User:GrampaSwood/Status effects
Status effects, also referred to as a buff or debuff (positive/negative respectively), are temporary conditions that any player character may be afflicted with. Status effects can be positive or negative and come in a variety of effects, visual changes, and sources. Status effects all have a set duration, but some can be ended prematurely such as getting healed by a health pack or a Medi Gun. All classes — except the Demoman and Spy — are capable of inflicting a status effect of some kind.
Positive effects
- Invincibility: Turns the player invincible to all damage, except instant environmental deaths. Gives the affected players a metallic and reflective team-coloured look, as well as giving a special visual effect along the edges of the player's view.
- Sources: Medi Gun's ÜberCharge, taunting with the Phlogistinator at full Mmmph.
- Evasion/Phasing: Puts the affected player in third person, disables all weapon attacks, but still allows taunting. Slightly distorts the player visually and leaves distorted trail when moving.
- Sources: The Bonk! Atomic Punch.
- Megaheal: Heals the affected players at three times the speed of the Quick-Fix's normal healing. It also grants overheal and immunity to knockback. Gives the affected players a team-coloured circle around their feet, as well as giving a special visual effect along the edges of the player's view.
- Sources: The Quick-Fix's ÜberCharge.
- Crit boost: Guarantees all the attacks of the player under its effect are guaranteed Critical hits, dealing triple the weapon's base damage. Players under the effect of a Crit boost have a team-coloured weapon glow and team-coloured sparks around their weapon.
- Sources: The Kritzkrieg's ÜberCharge, the Phlogistinator, charging with the Chargin' Targe or the Splendid Screen.
- Mini-Crit boost: Guarantees all the atacks of the player under its effect are guaranteed Mini-Crits, dealing 35% more damage. Players under the effect of a Mini-Crit boost have a yellow weapon glow and yellow sparks around their weapon.
- Sources: The Buff Banner, the Cleaner's Carbine, charging with any Demoman shield.
- Overheal: Causes the affected player's health go above their normal maximum health. Overhealed players visually emit cross (+) signs.
- Source: Any Medigun, the Conniver's Kunai, the Dalokohs Bar, the Overheal magic spell.
- Damage resistance:
- Healing ring: