Difference between revisions of "Template:Damage table"
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{{#if:{{{damage|}}} | {{#if:{{{damage|}}} | ||
| {{see also|1=Damage{{if lang}}|l1={{lang | | {{see also|1=Damage{{if lang}}|l1={{lang | ||
+ | | es = Daño | ||
| ar = الضرر | | ar = الضرر | ||
| en = Damage | | en = Damage | ||
Line 17: | Line 18: | ||
<th colspan="3" style="background:#F3A957;">{{#if:{{{damage|}}} | <th colspan="3" style="background:#F3A957;">{{#if:{{{damage|}}} | ||
| {{lang | | {{lang | ||
+ | | es = Daño y tiempos de función | ||
| ar = الضرر و أوقات العمل | | ar = الضرر و أوقات العمل | ||
| en = Damage and function times | | en = Damage and function times | ||
Line 27: | Line 29: | ||
}} | }} | ||
| {{lang | | {{lang | ||
+ | | es = Tiempos de función | ||
| ar = أوقات العمل | | ar = أوقات العمل | ||
| en = Function times | | en = Function times | ||
Line 43: | Line 46: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | es = Tipo de Disparo | ||
| ar = نوع الطلقة | | ar = نوع الطلقة | ||
| en = Shot type | | en = Shot type | ||
Line 59: | Line 63: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | es = Efecto | ||
| ar = التأثير | | ar = التأثير | ||
| en = Effect | | en = Effect | ||
Line 81: | Line 86: | ||
<tr> | <tr> | ||
<td colspan="3" style="background:#FFBD7E">{{lang | <td colspan="3" style="background:#FFBD7E">{{lang | ||
+ | | es = Daño | ||
| ar = الضرر | | ar = الضرر | ||
| en = Damage | | en = Damage | ||
Line 96: | Line 102: | ||
| <tr> | | <tr> | ||
<td style="background:#FFDDAD;">{{lang | <td style="background:#FFDDAD;">{{lang | ||
+ | | es = Rampa de aceleración máxima | ||
| ar = ماكسمم رامب أب | | ar = ماكسمم رامب أب | ||
| en = Maximum ramp-up | | en = Maximum ramp-up | ||
Line 113: | Line 120: | ||
| <tr> | | <tr> | ||
<td style="background:#FFDDAD;">{{lang | <td style="background:#FFDDAD;">{{lang | ||
+ | | es = Daño base | ||
| ar = الضرر قاعدي | | ar = الضرر قاعدي | ||
| en = Base damage | | en = Base damage | ||
Line 130: | Line 138: | ||
| <tr> | | <tr> | ||
<td style="background:#FFDDAD;">{{lang | <td style="background:#FFDDAD;">{{lang | ||
+ | | es = Máximo en caída | ||
| ar = ماكسمم فال أوف | | ar = ماكسمم فال أوف | ||
| en = Maximum fall-off | | en = Maximum fall-off | ||
Line 147: | Line 156: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | es = Contador de balas por 1 munición | ||
| ar = كل طلقة واحدة تحسب من الذخيرة الواحدة | | ar = كل طلقة واحدة تحسب من الذخيرة الواحدة | ||
| en = Bullet count per 1 ammo | | en = Bullet count per 1 ammo | ||
Line 162: | Line 172: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | es = Contador de balas | ||
| ar = عدد الحبيبات | | ar = عدد الحبيبات | ||
| en = Pellet count | | en = Pellet count | ||
Line 177: | Line 188: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | es = Quemarropa | ||
| ar = مدى القريب | | ar = مدى القريب | ||
| en = Point blank | | en = Point blank | ||
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<td colspan="2" style="background:#FFDDAD;">{{tooltip | <td colspan="2" style="background:#FFDDAD;">{{tooltip | ||
| 1 = {{lang | | 1 = {{lang | ||
+ | | es = Distancia Media | ||
| ar = متوسط المدى | | ar = متوسط المدى | ||
| en = Medium range | | en = Medium range | ||
Line 203: | Line 216: | ||
}} | }} | ||
| 2 = {{lang | | 2 = {{lang | ||
+ | | es = Distancia desde la puerta principal del gabinete de reabastecimiento en la pared opuesta al balcón de 2Fort. | ||
| ar = المدى من غرقة المؤونة إلى الجدار المعاكس في الطابق الأعلى داخل توفورت ماب | | ar = المدى من غرقة المؤونة إلى الجدار المعاكس في الطابق الأعلى داخل توفورت ماب | ||
| en = Distance from the main resupply door to the opposite wall on the upper level of 2Fort | | en = Distance from the main resupply door to the opposite wall on the upper level of 2Fort | ||
Line 220: | Line 234: | ||
<td colspan="2" style="background:#FFDDAD;">{{tooltip | <td colspan="2" style="background:#FFDDAD;">{{tooltip | ||
| 1 = {{lang | | 1 = {{lang | ||
+ | | es = Larga Distancia | ||
| ar = بعيد المدى | | ar = بعيد المدى | ||
| en = Long range | | en = Long range | ||
Line 229: | Line 244: | ||
}} | }} | ||
| 2 = {{lang | | 2 = {{lang | ||
+ | | es = Distancia desde balcón a balcón en 2Fort. | ||
| ar = المسافة من صالة المعركة في توفورت | | ar = المسافة من صالة المعركة في توفورت | ||
| en = Distance from battlement to battlement on 2Fort | | en = Distance from battlement to battlement on 2Fort | ||
Line 246: | Line 262: | ||
<td style="background:#FFDDAD;">{{tooltip | <td style="background:#FFDDAD;">{{tooltip | ||
| 1 = {{lang | | 1 = {{lang | ||
+ | | es = Daño por fuego (cerca) | ||
| en = Flame damage (close) | | en = Flame damage (close) | ||
|fr = Dégâts de feu (proximité) | |fr = Dégâts de feu (proximité) | ||
Line 252: | Line 269: | ||
}} | }} | ||
| 2 = {{lang | | 2 = {{lang | ||
+ | | es = Desde cerca (0-200 unidades) | ||
| en = At close range (0-200 units) | | en = At close range (0-200 units) | ||
| fr = À bout portant (0-200 unités) | | fr = À bout portant (0-200 unités) | ||
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<td style="background:#FFDDAD;">{{tooltip | <td style="background:#FFDDAD;">{{tooltip | ||
| 1 = {{lang | | 1 = {{lang | ||
+ | | es = Daño por fuego (largo) | ||
| en = Flame damage (far) | | en = Flame damage (far) | ||
| fr = Dégâts de feu (lointain) | | fr = Dégâts de feu (lointain) | ||
Line 273: | Line 292: | ||
}} | }} | ||
| 2 = {{lang | | 2 = {{lang | ||
+ | | es = Desde lejos (384 unidades) | ||
| en = At maximum range (384 units) | | en = At maximum range (384 units) | ||
| fr = À distance maximale (384 unités) | | fr = À distance maximale (384 unités) | ||
Line 287: | Line 307: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | es = Pechazo | ||
| ar = البوديشوت | | ar = البوديشوت | ||
| en = Bodyshot | | en = Bodyshot | ||
Line 303: | Line 324: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">[[Critical hits{{if lang}}|{{lang | <td colspan="2" style="background:#FFDDAD;">[[Critical hits{{if lang}}|{{lang | ||
+ | | es = Impacto crítico | ||
| ar = الكريتيكال هيت | | ar = الكريتيكال هيت | ||
| en = Critical hit | | en = Critical hit | ||
Line 319: | Line 341: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | es = Mini-Crítico | ||
| ar = الميني كريت | | ar = الميني كريت | ||
| en = Mini-crit | | en = Mini-crit | ||
Line 334: | Line 357: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | es = Quemado | ||
| ar = أفتربيرن | | ar = أفتربيرن | ||
| en = Afterburn | | en = Afterburn | ||
Line 349: | Line 373: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | es = Quemado (mini-crítico) | ||
| en = Afterburn (mini-crit) | | en = Afterburn (mini-crit) | ||
| fr = Postcombustion (mini-crit) | | fr = Postcombustion (mini-crit) | ||
Line 364: | Line 389: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | es = Hemorragia | ||
| ar = البليدينج | | ar = البليدينج | ||
| en = Bleeding | | en = Bleeding | ||
Line 379: | Line 405: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | es = Hemorragia (mini-crítico) | ||
| en = Bleeding (mini-crit) | | en = Bleeding (mini-crit) | ||
| fr = Saignement (mini-crit) | | fr = Saignement (mini-crit) | ||
Line 394: | Line 421: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | es = Daño reparado por impacto | ||
| ar = الضرر المصلح كل ضربة | | ar = الضرر المصلح كل ضربة | ||
| en = Damage repaired per hit | | en = Damage repaired per hit | ||
Line 410: | Line 438: | ||
<td colspan="2" style="background:#FFDDAD;">{{tooltip | <td colspan="2" style="background:#FFDDAD;">{{tooltip | ||
| 1 = {{lang | | 1 = {{lang | ||
+ | | es = Metal aportado por impacto | ||
| ar = عدد التحسينات كل ضربة | | ar = عدد التحسينات كل ضربة | ||
| en = Upgrade amount per hit | | en = Upgrade amount per hit | ||
Line 418: | Line 447: | ||
}} | }} | ||
| 2 = {{lang | | 2 = {{lang | ||
+ | | es = Éste número corresponde al Metal perdido. | ||
| ar = هذا إحصاء يتجاوب مع خسارة الميتل | | ar = هذا إحصاء يتجاوب مع خسارة الميتل | ||
| en = This figure corresponds to the loss in Metal. | | en = This figure corresponds to the loss in Metal. |
Revision as of 19:21, 6 March 2011
Function times | ||
---|---|---|
Values are approximate and determined by community testing. |
![]() | This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Damage table/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: ar, fr, pl, pt-br, ru, zh-hant (add) |
{{Damage table}}
stores damage and function time measurements on weapon pages.
Examples
Add in parameter as needed from the lists below.
{{Damage table | type = [[Hitscan]] | damagetype = Bullet | rangetype = Ranged | damage = yes | ramp up = {{tooltip|10.5|Point blank}} / pellet | base = 6 / pellet | fall off = {{tooltip|3|Long range}} / pellet | pellet count = 10 | pellet spread = 30 | ramp up % = 175 | point blank = 90-105 | medium range = 10-40 | long range = 3-10 | crit = 18 / pellet | minicrit = {{tooltip|8.1|Long range}} - {{tooltip|14.2|Point blank}} / pellet | function times = yes | attack interval = 0.625 s | reload first = 0.76 s | reload more = 0.56 s }}
generates:
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 175% | 10.5 / pellet |
Base damage | 100% | 6 / pellet |
Maximum fall-off | 52.8% | 3 / pellet |
Pellet count | 10 | |
Point blank | 90-105 | |
Medium range | 10-40 | |
Long range | 3-10 | |
Pellet spread | 30:1 | |
Critical | 18 / pellet | |
Mini-crit | 8.1 - 14.2 / pellet | |
Function times | ||
Attack interval | 0.625 s | |
Reload (first) | 0.76 s | |
Reload (consecutive) | 0.56 s | |
Values are approximate and determined by community testing. |
{{Damage table | type = [[Projectile]] | damagetype = Explosive | rangetype = Ranged | damage = yes | base = 90 | ramp up % = 125 | ramp up = 112 | fall off = 48 | fall off % = 53 | point blank = 105-112 | medium range = 50-90 | long range = 45-60 | minicrit = 122-151 | crit = 270 | splash damage = yes | splash min % = 50 | splash radius = {{Tooltip|9.1 ft|146 HU}} | splash reduction = 1% / {{Tooltip|2.88|Hammer units}} | selfdamage = 27-89 | selfdamage jump = 27-46 | function times = yes | attack interval = 0.8 s | reload first = 0.92 s | reload more = 0.8 s }}
generates:
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Explosive | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 125% | 112 |
Base damage | 100% | 90 |
Maximum fall-off | 53% | 48 |
Point blank | 105-112 | |
Medium range | 50-90 | |
Long range | 45-60 | |
Critical | 270 | |
Mini-crit | 122-151 | |
Splash damage | ||
Minimum splash | 50% | 9.1 ft |
Damage reduction | 1% / 2.88 | |
Self-damage | 27-89 | |
Self damage (rocket jump) | 27-46 | |
Function times | ||
Attack interval | 0.8 s | |
Reload (first) | 0.92 s | |
Reload (consecutive) | 0.8 s | |
Values are approximate and determined by community testing. |
Usage notes:
- Preserve all previous values unless specified.
- Remove any unused parameter lines.
- Add the unit
s
after timing values. - Adjust the section title to reflect contents (e.g. Damage and function times or just Function times).
Parameters
Note: if a weapon has a different damage statistic that isn't present in the template, please post on the talk page and it will be added.
- identical
- For reskins: display a link to weapon(s) with identical statistics. The rest of the values will still have to be filled in.
- damage
- function times
- healing
- splash damage
- Set each to
yes
if attributes in that section will be used. If the weapon does no damage, for example, remove the line (setting tono
will display it anyway).
- type
- The "shot type". Among common shot types are hitscan, projectile and particle.
- damagetype
- rangetype
- The type of damage dealt by the weapon. Common values for damage type are bullet, explosive, and fire; rangetype should be ranged, melee, or untyped.
- effect
- A description of the weapon's effect (for example, "Gives the drinker Mini-Crits for the next 6 seconds").
- hatnote
- Set this parameter to hide the
{{see also}}
template and the 'Identical to:' hatnote (if shown). Useful when the damage table is used multiple times on the same page and the hatnote links become duplicated several times.
Damage parameters
All damage parameters are optional.
Parameter name | Notes |
---|---|
effect range | |
ramp up | |
ramp up % | defaults to 150 |
base | |
fall off | |
fall off % | defaults to 52.8 |
bullet count | for miniguns |
pellet count | for shotguns |
point blank | |
long range | |
flame close | |
flame far | |
flame far % | |
bodyshot | |
crit | |
minicrit | |
afterburn | |
afterburn minicrit | |
bleeding | |
bleeding minicrit | |
damage repaired | |
upgrade amount | |
metal cost repairing | |
metal cost reloading | |
selfdamage | |
selfdamage jump | for rocket launchers |
charge fill dmg | for buff weapons |
splash damage | Set to yes if any below are needed
|
splash radius | |
splash min % | |
splash reduction | |
healing | Set to yes if any below are needed
|
selfheal | |
heal amt | |
heal combat | Use this and the following ones for mediguns |
heal noncombat | |
heal noncombat % |
Function time parameters
All function time parameters are also optional.
Parameter name | Notes |
---|---|
attack interval | |
ammo interval | |
taunt duration | |
windup time | |
reload | |
reload first | shotguns, rocket launchers, etc. |
reload more | |
consumption time | |
cloak duration | |
cloak fade | |
decloak fade | |
recharge | |
recharge duration ratio | |
effect time | |
drop expiry | |
afterburn time | |
bleeding time | |
airblast cooldown | |
max charge time | |
zoom charge delay | |
zoom headshot delay | |
spread recovery | |
charge fill speed | |
activation time | |
beamconnect | mediguns |
beamdisconnect | mediguns |