Talk:Killstreak Kit

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Colors and Effects

When possible, can we have someone start adding the colors and effects on some sort of stock weapon? Like a fireaxe or something? Thanks Nibelhim (talk) 08:14, 25 November 2013 (PST)

I'm not the one to do that, but just to have them cleared out for anyone brave enough to enter the Talk page, here's a link to them all Baraklava 14:40, 29 November 2013 (PST)
EDIT: Go crazy, guys!

It should be noted that the eye effects adopt the color of the sheen on the weapon. For example Agonizing Emerald sheen with Cerebral Discharge will make the lightning look slightly green. Where as Villainous Violet sheen will make Cerebral Discharge look slightly purple. GOLDENTRIANGLES (talk) 07:08, 23 January 2014 (PST)

The fabricator levels

EDIT: The level, as all MvM Rewards, is the same as the tour number you just completed, silly me. Something to add somewhere in the article?

Possible Killstreak Medi Gun Bug

The killstreak medi gun counts killstreaks, but these killstreaks do not count toward the top killstreak on the scoreboard at the end of the round. Possible bug? Rockintyler8 (talk) 21:25, 7 December 2013 (PST)

Not a bug, that's intentional

The preceding unsigned comment was added by Railden (talk) • (contribs)

Actually, it was a bug, and it was fixed 2 updates ago Mr. Know-it-all. "Fixed killstreaks attained via healing not being considered for round-end win panel" Rockintyler8 (talk) 06:52, 8 February 2014 (PST)

Killstreak Effects Gallery

Hey, Due to the recent upload, It doesn't seem like the images really fit with the Wiki guidelines. So how about an improvement somehow.

  • Maybe showcasing it similar to how we do it on the Unusual page.
  • Perhaps finding a different method to replicate it without a mass screenshot with a lot of things in the background that take the focus away from the point.

Thoughts? Ashes (talk) 23:00, 11 December 2013 (PST)

We could at least start by using screenshots of the killstreaker effects on classes with the default cosmetics. Half of the existing shots have the effect superimposed over unusual hat effects, it's not exactly what you'd call elucidatory.TenhGrey (talk) 05:42, 18 December 2013 (PST)
Yes screenshots are a start but, It would be better to get rid of the background + the distractions as a whole. Like the unusual gallery images. The focus is set on the class with the effect only. So the same the could be used on here. Ashes (talk) 13:16, 18 December 2013 (PST)
I would prefer it to be the same as the Unusual page as well. The fact that the images have users wearing unusual hats is just confusing. Don't forget to show the difference between a 5 killstreak and a 10 kill streak as well as the effects are different. GOLDENTRIANGLES (talk) 07:12, 23 January 2014 (PST)

Killstreak total between killstreak weapons

Do killstreak counts total up between all killstreak weapons, IE if I get 10 kills with a killstreak sniper rifle, and switch to my pro killstreak carbine, will i get the effects? Nattajerk (talk) 19:28, 13 December 2013 (PST)

I'm pretty sure they do. I got a 10 killstreak with just a normal killstreak, and it caused my eyes to go when using my professional GOLDENTRIANGLES (talk) 07:03, 23 January 2014 (PST)
In some cases different weapons do, and in others they don't. E.g. a killstreak wrench also counts sentry and wrangler kills towards the same streak. Most of the time I think separate killstreak weapons have separate streak counters. Also, if you switch to a different killstreak weapon in the same slot in the middle of a killstreak it starts its own streak. Kzig (talk) 13:38, 8 July 2015 (PDT)

Bugs: sheen effects

  • "Some items do not seem to display any sheen effects." -- I recommend either (1) citing and example or a weapon which does not properly display an effect (weapon and color), or (2) remove this otherwise unsupported statement. -- Jmudge (talk) 14:32, 15 December 2013 (PST)
Certain items such as the Fists, Gunslinger and the Chargin' Targe don't have the sheen. However the Targe will adopt the Eyelander's sheen in first person, yet has it's own sheen in third-person. It's probably due to the viewmodel's submodels but don't quote me on it. Ubermunchkin (talk) 16:56, 19 December 2013 (PST)

Eyelander bug

"The Killstreak counter and Head counter on the HUD are overlaid on each other with a Killstreak Eyelander." You sure about this? DarkVulpes (talk) 14:10, 18 December 2013 (PST)

Ausrtalium killstreak

Should it be added that australium weapons can be killstreaked? The preceding unsigned comment was added by Macedolago (talk) • (contribs) 00:32, 21 December 2013

"Killing" a Dead Ringer Spy

How does "killing" a Dead Ringer Spy who faked his death affect the killstreak counter? Does it increase the killstreak number in the killfeed? Does it repeat a previous killstreak number in the killfeed? Will it show the same number twice? Rolen47 (talk) 13:43, 1 January 2014 (PST)

Activating a Spy's Dead Ringer will count as a kill towards your killstreak and advance the number on the killfeed and your HUD by 1. This will be reflected on the killfeed, your HUD, and if it was a 5th kill also display a killstreak message to the server. If you kill that same Spy again legitimately, the same effects will happen as well. This article listed it as a bug, but this is probably intentional behavior because if none of these things occured when activating a Dead Ringer, it would ruin the surprise of the Spy activating it in the first place and make spy checking too obvious. Chicobo329 (talk) 03:27, 2 January 2014 (PST)
See Dead Ringer#Feign death effects. This information shouldn't really be listed here at all. 07:50, 2 January 2014 (PST)

How will the name turn out if one uses both, Killstreak Kits and Strange Filters?

User Zabidenu killstreak + filter.jpg

The two possible options I would expect are "Strange Killstreak Wild Shovel" or "Strange Wild Killstreak Shovel". Anybody knows if it makes a difference whether you use the kit or the filter first? Lunaticmage (talk) 03:20, 14 January 2014 (PST)

Someone would have to test this to see what has priority in the naming. Ashes (talk) 06:36, 14 January 2014 (PST)
Just did the science, and the results can be seen at the right - the strange filter's prefix comes first. (edit: if it matters at all, I applied the filter first.)
Item icon Market Gardener.png Zabidenu
(contribstalk) 07:45, 28 January 2014 (PST)

Killstreak Medi Gun, possible unintentional effect

Ok, so after using my Killstreak Medi Gun for a while I've found something interesting. If you do damage at another player and quickly switch to your Medi Gun without healing anyone, the kill assist will count toward your killstreak even if you aren't healing the person who killed the enemy. For example, if I fire syringes at a scout rushing at me and switch to the medi gun (without beginning to heal him) I will get a killstreak added to the counter for the assist. Intentional or Not? Bug section worthy? Rockintyler8 (talk) 15:19, 11 February 2014 (PST)

It depends on whether kill assists count as normal behaviour for Killstreak weapons. If it is abnormal like you say, then you can add it in. --Samuel Enthers 15:30, 11 February 2014 (PST)
Pretty sure it was intentional as the medigun counts Assists. So healing or not, As long as you get the assist in the feed. Ashes (talk) 15:50, 11 February 2014 (PST)
Seems like a good strategy for hybrid medicing then. Rockintyler8 (talk) 19:58, 13 February 2014 (PST)

Testing out effects?

Is there anyway to test out effects on weapons without kits in a single player? Such as using console commands or the like?

I crafted a Team Shine effect for the wrench and put it on my festive. The wrench shine isn't as bright as it is on other weapons, and It would have been a good thing to know before hand. GOLDENTRIANGLES (talk) 07:15, 28 February 2014 (PST)

As far as I'm aware, there is no way of testing the sheen effects ingame. It might be possible in SFM, but I wouldn't know where to start with that. --Omolong (talk) 07:28, 28 February 2014 (PST)

There is now a way to test out eye effects with gmod. However the weapon sheen effect as of right now isn't possible, but if one goes to the g-mod work shop and subscribe to this you can use that to test out eye effects. GOLDENTRIANGLES (talk) 19:08, 21 March 2014 (PDT)

Killstreak effect on strange items

does adding a killstreak kit to a strange item reset the strange item's counter? i seem to remember adding a spec killstreak kit to a friend's strange weapon and his commenting that it reset his kill count. i came to the wiki to confirm or deny this phenomenon but i don't see anything to state that it does or not. if this is so, then it would be worthy information to add to the wiki page.

Frÿguÿ (talk) 05:06, 17 March 2014 (PDT)

I can confirm it doesn't reset the kill counter as I added a Spec Killstreak Kit to my Market Gardener ages ago. But did he trade the strange weapon to you? If so that is the cause of it. Trading strange items resets their counters. Davo - (Talk|Contribs) 05:23, 17 March 2014 (PDT)

you know... that must have been what it was. he traded me his neon annihilator and i added the KS kit to it, thus clearing the kill count. thanks, much. now i can add the Spec KS kit to my server-clearing rainblower! cheers, mate. Frÿguÿ (talk) 08:54, 20 March 2014 (PDT)

confirmed. adding the ks kit to my server-clearing rainblower did not reset the kill count. thanks again. Frÿguÿ (talk) 09:23, 26 March 2014 (PDT)

Killstreak removal

Hey, kinda a dumb question... When you clear a killstreak item of it's effect, do you recieve the kit back as well? It doesn't mention anything about the kit when in the action of clearing an item. I was wondering, as someone traded me a professional killstreak weapon that was not strange. I want to know before I clear it as I want to re-apply it (if that's possible) to a strange variant of the weapon. Thanks! The preceding unsigned comment was added by Vintage Bone-R (talk) • (contribs)

As far as we know, removing a killstreak kit from a weapon is the same removing a strange part. Once removed, you can't get it back. So no, you don't get the kit back. Ashes (talk) 23:07, 3 April 2014 (PDT)

Heavy's Hand

I have a Specialized Conscientious Objector and if i use on heavy sometimes my hands glow too (Like Minigun) Should this be added in the Bugs? PaoCharmoso (talk) 00:20, 8 April 2014 (PDT)

This has been known, pretty sure it was noted already. (Probably elsewhere) Ashes (talk) 05:31, 8 April 2014 (PDT)

Sheenmaps have been added almost every weapon .vmt, this includes the unused weapons.

Mostly of the weapon .vmts have the $sheenmap parameters, this includes the the Unused Alternative Rocket Launcher for Soldier, backpack for the Assault Cannon (Classic) has also a sheen map (the rest other vmt's doesn't). I think the Beer Stein, Bear Trap and other unused weapons that were scrapped and has no textures does not have a .vmt at all.

I don't know if we should add this to the trivia or the notes, sounds pretty interesting in my opinion.

I was also thinking, perhaps we should really add those weapons to the Unused content page, rather than the Minigun or Rocket Launcher page. The models are missing, only the .vtf's and .vmt's are in the game files.

Gabrielwoj (talk) 08:20, 24 April 2014 (PDT)

It might be worth making a small note that almost all weapon textures have support for killstreaks, but I wouldn't make a specific reference to any weapons, just in case this changes in the future. The VTFs and VMTs for these sots of weapons should really be noted on the unused content page, though. I think there's a lot of unused things that haven't been added on there. --Omolong (talk) 08:24, 24 April 2014 (PDT)
So, should I add a Notes section to the page, and describe: "All of the weapons have support for killstreaks, this also includes some unused weapons."? Gabrielwoj (talk) 08:30, 24 April 2014 (PDT)
I'm not entirely sure what section of the page it would go in, and I don't think all weapon VMTs have support, I think I've seen some that don't. A closer description would be something like "The majority of weapon textures support killstreaks, including textures for some unused weapons." It might be worth getting the input of someone else before adding it though, just in case. --Omolong (talk) 08:33, 24 April 2014 (PDT)
Yea, few of them doesn't have (projectiles .vmts are marked as "weapons in game, also few of the VMT unused Assault Cannon revamp doesn't have sheenmap, only the backpack.vmt has). When possible, I'll ask to the IRC before adding to the page. Thank you. Gabrielwoj (talk) 08:36, 24 April 2014 (PDT)

Restoring with name tag and kill streak kit

If you have a weapon that has been named, but it has a killstreak kit on it, will it take both off, or can you choose which one it takes off? The preceding unsigned comment was added by Vaylox (talk) • (contribs)

Please sign your posts when you post on a discussion page. As to answer your question, they are separate things. You can choose which to take off. Ashes (talk) 18:29, 17 October 2014 (PDT)

Killing Robots with the Projectile Shield counts towards Medic's Medi Gun/Kritz/Quick-Fix/Vacc killstreak.

Saw this while playing MVM. Don't know where to put it on the page, though. Possibly a brief explanation after the third paragraph. Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 19:59, 21 September 2019 (UTC)

I added myself, the info is on the end of the third paragraph. Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 19:59, 23 September 2019 (UTC)
Also, it may be possible to get killstreaks while ASSISTING with Projectile Shield damage, but I can't see that on the killfeed, neither I have any Killstreak Medi Guns. My theory is that the game counts killstreaks for the Medi Guns by checking the Medic's current weapon... because you need the Medi Gun out to use the Shield, so I believe assists with the Shield may also count. Gabrielwoj Signature Icon.png - User Gabrielwoj Signature 1.pngUser Gabrielwoj Signature 2.png - User Gabrielwoj Signature 3.png 20:29, 23 September 2019 (UTC)