Broken Parts (mission)

From Team Fortress Wiki
Jump to: navigation, search
Broken Parts
Basic Information
Name Broken Parts
File Name mvm_bigrock_advanced1
Map Bigrock
Waves 7
Difficulty Advanced
Starting money 1500

Broken Parts is an advanced invasion mission available on the Bigrock map. Despite being labelled as an Advanced mission, its practical difficulty is borderline Expert.

Waves

Sub-wave Class Count Delay(s) Credits
Wave 1
1A-1
Scout
Scout
Easy 6 18 36 4 5 300
Scout bonk
Scout bonk
Scout bonk
Hard Melee only
Soldier
Expert Pictogram plus.png 100% crit chance
Pictogram plus.png +180% faster reload rate
Pictogram plus.png +40% fire rate bonus
1A-2
Soldier infinite
Expert 1 4 4 45 60 300
1B
Heavy
Easy Pictogram plus.png 100% crit chance 5 20 40 30 15 350
Medic uber

Über Medic
Normal Pictogram comment.png Spawns with full über
Pictogram plus.png +400% über charge rate
Pictogram minus.png -90% heal rate
Pictogram minus.png -3 seconds uber duration
Pyro
Pyro
Pyro
Easy
1C
Scout
Easy Melee only
Pictogram plus.png 100% crit chance
8 22 40 0 0 350
Support
Engineer
Expert 1 60 60
Spy
Expert 4 90 60
Sniper
Hard Vision range 3000 2 120 60
Wave 2
2A-1
Bowman
Hard 6 12 48 0 2 250
2A-2
Tank
40,000 1 1 1 25 0 300
2A-3
Scout giant fast
Easy 1 3 3 45 30 100
2B-1
Heavy deflector
Expert 2 2 2 0 0 150
Medic
Expert
2B-2
Soldier
Hard 10 10 40 3 5 300
Soldier crit
Normal 2 10 10 10 20 400
Medic uber

Über Medic
Normal Pictogram comment.png Spawns with full über
Pictogram plus.png +400% über charge rate
Pictogram minus.png -90% heal rate
Pictogram minus.png -3 seconds uber duration
2C
Scout giant fast
Easy 3 3 3 0 30 100
Support
Engineer
Expert 1 60 60
Wave 3
3A-1
Pyro
Hard 4 20 20 0 2 200
Medic uber

Über Medic
Normal Pictogram comment.png Spawns with full über
Pictogram plus.png +400% über charge rate
Pictogram minus.png -90% heal rate
Pictogram minus.png -3 seconds uber duration
3A-2
Soldier spammer

Type 2
Expert 1 1 1 10 1 50
3B-1
Bowman
Expert Pictogram plus.png 100% crit chance
Pictogram plus.png +80% faster reload rate
9 18 45 0 1 250
3B-2
Demoman

Type 2
Expert 3 12 12 10 13 200
3C-1
Heavy
Expert Pictogram plus.png 100% crit chance
Pictogram plus.png +50% damage dealt
2 10 16 0 7 200
Medic uber

Über Medic
Normal Pictogram comment.png Spawns with full über
Pictogram plus.png +400% über charge rate
Pictogram minus.png -90% heal rate
Pictogram minus.png -3 seconds uber duration
3C-2
Tank
30,000 1 1 1 0 0 200
Support
Engineer
Expert 1 60 60
Scout
Easy Begins after 3B-2 has finished spawning 11 22 66 5 10 200
Wave 4
4A
Spy
Expert 8 14 100 0 2 300
4B
Heavy
Expert Flank right 2 8 8 0 20 300
Medic uber

Über Medic
Normal Pictogram comment.png Spawns with full über
Pictogram plus.png +400% über charge rate
Pictogram plus.png +4 seconds uber duration
Pictogram minus.png -90% heal rate
Heavy
Expert Flank left 2 8 8 10 20 300
Medic uber

Über Medic
Normal Pictogram comment.png Spawns with full über
Pictogram plus.png +400% über charge rate
Pictogram plus.png +4 seconds uber duration
Pictogram minus.png -90% heal rate
Support
Engineer
Expert 1 60 60
Scout
Hard Pictogram plus.png 100% crit chance 8 8 128 0 0 400
Wave 5
5
Heavy steelfist
Hard 4 12 64 0 15 300
Soldier
Expert Pictogram plus.png 100% crit chance
Pictogram plus.png +100% damage dealt
Pictogram plus.png +180% faster reload rate
Pictogram plus.png +40% fire rate bonus
3 6 64 10 15 300
Heavy steelfist
Hard 2 2 22 30 12 50
Medic uber

Über Medic
Normal Pictogram comment.png Spawns with full über
Pictogram plus.png +400% über charge rate
Pictogram minus.png -90% heal rate
Pictogram minus.png -3 seconds uber duration
Support
Sydney Sniper
Hard Vision range 3000
Razorback
4 60 10
Engineer
Expert 1 60 11
Wave 6
6A
Soldier
Expert Pictogram plus.png 100% crit chance
Pictogram plus.png +100% damage dealt
Pictogram plus.png +180% faster reload rate
Pictogram plus.png +40% fire rate bonus
4 4 32 0 0 100
Heavy
Expert Pictogram plus.png 100% crit chance 4 4 32 0 0 100
Pyro
Expert Pictogram plus.png 100% crit chance
Pictogram plus.png +100% damage dealt
Pictogram plus.png +50% movement speed
4 4 32 0 0 150
Scout
Expert Pictogram plus.png 100% crit chance 4 4 24 0 0 150
Demoman
Expert Pictogram plus.png 100% crit chance
Pictogram plus.png +100% damage dealt
Pictogram plus.png +180% faster reload rate
Pictogram plus.png +100% projectile speed
4 4 24 0 0 150
6B-1
Tank
35,000 1 2 0 30 200
Scout giant fast
Easy 2 8 8 45 20 50
6B-2
Heavy deflector
Expert Pictogram plus.png 100% crit chance 2 6 6 0 40 50
Medic
Expert
6C
Soldier infinite
Expert 1/2 Takes path "special_main_right"
1/2 Takes path "special_main_left"
2 10 10 5 10 50
Tank
60,000 1 1 25 0 200
Support
Sniper
Hard Vision range 3000 2 60 30
Wave 7
7
Soldier sergeant crits

Sergeant Crits
60,000 HP
Expert 1 1 1 0 0 0
Support
Spy
Expert 10 5 35
Sniper
Hard Vision range 2500 6 20 20

Basic Strategy

The first wave features several Giant Soldiers with Über Medics and isolated crit-boosted robots. Be sure to buy Crit resistance during the preparation time. Sentry Guns are immune to critical hits and can soak up incoming fire.

What separates Broken Parts from other Advanced missions is its second wave, almost equivalent in difficulty to Expert waves. Simultaneously, the team must face a 40,000-HP Tank, several Super Scouts and a Giant Medic healing a Giant Deflector Heavy with only 2900 credits at most. Before the wave, elaborate a plan and split the team to take care of all threats at once. Have at least one burst damage class (Scout, Soldier, Demoman, Sniper, Spy) finishing off the Giant Medic; a Spy can actually destroy the Giant Medic alone with maximum Armor Penetration upgrades. Likewise, a Pyro with the Phlogistinator can make the Tank's destruction infinitely easier. The Engineer must place his Sentry in a way that it halts the Giant Scouts' progress. Beware of the burst of Super Scouts at the end of the wave!

The fourth wave is similar to Caliginous Caper's 7th part with lots of Spies, but this time accompanied with crit-boosted Scouts. The Über Medics healing the Giant Heavies have ÜberCharges lasting about 2.5 times longer than usual "Quick Über" Medic robots (12 seconds instead of 5): a good Medic picker is mandatory to complete this wave.

The fifth wave sends out swarms of Steel Gauntlets alternating with crit-boosted Soldiers, the latter having enhanced damage output. Buy Blast resistance and/or Destroy Projectiles if you die too easily to them.

The sixth wave is the second real test of this mission. It begins like Caliginous Caper's final part with, this time, all kinds of crit-boosted robots. All resistances must be fully upgraded at this point. Like the second wave, the next part features Tanks, Super Scouts and crit-boosted Giant Deflector Heavies with Giant Medics. Once again, split the team into a group of Tank killers and a group of Giant killers. Bodyblock and/or slow down the Super Scouts to ease their elimination. It ends with a rush of Giant Rapid Fire Soldiers, spreading out on both paths after exiting the cave. With the very large amount of money available at this stage, containing the Giant assault shouldn't be too difficult while at least half the team try to take down one of the bulkiest Tanks in the game, with 60,000 HP.

The last wave, or boss wave, introduces Sergeant Crits, an improved version of the Giant Burst Fire Soldier. Have one player playing the role of lure, either a Scout, an Engineer or a player with ÜberCharge canteens, while the others focus fire on the boss. Keep an eye on the large squads of support robots helping Sergeant Crits!

Update history

March 19, 2013 Patch

  • Fixed the uber Medics in Wave 4 of the Broken Parts mission charging at the incorrect rate

Trivia

  • Among invasion missions, Broken Parts provides the largest amount of credits to players. It is possible to collect up to 9450 credits before facing Sergeant Crits, including starting money and bonuses.

See also