Difference between revisions of "May 3, 2012 Patch"

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| month        = may
 
| month        = may
 
| year        = 2012
 
| year        = 2012
| after        = N/A
+
| after        = {{Patch name|5|10|2012}}
 
| source-title = Team Fortress 2 Update Released
 
| source-title = Team Fortress 2 Update Released
 
| source      = http://store.steampowered.com/news/7895
 
| source      = http://store.steampowered.com/news/7895
 
| notes        = === Team Fortress 2 ===
 
| notes        = === Team Fortress 2 ===
 
* Added The [[Fruit Shoot]]
 
* Added The [[Fruit Shoot]]
* Fixed a rendering error affecting [[stickybomb]] particle effects
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* Fixed a rendering error affecting [[Stickybomb|sticky bomb]] particle effects
 
* Updated the [[main menu]] message notification system
 
* Updated the [[main menu]] message notification system
 
* Updated the [[Frying Pan]] so it can also be equipped by the [[Scout]], [[Sniper]], [[Medic]], [[Heavy]], and [[Pyro]]
 
* Updated the [[Frying Pan]] so it can also be equipped by the [[Scout]], [[Sniper]], [[Medic]], [[Heavy]], and [[Pyro]]
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** Fixed a build-in-spawn exploit in the Blue spawn room for stage 2
 
** Fixed a build-in-spawn exploit in the Blue spawn room for stage 2
 
* Community request
 
* Community request
** <code>SetForcedTauntCam</code> player input now accepts a value of 2 to allow the taunt camera to remain even while the player is dead
+
** <code>SetForcedTauntCam</code> [[vdc:player|player]] input now accepts a value of 2 to allow the taunt camera to remain even while the player is dead
  
 
=== Undocumented changes ===
 
=== Undocumented changes ===

Latest revision as of 20:55, 10 September 2012

Patch notes

Team Fortress 2

  • Added The Fruit Shoot
  • Fixed a rendering error affecting sticky bomb particle effects
  • Updated the main menu message notification system
  • Updated the Frying Pan so it can also be equipped by the Scout, Sniper, Medic, Heavy, and Pyro
  • Updated pl_thundermountain
    • Fixed a build-in-spawn exploit in the Blue spawn room for stage 2
  • Community request
    • SetForcedTauntCam player input now accepts a value of 2 to allow the taunt camera to remain even while the player is dead

Undocumented changes

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Modified: team fortress 2 content.gcf/tf/maps/pl_thundermountain.bsp
Modified: team fortress 2 content.gcf/tf/maps/pl_thundermountain.nav
Deleted: team fortress 2 content.gcf/tf/maps/pl_thundermountain_l_0.lmp
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/sniper/sniper_applearrow.vtf
Added: team fortress 2 materials.gcf/tf/materials/backpack/player/items/sniper/sniper_applearrow_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/sniper/sniper_applearrow.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/player/items/sniper/sniper_applearrow_normal.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/class_icons/filter_all_motd.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/class_icons/filter_demo_motd.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/class_icons/filter_engineer_motd.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/class_icons/filter_heavy_motd.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/class_icons/filter_medic_motd.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/class_icons/filter_pyro_motd.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/class_icons/filter_scout_motd.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/class_icons/filter_sniper_motd.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/class_icons/filter_soldier_motd.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/class_icons/filter_spy_motd.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/item_bg.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/new.vtf
Added: team fortress 2 materials.gcf/tf/models/player/items/sniper/sniper_applearrow.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/sniper/sniper_applearrow.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/sniper/sniper_applearrow.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/sniper/sniper_applearrow.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/sniper/sniper_applearrow.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/sniper/sniper_applearrow.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/sniper/sniper_applebite.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/sniper/sniper_applebite.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/sniper/sniper_applebite.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/sniper/sniper_applebite.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/sniper/sniper_applebite.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/sniper/sniper_applebite.vvd
Added: team fortress 2 materials.gcf/tf/models/player/items/sniper/sniper_appleworm.dx80.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/sniper/sniper_appleworm.dx90.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/sniper/sniper_appleworm.mdl
Added: team fortress 2 materials.gcf/tf/models/player/items/sniper/sniper_appleworm.phy
Added: team fortress 2 materials.gcf/tf/models/player/items/sniper/sniper_appleworm.sw.vtx
Added: team fortress 2 materials.gcf/tf/models/player/items/sniper/sniper_appleworm.vvd