Scorch Shot
“ | Huhuhuhuhu...
Click to listen
— The Pyro on sinister weapons
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” |
The Scorch Shot is a community-created secondary weapon for the Pyro. It is a flare gun with a gray barrel, an orange painted muzzle, and a black grip held in place with pins on the underside of the barrel.
Flares fired from this gun bounce off enemies as well as allies before exploding, which ignites all enemies caught in the explosion and knocks back the enemy hit with the flare. Flares that do not directly hit an enemy explode instantly on contact with an object or touching a player a second time. Both the impact from the flare and the explosion can damage and ignite enemies, potentially hitting the same enemy twice. Only a direct hit with the weapon causes knockback, though it does 35% less damage compared to direct hits from the Flare Gun. Should a flare strike an enemy already on fire with a direct hit or explosion, Mini-Crit damage is inflicted, the strength of the knockback increases, and the target's afterburn duration is reset. Enemies killed directly by the explosion (not by afterburn or a direct hit) are gibbed.
The knockback itself behaves similarly to a compression blast, except that the angle in which the flare hits an enemy has no effect on the direction they are pushed back; that is, shots fired either from above or from below knock the target away in the same way. The explosion of the Scorch Shot's flares can also be used to propel the player into the air with a flare jump, though this jump gives less distance but lower self-damage than jumps from the Detonator due to the Scorch Shot's 35% self-damage force penalty and 35% lower damage, respectively.
Flares fired from this weapon can destroy stickybombs, in the same fashion as the Detonator, Scottish Resistance, Quickiebomb Launcher, and any hitscan weapon.
Taunting with the Scorch Shot equipped results in the Execution kill taunt. Flares that hit within 100 Hammer units[1] do 420 damage on impact; otherwise they act like normal shots from the gun. The projectile is fired as a normal shot, and travels depending on where the player's reticule was at the time of taunting. Unlike other taunt attacks, this taunt always consumes 1 ammo from the ammo pool.
The Scorch Shot was contributed to the Steam Workshop.
Contents
[hide]Damage and function times
[collapse]Damage and function times | ||
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Shot type | Projectile | |
Damage type | Dual-type (fire and bullet) | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Base damage | 100% | 20 |
Critical | 59 | |
Mini-crit | 26 | |
Afterburn | 4 / tick 60 total | |
Afterburn (mini-crit) | 5 / tick 75 total | |
Splash damage | ||
Minimum splash | 50% | 2.1 m |
Self-damage | 15-30 | |
Self damage (rocket jump) | 15-30 | |
Function times | ||
Attack interval | 2 s | |
Afterburn duration | 7.5 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Reclaimed Metal | Flare Gun | Degreaser | Scorch Shot | |||
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Class Token - Pyro | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
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Strange variant
[expand]Strange variant information |
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Related achievements
Pyro
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Update history
- The Scorch Shot was added to the game.
- Fixed exploit where the Scorch Shot could fire its short range kill pellet at the very beginning of the taunt.
- Added recoil forces for the Scorch Shot.
- [Undocumented] Medics using the Quick-Fix will now take jump force from Pyros using the Scorch Shot to explosive jump.
- [Undocumented] Added Collector's quality.
- [Undocumented] Added Strange quality.
- Fixed Taunt Kills strange scores not incrementing properly for the Strange Scorch Shot.
- Fixed the Scorch Shot taunt attack not firing a projectile.
July 2, 2015 Patch #1 (Gun Mettle Update)
- Updated description to better detail the weapon's features.
- Changed attributes:
- Reduced damage penalty from -50% to -35%
- Now has increased knock back on burning targets.
- Increased the blast radius from flares from 92Hu to 110Hu.
- Hits and explosions always Mini-Crit burning targets.
- Changed attribute:
- Added a -35% self damage force penalty (Reduced blast jumping).
- Fixed the Scorch Shot not applying its small knockback on non-burning enemies.
- Fixed the Scorch Shot knockback from affecting Quick-Fix Über.
- Fixed the Scorch Shot flares pushing teammates.
- Fixed a push bug with The Scorch Shot and giant robots in Mann vs. Machine mode.
December 21, 2017 Patch (Smissmas 2017)
- Added Festivized variant.
Bugs
- The projectile can go through thin walls, such as setup gates, when fired at a correct angle.
- If the player fires the last flare and taunts, the player is still able to do the kill taunt.
- Firing a Critical hit with the Scorch Shot flare causes the following shots fired with the Execution kill taunt to deal only Critical hit damage (59) instead of the full taunt damage (420); this effect lasts indefinitely and is removed by dying, switching class, or sometimes by making normal attacks with the Scorch Shot or other weapons.
- Due to a model error, part of the barrel doesn't move when loading in new flares, which allows players to see through part of the barrel. Additionally, one side of the hammer does not move with the rest of it, which allows players to see through part of the hammer.
Gallery
RED Festivized variant.
BLU Festivized variant.
Image of the Scorch Shot in Meet the Pyro.
Image of a burning city with the Pyro holding the Scorch Shot in the background.
See also
References
- Jump up ↑ game\shared\tf\tf_gamerules.cpp\L:5863-5872. Increases damage if the flare hits within 0.05 seconds of lifetime. Projectile goes at 2000 Hu/s (from Projectiles). s = v x t, 2000 x 0.05
[expand]Weapons |
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