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User i-ghost HelpGCF GCFScape.png

This article contains information specific to the TF2 and TF2 Beta GCFs. Please see the GCFScape article on the Valve Developer Community in order to obtain a general overview on the functioning of GCFScape. The latest version of GCFScape is available here.

Common useful locations

What Specific Where Notes
A Distinctive Lack of HueItem schema team fortress 2 content.gcf/scripts/items/items_game.txt Contains item and attribute definitions used by all the items in the game
Weapons Models team fortress 2 materials.gcf/models/weapons Either in the c_models subdirectory, or the v_/w_models subdirectories.
Materials team fortress 2 materials.gcf/models/materials/weapons Either in the c_items subdirectory or the v_/w_ subdirectories.
Sounds team fortress 2 materials.gcf/sound/weapons Frying pan sounds are in the subdirectory /pan. Katana sounds are in subdirectory samurai. Internal names differ from names displayed in-game.
Item icon Pyro's Beanie.pngHats Models team fortress 2 materials.gcf/models/player/items Internal names differ from names displayed in-game
Materials team fortress 2 materials.gcf/materials/models/player/items Internal names differ from names displayed in-game
Leaderboard class medic.png Class VOs team fortress 2 content.gcf/sound/vo Tip: to display all VOs for a class, use the search feature set to using wildcards, and search for class_*.wav where class is classname. 'Taunts' are located in the subdirectory /taunts. Also includes Administrator VOs.
Scenes team fortress 2 content.gcf/scenes/player/
Response rules team fortress 2 content.gcf/scripts/talker/
Ammoico.png Resources Localisation files team fortress 2 content.gcf/resource Close captioning filenames are closecaption_lang.txt; language string files are tf_lang.txt, where lang is language.
HUD files team fortress 2 content.gcf/resource and team fortress 2 content.gcf/resource/ui File extension is .res; generic Source engine/mod files are in /resource while TF2 specific files are in /resource/ui