Difference between revisions of "Template:Damage table"
m |
LiquidFire (talk | contribs) |
||
Line 9: | Line 9: | ||
| ar = مطابقة لل: | | ar = مطابقة لل: | ||
| cs = Shodné s: | | cs = Shodné s: | ||
+ | | da = Identisk til | ||
| de = Identisch mit: | | de = Identisch mit: | ||
| es = Idéntico a: | | es = Idéntico a: | ||
Line 37: | Line 38: | ||
| {{lang | | {{lang | ||
| cs = Poškození a časy funkcí | | cs = Poškození a časy funkcí | ||
+ | | da = Skade og funktions tider | ||
| de = Schaden und Funktionszeiten | | de = Schaden und Funktionszeiten | ||
| es = Daño y tiempos de función | | es = Daño y tiempos de función | ||
Line 61: | Line 63: | ||
| ar = الهيلينج وأوقات العمل | | ar = الهيلينج وأوقات العمل | ||
| cs = Léčení a časy funkcí | | cs = Léčení a časy funkcí | ||
+ | | da = Helbred og funktions tider | ||
| de = Heilung und Funktionszeiten | | de = Heilung und Funktionszeiten | ||
| es = Curación y tiempos de función | | es = Curación y tiempos de función | ||
Line 82: | Line 85: | ||
| {{lang | | {{lang | ||
| cs = Časy funkcí | | cs = Časy funkcí | ||
+ | | da = Funktions tider <small>(i sekunder)</small> | ||
| de = Funktionszeiten | | de = Funktionszeiten | ||
| es = Tiempos de función | | es = Tiempos de función | ||
Line 111: | Line 115: | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
| cs = Typ střely | | cs = Typ střely | ||
+ | | da = Skud type | ||
| de = Schusstyp | | de = Schusstyp | ||
| es = Tipo de Disparo | | es = Tipo de Disparo | ||
Line 139: | Line 144: | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
| cs = Efekt | | cs = Efekt | ||
+ | | da = Effekt | ||
| de = Effekt | | de = Effekt | ||
| es = Efecto | | es = Efecto | ||
Line 168: | Line 174: | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
| cs = Rozsah efektu | | cs = Rozsah efektu | ||
+ | | da = Effekt vidde | ||
| de = Effektreichweite | | de = Effektreichweite | ||
| es = Rango de alcance | | es = Rango de alcance | ||
Line 209: | Line 216: | ||
<td style="background:#FFDDAD;">{{lang | <td style="background:#FFDDAD;">{{lang | ||
| cs = Maximální navýšení poškození | | cs = Maximální navýšení poškození | ||
+ | | da = Maksimum skade | ||
| de = Maximaler Schaden | | de = Maximaler Schaden | ||
| es = Rampa de aceleración máxima | | es = Rampa de aceleración máxima | ||
Line 238: | Line 246: | ||
<td style="background:#FFDDAD;">{{lang | <td style="background:#FFDDAD;">{{lang | ||
| cs = Základní poškození | | cs = Základní poškození | ||
+ | | da = Basis skade | ||
| de = Basisschaden | | de = Basisschaden | ||
| es = Daño base | | es = Daño base | ||
Line 267: | Line 276: | ||
<td style="background:#FFDDAD;">{{lang | <td style="background:#FFDDAD;">{{lang | ||
| cs = Maximální opad poškození | | cs = Maximální opad poškození | ||
+ | | da = Minimum skade | ||
| de = Minimaler Schaden | | de = Minimaler Schaden | ||
| es = Máximo en caída | | es = Máximo en caída | ||
Line 296: | Line 306: | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
| cs = Počet kulek za 1 jednotku munice | | cs = Počet kulek za 1 jednotku munice | ||
+ | | da = Patroner for hver 1 ammunition | ||
| de = Kugeln pro 1 Munitionseinheit | | de = Kugeln pro 1 Munitionseinheit | ||
| es = Contador de balas por 1 munición | | es = Contador de balas por 1 munición | ||
Line 324: | Line 335: | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
| cs = Počet broků | | cs = Počet broků | ||
+ | | da = Antal kugler | ||
| de = Anzahl der Kugeln | | de = Anzahl der Kugeln | ||
| es = Contador de balas | | es = Contador de balas | ||
Line 362: | Line 374: | ||
| 2 = {{lang | | 2 = {{lang | ||
| cs = Vzdálenost od dveří hlavní dopňovací místnosti k protější zdi v horním patře mapy 2Fort. | | cs = Vzdálenost od dveří hlavní dopňovací místnosti k protější zdi v horním patře mapy 2Fort. | ||
+ | | da = Afstanden mellem hoved genforsyningsskabsdøren og den modsatte væg i 2Fort | ||
| de = Entfernung vom Vorratsschrank bis zur gegenüberliegenden Wand des oberen Stockwerks von 2Fort. | | de = Entfernung vom Vorratsschrank bis zur gegenüberliegenden Wand des oberen Stockwerks von 2Fort. | ||
| es = Distancia desde la puerta principal del gabinete de reabastecimiento la pared opuesta en el nivel superior de 2Fort. | | es = Distancia desde la puerta principal del gabinete de reabastecimiento la pared opuesta en el nivel superior de 2Fort. | ||
Line 392: | Line 405: | ||
| 2 = {{lang | | 2 = {{lang | ||
| cs = Vzdálenost od balkónu k balkónu na mapě 2Fort. | | cs = Vzdálenost od balkónu k balkónu na mapě 2Fort. | ||
+ | | da = Afstanden mellem kampstederne i 2Fort | ||
| de = Entfernung von Festungsmauer zu Festungsmauer von 2Fort. | | de = Entfernung von Festungsmauer zu Festungsmauer von 2Fort. | ||
| es = Distancia de almena a almena en 2Fort. | | es = Distancia de almena a almena en 2Fort. | ||
Line 422: | Line 436: | ||
| ar = ضرر النار من (القريب) | | ar = ضرر النار من (القريب) | ||
| cs = Poškození ohněm (zblízka) | | cs = Poškození ohněm (zblízka) | ||
+ | | da = Ildskade (tæt) | ||
| de = Flammenschaden (nahe) | | de = Flammenschaden (nahe) | ||
| es = Daño por fuego (cerca) | | es = Daño por fuego (cerca) | ||
Line 443: | Line 458: | ||
| ar = من مسافة قريبة (0-200 وحدة) | | ar = من مسافة قريبة (0-200 وحدة) | ||
| cs = Na nízkou vzdálenost (0-200 jednotek) | | cs = Na nízkou vzdálenost (0-200 jednotek) | ||
+ | | da = På tæt hold (0-200 enheder) | ||
| de = Auf kurze distanz (0-200 Einheiten) | | de = Auf kurze distanz (0-200 Einheiten) | ||
| es = A corto alcance (0-200 unidades) | | es = A corto alcance (0-200 unidades) | ||
Line 473: | Line 489: | ||
| ar = ضرر النار من بعيد | | ar = ضرر النار من بعيد | ||
| cs = Poškození ohněm (zdálky) | | cs = Poškození ohněm (zdálky) | ||
+ | | da = Ildskade (langt fra) | ||
| de = Flammenschaden (fern) | | de = Flammenschaden (fern) | ||
| es = Daño por fuego (largo) | | es = Daño por fuego (largo) | ||
Line 494: | Line 511: | ||
| ar = على مدى الأقرب (384 وحدة) | | ar = على مدى الأقرب (384 وحدة) | ||
| cs = Na maximální vzdálenost (384 jednotek) | | cs = Na maximální vzdálenost (384 jednotek) | ||
+ | | da = Ved maximal afstand (384 enheder) | ||
| de = Auf maximale Distanz (384 Einheiten) | | de = Auf maximale Distanz (384 Einheiten) | ||
| es = A máximo alcance (384 unidades) | | es = A máximo alcance (384 unidades) | ||
Line 530: | Line 548: | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
| cs = Zásah do těla | | cs = Zásah do těla | ||
+ | | da = kropsskud | ||
| de = Körpertreffer | | de = Körpertreffer | ||
| es = Pechazo | | es = Pechazo |
Revision as of 19:19, 3 May 2012
Function times (in seconds) | ||
---|---|---|
Values are approximate and determined by community testing. |
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Damage table/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: ar, cs, de, es, fi, fr, hu, it, ja, ko, nl, pl, pt-br, ro, ru, sv, tr, zh-hans, zh-hant (add) |
{{Damage table}}
stores damage and function time measurements on weapon pages.
Examples
Add in parameter as needed from the lists below.
{{Damage table | type = [[Hitscan]] | damagetype = Bullet | rangetype = Ranged | damage = yes | ramp up = {{tooltip|10.5|Point blank}} / pellet | base = 6 / pellet | fall off = {{tooltip|3|Long range}} / pellet | pellet count = 10 | pellet spread = 30 | ramp up % = 175 | point blank = 90-105 | medium range = 10-40 | long range = 3-10 | crit = 18 / pellet | minicrit = {{tooltip|8.1|Long range}} - {{tooltip|14.2|Point blank}} / pellet | function times = yes | attack interval = 0.625 s | reload first = 0.76 s | reload more = 0.56 s }}
generates:
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 175% | 10.5 / pellet |
Base damage | 100% | 6 / pellet |
Maximum fall-off | 52.8% | 3 / pellet |
Pellet count | 10 | |
Point blank | 90-105 | |
Medium range | 10-40 | |
Long range | 3-10 | |
Pellet spread | 30:1 | |
Critical | 18 / pellet | |
Mini-crit | 8.1 - 14.2 / pellet | |
Function times | ||
Attack interval | 0.625 s | |
Reload (first) | 0.76 s | |
Reload (consecutive) | 0.56 s | |
Values are approximate and determined by community testing. |
{{Damage table | type = [[Projectile]] | damagetype = Explosive | rangetype = Ranged | damage = yes | base = 90 | ramp up % = 125 | ramp up = 112 | fall off = 48 | fall off % = 53 | point blank = 105-112 | medium range = 50-90 | long range = 45-60 | minicrit = 122-151 | crit = 270 | splash damage = yes | splash min % = 50 | splash radius = {{Tooltip|9.1 ft|146 HU}} | splash reduction = 1% / {{Tooltip|2.88|Hammer units}} | selfdamage = 27-89 | selfdamage jump = 27-46 | function times = yes | attack interval = 0.8 s | reload first = 0.92 s | reload more = 0.8 s }}
generates:
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Explosive | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 125% | 112 |
Base damage | 100% | 90 |
Maximum fall-off | 53% | 48 |
Point blank | 105-112 | |
Medium range | 50-90 | |
Long range | 45-60 | |
Critical | 270 | |
Mini-crit | 122-151 | |
Splash damage | ||
Minimum splash | 50% | 9.1 ft |
Damage reduction | 1% / 2.88 | |
Self-damage | 27-89 | |
Self damage (rocket jump) | 27-46 | |
Function times | ||
Attack interval | 0.8 s | |
Reload (first) | 0.92 s | |
Reload (consecutive) | 0.8 s | |
Values are approximate and determined by community testing. |
Usage notes:
- Preserve all previous values unless specified.
- Remove any unused parameter lines.
- Add the unit
s
after timing values. - Adjust the section title to reflect contents (e.g. Damage and function times or just Function times).
Parameters
Note: if a weapon has a different damage statistic that isn't present in the template, please post on the talk page and it will be added.
- identical
- For reskins: display a link to weapon(s) with identical statistics. The rest of the values will still have to be filled in.
- damage
- function times
- healing
- splash damage
- Set each to
yes
if attributes in that section will be used. If the weapon does no damage, for example, remove the line (setting tono
will display it anyway).
- type
- The "shot type". Among common shot types are hitscan, projectile and particle.
- damagetype
- rangetype
- The type of damage dealt by the weapon. Common values for damage type are bullet, explosive, and fire; rangetype should be ranged, melee, or untyped.
- effect
- A description of the weapon's effect (for example, "Gives the drinker Mini-Crits for the next 6 seconds").
- hatnote
- Set this parameter to hide the
{{see also}}
template and the 'Identical to:' hatnote (if shown). Useful when the damage table is used multiple times on the same page and the hatnote links become duplicated several times.
Damage parameters
All damage parameters are optional.
Parameter name | Notes |
---|---|
effect range | |
ramp up | |
ramp up % | defaults to 150 |
base | |
fall off | |
fall off % | defaults to 52.8 |
bullet count | for miniguns |
pellet count | for shotguns |
point blank | |
long range | |
flame close | |
flame far | |
flame far % | |
bodyshot | |
crit | |
minicrit | |
afterburn | |
afterburn minicrit | |
bleeding | |
bleeding minicrit | |
damage repaired | |
upgrade amount | |
metal cost repairing | |
metal cost reloading | |
selfdamage | |
selfdamage jump | for rocket launchers |
charge fill dmg | for buff weapons |
splash damage | Set to yes if any below are needed
|
splash radius | |
splash min % | |
splash reduction | |
healing | Set to yes if any below are needed
|
selfheal | |
heal amt | |
heal combat | Use this and the following ones for mediguns |
heal noncombat | |
heal noncombat % |
Function time parameters
All function time parameters are also optional.
Parameter name | Notes |
---|---|
attack interval | |
ammo interval | |
taunt duration | |
windup time | |
reload | |
reload first | shotguns, rocket launchers, etc. |
reload more | |
consumption time | |
cloak duration | |
cloak fade | |
decloak fade | |
recharge | |
recharge duration ratio | |
effect time | |
drop expiry | |
afterburn time | |
bleeding time | |
airblast cooldown | |
max charge time | |
zoom charge delay | |
zoom headshot delay | |
spread recovery | |
charge fill speed | |
activation time | |
beamconnect | mediguns |
beamdisconnect | mediguns |