August 2, 2013 Patch (Classic)

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Patch notes

Patch 1

  • Converted Windows mouse handling to match Counter-Strike logic, improving mouse feel when raw input is disabled and you have a low framerate
  • Fixed spawning in the wrong location in phased maps if spawn points were full

Patch 2

  • Clear any time based damage when changing teams
  • Reset the player view on spawn
  • Rate limit spy(sic) disguise changes to at most once per second, fixes server crash due to entity creation
  • Tell the server when the client dismisses all its menus. This fixes the bug where hitting jump after hiding the team menu will cause you to changeteam unexpectedly
  • Fix assorted crashes when users put certain values in their name
  • Added missing func_train event

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes

Patch 1

Modified: tfc/cl_dlls/client.dll
Modified: tfc/cl_dlls/client.dylib
Modified: tfc/cl_dlls/client.so
Modified: tfc/dlls/tfc.dll
Modified: tfc/dlls/tfc.dylib
Modified: tfc/dlls/tfc.so

Patch 2

Modified: tfc/cl_dlls/client.dll
Modified: tfc/cl_dlls/client.dylib
Modified: tfc/cl_dlls/client.so
Modified: tfc/dlls/tfc.dll
Modified: tfc/dlls/tfc.dylib
Modified: tfc/dlls/tfc.so