From Team Fortress Wiki
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Vintage 1950's automobile jack paired with an equally painful car battery. Packs a devastating melee punch with the weight of the battery and steel. — Powerjack publicity blurb
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The Powerjack is a community-made melee weapon for the Pyro. It is an antique automobile jack with a team-colored car battery strapped to its base with heavy, yellow rubber bands.
This weapon deals identical damage to the Fire Axe, and upon killing an enemy with this weapon, the player will be awarded 75 health. When this weapon is active, the player suffers from an additional 20% weakness to melee weapons.
Should the player's health exceed 100% due to the health bonus, the remaining health will be applied as an overheal, giving the user up to a maximum of 260 health; this extra health will diminish over time in the same manner as a standard overheal.
The kill icon for the Powerjack was contributed by [HoV] Psyke.
Damage and function times
| Damage and function times
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| Damage
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| Base damage
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100% |
65 |
| Point blank
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55-75 |
| Critical hit
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195 |
| Mini-crit
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75-101 |
| Healing
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| Self-healing
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75 |
| Function times
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| Attack interval
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0.8 s |
| Values are approximate and determined by community testing.
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Item set
Powerjack 
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+10% faster move speed on wearer +10% bullet damage vulnerability on wearer
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Demonstration
Crafting
Blueprint
As a crafting ingredient
Strange variant
| Strange Variant Information
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Strange Powerjack Strange Sledgehammer - Kills: 0 +75 health restored on kill +20% damage from melee sources while active
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Related achievements
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| Clearcutter Kill 6 people with your axe in one life.
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| Lumberjack Kill 3 people with your axe in one life.
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Update history
September 30, 2010 Patch (
Mann-Conomy Update)
- The Powerjack was added to the game.
October 8, 2010 Patch
- [Undocumented] This weapon was added to the crafting blueprint for the Attendant.
January 7, 2011 Patch
- [Undocumented] Fixed players claiming health by switching to the Powerjack as the enemy dies from burn damage from the Flamethrower.
January 10, 2011 Patch
- [Undocumented] Reverted the changes from the above patch.
February 14, 2011 Patch
- Fixed melee attacks not destroying remote detonation pipes (Stickybombs).
- Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist.
March 1, 2011 Patch
March 10, 2011 Patch (Shogun Pack)
- Updated model with optimizations and new LODs.
March 11, 2011 Patch
- Fixed players getting a health bonus based on the weapon they're currently holding instead of the weapon that dealt the killing blow.
March 15, 2011 Patch
- [Undocumented] Removed this weapon from the crafting blueprint for the Sharpened Volcano Fragment.
April 14, 2011 Patch (Hatless Update)
- Replaced the no-crit attribute with -25% damage. (Previously the weapon did +25% damage).
- Added +20% melee vulnerability when active.
July 12, 2011
January 11, 2012 Patch
- [Undocumented] This item was added in the crafting blueprint for the Third Degree.
Trivia
- The car jack does not contain a ratchet mechanism to hold the load arm at a set height. As a result, the load arm would be subject to telescoping within itself due to the weight of the car battery or accidental contact with the crank.
Gallery
See also