Difference between revisions of "Team Fortress 2 Beta"

From Team Fortress Wiki
Jump to: navigation, search
(Balance)
(*phew* That was a large amount... All data is calculated based on patch notes and has NOT been tested in-game yet.)
Line 18: Line 18:
 
! class="header" width="7%"  | Damage Range
 
! class="header" width="7%"  | Damage Range
 
! class="header" width="40%" | Notes / Special Abilities
 
! class="header" width="40%" | Notes / Special Abilities
! class="header" width="10%" | Active
 
 
|-
 
|-
! rowspan="3"|{{Icon class|class=Heavy|link=Heavy}} <br/> [[Heavy]]
+
! {{Icon class|class=Scout|link=Scout}} <br /> [[Scout]]
! {{Icon weapon|weapon=Natascha|icon-size=100x100px}}<br/><small>Beta</small>
+
! {{Icon weapon|weapon=Mad Milk|icon-size=100x100px}}<br /><small>Craft</small>
| '''[[Natascha]]'''<sup>1</sup>
+
| '''[[Mad Milk]]'''
| 200
+
| 1
 +
|
 
| N/A
 
| N/A
| '''Base''':<br/>340 / sec.<br/>'''[[Crit]]''':<br/>720 / sec.
+
|
 +
{{Info}}Any damage done to enemies covered in milk restores 60% of the damage to the player's health.
 +
 
 +
{{Info}}Nullifies [[Cloak]] on enemy Spies.
 +
 
 +
{{Info}}Extinguishes [[fire]] on wielder and allied players.
 +
 
 +
{{Info}}Has a 24 second recharge time.
 +
|-
 +
! {{Icon class|class=Soldier|link=Soldier}} <br /> [[Soldier]]
 +
! {{Icon weapon|weapon=Equalizer|icon-size=100x100px}}<br /><small>Unlock</small>
 +
| '''[[Equalizer]]'''
 +
| N/A
 +
| N/A
 +
| '''Base''':
 +
{{tooltip|33&ndash;??|Damage increases as the health decreases.}}
 +
 
 +
'''[[Crit]]''': 3&times; <small>base damage</small>.
 +
|{{Info}}When weapon is active:
 +
:{{Pro}}Damage dealt and movement speed increase as user's remaining health decreases.
 +
 
 +
:{{Con}}Deals 50% less damage when user is at full health.
 +
 
 +
:{{Con}}Blocks healing and [[ÜberCharge]]s by any friendly Medics. Suppresses Medic calling effect.
 +
|-
 +
! rowspan="3"|{{Icon class|class=Pyro|link=Pyro}} <br /> [[Pyro]]
 +
! {{Icon weapon|weapon=Backburner|icon-size=100x100px}}<br /><small>Unlock</small>
 +
| '''[[Backburner]]'''
 +
| '''Fire''':
 +
:200
 +
'''Air blasts''':
 +
:4
 +
<small>(same reserve)</small>
 +
| N/A
 +
| '''Base (Max)''':
 +
:153.5 <small>/ sec.</small>
 +
'''[[Crit]] (Max)''':
 +
:460.4 <small>/ sec.</small>
 +
'''Afterburn''':
 +
:6 <small>/ sec. &times; 10 secs.<sup>1</sup></small>
 
|  
 
|  
{{Pro}} On Hit: 100% chance to slow target<br/>
+
{{Info}}Secondary fire blasts [[compression blast|compressed air]] which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 50 ammo per blast. All reflected rockets/grenades/arrows will inflict [[Mini-Crit]] damage.
{{Con}} [[Slowdown]]-on-hit effect falls off over distance<br/>
+
 
{{Con}} -25% damage done<br/>
+
{{Pro}}Guarantees [[Critical]] hits when attacking from behind.
{{Con}} 30% slower spin-up time
+
 
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(1/06/2011)</small>
+
{{Pro}}Deals 10% more damage.
 
|-
 
|-
! {{Icon weapon|weapon=Natascha|icon-size=100x100px}}<br/><small>Beta</small>
+
! {{Icon weapon|weapon=Flare Gun|icon-size=100x100px}}<br /><small>Craft</small>
| '''[[Natascha]] Variant 1'''
+
| '''[[Detonator]]'''
| 200
+
| 1
| N/A
+
| 16
| '''Base''':<br/>312 / sec.<br/>'''[[Crit]]''':<br/>648 / sec.
+
| '''Base''':
 +
:30
 +
'''[[Crit]]''':
 +
:90
 +
'''Afterburn''':
 +
:6 <small>/ sec. &times; 10 secs.</small>
 
|  
 
|  
{{Pro}} On Hit: 100% chance to slow target<br/>
+
{{Info}}On hit, [[Fire|ignites]] enemy.
{{Con}} [[Slowdown]]-on-hit effect falls off over distance<br/>
+
 
{{Con}} -35% damage done
+
{{Info}}Alt-fire detonates flare in flight.
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(1/06/2011)</small>
+
:{{Info}}Creates a small explosion which ignites nearby players.
 +
 
 +
{{Pro}}Guarantees [[Mini-Crit]] damage on burning targets within medium range (Up to 800 [[Hammer unit|units]]).
 +
 
 +
{{Pro}}Guarantees [[Critical]] damage on burning targets at longer ranges.
 +
 
 +
{{Con}}20% explosion damage vulnerability on wearer.
 
|-
 
|-
! {{Icon weapon|weapon=Natascha|icon-size=100x100px}}<br/><small>Beta</small>
+
! {{Icon weapon|weapon=Powerjack|icon-size=100x100px}}<br /><small>Craft</small>
| '''[[Natascha]] Variant 2'''
+
| '''[[Powerjack]]'''
| 200
 
 
| N/A
 
| N/A
| '''Base''':<br/>340 / sec.<br/>'''[[Crit]]''':<br/>720 / sec.
+
| N/A
 +
| '''Base''': 65
 +
'''[[Crit]]''': 195
 
|  
 
|  
{{Pro}} On Hit: 100% chance to slow target<br/>
+
{{Pro}}On kill: restores 75 health points and can [[overheal]] from maximum health.
{{Con}} [[Slowdown]]-on-hit effect falls off over distance<br/>
+
 
{{Con}} -25% damage<br/>
+
{{Con}}20% explosion damage vulnerability on wearer.
{{Con}} -20% (60) max health on wearer
 
| align="center" | {{Cross}} <br /> '''Not Active''' <br /> <small>(1/06/2011)</small>
 
 
|-
 
|-
! rowspan="1"|{{Icon class|class=Medic|link=Medic}} <br /> [[Medic]]
+
! rowspan="5"|{{Icon class|class=Demoman|link=Demoman}} <br /> [[Demoman]]
 +
! {{Icon weapon|weapon=Loch-n-Load|icon-size=100x100px}}<br /><small>Craft</small>
 +
| '''[[Loch-n-Load]]'''
 +
| 2
 +
| 16
 +
| '''On direct hit''':
 +
:'''Base''': 115&ndash;131<br/>'''[[Crit]]''': 324&ndash;396<br/>
 
|
 
|
| '''[[Quick-Fix]]'''
+
{{Info}}Grenades explode on contact with an enemy.
 +
 
 +
{{Info}}Grenades have zero range falloff on a direct hit.
 +
 
 +
{{Pro}}+20% Damage done.
 +
 
 +
{{Pro}}+25% Projectile speed.
 +
 
 +
{{Con}}-60% clip size.
 +
 
 +
{{Con}}Launched bombs shatter on surfaces.
 +
 
 +
{{Con}}+25% Damage done to self.
 +
|-
 +
! {{Icon weapon|weapon=Eyelander|icon-size=100x100px}}<br /><small>Unlock</small>
 +
| '''[[Eyelander]]'''
 +
| N/A
 
| N/A
 
| N/A
 +
| '''Base''': 49<br/>'''[[Crit]]''': 147
 +
|
 +
{{Pro}}Has 37% longer melee range.
 +
 +
{{Pro}}Every killing blow decapitates the enemy, increasing its head counter. Every head taken raises user's speed (~8%) and health points (15) to a maximum of 4 times each life.
 +
 +
{{Con}}Lowers maximum health by 25 points.
 +
 +
{{Con}}Deals 25% less damage.
 +
|-
 +
! {{Icon weapon|weapon=Horseless Headless Horsemann's Headtaker|icon-size=100x100px}}<br /><small>Craft</small>
 +
| '''[[Horseless Headless Horsemann's Headtaker]]'''
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 +
| '''Base''': 49<br/>'''[[Crit]]''': 147
 
|
 
|
{{Pro}}Heal rate increased 50%<br>
+
{{Pro}}Has 37% longer melee range.
{{Pro}}ÜberCharge rate increased 50%<br>
 
{{Con}}Not able to overheal<br>
 
{{Pro}}Match the speed of any faster heal target<br>
 
{{Info}}Über effect: Megaheal
 
:{{Info}}Heal rate increased 3x on heal target
 
:{{Info}}Heal target and medic immune to stun and damage forces
 
|align="center" | {{Check}} <br /> '''Active'''
 
|-}
 
<sup>1</sup>This variant was implemented in TF2 in the [[December 17, 2010 Patch]].
 
  
Natasha Variants 1+2 were removed in the January 6, 2011 Beta patch.
+
{{Pro}}Every killing blow decapitates the enemy, increasing its head counter. Every head taken raises user's speed (~8%) and health points (15) to a maximum of 4 times each life.
  
=== Maps ===
+
{{Con}}Lowers maximum health by 25 points.
*[[Granary|cp_granary]]: New entrance added into the RED and BLU mid ramp room.
 
*[[5Gorge|cp_5gorge]]: 5 CP version of [[Gorge|cp_gorge]].
 
*[[Well|cp_well]]: Made the 2nd point defender spawn door one-way
 
  
<br/>
+
{{Con}}Deals 25% less damage.
<gallery>
 
File:New Granary Changes Inside Red.png|Granary: New entrance on RED from inside.
 
File:New Granary Changes Outside Red.png|Granary: New entrance on RED from outside.
 
File:New Granary Changes Inside Red Blue.png|Granary: New entrance on BLU from inside.
 
File:New Granary Changes Outside Blue.png|Granary: New entrance on BLU from outside.
 
</gallery>
 
  
=== Balance ===
+
{{Con}}No taunt.
{| class="wikitable grid" width="100%"
 
! class="header" width="7%" style="text-align: center;" | Class
 
! class="header" width="10%" |
 
! class="header" width="15%" | Weapon
 
! class="header" width="7%"  | Ammo<br />Loaded
 
! class="header" width="7%"  | Ammo<br />Carried
 
! class="header" width="7%"  | Damage Range
 
! class="header" width="40%" | Notes / Special Abilities
 
! class="header" width="10%" | Active
 
 
|-
 
|-
! {{Icon class|class=Engineer|link=Engineer}} <br /> [[Engineer]]
+
! {{Icon weapon|weapon=Claidheamh Mòr|icon-size=100x100px}}<br /><small>Craft</small>
! [[File:Toolboxengineer cropped.png|100x100px]] <br /><small>Buildings</small>
+
| '''[[Claidheamh Mòr]]'''
| '''[[Buildings]]'''
+
| N/A
 
| N/A
 
| N/A
 +
| '''Base''': 49<br/>'''[[Crit]]''': 147
 +
|
 +
{{Pro}}Has 37% longer melee range.
 +
 +
{{Pro}}0.5 Sec. increase in charge duration.
 +
 +
{{Con}}Lowers maximum health by 15 points.
 +
 +
{{Con}}Deals 25% less damage.
 +
 +
{{Info}}Every killing blow decapitates the enemy, but does not increase the head counter.
 +
|-
 +
! {{Icon weapon|weapon=Ullapool Caber|icon-size=100x100px}}<br /><small>Craft</small>
 +
| '''[[Ullapool Caber]]'''
 
| N/A
 
| N/A
 
| N/A
 
| N/A
| {{Info}} Damage against buildings (sentries, etc) reduced 50%
+
| '''Base''': 26 (112) <sup>1</sup>
|align="center" | {{Cross}} <br /> '''Not Active <br> <small>(1/13/2011)</small>'''
+
'''[[Crit]]''': 79 (229) <sup>1</sup>
 +
|
 +
{{Info}}On a successful hit, the grenade's 'head' will explode, dealing damage to the user and to all enemies around him. The blast will launch the user upward.
 +
 
 +
{{Con}}Deals only 26 damage after exploding.
 +
 
 +
{{Info}}The grenade's 'head' will show signs of damage after exploding, and will not explode again until the user respawns or visits a supply closet.
 
|-
 
|-
! rowspan="2"|{{Icon class|class=Medic|link=Medic}} <br /> [[Medic]]
+
! rowspan="2"|{{Icon class|class=Heavy|link=Heavy}} <br /> [[Heavy]]
! {{Icon weapon|weapon=Medigun|icon-size=100x100px}}<br /><small>Stock</small>
+
! {{Icon weapon|weapon=Dalokohs Bar|icon-size=100x100px}}<br /><small>Craft</small>
| '''[[Medi Gun]]'''
+
| '''[[Dalokohs Bar]]'''
 +
| 1
 +
| ∞
 
| N/A
 
| N/A
 +
|
 +
{{Info}}Restores 60 health points over about 4 seconds.
 +
 +
{{Info}}Raises maximum health by 50 points for 30 seconds.
 +
|-
 +
! {{Icon weapon|weapon=Fists of Steel|icon-size=100x100px}}<br /><small>Craft</small>
 +
| '''[[Fists of Steel]]'''
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 +
| '''Base''': 65
 +
'''[[Crit]]''': 195
 
|  
 
|  
{{Info}}[[ÜberCharge]] grants Medic and patient 8 seconds of guaranteed invulnerability. <br />
+
{{Info}}Secondary fire will throw a right-handed punch (no difference from left-handed punch).
{{Info}}Players being healed are immune to movement-impairing effects generated by [[hit-scan]] weapons. <br />
+
 
|align="center" | {{Cross}}<br> '''Not Active <br> <small>(1/06/2011)</small>'''
+
{{Pro}}40% less damage taken from ranged sources while active.
 +
 
 +
{{Con}}Deploy times increased by 20% on wearer.
 +
 
 +
{{Con}}100% more damage taken from melee sources while active.
 
|-
 
|-
! {{Icon weapon|weapon=Kritzkrieg|icon-size=100x100px}}<br /><small>Unlock</small>
+
! rowspan="2"|{{Icon class|class=Engineer|link=Engineer}} <br /> [[Engineer]]
| '''[[Kritzkrieg]]'''
+
! {{Icon weapon|weapon=Gunslinger|icon-size=100x100px}}<br /><small>Unlock</small>
 +
| '''[[Gunslinger]]'''
 +
| N/A
 
| N/A
 
| N/A
 +
| '''Base''': 49
 +
'''[[Crit]]''': 147
 +
|
 +
{{Info}}Builds, repairs and upgrades [[buildings]].
 +
 +
{{Info}}Able to remove [[Electro Sapper]]s.
 +
 +
{{Info}}Replaces standard Sentry Gun with [[Combat Mini-Sentry Gun]].
 +
 +
{{Pro}}Increases maximum health by 25 points.
 +
 +
{{Pro}}Guarantees a Critical hit on a third consecutive punch.
 +
 +
{{Con}}Deals 25% less damage.
 +
|-
 +
! {{Icon weapon|weapon=Southern Hospitality|icon-size=100x100px}}<br /><small>Unlock</small>
 +
| '''[[Southern Hospitality]]'''
 
| N/A
 
| N/A
 
| N/A
 
| N/A
|  
+
| '''Base''': 49
{{Info}}ÜberCharge grants patient 8 seconds of guaranteed [[critical hits|critical]] damage.<br />
+
'''[[Crit]]''': 147
{{Info}}Players being healed are immune to movement-impairing effects generated by [[hit-scan]] weapons. <br />
+
|
{{Pro}}Has 25% faster charge rate.
+
{{Info}}Builds, repairs and upgrades [[buildings]].
|align="center" | {{Cross}}<br> '''Not Active <br> <small>(1/06/2011)</small>'''
+
 
 +
{{Info}}Able to remove [[Electro Sapper]]s.
 +
 
 +
{{Pro}}On hit causes opponent to [[bleed]] for 5 seconds.
 +
 
 +
{{Con}}Deals 25% less damage.
 +
 
 +
{{Con}}Raises fire vulnerability by 20%.
 
|-
 
|-
! rowspan="2"|[[Classes|All Classes]]
+
! rowspan="2"|{{Icon class|class=Medic|link=Medic}} <br /> [[Medic]]
! [[File:Largehealth.png|100x100px]] <br /><small>Health</small>
+
!  
| '''N/A'''
+
| '''[[Quick-Fix]]'''
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
| N/A
 
| N/A
| {{Info}} All Classes have double [[Health]]
+
|
|align="center" | {{Cross}} <br /> '''Not Active <br> <small>(1/13/2011)</small>'''
+
{{Pro}}Heal rate increased 50%
 +
 
 +
{{Pro}}ÜberCharge rate increased 50%
 +
 
 +
{{Con}}Not able to overheal
 +
 
 +
{{Pro}}Match the speed of any faster heal target
 +
 
 +
{{Info}}Über effect: Megaheal
 +
:{{Info}}Heal rate increased 3x on heal target
 +
:{{Info}}Heal target and medic immune to stun and damage forces
 
|-
 
|-
! [[File:Smallhealth.png|100x100px]] <br /><small>Health</small>
+
! {{Icon weapon|weapon=Vita-Saw|icon-size=100x100px}}<br /><small>Craft</small>
| '''N/A'''
+
| '''[[Vita-Saw]]'''
 
| N/A
 
| N/A
 
| N/A
 
| N/A
| N/A
+
| '''Base''': 65<br/>'''[[Crit]]''': 195
| {{Info}} All Classes have 25% extra [[Health]]
+
|
|align="center" | {{Cross}}<br> '''Not Active <br> <small>(2/11/2011)</small>
+
{{Pro}}User retains at most 20% of a full ÜberCharge meter on death.
 +
 
 +
{{Pro}}Can see enemy health.
 +
 
 +
{{Con}}Lowers max health by 10 points (140 total) on wearer.
 +
|-
 +
! {{Icon class|class=Sniper|link=Sniper}} <br /> [[Sniper]]
 +
! {{Icon weapon|weapon=Sydney Sleeper|icon-size=100x100px}}<br /><small>Craft</small>
 +
| '''[[Sydney Sleeper]]'''
 +
| 1
 +
| 25
 +
| '''Base''':
 +
:45-50 <small>(0% charge)</small>
 +
:130-160 <small>(100% charge)</small>
 +
|
 +
{{Pro}}On hit at 50% charge or greater, applies [[Jarate]] effect to the target for 8 seconds.
 +
 
 +
{{Con}}[[Headshots]] do not Crit.
 +
 
 +
{{Con}}No random Critical hits.
 +
 
 +
{{Info}}Charges while zoomed.
 +
 
 +
{{Info}}Charges 25% faster.
 
|}
 
|}
 +
 +
=== Maps ===
 +
*[[Granary|cp_granary]]: New entrance added into the RED and BLU mid ramp room.
 +
*[[5Gorge|cp_5gorge]]: 5 CP version of [[Gorge|cp_gorge]].
 +
*[[Well|cp_well]]: Made the 2nd point defender spawn door one-way
 +
 +
<gallery>
 +
File:New Granary Changes Inside Red.png|Granary: New entrance on RED from inside.
 +
File:New Granary Changes Outside Red.png|Granary: New entrance on RED from outside.
 +
File:New Granary Changes Inside Red Blue.png|Granary: New entrance on BLU from inside.
 +
File:New Granary Changes Outside Blue.png|Granary: New entrance on BLU from outside.
 +
</gallery>
  
 
== Patches ==
 
== Patches ==

Revision as of 01:04, 12 February 2011

TF2 Beta logo.png

The Team Fortress 2 Beta is a beta version of the game that is separate from TF2 itself and is open to all owners of it, made available on December 2, 2010. This is the second period of public beta testing, the first one occurring before official release of the game. The beta is used for purposes including, but not limited to:

  • testing and tuning various class, item, and weapon changes
  • testing map changes and variants
  • running higher level, game-wide experiments (like doubling player health)
  • testing new technologies without the risk of breaking the game

Players receive all achievement-related items, all promotional items their account is entitled to (excluding promotional items received from a trade), and the complete Saharan Spy pack. Trading, crafting, and the Mann Co. Store are disabled. The current Team Fortress 2 beta differs from the beta first released to any user who pre-ordered the game back in 2007, and is more similar to the closed beta from 2009.

Changes

Weapons

Class Weapon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Leaderboard class scout.png
Scout
Item icon Mad Milk.png
Craft
Mad Milk 1 N/A

Pictogram info.png Any damage done to enemies covered in milk restores 60% of the damage to the player's health.

Pictogram info.png Nullifies Cloak on enemy Spies.

Pictogram info.png Extinguishes fire on wielder and allied players.

Pictogram info.png Has a 24 second recharge time.

Leaderboard class soldier.png
Soldier
Item icon Equalizer.png
Unlock
Equalizer N/A N/A Base:

33–??

Crit: 3× base damage.

Pictogram info.png When weapon is active:
Pictogram plus.png Damage dealt and movement speed increase as user's remaining health decreases.
Pictogram minus.png Deals 50% less damage when user is at full health.
Pictogram minus.png Blocks healing and ÜberCharges by any friendly Medics. Suppresses Medic calling effect.
Leaderboard class pyro.png
Pyro
Item icon Backburner.png
Unlock
Backburner Fire:
200

Air blasts:

4

(same reserve)

N/A Base (Max):
153.5 / sec.

Crit (Max):

460.4 / sec.

Afterburn:

6 / sec. × 10 secs.1

Pictogram info.png Secondary fire blasts compressed air which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 50 ammo per blast. All reflected rockets/grenades/arrows will inflict Mini-Crit damage.

Pictogram plus.png Guarantees Critical hits when attacking from behind.

Pictogram plus.png Deals 10% more damage.

Item icon Flare Gun.png
Craft
Detonator 1 16 Base:
30

Crit:

90

Afterburn:

6 / sec. × 10 secs.

Pictogram info.png On hit, ignites enemy.

Pictogram info.png Alt-fire detonates flare in flight.

Pictogram info.png Creates a small explosion which ignites nearby players.

Pictogram plus.png Guarantees Mini-Crit damage on burning targets within medium range (Up to 800 units).

Pictogram plus.png Guarantees Critical damage on burning targets at longer ranges.

Pictogram minus.png 20% explosion damage vulnerability on wearer.

Item icon Powerjack.png
Craft
Powerjack N/A N/A Base: 65

Crit: 195

Pictogram plus.png On kill: restores 75 health points and can overheal from maximum health.

Pictogram minus.png 20% explosion damage vulnerability on wearer.

Leaderboard class demoman.png
Demoman
Item icon Loch-n-Load.png
Craft
Loch-n-Load 2 16 On direct hit:
Base: 115–131
Crit: 324–396

Pictogram info.png Grenades explode on contact with an enemy.

Pictogram info.png Grenades have zero range falloff on a direct hit.

Pictogram plus.png +20% Damage done.

Pictogram plus.png +25% Projectile speed.

Pictogram minus.png -60% clip size.

Pictogram minus.png Launched bombs shatter on surfaces.

Pictogram minus.png +25% Damage done to self.

Item icon Eyelander.png
Unlock
Eyelander N/A N/A Base: 49
Crit: 147

Pictogram plus.png Has 37% longer melee range.

Pictogram plus.png Every killing blow decapitates the enemy, increasing its head counter. Every head taken raises user's speed (~8%) and health points (15) to a maximum of 4 times each life.

Pictogram minus.png Lowers maximum health by 25 points.

Pictogram minus.png Deals 25% less damage.

Item icon Horseless Headless Horsemann's Headtaker.png
Craft
Horseless Headless Horsemann's Headtaker N/A N/A Base: 49
Crit: 147

Pictogram plus.png Has 37% longer melee range.

Pictogram plus.png Every killing blow decapitates the enemy, increasing its head counter. Every head taken raises user's speed (~8%) and health points (15) to a maximum of 4 times each life.

Pictogram minus.png Lowers maximum health by 25 points.

Pictogram minus.png Deals 25% less damage.

Pictogram minus.png No taunt.

Item icon Claidheamh Mòr.png
Craft
Claidheamh Mòr N/A N/A Base: 49
Crit: 147

Pictogram plus.png Has 37% longer melee range.

Pictogram plus.png 0.5 Sec. increase in charge duration.

Pictogram minus.png Lowers maximum health by 15 points.

Pictogram minus.png Deals 25% less damage.

Pictogram info.png Every killing blow decapitates the enemy, but does not increase the head counter.

Item icon Ullapool Caber.png
Craft
Ullapool Caber N/A N/A Base: 26 (112) 1

Crit: 79 (229) 1

Pictogram info.png On a successful hit, the grenade's 'head' will explode, dealing damage to the user and to all enemies around him. The blast will launch the user upward.

Pictogram minus.png Deals only 26 damage after exploding.

Pictogram info.png The grenade's 'head' will show signs of damage after exploding, and will not explode again until the user respawns or visits a supply closet.

Leaderboard class heavy.png
Heavy
Item icon Dalokohs Bar.png
Craft
Dalokohs Bar 1 N/A

Pictogram info.png Restores 60 health points over about 4 seconds.

Pictogram info.png Raises maximum health by 50 points for 30 seconds.

Item icon Fists of Steel.png
Craft
Fists of Steel N/A N/A Base: 65

Crit: 195

Pictogram info.png Secondary fire will throw a right-handed punch (no difference from left-handed punch).

Pictogram plus.png 40% less damage taken from ranged sources while active.

Pictogram minus.png Deploy times increased by 20% on wearer.

Pictogram minus.png 100% more damage taken from melee sources while active.

Leaderboard class engineer.png
Engineer
Item icon Gunslinger.png
Unlock
Gunslinger N/A N/A Base: 49

Crit: 147

Pictogram info.png Builds, repairs and upgrades buildings.

Pictogram info.png Able to remove Electro Sappers.

Pictogram info.png Replaces standard Sentry Gun with Combat Mini-Sentry Gun.

Pictogram plus.png Increases maximum health by 25 points.

Pictogram plus.png Guarantees a Critical hit on a third consecutive punch.

Pictogram minus.png Deals 25% less damage.

Item icon Southern Hospitality.png
Unlock
Southern Hospitality N/A N/A Base: 49

Crit: 147

Pictogram info.png Builds, repairs and upgrades buildings.

Pictogram info.png Able to remove Electro Sappers.

Pictogram plus.png On hit causes opponent to bleed for 5 seconds.

Pictogram minus.png Deals 25% less damage.

Pictogram minus.png Raises fire vulnerability by 20%.

Leaderboard class medic.png
Medic
Quick-Fix N/A N/A N/A

Pictogram plus.png Heal rate increased 50%

Pictogram plus.png ÜberCharge rate increased 50%

Pictogram minus.png Not able to overheal

Pictogram plus.png Match the speed of any faster heal target

Pictogram info.png Über effect: Megaheal

Pictogram info.png Heal rate increased 3x on heal target
Pictogram info.png Heal target and medic immune to stun and damage forces
Item icon Vita-Saw.png
Craft
Vita-Saw N/A N/A Base: 65
Crit: 195

Pictogram plus.png User retains at most 20% of a full ÜberCharge meter on death.

Pictogram plus.png Can see enemy health.

Pictogram minus.png Lowers max health by 10 points (140 total) on wearer.

Leaderboard class sniper.png
Sniper
Item icon Sydney Sleeper.png
Craft
Sydney Sleeper 1 25 Base:
45-50 (0% charge)
130-160 (100% charge)

Pictogram plus.png On hit at 50% charge or greater, applies Jarate effect to the target for 8 seconds.

Pictogram minus.png Headshots do not Crit.

Pictogram minus.png No random Critical hits.

Pictogram info.png Charges while zoomed.

Pictogram info.png Charges 25% faster.

Maps

Patches

Main article: Patches (Beta)

Bugs

  • The Iron Curtain shows up on the left hand side of the screen instead of the normal right hand side.
  • An Engineer can prepare to build a Mini-sentry, switch to either the Wrench or Southern Hospitality, and still deploy the Mini-Sentry without having the Gunslinger equipped. This does not work the other way around to build normal sentries with the Gunslinger equipped.
  • Despite being synced with the changes in the January 10, 2011 Patch, the Kritzkrieg sound continues to play after the ÜberCharge ends.

See also

External Links