Difference between revisions of "January 14, 2008 Patch"
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* Added new option for the [[Sniper Rifle]] to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot | * Added new option for the [[Sniper Rifle]] to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot | ||
* Added "nextlevel" server cvar. If set to a valid map name, [[server]] will change to that map during the next changelevel | * Added "nextlevel" server cvar. If set to a valid map name, [[server]] will change to that map during the next changelevel | ||
− | * Gave [[machinima]] creators access to " | + | * Gave [[machinima]] creators access to "{{code|tf_testvcd}}" and "{{code|tf_testrr}}" commands for playing scenes on characters |
* SDK Launcher now has a drop list of [[engine]] versions in addition to a drop list of games/mods. This eliminates the need to specify engine version as a launch option | * SDK Launcher now has a drop list of [[engine]] versions in addition to a drop list of games/mods. This eliminates the need to specify engine version as a launch option | ||
* Reduced [[Granary (Control Point)|Granary]] [[spawn]] advantage for capping the middle point | * Reduced [[Granary (Control Point)|Granary]] [[spawn]] advantage for capping the middle point | ||
− | * Fixed PerfUI being used as a type of wall-hack on servers without | + | * Fixed PerfUI being used as a type of wall-hack on servers without {{code|sv_cheats}} set to {{code|1}} |
* Fixed players turning into [[Scout]] model after lagouts (and a variety of related issues, such as disappearing doors) | * Fixed players turning into [[Scout]] model after lagouts (and a variety of related issues, such as disappearing doors) | ||
* Fixed obscure crash related to resolution changing | * Fixed obscure crash related to resolution changing | ||
}} | }} |
Revision as of 17:33, 13 January 2025
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Source: Team Fortress 2 Update Released
Patch notes
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Team Fortress 2
- Added new option for Medi Gun beam to the Multiplayer->Advanced dialog. If on, the medigun beam will stay attached to the current target without the need to hold down the fire button
- Added new option for the Sniper Rifle to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot
- Added "nextlevel" server cvar. If set to a valid map name, server will change to that map during the next changelevel
- Gave machinima creators access to "
tf_testvcd
" and "tf_testrr
" commands for playing scenes on characters - SDK Launcher now has a drop list of engine versions in addition to a drop list of games/mods. This eliminates the need to specify engine version as a launch option
- Reduced Granary spawn advantage for capping the middle point
- Fixed PerfUI being used as a type of wall-hack on servers without
sv_cheats
set to1
- Fixed players turning into Scout model after lagouts (and a variety of related issues, such as disappearing doors)
- Fixed obscure crash related to resolution changing