Difference between revisions of "Template:Class weapons table sniper primary"

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m (needs re translated note)
(Added zh-hans translations.)
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{{Con}}沒有隨機爆擊。<br/>
 
{{Con}}沒有隨機爆擊。<br/>
 
{{Info}}狙擊槍會在開啟狙擊鏡時充電。<br/>
 
{{Info}}狙擊槍會在開啟狙擊鏡時充電。<br/>
 +
  | zh-hans =
 +
{{Info}}开启瞄准镜愈久,充能愈多,所能造成的伤害也愈大。<br/>
 +
{{Pro}}爆头会有[[Critical hits/zh-hans|爆击]]。<br/>
 +
{{Con}}无随机爆击。<br/>
 
   }}
 
   }}
 
|-
 
|-
Line 113: Line 117:
 
{{Con}}Arrows can be [[Compression blast|reflected]], [[Deflector|shot down]], and [[Short Circuit|vaporized]].<br/>
 
{{Con}}Arrows can be [[Compression blast|reflected]], [[Deflector|shot down]], and [[Short Circuit|vaporized]].<br/>
 
{{Con}}Arrows lose their accuracy if the bow is drawn for more than 5 seconds.<br/>
 
{{Con}}Arrows lose their accuracy if the bow is drawn for more than 5 seconds.<br/>
 
 
{{Info}}Arrows can pin enemies to a wall upon being killed (purely cosmetic feature).<br/>
 
{{Info}}Arrows can pin enemies to a wall upon being killed (purely cosmetic feature).<br/>
 
   | cs =
 
   | cs =
Line 255: Line 258:
 
{{Info}}按住滑鼠左鍵拉弓,放開以發射弓箭。右鍵可以解除拉弓狀態。<br/>
 
{{Info}}按住滑鼠左鍵拉弓,放開以發射弓箭。右鍵可以解除拉弓狀態。<br/>
 
{{Info}}弓箭可以把殺死的敵人釘在牆上(純裝飾效果)。<br/>
 
{{Info}}弓箭可以把殺死的敵人釘在牆上(純裝飾效果)。<br/>
 +
  | zh-hans =
 +
{{Info}}子弹被弓箭代替。
 +
{{Info}}按下主要开火键可拉弓以及充能。辅助开火键可收回弓箭。<br/>
 +
{{Pro}}爆头会有[[Critical hits/zh-hans|爆击]]。<br/>
 +
{{Pro}}没有激光指示器。<br/>
 +
{{Pro}}友方的[[Pyro/zh-hans|火焰兵]]和使用[[Righteous Bison/zh-hans|正义野牛]]的[[Soldier/zh-hans|士兵]]以及使用[[Pomson 6000/zh-hans|歼灭者 6000]]的[[Engineer/zh-hans|工程师]]都可以点燃弓箭来对敌人造成[[fire/zh-hans|火焰]]伤害。<br/>
 +
{{Pro}}最多充能时间减少 70%。<br/>
 +
{{Pro}}充能时移动速度增加 96% (总共充能时 53% 移动速度)。<br/>
 +
{{Con}}最多充能伤害减少 20%。
 +
:{{Info}}基本伤害无改变。
 +
{{Con}}总共弹药减少 48%。<br/>
 +
{{Con}}无随机爆击。<br/>
 +
{{Con}}弓箭可被[[Compression blast/zh-hans|反弹]],[[Deflector/zh-hans|射下来]],或[[Short Circuit/zh-hans|化为灰烬]]。<br/>
 +
{{Con}}弓箭在弓被拉超过五秒后失去精准度。<br/>
 +
{{Info}}杀死敌人后,弓箭可把敌人的尸体钉到墙上(纯属装饰性的效果)。<br/>
 
}}
 
}}
 
|-
 
|-
Line 408: Line 426:
 
{{Con}}沒有隨機爆擊。<br/>
 
{{Con}}沒有隨機爆擊。<br/>
 
{{Info}}狙擊槍會在開啟狙擊鏡時充電。<br/>
 
{{Info}}狙擊槍會在開啟狙擊鏡時充電。<br/>
 +
  | zh-hans =
 +
{{Info}}开启瞄准镜愈久,充能愈多,所能造成的伤害也愈大。<br/>
 +
{{Pro}}开镜击中敌人后:瓶手道尿瓶的效果作用于目标 2 到 8 秒,蓄力越久作用时间越长。<br/>
 +
{{Pro}}蓄能速度增加 25%。<br/>
 +
{{Pro}}爆头或满蓄力射击时,会造成爆炸性的尿瓶效果。<br/>
 +
{{Pro}}开镜击中队友可熄灭队友身上的火。<br/>
 +
{{Con}}[[Headshots/zh-hans|爆头]]不会爆击。<br/>
 +
{{Con}}无随机爆击。<br/>
 
}}
 
}}
 
|-
 
|-
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{{Con}}初始充電速率減少 50%。<br/>
 
{{Con}}初始充電速率減少 50%。<br/>
 
{{Info}}狙擊槍會在開啟狙擊鏡時充電。<br/>
 
{{Info}}狙擊槍會在開啟狙擊鏡時充電。<br/>
 +
  | zh-hans =
 +
{{Info}}开启瞄准镜愈久,充能愈多,所能造成的伤害也愈大。<br/>
 +
{{Pro}}爆头会有[[Critical hits/zh-hans|爆击]]。<br/>
 +
{{Pro}}每一个开镜的爆头杀敌数会使蓄能速度加快 25% 一直到 200%。<br/>
 +
{{Con}}无随机爆击。<br/>
 +
{{Con}}初始蓄能速度减慢 50%。<br/>
 
}}
 
}}
 
|-
 
|-
Line 682: Line 714:
 
{{Con}}沒有隨機爆擊。<br/>
 
{{Con}}沒有隨機爆擊。<br/>
 
{{Info}}狙擊槍會在開啟狙擊鏡時充電。<br/>
 
{{Info}}狙擊槍會在開啟狙擊鏡時充電。<br/>
 +
  | zh-hans =
 +
{{Info}}开启瞄准镜愈久,充能愈多,所能造成的伤害也愈大。<br/>
 +
{{Pro}}爆头会有[[Critical hits/zh-hans|爆击]]。<br/>
 +
{{Pro}}完全充能时:伤害增加 15%。<br/>
 +
{{Pro}}完全充能时:子弹能够穿透敌方玩家。<br/>
 +
{{Con}}只能在开镜时射击。<br/>
 +
{{Con}}发射光亮及团队色彩的曳光弹药。<br/>
 +
{{Con}}无随机爆击。<br/>
 
}}
 
}}
 
|-
 
|-
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{{Info}}爆頭可直接打落對方的頭。<br/>
 
{{Info}}爆頭可直接打落對方的頭。<br/>
 
{{Info}}射擊噪音較小。<br/>
 
{{Info}}射擊噪音較小。<br/>
 +
  | zh-hans =
 +
{{Info}}开启瞄准镜愈久,充能愈多,所能造成的伤害也愈大。<br/>
 +
{{Info}}开火音量更小。<br/>
 +
{{Pro}}爆头会有[[Critical hits/zh-hans|爆击]]。<br/>
 +
{{Pro}}杀敌或协助杀敌积蓄 “专注” 能量。<br/>
 +
{{Pro}}按下 '装弹' 键以启用专注。<br/>
 +
{{Info}}启用专注时:<br/>
 +
:{{Info}}无法取消开镜。<br/>
 +
:{{Pro}}蓄能速度加快 25%。<br/>
 +
:{{Con}}发射光亮及团队色彩的曳光弹药。<br/>
 +
{{Con}}击中身体时伤害减少 20%。<br/>
 +
{{Con}}无随机爆击。<br/>
 +
{{Info}}爆头杀敌会把敌人的头射掉。<br/>
 
}}
 
}}
 
|-
 
|-
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{{Info}}開鏡瞄準不會自動開始充電。<br/>
 
{{Info}}開鏡瞄準不會自動開始充電。<br/>
 
{{Info}}充電射擊可把目標[[gib/zh-hant|炸成屍塊]]。<br/>
 
{{Info}}充電射擊可把目標[[gib/zh-hant|炸成屍塊]]。<br/>
 +
  | zh-hans =
 +
{{Info}}开镜后不会自动开始充能。<br/>
 +
{{Info}}按下开火键充能,并松开来开火。<br/>
 +
{{Info}}开火后不会自动取消开镜。<br/>
 +
{{Pro}}爆头会有[[Critical hits/zh-hans|爆击]]。<br/>
 +
{{Pro}}不需要开镜来充能。<br />
 +
{{Con}}没有完全充能时无法爆头。<br />
 +
{{Con}}击中身体时伤害减少 10%。<br/>
 +
{{Con}}发射暗淡,透明的曳光弹药。<br/>
 +
{{Con}}无随机爆击。<br/>
 +
{{Info}}充能杀敌时会[[gib/zh-hans|肢解]]被害者。<br/>
 
}}
 
}}
 
|-
 
|-
Line 971: Line 1,035:
  
 
[[Category:Formatting templates]]
 
[[Category:Formatting templates]]
{{translation switching|en, de, fr, ja, ko, ru, zh-hant}}
+
{{translation switching|en, de, fr, ja, ko, ru, zh-hant, zh-hans}}
 
[[Category:Class Weapons Tables|S]]
 
[[Category:Class Weapons Tables|S]]
 
</noinclude>
 
</noinclude>

Revision as of 17:30, 25 February 2017

Primary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Sniper Rifle
Stock
Sniper Rifle
Killicon sniper rifle.png 25 N/A Base:
50150

Headshot:

150450
Pictogram info.png Charges while zoomed.

Pictogram plus.png Critical hits are guaranteed for headshots.
Pictogram minus.png No random critical hits.

Killicon sniperriflehs.png
AWPer Hand
Promotional / Craft
AWPer Hand
Killicon sniper rifle.png
Killicon sniperriflehs.png
Huntsman
Unlock
Huntsman
Killicon huntsman.png 1 12 Base:
50120

Headshot:

150360
Pictogram info.png Bullets replaced with an arrow projectile.

Pictogram info.png Hold primary fire to draw (and charge) the arrow; press secondary fire to retract the arrow.
Pictogram plus.png Critical hits are guaranteed for headshots.
Pictogram plus.png No laser pointer indicator.
Pictogram plus.png Friendly Pyros and Soldiers with the Righteous Bison and Engineers with the Pomson 6000 can light arrows to add fire damage.
Pictogram plus.png -70% maximum charge time.
Pictogram plus.png +96% charging movement speed (total of 53% movement speed while charging)
Pictogram minus.png -20% maximum charge damage.

Pictogram info.png Base damage unchanged.

Pictogram minus.png -48% total ammo.
Pictogram minus.png No random critical hits.
Pictogram minus.png Arrows can be reflected, shot down, and vaporized.
Pictogram minus.png Arrows lose their accuracy if the bow is drawn for more than 5 seconds.
Pictogram info.png Arrows can pin enemies to a wall upon being killed (purely cosmetic feature).

Killicon huntsmanhs.png
Killicon flaming huntsman.png
Killicon flaming huntsman afterburn.png
Fortified Compound
Promotional
Fortified Compound
Killicon huntsman.png
Killicon huntsmanhs.png
Killicon flaming huntsman.png
Killicon flaming huntsman afterburn.png
Sydney Sleeper
Craft
Sydney Sleeper
Killicon sydney sleeper.png 25 N/A Base:
50150
Pictogram info.png Charges while zoomed.

Pictogram plus.png On scoped hit, applies Jarate effect to the target for 2 to 8 seconds based on amount charged.
Pictogram plus.png Charge rate increased 25%.
Pictogram plus.png Headshots or full charge hits applies Jarate in a radius.
Pictogram plus.png Scoped shots extinguish flames on wielder and allied players.
Pictogram minus.png Headshots do not crit.
Pictogram minus.png No random critical hits.

Bazaar Bargain
Craft
Bazaar Bargain
Killicon bazaar bargain.png 25 N/A Base:
50150

Headshot:

150450
Pictogram info.png Charges while zoomed.

Pictogram plus.png Critical hits are guaranteed for headshots.
Pictogram plus.png Each scoped headshot kill increases the weapon's charge rate by 25% up to 200%.
Pictogram minus.png No random critical hits.
Pictogram minus.png -50% base charge rate penalty.

Killicon sniperriflehs.png
Machina
Promotional / Craft
Machina
Killicon machina.png 25 N/A Base:
50173

Headshot:

150518
Pictogram info.png Charges while zoomed.

Pictogram plus.png Critical hits are guaranteed for headshots.
Pictogram plus.png Fully charged shots deal +15% damage.
Pictogram plus.png Fully charged shots penetrate players and damage enemies behind them.
Pictogram minus.png Only fires when zoomed.
Pictogram minus.png Shots leave a bright, easily traceable team-colored line behind them.
Pictogram minus.png No random critical hits.

Killicon sniperriflehs.png
Killicon machina penetrate.png
Killicon machina penetratehs.png
Shooting Star
Uncrate
Shooting Star
Killicon shooting star.png
Killicon sniperriflehs.png
Killicon machina penetrate.png
Killicon machina penetratehs.png
Hitman's Heatmaker
Craft
Hitman's Heatmaker
Killicon hitman's heatmaker.png 25 N/A Base:
40120

Headshot:

150450
Pictogram info.png Charges while zoomed.

Pictogram info.png Shots are more quiet.
Pictogram plus.png Critical hits are guaranteed for headshots.
Pictogram plus.png Gain Focus on kills and assists.
Pictogram plus.png Press 'Reload' to activate focus.
Pictogram info.png When Focus is active:

Pictogram info.png Doesn't unscope between shots.
Pictogram plus.png +25% faster charge rate.
Pictogram minus.png Shots leave a bright, easily traceable team-colored line behind them.

Pictogram minus.png -20% damage penalty on body shot.
Pictogram minus.png No random critical hits.
Pictogram info.png Headshot kills cause decapitation.

Killicon sniperriflehs.png
Classic
Craft
Classic
Killicon classic.png 25 N/A Base:
45135

Headshot:

50450
Pictogram info.png Does not automatically start charging when zoomed.

Pictogram info.png Hold down fire button to charge, release to fire.
Pictogram info.png Doesn't unscope between shots.
Pictogram plus.png Critical hits are guaranteed for headshots.
Pictogram plus.png Can charge without zooming.
Pictogram minus.png Cannot headshot unless fully charged.
Pictogram minus.png -10% damage penalty on body shot.
Pictogram minus.png Shots leave a dim, clear line behind them.
Pictogram minus.png No random critical hits.
Pictogram info.png Charged shots will gib victims.

Killicon sniperriflehs.png

This template is meant to be used in localized versions of the Sniper article, replacing current weapon tables.

Make sure that section Template:Dictionary/common_strings#class_weapon_tables is also translated to your language.