Empire Escalation (mission)
| Empire Escalation | |
|---|---|
| Basic Information | |
| Name: | Empire Escalation |
|
File name: |
mvm_mannhattan_advanced1
|
| Developer(s): | Valve |
| Map: | Mannhattan |
| Mission type: | Invasion |
| Waves: | 6 |
| Difficulty: | Advanced |
| Starting credits: | 900 |
| Maximum possible credits: | 8950 |
| Minimum respawn wave time: | 8 seconds |
| Maximum respawn wave time: | 16 seconds |
| Fixed respawn time: | No |
| Tour: | Operation Two Cities |
| Sentry Buster spawn time: | 0 seconds |
| Sentry Buster respawn time: | 30 seconds |
Empire Escalation is an advanced invasion mission available on the Mannhattan map.
Waves
| Sub-wave | Class | Count | Delay(s) | Credits | |||||
|---|---|---|---|---|---|---|---|---|---|
| Wave 1 (1100 Credits) | |||||||||
| 1A-1 | Expert | 1 | 1 | 1 | — | — | 25 | ||
| 1A-2 | Normal | 6 | 12 | 24 | 10 | 10 | 150 | ||
| 1B-1 | Expert | 1 | 1 | 1 | 15 | — | 100 | ||
| 1B-2-1 | |||||||||
| Expert | Fires continuously |
5 | 10 | 15 | — | 18 | 100 | ||
Über Medic |
Normal | ||||||||
| 1B-2-2 | Hard | 3 | 9 | 24 | 20 | 3 | 100 | ||
| 1C-1 | Easy | — | 1 | 3 | 3 | 2 | 8 | 100 | |
| 1C-2 | Expert | 6 | 6 | 6 | 15 | — | 100 | ||
| 1D | Normal | 12 | 12 | 24 | 5 | — | 100 | ||
| 1E | |||||||||
| Normal | Fires continuously | 3 | 18 | 54 | 5 | 2 | 250 | ||
| Hard | — | ||||||||
| Support | Expert | Vision range 4000 | 2 | — | — | 40 | 85 | — | |
| Easy | Melee only | 1 | 1 | 10 | 120 | 20 | 75 | ||
| Wave 2 (1000 Credits) | |||||||||
| 2A-1 | Hard | — | 6 | 12 | 36 | — | 7 | 200 | |
| 2A-2 | |||||||||
Bowman Rapid Fire |
Hard | 2 | 4 | 6 | 10 | 12 | 100 | ||
Über Medic |
Normal | ||||||||
| 2B-1 | Expert | 1 | 2 | 2 | 15 | 28 | 100 | ||
| 2B-2 | Normal | 3 | 9 | 24 | 15 | 5 | 100 | ||
| 2C-1 | Hard | — | 8 | 8 | 38 | 3 | — | 50 | |
| 2C-2 | Hard | — | 4 | 4 | 12 | 8 | — | 100 | |
| 2D | |||||||||
| Expert | 3 | 3 | 6 | 3 | 20 | 100 | |||
Bowman Rapid Fire |
Hard | ||||||||
| 2E | |||||||||
| Expert | — | 5 | 10 | 10 | 10 | 18 | 100 | ||
Über Medic |
Normal | ||||||||
| Support | Easy | Melee only | 1 | 1 | 10 | 10 | 15 | 50 | |
| Expert | — | 2 | — | — | 60 | 85 | — | ||
Hyper League Scout |
Hard | Begins after 2D is all dead |
2 | 2 | 40 | 2 | 1 | 100 | |
| Wave 3 (1200 Credits) | |||||||||
| 3A-1 | Expert | — | 8 | 8 | 36 | — | — | 50 | |
| Expert | 1 | 1 | 1 | 3 | — | 50 | |||
| 3A-2 | |||||||||
| Expert | 4 | 8 | 8 | 40 | 13 | 50 | |||
Über Medic |
Normal | ||||||||
| 3B-1 | Type 1 |
Expert | — | 2 | 2 | 8 | — | — | 50 |
| 3B-2 | Normal | 2 | 10 | 26 | 10 | 3 | 100 | ||
| 3C-1 | Expert | 3 | 9 | 21 | 5 | 5 | 100 | ||
| 3C-2 | Expert | 3 | 12 | 48 | 10 | 4 | 50 | ||
| 3D-1 | Normal | 2 | 4 | 12 | 5 | 5 | 100 | ||
| 3D-2 | |||||||||
| Expert | 4 | 8 | 8 | 10 | 16 | 150 | |||
Über Medic |
Normal | ||||||||
| 3E | |||||||||
| Expert | — | 6 | 6 | 18 | 10 | 0 | 100 | ||
Über Medic |
Normal | ||||||||
| Support | Hyper League Scout |
Hard | 1 | 1 | 20 | 10 | 30 | 50 | |
| Expert | Does not build teleporters | 3 | 3 | 6 | 30 | — | 50 | ||
| Hard | Begins after 3D-1 and 3D-2 is all dead Melee only |
5 | 10 | 50 | 10 | 5 | 300 | ||
| Wave 4 (1050 Credits) | |||||||||
| 4A | Expert | 1 | 12 | 12 | — | 0.5 | 100 | ||
| Normal | 1 | 12 | 12 | 10 | 0.5 | 50 | |||
| 4B | |||||||||
Major Crits Type |
Expert | 2 | 4 | 4 | 10 | 33 | 200 | ||
Type 2 |
Expert | — | |||||||
| 4C-1 | Easy | 1 | 10 | 10 | 20 | 2 | 50 | ||
| 4C-2 | Type 1 |
Expert | — | 3 | 9 | 9 | 2 | 6 | 100 |
| 4D | Normal | 16 | 16 | 32 | 1 | — | 100 | ||
| 4E-1 | Expert | — | 1 | 1 | 2 | 1 | 1 | 50 | |
Type 2 |
Expert | 1 | 1 | 2 | 1 | 1 | 50 | ||
| 4E-2 | |||||||||
| Expert | 4 | 12 | 12 | — | 15 | 100 | |||
Über Medic |
Normal | ||||||||
| 4F | Expert | — | 1 | 2 | 2 | — | 10 | 150 | |
| Support | Expert | 1 | 1 | 40 | — | 15 | 100 | ||
| Expert | Vision range 4000 | 2 | — | — | 120 | 45 | — | ||
| Wave 5 (2000 Credits) | |||||||||
| 5A | Expert | — | 2 | 8 | 10 | — | 6 | 100 | |
| 5B | Hyper League Scout |
Hard | 3 | 3 | 9 | 1 | 6 | 200 | |
| 5C | Expert | 2 | 10 | 10 | — | 11 | 500 | ||
| 5D | Expert | — | 5 | 10 | 35 | 4 | 6 | 100 | |
| Easy | 5 | 5 | 15 | 20 | — | 100 | |||
| 5E | Hard | 5 | 10 | 10 | — | 7 | 200 | ||
| 5F | Expert | 18 | 18 | 18 | 1 | — | 100 | ||
| 5G-1 | Expert | 18 | 18 | 18 | 1 | — | 100 | ||
| 5G-2 | Expert | — | 2 | 2 | 2 | 9 | — | 100 | |
| 5H-1 | Expert | 18 | 18 | 18 | 1 | — | 100 | ||
| 5H-2 | Expert | — | 1 | 2 | 2 | 5 | 8 | 100 | |
| 5I | Easy | — | 4 | 4 | 8 | 15 | — | 200 | |
| Support | Expert | — | 1 | 1 | 20 | 10 | 15 | 100 | |
| Expert | — | 2 | — | — | 15 | 25 | — | ||
| Wave 6 (1200 Credits) | |||||||||
| 6A-1 | Giant Heal-on-Kill Deflector Heavy 60,000 HP |
Expert | 1 | 1 | 1 | — | — | 250 | |
| Normal | 5 | 10 | 25 | 10 | 10 | 250 | |||
| 6A-2 | Type 2 |
Expert | 4 | 4 | 4 | 42 | — | 250 | |
| 6B | |||||||||
| Normal | 2 | 18 | 40 | 1 | 1 | 50 | |||
Über Medic |
Normal | ||||||||
| 6C | Type 1 |
Expert | 1 | 4 | 4 | — | 8 | 100 | |
| 6D | Type 2 |
Expert | 1 | 6 | 6 | — | 10 | 100 | |
| Support | Normal | 1 | 1 | 20 | 45 | 15 | 50 | ||
| Expert | Vision range 4000 | 2 | — | — | 60 | 20 | — | ||
| Expert | Begins after 6B is all dead Does not teleport in Does not build teleporters |
1 | 3 | 15 | — | 1 | 50 | ||
| Normal | Begins after 6B is all dead Melee only |
3 | 9 | 33 | — | — | 100 | ||
Basic strategies
- Strafe when fighting the Armored Sandman Scouts. They can effectively slow the defenders after getting hit once or twice.
- On the second wave, critboosted Rapid Fire Bowmen will spawn from the top pocketed by Über Medics. Consider having a Demoman place a sticky trap up top before the wave starts.
- Giant Shotgun Heavies on the third wave can dish an insane amount of damage up close. Have a Medic use a projectile shield when closing the distance.
- Some of these Shotgun Heavies are pocketed by Über Medics.
- On the third wave, a few enemy Engineers will teleport in after the first two Giant Shotgun Heavies, usually between the front lines and Gate A. Often-overlooked positions are at the foot of the ramp leading up to Gate A and at the large ammo box underneath the platform. A Sentry Gun placed at the top of the ramp behind the balcony should be able to sufficiently cover both of these spots, killing the Engineers before their Sentry Guns can be established.
- On the fifth wave there will be a large horde of 10 Black Box Soldiers. 2 will spawn per wave and there's only an 11 seconds pause between waves. They will fire 3 rockets at once and each rocket heals 1000 health on hit.
- This sub-wave can be insanely tough to beat for inexperienced players. Using the Medic's shield is arguably the best counter to this.
- Collecting all the money on the fifth wave nets a total of 2000 credits + 100 bonus. This can be very helpful for the last wave.
- On the last wave, it is advised to have most or all DPS classes switch to Heavy due to the sheer amount of damage that needs to be dealt.
- The Chief Heal-On-Kill Heavy is extremely difficult to kill, even for very experienced players. It is best to stack multiple Heavies with an experienced Medic using Projectile Shield and Über Canteens.
- It is also advised to not have the entire team focus on the giant Heavy as the 4 giant Force-A-Nature Scouts will manage to slip by the team's defences and capture Gate A with little to no issue and even Gate B.
Update history
- Added Empire Escalation to the game.
- Rebalanced Empire Escalation.
- Increased starting credits from 800 to 900.
- Wave 2:
- Decreased total count of gatebot Bowmen Rapid Fire + Über Medic squad from 10 to 6; increased spawn cooldown from 10 seconds to 12 seconds.
- Decreased total count of gatebot Giant Black Box Soldier + Bowmen Rapid Fire squad from 9 to 6
- Decreased total count of Giant Heater Heavy + Über Medic squad from 15 to 10; increased spawn cooldown from 14 seconds to 18 seconds.
- Wave 3:
- Increased payout from 1000 to 1200 credits; the extra 200 credits are added to the Bonk Scout support.
- Wave 4:
- Increased initial cooldown of Sniper robots from 20 seconds to 120 seconds, spawn cooldown from 25 seconds to 45 seconds; decreased spawn count from 4 to 2.
- Decreased total count of gatebot Major Crits + Giant Regen Medic squad from 6 to 4; increased initial spawn cooldown from 5 seconds to 10 seconds, spawn cooldown from 17 seconds to 34 seconds.
- Decreased Skill level of Heavy robots from Hard to Easy; increased initial cooldown from 2 seconds to 20 seconds, spawn cooldown from 1 second to 2 seconds.
- Decreased total count of Force-A-Nature Super Scouts on subwave 4E from 4 to 2 for both upper and main spawn points.
- Increased spawn cooldown of Giant Burst Fire Demoman + Über Medic squad from 10 to 15 seconds.
- Force-A-Nature Super Scouts on final subwave 4F wait for all Giant robots on subwave 4E to die instead of waiting for them to all spawn; decreased total count from 3 to 2; increased spawn cooldown from 4 seconds to 10 seconds
Bugs
- In Wave 3 of this mission, the wave status infobox incorrectly lists the number of Uber Medics as being 27 when there are 30 Über Medics in the wave. As a result, the wave status infobox does not show any Über Medics when there are 3 or less alive in the wave.
- Wave 5's Gatebot Hyper League Scouts are immune to gate stuns.
- The final Giant Heal-on-Kill Deflector Heavies on Wave 6 do not work as intended, the first 4 gatebot Giant Heal-on-Kill Deflector Heavies are not given a permanent Crit boost and the final 4 Giant Heal-on-Kill Deflector Heavies are not given the Deflector weapon, and as such the stats meant for the Deflector do not work. As a result, they are essentially Crit boosted regular Giant Heavies with no 50% damage bonus.
See also
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