Thunder Mountain

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Thunder Mountain
PL Thunder Mountain.png
Basic Information
Map Type: Payload
File Name: pl_thundermountain
Developer(s): Valve
Map Info
No. of Stages: 3
Environment: Alpine
Setting: Daylight, raining
Deep Water: Yes
Hazards: Pitfall
Map Items
Healthico.png Health Kits: Smallhealth.png ×25   •   Mediumhealth.png ×24   •   Largehealth.png ×1
Ammoico.png Ammo Boxes: Smallammo.png ×7   •   Mediumammo.png ×9   •   Largeammo.png ×21
Aw, now you don't look like a happy camper.
The Engineer finding the Sniper's hidden camping spot

Thunder Mountain is a Valve-developed Payload map included with the Engineer Update, revealed on Day 4 thereof. It is the third official Payload map to be developed and released since the Heavy Update, and one of three Payload-based maps released during the Engineer Update, the others being Upward and Hightower (a Payload Race map).

Thunder Mountain is a multi-stage Payload map, like Gold Rush and Hoodoo. However, unlike other Payload maps, it features new gameplay elements such as a bridge which must be raised in order for the cart to cross, and new types of cart tracks. Going down, the cart will roll whether it is being pushed or not, and if it is going up, if it is stopped with no-one pushing, it will roll to the bottom of the hill. These sections are marked with yellow and black caution tape-like decor.

Contents

Goal

Locations

Details of stage 1.(Large file)
Details of stage 2.(Large file)
Details of stage 3.(Large file)

Strategy

See Community Thunder Mountain strategy

Easter eggs

Gallery

Update history

July 8, 2010 Patch (Engineer Update)
  • The map was added to the game.

August 17, 2010 Patch

  • Clipped off sticky outcrops for smoother movement
  • Clipped various exploit ledges
  • Increased environment ambient exterior light level
  • Stage 1
    • Fixed hole in respawn room brushes in RED spawn
    • Shifted respawn times to favor BLU by two seconds
  • Stage 3
    • Clipped rocks off by BLU's spawn exit that leads to building B (allowed Snipers to snipe the entire area)
    • Removed embedded displacement (building B interior roof)
    • Removed rogue clip brush from building A balcony

February 14, 2011 Patch

  • Updated the final stage to have the train begin receding after 25 seconds (15 seconds on the final stretch)
  • [Undocumented] Reduced the cart speed on the final two ramps in the final stage to 1/2 normal speed.

May 3, 2012 Patch

  • Fixed a build-in-spawn exploit in the Blue spawn room for stage 2.

Bugs

Trivia

External links



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