Difference between revisions of "Template:Damage table"
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<td colspan="2" style="background:#FFDDAD;">[[Damage{{if lang}}|{{lang | <td colspan="2" style="background:#FFDDAD;">[[Damage{{if lang}}|{{lang | ||
| en = Damage type | | en = Damage type | ||
+ | | cs = Typ poškození | ||
| de = Schadensart | | de = Schadensart | ||
| ja = ダメージの種類 | | ja = ダメージの種類 | ||
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<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
| en = Ranged or Melee damage? | | en = Ranged or Melee damage? | ||
+ | | cs = Poškození na blízko nebo na dálku? | ||
| de = Nah- oder Fernkampfschaden? | | de = Nah- oder Fernkampfschaden? | ||
| ja = 遠距離ダメージか近接ダメージか | | ja = 遠距離ダメージか近接ダメージか | ||
Line 393: | Line 395: | ||
| 2 = {{lang | | 2 = {{lang | ||
| ar = المدى من غرقة المؤونة إلى الجدار المعاكس في الطابق الأعلى داخل توفورت ماب | | ar = المدى من غرقة المؤونة إلى الجدار المعاكس في الطابق الأعلى داخل توفورت ماب | ||
− | | cs = Vzdálenost od dveří hlavní | + | | cs = Vzdálenost od dveří hlavní doplňovací místnosti k protější zdi v horním patře mapy 2Fort |
| da = Afstanden mellem det primære genforsyningsskab og den modsatte væg i 2Fort | | da = Afstanden mellem det primære genforsyningsskab og den modsatte væg i 2Fort | ||
| de = Entfernung vom Vorratsschrank bis zur gegenüberliegenden Wand des oberen Stockwerks auf 2Fort | | de = Entfernung vom Vorratsschrank bis zur gegenüberliegenden Wand des oberen Stockwerks auf 2Fort | ||
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}} | }} | ||
| 2 = {{lang | | 2 = {{lang | ||
− | | cs = Toto číslo | + | | cs = Toto číslo znamená množství ztraceného kovu |
| da = Denne tavle viser hvor meget metal man mister | | da = Denne tavle viser hvor meget metal man mister | ||
| de = Diese Abbildung entspricht dem Verlust von Metall | | de = Diese Abbildung entspricht dem Verlust von Metall | ||
Line 1,421: | Line 1,423: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
− | | cs = | + | | cs = Nabíjeni |
| da = Genladning | | da = Genladning | ||
| de = Nachladen | | de = Nachladen | ||
Line 1,824: | Line 1,826: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
− | | cs = Interval vypouštění | + | | cs = Interval vypouštění stlačeného vzduchu (airblast) |
| da = Luftstødsnedkøling | | da = Luftstødsnedkøling | ||
| de = Airblast-Abkühlzeit | | de = Airblast-Abkühlzeit | ||
Line 2,064: | Line 2,066: | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
| ar = وقت تدمير البيلدينج | | ar = وقت تدمير البيلدينج | ||
− | | cs = Doba | + | | cs = Doba zničení stavby |
| da = Bygningsødelæggelsestid | | da = Bygningsødelæggelsestid | ||
| es = Tiempo de destrucción de la contrucción | | es = Tiempo de destrucción de la contrucción |
Revision as of 16:37, 11 May 2014
Function times (in seconds) | ||
---|---|---|
Values are approximate and determined by community testing. |
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Damage table/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: ar, cs, de, es, fi, fr, hu, it, ja, ko, nl, pl, pt-br, ro, ru, sv, tr, zh-hans, zh-hant (add) |
{{Damage table}}
stores damage and function time measurements on weapon pages.
Examples
Add in parameter as needed from the lists below.
{{Damage table | type = [[Hitscan]] | damagetype = Bullet | rangetype = Ranged | damage = yes | ramp up = {{tooltip|10.5|Point blank}} / pellet | base = 6 / pellet | fall off = {{tooltip|3|Long range}} / pellet | pellet count = 10 | pellet spread = 30 | ramp up % = 175 | point blank = 90-105 | medium range = 10-40 | long range = 3-10 | crit = 18 / pellet | minicrit = {{tooltip|8.1|Long range}} - {{tooltip|14.2|Point blank}} / pellet | function times = yes | attack interval = 0.625 s | reload first = 0.76 s | reload more = 0.56 s }}
generates:
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 175% | 10.5 / pellet |
Base damage | 100% | 6 / pellet |
Maximum fall-off | 52.8% | 3 / pellet |
Pellet count | 10 | |
Point blank | 90-105 | |
Medium range | 10-40 | |
Long range | 3-10 | |
Pellet spread | 30:1 | |
Critical | 18 / pellet | |
Mini-crit | 8.1 - 14.2 / pellet | |
Function times | ||
Attack interval | 0.625 s | |
Reload (first) | 0.76 s | |
Reload (consecutive) | 0.56 s | |
Values are approximate and determined by community testing. |
{{Damage table | type = [[Projectile]] | damagetype = Explosive | rangetype = Ranged | damage = yes | base = 90 | ramp up % = 125 | ramp up = 112 | fall off = 48 | fall off % = 53 | point blank = 105-112 | medium range = 50-90 | long range = 45-60 | minicrit = 122-151 | crit = 270 | splash damage = yes | splash min % = 50 | splash radius = {{Tooltip|9.1 ft|146 HU}} | splash reduction = 1% / {{Tooltip|2.88|Hammer units}} | selfdamage = 27-89 | selfdamage jump = 27-46 | function times = yes | attack interval = 0.8 s | reload first = 0.92 s | reload more = 0.8 s }}
generates:
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Explosive | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 125% | 112 |
Base damage | 100% | 90 |
Maximum fall-off | 53% | 48 |
Point blank | 105-112 | |
Medium range | 50-90 | |
Long range | 45-60 | |
Critical | 270 | |
Mini-crit | 122-151 | |
Splash damage | ||
Minimum splash | 50% | 9.1 ft |
Damage reduction | 1% / 2.88 | |
Self-damage | 27-89 | |
Self damage (rocket jump) | 27-46 | |
Function times | ||
Attack interval | 0.8 s | |
Reload (first) | 0.92 s | |
Reload (consecutive) | 0.8 s | |
Values are approximate and determined by community testing. |
Usage notes:
- Preserve all previous values unless specified.
- Remove any unused parameter lines.
- Add the unit
s
after timing values. - Adjust the section title to reflect contents (e.g. Damage and function times or just Function times).
Parameters
Note: if a weapon has a different damage statistic that isn't present in the template, please post on the talk page and it will be added.
- identical
- For reskins: display a link to weapon(s) with identical statistics. The rest of the values will still have to be filled in.
- damage
- function times
- healing
- splash damage
- Set each to
yes
if attributes in that section will be used. If the weapon does no damage, for example, remove the line (setting tono
will display it anyway).
- type
- The "shot type". Among common shot types are hitscan, projectile and particle.
- damagetype
- rangetype
- The type of damage dealt by the weapon. Common values for damage type are bullet, explosive, and fire; rangetype should be ranged, melee, or untyped.
- effect
- A description of the weapon's effect (for example, "Gives the drinker Mini-Crits for the next 6 seconds").
- hatnote
- Set this parameter to hide the
{{see also}}
template and the 'Identical to:' hatnote (if shown). Useful when the damage table is used multiple times on the same page and the hatnote links become duplicated several times.
Damage parameters
All damage parameters are optional.
Parameter name | Notes |
---|---|
effect range | |
ramp up | |
ramp up % | defaults to 150 |
base | |
fall off | |
fall off % | defaults to 52.8 |
bullet count | for miniguns |
pellet count | for shotguns |
point blank | |
long range | |
flame close | |
flame far | |
flame far % | |
bodyshot | |
crit | |
minicrit | |
afterburn | |
afterburn minicrit | |
bleeding | |
bleeding minicrit | |
damage repaired | |
upgrade amount | |
metal cost repairing | |
metal cost reloading | |
selfdamage | |
selfdamage jump | for rocket launchers |
charge fill dmg | for buff weapons |
splash damage | Set to yes if any below are needed
|
splash radius | |
splash min % | |
splash reduction | |
healing | Set to yes if any below are needed
|
selfheal | |
heal amt | |
heal combat | Use this and the following ones for mediguns |
heal noncombat | |
heal noncombat % |
Function time parameters
All function time parameters are also optional.
Parameter name | Notes |
---|---|
attack interval | |
ammo interval | |
taunt duration | |
windup time | |
reload | |
reload first | shotguns, rocket launchers, etc. |
reload more | |
consumption time | |
cloak duration | |
cloak fade | |
decloak fade | |
recharge | |
recharge duration ratio | |
effect time | |
drop expiry | |
afterburn time | |
bleeding time | |
airblast cooldown | |
max charge time | |
zoom charge delay | |
zoom headshot delay | |
spread recovery | |
charge fill speed | |
activation time | |
beamconnect | mediguns |
beamdisconnect | mediguns |