Difference between revisions of "User:Erior"

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({{anchor|Demoman}}{{Class link|Demoman}})
Line 113: Line 113:
 
{{Backpack item
 
{{Backpack item
 
| item-name = Flamethrower
 
| item-name = Flamethrower
| prefix = Overpowered      
+
| prefix = Super      
 
| quality = Valve
 
| quality = Valve
 
| item-level = Level 100 Flamethrower
 
| item-level = Level 100 Flamethrower
| att-1-positive = +20% damage bonus
+
| item-description = Afterburn reduces Medi Gun healing and resist shield effects.<br>Alt-Fire: Release a blast of air that pushes enemies and projectiles and extinguish teammates that are on fire.
| att-2-positive = 100% critical hits from behind
+
| att-1-positive = 100% critical hits from behind
| att-3-positive = 65% faster weapon switch
+
| att-2-positive = This weapon deploys 60% faster<br>This weapon holsters 30% faster
| att-4-positive = +50 max health on wearer
+
| att-3-positive = Build 'Mmmph' by dealing damage.<br>Special-fire on full 'Mmmph': Taunt to gain crit for several seconds.<br>Invulnerable while 'Mmmph' taunting.
| att-5-positive = All fire damage increases 'Mmmph', activate to refill health and crit for several seconds
+
| att-4-positive = Extinguishing teammates restores 20 health
| att-6-positive = On taunt: Activate 'Mmmph'
+
| att-5-positive = -75% airblast cost
 +
| att-6-neutral = Press your reload key to switch between stream and single shot modes.<br>On single shot mode:
 +
| att-7-positive = Deals 300% damage to burning players<br>+50% fire rate on hit
 
| width = 300px
 
| width = 300px
 
}}
 
}}
 +
  
 
{{Backpack item
 
{{Backpack item
 
| item-name = Shotgun
 
| item-name = Shotgun
| prefix = Overpowered Pyro     
+
| prefix = Super Pyro     
 
| quality = Valve
 
| quality = Valve
 
| item-level = Level 100 Shotgun
 
| item-level = Level 100 Shotgun
| att-1-positive = +15% faster weapon switch speed
+
| item-description = Special-Attack: Death from above! Fires a short-duration blast that launches the Pyro in the direction they are aiming. Deal 3x falling damage to anyone you land on! Push enemies back when you land (force and radius based on velocity)
| att-2-positive = Minicrits airborne targets
+
| att-1-positive = No reload necesary<br>+25% max secondary ammo<br>This weapon deploys 50% faster
| att-3-positive = No reload necesary
+
| att-2-positive = This weapon deploys 50% faster<br>+50% bullets per shot<br>Fires a fixed shot pattern
| att-4-positive = +25% max secondary ammo
+
| att-3-positive = Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
| att-5-positive = Uses projectile hitboxes
+
| att-4-positive = Alt-Fire: Extinguish teammates to gain guaranteed critical hits<br>Extinguishing teammates restores 20 health
| att-6-positive = Alt-Fire: Extinguish teammates to gain guaranteed critical hits
+
| att-5-neutral = Reload: Switch between Shotgun and Flare Gun modes. Flare Gun mode:
| att-7-neutral = Mouse 3: Switch between Shotgun and Flare Gun modes: Flare Gun mode shots slow-travelling flares that set targets on fire,crit on burning targets, and can be detonated in-flight with alt-fire:
+
| att-6-positive = 100% critical hit vs burning players<br>+50% projectile speed<br>Flare knocks back target on hit and explodes when it hits the ground.<br>Increased knockback on burning players
| att-8-positive = +100% flare damage bonus, +50% flare speed, +75% knockback on explosion, flare doesn't arc, flare explodes on contact with surface, flare cannot be deflected, no self-inflicted blast damage taken
+
| att-7-neutral = Alt-Fire: Detonate flare.
 
| width = 300px
 
| width = 300px
 
}}
 
}}
 +
  
 
{{Backpack item
 
{{Backpack item
 
| item-name = Fire Axe
 
| item-name = Fire Axe
| prefix = Overpowered      
+
| prefix = Super      
 
| quality = Valve
 
| quality = Valve
 
| item-level = Level 100 Fire Axe
 
| item-level = Level 100 Fire Axe
| att-1-positive = On Hit: target is engulfed in flames
+
| item-description = Alt-fire: Creates a horrific visible gas that coats enemies with a flammable material, which then ignites into afterburn if they take damage (even enemy Pyros!)
| att-2-positive = 100% critical hit vs burning players
+
| att-1-positive = On Hit: target is engulfed in flames<br>Gain a speed boost when you hit an enemy player
| att-3-positive = +100% damage vs buildings
+
| att-2-positive = Mini-crits burning targets and extinguishes them.<br>Damage increases based on remaining duration of afterburn<br>Killing blows on burning players grant a speed boost.
| att-4-positive = Damage removes Sappers
+
| att-3-positive = +100% damage vs buildings<br>Damage removes Sappers
| att-5-positive = +75 health restored on kill
+
| att-4-positive = 100% critical hit vs wet players
| att-6-positive = +25% damage bonus
+
| att-5-positive = +25 health restored on kill<br>+15% faster move speed on wearer while active
| att-7-positive = +50% health from packs on wearer
+
| att-6-positive = +25% damage bonus<br>+50% health from packs on wearer
| att-8-positive = All players connected via Medigun beams are hit
+
| att-7-positive = All players connected via Medigun beams are hit
 +
| att-8-positive = Gas meter builds with damage done and/or time
 
| width = 300px
 
| width = 300px
 
}}
 
}}
Line 275: Line 280:
 
| att-5-positive = On Hit: Victim loses up to 10% Medigun charge <br>On Hit: Victim loses up to 20% cloak
 
| att-5-positive = On Hit: Victim loses up to 10% Medigun charge <br>On Hit: Victim loses up to 20% cloak
 
| att-6-positive = +50% bullets per shot <br>This weapon deploys 50% faster <br>Fires a fixed shot pattern
 
| att-6-positive = +50% bullets per shot <br>This weapon deploys 50% faster <br>Fires a fixed shot pattern
| att-7-positive = Alt-Fire: Use 100 metal to pick up your targeted building from long range <br>Reload to toggle between pellets and a special bolt that can repair friendly buildings at a 4-to-1 health-to-metal ratio <br>Projectile cannot be deflected
+
| att-7-positive = Reload: Use 100 metal to pick up your targeted building from long range <br>Alt-fire: fire a special bolt that can repair friendly buildings at a 4-to-1 health-to-metal ratio <br>Projectile cannot be deflected
 
| width = 300px
 
| width = 300px
 
}}
 
}}
Line 285: Line 290:
 
| quality = Valve
 
| quality = Valve
 
| item-level = Level 100 Pistol kit
 
| item-level = Level 100 Pistol kit
| item-description = Alt-fire to take manual control of your Sentry Gun.<br>Wrangled sentries gain a shield that reduces damage and repair by 66%.<br>Sentries are disabled for 3 seconds after become unwrangled.
+
| item-description = Reload to take manual control of your Sentry Gun.<br>Wrangled sentries gain a shield that reduces damage and repair by 66%.<br>Sentries are disabled for 3 seconds after become unwrangled.
 
| att-1-positive = +6% max secondary ammo on wearer
 
| att-1-positive = +6% max secondary ammo on wearer
 
| att-2-positive =  No reload necessary
 
| att-2-positive =  No reload necessary
Line 356: Line 361:
 
{{Backpack item
 
{{Backpack item
 
| item-name = Sniper Rifle
 
| item-name = Sniper Rifle
| prefix = Overpowered      
+
| prefix = Super      
 
| quality = Valve
 
| quality = Valve
 
| item-level = Level 100 Sniper Rifle
 
| item-level = Level 100 Sniper Rifle
 
| att-1-positive = +25% charge rate
 
| att-1-positive = +25% charge rate
| att-2-neutral = Each scoped headshot decreases the weapon's charge time.  
+
| att-2-neutral = Each headshot kill increases the weapon's charge rate by 25% up to 200%.  
| att-3-positive = On hit: Jarate applied to target for 8 seconds
+
| att-3-positive = On hit: Apply Jarate for 2 to 5 seconds based on charge level.
| att-4-positive = Projectiles penetrate players and buildings
+
| att-4-positive = On Full Charge: +15% damage per shot<br>On Full Charge: Projectiles penetrate players
| att-5-positive = Full Charge: +15% damage per shot
+
| att-5-positive = Charge and fire shots independent of zoom: Can headshot without zooming in.
| att-6-positive = Crits on headshot and applies Jarate even unscoped
+
| att-6-positive = Gain Focus on kills and assists<br>Press 'Reload' to activate focus<br>In Focus: +25% faster charge and no unscoping
| att-7-positive = Uses projectile hitboxes, projectiles can be lit on fire by teammates
+
| att-7-neutral = Special-fire: Switch between rifle and bow mode. Bow mode fires arrows, cannot zoom, can retract arrows, charges faster, and moves faster when charging.  
| att-8-neutral = Mouse 3: Switch between rifle and bow mode. Bow mode fires slower projectiles, but allows unscoped charge, charges faster, and moves faster when charging.  
 
 
| width = 300px
 
| width = 300px
 
}}  
 
}}  
 +
  
 
{{Backpack item
 
{{Backpack item
 
| item-name = SMG
 
| item-name = SMG
| prefix = Overpowered      
+
| prefix = Super      
 
| quality = Valve
 
| quality = Valve
| item-level = Level 100 SMG
+
| item-level = Level 100 SMG kit
| att-1-positive = Alt-Fire: Throw Jarate
+
| att-1-positive = Dealing damage fills "CRIKEY" meter.<br>Special-fire when charged grants mini-crits for 8 seconds.
| att-2-neutral = Comes with a shield
+
| att-2-neutral = Alt-fire: Throw Jarate:<br>Coated enemies take mini-crits<br>Can be used to extinguish fires.
| att-3-positive = +25 max health on wearer
+
| att-3-positive = Extinguishing teammates reduces cooldown by -20%
| att-4-positive = Blocks a single backstab attempt
+
| att-4-positive = Blocks a single backstab attempt, regenerates in 30 seconds
| att-5-positive = No flinching when aiming
+
| att-5-positive = +50% fire damage resistance on wearer<br>Immune to the effects of afterburn.
| att-6-positive = Knockback reduced by 20% when aiming
+
| att-6-positive = +4 health regenerated per second on wearer<br>No flinching when aiming and fully charged<br>Knockback reduced by 20% when aiming
 
| width = 300px
 
| width = 300px
 
}}  
 
}}  
 +
  
 
{{Backpack item
 
{{Backpack item
 
| item-name = Kukri
 
| item-name = Kukri
| prefix = Overpowered      
+
| prefix = Super      
 
| quality = Valve
 
| quality = Valve
 
| item-level = Level 100 Kukri
 
| item-level = Level 100 Kukri
Line 399: Line 405:
 
{{Backpack item
 
{{Backpack item
 
| item-name = Revolver
 
| item-name = Revolver
| prefix = Overpowered      
+
| prefix = Super      
 
| quality = Valve
 
| quality = Valve
 
| item-level = Level 100 Revolver
 
| item-level = Level 100 Revolver
| att-1-positive = +20% damage bonus
+
| att-1-positive = Crits on headshot
| att-2-positive = Crits on headshot
+
| att-2-positive = +40% cloak duration<br>+15 cloak on hit
| att-3-positive = +85% faster spread recovery
+
| att-3-positive = +20% damage bonus while disguised
| att-4-positive = +15% cloak on hit
+
| att-4-positive = Attacks pierce damage resistance effects and bonuses
| att-5-positive = Gives one guaranteed critical hit for each building destroyed with your sapper attached
+
| att-5-positive = Gives one guaranteed critical hit for each building destroyed with your sapper attached or backstab kill
| att-6-positive = Uses projectile hitboxes
 
| att-7-positive = Projectile penetrates targets
 
 
| width = 300px
 
| width = 300px
 
}}  
 
}}  
 +
  
 
{{Backpack item
 
{{Backpack item
 
| item-name = Knife
 
| item-name = Knife
| prefix = Overpowered      
+
| prefix = Super      
 
| quality = Valve
 
| quality = Valve
 
| item-level = Level 100 Knife
 
| item-level = Level 100 Knife
| att-1-positive = Upon a successful backstab you rapidly disguise as your victim
+
| item-description = Attack an enemy from behind to Backstab them for a one hit kill.
 +
| att-1-positive = Upon a successful backstab against a human target, you rapidly disguise as your victim
 
| att-2-positive = Silent Killer: No attack noise from backstabs
 
| att-2-positive = Silent Killer: No attack noise from backstabs
| att-3-positive = On Backstab: Absorbs the health from your victim.
+
| att-3-positive = On Backstab: Absorbs the health from your victim
| att-4-positive = +30% cloak on kill
+
| att-4-positive = +30% cloak on kill<br>Gain a speed boost on kill
| att-5-positive = On Hit by Fire: Become fireproof for 2 seconds, regenerates after 15 seconds
+
| att-5-positive = On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds, regenerates in 15 seconds and by picking up ammo
 
| width = 300px
 
| width = 300px
 
}}
 
}}
 +
  
 
{{Backpack item
 
{{Backpack item
Line 429: Line 436:
 
| prefix = Overpowered   
 
| prefix = Overpowered   
 
| quality = Valve
 
| quality = Valve
| item-level = Level 100 Invis Watch
+
| item-level = Level 100 Invis Watch  
 
| att-1-neutral  = Cloak Type: Flexible
 
| att-1-neutral  = Cloak Type: Flexible
| att-2-positive = Cloak drain rate depends on move speed, lasting for 9 seconds at top speed
+
| att-2-neutral = Alt-Fire: Turn invisible. Cannot attack while invisible. Bumping in to enemies will make you slightly visible to enemies<br> Cloak drain rate based on movement speed
 
| att-3-positive = +100% cloak regen rate
 
| att-3-positive = +100% cloak regen rate
| att-4-positive = Cloak lasts indefinitely while standing still
+
| att-4-neutral = Special-fire: Feign death: Leave a fake corpse on taking damage<br>and temporarily gain invisibility, speed and damage resistance. Requires being visible and a full cloak meter to use, consumes half the cloak meter upon activating, and cannot be activated again until 7 seconds after turning visible.
| att-5-positive = Cloak meter can be refilled from ammo sources
+
| width = 300px
| att-6-positive = Cloak does not flicker when bumping into an enemy
+
}}
| att-7-neutral = Mouse 3: Activates feign death feature: When attacked, you drop a fake corpse and cloak automatically, reducing damage received to a fraction for up to 9 seconds of cloak time
+
 
 +
 
 +
{{Backpack item
 +
| item-name = Sapper
 +
| prefix = Super   
 +
| quality = Valve
 +
| item-level = Level 100 Sapper
 +
| item-description = Place on enemy buildings to disable and slowly drain away its health. Placing a sapper does not remove your disguise
 +
| att-1-positive = Reverses enemy building construction
 
| width = 300px
 
| width = 300px
 
}}
 
}}

Revision as of 13:01, 30 May 2020

Red text on Wiki feels incomplete.

(testing stuff)

Leaderboard class scout.png Scout

Backpack Scattergun.png

Super Scattergun
Level 100 Scattergun
+50% faster firing speed
+20% bullets per shot
+40% more accurate
On Hit: Builds Hype
On Hit: Builds Boost
Mini-crits targets when fired at their back from close range
Alt-fire: A strong shot with knockback on target and shooter
When Hype is full, Special-attack to activate Hype mode for multiple air jumps.
This weapon reloads its entire clip at once


Backpack Pistol.png

Super Scout Pistol
Level 100 Pistol kit
+15% damage bonus
+25% greater jump height when active
+15% faster firing speed
On Hit: Gain up to +3 health
Alt-fire: Throw Mad Milk
Extinguishing teammates reduces cooldown by -20%
Mad Milk is in a bottle that shatters on impact! Throw at your enemies to make them bleed! Long distance hits reduce recharge time
Players heal 60% of the damage done to an enemy covered with milk.
Can be used to extinguish fires

On Taunt: Drink BONK! Mix: Become invulnerable and deal mini-crits for 8 seconds.
When effect ends, it will slow and mark for death you for 5 seconds.


Backpack Bat.png

Super Bat
Level 100 Bat
Alt-Fire: Launches a ball that slows opponents and causes bleed in a small area
+25% increase in recharge rate

On kill: A small health pack is dropped
On Hit: Bleed for 5 seconds
100% critical hit vs burning players
+25% fire damage resistance while deployed

Crits whenever it would normally mini-crit
On Hit: One target at a time is marked for death, causing all damage taken to be mini-crits
Grants Triple Jump while deployed
Melee attacks mini-crit while airborne.

Leaderboard class soldier.png Soldier

Backpack Rocket Launcher.png

Super Rocket Launcher
Level 100 Rocket Launcher
+25% damage bonus
+80% projectile speed
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs

+25% clip size
+200% max primary ammo on wearer
On Hit: Gain up to +20 health per attack
No self inflicted blast damage taken
+70% faster firing speed
Increased attack speed and smaller blast radius while blast jumping
Clip size increased on kill

Alt-Fire: A charged shot that
mini-crits players, sets them on fire
and disables buildings for 4 sec


Backpack Shotgun.png

Super Soldier Shotgun
Level 100 Soldier kit
Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
This weapon deploys 50% faster
+50% bullets per shot
Fires a fixed shot pattern

Penetrates enemy targets
+20 max health on wearer
+4 health regenerated per second on wearer

-60% blast damage from rocket jumps
-75% reduction in push force taken from damage
-75% reduction in airblast vulnerability
Deals 3x falling damage to the player you land on
200% increased air control when blast jumping.

Press 'JUMP' key in the air to deploy.
Deployed Parachutes slow your descent.

Alt-fire: Provides a buff that causes nearby team members to do mini-crits, protects them from crits, incoming sentry damage by 50% and 35% from all other sources, and provides group speed buff with damage done giving health.
Rage increases through damage done.


Backpack Equalizer.png

Super Equalizer
Level 100 Pickaxe
+1 capture rate on wearer
Gain 50% of base health on kill
Deals crits while the wielder is rocket jumping
On Hit Teammate: Boosts both players' speed for several seconds
This weapon has a very large melee range.
When weapon is active:
Damage increases as the user becomes injured
Move speed increases as the user becomes injured

Leaderboard class pyro.png Pyro

Backpack Flame Thrower.png

Super Flame Thrower
Level 100 Flamethrower
100% critical hits from behind
This weapon deploys 60% faster
This weapon holsters 30% faster

Build 'Mmmph' by dealing damage.
Special-fire on full 'Mmmph': Taunt to gain crit for several seconds.
Invulnerable while 'Mmmph' taunting.

Extinguishing teammates restores 20 health
-75% airblast cost
Press your reload key to switch between stream and single shot modes.
On single shot mode:

Deals 300% damage to burning players
+50% fire rate on hit

Afterburn reduces Medi Gun healing and resist shield effects.
Alt-Fire: Release a blast of air that pushes enemies and projectiles and extinguish teammates that are on fire.


Backpack Shotgun.png

Super Pyro Shotgun
Level 100 Shotgun
No reload necesary
+25% max secondary ammo
This weapon deploys 50% faster

This weapon deploys 50% faster
+50% bullets per shot
Fires a fixed shot pattern

Mini-crits targets launched airborne by explosions, grapple hooks or rocket packs
Alt-Fire: Extinguish teammates to gain guaranteed critical hits
Extinguishing teammates restores 20 health

Reload: Switch between Shotgun and Flare Gun modes. Flare Gun mode:
100% critical hit vs burning players
+50% projectile speed
Flare knocks back target on hit and explodes when it hits the ground.
Increased knockback on burning players

Alt-Fire: Detonate flare.
Special-Attack: Death from above! Fires a short-duration blast that launches the Pyro in the direction they are aiming. Deal 3x falling damage to anyone you land on! Push enemies back when you land (force and radius based on velocity)


Backpack Fire Axe.png

Super Fire Axe
Level 100 Fire Axe
On Hit: target is engulfed in flames
Gain a speed boost when you hit an enemy player

Mini-crits burning targets and extinguishes them.
Damage increases based on remaining duration of afterburn
Killing blows on burning players grant a speed boost.

+100% damage vs buildings
Damage removes Sappers

100% critical hit vs wet players
+25 health restored on kill
+15% faster move speed on wearer while active

+25% damage bonus
+50% health from packs on wearer

All players connected via Medigun beams are hit
Gas meter builds with damage done and/or time
Alt-fire: Creates a horrific visible gas that coats enemies with a flammable material, which then ignites into afterburn if they take damage (even enemy Pyros!)

Leaderboard class demoman.png Demoman

Backpack Grenade Launcher.png

Super Grenade Launcher
Level 100 Grenade Launcher kit
+20% damage vs buildings
+25% projectile speed
Grenades have very little bounce and roll
-30% fuse time on grenades; fuses can be primed to explode earlier by holding down the fire key.
Grenades have a first explosion on impact, and a final one when the fuse runs out.
Grenades push players back on impact
+25 max health on wearer
+200% increase in turning control while charging
+10% faster move speed on wearer with melee drawn (shield required)
Melee kills refill 25% of your charge meter.
-60% blast damage from sticky jumps

Press 'JUMP' key in the air to deploy.
Deployed Parachutes slow your descent.

Double Donk! Grenade explosions after a grenade impact will deal mini-crits to impact victims


Backpack Stickybomb Launcher.png

Super Stickybomb Launcher
Level 100 Stickybomb Launcher kit
+25% faster firing speed
+200% max primary ammo on wearer
No self inflicted blast damage taken

+8 max pipebombs out
Able to destroy enemy stickybombs

-0.2 sec faster bomb arm time
Max stickybomb charge time decreased by 70%
Up to +35% damage based on charge

+50% fire damage resistance on wearer
+30% explosive damage resistance on wearer

+70% increase in charge impact damage
+50% increase in shield charge recharge rate

Full turning control while charging
Melee kills refill 75% of your charge meter.
Alt-fire with any weapon out: Detonate all Stickybombs
Special-fire with this weapon out: Detonates stickybombs near the crosshair and directly under your feet
Special-fire with other weapon out: Charge toward your enemies and remove debuffs. Gain a critical melee strike after impacting an enemy at distance


Backpack Eyelander.png

Super Eyelander
Level 100 Sword
+20% damage bonus
+1 capture rate on wearer
0.5s increase in charge duration
Melee kills refill 25% of your charge meter.
Melee hits refill 20% of your charge meter.
Ammo boxes collected also give Charge
Gain 50% of base health on kill
This weapon has a large melee range
Gives increased speed and health with every head you take.
The first hit will cause an explosion

Leaderboard class heavy.png Heavy

Backpack Minigun.png

Super Minigun
Level 100 Minigun
+20% damage bonus
+20% faster spin up time
Silent Killer: No barrel spin sound

20% more accurate
-20% damage resistance when below 50% health and spun up
On hit: 100% chance to slow target
Creates a ring of flames while spun up
25% damage bonus vs burning players


Backpack Shotgun.png

Super Heavy Shotgun
Level 100 Shotgun kit
+33% clip size
+15% faster firing speed
+50% bullets per shot
This weapon deploys 50% faster
Fires a fixed shot pattern
+50% increase in charge recharge rate
On taunt: Eat sandvich to regain up to 300 health. After consuming, move speed is increased, attacks mini-crit, and adds +50 max health for 30 seconds
Alt-fire: Share a Sandvich with a friend (Medium Health Kit)


Backpack Fists.png

Super Fists
Level 100 Martial Arts
On Kill: 5 seconds of 100% critical chance
+30% faster move speed while active
+30% damage bonus
+50 health restored on kill
-40% damage from ranged sources while active
+40% faster firing speed
On Hit: Gain a speed boost
Critical hit forces victim to laugh
Always critical hit from behind

Leaderboard class engineer.png Engineer

Backpack Shotgun.png

Super Engineer Shotgun
Level 100 Shotgun
+525% max primary ammo on wearer
No reload necessary

Gain 2 revenge crits for each sentry kill and 1 for each sentry assist when your sentry is destroyed.
On hit: damage dealt is returned as ammo and metal
10% increased damage to your sentry's target
On Hit: Victim loses up to 10% Medigun charge
On Hit: Victim loses up to 20% cloak

+50% bullets per shot
This weapon deploys 50% faster
Fires a fixed shot pattern

Reload: Use 100 metal to pick up your targeted building from long range
Alt-fire: fire a special bolt that can repair friendly buildings at a 4-to-1 health-to-metal ratio
Projectile cannot be deflected


Backpack Pistol.png

Super Engineer Pistol
Level 100 Pistol kit
+6% max secondary ammo on wearer
No reload necessary
Alt-Fire: Launches a projectile-consuming energy ball. Costs 65 ammo.
Reload to take manual control of your Sentry Gun.
Wrangled sentries gain a shield that reduces damage and repair by 66%.
Sentries are disabled for 3 seconds after become unwrangled.


Backpack Wrench.png

Super Wrench
Level 100 Wrench
Construction hit speed boost increased by 30%
+15% faster firing speed

On Hit: Bleed for 5 seconds
+25 max health on wearer
Third successful hit in a row always crits.
Press your reload key to choose to teleport to spawn or your exit teleporter
-50% metal cost when constructing or upgrading teleporters
Sentry build speed increased by 150%
-23% metal cost when constructing sentries

+35% faster sentry rotation
+50% faster sentry firing speed

Leaderboard class medic.png Medic

Backpack Syringe Gun.png

Super Syringe Gun
Level 100 Syringe Gun
On Hit: Gain up to +3 health
While active, movement speed increases based on ÜberCharge percentage to a maximum of +20%
Alt-fire: Fires special bolts that heal teammates and deals damage
based on distance traveled
This weapon will reload automatically when not active


Backpack Medi Gun.png

Super Medi Gun
Level 100 Medi Gun
Übercharge provides a 2.5 second bubble that grants invulnerability, 100% critical chance, healing increased by 300% and immunity to movement-impairing effects to the Medic and Patient.
+40% heal rate
+67% Übercharge rate
Press your reload key to cycle through resist types.
While healing, provides you and your target with a constant 10% resistance to the selected damage type.
Mirror blast jumps and shield charges of patients.


Backpack Bonesaw.png

Super Bonesaw
Level 100 Bonesaw
On Hit: 25% ÜberCharge added
Collect the organs of people you hit
+3 health regenerated per second on wearer when weapon is active
Alt-Fire: Applies a healing effect to all nearby teammates
Allows you to see enemy health
A percentage of your ÜberCharge level is retained on death, based on the number of organs harvested (15% per). Total ÜberCharge retained on spawn caps at 60%.

Leaderboard class sniper.png Sniper

Backpack Sniper Rifle.png

Super Sniper Rifle
Level 100 Sniper Rifle
+25% charge rate
Each headshot kill increases the weapon's charge rate by 25% up to 200%.
On hit: Apply Jarate for 2 to 5 seconds based on charge level.
On Full Charge: +15% damage per shot
On Full Charge: Projectiles penetrate players

Charge and fire shots independent of zoom: Can headshot without zooming in.
Gain Focus on kills and assists
Press 'Reload' to activate focus
In Focus: +25% faster charge and no unscoping

Special-fire: Switch between rifle and bow mode. Bow mode fires arrows, cannot zoom, can retract arrows, charges faster, and moves faster when charging.


Backpack SMG.png

Super SMG
Level 100 SMG kit
Dealing damage fills "CRIKEY" meter.
Special-fire when charged grants mini-crits for 8 seconds.

Alt-fire: Throw Jarate:
Coated enemies take mini-crits
Can be used to extinguish fires.

Extinguishing teammates reduces cooldown by -20%
Blocks a single backstab attempt, regenerates in 30 seconds
+50% fire damage resistance on wearer
Immune to the effects of afterburn.

+4 health regenerated per second on wearer
No flinching when aiming and fully charged
Knockback reduced by 20% when aiming


Backpack Kukri.png

Super Kukri
Level 100 Kukri
On Hit: Bleed for 6 seconds
Crits whenever it would normally mini-crit
+25% increase in damage when health <50% of max

Leaderboard class spy.png Spy

Backpack Revolver.png

Super Revolver
Level 100 Revolver
Crits on headshot
+40% cloak duration
+15 cloak on hit

+20% damage bonus while disguised
Attacks pierce damage resistance effects and bonuses
Gives one guaranteed critical hit for each building destroyed with your sapper attached or backstab kill


Backpack Knife.png

Super Knife
Level 100 Knife
Upon a successful backstab against a human target, you rapidly disguise as your victim
Silent Killer: No attack noise from backstabs
On Backstab: Absorbs the health from your victim
+30% cloak on kill
Gain a speed boost on kill

On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds, regenerates in 15 seconds and by picking up ammo
Attack an enemy from behind to Backstab them for a one hit kill.


Backpack Invisibility Watch.png

Overpowered Invis Watch
Level 100 Invis Watch
Cloak Type: Flexible
Alt-Fire: Turn invisible. Cannot attack while invisible. Bumping in to enemies will make you slightly visible to enemies
Cloak drain rate based on movement speed

+100% cloak regen rate
Special-fire: Feign death: Leave a fake corpse on taking damage
and temporarily gain invisibility, speed and damage resistance. Requires being visible and a full cloak meter to use, consumes half the cloak meter upon activating, and cannot be activated again until 7 seconds after turning visible.


Backpack Electro Sapper.png

Super Sapper
Level 100 Sapper
Reverses enemy building construction
Place on enemy buildings to disable and slowly drain away its health. Placing a sapper does not remove your disguise