Difference between revisions of "Template:Damage table"
(updated french (correction+addition)) |
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Line 22: | Line 22: | ||
| pt-br = Idêntico a: | | pt-br = Idêntico a: | ||
| ru = Идентично оружию: | | ru = Идентично оружию: | ||
+ | | zh-hant = 相同於: | ||
}}''' {{{identical}}} | }}''' {{{identical}}} | ||
}} | }} | ||
Line 47: | Line 48: | ||
| pt-br = Cura e tempos de funções | | pt-br = Cura e tempos de funções | ||
| ru = Лечение и время | | ru = Лечение и время | ||
+ | | zh-hant = 治療與動作時間 | ||
}} | }} | ||
| {{lang | | {{lang | ||
Line 93: | Line 95: | ||
| pt-br = Efeito | | pt-br = Efeito | ||
| ru = Эффект | | ru = Эффект | ||
+ | | zh-hant = 效果 | ||
}} | }} | ||
</td> | </td> | ||
Line 107: | Line 110: | ||
| pt-br = Alcance do efeito | | pt-br = Alcance do efeito | ||
| ru = Радиус эффекта | | ru = Радиус эффекта | ||
+ | | zh-hant = 效果範圍 | ||
}} | }} | ||
</td> | </td> | ||
Line 221: | Line 225: | ||
| pt-br = Contágem de tiros | | pt-br = Contágem de tiros | ||
| ru = Количество дробинок | | ru = Количество дробинок | ||
+ | | zh-hant = 散彈發數 | ||
}} | }} | ||
</td> | </td> | ||
Line 315: | Line 320: | ||
| pt-br = Dano de fogo (perto) | | pt-br = Dano de fogo (perto) | ||
| ru = Урон от пламени (вплотную) | | ru = Урон от пламени (вплотную) | ||
+ | | zh-hant = 火焰傷害 | ||
}} | }} | ||
| 2 = {{lang | | 2 = {{lang | ||
Line 323: | Line 329: | ||
| pt-br = Em alcance perto (0-200 unidades) | | pt-br = Em alcance perto (0-200 unidades) | ||
| ru = На близком расстоянии (0-200 единиц) | | ru = На близком расстоянии (0-200 единиц) | ||
+ | | zh-hant = 最近距離(0-200 單位) | ||
}} | }} | ||
}}</td> | }}</td> | ||
Line 340: | Line 347: | ||
| pt-br = Dano de fogo (longe) | | pt-br = Dano de fogo (longe) | ||
| ru = Урон от пламени (далеко) | | ru = Урон от пламени (далеко) | ||
+ | | zh-hant = 火焰傷害(遠距離) | ||
}} | }} | ||
| 2 = {{lang | | 2 = {{lang | ||
Line 348: | Line 356: | ||
| pt-br = Em alcance máximo (384 unidades) | | pt-br = Em alcance máximo (384 unidades) | ||
| ru = При максимальной дальности (384 единиц) | | ru = При максимальной дальности (384 единиц) | ||
+ | | zh-hant = 最大距離(384 單位) | ||
}} | }} | ||
}}</td> | }}</td> | ||
Line 468: | Line 477: | ||
| fr = Saignement (mini-crit) | | fr = Saignement (mini-crit) | ||
| pt-br = Sangramento (mini-crítico) | | pt-br = Sangramento (mini-crítico) | ||
− | | ru = Кровотечение (мини-крит) | + | | ru = Кровотечение (мини-крит) |
+ | | zh-hant = 流血 (小爆擊) | ||
}} | }} | ||
</td> | </td> | ||
Line 488: | Line 498: | ||
| pt-br = Dano reparado por acerto | | pt-br = Dano reparado por acerto | ||
| ru = Починка построек за удар | | ru = Починка построек за удар | ||
+ | | zh-hant = 每一擊修復量 | ||
}} | }} | ||
</td> | </td> | ||
Line 506: | Line 517: | ||
| pt-br = Quantidade de atualização por acerto | | pt-br = Quantidade de atualização por acerto | ||
| ru = Модернизация построек за удар | | ru = Модернизация построек за удар | ||
+ | | zh-hant = 每一擊升級進度 | ||
}} | }} | ||
| 2 = {{lang | | 2 = {{lang | ||
Line 516: | Line 528: | ||
| pt-br = Essa figura corresponde a perda em Metais. | | pt-br = Essa figura corresponde a perda em Metais. | ||
| ru = Эта строка также равняется потери в металле при ударе. | | ru = Эта строка также равняется потери в металле при ударе. | ||
+ | | zh-hant = 此數字相當於金屬的損失量 | ||
}} | }} | ||
}} | }} | ||
Line 534: | Line 547: | ||
| pt-br = Custo de metal por acerto de reparo | | pt-br = Custo de metal por acerto de reparo | ||
| ru = Затраты металла на ремонт | | ru = Затраты металла на ремонт | ||
+ | | zh-hant = 每一擊修復消耗的金屬 | ||
}} | }} | ||
</td> | </td> | ||
Line 551: | Line 565: | ||
| pt-br = Custo de metal por recarregar munição | | pt-br = Custo de metal por recarregar munição | ||
| ru = Затраты металла на пополнение боезапаса турели | | ru = Затраты металла на пополнение боезапаса турели | ||
+ | | zh-hant = 補充彈藥的金屬消耗量 | ||
}} | }} | ||
</td> | </td> | ||
Line 564: | Line 579: | ||
| pt-br = Dano de enchimento de carga | | pt-br = Dano de enchimento de carga | ||
| ru = Набирание заряда урона | | ru = Набирание заряда урона | ||
+ | | zh-hant = 充電全滿傷害 | ||
}} | }} | ||
</td> | </td> | ||
Line 633: | Line 649: | ||
| en = Splash damage range | | en = Splash damage range | ||
| ru = Диапазон урона | | ru = Диапазон урона | ||
+ | | zh-hant = 波擊傷害範圍 | ||
}} | }} | ||
</td> | </td> | ||
Line 694: | Line 711: | ||
| pt-br = Cura | | pt-br = Cura | ||
| ru = Лечение | | ru = Лечение | ||
+ | | zh-hant = 治療 | ||
}} | }} | ||
</td> | </td> | ||
Line 707: | Line 725: | ||
| pt-br = Auto-cura | | pt-br = Auto-cura | ||
| ru = Самолечение | | ru = Самолечение | ||
+ | | zh-hant = 自我治療 | ||
}} | }} | ||
</td> | </td> | ||
Line 721: | Line 740: | ||
| pt-br = Quantidade de cura | | pt-br = Quantidade de cura | ||
| ru = Количество вылеченных единиц | | ru = Количество вылеченных единиц | ||
+ | | zh-hant = 治療量 | ||
}} | }} | ||
</td> | </td> | ||
Line 737: | Line 757: | ||
| pt-br = Cura (em combate) | | pt-br = Cura (em combate) | ||
| ru = Лечение (в бою) | | ru = Лечение (в бою) | ||
+ | | zh-hant = 治療(戰鬥中) | ||
}} | }} | ||
| 2 = {{lang | | 2 = {{lang | ||
Line 745: | Line 766: | ||
| pt-br = Alvo tomou dano nos últimos 10 segundos | | pt-br = Alvo tomou dano nos últimos 10 segundos | ||
| ru = Цель получила повреждения в последние 10 секунд | | ru = Цель получила повреждения в последние 10 секунд | ||
+ | | zh-hant = 在受到傷害的10秒內的情況 | ||
}} | }} | ||
}} | }} | ||
Line 763: | Line 785: | ||
| pt-br = Cura (fora de combate) | | pt-br = Cura (fora de combate) | ||
| ru = Лечение (вне боя) | | ru = Лечение (вне боя) | ||
+ | | zh-hant = 治療(非戰鬥中) | ||
}} | }} | ||
| 2 = {{lang | | 2 = {{lang | ||
Line 771: | Line 794: | ||
| pt-br = Alvo não tomou dano nos últimos 15 segundos | | pt-br = Alvo não tomou dano nos últimos 15 segundos | ||
| ru = Цель не получала повреждений последние 15 секунд | | ru = Цель не получала повреждений последние 15 секунд | ||
+ | | zh-hant = 在15秒內沒受到傷害的情況 | ||
}} | }} | ||
}} | }} | ||
Line 833: | Line 857: | ||
| pt-br = Intervalo de consumo de munição | | pt-br = Intervalo de consumo de munição | ||
| ru = Интервал потребления боеприпасов | | ru = Интервал потребления боеприпасов | ||
+ | | zh-hant = 彈藥消耗間隔 | ||
}} | }} | ||
</td> | </td> | ||
Line 850: | Line 875: | ||
| pt-br = Duração da provocação | | pt-br = Duração da provocação | ||
| ru = Выполнение насмешки | | ru = Выполнение насмешки | ||
+ | | zh-hant = 嘲諷時間 | ||
}} | }} | ||
</td> | </td> | ||
Line 867: | Line 893: | ||
| pt-br = Tempo de término | | pt-br = Tempo de término | ||
| ru = Время для раскрутки | | ru = Время для раскрутки | ||
+ | | zh-hant = 結束時間 | ||
}} | }} | ||
</td> | </td> | ||
Line 938: | Line 965: | ||
| pt-br = Tempo de consumo | | pt-br = Tempo de consumo | ||
| ru = Время поглощения | | ru = Время поглощения | ||
+ | | zh-hant = 耗費時間 | ||
}} | }} | ||
</td> | </td> | ||
Line 955: | Line 983: | ||
| pt-br = Duração máxima de invisibilidade | | pt-br = Duração máxima de invisibilidade | ||
| ru = Время невидимости | | ru = Время невидимости | ||
+ | | zh-hant = 最長隱形時間 | ||
}} | }} | ||
</td> | </td> | ||
Line 972: | Line 1,001: | ||
| pt-br = Tempo de desaparecimento | | pt-br = Tempo de desaparecimento | ||
| ru = Переход в невидимость | | ru = Переход в невидимость | ||
+ | | zh-hant = 進入隱形時間 | ||
}} | }} | ||
</td> | </td> | ||
Line 989: | Line 1,019: | ||
| pt-br = Tempo de aparecimento | | pt-br = Tempo de aparecimento | ||
| ru = Возврат из невидимости | | ru = Возврат из невидимости | ||
+ | | zh-hant = 解除隱形時間 | ||
}} | }} | ||
</td> | </td> | ||
Line 1,024: | Line 1,055: | ||
| pt-br = Taxa de recarga para duração | | pt-br = Taxa de recarga para duração | ||
| ru = Отношение зарядка/разрядка | | ru = Отношение зарядка/разрядка | ||
+ | | zh-hant = 能量恢復率 | ||
}} | }} | ||
</td> | </td> | ||
Line 1,059: | Line 1,091: | ||
| pt-br = Expiração do item caído | | pt-br = Expiração do item caído | ||
| ru = Выброшенный предмет исчезает через | | ru = Выброшенный предмет исчезает через | ||
+ | | zh-hant = 丟下的物品消失時間 | ||
}} | }} | ||
</td> | </td> | ||
Line 1,127: | Line 1,160: | ||
| pt-br = Tempo de ativação | | pt-br = Tempo de ativação | ||
| ru = Время активации | | ru = Время активации | ||
+ | | zh-hant = 啟用時間 | ||
}} | }} | ||
</td> | </td> | ||
Line 1,141: | Line 1,175: | ||
| pt-br = Velocidade de enchimento da carga | | pt-br = Velocidade de enchimento da carga | ||
| ru = Скорость набирания заряда | | ru = Скорость набирания заряда | ||
+ | | zh-hant = 充電全滿速度 | ||
}} | }} | ||
</td> | </td> | ||
Line 1,228: | Line 1,263: | ||
| pt-br = Tempo de destruição da construção | | pt-br = Tempo de destruição da construção | ||
| ru = Время уничтожения постройки | | ru = Время уничтожения постройки | ||
+ | | zh-hant = 建築物摧毀時間 | ||
}} | }} | ||
</td> | </td> |
Revision as of 01:53, 9 March 2011
Function times | ||
---|---|---|
Values are approximate and determined by community testing. |
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Damage table/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: de, es, ar, fr, pl, pt-br, ru, zh-hant (add) |
{{Damage table}}
stores damage and function time measurements on weapon pages.
Examples
Add in parameter as needed from the lists below.
{{Damage table | type = [[Hitscan]] | damagetype = Bullet | rangetype = Ranged | damage = yes | ramp up = {{tooltip|10.5|Point blank}} / pellet | base = 6 / pellet | fall off = {{tooltip|3|Long range}} / pellet | pellet count = 10 | pellet spread = 30 | ramp up % = 175 | point blank = 90-105 | medium range = 10-40 | long range = 3-10 | crit = 18 / pellet | minicrit = {{tooltip|8.1|Long range}} - {{tooltip|14.2|Point blank}} / pellet | function times = yes | attack interval = 0.625 s | reload first = 0.76 s | reload more = 0.56 s }}
generates:
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 175% | 10.5 / pellet |
Base damage | 100% | 6 / pellet |
Maximum fall-off | 52.8% | 3 / pellet |
Pellet count | 10 | |
Point blank | 90-105 | |
Medium range | 10-40 | |
Long range | 3-10 | |
Pellet spread | 30:1 | |
Critical | 18 / pellet | |
Mini-crit | 8.1 - 14.2 / pellet | |
Function times | ||
Attack interval | 0.625 s | |
Reload (first) | 0.76 s | |
Reload (consecutive) | 0.56 s | |
Values are approximate and determined by community testing. |
{{Damage table | type = [[Projectile]] | damagetype = Explosive | rangetype = Ranged | damage = yes | base = 90 | ramp up % = 125 | ramp up = 112 | fall off = 48 | fall off % = 53 | point blank = 105-112 | medium range = 50-90 | long range = 45-60 | minicrit = 122-151 | crit = 270 | splash damage = yes | splash min % = 50 | splash radius = {{Tooltip|9.1 ft|146 HU}} | splash reduction = 1% / {{Tooltip|2.88|Hammer units}} | selfdamage = 27-89 | selfdamage jump = 27-46 | function times = yes | attack interval = 0.8 s | reload first = 0.92 s | reload more = 0.8 s }}
generates:
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Explosive | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 125% | 112 |
Base damage | 100% | 90 |
Maximum fall-off | 53% | 48 |
Point blank | 105-112 | |
Medium range | 50-90 | |
Long range | 45-60 | |
Critical | 270 | |
Mini-crit | 122-151 | |
Splash damage | ||
Minimum splash | 50% | 9.1 ft |
Damage reduction | 1% / 2.88 | |
Self-damage | 27-89 | |
Self damage (rocket jump) | 27-46 | |
Function times | ||
Attack interval | 0.8 s | |
Reload (first) | 0.92 s | |
Reload (consecutive) | 0.8 s | |
Values are approximate and determined by community testing. |
Usage notes:
- Preserve all previous values unless specified.
- Remove any unused parameter lines.
- Add the unit
s
after timing values. - Adjust the section title to reflect contents (e.g. Damage and function times or just Function times).
Parameters
Note: if a weapon has a different damage statistic that isn't present in the template, please post on the talk page and it will be added.
- identical
- For reskins: display a link to weapon(s) with identical statistics. The rest of the values will still have to be filled in.
- damage
- function times
- healing
- splash damage
- Set each to
yes
if attributes in that section will be used. If the weapon does no damage, for example, remove the line (setting tono
will display it anyway).
- type
- The "shot type". Among common shot types are hitscan, projectile and particle.
- damagetype
- rangetype
- The type of damage dealt by the weapon. Common values for damage type are bullet, explosive, and fire; rangetype should be ranged, melee, or untyped.
- effect
- A description of the weapon's effect (for example, "Gives the drinker Mini-Crits for the next 6 seconds").
- hatnote
- Set this parameter to hide the
{{see also}}
template and the 'Identical to:' hatnote (if shown). Useful when the damage table is used multiple times on the same page and the hatnote links become duplicated several times.
Damage parameters
All damage parameters are optional.
Parameter name | Notes |
---|---|
effect range | |
ramp up | |
ramp up % | defaults to 150 |
base | |
fall off | |
fall off % | defaults to 52.8 |
bullet count | for miniguns |
pellet count | for shotguns |
point blank | |
long range | |
flame close | |
flame far | |
flame far % | |
bodyshot | |
crit | |
minicrit | |
afterburn | |
afterburn minicrit | |
bleeding | |
bleeding minicrit | |
damage repaired | |
upgrade amount | |
metal cost repairing | |
metal cost reloading | |
selfdamage | |
selfdamage jump | for rocket launchers |
charge fill dmg | for buff weapons |
splash damage | Set to yes if any below are needed
|
splash radius | |
splash min % | |
splash reduction | |
healing | Set to yes if any below are needed
|
selfheal | |
heal amt | |
heal combat | Use this and the following ones for mediguns |
heal noncombat | |
heal noncombat % |
Function time parameters
All function time parameters are also optional.
Parameter name | Notes |
---|---|
attack interval | |
ammo interval | |
taunt duration | |
windup time | |
reload | |
reload first | shotguns, rocket launchers, etc. |
reload more | |
consumption time | |
cloak duration | |
cloak fade | |
decloak fade | |
recharge | |
recharge duration ratio | |
effect time | |
drop expiry | |
afterburn time | |
bleeding time | |
airblast cooldown | |
max charge time | |
zoom charge delay | |
zoom headshot delay | |
spread recovery | |
charge fill speed | |
activation time | |
beamconnect | mediguns |
beamdisconnect | mediguns |