Dockyard
![]() | “I built that.” This page contains information about a custom map that is not an officially released Team Fortress 2 map. All released Valve and Community-made TF2 maps can be found on the list of maps. |
Dockyard | |
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Alapvető információk | |
Pálya típusa: | Mann vs. Masina |
Fájl neve: | mvm_dockyard_rc7
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Verzió: | Release Candidate 7 |
Kiadták: | July 6th, 2017 |
Legutóbb frissítve: | January 17th, 2020 |
Fejlesztő(k): | Sntr The One Of Wonders |
Link(ek): | TF2Maps |
Pálya információk | |
Környezet: | Város |
Díszlet: | Este,Napos |
Pályatárgyak | |
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Dockyard egy közösség által készített Mann vs. Masina pálya. Ez a pálya egy Mannhattan szerű hajógyárnál játszódik. A robotok két úton tudnak jönni: egy kicsi négyzet formájú bejáratnál vagy idönként a jobboldali ládákon. A pályán találhatü egy gát amit a robotok el próbálnak foglalni a bomba behelyezése elött.
Dockyard a Mappers vs Machines verseny egyik döntőse volt és elősször a Potato's MVM Szerverén a Titanium Tank Hadműveletben szerepelt. A túra Spyware Shipping, egy közösségi küldetés a Dockyard pályán játszódik.
A Canteen Crasher Hadműveletben, a Systematic Swarm küldetéssel szerepelt amit a HeRp-A-dErP-a-NErp.eXe felhasználó készített.
A Madness vs Machines Hadműveletben, a Technophobia és Pier Pressure küldetéssel szerepelt amit https://steamcommunity.com/id/colonelbarrage/ colonel barrage] és Tindall Berry.
Dockyard az egyik leggyakrabban használt közösségi MVM pálya amin küldetéseket készítenek.
Tartalomjegyzék
Változások
- Now on the Workshop!
- Tweaked the lighting around the interiors
- Also tweaked a bit of the 'ghost lighting' around the map
- Bumped up the ammo kits around the map a bit
- Added map photos
Changes in RC2:
- Adjusted Tank paths at the front so players don't get crushed at corners as easily
- Adjusted Gatebot pathing so they jitter around a bit less than before
Changes in RC3:
- Fixed a case where Giants would teleport into A and receive the bomb that was just sent back into spawn
Changes in RC4:
- Fixed a spot where players could leave level boundaries
- Fixed a visual goof over at the grinder
- Fixed bombpath markers not showing when the map first loads
- Fixed a fence being solid and causing some collision issues
- Fixed a case where the middle door at the front doesn't close when A is captured
- Fixed a case where bots could skip bombpaths via the forward upgrade station area
- Fixed a navigation goof at the grinder area
- Made the bulb at the front nonsolid so folks can stop bumping into it
- Reshaped the ramp leading to A's capture point so it doesn't block the tank door
- Retooled Gatetank's map logic to better illustrate its function
- Added Intermediate difficulty
- Added Advanced2 difficulty (by The One of Wonders)
Mission Changes
Advanced1
- Reduced Totalcount of the Soldiers on W1 by 8
- The Charged Soldiers on W1 are no longer gatebots
- Changed Demoman inf support on W2 to Bowmen
- The Black Box Giants on W2 are no longer gatebots
- Changed FaN Scouts on W5 to Poison Bowmen
Changes in RC5:
- Fixed an error causing the gate alarm to play forever
- Special request: added a relay to disable return timers
Changes in RC5a:
- Fixed a case where bots can get trapped inside A when a tank dies
- Fixed the upgrade station not wanting to work if players lose a wave
- Merasmus has reclaimed his lost television
Changes in RC6:
- Added some cover to the front to make it a bit easier to defend
- Added Spyware Shipping, an Advanced mission by Jakapoa
- Changed the visuals of the map a bit to try and make it look less basic
- Changed the steam whistle cap sound to a trainhorn
- Changed one max ammokit at the front to medium
- Removed door next to grinder
- Adjusted geometry at the grinder to try and make it less annoying to use
Changes in RC7:
- Adjusted the angles on an observer point to stop the console being flooded by a ton of error messages
- Adjusted geometry at the front and back areas of the map
- Adjusted geometry at gate area to make the its side spawn support Giant Robots
- Re-routed the bomb to go around the left side of the platform at the front
- Added relays to let mission makers open and close the forward spawn to use 'ambush bots'
- Added spawn points for the side spawns at the front
- Updated .nav file to fix a case where Sentry Busters suicide on spawn
Galéria
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