Difference between revisions of "User:Darkid/Sandbox2/pt-br"

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-- TODO: Missing features:
+
<includeonly>{{Complex template|user=Darkid}}</includeonly>
-- Stat clocks: https://wiki.teamfortress.com/wiki/Civilian_Grade_Stat_Clock
+
This template is used to display item stats similar to how they appear in-game.
-- Halloween spells: https://www.youtube.com/watch?v=kA7K4jNnMmQ
 
-- War paint prefix
 
-- TODO: Update the golden frying pan (strange professional killstreak)
 
  
local p = {}
+
== Parameters ==
 +
{| class="wikitable grid"
 +
! width="15%" class="header" | Parameter
 +
! width="35%" class="header" | Example
 +
! class="header" | Description
 +
|- <!-- This section is for parameters which effect the item name. -->
 +
| {{code|item-name}}
 +
| {{code|Batter's Helmet}}
 +
| Proper item name in English (e.g. {{xt|Batter's Helmet}} instead of {{!xt|Casque de Batteur}}). The item name will be automatically translated on language subpages.
 +
|-
 +
| {{code|custom-name}}
 +
| {{code|Spam Hammer}}
 +
| Adds a custom name with quotation marks. Still needs {{code|item-name}} to produce the correct image.
 +
|-
 +
| {{code|no-custom-name-quotes}}
 +
| {{code|yes}}
 +
| Removes quotation marks from custom names if the {{code|custom-name}} field is used.
 +
|-
 +
| {{code|custom-icon}}
 +
| {{code|File:User Username my item icon.png}}
 +
| Adds a custom icon for users' own purposes. This parameter is independent from {{code|item-name}} parameter.
 +
|-
 +
| {{code|quality}}
 +
| {{code|normal}}
 +
| Defaults to "{{code|unique}}" (the standard item yellow). See [[Item quality]] for a list of accepted values.
 +
|-
 +
| {{code|prefix}}
 +
| {{code|none}}<br />{{code|The Best}}
 +
| Set to "none" to hide the "Vintage" or "Community", etc, prefix but keeping the colour. Can also use a custom value, e.g. "{{code|1=prefix = The Best}}" will generate "The Best Flare Gun".
 +
|-
 +
| {{code|suffix}}
 +
| {{code|none}}<br />{{code|The Best}}
 +
| Same as 'prefix' for non-en pages. Can also use a custom value, e.g. "{{code|1=suffix = The Best}}" will generate "Flare Gun The Best".
 +
|-
 +
| {{code|filter}}
 +
| {{code|Coldfront}}
 +
| Adds the appropriate [[Strange Filter]] prefix / suffix to the weapon.
 +
|-
 +
| {{code|paint-color}}
 +
| {{code|Mann Co. Orange}}
 +
| Adds the colored paint 'splat' specified to the top right of the item icon.
 +
|-
 +
| {{code|unusual-effect}}
 +
| {{code|Bubbling}}
 +
| Adds the Particle Effect icon to the top right of the item's icon. Also adds the "Unusual Effect:" line.
 +
|-
 +
| {{code|strange-icon}}
 +
| {{code|yes}}
 +
| Adds the Strange/StatTrack icon to the top right of the item's icon.
 +
|-
 +
| {{code|decal-icon}}
 +
| {{code|yes}}
 +
| Adds this [[:File:Paint_Splat_Decal.png|icon]] to the top right of the item's icon. Only used on the [[Items]] page.
 +
|-
 +
! style="text-align:left;" class="header" colspan="3" | ''Attributes''
 +
|- <!-- This section is for parameters which modify the item description. -->
 +
| {{code|item-level}}
 +
| {{code|50}}
 +
| Item level. Defaults to "<span class="att_level">1-100</span>".
 +
|-
 +
| {{code|item-kind}}
 +
| {{code|Hat}}
 +
| Item kind. This string is not automatically translated.
 +
|-
 +
| {{code|no-level}}
 +
| {{code|yes}}
 +
| Optional attribute. If "yes", item level will not be displayed.
 +
|-
 +
| {{code|limited}}
 +
| {{code|yes}}
 +
| Optional attribute. If "yes", the item name will be colored yellow, the word "Limited" will be added with a link to [[Limited Quantity]].
 +
|-
 +
| {{code|grade}}
 +
| {{code|elite}}
 +
| Optional attribute. If specified, the item name will be colored correctly for the grade, and the name of the grade will be added before the name, e.g.: Elite Grade Rocket Launcher. Valid options are <code>Civilian, Freelance, Mercenary, Commando, Assassin, Elite</code>
 +
|-
 +
| {{code|wear}}
 +
| {{code|factory new}}
 +
| Optional attribute, for decorated weapons. Listed in parenthesis after the item name, e.g.: Rocket Launcher (Factory New). Valid options are <code>Battle Scarred, Well-Worn, Field-Tested, Minimal Wear, Factory New.</code>
 +
|-
 +
| {{code|rankson}}
 +
| {{code|Kills}}
 +
| Primary stat method for a strange weapon.
 +
|-
 +
| {{code|killcount}}
 +
| {{code|7616}}
 +
| Number of kills for the primary rank method.
 +
|-
 +
| {{code|rankson2}}
 +
| {{code|Kill assists}} or {{code|Damage dealt}}
 +
| Secondary rank method '''or''' strange part. {{code|rankson3}} and {{code|rankson4}} work similarly.
 +
|-
 +
| {{code|killcount2}}
 +
| {{code|12}}
 +
| Number of kills for the secondary rank method '''or''' first strange part. {{code|killcount3}} and {{code|killcount4}} work similarly.
 +
|-
 +
|
 +
<code>att-n-neutral</code><br />
 +
<code>att-n-positive</code><br />
 +
<code>att-n-negative</code>
 +
|
 +
<code>att-1-neutral = Cloak Type: Feign Death</code><br />
 +
<code>att-2-positive = +80% cloak regen rate</code><br />
 +
<code>att-3-negative = +60% cloak drain rate</code><br />
 +
(See section on [[#Examples|examples]] below)
 +
| Displays up to 8 positive, negative and neutral values.
 +
|-
 +
| {{code|item-description}}
 +
| {{code|It doesn't matter how much people respect you when they're on fire.}}
 +
| For items that have an in-game description. This displays the description in a smaller font in order to distinguish from neutral attributes. Will not display if a {{code|custom-description}} is set.
 +
|-
 +
| {{code|custom-description}}
 +
| {{code|This hat is the greatest.}}
 +
| For items that have a custom in-game description (from a [[Description Tag]]). Displays like a normal description but has quotation marks surrounding it.
 +
|-
 +
| {{code|gift-from}}
 +
| {{code|Robin}}
 +
| Display the source of a gifted item. Displays the text "<span class="att_positive">Gift from: Robin</span>"
 +
|-
 +
| {{code|date-received}}
 +
| {{code|Mar 23, 2011 (06:30:00)}}
 +
| Display the date a gifted item was received. Will not appear if no {{code|gift-from}} is defined. Displays the text "<span class="att_neutral">Date Received: Mar 23, 2011 (06:30:00)</span>"
 +
|-
 +
| {{code|item-expiration}}
 +
| {{code|Dec 31, 2010 (23:00:00)}}
 +
| For items that expire. Displays the text "<span class="att_negative">This item will expire on Dec 31, 2010 (23:00:00).</span>".
 +
|-
 +
| {{code|item-uses}}
 +
| {{code|5}}
 +
| For items that have "uses". Displays the text "<span class="att_uses">This is a limited item. Uses: 5</span>".
 +
|-
 +
| {{code|item-flags}}
 +
| {{code|Not Tradable or Usable in Crafting}}
 +
| For item flags. Displays them inside brackets: "<span class="att_flags">( Not Tradable or Usable in Crafting )</span>".
 +
|-
 +
| {{code|festivized}}
 +
| {{code|yes}}
 +
| For items which have been Festivized. Displays the text "<span style="color:#8650AC">Festivized</span>".
 +
|-
 +
! style="text-align:left;" class="header" colspan="3" | ''Styling''
 +
|-
 +
| {{code|width}}
 +
| {{code|25%}}
 +
| Width parameter. Defaults to {{code|100%}} in infoboxes, but for other usages, can be any value (%, px, pt, em).
 +
|-
 +
| {{code|style}}
 +
|
 +
| Style parameter. Can add any valid CSS style to the main div.
 +
|-
 +
|}
  
require('Module:Backpack item/format')
+
== Examples ==
 +
{| class="wikitable grid"
 +
! class="header" width="40%" | Code
 +
! class="header" width="30%" | Old Output
 +
! class="header" width="30%" | New Output
 +
|-
 +
|<pre>
 +
{{#invoke:Backpack item|backpack_item
 +
| item-name = Cloak and Dagger
 +
| item-level = 5
 +
| item-kind = Invis Watch
 +
| att-1-neutral = Cloak Type: Feign Death
 +
| att-2-positive = +80% cloak regen rate
 +
| att-3-negative = +60% cloak drain rate
 +
}}
 +
</pre>
 +
|{{Backpack item
 +
| item-name = Cloak and Dagger
 +
| item-level = 5
 +
| item-kind = Invis Watch
 +
| att-1-neutral = Cloak Type: Feign Death
 +
| att-2-positive = +80% cloak regen rate
 +
| att-3-negative = +60% cloak drain rate
 +
}}
 +
|{{#invoke:Backpack item|backpack_item
 +
| item-name = Cloak and Dagger
 +
| item-level = 5
 +
| item-kind = Invis Watch
 +
| att-1-neutral = Cloak Type: Feign Death
 +
| att-2-positive = +80% cloak regen rate
 +
| att-3-negative = +60% cloak drain rate
 +
}}
 +
|-
 +
|<pre>
 +
{{#invoke:Backpack item|backpack_item
 +
| item-name = Rocket Launcher
 +
| custom-name = Rawket Lawnchair
 +
| quality = vintage
 +
| item-level = 50
 +
| item-kind = Furniture
 +
| att-1-positive = +20% additional comfort
 +
| att-2-positive = +35% increase in lumbar support
 +
| att-3-negative = +50% increase in financial hardship
 +
| custom-description = For those who favour comfort over fiscal stability.
 +
}}
 +
</pre>
 +
|{{Backpack item
 +
| item-name = Rocket Launcher
 +
| custom-name = Rawket Lawnchair
 +
| quality = vintage
 +
| item-level = 50
 +
| item-kind = Furniture
 +
| att-1-positive = +20% additional comfort
 +
| att-2-positive = +35% increase in lumbar support
 +
| att-3-negative = +50% increase in financial hardship
 +
| custom-description = For those who favour comfort over fiscal stability.
 +
}}
 +
|{{#invoke:Backpack item|backpack_item
 +
| item-name = Rocket Launcher
 +
| custom-name = Rawket Lawnchair
 +
| quality = vintage
 +
| item-level = 50
 +
| item-kind = Furniture
 +
| att-1-positive = +20% additional comfort
 +
| att-2-positive = +35% increase in lumbar support
 +
| att-3-negative = +50% increase in financial hardship
 +
| custom-description = For those who favour comfort over fiscal stability.
 +
}}
 +
|-
 +
|<pre>
 +
{{#invoke:Backpack item|backpack_item
 +
| item-name = Wiki Cap
 +
| quality = community
 +
| item-kind = Hat
 +
| item-level = 20
 +
| item-flags = Not Tradable or Usable in Crafting
 +
| unusual-effect = Community Sparkle
 +
| item-description = Given to valuable Community Contributors<br>Given to valuable contributors to the official TF2 Wiki<br><nowiki>http://wiki.teamfortress.com/</nowiki>
 +
}}
 +
</pre>
 +
|{{Backpack item
 +
| item-name = Wiki Cap
 +
| quality = community
 +
| item-kind = Hat
 +
| item-level = 20
 +
| item-flags = Not Tradable or Usable in Crafting
 +
| unusual-effect = Community Sparkle
 +
| item-description = Given to valuable Community Contributors<br>Given to valuable contributors to the official TF2 Wiki<br><nowiki>http://wiki.teamfortress.com/</nowiki>
 +
}}
 +
|{{#invoke:Backpack item|backpack_item
 +
| item-name = Wiki Cap
 +
| quality = community
 +
| item-kind = Hat
 +
| item-level = 20
 +
| item-flags = Not Tradable or Usable in Crafting
 +
| unusual-effect = Community Sparkle
 +
| item-description = Given to valuable Community Contributors<br>Given to valuable contributors to the official TF2 Wiki<br><nowiki>http://wiki.teamfortress.com/</nowiki>
 +
}}
 +
|-
 +
|<pre>
 +
{{#invoke:Backpack item|backpack_item
 +
| item-name = Tux
 +
| limited = yes
 +
| item-kind = Mascot
 +
| item-level = 1-100
 +
| item-description = Linux represent!
 +
}}
 +
</pre>
 +
|{{Backpack item
 +
| item-name = Tux
 +
| limited = yes
 +
| item-kind = Mascot
 +
| item-level = 1-100
 +
| item-description = Linux represent!
 +
}}
 +
|{{#invoke:Backpack item|backpack_item
 +
| item-name = Tux
 +
| limited = yes
 +
| item-kind = Mascot
 +
| item-level = 1-100
 +
| item-description = Linux represent!
 +
}}
 +
|-
 +
|<pre>
 +
{{#invoke:Backpack item|backpack_item
 +
| item-name = Citizen Pain
 +
| item-kind = Minigun
 +
| grade = Assassin
 +
| wear = Battle Scarred
 +
}}
 +
</pre>
 +
|{{Backpack item
 +
| item-name = Citizen Pain
 +
| item-kind = Minigun
 +
| grade = Assassin
 +
| wear = Battle Scarred
 +
}}
 +
|{{#invoke:Backpack item|backpack_item
 +
| item-name = Citizen Pain
 +
| item-kind = Minigun
 +
| grade = Assassin
 +
| wear = Battle Scarred
 +
}}
 +
|-
 +
|<pre>
 +
{{#invoke:Backpack item|backpack_item
 +
| item-name = A Hat to Kill For
 +
| item-kind = Hat
 +
| grade = Civilian
 +
}}
 +
</pre>
 +
|{{Backpack item
 +
| item-name = A Hat to Kill For
 +
| item-kind = Hat
 +
| grade = Civilian
 +
}}
 +
|{{#invoke:Backpack item|backpack_item
 +
| item-name = A Hat to Kill For
 +
| item-kind = Hat
 +
| grade = Civilian
 +
}}
 +
|-
 +
|<pre>
 +
{{#invoke:Backpack item|backpack_item
 +
| item-name = Medigun
 +
| item-kind = Medi Gun
 +
| quality = Strange
 +
| strange-icon = yes
 +
| rankson = Ubers
 +
| killcount = 20
 +
| rankson2 = Kill assists
 +
| killcount2 = 300
 +
| rankson3 = Allied Healing Done
 +
| killcount3 = 10000
 +
}}
 +
</pre>
 +
|{{Backpack item
 +
| item-name = Medigun
 +
| item-kind = Medi Gun
 +
| quality = Strange
 +
| strange-icon = yes
 +
| rankson = Ubers
 +
| killcount = 20
 +
| rankson2 = Kill assists
 +
| killcount2 = 300
 +
| rankson3 = Allied Healing Done
 +
| killcount3 = 10000
 +
}}
 +
|{{#invoke:Backpack item|backpack_item
 +
| item-name = Medigun
 +
| item-kind = Medi Gun
 +
| quality = Strange
 +
| strange-icon = yes
 +
| rankson = Ubers
 +
| killcount = 20
 +
| rankson2 = Kill assists
 +
| killcount2 = 300
 +
| rankson3 = Allied Healing Done
 +
| killcount3 = 10000
 +
}}
 +
|-
 +
|<pre>
 +
{{#invoke:Backpack item|backpack_item
 +
| item-name = Burstchester
 +
| item-kind = Special Taunt
 +
| rankson = Times Performed
 +
| quality = Strange Unusual
 +
| unusual-effect = Mega Strike
 +
| grade = Assassin
 +
| prefix = Taunt:
 +
}}
 +
</pre>
 +
|{{Backpack item
 +
| item-name = Burstchester
 +
| item-kind = Special Taunt
 +
| quality = Strange Unusual
 +
| rankson = Times Performed
 +
| unusual-effect = Mega Strike
 +
| grade = Assassin
 +
| prefix = Taunt:
 +
}}
 +
|{{#invoke:Backpack item|backpack_item
 +
| item-name = Burstchester
 +
| item-kind = Special Taunt
 +
| quality = Strange Unusual
 +
| rankson = Times Performed
 +
| unusual-effect = Mega Strike
 +
| grade = Assassin
 +
| prefix = Taunt:
 +
}}
 +
|-
 +
|<pre>
 +
{{#invoke:Backpack item|backpack_item
 +
| item-name = Forest Fire
 +
| item-kind = Flame Thrower
 +
| quality = Strange
 +
| grade = Mercenary
 +
| wear = Well-Worn
 +
| rankson = Kills
 +
| killcount = 10
 +
}}
 +
</pre>
 +
|{{Backpack item
 +
| item-name = Forest Fire
 +
| item-kind = Flame Thrower
 +
| quality = Strange
 +
| grade = Mercenary
 +
| wear = Well-Worn
 +
| rankson = Kills
 +
| killcount = 10
 +
}}
 +
|{{#invoke:Backpack item|backpack_item
 +
| item-name = Forest Fire
 +
| item-kind = Flame Thrower
 +
| quality = Strange
 +
| grade = Mercenary
 +
| wear = Well-Worn
 +
| rankson = Kills
 +
| killcount = 10
 +
}}
 +
|-
 +
|<pre>
 +
{{#invoke:Backpack item|backpack_item
 +
| item-name = Co-Pilot
 +
| item-kind = Hat
 +
| limited = yes
 +
| quality = Strange
 +
| rankson = points scored
 +
| killcount = 75
 +
| description = Winter 2014 Limited Community Cosmetic
 +
}}
 +
</pre>
 +
|{{Backpack item
 +
| item-name = Co-Pilot
 +
| item-kind = Hat
 +
| limited = yes
 +
| quality = Strange
 +
| rankson = points scored
 +
| killcount = 75
 +
| description = Winter 2014 Limited Community Cosmetic
 +
}}
 +
|{{#invoke:Backpack item|backpack_item
 +
| item-name = Co-Pilot
 +
| item-kind = Hat
 +
| limited = yes
 +
| quality = Strange
 +
| rankson = points scored
 +
| killcount = 75
 +
| description = Winter 2014 Limited Community Cosmetic
 +
}}
 +
|-
 +
|<pre>
 +
{{#invoke:Backpack item|backpack_item
 +
| item-name = Sniper Rifle
 +
| item-kind = Sniper Rifle
 +
| quality = Strange
 +
| strange-icon = yes
 +
| filter = yukon
 +
| rankson = kills
 +
| killcount = 999
 +
}}
 +
</pre>
 +
|{{Backpack item
 +
| item-name = Sniper Rifle
 +
| item-kind = Sniper Rifle
 +
| quality = Strange
 +
| strange-icon = yes
 +
| filter = yukon
 +
| rankson = kills
 +
| killcount = 999
 +
}}
 +
|{{#invoke:Backpack item|backpack_item
 +
| item-name = Sniper Rifle
 +
| item-kind = Sniper Rifle
 +
| quality = Strange
 +
| strange-icon = yes
 +
| filter = yukon
 +
| rankson = kills
 +
| killcount = 999
 +
}}
 +
|-
 +
|<pre>
 +
{{#invoke:Backpack item|backpack_item
 +
| item-name = Max's Severed Head
 +
| item-kind = Hat
 +
| limited = yes
 +
| paint-color = Team Spirit
 +
}}
 +
</pre>
 +
|{{Backpack item
 +
| item-name = Max's Severed Head
 +
| item-kind = Hat
 +
| limited = yes
 +
| paint-color = Team Spirit
 +
}}
 +
|{{#invoke:Backpack item|backpack_item
 +
| item-name = Max's Severed Head
 +
| item-kind = Hat
 +
| limited = yes
 +
| paint-color = Team Spirit
 +
}}
 +
|-
 +
|<pre>
 +
{{#invoke:Backpack item|backpack_item
 +
| item-name = Flare Gun
 +
| item-kind = Flare Gun
 +
| item-level = 10
 +
| item-description = This weapon will reload when not active
 +
| att-1-positive  = 100% critical hit vs burning players
 +
| killstreak = professional // Killstreaks Active + changes prefix to "Professional Killstreak"
 +
| killstreaker = Singularity // adds "Killstreaker: " line
 +
| sheen = Hot Rod
 +
}}
 +
</pre>
 +
|{{Backpack item
 +
| item-name = Flare Gun
 +
| item-kind = Flare Gun
 +
| item-level = 10
 +
| prefix = Professional Killstreak
 +
| item-description = This weapon will reload when not active
 +
| att-1-positive  = 100% critical hit vs burning players
 +
| att-2-positive  = Killstreaker: Singularity
 +
| att-3-positive  = Sheen: Hot Rod
 +
| att-4-positive  = Killstreaks Active
 +
}}
 +
|{{#invoke:Backpack item|backpack_item
 +
| item-name = Flare Gun
 +
| item-kind = Flare Gun
 +
| item-level = 10
 +
| prefix = Professional Killstreak
 +
| item-description = This weapon will reload when not active
 +
| att-1-positive  = 100% critical hit vs burning players
 +
| att-2-positive  = Killstreaker: Singularity
 +
| att-3-positive  = Sheen: Hot Rod
 +
| att-4-positive  = Killstreaks Active
 +
}}
 +
|-
 +
|<pre>
 +
{{#invoke:Backpack item|backpack_item
 +
| quality = normal
 +
| item-name = Tomislav
 +
| item-kind = Tomislav
 +
| item-level = 1
 +
| festivized = yes
 +
}}
 +
</pre>
 +
|{{Backpack item
 +
| quality = normal
 +
| item-name = Tomislav
 +
| item-kind = Tomislav
 +
| item-level = 1
 +
| festivized = yes
 +
}}
 +
|{{#invoke:Backpack item|backpack_item
 +
| quality = normal
 +
| item-name = Tomislav
 +
| item-kind = Tomislav
 +
| item-level = 1
 +
| festivized = yes
 +
}}
 +
|-
 +
|<pre>
 +
{{#invoke:Backpack item|backpack_item
 +
| item-name = Jarate
 +
| item-level = 5
 +
| item-kind = Jar Based Karate
 +
| gift-from = Darkid
 +
| date-received = Wednesday, January 4, 2017
 +
}}</pre>
 +
|{{Backpack item
 +
| item-name = Jarate
 +
| item-level = 5
 +
| item-kind = Jar Based Karate
 +
| gift-from = Darkid
 +
| date-received = Wednesday, January 4, 2017
 +
}}
 +
|{{#invoke:Backpack item|backpack_item
 +
| item-name = Jarate
 +
| item-level = 5
 +
| item-kind = Jar Based Karate
 +
| gift-from = Darkid
 +
| date-received = Wednesday, January 4, 2017
 +
}}
 +
|-
 +
|<pre>
 +
{{#invoke:Backpack item|backpack_item
 +
| item-name = Name Tag
 +
| item-level = 1
 +
| item-kind = Tool
 +
| att-1-neutral = Changes the name of an item in your backpack
 +
| item-uses = 1
 +
| item-flags = Not Tradable or Marketable
 +
}}</pre>
 +
|{{Backpack item
 +
| item-name = Name Tag
 +
| item-level = 1
 +
| item-kind = Tool
 +
| att-1-neutral = Changes the name of an item in your backpack
 +
| item-uses = 1
 +
| item-flags = Not Tradable or Marketable
 +
}}
 +
|{{#invoke:Backpack item|backpack_item
 +
| item-name = Name Tag
 +
| item-level = 1
 +
| item-kind = Tool
 +
| att-1-neutral = Changes the name of an item in your backpack
 +
| item-uses = 1
 +
| item-flags = Not Tradable or Marketable
 +
}}
 +
|-
 +
|<pre>
 +
{{#invoke:Backpack item|backpack_item
 +
| item-name = Heavy Costume Transmogrifier
 +
| custom-icon = Backpack Costume Transmogrifier Heavy.png
 +
| item-description = Using this transmogrifier on any Halloween 2013 costume piece will replace it with a costume piece wearable by Heavies.
 +
| item-level = 1
 +
| item-kind = Tool
 +
| item-expiration = Monday, November 11, 2013 (6:00:00)
 +
| item-uses = 1
 +
}}</pre>
 +
|{{Backpack item
 +
| item-name = Heavy Costume Transmogrifier
 +
| custom-icon = Backpack Costume Transmogrifier Heavy.png
 +
| item-description = Using this transmogrifier on any Halloween 2013 costume piece will replace it with a costume piece wearable by Heavies.
 +
| item-level = 1
 +
| item-kind = Tool
 +
| item-expiration = Monday, November 11, 2013 (6:00:00)
 +
| item-uses = 1
 +
}}
 +
|{{#invoke:Backpack item|backpack_item
 +
| item-name = Heavy Costume Transmogrifier
 +
| custom-icon = Backpack Costume Transmogrifier Heavy.png
 +
| item-description = Using this transmogrifier on any Halloween 2013 costume piece will replace it with a costume piece wearable by Heavies.
 +
| item-level = 1
 +
| item-kind = Tool
 +
| item-expiration = Monday, November 11, 2013 (6:00:00)
 +
| item-uses = 1
 +
}}
 +
|-
 +
|<pre>
 +
{{#invoke:Backpack item|backpack_item
 +
| item-name = Shotgun
 +
| quality = Strange
 +
| festivized = yes
 +
| killstreak = professional
 +
| filter = yukon
 +
}}</pre>
 +
|{{Backpack item
 +
| item-name = Shotgun
 +
| quality = Strange
 +
| festivized = yes
 +
| killstreak = professional
 +
| filter = yukon
 +
}}
 +
|{{#invoke:Backpack item|backpack_item
 +
| item-name = Shotgun
 +
| quality = Strange
 +
| festivized = yes
 +
| killstreak = professional
 +
| filter = yukon
 +
}}
 +
|}
  
-- Defined here so that it can be referenced inside the next function
+
== See also ==
local frame = nil
+
{{Image insertion templates list}}
  
--[[ A more natural way to invoke templates in lua. Examples:
+
<noinclude>[[Category:Template documentation|Backpack item]]</noinclude>
  {{If lang}} -> template('If lang')
 
  {{See also|Foo}} -> template('See also', 'Foo')
 
  {{Hatnote|Foo|Bar}} -> template('Hatnote', {'Foo', 'Bar'})
 
  {{Lang
 
    | de = German
 
    | en = English
 
    | ru = Russian
 
  }}
 
  ->
 
  template('Lang', {
 
    ['de'] = 'German',
 
    ['en'] = 'English',
 
    ['ru'] = 'Russian',
 
  }
 
]]
 
function template(title, args)
 
  if type(args) == 'string' then
 
    args = {args}
 
  end
 
  return frame:expandTemplate{title=title, args=args}
 
end
 
 
 
-- Returns '(text)', with correct parenthesis characters in Chinese.
 
function paren(text)
 
  return template('Lang', {
 
    -- English and default
 
    ['en']      = '(' .. text .. ')',
 
    ['zh-hans'] = '(' .. text .. ')',
 
    ['zh-hant'] = '(' .. text .. ')',
 
  })
 
end
 
 
 
-- Colors are from styles in https://wiki.teamfortress.com/wiki/MediaWiki:Common.css
 
local grade_colors = {
 
  civilian  = 'B0C3D9',
 
  freelance = '5E98D9',
 
  mercenary = '4B69FF',
 
  commando  = '8847FF',
 
  assassin  = 'D32CE6',
 
  elite    = 'EB4B4B',
 
}
 
 
 
local quality_colors = {
 
  normal        = 'B2B2B2',
 
  unusual        = '8650AC',
 
  vintage        = '476291',
 
  unique        = 'FFD700',
 
  community      = '70B04A',
 
  valve          = 'A50F79',
 
  ['self-made']  = '70B04A',
 
  customized    = '476291',
 
  genuine        = '4D7455',
 
  strange        = 'CF6A32',
 
  completed      = '8650AC',
 
  haunted        = '38F3AB',
 
  collectors    = 'C00000',
 
  decorated      = 'FAFAFA',
 
}
 
 
 
-- Potentially add the icon in the corner (paint splotch, unusual, pyroland, etc)
 
function get_corner_icon(args)
 
  local image
 
  local image_link
 
  if args['paint-color'] then
 
    image = 'Paint Splat ' .. args['paint-color']
 
    image_link = 'Paint Can'
 
  elseif args['unusual-effect'] then
 
    image = 'Viewmode unusual'
 
    image_link = 'Unusual'
 
  elseif args['decal-icon'] then
 
    image = 'Paint Splat Decal'
 
    image_link = 'Decal Tool'
 
  elseif args['strange-icon'] then
 
    image = 'Viewmode strange'
 
    image_link = 'Strange'
 
  elseif args['stat-icon'] then
 
    image = 'Viewmode statclock'
 
    image_link = 'Decorated'
 
  elseif args['pyroland-icon'] then
 
    image = 'Viewmode pyrovision'
 
    image_link = 'Pyroland'
 
  else -- Early exit if there's no icon, there's no reason to make an empty div
 
    return ''
 
  end
 
 
 
  local icon_begin = '<div style="width: 26px; height: 26px; ' .. template('Lang', {
 
    ['ar'] = 'float: left; right: 86px;',
 
    -- English and default
 
    ['en'] = 'float: right; left: 86px;',
 
  }) .. ' position: absolute; top: 6px;">'
 
  local icon_end = '</div>'
 
 
 
  return icon_begin .. '[[File:' .. image .. '.png|25px|link=' .. image_link .. template('if lang') .. ']]' .. icon_end
 
end
 
 
 
-- The main item image (and link)
 
function get_main_image(args)
 
  local image
 
  local image_link = args['item-name']
 
  if args['custom-icon'] then
 
    image = args['custom-icon']
 
    image_link = '{{{BASEPAGENAME}}'
 
  elseif args['grade'] and args['wear'] then
 
    image = 'Backpack ' .. args['item-name'] .. ' ' .. args['item-kind'] .. ' ' .. args['wear'] .. '.png'
 
  elseif args['festivized'] then
 
    image = 'Backpack Festivized ' .. args['item-name'] .. '.png'
 
  elseif args['item-name'] then
 
    image = 'Backpack ' .. args['item-name'] .. '.png'
 
  else
 
    image = 'Backpack Unknownweapon.png'
 
  end
 
 
 
  local wikitext = '[[File:' .. image .. '|90x90px'
 
  if args['file-link'] ~= nil then
 
    wikitext = wikitext .. '|link=' .. image_link
 
  end
 
  return wikitext .. ']]'
 
end
 
 
 
-- The color and font for the full name of the item
 
function get_full_item_name_style(args)
 
  local color
 
  if args['custom-color'] then
 
    color = args['custom-color']
 
  elseif grade_colors[args['grade']] then
 
    color = '#' .. grade_colors[args['grade']]
 
  elseif quality_colors[args['quality']] then
 
    color = '#' .. quality_colors[args['quality']]
 
  else -- Default
 
    color = '#' .. quality_colors['unique']
 
  end
 
 
 
  local style = 'color: ' .. color .. '; font-size:18px; line-height:16px; text-shadow: 2px 1px 1px #24201B; font-family:'
 
 
 
  -- Specific fonts for some languages that aren't supported by the standard TF2 Build font.
 
  style = style .. template('Lang', {
 
    ['ar']      = 'مبنيات TF2, bold;',
 
    -- English and default
 
    ['en']      = 'TF2 Build, Verdana, Geneva, sans-serif;',
 
    ['hu']      = 'Verdana, Geneva, sans-serif; font-weight: bold;',
 
    ['ja']      = 'TF2 Build, Shin Go, Heisei Kaku Gothic W5; font-weight: bold;',
 
    ['ko']      = 'Pathang, sans-serif, Totum, Kodig, serif; font-weight: bold;',
 
    ['zh-hans'] = 'SimSum-18030, SimHei, serif; font-weight: bold;',
 
    ['zh-hant'] = 'JhengHei, Verdana, JhengHei, JhengHei, sans-serif; font-weight: bold;',
 
  })
 
  return style
 
end
 
 
 
-- The full name of the item, including any prefixes and suffixes
 
function get_full_item_name(args)
 
  -- Early exit if 'custom-name' is specified.
 
  if args['custom-name'] then
 
    if args['no-custom-name-quotes'] == 'yes' then
 
      return args['custom-name']
 
    else
 
      return '"' .. args['custom-name'] .. '"'
 
    end
 
  end
 
 
 
  -- Step 2: Compute the strings
 
  local festivized = ''
 
  local filter = ''
 
  local item_name = ''
 
  local killstreak = ''
 
  local quality = ''
 
 
 
  if args['festivized'] then
 
    festivized = template('Decorated name', 'festivized')
 
  end
 
 
 
  if args['filter'] then
 
    filter = template('Item name', 'from ' .. args['filter'])
 
  end
 
 
 
  if args['item-name-local'] then
 
    item_name = args['item-name-local']
 
  else
 
    item_name = template('Item name', args['item-name'])
 
  end
 
 
 
  -- TODO: killstreak string comes from somewhere, maybe it's directly in the template?
 
  -- I can probably do better than that.
 
  if args['killstreak'] then
 
    killstreak = 'KILLSTREAK'
 
  end
 
 
 
  if args['quality'] == 'unique' or args['quality'] == 'normal' then
 
    -- Unique and Normal weapons do not have a quality name
 
  elseif args['quality'] == 'strange' then
 
    quality = template('Strange rank name', {['item-name']=args['item-name'], rankson=args['rankson'], kills=args['killcount']})
 
  elseif args['quality'] ~= nil then
 
    -- Not one of the above qualities, default to the quality name.
 
    quality = template('Item name', args['quality'])
 
  end
 
 
 
  return format_string(template('Lang', item_name_format), {
 
    festivized=festivized,
 
    filter=filter,
 
    item_name=item_name,
 
    killstreak=killstreak,
 
    quality=quality,
 
    prefix=args['prefix'],
 
    suffix=args['suffix'],
 
  })
 
end
 
 
 
-- The full level of the item, including any strange suffixes, wears, grades, etc
 
function get_full_item_level(args)
 
  if args['no-level'] == 'yes' then
 
    return ''
 
  end
 
 
 
  -- Step 1: Precompute a bunch of language-aware strings
 
  local limited = ''
 
  local item_kind = ''
 
  local grade = ''
 
  local wear = ''
 
  local rankson = ''
 
  local strange_rank_name = ''
 
  local item_level = ''
 
 
 
  if args['limited'] then
 
    limited = '[[Limited Quantity' .. template('If lang') .. '|<span style="color:yellow; hover:yellow">' .. template('Common string', 'backpack item limited') .. '</span>]] '
 
  end
 
 
 
  if args['item-kind'] then
 
    item_kind = args['item-kind'] .. ' '
 
  end
 
 
 
  if args['grade'] then
 
    grade = template('Decorated name', args['grade'] .. ' grade') .. ' '
 
  end
 
 
 
  if args['wear'] then
 
    wear = paren(template('Decorated name', args['wear'])) .. ' '
 
  end
 
 
 
  if args['rankson'] then
 
    strange_rank_name = template('Strange rank name', {['item-name']=args['item-name'], rankson=args['rankson'], kills=args['killcount']}) .. ' '
 
    rankson = '- ' .. template('Item name', args['rankson']) .. ': ' .. args['killcount'] .. ' '
 
    for n = 2, 10 do
 
      if args['rankson' .. n] then
 
        if args['killcount' .. n] == nil then args['killcount' .. n] = 0 end
 
        rankson = rankson .. '<br>' .. paren(template('Item name', args['rankson' .. n]) .. ': ' .. args['killcount' .. n])
 
      end
 
    end
 
  end
 
 
 
  -- Adapted from WebAPI
 
  -- Missing languages: de, fi, nl
 
  -- Self translated: none
 
  if args['item-level'] then
 
    item_level = args['item-level']
 
    if args['item-kind'] then
 
      item_level = template('Common string', {'backpack item level', args['item-level']}) .. ' '
 
    end
 
  end
 
 
 
  -- Step 2: Allow individual languages to specify how to order the strings
 
  -- Note that there are essentially three types of weapon levels: Strange, Grade/Wear, and default.
 
 
 
  local full_item_level;
 
  if grade ~= '' then
 
    -- Adapted from WebAPI
 
    -- Missing translation: all
 
    -- Self translated: none
 
    -- TODO
 
--[[
 
    full_item_level = template('Lang', {
 
      ['cs']      =
 
      ['da']      =
 
      ['de']      =
 
      ['en']      = grade .. item_kind .. wear,
 
      ['es']      =
 
      ['fi']      =
 
      ['fr']      =
 
      ['hu']      =
 
      ['it']      =
 
      ['ja']      =
 
      ['ko']      =
 
      ['nl']      =
 
      ['no']      =
 
      ['pl']      =
 
      ['pt']      =
 
      ['pt-br']  =
 
      ['ro']      =
 
      ['ru']      =
 
      ['sv']      =
 
      ['tr']      =
 
      ['zh-hans'] =
 
      ['zh-hant'] =
 
    })
 
]]
 
    full_item_level = grade .. item_kind .. wear
 
  elseif strange_rank_name ~= '' then
 
    assert(false, template('Lang', item_desc_format_strange) .. item_desc_format_strange);
 
    full_item_level = format_string(template('Lang', item_desc_format_strange), {
 
      limited=limited,
 
      strange_rank_name=strange_rank_name,
 
      item_kind=item_kind,
 
      rankson=rankson,
 
    })
 
  else
 
    -- Adapted from WebAPI
 
    -- Missing translation: all
 
    -- Self translated: none
 
    -- TODO
 
--[[
 
    full_item_level = template('Lang', {
 
      ['cs']      =
 
      ['da']      =
 
      ['de']      =
 
      ['en']      = limited .. item_level .. item_kind,
 
      ['es']      =
 
      ['fi']      =
 
      ['fr']      =
 
      ['hu']      =
 
      ['it']      =
 
      ['ja']      =
 
      ['ko']      =
 
      ['nl']      =
 
      ['no']      =
 
      ['pl']      =
 
      ['pt']      =
 
      ['pt-br']  =
 
      ['ro']      =
 
      ['ru']      =
 
      ['sv']      =
 
      ['tr']      =
 
      ['zh-hans'] =
 
      ['zh-hant'] =
 
    })
 
]]
 
    full_item_level = limited .. item_level .. item_kind
 
  end
 
 
 
  -- Step 3: Add coloring for certain types
 
  local color = '#756B5E'
 
  if args['limited'] then
 
    color = 'yellow'
 
  elseif grade_colors[args['grade']] then
 
    color = '#' .. grade_colors[args['grade']]
 
  end
 
 
 
  return '<span style="color: ' .. color .. '">' .. full_item_level .. '</span>'
 
end
 
 
 
function p.backpack_item(f)
 
  frame = f
 
  -- TODO: Trying this, it may not work.
 
  local args = f.args
 
  if #args == 0 then args = f.args end
 
 
 
  -- Setting some defaults for parameters
 
  if args['width'] == nil then args['width'] = '100%' end
 
  if args['style'] == nil then args['style'] = '' end
 
  if args['killcount'] == nil then args['killcount'] = 0 end
 
  if args['item-level'] == nil then args['item-level'] = '1-100' end
 
 
 
  -- Normalize some parameters
 
  if args['quality'] ~= nil then args['quality'] = args['quality']:lower() end
 
  if args['grade'] ~= nil then args['grade'] = args['grade']:lower() end
 
  if args['no-custom-name-quotes'] ~= nil then args['no-custom-name-quotes'] = args['no-custom-name-quotes']:lower() end
 
  if args['prefix'] ~= nil then args['prefix'] = args['prefix']:lower() end
 
  if args['suffix'] ~= nil then args['suffix'] = args['suffix']:lower() end
 
 
 
  -- Define the div for the darker, background box with rounded corners
 
  body = '<div style="text-align: center; background: #24201B; width: ' .. args['width'] .. '; -moz-border-radius: 10px; border-radius: 10px; padding:7px 0px; ' .. args['style'] .. '">'
 
 
 
  -- Add the div for the lighter, foreground box which holds the item image
 
  -- TODO: <center>? This is probably not needed.
 
  body = body .. '<center><div style="align:center; width: 120px; height: 90px; -moz-border-radius: 10px; border-radius: 10px; background: #3C362F; margin-bottom: 5px; border: 0px #847668 solid; position:relative;">'
 
 
 
  body = body .. get_corner_icon(args)
 
  body = body .. get_main_image(args)
 
 
 
  -- End of foreground box
 
  body = body .. '</div></center>'
 
 
 
  -- Add a transparent div for the text.
 
  body = body .. '<div style="-moz-border-radius: 10px; border-radius: 10px; background: transparent; padding: 5px; margin: 0px 7px;">'
 
 
 
  -- Add the main item name (and style)
 
  body = body .. '<span style="' .. get_full_item_name_style(args) .. '">' .. get_full_item_name(args) .. '</span>'
 
 
 
  -- Add a div for the secondary attributes
 
  body = body .. '<div style="font-family: ' .. template('Lang', {
 
  -- Specific fonts for some languages that aren't supported by the standard TF2 Secondary font. -->
 
    ['en']      = 'TF2 Secondary, Verdana, Geneva, sans-serif;',
 
    ['hu']      = 'Verdana, Genva, sans-serif; font-weight: bold;',
 
    ['ja']      = 'TF2 Secondary, Shin Go, Heisei Kaku Gothic W5; font-weight: bold;',
 
    ['ko']      = 'Pathang, sans-serif, Totum, Kodig, serif; font-weight: bold;',
 
    ['zh-hans'] = 'SimSum-18030, SimHei, serif;',
 
    ['zh-hant'] = 'JhengHei, JhengHei, sans-serif;',
 
  }) .. 'font-size: 15px">'
 
 
 
  body = body .. get_full_item_level(args)
 
 
 
  -- TODO: Something legacy with strange-secondary and att-strangerank?
 
 
 
  if args['unusual-effect'] then
 
    body = body .. '<br><font color="#8650AC">' .. template('Common string', {'backpack item unusual effect', args['unusual-effect']}) .. '</font>'
 
  end
 
 
 
  for n = 1, 8 do
 
    if args['att-' .. n .. '-positive'] then
 
      body = body .. '<br><span class="att_positive">' .. args['att-' .. n .. '-positive'] .. '</span>'
 
    elseif args['att-' .. n .. '-negative'] then
 
      body = body .. '<br><span class="att_negative">' .. args['att-' .. n .. '-negative'] .. '</span>'
 
    elseif args['att-' .. n .. '-neutral'] then
 
      body = body .. '<br><span class="att_neutral">' .. args['att-' .. n .. '-neutral'] .. '</span>'
 
    end
 
  end
 
 
 
  if args['festivized'] then
 
    body = body .. '<br><span style="color: #8650AC">' .. template('Common string', 'backpack item festivized') .. '</span>'
 
  end
 
  if args['killstreaker'] then
 
    body = body .. '<br><span class="att_positive">' .. template('Common string', {'backpack item killstreaker', args['killstreaker']}) .. '</span>'
 
  end
 
  if args['sheen'] then
 
    body = body .. '<br><span class="att_positive">' .. template('Common string', {'backpack item sheen', args['sheen']}) .. '</span>'
 
  end
 
  if args['killstreak'] then
 
    body = body .. '<br><span class="att_positive">' .. template('Common string', 'backpack item killstreaks active') .. '</span>'
 
  end
 
 
 
  local item_description
 
  if args['custom-description'] then
 
    item_description = '"' .. args['custom-description'] .. '"'
 
  elseif args['item-description'] then
 
    item_description = args['item-description']
 
  end
 
  if item_description ~= nil then
 
    -- TODO: Span containing just an nbsp? Why?
 
    body = body .. '<br><span style="line-height: 0.3em;">&nbsp;</span>'
 
    body = body .. '<br><span class="att_neutral" style="line-height: 1.2em; font-size: 95%; width: 80%;">' .. item_description .. '</span>'
 
  end
 
 
 
  if args['gift-from'] then
 
    body = body .. '<br><br><span class="att_positive">' .. template('Common string', {'backpack item gift from', args['gift-from']}) .. '</span>'
 
    if args['date-received'] then
 
      body = body .. '<br><span class="att_neutral">' .. template('Common string', {'backpack item date received', args['date-received']}) .. '</span>'
 
    end
 
  end
 
 
 
  if args['item-expiration'] then
 
    body = body .. '<br><br><span class="att_negative" style="line-height:1.2em; font-size:95%; width:80%;">' .. template('Common string', {'backpack item item expiration', args['item-expiration']}) .. '</span>'
 
  end
 
  if args['item-uses'] then
 
    body = body .. '<br><br><span class="att_uses">' .. template('Common string', {'backpack item item uses', args['item-uses']}) .. '</span>'
 
  end
 
  if args['item-flags'] then
 
    body = body .. '<br><br><span class="att_neutral">( ' .. args['item-flags'] .. ' )</span>'
 
  end
 
 
 
  -- End of secondary attributes div
 
  -- End of transparent div
 
  -- End of darker, background box
 
  body = body .. '</div></div></div>'
 
 
 
  return body
 
end
 
 
 
return p
 

Revision as of 03:03, 13 June 2019

This template is used to display item stats similar to how they appear in-game.

Parameters

Parameter Example Description
item-name Batter's Helmet Proper item name in English (e.g. Batter's Helmet instead of Casque de Batteur). The item name will be automatically translated on language subpages.
custom-name Spam Hammer Adds a custom name with quotation marks. Still needs item-name to produce the correct image.
no-custom-name-quotes yes Removes quotation marks from custom names if the custom-name field is used.
custom-icon File:User Username my item icon.png Adds a custom icon for users' own purposes. This parameter is independent from item-name parameter.
quality normal Defaults to "unique" (the standard item yellow). See Item quality for a list of accepted values.
prefix none
The Best
Set to "none" to hide the "Vintage" or "Community", etc, prefix but keeping the colour. Can also use a custom value, e.g. "prefix = The Best" will generate "The Best Flare Gun".
suffix none
The Best
Same as 'prefix' for non-en pages. Can also use a custom value, e.g. "suffix = The Best" will generate "Flare Gun The Best".
filter Coldfront Adds the appropriate Strange Filter prefix / suffix to the weapon.
paint-color Mann Co. Orange Adds the colored paint 'splat' specified to the top right of the item icon.
unusual-effect Bubbling Adds the Particle Effect icon to the top right of the item's icon. Also adds the "Unusual Effect:" line.
strange-icon yes Adds the Strange/StatTrack icon to the top right of the item's icon.
decal-icon yes Adds this icon to the top right of the item's icon. Only used on the Items page.
Attributes
item-level 50 Item level. Defaults to "1-100".
item-kind Hat Item kind. This string is not automatically translated.
no-level yes Optional attribute. If "yes", item level will not be displayed.
limited yes Optional attribute. If "yes", the item name will be colored yellow, the word "Limited" will be added with a link to Limited Quantity.
grade elite Optional attribute. If specified, the item name will be colored correctly for the grade, and the name of the grade will be added before the name, e.g.: Elite Grade Rocket Launcher. Valid options are Civilian, Freelance, Mercenary, Commando, Assassin, Elite
wear factory new Optional attribute, for decorated weapons. Listed in parenthesis after the item name, e.g.: Rocket Launcher (Factory New). Valid options are Battle Scarred, Well-Worn, Field-Tested, Minimal Wear, Factory New.
rankson Kills Primary stat method for a strange weapon.
killcount 7616 Number of kills for the primary rank method.
rankson2 Kill assists or Damage dealt Secondary rank method or strange part. rankson3 and rankson4 work similarly.
killcount2 12 Number of kills for the secondary rank method or first strange part. killcount3 and killcount4 work similarly.

att-n-neutral
att-n-positive
att-n-negative

att-1-neutral = Cloak Type: Feign Death
att-2-positive = +80% cloak regen rate
att-3-negative = +60% cloak drain rate
(See section on examples below)

Displays up to 8 positive, negative and neutral values.
item-description It doesn't matter how much people respect you when they're on fire. For items that have an in-game description. This displays the description in a smaller font in order to distinguish from neutral attributes. Will not display if a custom-description is set.
custom-description This hat is the greatest. For items that have a custom in-game description (from a Description Tag). Displays like a normal description but has quotation marks surrounding it.
gift-from Robin Display the source of a gifted item. Displays the text "Gift from: Robin"
date-received Mar 23, 2011 (06:30:00) Display the date a gifted item was received. Will not appear if no gift-from is defined. Displays the text "Date Received: Mar 23, 2011 (06:30:00)"
item-expiration Dec 31, 2010 (23:00:00) For items that expire. Displays the text "This item will expire on Dec 31, 2010 (23:00:00).".
item-uses 5 For items that have "uses". Displays the text "This is a limited item. Uses: 5".
item-flags Not Tradable or Usable in Crafting For item flags. Displays them inside brackets: "( Not Tradable or Usable in Crafting )".
festivized yes For items which have been Festivized. Displays the text "Festivized".
Styling
width 25% Width parameter. Defaults to 100% in infoboxes, but for other usages, can be any value (%, px, pt, em).
style Style parameter. Can add any valid CSS style to the main div.

Examples

Code Old Output New Output
{{#invoke:Backpack item|backpack_item
| item-name = Cloak and Dagger
| item-level = 5 
| item-kind = Invis Watch
| att-1-neutral = Cloak Type: Feign Death
| att-2-positive = +80% cloak regen rate
| att-3-negative = +60% cloak drain rate
}}
Backpack Cloak and Dagger.png

Manto e Adaga
Invis Watch nível 5
Cloak Type: Feign Death
+80% cloak regen rate
+60% cloak drain rate

Backpack Cloak and Dagger.png
Manto e Adaga
Invis Watch Template:Dictionary/common strings/backpack item level
Cloak Type: Feign Death
+80% cloak regen rate
+60% cloak drain rate
{{#invoke:Backpack item|backpack_item
| item-name = Rocket Launcher
| custom-name = Rawket Lawnchair
| quality = vintage
| item-level = 50
| item-kind = Furniture
| att-1-positive = +20% additional comfort
| att-2-positive = +35% increase in lumbar support
| att-3-negative = +50% increase in financial hardship
| custom-description = For those who favour comfort over fiscal stability.
}}
Backpack Rocket Launcher.png

"Rawket Lawnchair"
Furniture nível 50
+20% additional comfort
+35% increase in lumbar support
+50% increase in financial hardship
"For those who favour comfort over fiscal stability."

Backpack Rocket Launcher.png
"Rawket Lawnchair"
Furniture Template:Dictionary/common strings/backpack item level
+20% additional comfort
+35% increase in lumbar support
+50% increase in financial hardship
 
"For those who favour comfort over fiscal stability."
{{#invoke:Backpack item|backpack_item
| item-name = Wiki Cap
| quality = community
| item-kind = Hat
| item-level = 20
| item-flags = Not Tradable or Usable in Crafting
| unusual-effect = Community Sparkle
| item-description = Given to valuable Community Contributors<br>Given to valuable contributors to the official TF2 Wiki<br>http://wiki.teamfortress.com/
}}
Viewmode unusual.png
Backpack Wiki Cap.png

Quepe da Wiki (Comunitário)
Hat nível 20
★ Efeito Incomum: Community Sparkle
Given to valuable Community Contributors
Given to valuable contributors to the official TF2 Wiki
http://wiki.teamfortress.com/


( Not Tradable or Usable in Crafting )

Viewmode unusual.png
Backpack Wiki Cap.png
Quepe da Wiki (Comunitário)
Hat Template:Dictionary/common strings/backpack item level
Template:Dictionary/common strings/backpack item unusual effect
 
Given to valuable Community Contributors
Given to valuable contributors to the official TF2 Wiki
http://wiki.teamfortress.com/


( Not Tradable or Usable in Crafting )
{{#invoke:Backpack item|backpack_item
| item-name = Tux
| limited = yes
| item-kind = Mascot
| item-level = 1-100
| item-description = Linux represent!
}}
Backpack Tux.png

Tux
Mascot Edição Limitada nível 1-100
Linux represent!

{{#invoke:Backpack item|backpack_item
| item-name = Citizen Pain
| item-kind = Minigun
| grade = Assassin
| wear = Battle Scarred
}}
Backpack Citizen Pain Minigun Battle Scarred.png

Template:Dictionary/items/citizen pain
Metralhadora Giratória Nível Assassino (Veterana de Guerra)

Backpack Citizen Pain Minigun Battle Scarred.png
Template:Dictionary/items/citizen pain
Minigun Nível Assassino (Veterana de Guerra)
{{#invoke:Backpack item|backpack_item
| item-name = A Hat to Kill For
| item-kind = Hat
| grade = Civilian
}}
Backpack A Hat to Kill For.png

Um Chapéu de Matar
Hat Nível Civil
Hat

Backpack A Hat to Kill For.png
Um Chapéu de Matar
Hat Nível Civil
{{#invoke:Backpack item|backpack_item
| item-name = Medigun
| item-kind = Medi Gun
| quality = Strange
| strange-icon = yes
| rankson = Ubers
| killcount = 20
| rankson2 = Kill assists
| killcount2 = 300
| rankson3 = Allied Healing Done
| killcount3 = 10000
}}
Viewmode strange.png
Backpack Medi Gun.png

Arma Médica (Insignificante)
Medi Gun (Insignificante) ÜberCargas: 20
(Assistências: 300)
(Cura em aliados: 10000)

Viewmode strange.png
Backpack Medi Gun.png
Arma Médica (Insignificante)
Medi Gun (Insignificante) ÜberCargas: 20
(Assistências: 300)
(Cura em aliados: 10000)
{{#invoke:Backpack item|backpack_item
| item-name = Burstchester
| item-kind = Special Taunt
| rankson = Times Performed
| quality = Strange Unusual
| unusual-effect = Mega Strike
| grade = Assassin
| prefix = Taunt:
}}
Viewmode unusual.png
Backpack Burstchester.png

Taunt: Amigo do Peito (Template:Dictionary/items/strange unusual)
Special Taunt Nível Assassino
Special Taunt () Vezes realizado: 0

★ Efeito Incomum: Mega Strike

{{#invoke:Backpack item|backpack_item
| item-name = Forest Fire
| item-kind = Flame Thrower
| quality = Strange
| grade = Mercenary
| wear = Well-Worn
| rankson = Kills
| killcount = 10
}}
Backpack Forest Fire Flame Thrower Well-Worn.png

Template:Dictionary/items/forest fire (Insignificante)
Lança-Chamas Nível Mercenário (Bem Desgastada)
Contador de estatísticas anexado: Insignificante
Vítimas: 10

Backpack Forest Fire Flame Thrower Well-Worn.png
Template:Dictionary/items/forest fire (Insignificante)
Flame Thrower Nível Mercenário (Bem Desgastada)
{{#invoke:Backpack item|backpack_item
| item-name = Co-Pilot
| item-kind = Hat
| limited = yes
| quality = Strange
| rankson = points scored
| killcount = 75
| description = Winter 2014 Limited Community Cosmetic
}}
Backpack Co-Pilot.png

Copiloto (Repulsivo)
Hat (Repulsivo) Edição Limitada Pontos: 75

Backpack Co-Pilot.png
Copiloto (Repulsivo)
Hat (Repulsivo) [[Limited Quantity/pt-br|Template:Dictionary/common strings/backpack item limited]] - Pontos: 75
{{#invoke:Backpack item|backpack_item
| item-name = Sniper Rifle
| item-kind = Sniper Rifle
| quality = Strange
| strange-icon = yes
| filter = yukon
| rankson = kills
| killcount = 999
}}
Viewmode strange.png
Backpack Sniper Rifle.png

Rifle de Precisão (Completamente Comum e Canadense)
Sniper Rifle (Completamente Comum) Vítimas: 999

Viewmode strange.png
Backpack Sniper Rifle.png
Rifle de Precisão e Canadense (Completamente Comum)
Sniper Rifle (Completamente Comum) Vítimas: 999
{{#invoke:Backpack item|backpack_item
| item-name = Max's Severed Head
| item-kind = Hat
| limited = yes
| paint-color = Team Spirit
}}
Paint Splat TeamSpirit.png
Backpack Max's Severed Head.png

Cabeça Decepada do Max
Hat Edição Limitada nível 1 - 100

{{#invoke:Backpack item|backpack_item
| item-name = Flare Gun
| item-kind = Flare Gun
| item-level = 10
| item-description = This weapon will reload when not active
| att-1-positive   = 100% critical hit vs burning players
| killstreak = professional // Killstreaks Active + changes prefix to "Professional Killstreak"
| killstreaker = Singularity // adds "Killstreaker: " line 
| sheen = Hot Rod
}}
Backpack Flare Gun.png

Professional Killstreak Arma Sinalizadora
Flare Gun nível 10
100% critical hit vs burning players
Killstreaker: Singularity
Sheen: Hot Rod
Killstreaks Active
This weapon will reload when not active

Backpack Flare Gun.png
professional killstreak Arma Sinalizadora
Flare Gun Template:Dictionary/common strings/backpack item level
100% critical hit vs burning players
Killstreaker: Singularity
Sheen: Hot Rod
Killstreaks Active
 
This weapon will reload when not active
{{#invoke:Backpack item|backpack_item
| quality = normal
| item-name = Tomislav
| item-kind = Tomislav
| item-level = 1
| festivized = yes
}}
Backpack Tomislav.png

Tomislav
Tomislav nível 1

{{#invoke:Backpack item|backpack_item
| item-name = Jarate
| item-level = 5
| item-kind = Jar Based Karate
| gift-from = Darkid
| date-received = Wednesday, January 4, 2017
}}
Backpack Jarate.png

Jarratê
Jar Based Karate nível 5

Presente de: Darkid
Data de recebimento: Wednesday, January 4, 2017

{{#invoke:Backpack item|backpack_item
| item-name = Name Tag
| item-level = 1
| item-kind = Tool
| att-1-neutral = Changes the name of an item in your backpack
| item-uses = 1
| item-flags = Not Tradable or Marketable
}}
Backpack Name Tag.png

Etiqueta de Nome
Tool nível 1
Changes the name of an item in your backpack

Este é um item de uso limitado. Usos: 1

( Not Tradable or Marketable )

Backpack Name Tag.png
Etiqueta de Nome
Tool Template:Dictionary/common strings/backpack item level
Changes the name of an item in your backpack

Template:Dictionary/common strings/backpack item item uses

( Not Tradable or Marketable )
{{#invoke:Backpack item|backpack_item
| item-name = Heavy Costume Transmogrifier
| custom-icon = Backpack Costume Transmogrifier Heavy.png
| item-description = Using this transmogrifier on any Halloween 2013 costume piece will replace it with a costume piece wearable by Heavies.
| item-level = 1
| item-kind = Tool
| item-expiration = Monday, November 11, 2013 (6:00:00)
| item-uses = 1
}}
Backpack Costume Transmogrifier Heavy.png

Transmogrifador de Fantasia do Heavy
Tool nível 1
Using this transmogrifier on any Halloween 2013 costume piece will replace it with a costume piece wearable by Heavies.

Este item expirará em Monday, November 11, 2013 (6:00:00).

Este é um item de uso limitado. Usos: 1

Backpack Costume Transmogrifier Heavy.png
Transmogrifador de Fantasia do Heavy
Tool Template:Dictionary/common strings/backpack item level
 
Using this transmogrifier on any Halloween 2013 costume piece will replace it with a costume piece wearable by Heavies.

Template:Dictionary/common strings/backpack item item expiration

Template:Dictionary/common strings/backpack item item uses
{{#invoke:Backpack item|backpack_item
| item-name = Shotgun
| quality = Strange
| festivized = yes
| killstreak = professional
| filter = yukon
}}
Backpack Shotgun.png

Escopeta ( e Canadense)
1-100

See also

Image insertion templatesver  editar )