Difference between revisions of "Template:Damage table"

From Team Fortress Wiki
Jump to: navigation, search
m
(polish versions)
Line 53: Line 53:
 
     | fr = Guérison et durées de fonctionnement
 
     | fr = Guérison et durées de fonctionnement
 
     | it = Guarigione e tempi di funzione
 
     | it = Guarigione e tempi di funzione
 +
    | pl = Leczenie i czasy funkcjonowania
 
     | pt-br = Cura e tempos de funções
 
     | pt-br = Cura e tempos de funções
 
     | ru = Лечение и время
 
     | ru = Лечение и время
Line 123: Line 124:
 
     | fr = Portée de l'effet
 
     | fr = Portée de l'effet
 
     | it = Raggio d'azione dell'effetto
 
     | it = Raggio d'azione dell'effetto
 +
    | pl = Zasięg efektu
 
     | pt-br = Alcance do efeito
 
     | pt-br = Alcance do efeito
 
     | ru = Радиус эффекта
 
     | ru = Радиус эффекта
Line 355: Line 357:
 
       | fr = Dégâts de feu (proximité)
 
       | fr = Dégâts de feu (proximité)
 
       | it = Danno da fuoco (ravvicinato)
 
       | it = Danno da fuoco (ravvicinato)
 +
      | en = Obrażenia od płomienii (bliskie)
 
       | pt-br = Dano de fogo (perto)
 
       | pt-br = Dano de fogo (perto)
 
       | ru = Урон от пламени (вплотную)
 
       | ru = Урон от пламени (вплотную)
Line 366: Line 369:
 
       | fr = À bout portant (0-200 unités)
 
       | fr = À bout portant (0-200 unités)
 
       | it = A distanza ravvicinata (0-200 unità)
 
       | it = A distanza ravvicinata (0-200 unità)
 +
      | pl = Na krótkim dystansie (0-200 jednostek)
 
       | pt-br = Em alcance perto (0-200 unidades)
 
       | pt-br = Em alcance perto (0-200 unidades)
 
       | ru = На близком расстоянии (0-200 единиц)
 
       | ru = На близком расстоянии (0-200 единиц)
Line 385: Line 389:
 
       | fr = Dégâts de feu (lointain)
 
       | fr = Dégâts de feu (lointain)
 
       | it = Danno da fuoco (lontano)
 
       | it = Danno da fuoco (lontano)
 +
      | pl = Obrażenia od płomieni (dalekie)
 
       | pt-br = Dano de fogo (longe)
 
       | pt-br = Dano de fogo (longe)
 
       | ru = Урон от пламени (далеко)
 
       | ru = Урон от пламени (далеко)
Line 396: Line 401:
 
       | fr = À distance maximale (384 unités)
 
       | fr = À distance maximale (384 unités)
 
       | it = A distanza massima (384 unità)
 
       | it = A distanza massima (384 unità)
 +
      | en = Na maksymalnym dystansie (384 jednostek)
 
       | pt-br = Em alcance máximo (384 unidades)
 
       | pt-br = Em alcance máximo (384 unidades)
 
       | ru = При максимальной дальности (384 единиц)
 
       | ru = При максимальной дальности (384 единиц)
Line 531: Line 537:
 
       | fr = Saignement (mini-crit)
 
       | fr = Saignement (mini-crit)
 
       | it = Sanguinamento (mini-critico)
 
       | it = Sanguinamento (mini-critico)
 +
      | en = Krwawienie (mini-krytyczne)
 
       | pt-br = Sangramento (mini-crítico)
 
       | pt-br = Sangramento (mini-crítico)
 
       | ru = Кровотечение (мини-крит)  
 
       | ru = Кровотечение (мини-крит)  
Line 720: Line 727:
 
       | en = Splash damage range
 
       | en = Splash damage range
 
       | it = Raggio del danno da esplosione
 
       | it = Raggio del danno da esplosione
 +
      | pl = Zasięg obrażeń od eksplozji
 
       | pt-br = Alcance do dano de explosão
 
       | pt-br = Alcance do dano de explosão
 
       | ru = Диапазон урона  
 
       | ru = Диапазон урона  
Line 788: Line 796:
 
     | fr = Guérison
 
     | fr = Guérison
 
     | it = Guarigione
 
     | it = Guarigione
 +
    | pl = Leczenie
 
     | pt-br = Cura
 
     | pt-br = Cura
 
     | ru = Лечение
 
     | ru = Лечение
Line 804: Line 813:
 
     | fr = Auto-guérison
 
     | fr = Auto-guérison
 
     | it = Auto-guarigione
 
     | it = Auto-guarigione
 +
    | pl = Samoleczenie
 
     | pt-br = Auto-cura
 
     | pt-br = Auto-cura
 
     | ru = Самолечение
 
     | ru = Самолечение
Line 840: Line 850:
 
     | fr = Guérison (en combat)
 
     | fr = Guérison (en combat)
 
     | it = Guarigione (in combattimento)
 
     | it = Guarigione (in combattimento)
 +
    | pl = Leczenie (podczas walki)
 
     | pt-br = Cura (em combate)
 
     | pt-br = Cura (em combate)
 
     | ru = Лечение (в бою)
 
     | ru = Лечение (в бою)
Line 851: Line 862:
 
     | fr = La cible a pris des dégâts dans les 10 dernières secondes
 
     | fr = La cible a pris des dégâts dans les 10 dernières secondes
 
     | it = Il bersaglio ha ricevuto danni negli gli ultimi 10 secondi
 
     | it = Il bersaglio ha ricevuto danni negli gli ultimi 10 secondi
     | pt-br = Alvo tomou dano nos últimos 10 segundos
+
     | pl = Cel otrzymał obrażenia w ciągu ostatnich 10 sekund
 
     | ru = Цель получила повреждения в последние 10 секунд
 
     | ru = Цель получила повреждения в последние 10 секунд
 
     | zh-hant = 在受到傷害的10秒內的情況
 
     | zh-hant = 在受到傷害的10秒內的情況
Line 871: Line 882:
 
     | fr = Guérison (hors combat)
 
     | fr = Guérison (hors combat)
 
     | it = Guarigione (fuori dal combattimento)
 
     | it = Guarigione (fuori dal combattimento)
 +
    | pl = Leczenie (poza walką)
 
     | pt-br = Cura (fora de combate)
 
     | pt-br = Cura (fora de combate)
 
     | ru = Лечение (вне боя)
 
     | ru = Лечение (вне боя)
Line 882: Line 894:
 
     | fr = La cible n'a pas pris de dégâts dans les 15 dernières secondes
 
     | fr = La cible n'a pas pris de dégâts dans les 15 dernières secondes
 
     | it = Il bersaglio non ha ricevuto danni negli ultimi 15 secondi
 
     | it = Il bersaglio non ha ricevuto danni negli ultimi 15 secondi
 +
    | pl = Cel nie otrzymał żadnych obrażeń w ciągu ostatnich 15 sekund
 
     | pt-br = Alvo não tomou dano nos últimos 15 segundos
 
     | pt-br = Alvo não tomou dano nos últimos 15 segundos
 
     | ru = Цель не получала повреждений последние 15 секунд
 
     | ru = Цель не получала повреждений последние 15 секунд
Line 1,276: Line 1,289:
 
     | fr = Durée d'activation
 
     | fr = Durée d'activation
 
     | it = Tempo d'attivazione
 
     | it = Tempo d'attivazione
 +
    | pl = Czas aktywacji
 
     | pt-br = Tempo de ativação
 
     | pt-br = Tempo de ativação
 
     | ru = Время активации
 
     | ru = Время активации
Line 1,292: Line 1,306:
 
     | fr = Vitesse de remplissage de la Charge
 
     | fr = Vitesse de remplissage de la Charge
 
     | it = Velocità di riempimento della carica
 
     | it = Velocità di riempimento della carica
 +
    | pl = Czas ładowania siły strzału
 
     | pt-br = Velocidade de enchimento da carga
 
     | pt-br = Velocidade de enchimento da carga
 
     | ru = Скорость набирания заряда
 
     | ru = Скорость набирания заряда
Line 1,385: Line 1,400:
 
     | fr = Durée de destruction de bâtiment  
 
     | fr = Durée de destruction de bâtiment  
 
     | it = Tempo di distruzione della costruzione
 
     | it = Tempo di distruzione della costruzione
 +
    | pl = Czas niszczenia konstrukcji
 
     | pt-br = Tempo de destruição da construção
 
     | pt-br = Tempo de destruição da construção
 
     | ru = Время уничтожения постройки
 
     | ru = Время уничтожения постройки

Revision as of 15:47, 11 March 2011

Function times
Values are approximate and determined by community testing.

Template documentation [view] [edit] [history] [purge]

{{Damage table}} stores damage and function time measurements on weapon pages.

Examples

Add in parameter as needed from the lists below.

{{Damage table
| type               = [[Hitscan]]
| damagetype         = Bullet
| rangetype          = Ranged
| damage             = yes
|  ramp up           = {{tooltip|10.5|Point blank}} / pellet
|  base              = 6 / pellet
|  fall off          = {{tooltip|3|Long range}} / pellet
|  pellet count      = 10
|  pellet spread    = 30
|  ramp up %         = 175
|  point blank       = 90-105
|  medium range      = 10-40
|  long range        = 3-10
|  crit              = 18 / pellet
|  minicrit          = {{tooltip|8.1|Long range}} - {{tooltip|14.2|Point blank}} / pellet

| function times     = yes
|  attack interval   = 0.625 s
|  reload first      = 0.76 s
|  reload more       = 0.56 s
}}

generates:

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 175% 10.5 / pellet
Base damage 100% 6 / pellet
Maximum fall-off 52.8% 3 / pellet
Pellet count 10
Point blank 90-105
Medium range 10-40
Long range 3-10
Pellet spread 30:1
Critical 18 / pellet
Mini-crit 8.1 - 14.2 / pellet
Function times
Attack interval 0.625 s
Reload (first) 0.76 s
Reload (consecutive) 0.56 s
Values are approximate and determined by community testing.


{{Damage table
| type              = [[Projectile]]
| damagetype        = Explosive
| rangetype         = Ranged

| damage            = yes
|  base             = 90
|  ramp up %        = 125
|  ramp up          = 112
|  fall off         = 48
|  fall off %       = 53
|  point blank      = 105-112
|  medium range     = 50-90
|  long range       = 45-60
|  minicrit         = 122-151
|  crit             = 270
|  splash damage    = yes
|   splash min %     = 50
|   splash radius    = {{Tooltip|9.1 ft|146 HU}}
|   splash reduction = 1% / {{Tooltip|2.88|Hammer units}}
|   selfdamage       = 27-89
|   selfdamage jump  = 27-46

| function times   = yes
|  attack interval = 0.8 s
|  reload first    = 0.92 s
|  reload more     = 0.8 s
}}

generates:

See also: Damage
Damage and function times
Shot type Projectile
Damage type Explosive
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 125% 112
Base damage 100% 90
Maximum fall-off 53% 48
Point blank 105-112
Medium range 50-90
Long range 45-60
Critical 270
Mini-crit 122-151
Splash damage
Minimum splash 50% 9.1 ft
Damage reduction 1% / 2.88
Self-damage 27-89
Self damage (rocket jump) 27-46
Function times
Attack interval 0.8 s
Reload (first) 0.92 s
Reload (consecutive) 0.8 s
Values are approximate and determined by community testing.

Usage notes:

  • Preserve all previous values unless specified.
  • Remove any unused parameter lines.
  • Add the unit s after timing values.
  • Adjust the section title to reflect contents (e.g. Damage and function times or just Function times).

Parameters

Note: if a weapon has a different damage statistic that isn't present in the template, please post on the talk page and it will be added.

identical
For reskins: display a link to weapon(s) with identical statistics. The rest of the values will still have to be filled in.
damage
function times
healing
splash damage
Set each to yes if attributes in that section will be used. If the weapon does no damage, for example, remove the line (setting to no will display it anyway).
type
The "shot type". Among common shot types are hitscan, projectile and particle.
damagetype
rangetype
The type of damage dealt by the weapon. Common values for damage type are bullet, explosive, and fire; rangetype should be ranged, melee, or untyped.
effect
A description of the weapon's effect (for example, "Gives the drinker Mini-Crits for the next 6 seconds").
hatnote
Set this parameter to hide the {{see also}} template and the 'Identical to:' hatnote (if shown). Useful when the damage table is used multiple times on the same page and the hatnote links become duplicated several times.

Damage parameters

All damage parameters are optional.

Parameter name Notes
effect range
ramp up
ramp up % defaults to 150
base
fall off
fall off % defaults to 52.8
bullet count for miniguns
pellet count for shotguns
point blank
long range
flame close
flame far
flame far %
bodyshot
crit
minicrit
afterburn
afterburn minicrit
bleeding
bleeding minicrit
damage repaired
upgrade amount
metal cost repairing
metal cost reloading
selfdamage
selfdamage jump for rocket launchers
charge fill dmg for buff weapons
splash damage Set to yes if any below are needed
splash radius
splash min %
splash reduction
healing Set to yes if any below are needed
selfheal
heal amt
heal combat Use this and the following ones for mediguns
heal noncombat
heal noncombat %

Function time parameters

All function time parameters are also optional.

Parameter name Notes
attack interval
ammo interval
taunt duration
windup time
reload
reload first shotguns, rocket launchers, etc.
reload more
consumption time
cloak duration
cloak fade
decloak fade
recharge
recharge duration ratio
effect time
drop expiry
afterburn time
bleeding time
airblast cooldown
max charge time
zoom charge delay
zoom headshot delay
spread recovery
charge fill speed
activation time
beamconnect mediguns
beamdisconnect mediguns