Difference between revisions of "Team Fortress Wiki:3D Models/Classes"

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(+medic)
(Updated Soldier and added the link for the animations.)
 
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== Progress ==
 
== Progress ==
{{Percentage bar|3|total=9|width=100%|border=none|color2=#eee}}
+
{{Percentage bar|18|total=18|width=100%|border=none|color2=#eee}}
 +
<br>
 +
'''Note''': For Ubercharged weapon textures, see [[User:Mr._Magoolachub/HLMV_Stuff#Ubercharged_Weapons|this guide]] by [[User:Mr. Magoolachub|Mr. Magoolachub]].
 
<br/>
 
<br/>
 
{| class="wikitable grid" style="width: 100%;"
 
{| class="wikitable grid" style="width: 100%;"
! class="header" width="20%" | Class
+
! class="header" width="25%" | Class
! class="header" width="15%" | Initial rotation<br/>Initial translation
+
! class="header" width="35%" | Initial rotation<br/>Initial translation
! class="header" width="5%" | Rotation offset (if required)
+
! class="header" width="15%" | Rotation offset (if required)
! class="header" width="5%" | Horizontal offset (if required)
+
! class="header" width="25%" | Stitched image link
! class="header" width="5%" | Vertical offset (if required)
 
! class="header" width="10%" | Recompiled model link (if required)
 
! class="header" width="10%" | Stitched image link
 
 
! class="header" | Notes
 
! class="header" | Notes
 +
|-
 +
| [[File:Leaderboard class scout.png|30px]] [[Scout]]
 +
<code>models.player.scout.mdl</code><br/>
 +
<code>models\weapons\c_models\c_scattergun.mdl</code>
 +
| (0.000000, 0.000000, 0.000000)<br/>(212.943314, 0.000000, 42.586338)
 +
| 16
 +
| [[:File:Scout RED 3D.jpg|RED]]{{md}}[[:File:Scout BLU 3D.jpg|BLU]]{{md}}[[:File:Scout ÜberCharged RED 3D.jpg|RED ÜberCharged]]{{md}}[[:File:Scout ÜberCharged BLU 3D.jpg|BLU ÜberCharged]]
 +
| Uses 'selectionMenu_Anim01' animation pose at frame 0
 +
|-
 +
| [[File:Leaderboard class soldier.png|30px]] [[Soldier]]
 +
<code>models.player.soldier.mdl</code><br/>
 +
<code>models\weapons\c_models\c_rocketlauncher.mdl</code>
 +
| (0.000000, 0.000000, 0.000000)<br/>(224.174896, 0.000000, 46.609577)
 +
|
 +
| [[:File:Soldier RED 3D.jpg|RED]]{{md}}[[:File:Soldier BLU 3D.jpg|BLU]]{{md}}[[:File:Soldier ÜberCharged RED 3D.jpg|RED ÜberCharged]]{{md}}[[:File:Soldier ÜberCharged BLU 3D.jpg|BLU ÜberCharged]]
 +
| Uses 'marketing_pose_004' animation pose <br>
 +
{{note|Download this [https://www.mediafire.com/?lotn327vl33t755 file] to add the 'marketing_pose_004' to the Soldier animation list. Drop the .vpk to ''Steam\SteamApps\common\Team Fortress 2\tf\custom''.}}
 +
|-
 +
| [[File:Leaderboard class pyro.png|30px]] [[Pyro]]
 +
<code>models.player.pyro.mdl</code><br/>
 +
<code>models\weapons\c_models\c_flamethrower\c_flamethrower.mdl</code>
 +
| (0.000000, 0.000000, 0.000000)<br/>(245.341858, 0.000000, 50.526932)
 +
|
 +
| [[:File:Pyro RED 3D.jpg|RED]]{{md}}[[:File:Pyro BLU 3D.jpg|BLU]]{{md}}[[:File:Pyro ÜberCharged RED 3D.jpg|RED ÜberCharged]]{{md}}[[:File:Pyro ÜberCharged BLU 3D.jpg|BLU ÜberCharged]]
 +
| Uses 'selectionMenu_Anim01' animation pose at frame 0
 +
|-
 +
| [[File:Leaderboard class demoman.png|30px]] [[Demoman]]
 +
<code>models.player.demo.mdl</code><br/>
 +
<code>models\weapons\c_models\c_grenadelauncher\c_grenadelauncher.mdl</code>
 +
| (0.000000, 0.000000, 0.000000)<br/>(177.009430, 0.000000, 35.668327)
 +
|
 +
| [[:File:Demoman RED 3D.jpg|RED]]{{md}}[[:File:Demoman BLU 3D.jpg|BLU]]{{md}}[[:File:Demoman ÜberCharged RED 3D.jpg|RED ÜberCharged]]{{md}}[[:File:Demoman ÜberCharged BLU 3D.jpg|BLU ÜberCharged]]
 +
| Uses 'taunt02' animation pose at frame 30 with 'evilHappy' flex set to 1
 +
|-
 +
| [[File:Leaderboard class heavy.png|30px]] [[Heavy]]
 +
<code>models.player.heavy.mdl</code><br/>
 +
<code>models\weapons\w_models\w_minigun.mdl</code>
 +
| (0.000000, 0.000000, 0.000000)<br/>(218.097900, 0.000000, 43.679760)
 +
| 29
 +
| [[:File:Heavy RED 3D.jpg|RED]]{{md}}[[:File:Heavy BLU 3D.jpg|BLU]]{{md}}[[:File:Heavy ÜberCharged RED 3D.jpg|RED ÜberCharged]]{{md}}[[:File:Heavy ÜberCharged BLU 3D.jpg|BLU ÜberCharged]]
 +
| Uses 'selectionMenu_Idle' animation pose with 'upperAngry2' flex set to 1
 
|-
 
|-
 
| [[File:Leaderboard class engineer.png|30px]] [[Engineer]]
 
| [[File:Leaderboard class engineer.png|30px]] [[Engineer]]
 
<code>models.player.engineer.mdl</code><br/>
 
<code>models.player.engineer.mdl</code><br/>
with <code>models\weapons\c_models\c_wrench\c_wrench.mdl</code>
+
<code>models\weapons\c_models\c_wrench\c_wrench.mdl</code>
 
| (0.000000, 0.000000, 0.000000)<br/>(178.211273, 0.000000, 38.894253)
 
| (0.000000, 0.000000, 0.000000)<br/>(178.211273, 0.000000, 38.894253)
|
 
 
|
 
|
|
+
| [[:File:Engineer RED 3D.jpg|RED]]{{md}}[[:File:Engineer BLU 3D.jpg|BLU]]{{md}}[[:File:Engineer ÜberCharged RED 3D.jpg|RED ÜberCharged]]{{md}}[[:File:Engineer ÜberCharged BLU 3D.jpg|BLU ÜberCharged]]
|
 
| [[:File:Engineer RED 3D.jpg|RED]]{{md}}[[:File:Engineer BLU 3D.jpg|BLU]]
 
 
| Uses 'SelectionMenu_Anim01' animation pose at frame 150
 
| Uses 'SelectionMenu_Anim01' animation pose at frame 150
 
|-
 
|-
 
| [[File:Leaderboard class medic.png|30px]] [[Medic]]
 
| [[File:Leaderboard class medic.png|30px]] [[Medic]]
 
<code>models.player.medic.mdl</code><br/>
 
<code>models.player.medic.mdl</code><br/>
with <code>models\weapons\c_models\c_medigun\c_medigun.mdl</code>
+
<code>models\weapons\c_models\c_medigun\c_medigun.mdl</code>
 
| (0.000000, 0.000000, 0.000000)<br/>(178.678879, 0.000000, 40.640923)
 
| (0.000000, 0.000000, 0.000000)<br/>(178.678879, 0.000000, 40.640923)
 
|  
 
|  
|
+
| [[:File:Medic RED 3D.jpg|RED]]{{md}}[[:File:Medic BLU 3D.jpg|BLU]]{{md}}[[:File:Medic ÜberCharged RED 3D.jpg|RED ÜberCharged]]{{md}}[[:File:Medic ÜberCharged BLU 3D.jpg|BLU ÜberCharged]]
|
 
|
 
| [[:File:Medic RED 3D.jpg|RED]]{{md}}[[:File:Medic BLU 3D.jpg|BLU]]
 
 
| Uses 'taunt09' animation pose at frame 100
 
| Uses 'taunt09' animation pose at frame 100
 
|-
 
|-
 
| [[File:Leaderboard class sniper.png|30px]] [[Sniper]]
 
| [[File:Leaderboard class sniper.png|30px]] [[Sniper]]
 
<code>models.player.sniper.mdl</code><br/>
 
<code>models.player.sniper.mdl</code><br/>
with <code>models\weapons\w_models\w_sniperrifle.mdl</code>
+
<code>models\weapons\c_models\c_sniperrifle.mdl</code>
 
| (0.000000, 0.000000, 0.000000)<br/>(232.197296, 0.000000, 42.706921)
 
| (0.000000, 0.000000, 0.000000)<br/>(232.197296, 0.000000, 42.706921)
|
 
|
 
 
|
 
|
 +
| [[:File:Sniper RED 3D.jpg|RED]]{{md}}[[:File:Sniper BLU 3D.jpg|BLU]]{{md}}[[:File:Sniper ÜberCharged RED 3D.jpg|RED ÜberCharged]]{{md}}[[:File:Sniper ÜberCharged BLU 3D.jpg|BLU ÜberCharged]]
 +
| Uses 'SelectionMenu_Anim01' animation pose at frame 0
 +
|-
 +
| [[File:Leaderboard class spy.png|30px]] [[Spy]]
 +
<code>models.player.spy.mdl</code><br/>
 +
<code>models\weapons\w_models\w_knife.mdl</code>
 +
| (0.000000, 0.000000, 0.000000)<br/>(179.950684, 0.000000, 39.703186)
 
|
 
|
| [[:File:Sniper RED 3D.jpg|RED]]{{md}}[[:File:Sniper BLU 3D.jpg|BLU]]
+
| [[:File:Spy RED 3D.jpg|RED]]{{md}}[[:File:Spy BLU 3D.jpg|BLU]]{{md}}[[:File:Spy ÜberCharged RED 3D.jpg|RED ÜberCharged]]{{md}}[[:File:Spy ÜberCharged BLU 3D.jpg|BLU ÜberCharged]]
| Uses 'SelectionMenu_Anim01' animation pose
+
| Uses 'SelectionMenu_Anim01' animation pose at frame 11
 
|-
 
|-
 
|}
 
|}

Latest revision as of 01:24, 22 April 2015

Progress

1
100%  


Note: For Ubercharged weapon textures, see this guide by Mr. Magoolachub.

Class Initial rotation
Initial translation
Rotation offset (if required) Stitched image link Notes
Leaderboard class scout.png Scout

models.player.scout.mdl
models\weapons\c_models\c_scattergun.mdl

(0.000000, 0.000000, 0.000000)
(212.943314, 0.000000, 42.586338)
16 RED · BLU · RED ÜberCharged · BLU ÜberCharged Uses 'selectionMenu_Anim01' animation pose at frame 0
Leaderboard class soldier.png Soldier

models.player.soldier.mdl
models\weapons\c_models\c_rocketlauncher.mdl

(0.000000, 0.000000, 0.000000)
(224.174896, 0.000000, 46.609577)
RED · BLU · RED ÜberCharged · BLU ÜberCharged Uses 'marketing_pose_004' animation pose

Pictogram comment.png Download this file to add the 'marketing_pose_004' to the Soldier animation list. Drop the .vpk to Steam\SteamApps\common\Team Fortress 2\tf\custom.

Leaderboard class pyro.png Pyro

models.player.pyro.mdl
models\weapons\c_models\c_flamethrower\c_flamethrower.mdl

(0.000000, 0.000000, 0.000000)
(245.341858, 0.000000, 50.526932)
RED · BLU · RED ÜberCharged · BLU ÜberCharged Uses 'selectionMenu_Anim01' animation pose at frame 0
Leaderboard class demoman.png Demoman

models.player.demo.mdl
models\weapons\c_models\c_grenadelauncher\c_grenadelauncher.mdl

(0.000000, 0.000000, 0.000000)
(177.009430, 0.000000, 35.668327)
RED · BLU · RED ÜberCharged · BLU ÜberCharged Uses 'taunt02' animation pose at frame 30 with 'evilHappy' flex set to 1
Leaderboard class heavy.png Heavy

models.player.heavy.mdl
models\weapons\w_models\w_minigun.mdl

(0.000000, 0.000000, 0.000000)
(218.097900, 0.000000, 43.679760)
29 RED · BLU · RED ÜberCharged · BLU ÜberCharged Uses 'selectionMenu_Idle' animation pose with 'upperAngry2' flex set to 1
Leaderboard class engineer.png Engineer

models.player.engineer.mdl
models\weapons\c_models\c_wrench\c_wrench.mdl

(0.000000, 0.000000, 0.000000)
(178.211273, 0.000000, 38.894253)
RED · BLU · RED ÜberCharged · BLU ÜberCharged Uses 'SelectionMenu_Anim01' animation pose at frame 150
Leaderboard class medic.png Medic

models.player.medic.mdl
models\weapons\c_models\c_medigun\c_medigun.mdl

(0.000000, 0.000000, 0.000000)
(178.678879, 0.000000, 40.640923)
RED · BLU · RED ÜberCharged · BLU ÜberCharged Uses 'taunt09' animation pose at frame 100
Leaderboard class sniper.png Sniper

models.player.sniper.mdl
models\weapons\c_models\c_sniperrifle.mdl

(0.000000, 0.000000, 0.000000)
(232.197296, 0.000000, 42.706921)
RED · BLU · RED ÜberCharged · BLU ÜberCharged Uses 'SelectionMenu_Anim01' animation pose at frame 0
Leaderboard class spy.png Spy

models.player.spy.mdl
models\weapons\w_models\w_knife.mdl

(0.000000, 0.000000, 0.000000)
(179.950684, 0.000000, 39.703186)
RED · BLU · RED ÜberCharged · BLU ÜberCharged Uses 'SelectionMenu_Anim01' animation pose at frame 11