Difference between revisions of "Template:Class weapons table sniper primary"

From Team Fortress Wiki
Jump to: navigation, search
({{Anchor|Primary}}{{item name|primary}})
Line 43: Line 43:
 
| rowspan="4" | {{lang
 
| rowspan="4" | {{lang
 
   | en =  
 
   | en =  
{{Pro}}[[Critical hits]] are guaranteed for accurate headshots.<br/>
+
{{Pro}}Always crits on headshot.<br/>
 
{{Pro}}Friendly [[Pyro]]s, [[Soldiers]]  with the [[Righteous Bison]] and [[Engineers]] with the [[Pomson 6000]] can light arrows to add [[fire]] damage.<br/>
 
{{Pro}}Friendly [[Pyro]]s, [[Soldiers]]  with the [[Righteous Bison]] and [[Engineers]] with the [[Pomson 6000]] can light arrows to add [[fire]] damage.<br/>
 
{{Con}}No random critical hits.<br/>
 
{{Con}}No random critical hits.<br/>
Line 51: Line 51:
 
{{Info}}Arrows can pin enemies to a wall upon being killed (purely cosmetic feature).<br/>
 
{{Info}}Arrows can pin enemies to a wall upon being killed (purely cosmetic feature).<br/>
 
   | fi =
 
   | fi =
{{Pro}}Pääosumat ovat [[Critical hits/fi|kriittisiä]].<br/>
+
{{Pro}}Pääosumat ovat kriittisiä.<br/>
 
{{Pro}}Oman joukkueen [[Pyro/fi|Pyrot]], [[Soldier/fi|Soldierit]] [[Righteous Bison/fi|Biisoninpaimentimen kanssa]] ja [[Engineer/fi|Engineerit]] [[Pomson 6000/fi|Pomson 6000]]:lla voivat sytyttää nuolet lisätäkseen nuoleen myös tulivahingon.<br/>
 
{{Pro}}Oman joukkueen [[Pyro/fi|Pyrot]], [[Soldier/fi|Soldierit]] [[Righteous Bison/fi|Biisoninpaimentimen kanssa]] ja [[Engineer/fi|Engineerit]] [[Pomson 6000/fi|Pomson 6000]]:lla voivat sytyttää nuolet lisätäkseen nuoleen myös tulivahingon.<br/>
 
{{Con}}Ei satunnaisia kriittisiä osumia.<br/>
 
{{Con}}Ei satunnaisia kriittisiä osumia.<br/>
Line 207: Line 207:
 
{{headshot damage|150|450}}
 
{{headshot damage|150|450}}
 
| rowspan="4" | {{lang
 
| rowspan="4" | {{lang
   | en = {{Pro}}[[Critical hits]] are guaranteed for accurate headshots.<br/>
+
   | en =  
 
{{Pro}} Gain Focus on kills and assists.<br/>
 
{{Pro}} Gain Focus on kills and assists.<br/>
 
{{Pro}} Focus activates on Fire when Focus meter is full.<br/>
 
{{Pro}} Focus activates on Fire when Focus meter is full.<br/>
{{Info}}Charges while zoomed.<br/>
 
 
{{Info}}When Focus is active:<br/>
 
{{Info}}When Focus is active:<br/>
 
:{{Pro}} +25% faster charge rate.<br/>
 
:{{Pro}} +25% faster charge rate.<br/>
 
:{{Info}} Doesn't unscope between shots.<br/>
 
:{{Info}} Doesn't unscope between shots.<br/>
 
:{{Con}} Shots leave a bright, easily traceable team-colored line behind them.<br/>
 
:{{Con}} Shots leave a bright, easily traceable team-colored line behind them.<br/>
{{Con}}No random critical hits.<br/>
 
 
{{Con}} -20% damage penalty on body shot.<br/>
 
{{Con}} -20% damage penalty on body shot.<br/>
 
{{Info}} Headshot kills cause decapitation.<br/>
 
{{Info}} Headshot kills cause decapitation.<br/>
  | fi ={{Pro}}Pääosumat ovat [[Critical hits/fi|kriittisiä]].<br/>
+
   | fr =
{{Pro}} Aktiivisiksi tappaa ja syöttöjä. <br/>
 
{{Pro}} Kohdistus aktivoidaan tuleen, kun kohdistus mittari on kokonaan. <br/>
 
{{Info}}Latautuu tähdätessä.<br/>
 
{{Info}}Kun kohdistus on aktiivisena: <br/>
 
:{{Pro}} + 25 % nopeammin ilmaiseksi kurssi. <br/>
 
:{{Info}} ei unscope välillä laukausta. <br/>
 
:{{Con}} laukausta jätä kirkas, helposti jäljitettävissä team-colored rivi taakse. <br/>
 
{{Con}}Ei satunnaisia kriittisiä osumia.<br/>
 
{{Con}}-20 % vahingoista seuraamuksen laitoksen laukaus. <br/>
 
{{Info}} HEDARI tappaa syy niskamurtoa. <br/>
 
   | fr ={{Pro}}[[Critical hits/fr|Coups critiques]] garantis lors d'un tir dans la tête.<br/>
 
 
{{Pro}} Les frags et coopérations remplissent la jauge de Focus.</br>
 
{{Pro}} Les frags et coopérations remplissent la jauge de Focus.</br>
 
{{Pro}} Le Focus s'active lors d'un tir alors que la jauge est pleine.</br>
 
{{Pro}} Le Focus s'active lors d'un tir alors que la jauge est pleine.</br>
{{Info}}Utiliser la lunette permet de charger la puissance du tir.<br/>
 
 
{{Info}} Lorsque le Focus est actif:<br/>
 
{{Info}} Lorsque le Focus est actif:<br/>
 
:{{Pro}} Taux de charge des tirs accru de 25%.<br/>
 
:{{Pro}} Taux de charge des tirs accru de 25%.<br/>
 
:{{Info}} La lunette reste active entre deux tirs.<br/>
 
:{{Info}} La lunette reste active entre deux tirs.<br/>
 
:{{Con}} Les tirs laissent une traînée visible de la couleur de l'équipe derrière eux.<br/>
 
:{{Con}} Les tirs laissent une traînée visible de la couleur de l'équipe derrière eux.<br/>
{{Con}}Pas de coups critiques aléatoire.<br/>
 
 
{{Con}} Inflige 20% de dégâts de moins sur les tirs dans le corps.<br/>
 
{{Con}} Inflige 20% de dégâts de moins sur les tirs dans le corps.<br/>
 
{{Info}} Les tirs à la tête mortels décapitent la cible.<br/>
 
{{Info}} Les tirs à la tête mortels décapitent la cible.<br/>
   | ru = {{Pro}}[[Critical hits/ru|Критический]] выстрел в голову.<br/>
+
   | ru =  
{{Pro}} Восполняет шкалу концентрации при убийствах или помощи в убийствах.<br/>
+
{{Pro}} Восполняет шкалу концентрации при убийствах или помощи в убийствах.</br>
{{Pro}} Режим концентрации активируется при выстреле, когда шкала концентрации полная.<br/>
+
{{Pro}} Режим концентрации активируется при выстреле, когда шкала концентрации полная.</br>
{{Info}}При прицеливании накапливается заряд, позволяющий наносить больше урона.<br/>
 
 
{{Info}}Когда режим концентрации активен:<br/>
 
{{Info}}Когда режим концентрации активен:<br/>
 
:{{Pro}} +25% к скорости набора заряда.<br/>
 
:{{Pro}} +25% к скорости набора заряда.<br/>
 
:{{Info}} Стрельба производится без выхода из режима прицеливания.<br/>
 
:{{Info}} Стрельба производится без выхода из режима прицеливания.<br/>
 
:{{Con}} Выстрелы оставляют яркий, трассирующий след, окрашенный в цвета команды игрока.<br/>
 
:{{Con}} Выстрелы оставляют яркий, трассирующий след, окрашенный в цвета команды игрока.<br/>
{{Con}}Без случайных критов.<br/>
 
 
{{Con}} Выстрелы в тело наносят на 20% меньше урона.<br/>
 
{{Con}} Выстрелы в тело наносят на 20% меньше урона.<br/>
 
{{Info}} Убийства в голову обезглавливают жертву.<br/>
 
{{Info}} Убийства в голову обезглавливают жертву.<br/>
  }}
+
}}
 
|-
 
|-
 
| style="height: 60px" align="center" | {{Icon killicon|weapon=Sniper headshot}}
 
| style="height: 60px" align="center" | {{Icon killicon|weapon=Sniper headshot}}

Revision as of 12:14, 4 July 2012

Primary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Sniper Rifle
Stock
Sniper Rifle
Killicon sniper rifle.png 25 N/A Base:
50150

Headshot:

150450
Pictogram plus.png Critical hits are guaranteed for accurate headshots.

Pictogram minus.png No random critical hits.
Pictogram info.png Charges while zoomed.

Killicon sniperriflehs.png
Huntsman
Unlock
Huntsman
Killicon huntsman.png 1 12 Base:
51120

Headshot:

153360
Pictogram plus.png Always crits on headshot.

Pictogram plus.png Friendly Pyros, Soldiers with the Righteous Bison and Engineers with the Pomson 6000 can light arrows to add fire damage.
Pictogram minus.png No random critical hits.
Pictogram minus.png Enemy Pyros can deflect arrows.
Pictogram minus.png Arrows lose their accuracy if the bow is drawn for more than 5 seconds.
Pictogram info.png Hold primary fire to draw the arrow; press secondary fire to retract the arrow.
Pictogram info.png Arrows can pin enemies to a wall upon being killed (purely cosmetic feature).

Killicon huntsmanhs.png
Killicon flaming huntsman.png
Killicon flaming huntsman afterburn.png
Sydney Sleeper
Craft
Sydney Sleeper
Killicon sydney sleeper.png 25 N/A Base:
50150
Pictogram plus.png On hit at one second of zoom-in time or greater, applies Jarate effect to the target for 8 seconds.

Pictogram plus.png Charge rate increased 25%.
Pictogram minus.png Headshots do not crit.
Pictogram minus.png No random critical hits.
Pictogram info.png Charges while zoomed.
Pictogram info.png Unlike the Jarate, this cannot extinguish burning allies on hit.

Bazaar Bargain
Craft
Bazaar Bargain
Killicon bazaar bargain.png 25 N/A Base:
50150

Headshot:

150450
Pictogram plus.png Critical hits are guaranteed for accurate headshots.

Pictogram plus.png Each consecutive headshot gives +10 charge per second.
Pictogram minus.png No random critical hits.
Pictogram minus.png A body or missed shot reduces the bonus.
Pictogram minus.png -20% base charge rate penalty.
Pictogram info.png Charges while zoomed.

Killicon sniperriflehs.png
Machina
Promotional / Craft
Machina
Killicon machina.png 25 N/A Base:
50173

Headshot:

150518
Pictogram plus.png Critical hits are guaranteed for accurate headshots.

Pictogram plus.png Fully charged shots deal +15% damage.
Pictogram plus.png Fully charged shots penetrate players and damage enemies behind them.
Pictogram minus.png Only fires when zoomed.
Pictogram minus.png Shots leave a bright, easily traceable team-colored line behind them.
Pictogram minus.png No random critical hits.
Pictogram info.png Charges while zoomed.

Killicon sniperriflehs.png
Killicon machina penetrate.png
Killicon machina penetratehs.png
Hitman's Heatmaker
Craft
Hitman's Heatmaker
Killicon hitman's heatmaker.png 25 N/A Base:
3448

Headshot:

150450
Pictogram plus.png  Gain Focus on kills and assists.

Pictogram plus.png  Focus activates on Fire when Focus meter is full.
Pictogram info.png When Focus is active:

Pictogram plus.png  +25% faster charge rate.
Pictogram info.png  Doesn't unscope between shots.
Pictogram minus.png  Shots leave a bright, easily traceable team-colored line behind them.

Pictogram minus.png  -20% damage penalty on body shot.
Pictogram info.png  Headshot kills cause decapitation.

Killicon sniperriflehs.png

This template is meant to be used in localized versions of the Sniper article, replacing current weapon tables.

Make sure that section Template:Dictionary/common_strings#class_weapon_tables is also translated to your language.