Difference between revisions of "July 27, 2023 Patch"

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| month        = july
 
| month        = july
 
| year        = 2023
 
| year        = 2023
| after        =
+
| after        = {{Patch name|July|28|2023}}
 
| source-title = {{common string|Blog Team Fortress 2 Update Released|27|07|2023}}
 
| source-title = {{common string|Blog Team Fortress 2 Update Released|27|07|2023}}
 
| source      = https://store.steampowered.com/news/207059/  
 
| source      = https://store.steampowered.com/news/207059/  
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| notes        = === Team Fortress 2 ===
 
| notes        = === Team Fortress 2 ===
 
* Add [[vdc:ConVar|ConVar]]s to control [[Mann vs. Machine]] team limits on community servers
 
* Add [[vdc:ConVar|ConVar]]s to control [[Mann vs. Machine]] team limits on community servers
** tf_mvm_defenders_team_size
+
** {{cvar|tf_mvm_defenders_team_size}}
** tf_mvm_max_connected_players
+
** {{cvar|tf_mvm_max_connected_players}}
* Fixed the Pastel Trance Unusual taunt effect not drawing two Balloonicorns
+
* Fixed the Pastel Trance [[Unusual#Unusual effects|Unusual taunt effect]] not drawing two Balloonicorns
* Fixed names/descriptions for the most recent HugsTF medals
+
* Fixed names/descriptions for the most recent [[Hugs.tf|HugsTF]] medals
* Updated VSH to use maxrounds instead of winlimit
+
* <s>Updated VSH to use maxrounds instead of winlimit</s><ref>{{Removed patch note}}</ref>
* Updated pl_venice
+
* Updated {{code|[[Venice|pl_venice]]}}
 
** Gameplay
 
** Gameplay
*** Relocated first Blu spawn (now split into two individual spawns at random)
+
*** Relocated first [[BLU|Blu]] spawn (now split into two individual spawns at random)
*** Moved 1st Red spawn further away into a new room
+
*** Moved 1st [[RED|Red]] spawn further away into a new room
 
*** Added new upper entrance into building next to Point A (thanks Delila)
 
*** Added new upper entrance into building next to Point A (thanks Delila)
 
*** Added new exit from 2nd Red spawn room
 
*** Added new exit from 2nd Red spawn room
Line 29: Line 29:
 
*** Widened door between 2nd Blu spawn and Point B
 
*** Widened door between 2nd Blu spawn and Point B
 
*** Removed a door to upper room near first Blu spawn &amp; connected the balconies
 
*** Removed a door to upper room near first Blu spawn &amp; connected the balconies
*** Opened section of the building next to Point C for faffing and uber charging
+
*** Opened section of the building next to Point C for faffing and [[ÜberCharge|uber]] charging
 
*** Altered the underneath of the balcony at the building next to Point C
 
*** Altered the underneath of the balcony at the building next to Point C
 
*** Tweaked roof area near Point B to make it easier to counter
 
*** Tweaked roof area near Point B to make it easier to counter
Line 35: Line 35:
 
*** Added some minor cover near Point A
 
*** Added some minor cover near Point A
 
*** Lowered railing at above position near Point C for Turrets
 
*** Lowered railing at above position near Point C for Turrets
*** Added cubbies across the map to improve gameplay for Engineer, Spy, etc.
+
*** Added cubbies across the map to improve gameplay for [[Engineer]], [[Spy]], etc.
 
*** Removed engineer building &amp; added smoother clipping on the raised bridge
 
*** Removed engineer building &amp; added smoother clipping on the raised bridge
 
*** Added/removed/moved some health &amp; ammo
 
*** Added/removed/moved some health &amp; ammo
 
** Art
 
** Art
 
*** Improved lightmap scale across the map to produce nicer shadows
 
*** Improved lightmap scale across the map to produce nicer shadows
*** Increased saturation and slightly adjusted [[Styles|style]] of some [[vdc:Material|materials]]
+
*** Increased saturation and slightly adjusted {{botignore|style}} of some [[vdc:Material|materials]]
*** Expanded the 3d skybox and made it viewable from more locations across the map
+
*** Expanded the [[vdc:3D Skybox|3D skybox]] and made it viewable from more locations across the map
 
*** Fixed flag [[vdc:Model|model]]s
 
*** Fixed flag [[vdc:Model|model]]s
 
*** Made certain areas feel less like empty spaces
 
*** Made certain areas feel less like empty spaces
 
** Misc
 
** Misc
 
*** Fixed strange missing texture error in middle connector
 
*** Fixed strange missing texture error in middle connector
*** Fixed error in soundscapes
+
*** Fixed error in [[vdc:Soundscape|soundscapes]]
 
*** Added more direction signs across the map
 
*** Added more direction signs across the map
 
*** Fixed misaligned payload particles
 
*** Fixed misaligned payload particles
 
*** Boat near first Blu spawn has drifted off into the distance
 
*** Boat near first Blu spawn has drifted off into the distance
 
*** Other minor changes
 
*** Other minor changes
 +
 +
=== Undocumented changes ===
 +
* Updated the [[localization files]] for Brazilian Portuguese, Bulgarian, Czech, Dutch, English, Finnish, German, Italian, Japanese, Polish, Portuguese, Romanian, Russian, Simplified Chinese, Swedish, and Traditional Chinese.
 +
 +
== References ==
 +
<references/>
 
}}
 
}}

Latest revision as of 00:37, 22 December 2023

Patch notes

Team Fortress 2

  • Add ConVars to control Mann vs. Machine team limits on community servers
    • tf_mvm_defenders_team_size
    • tf_mvm_max_connected_players
  • Fixed the Pastel Trance Unusual taunt effect not drawing two Balloonicorns
  • Fixed names/descriptions for the most recent HugsTF medals
  • Updated VSH to use maxrounds instead of winlimit[1]
  • Updated pl_venice
    • Gameplay
      • Relocated first Blu spawn (now split into two individual spawns at random)
      • Moved 1st Red spawn further away into a new room
      • Added new upper entrance into building next to Point A (thanks Delila)
      • Added new exit from 2nd Red spawn room
      • Moved a building entrance near Point A to a new walkway area above
      • Removed upper entrance and Point C routes in building next to Point B
      • Added new raised position at the main open inside area between Points C and D
      • Added new route near Point D
      • Added new cubby spot at Point D
      • Removed part of the balcony at the final Point
      • Widened door between 2nd Blu spawn and Point B
      • Removed a door to upper room near first Blu spawn & connected the balconies
      • Opened section of the building next to Point C for faffing and uber charging
      • Altered the underneath of the balcony at the building next to Point C
      • Tweaked roof area near Point B to make it easier to counter
      • Tweaked walkway between Points A and B
      • Added some minor cover near Point A
      • Lowered railing at above position near Point C for Turrets
      • Added cubbies across the map to improve gameplay for Engineer, Spy, etc.
      • Removed engineer building & added smoother clipping on the raised bridge
      • Added/removed/moved some health & ammo
    • Art
      • Improved lightmap scale across the map to produce nicer shadows
      • Increased saturation and slightly adjusted style of some materials
      • Expanded the 3D skybox and made it viewable from more locations across the map
      • Fixed flag models
      • Made certain areas feel less like empty spaces
    • Misc
      • Fixed strange missing texture error in middle connector
      • Fixed error in soundscapes
      • Added more direction signs across the map
      • Fixed misaligned payload particles
      • Boat near first Blu spawn has drifted off into the distance
      • Other minor changes

Undocumented changes

  • Updated the localization files for Brazilian Portuguese, Bulgarian, Czech, Dutch, English, Finnish, German, Italian, Japanese, Polish, Portuguese, Romanian, Russian, Simplified Chinese, Swedish, and Traditional Chinese.

References

  1. The patch note was removed by Valve after it was initially published.

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent. A significant part of this changelog has been automatically generated from GameTracking data, courtesy of SteamDB.
Revision changes
Modified: tf/steam.inf
Modified: bin/FileSystem_Stdio.dll
Modified: tf/bin/client.dll
Modified: tf/bin/client.dylib
Modified: tf/bin/client.so
Modified: tf/bin/server.dll
Modified: tf/bin/server.dylib
Modified: tf/bin/server.so
Modified: tf/maps/pl_venice.bsp
Modified: tf/scripts/items/items_game.txt.sig
Modified: tf/tf2_misc_016.vpk
Modified: tf/tf2_misc_dir.vpk
Modified: tf/tf2_misc_dir.vpk/particles/summer2023_unusuals.pcf