Difference between revisions of "Template:Metrics/Speed/doc"

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(Sniper documentation)
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| H || Health ([[Soldier]])<br>Heads taken ([[Demoman]])
 
| H || Health ([[Soldier]])<br>Heads taken ([[Demoman]])
 
|-
 
|-
| T || Triggered ability ([[Heavy]] and [[Engineer]])<br>Healing target's speed ([[Medic]])
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| T || Triggered ability ([[Heavy]], [[Engineer]], and [[Sniper]])<br>Healing target's speed ([[Medic]])
 
|-
 
|-
 
| D || Disguise ([[Spy]])
 
| D || Disguise ([[Spy]])
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| medic    ||overdose||quick-fix||||||||''Positive real''<br>0-100 inclusive||||''Positive integer''<br>0-520; inclusive||
 
| medic    ||overdose||quick-fix||||||||''Positive real''<br>0-100 inclusive||||''Positive integer''<br>0-520; inclusive||
 
|-
 
|-
| sniper  ||colspan="9"|''Not Yet Implemented''
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| sniper  ||huntsman||cozy camper||||||||||||aim||
 
|-
 
|-
 
| spy      ||||||||||||||||||''Class name''
 
| spy      ||||||||||||||||||''Class name''

Revision as of 17:46, 13 August 2012

This template drops in a class's speed, modified by settings that determine what the class has equipped (where appropriate). The C argument is the only one required. The A argument indicates the action the player is taking, and other arguments and values depend on the class. The W argument, if defined, means the value returned is modified by being under the Disciplinary Action effect.

Template defaults to 0 if the C argument is unknown, to avoid causing downstream parsing failures if used in an equation.

Arguments

Argument Meaning
C Class name
A Action
W If under Disciplinary Action effect
P Primary weapon
S Secondary weapon
M Melee weapon
G Item set (G stands for Group, synonym of set)
B Boost amount (Scout)
U ÜberCharge amount (Medic)
H Health (Soldier)
Heads taken (Demoman)
T Triggered ability (Heavy, Engineer, and Sniper)
Healing target's speed (Medic)
D Disguise (Spy)

Valid argument settings

C A W P S M G B U H T D
scout

One of

  • omitted
  • back
  • crouch
  • swim
Any value for True,
omitted for False
baby face's blaster crit-a-cola Positive real
0-99 inclusive
soldier cow mangler 5000 escape plan Positive integer
0-200 inclusive
pyro gas jockey's gear
demoman Not Yet Implemented
heavy Not Yet Implemented
engineer haul
medic overdose quick-fix Positive real
0-100 inclusive
Positive integer
0-520; inclusive
sniper huntsman cozy camper aim
spy Class name

Sub-templates The speed values for each class are stored in sub-templates, due to overall complexity.