Difference between revisions of "Template:Damage table"
GianAwesome (talk | contribs) (Splash Damage Range in pt-br) |
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Line 11: | Line 11: | ||
| ru = Урон | | ru = Урон | ||
| zh-hant = 傷害 | | zh-hant = 傷害 | ||
+ | | ja = ダメージ | ||
}} | }} | ||
}} | }} | ||
Line 25: | Line 26: | ||
| ru = Идентично оружию: | | ru = Идентично оружию: | ||
| zh-hant = 相同於: | | zh-hant = 相同於: | ||
+ | | ja = 関連項目 | ||
}}''' {{{identical}}} | }}''' {{{identical}}} | ||
}} | }} | ||
Line 43: | Line 45: | ||
| ru = Урон и время | | ru = Урон и время | ||
| zh-hant = 傷害與動作時間 | | zh-hant = 傷害與動作時間 | ||
+ | | ja = 攻撃間隔 | ||
}} | }} | ||
| {{#if:{{{healing|}}} | | {{#if:{{{healing|}}} | ||
Line 53: | Line 56: | ||
| ru = Лечение и время | | ru = Лечение и время | ||
| zh-hant = 治療與動作時間 | | zh-hant = 治療與動作時間 | ||
+ | | ja = 回復間隔 | ||
}} | }} | ||
| {{lang | | {{lang | ||
Line 65: | Line 69: | ||
| ru = Время | | ru = Время | ||
| zh-hant = 動作時間 | | zh-hant = 動作時間 | ||
+ | | ja = 動作時間 | ||
}} | }} | ||
}} | }} | ||
Line 84: | Line 89: | ||
| ru = Тип выстрела | | ru = Тип выстрела | ||
| zh-hant = 子彈類型 | | zh-hant = 子彈類型 | ||
+ | | ja = タイプ | ||
}} | }} | ||
</td> | </td> | ||
Line 103: | Line 109: | ||
| ru = Эффект | | ru = Эффект | ||
| zh-hant = 效果 | | zh-hant = 效果 | ||
+ | | ja = 効果 | ||
}} | }} | ||
</td> | </td> | ||
Line 119: | Line 126: | ||
| ru = Радиус эффекта | | ru = Радиус эффекта | ||
| zh-hant = 效果範圍 | | zh-hant = 效果範圍 | ||
+ | | ja = 効果範囲 | ||
}} | }} | ||
</td> | </td> | ||
Line 145: | Line 153: | ||
| ru = Урон | | ru = Урон | ||
| zh-hant = 傷害 | | zh-hant = 傷害 | ||
+ | | ja = ダメージ | ||
}} | }} | ||
</td> | </td> | ||
Line 162: | Line 171: | ||
| ru = Максимальный | | ru = Максимальный | ||
| zh-hant = 最大傷害 | | zh-hant = 最大傷害 | ||
+ | | ja = 最大ダメージ | ||
}} | }} | ||
</td> | </td> | ||
Line 182: | Line 192: | ||
| ru = Стандартный | | ru = Стандартный | ||
| zh-hant = 基本傷害 | | zh-hant = 基本傷害 | ||
+ | | ja = 基本ダメージ | ||
}} | }} | ||
</td> | </td> | ||
Line 202: | Line 213: | ||
| ru = Минимальный | | ru = Минимальный | ||
| zh-hant = 最小傷害 | | zh-hant = 最小傷害 | ||
+ | | ja = 最小ダメージ | ||
}} | }} | ||
</td> | </td> | ||
Line 259: | Line 271: | ||
| ru = Вблизи | | ru = Вблизи | ||
| zh-hant = 近距離 | | zh-hant = 近距離 | ||
+ | | ja = 近距離 | ||
}} | }} | ||
</td> | </td> | ||
Line 279: | Line 292: | ||
| ru = Средняя дистанция | | ru = Средняя дистанция | ||
| zh-hant = 中距離 | | zh-hant = 中距離 | ||
+ | | ja =中距離 | ||
}} | }} | ||
| 2 = {{lang | | 2 = {{lang | ||
Line 291: | Line 305: | ||
| ru = За среднюю дистанцию принято расстояние от выхода с главной комнаты возрождения до противоположной стены на втором этаже карты 2Fort | | ru = За среднюю дистанцию принято расстояние от выхода с главной комнаты возрождения до противоположной стены на втором этаже карты 2Fort | ||
| zh-hant = 中距離的定義為2Fort上層的主要補給室大門到對面的牆壁。 | | zh-hant = 中距離的定義為2Fort上層的主要補給室大門到對面的牆壁。 | ||
+ | | ja = 中距離は、2Fortのメイン・リスポンシャッター前から反対側真正面2階の壁までの範囲。 | ||
}} | }} | ||
}}</td> | }}</td> | ||
Line 311: | Line 326: | ||
| ru = Дальняя дистанция | | ru = Дальняя дистанция | ||
| zh-hant = 遠距離 | | zh-hant = 遠距離 | ||
+ | | ja = 遠距離 | ||
}} | }} | ||
| 2 = {{lang | | 2 = {{lang | ||
Line 323: | Line 339: | ||
| ru = За дальнюю дистанцию принято расстояние от балкона до балкона на карте 2Fort. | | ru = За дальнюю дистанцию принято расстояние от балкона до балкона на карте 2Fort. | ||
| zh-hant = 長距離的定義為2Fort的其中一邊的城垛到另一邊的城垛。 | | zh-hant = 長距離的定義為2Fort的其中一邊的城垛到另一邊的城垛。 | ||
+ | | ja = 遠距離は、2Fortの水路と橋を挟んで、お互いに壁を背にした距離。 | ||
}} | }} | ||
}}</td> | }}</td> | ||
Line 341: | Line 358: | ||
| ru = Урон от пламени (вплотную) | | ru = Урон от пламени (вплотную) | ||
| zh-hant = 火焰傷害 | | zh-hant = 火焰傷害 | ||
+ | | ja = 炎のダメージ | ||
}} | }} | ||
| 2 = {{lang | | 2 = {{lang | ||
Line 370: | Line 388: | ||
| ru = Урон от пламени (далеко) | | ru = Урон от пламени (далеко) | ||
| zh-hant = 火焰傷害(遠距離) | | zh-hant = 火焰傷害(遠距離) | ||
+ | | ja = 火のダメージ(遠距離) | ||
}} | }} | ||
| 2 = {{lang | | 2 = {{lang | ||
Line 400: | Line 419: | ||
| ru = Выстрел в тело | | ru = Выстрел в тело | ||
| zh-hant = 命中身體 | | zh-hant = 命中身體 | ||
+ | | ja = 体へのダメージ | ||
}} | }} | ||
</td> | </td> | ||
Line 419: | Line 439: | ||
| ru = Крит | | ru = Крит | ||
| zh-hant = 爆擊 | | zh-hant = 爆擊 | ||
+ | | ja = クリティカル | ||
}}]] | }}]] | ||
</td> | </td> | ||
Line 438: | Line 459: | ||
| ru = Мини-крит | | ru = Мини-крит | ||
| zh-hant = 小爆擊 | | zh-hant = 小爆擊 | ||
+ | | ja = ミニクリティカル | ||
}} | }} | ||
</td> | </td> | ||
Line 457: | Line 479: | ||
| ru = Догорание | | ru = Догорание | ||
| zh-hant = 餘火 | | zh-hant = 餘火 | ||
+ | | ja = 炎上 | ||
}} | }} | ||
</td> | </td> | ||
Line 472: | Line 495: | ||
| pt-br = Pós-incinerção (mini-crítico) | | pt-br = Pós-incinerção (mini-crítico) | ||
| ru = Воспламенение (мини-крит) | | ru = Воспламенение (мини-крит) | ||
+ | | ja = 炎上(ミニクリティカル) | ||
}} | }} | ||
</td> | </td> | ||
Line 493: | Line 517: | ||
| ru = Кровотечение | | ru = Кровотечение | ||
| zh-hant = 流血 | | zh-hant = 流血 | ||
+ | | ja = 流血 | ||
}} | }} | ||
</td> | </td> | ||
Line 509: | Line 534: | ||
| ru = Кровотечение (мини-крит) | | ru = Кровотечение (мини-крит) | ||
| zh-hant = 流血 (小爆擊) | | zh-hant = 流血 (小爆擊) | ||
+ | | ja = 流血(ミニクリティカル) | ||
}} | }} | ||
</td> | </td> | ||
Line 530: | Line 556: | ||
| ru = Починка построек за удар | | ru = Починка построек за удар | ||
| zh-hant = 每一擊修復量 | | zh-hant = 每一擊修復量 | ||
+ | | ja = 回復量 | ||
}} | }} | ||
</td> | </td> | ||
Line 550: | Line 577: | ||
| ru = Модернизация построек за удар | | ru = Модернизация построек за удар | ||
| zh-hant = 每一擊升級進度 | | zh-hant = 每一擊升級進度 | ||
+ | | ja = アップグレード速度 | ||
}} | }} | ||
| 2 = {{lang | | 2 = {{lang | ||
Line 582: | Line 610: | ||
| ru = Затраты металла на ремонт | | ru = Затраты металла на ремонт | ||
| zh-hant = 每一擊修復消耗的金屬 | | zh-hant = 每一擊修復消耗的金屬 | ||
+ | | ja = 修理コスト | ||
}} | }} | ||
</td> | </td> | ||
Line 642: | Line 671: | ||
| ru = Урон в радиусе поражения | | ru = Урон в радиусе поражения | ||
| zh-hant = 波擊傷害 | | zh-hant = 波擊傷害 | ||
+ | | ja = スプラッシュダメージ | ||
}} | }} | ||
</td> | </td> | ||
Line 658: | Line 688: | ||
| ru = Минимальный урон в радиусе поражения | | ru = Минимальный урон в радиусе поражения | ||
| zh-hant = 最小波擊傷害 | | zh-hant = 最小波擊傷害 | ||
+ | | ja = 最少値 | ||
}} | }} | ||
</td> | </td> | ||
Line 677: | Line 708: | ||
| ru = Снижение урона | | ru = Снижение урона | ||
| zh-hant = 傷害減少 | | zh-hant = 傷害減少 | ||
+ | | ja = ダメージ減衰 | ||
}} | }} | ||
</td> | </td> | ||
Line 691: | Line 723: | ||
| ru = Диапазон урона | | ru = Диапазон урона | ||
| zh-hant = 波擊傷害範圍 | | zh-hant = 波擊傷害範圍 | ||
+ | | ja = 爆風範囲 | ||
}} | }} | ||
</td> | </td> | ||
Line 712: | Line 745: | ||
| ru = Урон по себе | | ru = Урон по себе | ||
| zh-hant = 自我傷害 | | zh-hant = 自我傷害 | ||
+ | | ja = 自爆 | ||
}} | }} | ||
</td> | </td> | ||
Line 730: | Line 764: | ||
| ru = Урон по себе ([[rocket jump/ru|прыжок на ракете]]) | | ru = Урон по себе ([[rocket jump/ru|прыжок на ракете]]) | ||
| zh-hant = 火箭跳自我傷害 | | zh-hant = 火箭跳自我傷害 | ||
+ | | ja = 爆風によるジャンプ | ||
}} | }} | ||
</td> | </td> | ||
Line 756: | Line 791: | ||
| ru = Лечение | | ru = Лечение | ||
| zh-hant = 治療 | | zh-hant = 治療 | ||
+ | | ja = 回復 | ||
}} | }} | ||
</td> | </td> | ||
Line 771: | Line 807: | ||
| ru = Самолечение | | ru = Самолечение | ||
| zh-hant = 自我治療 | | zh-hant = 自我治療 | ||
+ | | ja = 自分の回復 | ||
}} | }} | ||
</td> | </td> | ||
Line 787: | Line 824: | ||
| ru = Количество вылеченных единиц | | ru = Количество вылеченных единиц | ||
| zh-hant = 治療量 | | zh-hant = 治療量 | ||
+ | | ja = 回復量 | ||
}} | }} | ||
</td> | </td> | ||
Line 805: | Line 843: | ||
| ru = Лечение (в бою) | | ru = Лечение (в бою) | ||
| zh-hant = 治療(戰鬥中) | | zh-hant = 治療(戰鬥中) | ||
+ | | ja = 回復(戦闘中) | ||
}} | }} | ||
| 2 = {{lang | | 2 = {{lang | ||
Line 835: | Line 874: | ||
| ru = Лечение (вне боя) | | ru = Лечение (вне боя) | ||
| zh-hant = 治療(非戰鬥中) | | zh-hant = 治療(非戰鬥中) | ||
+ | | ja = 回復(非戦闘中) | ||
}} | }} | ||
| 2 = {{lang | | 2 = {{lang | ||
Line 876: | Line 916: | ||
| ru = Время | | ru = Время | ||
| zh-hant = 動作時間 | | zh-hant = 動作時間 | ||
+ | | ja = 動作時間 | ||
}} | }} | ||
</td> | </td> | ||
Line 894: | Line 935: | ||
| ru = Интервал атаки | | ru = Интервал атаки | ||
| zh-hant = 攻擊間隔 | | zh-hant = 攻擊間隔 | ||
+ | | ja = 攻撃間隔 | ||
}} | }} | ||
</td> | </td> | ||
Line 911: | Line 953: | ||
| ru = Интервал потребления боеприпасов | | ru = Интервал потребления боеприпасов | ||
| zh-hant = 彈藥消耗間隔 | | zh-hant = 彈藥消耗間隔 | ||
+ | | ja = 弾薬の消費間隔 | ||
}} | }} | ||
</td> | </td> | ||
Line 930: | Line 973: | ||
| ru = Выполнение насмешки | | ru = Выполнение насмешки | ||
| zh-hant = 嘲諷時間 | | zh-hant = 嘲諷時間 | ||
+ | | ja = 罵倒の動作時間 | ||
}} | }} | ||
</td> | </td> | ||
Line 968: | Line 1,012: | ||
| ru = Перезарядка | | ru = Перезарядка | ||
| zh-hant = 裝填 | | zh-hant = 裝填 | ||
+ | | ja = リロード | ||
}} | }} | ||
</td> | </td> | ||
Line 987: | Line 1,032: | ||
| ru = Перезарядка (первый патрон) | | ru = Перезарядка (первый патрон) | ||
| zh-hant = 裝填(第一發) | | zh-hant = 裝填(第一發) | ||
+ | | ja = リロード(初回) | ||
}} | }} | ||
</td> | </td> | ||
Line 1,006: | Line 1,052: | ||
| ru = Перезарядка (остальные патроны) | | ru = Перезарядка (остальные патроны) | ||
| zh-hant = 裝填(第一發以後) | | zh-hant = 裝填(第一發以後) | ||
+ | | ja = リロード(2回目以降) | ||
}} | }} | ||
</td> | </td> |
Revision as of 14:44, 11 March 2011
Function times | ||
---|---|---|
Values are approximate and determined by community testing. |
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Damage table/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: de, es, ar, fr, it, pl, pt-br, ru, zh-hant (add) |
{{Damage table}}
stores damage and function time measurements on weapon pages.
Examples
Add in parameter as needed from the lists below.
{{Damage table | type = [[Hitscan]] | damagetype = Bullet | rangetype = Ranged | damage = yes | ramp up = {{tooltip|10.5|Point blank}} / pellet | base = 6 / pellet | fall off = {{tooltip|3|Long range}} / pellet | pellet count = 10 | pellet spread = 30 | ramp up % = 175 | point blank = 90-105 | medium range = 10-40 | long range = 3-10 | crit = 18 / pellet | minicrit = {{tooltip|8.1|Long range}} - {{tooltip|14.2|Point blank}} / pellet | function times = yes | attack interval = 0.625 s | reload first = 0.76 s | reload more = 0.56 s }}
generates:
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 175% | 10.5 / pellet |
Base damage | 100% | 6 / pellet |
Maximum fall-off | 52.8% | 3 / pellet |
Pellet count | 10 | |
Point blank | 90-105 | |
Medium range | 10-40 | |
Long range | 3-10 | |
Pellet spread | 30:1 | |
Critical | 18 / pellet | |
Mini-crit | 8.1 - 14.2 / pellet | |
Function times | ||
Attack interval | 0.625 s | |
Reload (first) | 0.76 s | |
Reload (consecutive) | 0.56 s | |
Values are approximate and determined by community testing. |
{{Damage table | type = [[Projectile]] | damagetype = Explosive | rangetype = Ranged | damage = yes | base = 90 | ramp up % = 125 | ramp up = 112 | fall off = 48 | fall off % = 53 | point blank = 105-112 | medium range = 50-90 | long range = 45-60 | minicrit = 122-151 | crit = 270 | splash damage = yes | splash min % = 50 | splash radius = {{Tooltip|9.1 ft|146 HU}} | splash reduction = 1% / {{Tooltip|2.88|Hammer units}} | selfdamage = 27-89 | selfdamage jump = 27-46 | function times = yes | attack interval = 0.8 s | reload first = 0.92 s | reload more = 0.8 s }}
generates:
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Explosive | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 125% | 112 |
Base damage | 100% | 90 |
Maximum fall-off | 53% | 48 |
Point blank | 105-112 | |
Medium range | 50-90 | |
Long range | 45-60 | |
Critical | 270 | |
Mini-crit | 122-151 | |
Splash damage | ||
Minimum splash | 50% | 9.1 ft |
Damage reduction | 1% / 2.88 | |
Self-damage | 27-89 | |
Self damage (rocket jump) | 27-46 | |
Function times | ||
Attack interval | 0.8 s | |
Reload (first) | 0.92 s | |
Reload (consecutive) | 0.8 s | |
Values are approximate and determined by community testing. |
Usage notes:
- Preserve all previous values unless specified.
- Remove any unused parameter lines.
- Add the unit
s
after timing values. - Adjust the section title to reflect contents (e.g. Damage and function times or just Function times).
Parameters
Note: if a weapon has a different damage statistic that isn't present in the template, please post on the talk page and it will be added.
- identical
- For reskins: display a link to weapon(s) with identical statistics. The rest of the values will still have to be filled in.
- damage
- function times
- healing
- splash damage
- Set each to
yes
if attributes in that section will be used. If the weapon does no damage, for example, remove the line (setting tono
will display it anyway).
- type
- The "shot type". Among common shot types are hitscan, projectile and particle.
- damagetype
- rangetype
- The type of damage dealt by the weapon. Common values for damage type are bullet, explosive, and fire; rangetype should be ranged, melee, or untyped.
- effect
- A description of the weapon's effect (for example, "Gives the drinker Mini-Crits for the next 6 seconds").
- hatnote
- Set this parameter to hide the
{{see also}}
template and the 'Identical to:' hatnote (if shown). Useful when the damage table is used multiple times on the same page and the hatnote links become duplicated several times.
Damage parameters
All damage parameters are optional.
Parameter name | Notes |
---|---|
effect range | |
ramp up | |
ramp up % | defaults to 150 |
base | |
fall off | |
fall off % | defaults to 52.8 |
bullet count | for miniguns |
pellet count | for shotguns |
point blank | |
long range | |
flame close | |
flame far | |
flame far % | |
bodyshot | |
crit | |
minicrit | |
afterburn | |
afterburn minicrit | |
bleeding | |
bleeding minicrit | |
damage repaired | |
upgrade amount | |
metal cost repairing | |
metal cost reloading | |
selfdamage | |
selfdamage jump | for rocket launchers |
charge fill dmg | for buff weapons |
splash damage | Set to yes if any below are needed
|
splash radius | |
splash min % | |
splash reduction | |
healing | Set to yes if any below are needed
|
selfheal | |
heal amt | |
heal combat | Use this and the following ones for mediguns |
heal noncombat | |
heal noncombat % |
Function time parameters
All function time parameters are also optional.
Parameter name | Notes |
---|---|
attack interval | |
ammo interval | |
taunt duration | |
windup time | |
reload | |
reload first | shotguns, rocket launchers, etc. |
reload more | |
consumption time | |
cloak duration | |
cloak fade | |
decloak fade | |
recharge | |
recharge duration ratio | |
effect time | |
drop expiry | |
afterburn time | |
bleeding time | |
airblast cooldown | |
max charge time | |
zoom charge delay | |
zoom headshot delay | |
spread recovery | |
charge fill speed | |
activation time | |
beamconnect | mediguns |
beamdisconnect | mediguns |