Difference between revisions of "Template:Class weapons table demoman secondary"
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(changed the standard alt fire of all sticky launchers and shileds.) |
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− | {{Info}}Primary fire launches the bombs, secondary fire makes | + | {{Info}}Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther.<br /> |
{{Info}}Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.<br /> | {{Info}}Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.<br /> | ||
{{Info}}Can lay up to 8 stickybombs at once.<br /> | {{Info}}Can lay up to 8 stickybombs at once.<br /> | ||
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− | {{Info}}Secondary fire makes the player charge forward at high speed, adding mini-crits at 25% charge or critical hits at 60% charge to any melee attack. Any enemy hit by only the shield charge takes 50 or more damage. Charging removes [[Debuff|debuffs]].<br /> | + | {{Info}}Secondary fire (with any weapon deployed) makes the player charge forward at high speed, adding mini-crits at 25% charge or critical hits at 60% charge to any melee attack. Any enemy hit by only the shield charge takes 50 or more damage.<br/> |
+ | {{Pro}}Charging removes [[Debuff|debuffs]].<br /> | ||
{{Pro}}+50% resistance to fire damage.<br /> | {{Pro}}+50% resistance to fire damage.<br /> | ||
{{Pro}}+30% resistance to explosive damage.<br /> | {{Pro}}+30% resistance to explosive damage.<br /> | ||
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− | {{Info}}Primary fire launches the bombs, secondary fire makes all under the crosshair explode at once. Holding primary fire launches the bomb farther.<br /> | + | {{Info}}Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs under the crosshair, and directly under your feet, explode at once. Holding primary fire launches the bomb farther.<br /> |
{{Info}}Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.<br /> | {{Info}}Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.<br /> | ||
{{Info}}Stickies are visible through walls and any obstacle, and can be selectively detonated by aiming at them and pressing the secondary fire button.<br /> | {{Info}}Stickies are visible through walls and any obstacle, and can be selectively detonated by aiming at them and pressing the secondary fire button.<br /> | ||
{{Info}}Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.<br /> | {{Info}}Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.<br /> | ||
{{Pro}}Can destroy enemy stickies.<br /> | {{Pro}}Can destroy enemy stickies.<br /> | ||
− | {{Pro}}+6 more stickybombs at once.(max is 14)<br /> | + | {{Pro}}+6 more stickybombs out at once.(max is 14)<br /> |
{{Pro}}+50% more ammo carried.(max is 36)<br /> | {{Pro}}+50% more ammo carried.(max is 36)<br /> | ||
{{Pro}}+25% faster firing speed.<br /> | {{Pro}}+25% faster firing speed.<br /> | ||
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| en = | | en = | ||
− | {{Info}}Primary fire launches the bombs, secondary fire makes | + | {{Info}}Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther.<br /> |
{{Info}}Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.<br /> | {{Info}}Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.<br /> | ||
{{Info}}Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.<br /> | {{Info}}Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.<br /> | ||
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− | {{Info}}Secondary fire makes the player charge forward at high speed, adding mini-crits hits at 25% charge and critical hits at 60% charge to any melee attack. Any enemy hit by only the shield charge takes 85 or more damage | + | {{Info}}Secondary fire (with any weapon deployed) makes the player charge forward at high speed, adding mini-crits hits at 25% charge and critical hits at 60% charge to any melee attack. Any enemy hit by only the shield charge takes 85 or more damage<br/> |
+ | {{Pro}}Charging removes [[Debuff|debuffs]].<br /> | ||
{{Pro}}+20% resistance to fire damage.<br /> | {{Pro}}+20% resistance to fire damage.<br /> | ||
{{Pro}}+20% resistance to explosive damage.<br /> | {{Pro}}+20% resistance to explosive damage.<br /> | ||
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| en = | | en = | ||
− | {{Info}}Secondary fire makes the player charge forward at high speed, adding mini-crits hits at any point of charge to any melee attack. Any enemy hit by only the shield charge takes 50 or more damage | + | {{Info}}Secondary fire (with any weapon deployed) makes the player charge forward at high speed, adding mini-crits hits at any point of charge to any melee attack. Any enemy hit by only the shield charge takes 50 or more damage<br/> |
+ | {{Pro}}Charging removes [[Debuff|debuffs]].<br /> | ||
{{Pro}}+15% resistance to fire damage.<br /> | {{Pro}}+15% resistance to fire damage.<br /> | ||
{{Pro}}+15% resistance to explosive damage.<br /> | {{Pro}}+15% resistance to explosive damage.<br /> | ||
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|{{lang | |{{lang | ||
| en = | | en = | ||
− | {{Info}}Primary fire launches the bombs, secondary fire makes | + | {{Info}}Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther.<br /> |
{{Info}}Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.<br /> | {{Info}}Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.<br /> | ||
{{Info}}Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.<br /> | {{Info}}Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky, or an enemy Quickiebomb Launcher sticky detonating near it.<br /> |
Revision as of 21:00, 24 November 2016
Secondary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Stickybomb Launcher |
8 | 24 | Base: 103—138 Crit: 353 |
Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther. Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies. | |
Unlock Chargin' Targe |
N/A | N/A | Full charge:
|
Secondary fire (with any weapon deployed) makes the player charge forward at high speed, adding mini-crits at 25% charge or critical hits at 60% charge to any melee attack. Any enemy hit by only the shield charge takes 50 or more damage. Charging removes debuffs. | |
Unlock Scottish Resistance |
8 | 36 | Base: 103—138 Crit: 353 |
Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs under the crosshair, and directly under your feet, explode at once. Holding primary fire launches the bomb farther. Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies. | |
Craft Sticky Jumper |
N/A | 8 | 72 | Base: 0 Crit: 0 |
Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther. Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies. |
Craft Splendid Screen |
N/A | N/A | Full charge:
|
Secondary fire (with any weapon deployed) makes the player charge forward at high speed, adding mini-crits hits at 25% charge and critical hits at 60% charge to any melee attack. Any enemy hit by only the shield charge takes 85 or more damage Charging removes debuffs. | |
Craft Tide Turner |
N/A | N/A | Full charge:
|
Secondary fire (with any weapon deployed) makes the player charge forward at high speed, adding mini-crits hits at any point of charge to any melee attack. Any enemy hit by only the shield charge takes 50 or more damage Charging removes debuffs. | |
Craft Quickiebomb Launcher |
4 | 24 | Base: 88-117/109-147 Crit: 300/375 |
Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs explode at once. Holding primary fire launches the bomb farther. Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies. |
This template is meant to be used in localized versions of the Demoman article, replacing current weapon tables.
Make sure that section Template:Dictionary/common_strings#class_weapon_tables is also translated to your language.
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Class weapons table demoman secondary/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: en, de, ja, ko, ru, zh-hant (add) |