Difference between revisions of "Medic/es"

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m (Applied filters to Medic/es (Review RC#81372))
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}}
 
}}
  
{{Quotation|El Medic|All I can tell you about zis next procedure is zat it will be...'''excruciating!'''|sound=Medic_taunts13.wav}}
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{{Quotation|El Medic|Todo lo que puedo decir acerca de este procedimiento es que la próxima será ... '''¡insoportable'''!|sound=Medic_taunts13_es.wav}}
  
 
A Teutonic man of medicine with a rather tenuous adherence to medical ethics, the '''Medic''' is nonetheless the primary [[healing]] class of the team. As the Medic doesn't possess the best arsenal for straight-up gunplay, he can typically be found near the front-lines, healing wounded teammates while trying to stay out of trouble. While his [[Medigun]] is focused on an ally, wounded teammates will quickly regain health, while unharmed teammates' health will be temporarily topped up. While healing, the Medic's [[ÜberCharge]] bar will fill up until the weapon begins to crackle, at which point he can activate a deadly charge that either makes himself and an ally temporarily invulnerable or gives his patient 100% [[Crit]]ical shots for up to 8 seconds.
 
A Teutonic man of medicine with a rather tenuous adherence to medical ethics, the '''Medic''' is nonetheless the primary [[healing]] class of the team. As the Medic doesn't possess the best arsenal for straight-up gunplay, he can typically be found near the front-lines, healing wounded teammates while trying to stay out of trouble. While his [[Medigun]] is focused on an ally, wounded teammates will quickly regain health, while unharmed teammates' health will be temporarily topped up. While healing, the Medic's [[ÜberCharge]] bar will fill up until the weapon begins to crackle, at which point he can activate a deadly charge that either makes himself and an ally temporarily invulnerable or gives his patient 100% [[Crit]]ical shots for up to 8 seconds.
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{{Class bio
 
{{Class bio
 
| name = N/A
 
| name = N/A
| birthplace = [[Wikipedia:Stuttgart|Stuttgart, '''Germany''']]
+
| birthplace = [[Wikipedia:Stuttgart|Stuttgart, '''Alemania''']]
 
| job = Doctor Asistida Homicidio
 
| job = Doctor Asistida Homicidio
 
| motto = "Prepárese para su examen"
 
| motto = "Prepárese para su examen"
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| 40
 
| 40
 
| 150
 
| 150
| Base: 10 <br/>[[Critical hits/es|Critico]]: 30 [10 syringes/sec]  
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| Base: 10 <br/>[[Critical hits/es|Critico]]: 30 [10 jeringas/sec]  
 
|
 
|
 
|-
 
|-
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| 40
 
| 40
 
| 150
 
| 150
| Base: 10 <br/>[[Critical hits/es|Critico]]: 30 [10 syringes/sec]
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| Base: 10 <br/>[[Critical hits/es|Critico]]: 30 [10 jeringas/sec]
| User gains +3 health with every damaging Syringe.  -2HP/sec health regen (1-4&nbsp;hp/sec).
+
| Usuario ganancias +3 de salud con todos los daños de jeringa.  -2HP/sec health regen (1-4&nbsp;hp/sec).
 
|}
 
|}
  
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| N/A
 
| N/A
 
| N/A
 
| N/A
| User may deploy a [[ÜberCharge]] at 100% charge, granting them and their patient 8 seconds of complete invulnerability.
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| El usuario puede desplegar una [[ÜberCharge/es|Supercarga]] al 100% de carga, dando sí mismos y su paciente de 8 segundos de invulnerabilidad completa.
 
|-
 
|-
 
! {{Icon weapon|weapon=Kritzkrieg|icon-size=100x100px}}<br/><small>Desbloqueable</small>
 
! {{Icon weapon|weapon=Kritzkrieg|icon-size=100x100px}}<br/><small>Desbloqueable</small>
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| N/A
 
| N/A
 
| N/A
 
| N/A
| User may deploy a [[ÜberCharge]] at 100% charge, granting their patient 8 seconds of certain [[critical]] damage. 25% faster charge rate.
+
| El usuario puede desplegar una [[ÜberCharge/es|Supercarga]] al 100% de carga, la concesión de su paciente de 8 segundos de daño [[Critical hits/es|crítico]] garantizado. Cargará el 25% más rápido tasa.
 
|}
 
|}
  
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| N/A
 
| N/A
 
| Base: 65 <br/>[[Critical hits/es|Critico]]: 195
 
| Base: 65 <br/>[[Critical hits/es|Critico]]: 195
| Every damaging hit adds +25% to Über meter. 20% slower swing rate.
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| Cada golpe que causa daños agrega 25% al Supercarga metros. Swing tasa de 20% más lento.
 
|}
 
|}
  
===Mofarse Ataque===
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===Ataque con burla===
 
{| class="wikitable grid"
 
{| class="wikitable grid"
 
! class="header" |
 
! class="header" |
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|[[Übersaw/es|Übersaw]]
 
|[[Übersaw/es|Übersaw]]
 
| 4 seconds (approx.)
 
| 4 seconds (approx.)
| 1 + 500 (Muerte Instantanea). Adds 50% to Über meter on successful kill.
+
| 1 + 500 (Muerte Instantanea). Agrega 50% de éxito en Supercarga metros matar.
 
|}
 
|}
  
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== Vea Ademas ==
 
== Vea Ademas ==
  
*[[Medic match-ups]]
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*[[Medic match-ups/es|Medic enfrentamientos]]
*[[Medic buddy]]
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*[[Medic buddy/es|Medic amigo]]
*[[Medic taunts]]
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*[[Medic taunts/es|Burlas]]
*[[Medic responses]]
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*[[Medic responses/es|Respuestas]]
*[[Medic voice commands]]
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*[[Medic voice commands/es|Comandos de voz]]
*[[Medic strategy]]
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*[[Medic strategy/es|Medic estrategia]]
*[[Medic scripts]]
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*[[Medic scripts/es|Scripts]]
*[[ÜberCharge]]
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*[[ÜberCharge/es|Supercarga]]
*[[Healing]]
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*[[Healing/es|Curación]]
*[[:Category:Medic User Guides|Medic User Guides]]
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*[[:Category:Medic User Guides/es|Medic guías de usuario]]
*[[Chain Über]]Charge
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*[[Chain Über/es|Cadena Supercarga]]
*[[List of references (Medic)]]
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*[[List of references (Medic)/es|Referencias]]
  
 
==Links Externos==
 
==Links Externos==
*[http://steamgames.com/tf2/goldrush/ Gold Rush Update]
+
*[http://steamgames.com/tf2/goldrush/ Actualización de Oro de Rush]
  
  

Revision as of 07:23, 14 September 2010

Medic
Medic.png
https://wiki.teamfortress.com/w/images/d/db/Medic_RED_3D.jpg?1701872158.5374683926,224,280,1,0,261,0,207,263,4,417,266,18,616,269,38,792,271,47,950,273,50,1091,275,46,1218,275,46,1345,277,49,1494,278,55,1654,277,60,1818,276,50,1992,273,34,2175,270,21,2357,271,12,2531,270,8,2702,271,9,2866,271,17,3027,272,33,3174,271,56,3295,270,48,3418,269,29,3555,266,13,3713,264,3https://wiki.teamfortress.com/w/images/8/85/Medic_BLU_3D.jpg?1701872073.8077113926,224,280,1,0,261,0,207,263,4,417,266,18,616,269,38,792,271,47,950,273,50,1091,275,46,1218,275,46,1345,277,49,1494,278,55,1654,277,60,1818,276,50,1992,273,34,2175,270,21,2357,271,12,2531,270,8,2702,271,9,2866,271,17,3027,272,33,3174,271,56,3295,270,48,3418,269,29,3555,266,13,3713,264,3https://wiki.teamfortress.com/w/images/e/eb/Medic_%C3%9CberCharged_RED_3D.jpg?1701873895.1071363926,224,280,1,0,261,0,207,263,4,417,266,18,616,269,38,792,271,47,950,273,50,1091,275,46,1218,275,46,1345,277,49,1494,278,55,1654,277,60,1818,276,50,1992,273,34,2175,270,21,2357,271,12,2531,270,8,2702,271,9,2866,271,17,3027,272,33,3174,271,56,3295,270,48,3418,269,29,3555,266,13,3713,264,3https://wiki.teamfortress.com/w/images/6/6a/Medic_%C3%9CberCharged_BLU_3D.jpg?1701874273.4255823926,224,280,1,0,261,0,207,263,4,417,266,18,616,269,38,792,271,47,950,273,50,1091,275,46,1218,275,46,1345,277,49,1494,278,55,1654,277,60,1818,276,50,1992,273,34,2175,270,21,2357,271,12,2531,270,8,2702,271,9,2866,271,17,3027,272,33,3174,271,56,3295,270,48,3418,269,29,3555,266,13,3713,264,3
Medic.png
Información básica
Icono: Leaderboard class medic.png
Tipo: Asistencia
Salud: 150 / 225
Velocidad: 107%
Conoce al Medic
MedicVidSplash es.png
« »

A Teutonic man of medicine with a rather tenuous adherence to medical ethics, the Medic is nonetheless the primary healing class of the team. As the Medic doesn't possess the best arsenal for straight-up gunplay, he can typically be found near the front-lines, healing wounded teammates while trying to stay out of trouble. While his Medigun is focused on an ally, wounded teammates will quickly regain health, while unharmed teammates' health will be temporarily topped up. While healing, the Medic's ÜberCharge bar will fill up until the weapon begins to crackle, at which point he can activate a deadly charge that either makes himself and an ally temporarily invulnerable or gives his patient 100% Critical shots for up to 8 seconds.

The Medic is the only class capable of regenerating health over time; the longer a Medic stays out of combat, the faster his health will recover. A damaged Medic will regenerate health at a rate of 3 HP per second, which scales up over the following ten seconds to a maximum of 6 HP per second, (though carrying the Blutsauger reduces the regeneration rate from 3-6 to 1-4.)

Biografía

Estrategia Básica

Artículos principales: Medic consejos, Medi estrategia
Medicava.jpg
  • Emplea tu pistola médica para curar a tus compañeros de equipo y que alcancen hasta un 150% de su salud normal.
  • Rellena tu supercarga curando a compañeros de equipo. Luego pulsa MOUSE2 para haceros invulnerables.
  • La supercarga os hace invulnerables durante un breve periodo de tiempo tanto a ti como al objetivo de la pistola médica.
  • Rellena tu supercarga más deprisa curando a compañeros de equipo con heridas más graves.
  • Mantente alerta por si algún compañero de equipo solicita tu ayuda. Guíate por las flechas médicas de la pantalla para encontrarlos.


Armas

Nota: El daño del armas es aproximado y medido con un blanco. Vea pagina individual del arma para mas información.

Primario

Arma Munición Cargada Munición Llevada Rango de Daño Habilidad especial
Item icon Syringe Gun.png
Estándar
Pistola de jeringas 40 150 Base: 10
Critico: 30 [10 jeringas/sec]
Item icon Blutsauger.png
Desbloqueable
Blutsauger 40 150 Base: 10
Critico: 30 [10 jeringas/sec]
Usuario ganancias +3 de salud con todos los daños de jeringa. -2HP/sec health regen (1-4 hp/sec).

Secundario

Arma Munición Cargada Munición Llevada Rango de Daño Habilidad especial
Item icon Medi Gun.png
Estándar
Pistola médica N/A N/A N/A El usuario puede desplegar una Supercarga al 100% de carga, dando sí mismos y su paciente de 8 segundos de invulnerabilidad completa.
Item icon Kritzkrieg.png
Desbloqueable
Kritzkrieg N/A N/A N/A El usuario puede desplegar una Supercarga al 100% de carga, la concesión de su paciente de 8 segundos de daño crítico garantizado. Cargará el 25% más rápido tasa.

Cuerpo a cuerpo

Arma Munición Cargada Munición Llevada Rango de Daño Habilidad especial
Item icon Bonesaw.png
Estándar
Serrucho N/A N/A Base: 65
Critico: 195
Item icon Ubersaw.png
Desbloqueable
Übersaw N/A N/A Base: 65
Critico: 195
Cada golpe que causa daños agrega 25% al Supercarga metros. Swing tasa de 20% más lento.

Ataque con burla

Ataque Arma Duración Daño
Medicoktoberfesttaunt.PNG
Secundario
Oktoberfest Kritzkrieg 4 seconds Nada. Cura para el 11 de Medic de salud.
Spinaltap.png
Cuerpo a cuerpo
Punción Lumbar Übersaw 4 seconds (approx.) 1 + 500 (Muerte Instantanea). Agrega 50% de éxito en Supercarga metros matar.

Sombreros

Artículo principal: Hats

Cuestiones diversas

Artículo principal: Miscellaneous items

Avatares oficiales de clase

Avatares oficiales de clase
Original Supercarga RED Supercarga BLU
Medicava.jpg Buffed red medic.jpg Buffed blu medic.jpg
Obtener avatares de TF2 en Steam: Original

Logros

Artículo principal: Medic logros

Trivialidades

Medic mm.jpg
  • The Medic, along with the Pyro, did not receive a job description and motto in Trailer 2, though the trailer for the canceled Black Box does feature footage of him firing his Syringe Gun in the beta 2Fort.
  • The Medic is the only class not to receive a taunt attack in his own update, however one of his taunts was later altered to heal him. He then received an actual taunt kill in a later update, making the Medic one of two classes, along with the Engineer, with two taunts that have an effect.
  • If a Medic is killed while having an ÜberCharge prepared but undeployed, his ragdoll will briefly be surrounded by electricity.
  • According to one of the Demoman's domination lines, the Medic has a wife. Whether the Demoman is a reliable source of information is a different question entirely.
  • The Medic is the only class who wears glasses for eyesight reasons.
  • The Medic, along with the Pyro, are the only classes who have not received any new lines, either in-game or in the Meet the Team videos, since the game was released. The Medic and the Pyro are also the only characters who did not receive new voice responses during their class update.
  • Although he lived through the Second World War, and his bio hints at a dark past, Valve has stated that the Medic is not a former Nazi.
  • There are two unused voice commands for calling the Medic: one, two. These were most likely temporary sounds during testing, or from the canceled version of TF2, where it was much more realistic and military themed.
  • Out of all the classes, the Medic speaks the most in a language other than English. About half his dialogue is German, although the way he uses his native language often seems out of place, and he sometimes structures sentences oddly (as in instead of saying "Stop losing," he says "Losing is verboten" ('forbidden' in German). His accent also sometimes sounds odd, and he will occasionally pronounce words incorrectly.
  • Suitably, the Medic seems to be the only class without a liable health problem. The Scout has an extremely high sugar intake (and possible radiation poisoning), the Soldier undergoes frequent leg fracturing, the Pyro's lungs are ravaged from his asbestos-lined suit, the Demoman is an alcoholic, the Heavy is overweight, the Engineer crippled himself, the Sniper has impeding kidney failure, and the Spy is a casual smoker. Despite his peers, the Medic so far seems to be completely healthy, aside from his mental health and sadism, traits that all the classes seem to exhibit to some degree.
  • The Medic's version of the Mildly Disturbing Halloween Mask has a huge ghoulish face with stitches on its forehead, a reference to Frankenstein's monster and the Medic's slight mad scientist nature.
  • The Medic has the most class-specific achievements, with 37.
  • The Medic is the only class with his own class-specific voice command (to alert teammates of a full ÜberCharge).
  • The Medic and Spy are the only classes without community-made weapons yet (they will both be receiving Community weapons in the future).
  • As of the Engineer Update, some classes, when calling for a Medic, will ask him to follow them if they are looking directly at him.
  • The Medic was the first class of the 9 to receive his own class specific update. This update was prompted due to players feeling the Medic was underpowered and was therefore the least played class overall. After the Gold Rush/Medic Update was released, the amount of players playing Medic on a regular basis increased dramatically.
    • Originally, players had to unlock every single Medic achievement to receive the Übersaw; the backlash from this, coupled with the difficulty of some of the Medic achievements, was one of the reasons why the item drop system was introduced and the achievement requirement lowered.

Vea Ademas

Links Externos


Template:Medic Nav/es