Difference between revisions of "Template:Metrics/Speed/doc"

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(Added Medic)
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| engineer || || || || || || || || haul
 
| engineer || || || || || || || || haul
 
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| medic || || Overdose || || || || ''Positive real''<br>0-100 inclusive || ||
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| medic || || overdose || || || || ''Positive real''<br>0-100 inclusive || ||
 
|-
 
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| sniper || colspan="8" | ''Not Yet Implemented''
 
| sniper || colspan="8" | ''Not Yet Implemented''

Revision as of 04:08, 11 August 2012

This template drops in a class's speed, modified by settings that determine what the class has equipped (where appropriate). The C argument is the only one required. The A argument indicates the action the player is taking, and other arguments and values depend on the class. The W argument, if defined, means the value returned is modified by being under the Disciplinary Action effect.

Template defaults to 0 if the C argument is unknown, to avoid causing downstream parsing failures if used in an equation.

Arguments

Argument Meaning
C Class name
A Action
W If under Disciplinary Action effect
P Primary weapon
S Secondary weapon
M Melee weapon
G Item set (G stands for Group, synonym of set)
B Boost amount (Scout)
U ÜberCharge amount (Medic)
H Health (Soldier)
Heads taken (Demoman)
T Triggered Ability (Heavy and Engineer)

Valid argument settings

C A P S M G B U H T
scout omitted
back
crouch
swim
baby face's blaster crit-a-cola Positive real
0-99 inclusive
soldier cow mangler 5000 escape plan Positive integer
0-200 inclusive
pyro gas jockey's gear
demoman Not Yet Implemented
heavy Not Yet Implemented
engineer haul
medic overdose Positive real
0-100 inclusive
sniper Not Yet Implemented
spy

Sub-templates The speed values for each class are stored in sub-templates, due to overall complexity.