Difference between revisions of "User:Jboby1/Weapons"

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(See the changelog)
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== Weapons ==
 
== Weapons ==
 
{| class="wikitable grid collapsible autocollapse" width="100%"
 
{| class="wikitable grid collapsible autocollapse" width="100%"
! colspan="4" class="header" style="background:#2D2D24" | <font color="white"> Scout Custom Weapons
+
! colspan="4" class="header" style="background:#2D2D24" | <font color="white"> Scout Weapons
 
|-
 
|-
 
! class="header" width="6.5%" style="background:#694D3A" | <font color="white"> Class
 
! class="header" width="6.5%" style="background:#694D3A" | <font color="white"> Class
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{| class="wikitable grid collapsible autocollapse" width="100%"
 
{| class="wikitable grid collapsible autocollapse" width="100%"
! colspan="4" class="header" style="background:#2D2D24" | <font color="white"> Soldier Custom Weapons
+
! colspan="4" class="header" style="background:#2D2D24" | <font color="white"> Soldier Weapons
 
|-
 
|-
 
! class="header" width="6.5%" style="background:#694D3A" | <font color="white"> Class
 
! class="header" width="6.5%" style="background:#694D3A" | <font color="white"> Class
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{| class="wikitable grid collapsible autocollapse" width="100%"
 
{| class="wikitable grid collapsible autocollapse" width="100%"
! colspan="4" class="header" style="background:#2D2D24" | <font color="white"> Pyro Custom Weapons
+
! colspan="4" class="header" style="background:#2D2D24" | <font color="white"> Pyro Weapons
 
|-
 
|-
 
! class="header" width="6.5%" style="background:#694D3A" | <font color="white"> Class
 
! class="header" width="6.5%" style="background:#694D3A" | <font color="white"> Class
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{| class="wikitable grid collapsible autocollapse" width="100%"
 
{| class="wikitable grid collapsible autocollapse" width="100%"
! colspan="4" class="header" style="background:#2D2D24" | <font color="white"> Heavy Custom Weapons
+
! colspan="4" class="header" style="background:#2D2D24" | <font color="white"> Demoman Weapons
 +
|-
 +
! class="header" width="6.5%" style="background:#694D3A" | <font color="white"> Class
 +
! class="header" width="10%" style="background:#694D3A" | <font color="white"> Weapon
 +
! class="header" width="40%" style="background:#694D3A" | <font color="white"> Stats
 +
! class="header" width="40%" style="background:#694D3A" | <font color="white"> Info/Description
 +
|-
 +
<!-- DEMOMAN HERE -->
 +
| align="center" rowspan="4" | {{Icon class|class=Demoman|link=Demoman}}<br>[[Demoman]]
 +
| align="center" | [[File:Backpack_Loose_Cannon.png|100px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''The Scot's Last Stand'''
 +
|
 +
{{Pro}} +45% damage bonus<br>
 +
{{Pro}} Firing this weapon knocks back it's shooter<br>
 +
{{Neutral}} This weapon can be used in Medieval Mode<br>
 +
{{Con}} -85% slower reload<br>
 +
{{Con}} Clip size of 1<br>
 +
| align="center" |
 +
The Scot's Last Stand is, at first glace, a worse combination of the [[Loch-n-Load]] and the [[Loose Cannon]]. Sure, there's a pretty nice damage bonus, but the much slower reload and minuscule clip size means you can only fire a single shot once around every 3 seconds. This weapon is meant to be used for area denial, almost completely stopping a single advance with it's single pill, but it can also be used as a "Finish-Them-Off"-type weapon. If an enemy was caught in a stickybomb trap but did not die, just whip out this weapon and shoot them to finish the job. But watch out! If you miss, they'll most likely get away, regroup, and come back twice as hard.
 +
 
 +
Also, this weapon can be used in Medieval Mode, allowing for an alternative to the all-too-common Demoknight.
 +
|-
 +
| align="center" | [[File:User_Jboby1_BikiniBomber.png|100px]]<br>
 +
<small>[[Primary]]</small><br>
 +
''' The Bikini Bomber'''
 +
|
 +
{{Pro}} Does not require ammo<br>
 +
{{Con}} -25% clip size<br>
 +
{{Con}} Grenades are 50% heavier and won't fly as far<br>
 +
| align="center" |
 +
Another weapon idea from the now defunct "Biggest Update Ever". The "Grenades are 50% heavier and won't fly as far" attribute was added because without it the weapon would most likely be overpowered and not fun to play against.
 +
|-
 +
| align="center" | [[File:Aw_Celtic_Clusterer.png|100px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''Celtic Clusterer'''
 +
|
 +
{{Pro}} Fires two grenades at once<br>
 +
{{Pro}} +30% blast radius bonus<br>
 +
{{Con}} -35% damage penalty<br>
 +
{{Con}} +2 degrees random projectile deviation<br>
 +
{{Con}} Can only fire with at least 2 grenades in the clip<br>
 +
| align="center" |
 +
...Am I gonna get yelled at if I keep using "Biggest Update Ever" weapon concepts?
 +
|-
 +
| align="center" | [[File:Aw_Critsmourne_the_Lifestealer.png|100px]]<br>
 +
<small>[[Melee]]</small><br>
 +
'''Saturn Saber'''
 +
|
 +
{{Neutral}} Effect: Orbiting Planets<br>
 +
{{Pro}} +35% faster firing rate<br>
 +
{{Con}} Kills turn victim into ice<br>
 +
{{Con}} -2 health per second while deployed<br>
 +
{{Neutral}} This Weapon has a large melee range and deploys and holsters slower
 +
| align="center" |
 +
''"A shortsword forged of Saturn's atmosphere. Unfortunately, this means it has to be kept at a constant −260 degrees Celsius to stay solid. You hands are screwed."''
 +
 
 +
- The original description I wrote for this weapon, back in 2014.
 +
|-
 +
|}
 +
 
 +
{| class="wikitable grid collapsible autocollapse" width="100%"
 +
! colspan="4" class="header" style="background:#2D2D24" | <font color="white"> Heavy Weapons
 
|-
 
|-
 
! class="header" width="6.5%" style="background:#694D3A" | <font color="white"> Class
 
! class="header" width="6.5%" style="background:#694D3A" | <font color="white"> Class
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{| class="wikitable grid collapsible autocollapse" width="100%"
 
{| class="wikitable grid collapsible autocollapse" width="100%"
! colspan="4" class="header" style="background:#2D2D24" | <font color="white"> Engineer Custom Weapons
+
! colspan="4" class="header" style="background:#2D2D24" | <font color="white"> Engineer Weapons
 
|-
 
|-
 
! class="header" width="6.5%" style="background:#694D3A" | <font color="white"> Class
 
! class="header" width="6.5%" style="background:#694D3A" | <font color="white"> Class
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{{Con}} Cannot upgrade Teleporters past level 1<br>
 
{{Con}} Cannot upgrade Teleporters past level 1<br>
 
| align="center" |
 
| align="center" |
 +
''Get it?''
 
|-
 
|-
 
| align="center" | [[File:User_Jboby1_BackpackBeacon.png|100px]]<br>
 
| align="center" | [[File:User_Jboby1_BackpackBeacon.png|100px]]<br>
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|}
 
|}
  
== Medic ==
+
{| class="wikitable grid collapsible autocollapse" width="100%"
=== Cherubim Combustor ===
+
! colspan="4" class="header" style="background:#2D2D24" | <font color="white"> Medic Weapons
{| align=right
+
|-
| {{User:Mozart/Template:Custom item
+
! class="header" width="6.5%" style="background:#694D3A" | <font color="white"> Class
| item-name = Cherubim Combustor
+
! class="header" width="10%" style="background:#694D3A" | <font color="white"> Weapon
| custom-icon = Backpack_Blutsauger.png
+
! class="header" width="40%" style="background:#694D3A" | <font color="white"> Stats
| item-level = "Hot-Stuff" Light Gun
+
! class="header" width="40%" style="background:#694D3A" | <font color="white"> Info/Description
| quality = Unique
+
|-
| att-1-neutral = Acts like a Flare Gun
+
<!-- MEDIC HERE -->
| width = 300px
+
| align="center" rowspan="5" | {{Icon class|class=Medic|link=Medic}}<br>[[Medic]]
}}
+
| align="center" | [[File:Backpack_Blutsauger.png|100px]]<br>
|}
+
<small>[[Primary]]</small><br>
Because giving the [[Flare Gun]] to the Medic is a good idea.
+
'''Cherubim Combustor'''
{{clr}}
+
|
=== Die Heilkugel ===
+
{{Neutral}} Acts like a [[Flare Gun]]<br>
{| align=right
+
| align="center" |
| {{User:Mozart/Template:Custom item
+
Because that's not a bad idea. No sir.
| item-name = Die Heilkugel
+
|-
| custom-icon = Aw-Electric_assurance.png
+
| align="center" | [[File:Aw-Electric_assurance.png|100px]]<br>
| item-level = "Stick-To-That-Doc-Like-GLUE" Medigun
+
<small>[[Secondary]]</small><br>
| quality = Unique
+
'''Die Heilkugel'''
| att-1-positive = Heals teammates in a small area
+
|
| att-2-negative = -25% slower healing rate
+
{{Pro}} Heals teammates in a small area<br>
| att-3-negative = Cannot Übercharge
+
{{Con}} -25% slower healing rate<br>
| width = 300px
+
{{Con}} Cannot Übercharge<br>
}}
+
| align="center" |
|}
+
According to Google Translate, "Die Heilkugel" is German for "The Healing Ball", which would be pretty accurate for this weapon. Instead of healing one patient, the Die Heilkugel heals all team mates in a small area, in a size similar to the [[Amputator]]'s healing taunt. To counteract this, the medigun heals slower and cannot Übercharge. Hopefully this will make Medics more valuable and viable in both pushing and defense situations.
 
+
|-
According to Google Translate, "Die Heilkugel" is German for "The Healing Ball", which would be pretty accurate for this weapon. Instead of healing one patient, the Die Heilkugel heals all team mates in a small area, in an area similar in size to the [[Amputator]]'s healing taunt. To counteract this, the medigun heals slower, cannot Übercharge, and holsters much slower. Hopefully this will make Medics more valuable and viable in both pushing and defense situations.
+
| align="center" | [[File:Aw-Blizzard_Builder.png|100px]]<br>
 
+
<small>[[Secondary]]</small><br>
{{clr}}
+
'''The Chilliam William'''
=== The Chilliam William ===
+
|
{| align=right
+
{{Neutral}} ÜberCharge grants 100% slow chance to heal target<br>
| {{User:Mozart/Template:Custom item
+
{{Pro}} +20% ÜberCharge rate<br>
| item-name = The Chilliam William
+
{{Pro}} +40% fire damage resistance<br>
| custom-icon = Aw-Blizzard_Builder.png
+
{{Con}} -15% slower move speed<br>
| item-level = "Natascha-Is-A-Good-Weapon" Medigun
+
| align="center" |
| quality = Unique
 
| att-1-neutral = ÜberCharge grants 100% slow chance to heal target
 
| att-2-positive = +20% ÜberCharge rate
 
| att-3-positive = +40% fire damage resistance
 
| att-4-negative = -15% slower move speed
 
| width = 300px
 
}}
 
|}
 
 
 
 
The Chilliam William is a combination of two weapon ideas I had. A medigun that gives it's patient the ability to slow down targets, much like the [[Natascha]], and an ice-based weapon to counter Pyros (it would probably be a flare gun, or an "anti-flare gun" in this case). The slower move speed makes the Medic just slightly faster than a Demoman, at 96% speed. This weapon may be favored more for it's fire resistance than it's slowdown capabilities, as the recent Pyro buff against Medics added in the [[Meet Your Match Update]] has made Pyros much more of a bane on a Medic's existance. Name is inspired by the "Me, an Intellectual" joke, which is rather prominent on Tumblr at the time of writing. The backpack model is the icon. The medigun itself is unchanged, besides the basic team coloring replaced with "Waterlogged Lab Coat" team coloring.
 
The Chilliam William is a combination of two weapon ideas I had. A medigun that gives it's patient the ability to slow down targets, much like the [[Natascha]], and an ice-based weapon to counter Pyros (it would probably be a flare gun, or an "anti-flare gun" in this case). The slower move speed makes the Medic just slightly faster than a Demoman, at 96% speed. This weapon may be favored more for it's fire resistance than it's slowdown capabilities, as the recent Pyro buff against Medics added in the [[Meet Your Match Update]] has made Pyros much more of a bane on a Medic's existance. Name is inspired by the "Me, an Intellectual" joke, which is rather prominent on Tumblr at the time of writing. The backpack model is the icon. The medigun itself is unchanged, besides the basic team coloring replaced with "Waterlogged Lab Coat" team coloring.
 
+
|-
{{clr}}
+
| align="center" | [[File:Backpack_Kriegsmaschine-9000.png|100px]]<br>
=== Ein-Mann-Armee ===
+
<small>[[Secondary]]</small><br>
{| align=right
+
'''Ein-Mann-Armee'''
| {{User:Mozart/Template:Custom item
+
|
| item-name = Ein-Mann-Armee
+
{{Pro}} +50 max health
| custom-icon = Backpack_Kriegsmaschine-9000.png
+
{{Neutral}} Build "Blitztod" by receiving or dealing damage<br>
| item-level = "Selfish-Battle-Medic" Armor
+
{{Pro}} On Full "Blitztod" : Press M3 to gain Kritz, Quick-Fix heals, and ÜberCharge invulnerability<br>
| quality = Unique
+
{{Con}} -20% shorter ÜberCharge duration<br>
| att-1-positive = +50 max health
+
{{Con}} Cannot build ÜberCharge normally<br>
| att-2-neutral = Build "Blitztod" by receiving or dealing damage
+
| align="center" |
| att-3-positive = On Full "Blitztod" : Press M3 to gain Kritz, Quick-Fix heals, and ÜberCharge invulnerability
 
| att-4-negative = -20% shorter ÜberCharge duration
 
| att-5-negative = Cannot build ÜberCharge normally
 
| width = 300px
 
}}
 
|}
 
 
Takes 650 damage taken or dealt (or a combination of the two) to charge.
 
Takes 650 damage taken or dealt (or a combination of the two) to charge.
{{clr}}
+
|-
=== The Mercy Kill ===
+
| align="center" | [[File:Backpack_Wings_of_Purity.png|100px]]<br>
{| align=right
+
<small>[[Melee]]</small><br>
| {{User:Mozart/Template:Custom item
+
'''The Mercy Kill'''
| item-name = The Mercy Kill
+
|
| custom-icon = Backpack_Wings_of_Purity.png
+
{{Neutral}} +150% greater jump height<br>
| item-level =  "Watch-Over-Your-Team" Wings
+
{{Pro}} Extend wings to slow descent<br>
| quality = Unique
+
{{Pro}} No fall damage on wearer<br>
| att-1-neutral = +150% greater jump height
+
{{Con}} No self healing<br>
| att-2-positive = Extend wings to slow descent
+
| align="center" |
| att-3-positive = No fall damage on wearer
 
| att-4-negative = No self healing
 
| width = 300px
 
}}
 
|}
 
 
 
 
It's a replacement for the Medic's [https://wiki.teamfortress.com/wiki/Bonesaw most important weapon] AND it's an Overwatch joke! What luck!
 
It's a replacement for the Medic's [https://wiki.teamfortress.com/wiki/Bonesaw most important weapon] AND it's an Overwatch joke! What luck!
 
+
|-
{{clr}}
 
 
 
== Sniper ==
 
=== The Big Top Bushman ===
 
{| align=right
 
| {{User:Mozart/Template:Custom item
 
| item-name = The Big Top Bushman
 
| custom-icon = Aw_Laugh-a-Minute.png
 
| item-level = "Look-How-Cool-I-Am" Sniper Rifle
 
| quality = Unique
 
| att-1-positive = Gain 'Showoff' on headshots
 
| att-2-positive = 'Showoff' instantly activates on full charge
 
| att-3-positive = While under Showoff : +50%  faster reload
 
| att-4-negative = While under Showoff : Marked for Death
 
| att-5-negative = -35% damage on body shot
 
| width = 300px
 
}}
 
 
|}
 
|}
  
 +
{| class="wikitable grid collapsible autocollapse" width="100%"
 +
! colspan="4" class="header" style="background:#2D2D24" | <font color="white"> Sniper Weapons
 +
|-
 +
! class="header" width="6.5%" style="background:#694D3A" | <font color="white"> Class
 +
! class="header" width="10%" style="background:#694D3A" | <font color="white"> Weapon
 +
! class="header" width="40%" style="background:#694D3A" | <font color="white"> Stats
 +
! class="header" width="40%" style="background:#694D3A" | <font color="white"> Info/Description
 +
|-
 +
<!-- SNIPER HERE -->
 +
| align="center" rowspan="3" | {{Icon class|class=Sniper|link=Sniper}}<br>[[Sniper]]
 +
| align="center" | [[File:Aw_Laugh-a-Minute.png|100px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''The Big Top Bushman'''
 +
|
 +
{{Pro}} Gain 'Showoff' on headshots<br>
 +
{{Pro}} 'Showoff' instantly activates on full charge<br>
 +
{{Pro}} While under 'Showoff' : +50%  faster reload<br>
 +
{{Con}} While under 'Showoff' : Marked for Death<br>
 +
{{Con}} -35% damage on body shot<br>
 +
| align="center" |
 
'Showoff' works identically to the [[Hitman's Heatmaker]]'s 'Focus', but of course with different effects. It takes 3 headshots to fully charge the 'Showoff' meter. The 'Showoff' meter lasts 10s normally, but this can be extended by 3s with each additional headshot you make while under it's effects.
 
'Showoff' works identically to the [[Hitman's Heatmaker]]'s 'Focus', but of course with different effects. It takes 3 headshots to fully charge the 'Showoff' meter. The 'Showoff' meter lasts 10s normally, but this can be extended by 3s with each additional headshot you make while under it's effects.
 +
|-
 +
| align="center" | [[File:Aw-Walkabout.png|100px]]<br>
 +
<small>[[Primary]]</small><br>
 +
'''The Cursed Decapitator'''
 +
|
 +
{{Neutral}} Unusual Effect : Haunted Phantasm<br>
 +
{{Pro}} While Scoped : Bullets seek out heads in a small radius<br>
 +
{{Con}} On Scoped Shot: -10 health per shot<br>
 +
{{Con}} On Headshot : -25 health<br>
 +
{{Con}} Healing reduced by -75% while active<br>
 +
{{Neutral}} Cannot fire if health is <25%<br>
 +
| align="center" |
 +
<small>Radius is 40 hammer units.</small>
  
{{clr}}
+
''"You want me to enchant your rifle? Fine, then. What do you request?"''<br>
=== The L.M.A.O. ===
+
''"..."''<br>
{| align=right
+
''"Easier kills, eh? I will enhance your weapon in this way, but do remember that power has a price."''
| {{User:Mozart/Template:Custom item
+
|-
| item-name = The L.M.A.O.
+
| align="center" | [[File:Aw_Deranged_Defibrilliator.png|100px]]<br>
| custom-icon = Backpack_Machina.png
+
<small>[[Secondary]]</small><br>
| item-level = "Get-Good-Get-Hacks" Sniper Rifle
+
'''The New Zealand Bug Zapper'''
| quality = Unique
+
|
| att-1-positive = While Scoped : Bullets seek out heads in a small radius
+
{{Neutral}} Doesn't need to be reloaded<br>
| att-2-negative = On Scoped Shot: -10 health per shot
+
{{Pro}} +33% secondary ammo on wearer<br>
| att-3-negative = On Headshot : -25 health
+
{{Pro}} Can arc from target to nearby enemies<br>
| att-4-negative = Healing reduced by -90% while active
+
{{Pro}} This weapon deploys 35% faster<br>
| att-5-neutral = Cannot fire if health is <25%
+
| align="center" |
| width = 300px
 
}}
 
|}
 
 
 
The radius is 32 hammer units. If the hitbox of an enemy head enters that area when the shot is fired, they will be headshot. Name and main gimmick inspired by a famous cheating software.
 
 
 
{{clr}}
 
=== The New Zealand Bug Zapper ===
 
{| align=right
 
| {{User:Mozart/Template:Custom item
 
| item-name = The New Zealand Bug Zapper
 
| custom-icon = Aw_theprofession.png
 
| item-level = "Smells-Loik-A-Barbie" SMG
 
| quality = Unique
 
| att-1-neutral = Doesn't need to be reloaded
 
| att-2-positive = +33% secondary ammo on wearer
 
| att-3-positive = Can arc from target to nearby enemies
 
| att-4-positive = This weapon deploys 35% faster
 
| width = 300px
 
}}
 
|}
 
 
 
 
It's an electric gun, inspired by the [[Short Circuit]] and the [[Dr. Grordbort]] weapons. This electricity-based weapon is meant to cover the Sniper when their perch gets ambushed. The 35% faster deploying rate is meant to reflect this. It's also useful when fighting tight advancing or defending groups, as the small but useful "arc range" or 100 Hammer Units will make this a very nice area-denial tool. Maybe too powerful, considering the Sniper is meant to excel in long-range one-on-one combat. I may have to rework this.
 
It's an electric gun, inspired by the [[Short Circuit]] and the [[Dr. Grordbort]] weapons. This electricity-based weapon is meant to cover the Sniper when their perch gets ambushed. The 35% faster deploying rate is meant to reflect this. It's also useful when fighting tight advancing or defending groups, as the small but useful "arc range" or 100 Hammer Units will make this a very nice area-denial tool. Maybe too powerful, considering the Sniper is meant to excel in long-range one-on-one combat. I may have to rework this.
 
+
|-
{{clr}}
 
=== The Crutch ===
 
{| align=right
 
| {{User:Mozart/Template:Custom item
 
| item-name = The Crutch
 
| custom-icon = Aw_Same_Old_Shillelagh.png
 
| item-level = "Everything-Hurts" Kukri
 
| quality = Unique
 
| att-1-neutral = While active :
 
| att-2-positive = All damage is returned as health
 
| att-3-negative = -30% damage penalty
 
| att-4-negative = -15% slower move speed
 
| width = 300px
 
}}
 
 
|}
 
|}
{{clr}}
 
  
== Spy ==
+
{| class="wikitable grid collapsible autocollapse" width="100%"
=== The Smokebombs ===
+
! colspan="4" class="header" style="background:#2D2D24" | <font color="white"> Spy Weapons
{| align=right
+
|-
| {{User:Mozart/Template:Custom item
+
! class="header" width="6.5%" style="background:#694D3A" | <font color="white"> Class
| item-name = The Smokebombs
+
! class="header" width="10%" style="background:#694D3A" | <font color="white"> Weapon
| custom-icon = Backpack A Whiff of the Old Brimstone.png
+
! class="header" width="40%" style="background:#694D3A" | <font color="white"> Stats
| item-level = "You-Cant-See-Me" Watch Replacement
+
! class="header" width="40%" style="background:#694D3A" | <font color="white"> Info/Description
| quality = Unique
+
|-
| att-1-neutral = On Use: Throw a bomb that detonates after 3 seconds, creating a large smoke explosion
+
<!-- SPY HERE -->
| att-2-positive = On Explosion: Gain 75% damage resistance from all sources for a short duration
+
| align="center" rowspan="4" | {{Icon class|class=Spy|link=Spy}}<br>[[Spy]]
| att-3-positive = On Explosion : Gain 25% speed boost for a short duration
+
| align="center" | [[File:Backpack_Photo_Badge.png|100px]]<br>
| att-4-negative = Wearer cannot cloak
+
<small>[[Melee]]</small><br>
| att-5-neutral = User only has 12 bombs per life
+
'''Garcon Bebe'''
| width = 300px
+
|
}}
+
{{Pro}} This weapon deploys +75% faster<br>
|}
+
{{Pro}} On Frontal Attack : Victim is forced to laugh<br>
 +
{{Con}} Backstabs do mini-critical damage<br>
 +
{{Con}} On Frontal Attack vs Enemy Scout : You are Marked for Death. Scout is forced to melee until your death<br>
 +
| align="center" |
 +
''"Look at this f**kin' baby<br> This infant, this human child of mine, lord on high<br> I love this prime-quality baby"''<br>
  
This weapon is meant to replace the Invis Watch. The bombs, although incredibly limited, are rather strong. Leaving large smoke explosions and giving the Spy very strong buffs, this may be a very overpowered weapon. The limitation on bombs, and the fact that only 12 bombs are available per life is meant to make the weapon less viable. Without his classic cloak, the Spy will have to resort to throwing a bomb, quickly donning a disguise, and leaving while he can.
+
- ''Dear Theodosia, Lin-Manuel Miranda''
 
+
|-
{{clr}}
+
| align="center" | [[File:Backpack Disguise Kit.png|100px]]<br>
=== Garcon Bebe ===
+
<small>[[Disguise Kit | PDA]]</small><br>
{| align=right
+
'''Counterintelligence Credentials'''
| {{User:Mozart/Template:Custom item
+
|
| item-name = Garcon Bebe
+
{{Pro}} Sentry detention delayed for 3 seconds while undisguised<br>
| custom-icon = Backpack_Photo_Badge.png
+
{{Pro}} Can be healed by enemy Dispensers while undisguised<br>
| item-level = "Look-At-My-Boy-My-Baby-Boy" Knife
+
{{Con}} Fragile Disguise - Any damage received removes your disguise <br>
| quality = Unique
+
| align="center" |
| att-1-positive = +75% deploy speed bonus
+
Inspired by [https://steamcommunity.com/sharedfiles/filedetails/?id=78689657 the workshop weapon] of the same name
| att-2-positive = On Frontal Attack : Victim is forced to laugh
+
|-
| att-3-negative = Backstabs does mini-crit damage 
+
| align="center" | [[File:Backpack_Giger_Counter.png|100px]]<br>
| att-4-negative = When Used vs Enemy Scout : You are Marked for Death. Scout is forced to melee and doesn't laugh.
+
<small>[[Disguise Kit | PDA]]</small><br>
| width = 300px
+
'''The Scanner'''
}}
+
|
|}
+
{{Neutral}} On Use: Scans map for nearby enemies and randomly disguises as one<br>
 
+
{{Pro}} +50% faster disguise rate<br>
You show Scout's baby photos to the enemy team. It makes them laugh, because Scout has barely changed throughout the years. Scout just gets pissed, so you probably shouldn't have showed them to him.
+
{{Con}} Cannot disguise normally<br>
 
+
{{Con}} This weapon deploys +60% slower<br>
{{clr}}
+
{{Con}} This weapon holsters +35% slower<br>
=== Counterintelligence Credentials ===
+
| align="center" |
{| align=right
+
I posted a similar concept on /r/TF2WeaponIdeas a few years ago, but I wasn't entirely happy with the stats. I've since reworked them, and I'm much more happy with these ones.
| {{User:Mozart/Template:Custom item
+
|-
| item-name = Counterintelligence Credentials
+
| align="center" | [[File:Backpack A Whiff of the Old Brimstone.png|100px]]<br>
| custom-icon = Backpack_Disguise_Kit.png
+
<small>[[Invis Watch | PDA 2]]</small><br>
| item-level = "Hey-Thats-My-Wallet!" Disguise Kit
+
'''The Smokebombs'''
| quality = Unique
+
|
| att-1-positive = Sentry detention delayed while undisguised
+
{{Neutral}} On Use: Throw a bomb that detonates after 3 seconds, creating a large smoke explosion<br>
| att-2-positive = Can be healed by enemy Dispensers while undisguised
+
{{Pro}} On Explosion: Gain 75% damage resistance from all sources for 6 seconds<br>
| att-3-negative = Fragile Disguise - Any damage received removes your disguise  
+
{{Pro}} On Explosion : Gain 25% speed boost for 6 seconds<br>
| width = 300px
+
{{Con}} Wearer cannot cloak<br>
}}
+
{{Neutral}} User only has 12 bombs per life<br>
|}
+
| align="center" |
 
+
This weapon is meant to replace the Invis Watch. The bombs, although incredibly limited, are rather strong. Leaving large smoke explosions and giving the Spy very strong buffs, this may be a very overpowered weapon. The limited number of bombs per life, a measly and unrechargeable 12, is meant to balance the weapon out.
Based on [https://steamcommunity.com/sharedfiles/filedetails/?id=78689657 the workshop weapon] of the same name
+
|-
 
 
The first attribute means that Sentries will wait 2 seconds before detecting you, allowing you to stab the Engineer and not immediately get shot at by a sentry.
 
 
 
{{clr}}
 
=== The Scanner ===
 
{| align=right
 
| {{User:Mozart/Template:Custom item
 
| item-name = The Scanner
 
| custom-icon = Backpack_Giger_Counter.png
 
| item-level = "Its-A-Scanner" Disguise Kit
 
| quality = Unique
 
| att-1-neutral = On Use: Scans map for nearby enemies and randomly disguises as one
 
| att-2-positive = +50% faster disguise rate
 
| att-3-negative = Cannot disguise normally
 
| att-4-negative = This weapon deploys +60% slower
 
| att-5-negative = This weapon holsters +35% slower
 
| width = 300px
 
}}
 
|}
 
 
 
I posted a similar concept on /r/TF2WeaponIdeas a few years ago, but it was seriously underpowered. So, I decided to buff it. After that I nerfed it because the buff was too strong.
 
 
 
{{clr}}
 
== Multi-Class ==
 
=== The Fler Kulor ===
 
{| align=right
 
| {{User:Mozart/Template:Custom item
 
| item-name = The Fler Kulor
 
| custom-icon = Aw-Warlordswinchester.png
 
| item-level = "Bang-Bang-Into-The-Room" Shotgun
 
| quality = Unique
 
| att-1-positive = +25% faster firing rate
 
| att-2-positive = +50% bullets per shot
 
| att-3-negative = -50% reload rate
 
| att-4-negative = -65% clip size penalty
 
| width = 300px
 
}}
 
 
|}
 
|}
  
 +
{| class="wikitable grid collapsible autocollapse" width="100%"
 +
! colspan="4" class="header" style="background:#2D2D24" | <font color="white"> All-Class Weapons
 +
|-
 +
! class="header" width="6.5%" style="background:#694D3A" | <font color="white"> Classes
 +
! class="header" width="10%" style="background:#694D3A" | <font color="white"> Weapon
 +
! class="header" width="40%" style="background:#694D3A" | <font color="white"> Stats
 +
! class="header" width="40%" style="background:#694D3A" | <font color="white"> Info/Description
 +
|-
 +
<!-- ALL-CLASS HERE -->
 +
| align="center" rowspan="2" | {{Icon class|class=Soldier|link=Soldier}},{{Icon class|class=Pyro|link=Pyro}},{{Icon class|class=Heavy|link=Heavy}},{{Icon class|class=Engineer|link=Engineer}}<br><small>[[Soldier]],[[Pyro]],[[Heavy]],[[Engineer]]</small>
 +
| align="center" | [[File:Defender.png|100px]]<br>
 +
<small>[[Primary]]/[[Secondary]]</small><br>
 +
'''The Fler Kulor'''
 +
|
 +
{{Pro}} +25% faster firing rate<br>
 +
{{Pro}} +50% bullets per shot<br>
 +
{{Con}} -50% reload rate<br>
 +
{{Con}} -65% clip size penalty<br>
 +
| align="center" |
 
"Fler Kulor" translates to "More Bullets" in Swedish (according to Google), and MAN does this weapon live up to it's name! With a many more pellets per shot and faster firing, this weapon is meant to be viable shotgun replacement comparable to the Scout's [[Force-A-Nature]]. The "-65% clip size" penalty will reduce this weapon's clip size to 2 from the original 6. The reload is much slower, and reloading the entire clip takes as long as reloading 4 bullets in a normal shotgun.  
 
"Fler Kulor" translates to "More Bullets" in Swedish (according to Google), and MAN does this weapon live up to it's name! With a many more pellets per shot and faster firing, this weapon is meant to be viable shotgun replacement comparable to the Scout's [[Force-A-Nature]]. The "-65% clip size" penalty will reduce this weapon's clip size to 2 from the original 6. The reload is much slower, and reloading the entire clip takes as long as reloading 4 bullets in a normal shotgun.  
 
+
|-
{{clr}}
+
| align="center" | [[File:Aw-Lever_rifle.png|100px]]<br>
=== The Kraftig 83===
+
<small>[[Primary]]/[[Secondary]]</small><br>
{| align=right
+
'''The Leveler'''
| {{User:Mozart/Template:Custom item
+
|
| item-name = The Kraftig 83
+
{{Neutral}} This weapon levels up every 350 damage dealt<br>
| custom-icon = Backpack_Pistol.png
+
{{Pro}} Level 1 : +45% faster reloading<br>
| item-level = "Up-Close-And-Personal" Raygun
+
{{Pro}} Level 2 : +15% move speed bonus<br>
| quality = Unique
+
{{Pro}} Level 3 : 25% chance to ignite target on hit<br>
| att-1-neutral = Shoots a heavy, high-powered laser
+
{{Con}} -67% clip size<br>
| att-2-neutral = Damage quickly lessens over a short radius
+
{{Con}} -20% damage penalty<br>
| att-3-positive = +900% maximum damage
+
| align="center" |
| att-4-negative = -75% minimum damage
+
I'm going to level with you. This probably isn't a good mechanic.
| att-5-negative = +35% damage vulnerability on wearer
+
|-
| width = 300px
+
| align="center" rowspan="1" | {{Icon class|class=Scout|link=Scout}},{{Icon class|class=Engineer|link=Engineer}}<br><small>[[Scout]],[[Engineer]]</small>
}}
+
| align="center" | [[File:Backpack_Pistol.png|100px]]<br>
|}
+
<small>[[Secondary]]</small><br>
 +
'''The Kraftig 83'''
 +
|
 +
{{Neutral}} Shoots a heavy, high-powered laser<br>
 +
{{Neutral}} Damage quickly lessens over a short radius<br>
 +
{{Pro}} +500% maximum damage<br>
 +
{{Con}} -75% minimum damage<br>
 +
{{Con}} +35% damage vulnerability on wearer<br>
 +
| align="center" |
  
 
Based on a [http://drgrordborts.com/products/goliathon-83-kraftig-a-one-of-a-kind-raygun/ Dr. Grordbort weapon]. Falloff radius is roughly equal to the range of the [[Buff Banner]].
 
Based on a [http://drgrordborts.com/products/goliathon-83-kraftig-a-one-of-a-kind-raygun/ Dr. Grordbort weapon]. Falloff radius is roughly equal to the range of the [[Buff Banner]].
 
+
|-
{{clr}}
+
| align="center" rowspan="1" | {{Icon class|class=Scout|link=Scout}}{{Icon class|class=Soldier|link=Soldier}},{{Icon class|class=Pyro|link=Pyro}},{{Icon class|class=Demoman|link=Demoman}},{{Icon class|class=Heavy|link=Heavy}},{{Icon class|class=Medic|link=Medic}},{{Icon class|class=Sniper|link=Sniper}}<br><small>[[Scout]], [[Soldier]], [[Pyro]], [[Demoman]], [[Heavy]], [[Medic]], [[Sniper]]</small>
=== The Leveler ===
+
| align="center" | [[File:Aw_Same_Old_Shillelagh.png|100px]]<br>
{| align=right
+
<small>[[Melee]]</small><br>
| {{User:Mozart/Template:Custom item
+
'''The Crutch'''
| item-name = The Leveler
+
|
| custom-icon = Aw-Lever_rifle.png
+
{{Neutral}} While active :<br>
| item-level = "Better-And-Better" Shotgun
+
{{Pro}} All damage returned as health<br>
| quality = Unique
+
{{Con}} -10 health on swing<br>
| att-1-neutral = This weapon levels up every 350 damage dealt
+
{{Con}} -15% slower move speed<br>
| att-2-positive = Level 1 : +45% faster reloading
+
| align="center" |
| att-3-positive = Level 2 : +15% move speed bonus
+
|-
| att-4-positive = Level 3 : 25% chance to ignite target on hit
 
| att-5-negative = -67% clip size
 
| att-6-negative = -20% damage penalty
 
| width = 300px
 
}}
 
 
|}
 
|}
 
I'm going to level with you. This probably isn't a good mechanic.
 
  
 
{{clr}}
 
{{clr}}
Line 715: Line 723:
 
** Changed the weapon icon to the image "The Scot's Last Stand" was using
 
** Changed the weapon icon to the image "The Scot's Last Stand" was using
 
*** Humorously enough, the icon's name is "AW_Celtic_Clusterer".
 
*** Humorously enough, the icon's name is "AW_Celtic_Clusterer".
 +
 +
'''August 31th, 2017'''
 +
* Finished updating the page layout
 +
* ''The L.M.A.O''
 +
** Changed name to '''The Cursed Decapitator''' to remove it's connections with a popular hacking program
 +
** Added the "Unusual Effect : Haunted Phantasm" attribute
 +
** Reduced the healing penalty while active from "-90%" to "-75%"
 +
** Increased headshot seeking radius from "32 Hammer Units" to "40 Hammer Units".
 +
* ''The Crutch''
 +
** Made an all-class weapon, excluding the Engineer and Spy
 +
** Removed the "-35% damage penalty" attribute
 +
** Added the "-10 health on swing" penalty
 +
* ''The Kraftig 83''
 +
** Reduced maximum damage bonus from "+900%" to "+500%"
 
}}
 
}}

Revision as of 03:57, 1 September 2017

With apologies to Mozart, who I copied off of to make the first version of this page

If you have any issues or feedback for the weapons on this page, leave a note on the discussion page, and I'll try to get back to you!

Weapons

Scout Weapons
Class Weapon Stats Info/Description
Leaderboard class scout.png
Scout
Backpack Winger.png

Secondary
Heifathon 88

Pictogram plus.png  Does not require ammo
Pictogram plus.png  On Kill: +10% damage bonus, up to +40%
Pictogram minus.png  Cannot be crit boosted

Inspired from what is apparently a fan-made Dr. Grordbort-styled weapon.

User Jboby1 FeetOfEngineering.png

Secondary
The Killroy Kickers

Pictogram plus.png  -75% push force on wearer
Pictogram plus.png  Deals 3x falling damage to the player you land on

Model featured in icon can be found here

Name is a reference to the song "Mr. Roboto", by Styx.

Backpack Gunboats.png

Secondary
The Pshoooes

Pictogram info.png  Double Jump is replaced with Rocket Dash
Pictogram plus.png  Press M3 at any time to run +25% faster for 8 seconds!
Pictogram minus.png  +41.3% longer recharge time

Inspired and named after "The Pshoooes", a Febuary 2013 Weapon Of The Month for Advanced Weaponizer. The boost mechanic has the same recharge mechanic as Bonk! Atomic Punch, only the recharge is 11 seconds longer, at 35 seconds long.

Backpack Bat.png

Melee
Ro-Bat

Pictogram plus.png  Build 'Tobor' on melee damage dealt
Pictogram plus.png  On Full 'Tobor' : Alt-fire to grow 50% larger and increase max health to 500
Pictogram minus.png  On Full 'Tobor' : Alt-fire to move 30% slower, be unable to switch from melee, and lose the ability to double jump
Pictogram minus.png  -35% slower firing rate
Pictogram info.png  'Tobor' can only be activated once per life
Pictogram info.png  The effects of 'Tobor' last until death

It takes 350 to fully charge the 'Tobor' meter.

Soldier Weapons
Class Weapon Stats Info/Description
Leaderboard class soldier.png
Soldier
Backpack Rocket Launcher.png

Primary
Speed Demon

Pictogram info.png  When Active :
Pictogram plus.png  +40% faster reload rate
Pictogram plus.png  +25% faster firing rate
Pictogram plus.png  +25% faster move speed on wearer
Pictogram minus.png  +50% damage vulnerability on wearer

Aw-Matador.png

Primary
The F-Bomb

Pictogram plus.png  +35% explosion radius
Pictogram plus.png  +65% blast damage push force
Pictogram minus.png  -40% slower projectile speed
Pictogram minus.png  Cannot fire another rocket until the last has exploded

Aw-Ragelauncher.png

Primary
The Overclocker

Pictogram plus.png  Hold fire to fill your clip
Pictogram plus.png  Release Fire to unleash the barrage
Pictogram plus.png  +99% faster firing rate
Pictogram minus.png  -33% clip size
Pictogram minus.png  +70% slower reload rate
Pictogram minus.png  +4 degrees random projectile deviation

This is just the Beggar's Bazooka. Granted, you can load 4 rockets instead of 3, the reload rate is 40% longer, and rockets all fire at the same time instead of shortly after each other, but still. It's just a stronger BB. What's the point? Well, it's quite simple. This little number doesn't have an explosion radius penalty! Obviously, your sold now, I can see it in your eyes. I can see it in your smile. I can see it in the way you're bringing your hands to my neck to give me a hug.

Wait, no. Your strangling me. Please stop. I need my neck to breath.

Pyro Weapons
Class Weapon Stats Info/Description
Leaderboard class pyro.png
Pyro
Aw-Hells bells.png

Primary
The Fanflare

Pictogram plus.png  Build 'Huddah' by dealing damage
Pictogram plus.png  Alt-Fire on full 'Huddah': Taunt to gain 75% damage resistance for several seconds
Pictogram minus.png  +25% more vulnerable while 'Huddah' taunting
Pictogram minus.png  Hit the bass drum with every step

Aw-Pilot light.png

Primary
Prototype SM2

Pictogram plus.png  +75% airblast cost reduction
Pictogram plus.png  Reflected projectiles move +20% faster
Pictogram minus.png  -75% damage penalty
Pictogram minus.png  -50% slower deploy and holster speed

Name is inspired by "W+M1" which is a common tactic for Pyros where they simply walk forward with the fire button (which is almost always "M1") held down. The name used the opposite keys, so "S" key (used for walking backwards) and "M2", which is the compression blast.

Demoman Weapons
Class Weapon Stats Info/Description
Leaderboard class demoman.png
Demoman
Backpack Loose Cannon.png

Primary
The Scot's Last Stand

Pictogram plus.png  +45% damage bonus
Pictogram plus.png  Firing this weapon knocks back it's shooter
Pictogram info.png  This weapon can be used in Medieval Mode
Pictogram minus.png  -85% slower reload
Pictogram minus.png  Clip size of 1

The Scot's Last Stand is, at first glace, a worse combination of the Loch-n-Load and the Loose Cannon. Sure, there's a pretty nice damage bonus, but the much slower reload and minuscule clip size means you can only fire a single shot once around every 3 seconds. This weapon is meant to be used for area denial, almost completely stopping a single advance with it's single pill, but it can also be used as a "Finish-Them-Off"-type weapon. If an enemy was caught in a stickybomb trap but did not die, just whip out this weapon and shoot them to finish the job. But watch out! If you miss, they'll most likely get away, regroup, and come back twice as hard.

Also, this weapon can be used in Medieval Mode, allowing for an alternative to the all-too-common Demoknight.

User Jboby1 BikiniBomber.png

Primary
The Bikini Bomber

Pictogram plus.png  Does not require ammo
Pictogram minus.png  -25% clip size
Pictogram minus.png  Grenades are 50% heavier and won't fly as far

Another weapon idea from the now defunct "Biggest Update Ever". The "Grenades are 50% heavier and won't fly as far" attribute was added because without it the weapon would most likely be overpowered and not fun to play against.

Aw Celtic Clusterer.png

Primary
Celtic Clusterer

Pictogram plus.png  Fires two grenades at once
Pictogram plus.png  +30% blast radius bonus
Pictogram minus.png  -35% damage penalty
Pictogram minus.png  +2 degrees random projectile deviation
Pictogram minus.png  Can only fire with at least 2 grenades in the clip

...Am I gonna get yelled at if I keep using "Biggest Update Ever" weapon concepts?

Aw Critsmourne the Lifestealer.png

Melee
Saturn Saber

Pictogram info.png  Effect: Orbiting Planets
Pictogram plus.png  +35% faster firing rate
Pictogram minus.png  Kills turn victim into ice
Pictogram minus.png  -2 health per second while deployed
Pictogram info.png  This Weapon has a large melee range and deploys and holsters slower

"A shortsword forged of Saturn's atmosphere. Unfortunately, this means it has to be kept at a constant −260 degrees Celsius to stay solid. You hands are screwed."

- The original description I wrote for this weapon, back in 2014.

Heavy Weapons
Class Weapon Stats Info/Description
Leaderboard class heavy.png
Heavy
User Jboby1 Goalkeeper.png

Primary
Tereshkova

Pictogram plus.png  Shots penetrate players
Pictogram plus.png  +10% primary ammo regenerated every 5 seconds
Pictogram minus.png  -15% damage penalty

Model featured in icon can be found here

I had this weapon idea a few years ago, and posted about it on /r/TF2WeaponIdeas. It shares the name and the "shots penetrate players" attribute of a minigun idea from the now defunct "Biggest Update Ever" page, but that's where the similarities end. The added damage penalty is meant to balance out the strong-but-situational enemy penetration buff. The other buff, a passive 10% primary ammo regeneration, is meant to help Heavies rely less on Engineers and ammo packs. The bonus may also encourage "roamer" play styles, which was not the main intention behind this weapon.

Aw-unknown mgun.png

Primary
The Recycler

Pictogram info.png  Shoots a random projectile each shot
Pictogram info.png  (Rockets, Flares, Pills, and Bison Lasers)
Pictogram minus.png  -50% slower firing rate
Pictogram minus.png  -60% max primary ammo on wearer

This is probably really stupid, but I've always wanted to use a weapon like this.

The projectile acts how it would when fired from the weapon it comes from. For example, the rocket would ask like it would when shot from a Rocket Launcher. The same goes for the flares, Grenade Launcher pills, and Righteous Bison lasers.

Backpack Immobile Suit.png

Secondary
Fatman's Speedy Breastplate

Pictogram plus.png  +25% jump height bonus
Pictogram plus.png  +30% move speed bonus
Pictogram minus.png  -50% move speed while your minigun is spun up
Pictogram minus.png  -75 health on wearer

When I was first making this weapon, I forgot that the Gloves of Running Urgently already existed. So, to make it stand out a bit more, I added a jump height bonus and a move speed penalty while the minigun is spinning/spun up. This weapon can be used in conjunction with the GRU, creating a very high-risk-high-reward mobility playstyle.

Also, Like the KGB and the GRU, this weapon is named after a Russian security agency.

Backpack Fists of Steel.png

Melee
The Tobor Toppler

Pictogram plus.png  +65% damage bonus vs buildings
Pictogram minus.png  -20% slower attack rate
Pictogram info.png  While in MvM Mode:
Pictogram plus.png  +65% damage bonus

This weapon was originally conceived as a weapon that could only be used while playing Mann vs. Machine, and would revert to reskin of stock in all non MvM gamemodes. This seemed to harsh to me, so I reworked it. Now, its a situational but useful weapon, as it deals extra damage against buildings, but swings slower. I still wanted to keep the MvM-Exclusive bonuses, but I decided to scrap (heh) them all besides the very nice MvM-only damage bonus.

Engineer Weapons
Class Weapon Stats Info/Description
Leaderboard class engineer.png
Engineer
User jboby1 megavolt.png

Primary
The Jumpstart

Pictogram plus.png  Teleporters replaced with Speed Pads
Pictogram plus.png  Speeds users by up to +40% for a few seconds
Pictogram minus.png  Cannot upgrade Speed Pads past level 2

Model featured in icon can be found here

Another weapon idea inspired by (stolen from) the now defunct "Biggest Update Ever", this shotgun replaces the incredibly useful Teleporters with "Speed Pads". Two can be placed down at a time. The speed up effect acts identically to the Disciplinary Action's speed boost effect, only it lasts 10 or 15 seconds (depending on the level) opposed to 2. If you couldn't infer from the last sentence, the speed boost lasts longer depending on the Pad's level. The first level boost lasts 10 seconds, and the second level boost lasts 15 seconds. And yes, if you were wondering, those are the only custom stats for the weapon. If not for exchanging your Teleporter for a Speed Pad, this weapon would just be a reskin of the shotgun.

Aw-Texas pickup old.png

Secondary
The Tagger

Pictogram plus.png  Alt-fire: Tag an enemy
Pictogram plus.png  Tagged enemies take +35% more incoming damage
Pictogram plus.png  Tagged enemies glow green and can be seen through walls
Pictogram minus.png  Tag automatically breaks after 10 seconds
Pictogram minus.png  Can only tag one target at a time
Pictogram minus.png  Tagging deals no damage
Pictogram minus.png  -50% damage

Useful for spy-checking.

User Jboby1 OrangeBox.png

Secondary
The Orange Box

Pictogram plus.png  +50% max metal on wearer
Pictogram plus.png  +25% max building health
Pictogram minus.png  Cannot upgrade Dispensers past level 1
Pictogram minus.png  Cannot upgrade Teleporters past level 1

Get it?

User Jboby1 BackpackBeacon.png

Secondary
The Backpack Beacon

Pictogram plus.png  +50% larger Sentry range
Pictogram plus.png  +85% larger Dispenser range
Pictogram minus.png  Wearer cannot destroy sappers

Get ready to hate Spies even more than you already do now.

Medic Weapons
Class Weapon Stats Info/Description
Leaderboard class medic.png
Medic
Backpack Blutsauger.png

Primary
Cherubim Combustor

Pictogram info.png  Acts like a Flare Gun

Because that's not a bad idea. No sir.

Aw-Electric assurance.png

Secondary
Die Heilkugel

Pictogram plus.png  Heals teammates in a small area
Pictogram minus.png  -25% slower healing rate
Pictogram minus.png  Cannot Übercharge

According to Google Translate, "Die Heilkugel" is German for "The Healing Ball", which would be pretty accurate for this weapon. Instead of healing one patient, the Die Heilkugel heals all team mates in a small area, in a size similar to the Amputator's healing taunt. To counteract this, the medigun heals slower and cannot Übercharge. Hopefully this will make Medics more valuable and viable in both pushing and defense situations.

Aw-Blizzard Builder.png

Secondary
The Chilliam William

Pictogram info.png  ÜberCharge grants 100% slow chance to heal target
Pictogram plus.png  +20% ÜberCharge rate
Pictogram plus.png  +40% fire damage resistance
Pictogram minus.png  -15% slower move speed

The Chilliam William is a combination of two weapon ideas I had. A medigun that gives it's patient the ability to slow down targets, much like the Natascha, and an ice-based weapon to counter Pyros (it would probably be a flare gun, or an "anti-flare gun" in this case). The slower move speed makes the Medic just slightly faster than a Demoman, at 96% speed. This weapon may be favored more for it's fire resistance than it's slowdown capabilities, as the recent Pyro buff against Medics added in the Meet Your Match Update has made Pyros much more of a bane on a Medic's existance. Name is inspired by the "Me, an Intellectual" joke, which is rather prominent on Tumblr at the time of writing. The backpack model is the icon. The medigun itself is unchanged, besides the basic team coloring replaced with "Waterlogged Lab Coat" team coloring.

Backpack Kriegsmaschine-9000.png

Secondary
Ein-Mann-Armee

Pictogram plus.png  +50 max health Pictogram info.png  Build "Blitztod" by receiving or dealing damage
Pictogram plus.png  On Full "Blitztod" : Press M3 to gain Kritz, Quick-Fix heals, and ÜberCharge invulnerability
Pictogram minus.png  -20% shorter ÜberCharge duration
Pictogram minus.png  Cannot build ÜberCharge normally

Takes 650 damage taken or dealt (or a combination of the two) to charge.

Backpack Wings of Purity.png

Melee
The Mercy Kill

Pictogram info.png  +150% greater jump height
Pictogram plus.png  Extend wings to slow descent
Pictogram plus.png  No fall damage on wearer
Pictogram minus.png  No self healing

It's a replacement for the Medic's most important weapon AND it's an Overwatch joke! What luck!

Sniper Weapons
Class Weapon Stats Info/Description
Leaderboard class sniper.png
Sniper
Aw Laugh-a-Minute.png

Primary
The Big Top Bushman

Pictogram plus.png  Gain 'Showoff' on headshots
Pictogram plus.png  'Showoff' instantly activates on full charge
Pictogram plus.png  While under 'Showoff' : +50% faster reload
Pictogram minus.png  While under 'Showoff' : Marked for Death
Pictogram minus.png  -35% damage on body shot

'Showoff' works identically to the Hitman's Heatmaker's 'Focus', but of course with different effects. It takes 3 headshots to fully charge the 'Showoff' meter. The 'Showoff' meter lasts 10s normally, but this can be extended by 3s with each additional headshot you make while under it's effects.

Aw-Walkabout.png

Primary
The Cursed Decapitator

Pictogram info.png  Unusual Effect : Haunted Phantasm
Pictogram plus.png  While Scoped : Bullets seek out heads in a small radius
Pictogram minus.png  On Scoped Shot: -10 health per shot
Pictogram minus.png  On Headshot : -25 health
Pictogram minus.png  Healing reduced by -75% while active
Pictogram info.png  Cannot fire if health is <25%

Radius is 40 hammer units.

"You want me to enchant your rifle? Fine, then. What do you request?"
"..."
"Easier kills, eh? I will enhance your weapon in this way, but do remember that power has a price."

Aw Deranged Defibrilliator.png

Secondary
The New Zealand Bug Zapper

Pictogram info.png  Doesn't need to be reloaded
Pictogram plus.png  +33% secondary ammo on wearer
Pictogram plus.png  Can arc from target to nearby enemies
Pictogram plus.png  This weapon deploys 35% faster

It's an electric gun, inspired by the Short Circuit and the Dr. Grordbort weapons. This electricity-based weapon is meant to cover the Sniper when their perch gets ambushed. The 35% faster deploying rate is meant to reflect this. It's also useful when fighting tight advancing or defending groups, as the small but useful "arc range" or 100 Hammer Units will make this a very nice area-denial tool. Maybe too powerful, considering the Sniper is meant to excel in long-range one-on-one combat. I may have to rework this.

Spy Weapons
Class Weapon Stats Info/Description
Leaderboard class spy.png
Spy
Backpack Photo Badge.png

Melee
Garcon Bebe

Pictogram plus.png  This weapon deploys +75% faster
Pictogram plus.png  On Frontal Attack : Victim is forced to laugh
Pictogram minus.png  Backstabs do mini-critical damage
Pictogram minus.png  On Frontal Attack vs Enemy Scout : You are Marked for Death. Scout is forced to melee until your death

"Look at this f**kin' baby
This infant, this human child of mine, lord on high
I love this prime-quality baby"

- Dear Theodosia, Lin-Manuel Miranda

Backpack Disguise Kit.png

PDA
Counterintelligence Credentials

Pictogram plus.png  Sentry detention delayed for 3 seconds while undisguised
Pictogram plus.png  Can be healed by enemy Dispensers while undisguised
Pictogram minus.png  Fragile Disguise - Any damage received removes your disguise

Inspired by the workshop weapon of the same name

Backpack Giger Counter.png

PDA
The Scanner

Pictogram info.png  On Use: Scans map for nearby enemies and randomly disguises as one
Pictogram plus.png  +50% faster disguise rate
Pictogram minus.png  Cannot disguise normally
Pictogram minus.png  This weapon deploys +60% slower
Pictogram minus.png  This weapon holsters +35% slower

I posted a similar concept on /r/TF2WeaponIdeas a few years ago, but I wasn't entirely happy with the stats. I've since reworked them, and I'm much more happy with these ones.

Backpack A Whiff of the Old Brimstone.png

PDA 2
The Smokebombs

Pictogram info.png  On Use: Throw a bomb that detonates after 3 seconds, creating a large smoke explosion
Pictogram plus.png  On Explosion: Gain 75% damage resistance from all sources for 6 seconds
Pictogram plus.png  On Explosion : Gain 25% speed boost for 6 seconds
Pictogram minus.png  Wearer cannot cloak
Pictogram info.png  User only has 12 bombs per life

This weapon is meant to replace the Invis Watch. The bombs, although incredibly limited, are rather strong. Leaving large smoke explosions and giving the Spy very strong buffs, this may be a very overpowered weapon. The limited number of bombs per life, a measly and unrechargeable 12, is meant to balance the weapon out.

All-Class Weapons
Classes Weapon Stats Info/Description
Leaderboard class soldier.png,Leaderboard class pyro.png,Leaderboard class heavy.png,Leaderboard class engineer.png
Soldier,Pyro,Heavy,Engineer
Defender.png

Primary/Secondary
The Fler Kulor

Pictogram plus.png  +25% faster firing rate
Pictogram plus.png  +50% bullets per shot
Pictogram minus.png  -50% reload rate
Pictogram minus.png  -65% clip size penalty

"Fler Kulor" translates to "More Bullets" in Swedish (according to Google), and MAN does this weapon live up to it's name! With a many more pellets per shot and faster firing, this weapon is meant to be viable shotgun replacement comparable to the Scout's Force-A-Nature. The "-65% clip size" penalty will reduce this weapon's clip size to 2 from the original 6. The reload is much slower, and reloading the entire clip takes as long as reloading 4 bullets in a normal shotgun.

Aw-Lever rifle.png

Primary/Secondary
The Leveler

Pictogram info.png  This weapon levels up every 350 damage dealt
Pictogram plus.png  Level 1 : +45% faster reloading
Pictogram plus.png  Level 2 : +15% move speed bonus
Pictogram plus.png  Level 3 : 25% chance to ignite target on hit
Pictogram minus.png  -67% clip size
Pictogram minus.png  -20% damage penalty

I'm going to level with you. This probably isn't a good mechanic.

Leaderboard class scout.png,Leaderboard class engineer.png
Scout,Engineer
Backpack Pistol.png

Secondary
The Kraftig 83

Pictogram info.png  Shoots a heavy, high-powered laser
Pictogram info.png  Damage quickly lessens over a short radius
Pictogram plus.png  +500% maximum damage
Pictogram minus.png  -75% minimum damage
Pictogram minus.png  +35% damage vulnerability on wearer

Based on a Dr. Grordbort weapon. Falloff radius is roughly equal to the range of the Buff Banner.

Leaderboard class scout.pngLeaderboard class soldier.png,Leaderboard class pyro.png,Leaderboard class demoman.png,Leaderboard class heavy.png,Leaderboard class medic.png,Leaderboard class sniper.png
Scout, Soldier, Pyro, Demoman, Heavy, Medic, Sniper
Aw Same Old Shillelagh.png

Melee
The Crutch

Pictogram info.png  While active :
Pictogram plus.png  All damage returned as health
Pictogram minus.png  -10 health on swing
Pictogram minus.png  -15% slower move speed

Changelog

November 1st, 2014
  • Created page

August 10th, 2017

  • Massive page overhaul
  • Added "Fler Kulor", "Chilliam William", "Die Heilkugel", and "The Recycler"

August 11th, 2017

  • Added "Muckwalkers" and "The New Zealand Bug Zapper"

August 12th, 2017

  • Added many new weapon concepts
    • "The Speed Demon", "Tereshkova", "Cherubim Combustor", "The Mercy Kill", "The Garcon Bebe", "Counterintelligence Credentials", and "The Scanner"

August 14th, 2017

  • Added new weapon concepts
    • "Gehrig's Gattler", "The Heifathon 88", "The Saturn Saber", and "The Kraftig 83"

August 16th, 2017

  • Fixed some minor grammatical errors
  • Removed the "The" prefix from "The Tereshkova", "The Speed Demon", and "The Heifathon 88"
  • 'Reworked the following weapons based on feedback'
    • Tereshkova
      • Removed the "+50% max primary ammo on wearer" bonus attribute
      • Added the "+10% of ammo regenerated every 5 seconds on wearer" bonus attribute
    • The Scot's Last Stand
      • Reduced the damage bonus from "+60%" to "+45%"
      • Removed the "No blast damage falloff" bonus attribute
      • Added the "-25% less splash damage falloff" bonus attribute
      • Removed the "Cannonballs explode on contact with any surface" attribute
    • The New Zealand Bug Zapper
      • Reworded the "Fires straight from the reserve ammo" attribute to be more concise and understandable
      • Added a "This weapon deploys +35% faster" bonus attribute
      • Reduced the secondary ammo bonus from "+167%" to "+33%", or from "200" reserve ammo to "100" reserve ammo
      • Removed the "-25% damage penalty" attribute
      • Arc damage no longer deals less damage
      • Lowered the arc radius by 33%
  • Updated the descriptions of the changed weapons to better reflect their current state.
  • Added a changelog. Guess what you're reading right now!

August 20th, 2017 #1

  • Removed the "10% chance to ignite target" bonus attribute from the Heifathon 88.
  • Using the "Garcon Bebe" on a Scout will no longer give them mini-crits.
  • Using the "Garcon Bebe" on a Scout will now mark its user for death for a short time.
  • Added the 'Pyro' section, and two new weapons.
    • "The Fanflare" and "The Leveler"
  • Added "The Pshoooes", "The F-Bomb", "The Overclocker", and "The Big Top Bushman".

August 20th, 2017 #2

  • Fixed some grammar
  • The Pshoooes
    • Fixed the "Press M3 at any time to run +25% faster for 8 seconds!" attribute not displaying in blue font
  • Saturn Saber
    • Added an Unusual effect (Orbiting Planets) to the weapon
    • Removed the "+20% damage bonus" attribute
    • Added the "+35% firing rate" bonus attribute
    • Added the "-2 health per second" negative attribute
    • Fixed the "Victims turn to ice upon death" attribute not displaying in red text
    • Reworded the "Victims turn to ice upon death" attribute to be more concise.
  • Die Heilkugel
    • Reduced holster speed penalty from +80% slower to +50%
    • Added the "This weapon deploys +80% slower" negative attribute
  • Counterintelligence Credentials
    • User can no longer use enemy Teleporters while undisguised
    • User can now use enemy Dispensers while undisguised
    • Reworded the "Fragile Disguise" negative attribute to be more concise

August 22th, 2017

  • Reworked some page formatting. It should now look better on "mobile-friendly" versions of this page.
  • Made most item descriptions one block of text, instead of many several, smaller, often one line long blocks.
  • Added the 'Engineer' section, and two new weapons.
    • "The Jumpstart" and "The Tagger"
    • Die Heilkugel
  • Fixed the "Heals teammates in a small area" bonus attribute not displaying in blue
    • The Muckwalkers
  • Removed the ability to resist bleed.
  • Reworded the description to be more concise.
  • I have plans to change the stylization of the page soon to something more like the Advanced Weaponiser or Custom Weapons 2 pages. Please message me your thoughts on if I should do this or not.

August 23rd, 2017

  • Removed the Gehrig's Gattler.
  • Removed The Muckwalkers.
  • Changed the icon for The Scot's Last Stand.
  • Added two new Sniper weapons, The L.M.A.O. and The Crutch, which should work well together.
  • Reworked the following weapons
    • Heifathon 88
      • Removed the +26% firing rate boost.
      • Added "On Kill: +10% damage bonus, up to +40%" bonus.
    • Die Heilkugel
      • Removed the deploying and holstering speed penalties.
    • The Tagger
      • Moved the ability to tag to alt-fire. It can now function like a regular pistol, albeit with a -50% damage penalty
      • Removed the ability for Sentries to target tagged victims, as it made the weapon seem like a worse Wrangler.
      • Increased the amount of incoming damage taken by a tagged enemy from +20% to +35%.
      • Tagged enemies now glow green and through walls
    • The Leveler
      • Now all-class.

August 27th, 2017 #1

  • Added the Metal Cleats, Ro-Bat, and the Bikini Bomber.

August 27th, 2017 #2

  • Metal Cleats
    • Renamed to The Killroy Kickers
    • Removed the "Deals bleed damage to the person you land on" attribute
    • Added the "Deals 3x falling damage to the person you land on" attribute

August 28th, 2017

  • The Killroy Kickers
    • Added a new icon
  • Added "The Orange Box" and "The Backpack Beacon" for the Engineer
  • The Big Top Bushman
    • Renamed "Showmanship" to "Showoff"
    • Activating "Showoff" no longer gives you a team-colored glow
    • Activating "Showoff" now marks the user for death
    • Added the "-35% damage on body shot" penalty

August 30th, 2017

  • Replaced the "Level 1 X" text with a little blurb, similar to the now defunct "Biggest Update Ever"
  • Added the Fatman's Speedy Breastplate, Ein-Mann-Armee, Prototype SM2, and The Celtic Clusterer
  • Updated the descriptions of some weapons to better explain how they work or to update them
  • The Bikini Bomber
    • Removed the "-35% slower projectile speed" penalty
    • Added the "Grenades are heavy and won't fly as far" penalty
  • The Backpack Beacon
    • Increased the Sentry range bonus from "+35%" to "+50%"
    • Increased the Dispenser range bonus from "+65%" to "+85%"
    • Removed the "-50% damage vs building" penalty
    • Added the "Wearer cannot destroy sappers" penalty
  • Cherubim Combustor
    • Removed all previous stats
    • Now functions identically to the Flare Gun
  • The Fler Kulor
    • Removed the "+67% ammo capacity" bonus
    • Increased the bullets per shot bonus from "+30%" to "+50%"
    • Increased the clip size penalty from "+34%" to "+65%"
    • Added the "+50% reload rate" penalty
  • The Kraftig 83
    • Now shoots a standard laser instead of a laser ball
    • Increased maximum damage bonus from "+500%" to "+900%"

August 31th, 2017

  • Updated the Attack and Defense classes' weapons to use the new page format. I still need to change the Support and All-Class weapons.
    • A Demoman weapon table was made, but has strangely vanished. His weapon sheet shall be made alongside the previously mentioned ones.
    • The changes for the Demoman's weapons, although not included, are listed below
  • The Pshoooes
    • Increased recharge penalty from "+40%" to "+41.3%".
  • Ro-Bat
    • Reduced firing rate penalty from "-40%" to "-35%".
    • Increased damage required to charge "Tobor" from "300" to "350".
    • "Tobor" now sets it's user's max health to 500 when activated, instead of overhealing them by 500HP.
    • "Tobor" no longer disables the ability to jump when activated.
    • "Tobor" now disables the ability to double jump when activated.
    • "Tobor" Can now only be activated once per life.
  • The Scot's Last Stand
    • Changed the weapon icon to the "Loose Cannon", which it used once before
    • Removed the "+25% less splash damage falloff" bonus.
    • Can now be used in Medieval Mode
    • Now has "Force-A-Nature"-like knockback when firing, but only for it's user
  • The Celtic Clusterer
    • Changed the weapon icon to the image "The Scot's Last Stand" was using
      • Humorously enough, the icon's name is "AW_Celtic_Clusterer".

August 31th, 2017

  • Finished updating the page layout
  • The L.M.A.O
    • Changed name to The Cursed Decapitator to remove it's connections with a popular hacking program
    • Added the "Unusual Effect : Haunted Phantasm" attribute
    • Reduced the healing penalty while active from "-90%" to "-75%"
    • Increased headshot seeking radius from "32 Hammer Units" to "40 Hammer Units".
  • The Crutch
    • Made an all-class weapon, excluding the Engineer and Spy
    • Removed the "-35% damage penalty" attribute
    • Added the "-10 health on swing" penalty
  • The Kraftig 83
    • Reduced maximum damage bonus from "+900%" to "+500%"