Sudden Death

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Sudden Death on Granary.
You've failed. Prepare for sudden death!
The Administrator

Sudden Death is a mode activated if a map's timer runs out without either team achieving their winning conditions. Sudden Death is a server-side CVAR (control variable), and by default is disabled on the PC version.

Like normal rounds, Sudden Death still has a time limit, however, there are several restrictions designed to hasten the game's conclusion. Players do not respawn when they are killed and Engineer buildings are instantly destroyed if their owner dies. Health kits and resupply lockers are also unavailable, meaning the only sources of healing are from Medics, Dispensers, or weapons with healing effects.

At the beginning of the Sudden Death period, you may still re-select your class as long as you have not left the spawn room yet. If you leave the spawn room, and then choose a new class, you will die if the option "Suicide upon class change" is checked and have to wait until the next map starts to play again.

There are several other types of Sudden Death, and the type played depends on server variables:

Unlike normal rounds, you can win in one of two ways. You can win either by completing the original objectives (capturing the Intelligence, capturing the control points, etc.) or by killing all the enemy players. If neither happens before time runs out, the match ends in a stalemate.

Getting the most points in Sudden Death, without killing anyone, playing as the Medic will award the "First Do No Harm" achievement.

Contents

Tactics

Standard

Melee-only

Update history

September 26, 2007 Patch
  • When a round finishes, if there's less than 5 minutes left on the timelimit, the server now goes ahead and switches level right away, instead of going into Sudden death.

October 8, 2007 Patch

  • At map time limit, Sudden death now only kicks in if teams are drawn.
  • Sudden death only starts in CTF mode if both flags are at home

October 25, 2007 Patch

  • Engineer buildings now explode when the Engineer dies during sudden death.

December 20, 2007 Patch

  • Sudden death mode is now a server option (a convar) and defaults to OFF.

January 25, 2008 Patch

  • Fixed mp_stalemate_enable not preventing Sudden death mode on some maps.

March 1, 2008 Patch (Xbox)

  • When an Engineer dies in sudden death, his buildings explode.

March 6, 2008 Patch

  • Fixed Sudden Death "seconds have passed" string not including the amount of seconds that have passed

March 20, 2008 Patch

  • Added mp_stalemate_at_timelimit ConVar for server admin to allow SuddenDeath when mp_timelimit hits on non-Valve maps

April 1, 2008 Patch

  • Fixed scoring bug during Sudden Death when the map timelimit is triggered

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