Dockyard

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Dockyard
Dockyard.jpg
Alapvető információk
Pálya típusa: Mann vs. Masina
Fájl neve: mvm_dockyard_rc7
Verzió: Release Candidate 7
Kiadták: July 6th, 2017
Legutóbb frissítve: January 17th, 2020
Fejlesztő(k): Sntr
The One Of Wonders
Link(ek): TF2Maps
Pálya információk
Környezet: Város
Díszlet: Este,Napos
Pályatárgyak
Healthico.png Orvosi csomagok: Mediumhealth.png ×8  •  
Largehealth.png ×2
Ammoico.png Lőszercsomag: Mediumammo.png ×4   •  
Largeammo.png ×8

Dockyard egy közösség által készített Mann vs. Masina pálya. Ez a pálya egy Mannhattan szerű hajógyárnál játszódik. A robotok két úton tudnak jönni: egy kicsi négyzet formájú bejáratnál vagy idönként a jobboldali ládákon. A pályán találhatü egy gát amit a robotok el próbálnak foglalni a bomba behelyezése elött.

Dockyard a Mappers vs Machines verseny egyik döntőse volt és elősször a Potato's MVM Szerverén a Titanium Tank Hadműveletben szerepelt. A túra Spyware Shipping, egy közösségi küldetés a Dockyard pályán játszódik.

A Canteen Crasher Hadműveletben, a Systematic Swarm küldetéssel szerepelt amit a HeRp-A-dErP-a-NErp.eXe felhasználó készített.

A Madness vs Machines Hadműveletben, a Technophobia és Pier Pressure küldetéssel szerepelt amit https://steamcommunity.com/id/colonelbarrage/ colonel barrage] és Tindall Berry.

Dockyard az egyik leggyakrabban használt közösségi MVM pálya amin küldetéseket készítenek.

Változások

Változások:
Changes in RC1:
  • Now on the Workshop!
  • Tweaked the lighting around the interiors
    • Also tweaked a bit of the 'ghost lighting' around the map
  • Bumped up the ammo kits around the map a bit
  • Added map photos

Changes in RC2:

  • Adjusted Tank paths at the front so players don't get crushed at corners as easily
  • Adjusted Gatebot pathing so they jitter around a bit less than before

Changes in RC3:

  • Fixed a case where Giants would teleport into A and receive the bomb that was just sent back into spawn

Changes in RC4:

  • Fixed a spot where players could leave level boundaries
  • Fixed a visual goof over at the grinder
  • Fixed bombpath markers not showing when the map first loads
  • Fixed a fence being solid and causing some collision issues
  • Fixed a case where the middle door at the front doesn't close when A is captured
  • Fixed a case where bots could skip bombpaths via the forward upgrade station area
  • Fixed a navigation goof at the grinder area
  • Made the bulb at the front nonsolid so folks can stop bumping into it
  • Reshaped the ramp leading to A's capture point so it doesn't block the tank door
  • Retooled Gatetank's map logic to better illustrate its function
  • Added Intermediate difficulty
  • Added Advanced2 difficulty (by The One of Wonders)

Mission Changes

Advanced1

  • Reduced Totalcount of the Soldiers on W1 by 8
  • The Charged Soldiers on W1 are no longer gatebots
  • Changed Demoman inf support on W2 to Bowmen
  • The Black Box Giants on W2 are no longer gatebots
  • Changed FaN Scouts on W5 to Poison Bowmen

Changes in RC5:

  • Fixed an error causing the gate alarm to play forever
  • Special request: added a relay to disable return timers

Changes in RC5a:

  • Fixed a case where bots can get trapped inside A when a tank dies
  • Fixed the upgrade station not wanting to work if players lose a wave
  • Merasmus has reclaimed his lost television

Changes in RC6:

  • Added some cover to the front to make it a bit easier to defend
  • Added Spyware Shipping, an Advanced mission by Jakapoa
  • Changed the visuals of the map a bit to try and make it look less basic
  • Changed the steam whistle cap sound to a trainhorn
  • Changed one max ammokit at the front to medium
  • Removed door next to grinder
  • Adjusted geometry at the grinder to try and make it less annoying to use

Changes in RC7:

  • Adjusted the angles on an observer point to stop the console being flooded by a ton of error messages
  • Adjusted geometry at the front and back areas of the map
  • Adjusted geometry at gate area to make the its side spawn support Giant Robots
  • Re-routed the bomb to go around the left side of the platform at the front
  • Added relays to let mission makers open and close the forward spawn to use 'ambush bots'
  • Added spawn points for the side spawns at the front
  • Updated .nav file to fix a case where Sentry Busters suicide on spawn

Galéria

Lásd még

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