rZ's Proposed Versus Saxton Hale Mode Changes

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^ hell of a title

Scout

Boost removed from Baby Face's Blaster and given to all Scouts in a modified way

Pictogram plus.png All Scouts start the round with 75% Boost
Pictogram plus.png Jumping does not reset boost
Pictogram minus.png Boost lowers proportionally from the number of players alive
(I.E. 6 players alive out of 12 would be 38% Boost)
Pictogram minus.png All Scouts have 25% base penalty to speed

Baby Face's Blaster

Pictogram plus.png No speed penalty
Pictogram minus.png No Boost from attacks

Pretty Boy's Pocket Pistol

Pictogram plus.png +25% health bonus
Pictogram plus.png +10% damage bonus
Pictogram minus.png Wearer takes falling damage

Soldier

Beggar's Bazooka

Pictogram plus.png Direct hits become Crits
Pictogram comment.png Each direct hit increases Rage
Pictogram comment.png 5 direct hits fill Rage
Pictogram comment.png Rage increases damage by up to 50%

Pyro

Scorch Shot

Pictogram plus.png -100% self damage

Sniper

Hitman's Heatmaker

Pictogram plus.png +35% damage bonus
Pictogram plus.png No bodyshot penalty
Pictogram plus.png Gain Focus on no-scopes and headshots
Pictogram plus.png Can perform headshots while unscoped
Pictogram plus.png Focus grants guaranteed Crits on all weapons for 7 seconds
Pictogram plus.png Unscoping while in Focus
Pictogram minus.png No automatic Crits on primaries and secondaries
Pictogram minus.png Hale does not glow when shot

Cleaner's Carbine

Pictogram plus.png Automatically has Mini-Crits
Pictogram plus.png Each shot disorients Hale and knocks him back slightly