Difference between revisions of "Template:Metrics/Speed/doc"

From Team Fortress Wiki
Jump to: navigation, search
(Sniper documentation)
(Heavy speed documentation)
Line 57: Line 57:
 
*crouch
 
*crouch
 
*swim
 
*swim
| rowspan="9" | ''Any value for True,''<br>''omitted for False''
+
| rowspan="9" | ''Defined for''<br>''effect active''
 
             |baby face's blaster||crit-a-cola ||||||''Positive real''<br>0-99 inclusive||||||||
 
             |baby face's blaster||crit-a-cola ||||||''Positive real''<br>0-99 inclusive||||||||
 
|-
 
|-
Line 66: Line 66:
 
| demoman  ||colspan="9"|''Not Yet Implemented''
 
| demoman  ||colspan="9"|''Not Yet Implemented''
 
|-
 
|-
| heavy    ||colspan="9"|''Not Yet Implemented''
+
| heavy    ||brass beast||buffalo steak sandvich||gloves of running urgently||||||||||deploy||
 
|-
 
|-
 
| engineer ||||||||||||||||haul||
 
| engineer ||||||||||||||||haul||

Revision as of 20:21, 17 August 2012

This template drops in a class's speed, modified by settings that determine what the class has equipped (where appropriate). The C argument is the only one required. The A argument indicates the action the player is taking, and other arguments and values depend on the class. The W argument, if defined, means the value returned is modified by being under the Disciplinary Action effect.

Template defaults to 0 if the C argument is unknown, to avoid causing downstream parsing failures if used in an equation.

Arguments

Argument Meaning
C Class name
A Action
W If under Disciplinary Action effect
P Primary weapon
S Secondary weapon
M Melee weapon
G Item set (G stands for Group, synonym of set)
B Boost amount (Scout)
U ÜberCharge amount (Medic)
H Health (Soldier)
Heads taken (Demoman)
T Triggered ability (Heavy, Engineer, and Sniper)
Healing target's speed (Medic)
D Disguise (Spy)

Valid argument settings

C A W P S M G B U H T D
scout

One of

  • omitted
  • back
  • crouch
  • swim
Defined for
effect active
baby face's blaster crit-a-cola Positive real
0-99 inclusive
soldier cow mangler 5000 escape plan Positive integer
0-200 inclusive
pyro gas jockey's gear
demoman Not Yet Implemented
heavy brass beast buffalo steak sandvich gloves of running urgently deploy
engineer haul
medic overdose quick-fix Positive real
0-100 inclusive
Positive integer
0-520; inclusive
sniper huntsman cozy camper aim
spy Class name

Sub-templates The speed values for each class are stored in sub-templates, due to overall complexity.