Difference between revisions of "User:Darkid/Reports/Untranslated templates/ko"

From Team Fortress Wiki
Jump to: navigation, search
(Test update via https://github.com/jbzdarkid/TFWiki-scripts)
(Test update via https://github.com/jbzdarkid/TFWiki-scripts)
Line 1: Line 1:
{{DISPLAYTITLE: 2 templates missing {{lang name|name|ko}} translation}}
+
{{DISPLAYTITLE: 37 templates missing {{lang name|name|ko}} translation}}
Pages missing in {{lang info|ko}}: '''<onlyinclude>2</onlyinclude>''' in total. Data as of 19:03, 19 June 2025 (GMT).
+
Pages missing in {{lang info|ko}}: '''<onlyinclude>37</onlyinclude>''' in total. Data as of 19:23, 19 June 2025 (GMT).
  
 
; See also
 
; See also
Line 8: Line 8:
  
 
== List ==
 
== List ==
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Evil_Eye&action=edit Template:Mvm mission Evil Eye] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Evil Eye|limit=4&namespace=0&hideredirs=1}} 4 uses] and is missing 4 translations
+
# [https://wiki.teamfortress.com/w/index.php?title=Template:Sic&action=edit Template:Sic] has [{{fullurl:Special:WhatLinksHere/Template:Sic|limit=50&namespace=0&hideredirs=1}} 642 uses] and is missing 1 translation
#:''Line 89'': <nowiki>Cannot be crit boosted</nowiki>
+
#:''Line 1'': <nowiki>The preceding text has been transcribed exactly as presented in the original source.</nowiki>
#:''Line 101'': <nowiki>The&nbsp;</nowiki>
+
# [https://wiki.teamfortress.com/w/index.php?title=Template:All_class_hat_table&action=edit Template:All class hat table] has [{{fullurl:Special:WhatLinksHere/Template:All class hat table|limit=50&namespace=0&hideredirs=1}} 115 uses] and is missing 1 translation
#:''Line 249'': <nowiki>The&nbsp;</nowiki>
+
#:''Line 4'': <nowiki>All class</nowiki>
#:''Line 305'': <nowiki>The&nbsp;</nowiki>
+
# [https://wiki.teamfortress.com/w/index.php?title=Template:Crate_series_table&action=edit Template:Crate series table] has [{{fullurl:Special:WhatLinksHere/Template:Crate series table|limit=50&namespace=0&hideredirs=1}} 67 uses] and is missing 1 translation
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Malefic_Mining&action=edit Template:Mvm mission Malefic Mining] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Malefic Mining|limit=3&namespace=0&hideredirs=1}} 3 uses] and is missing 9 translations
+
#:''Line 270'': <nowiki>Contents may be Strange and hats may be Unusual with a Halloween 2016 effect</nowiki>
#:''Line 73'': <nowiki>Takes same path as the bomb</nowiki>
+
# [https://wiki.teamfortress.com/w/index.php?title=Template:Charging_speed&action=edit Template:Charging speed] has [{{fullurl:Special:WhatLinksHere/Template:Charging speed|limit=36&namespace=0&hideredirs=1}} 36 uses] and is missing 2 translations
#:''Line 198'': <nowiki>Takes same path as the bomb</nowiki>
+
#:''Line 11'': <nowiki>Charging</nowiki>
#:''Line 207'': <nowiki>Takes opposite path as the bomb</nowiki>
+
#:''Line 30'': <nowiki>Charging while wielding the</nowiki>
#:''Line 243'': <nowiki></nowiki>
+
# [https://wiki.teamfortress.com/w/index.php?title=Template:Pyro_strange_quality_table&action=edit Template:Pyro strange quality table] has [{{fullurl:Special:WhatLinksHere/Template:Pyro strange quality table|limit=23&namespace=0&hideredirs=1}} 23 uses] and is missing 2 translations
#:''Line 303'': <nowiki>Takes same path as the bomb</nowiki>
+
#:''Line 771'': <nowiki>Available from unboxing the .</nowiki>
#:''Line 335'': <nowiki>Takes same path as the bomb</nowiki>
+
#:''Line 780'': <nowiki>Available from unboxing the .</nowiki>
#:''Line 344'': <nowiki>Takes same path as the bomb</nowiki>
+
# [https://wiki.teamfortress.com/w/index.php?title=Template:Wqc/table/allclasses&action=edit Template:Wqc/table/allclasses] has [{{fullurl:Special:WhatLinksHere/Template:Wqc/table/allclasses|limit=23&namespace=0&hideredirs=1}} 23 uses] and is missing 1 translation
#:''Line 358'': <nowiki>Takes same path as the bomb</nowiki>
+
#:''Line 29'': <nowiki>The weapon the Festivizer is used on retains its original quality, however, new copies of Stock weapons are only created in the listed qualities.</nowiki>
#:''Line 378'': <nowiki>Boss announces its own arrival</nowiki>
+
# [https://wiki.teamfortress.com/w/index.php?title=Template:All_classes_strange_quality_table&action=edit Template:All classes strange quality table] has [{{fullurl:Special:WhatLinksHere/Template:All classes strange quality table|limit=22&namespace=0&hideredirs=1}} 22 uses] and is missing 2 translations
 +
#:''Line 844'': <nowiki>Available from unboxing the .</nowiki>
 +
#:''Line 860'': <nowiki>The  is not obtainable from crates; instead, it is awarded to winners of the Annual Saxxy Awards.</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Tool_list&action=edit Template:Tool list] has [{{fullurl:Special:WhatLinksHere/Template:Tool list|limit=21&namespace=0&hideredirs=1}} 21 uses] and is missing 211 translations
 +
#:''Line 121'': <nowiki>Series #30, #40, and #50 of the Mann Co. Supply Crate.</nowiki>
 +
#:''Line 186'': <nowiki>Series #46 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Scorched Key.</nowiki>
 +
#:''Line 207'': <nowiki>Series #48 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Fall Key.</nowiki>
 +
#:''Line 227'': <nowiki>Series #51 of the Mann Co. Supply Crate. A special limited crate that could only be opened via an Eerie Key.</nowiki>
 +
#:''Line 247'': <nowiki>Series #52 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Naughty Winter Crate Key 2012.</nowiki>
 +
#:''Line 267'': <nowiki>Series #53 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Nice Winter Crate Key 2012.</nowiki>
 +
#:''Line 286'': <nowiki>Series #58 of the Mann Co. Supply Crate. A special crate that can only be opened via a Robo Community Crate Key.</nowiki>
 +
#:''Line 305'': <nowiki>Series #60 of the Mann Co. Supply Crate.</nowiki>
 +
#:''Line 322'': <nowiki>Series #61 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Summer Appetizer Key.</nowiki>
 +
#:''Line 341'': <nowiki>Series #62 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Red Summer 2013 Cooler Key.</nowiki>
 +
#:''Line 360'': <nowiki>Series #63 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Orange Summer 2013 Cooler Key.</nowiki>
 +
#:''Line 379'': <nowiki>Series #64 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Yellow Summer 2013 Cooler Key.</nowiki>
 +
#:''Line 398'': <nowiki>Series #65 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Green Summer 2013 Cooler Key.</nowiki>
 +
#:''Line 417'': <nowiki>Series #66 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Aqua Summer 2013 Cooler Key.</nowiki>
 +
#:''Line 436'': <nowiki>Series #67 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Blue Summer 2013 Cooler Key.</nowiki>
 +
#:''Line 455'': <nowiki>Series #68 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Brown Summer 2013 Cooler Key.</nowiki>
 +
#:''Line 474'': <nowiki>Series #69 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Black Summer 2013 Cooler Key.</nowiki>
 +
#:''Line 490'': <nowiki>Random when using a Summer Claim Check</nowiki>
 +
#:''Line 499'': <nowiki>Series #72 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Fall 2013 Acorns Crate Key.</nowiki>
 +
#:''Line 517'': <nowiki>Series #73 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Fall 2013 Gourd Crate Key.</nowiki>
 +
#:''Line 535'': <nowiki>Series #74 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Spooky Key.</nowiki>
 +
#:''Line 553'': <nowiki>Series #78 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Naughty Winter Crate Key 2013.</nowiki>
 +
#:''Line 571'': <nowiki>Series #79 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Nice Winter Crate Key 2013.</nowiki>
 +
#:''Line 589'': <nowiki>Series #81 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Mann Co. Strongbox Key.</nowiki>
 +
#:''Line 607'': <nowiki>Series #82, #83, #84 and #85 of the Mann Co. Supply Crate.</nowiki>
 +
#:''Line 624'': <nowiki>Seriesless crate of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Mann Co. Stockpile Crate Key.</nowiki>
 +
#:''Line 640'': <nowiki>Seriesless crate of the Mann Co. Supply Crate.</nowiki>
 +
#:''Line 656'': <nowiki>Series #86 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Limited Late Summer Crate Key.</nowiki>
 +
#:''Line 672'': <nowiki>Seriesless crate of the Mann Co. Supply Crate.</nowiki>
 +
#:''Line 688'': <nowiki>Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.</nowiki>
 +
#:''Line 704'': <nowiki>Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.</nowiki>
 +
#:''Line 720'': <nowiki>Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.</nowiki>
 +
#:''Line 736'': <nowiki>Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.</nowiki>
 +
#:''Line 752'': <nowiki>Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.</nowiki>
 +
#:''Line 768'': <nowiki>Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.</nowiki>
 +
#:''Line 784'': <nowiki>Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.</nowiki>
 +
#:''Line 800'': <nowiki>Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.</nowiki>
 +
#:''Line 816'': <nowiki>Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.</nowiki>
 +
#:''Line 832'': <nowiki>Series #87 of the Mann Co. Supply Crate.</nowiki>
 +
#:''Line 848'': <nowiki>Series #88 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Naughty Winter Crate Key 2014.</nowiki>
 +
#:''Line 864'': <nowiki>Series #89 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Nice Winter Crate Key 2014.</nowiki>
 +
#:''Line 880'': <nowiki>Series #90 and #91 of the Mann Co. Supply Crate.</nowiki>
 +
#:''Line 896'': <nowiki>Series #92 of the Mann Co. Supply Crate.</nowiki>
 +
#:''Line 912'': <nowiki>Series #93 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gun Mettle Key.</nowiki>
 +
#:''Line 928'': <nowiki>Series #94 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gun Mettle Key.</nowiki>
 +
#:''Line 944'': <nowiki>Series #95 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gun Mettle Cosmetic Key.</nowiki>
 +
#:''Line 960'': <nowiki>Series #96 of the Mann Co. Supply Crate. A special limited case that can only be opened with an Invasion Community Update Key.</nowiki>
 +
#:''Line 976'': <nowiki>Series #97 of the Mann Co. Supply Crate. A special limited case that can only be opened with an Invasion Community Update Key.</nowiki>
 +
#:''Line 992'': <nowiki>Series #98 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gargoyle Key.</nowiki>
 +
#:''Line 1008'': <nowiki>Series #99 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Tough Break Key.</nowiki>
 +
#:''Line 1024'': <nowiki>Series #100 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Tough Break Key.</nowiki>
 +
#:''Line 1040'': <nowiki>Series #101 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Tough Break Cosmetic Key.</nowiki>
 +
#:''Line 1056'': <nowiki>Series #102 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Mayflower Cosmetic Key.</nowiki>
 +
#:''Line 1072'': <nowiki>Series #103 of the Mann Co. Supply Crate.</nowiki>
 +
#:''Line 1088'': <nowiki>Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.</nowiki>
 +
#:''Line 1104'': <nowiki>Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.</nowiki>
 +
#:''Line 1120'': <nowiki>Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.</nowiki>
 +
#:''Line 1136'': <nowiki>Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.</nowiki>
 +
#:''Line 1152'': <nowiki>Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.</nowiki>
 +
#:''Line 1168'': <nowiki>Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.</nowiki>
 +
#:''Line 1184'': <nowiki>Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.</nowiki>
 +
#:''Line 1200'': <nowiki>Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.</nowiki>
 +
#:''Line 1216'': <nowiki>Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.</nowiki>
 +
#:''Line 1232'': <nowiki>Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.</nowiki>
 +
#:''Line 1248'': <nowiki>Series #104 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Creepy Crawly Key.</nowiki>
 +
#:''Line 1265'': <nowiki>Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.</nowiki>
 +
#:''Line 1282'': <nowiki>Series #106 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Rainy Day Cosmetic Key.</nowiki>
 +
#:''Line 1299'': <nowiki>Series #107 of the Mann Co. Supply Crate. A special case that can only be opened with an Abominable Cosmetic Key.</nowiki>
 +
#:''Line 1316'': <nowiki>Series #108 of the Mann Co. Supply Crate. A special case that can only be opened with an Unleash the Beast Cosmetic Key.</nowiki>
 +
#:''Line 1333'': <nowiki>Series #109 of the Mann Co. Supply Crate. A special case that can only be opened with a Jungle Jackpot War Paint Key.</nowiki>
 +
#:''Line 1343'': <nowiki>Can be bought at the Mercenary Park Gift Shop using Blood Money</nowiki>
 +
#:''Line 1356'': <nowiki>Series #110 of the Mann Co. Supply Crate. A special case that can only be opened with an Infernal Reward War Paint Key.</nowiki>
 +
#:''Line 1366'': <nowiki>Can be bought at the Mercenary Park Gift Shop using Blood Money</nowiki>
 +
#:''Line 1379'': <nowiki>Series #111 of the Mann Co. Supply Crate. This case contains s from the Decorated War Hero Collection. It is available only by being purchased in the .</nowiki>
 +
#:''Line 1387'': <nowiki>Can be bought at the Mercenary Park Gift Shop using Blood Money</nowiki>
 +
#:''Line 1400'': <nowiki>Series #112 of the Mann Co. Supply Crate. This case contains s from the Decorated War Hero Collection. It is available only by being purchased in the .</nowiki>
 +
#:''Line 1408'': <nowiki>Can be bought at the Mercenary Park Gift Shop using Blood Money</nowiki>
 +
#:''Line 1421'': <nowiki>Series #113 of the Mann Co. Supply Crate. This case contains s from the Decorated War Hero Collection. It is available only by being purchased in the .</nowiki>
 +
#:''Line 1429'': <nowiki>Can be bought at the Mercenary Park Gift Shop using Blood Money</nowiki>
 +
#:''Line 1442'': <nowiki>Series #114 of the Mann Co. Supply Crate. This case contains s from the Contract Campaigner Collection. It is available only via completing specific contracts from the .</nowiki>
 +
#:''Line 1452'': <nowiki>Contract reward from the Jungle Inferno Campaign</nowiki>
 +
#:''Line 1463'': <nowiki>Series #115 of the Mann Co. Supply Crate. This case contains s from the Contract Campaigner Collection. It is available only via completing specific contracts from the .</nowiki>
 +
#:''Line 1473'': <nowiki>Contract reward from the Jungle Inferno Campaign</nowiki>
 +
#:''Line 1484'': <nowiki>Series #116 of the Mann Co. Supply Crate. This case contains s from the Contract Campaigner Collection. It is available only via completing specific contracts from the .</nowiki>
 +
#:''Line 1494'': <nowiki>Contract reward from the Jungle Inferno Campaign</nowiki>
 +
#:''Line 1505'': <nowiki>Series #117 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2017 Cosmetic Key.</nowiki>
 +
#:''Line 1522'': <nowiki>Series #118 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2017 War Paint Key.</nowiki>
 +
#:''Line 1539'': <nowiki>Series #119 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Blue Moon Cosmetic Key.</nowiki>
 +
#:''Line 1556'': <nowiki>Series #120 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Violet Vermin Key.</nowiki>
 +
#:''Line 1573'': <nowiki>Series #121 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress X War Paint Key.</nowiki>
 +
#:''Line 1590'': <nowiki>Series #122 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2018 Cosmetic Key.</nowiki>
 +
#:''Line 1607'': <nowiki>Series #123 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2019 Cosmetic Key.</nowiki>
 +
#:''Line 1624'': <nowiki>Series #124 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Spooky Spoils Key.</nowiki>
 +
#:''Line 1641'': <nowiki>Series #125 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2019 Cosmetic Key.</nowiki>
 +
#:''Line 1658'': <nowiki>Series #126 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2019 War Paint Key.</nowiki>
 +
#:''Line 1675'': <nowiki>Series #127 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2020 Cosmetic Key.</nowiki>
 +
#:''Line 1692'': <nowiki>Series #128 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Wicked Windfall Key.</nowiki>
 +
#:''Line 1708'': <nowiki>Series #129 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress XII War Paint Key.</nowiki>
 +
#:''Line 1724'': <nowiki>Series #130 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2020 Cosmetic Key.</nowiki>
 +
#:''Line 1740'': <nowiki>Series #131 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2020 War Paint Key.</nowiki>
 +
#:''Line 1756'': <nowiki>Series #132 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2021 Cosmetic Key.</nowiki>
 +
#:''Line 1772'': <nowiki>Series #133 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Crimson Cache Key.</nowiki>
 +
#:''Line 1788'': <nowiki>Series #134 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress XIII War Paint Key.</nowiki>
 +
#:''Line 1804'': <nowiki>Series #135 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2021 Cosmetic Key.</nowiki>
 +
#:''Line 2004'': <nowiki>A key used to open a .</nowiki>
 +
#:''Line 2027'': <nowiki>A key used to open a .</nowiki>
 +
#:''Line 2048'': <nowiki>A key used to open an .</nowiki>
 +
#:''Line 2069'': <nowiki>A key used to open a .</nowiki>
 +
#:''Line 2089'': <nowiki>A key used to open a .</nowiki>
 +
#:''Line 2108'': <nowiki>A key used to open a .</nowiki>
 +
#:''Line 2126'': <nowiki>A key used to open a .</nowiki>
 +
#:''Line 2144'': <nowiki>A key used to open a .</nowiki>
 +
#:''Line 2162'': <nowiki>A key used to open a .</nowiki>
 +
#:''Line 2180'': <nowiki>A key used to open a .</nowiki>
 +
#:''Line 2198'': <nowiki>A key used to open a .</nowiki>
 +
#:''Line 2216'': <nowiki>A key used to open a .</nowiki>
 +
#:''Line 2234'': <nowiki>A key used to open a .</nowiki>
 +
#:''Line 2252'': <nowiki>A key used to open a .</nowiki>
 +
#:''Line 2270'': <nowiki>A key used to open a .</nowiki>
 +
#:''Line 2288'': <nowiki>A key used to open a .</nowiki>
 +
#:''Line 2306'': <nowiki>A key used to open a .</nowiki>
 +
#:''Line 2324'': <nowiki>A key used to open a .</nowiki>
 +
#:''Line 2342'': <nowiki>A key used to open a .</nowiki>
 +
#:''Line 2360'': <nowiki>A key used to open a .</nowiki>
 +
#:''Line 2378'': <nowiki>A key used to open a .</nowiki>
 +
#:''Line 2395'': <nowiki>A key used to open a .</nowiki>
 +
#:''Line 2412'': <nowiki>A key used to open a .</nowiki>
 +
#:''Line 2429'': <nowiki>A key used to open a .</nowiki>
 +
#:''Line 2446'': <nowiki>A key used to open a .</nowiki>
 +
#:''Line 2463'': <nowiki>A key used to open a .</nowiki>
 +
#:''Line 2480'': <nowiki>A key used to open either a  or a .</nowiki>
 +
#:''Line 2496'': <nowiki>A key used to open a .</nowiki>
 +
#:''Line 2512'': <nowiki>A key used to open either a  or a .</nowiki>
 +
#:''Line 2528'': <nowiki>A key used to open a .</nowiki>
 +
#:''Line 2544'': <nowiki>A key used to open either a  or a .</nowiki>
 +
#:''Line 2560'': <nowiki>A key used to open a .</nowiki>
 +
#:''Line 2576'': <nowiki>A key used to open a .</nowiki>
 +
#:''Line 2592'': <nowiki>A key used to open a .</nowiki>
 +
#:''Line 2609'': <nowiki>A key used to open a .</nowiki>
 +
#:''Line 2626'': <nowiki>A key used to open a .</nowiki>
 +
#:''Line 2643'': <nowiki>A key used to open a .</nowiki>
 +
#:''Line 2660'': <nowiki>A key used to open a .</nowiki>
 +
#:''Line 2677'': <nowiki>A key used to open a .</nowiki>
 +
#:''Line 2694'': <nowiki>A key used to open a .</nowiki>
 +
#:''Line 2711'': <nowiki>A key used to open a .</nowiki>
 +
#:''Line 2728'': <nowiki>A key used to open a .</nowiki>
 +
#:''Line 2745'': <nowiki>A key used to open a .</nowiki>
 +
#:''Line 2762'': <nowiki>A key used to open a .</nowiki>
 +
#:''Line 2779'': <nowiki>A key used to open a .</nowiki>
 +
#:''Line 2796'': <nowiki>A key used to open a .</nowiki>
 +
#:''Line 2813'': <nowiki>A key used to open a .</nowiki>
 +
#:''Line 2830'': <nowiki>A key used to open a .</nowiki>
 +
#:''Line 2847'': <nowiki>A key used to open a .</nowiki>
 +
#:''Line 2864'': <nowiki>A key used to open a .</nowiki>
 +
#:''Line 2881'': <nowiki>A key used to open a .</nowiki>
 +
#:''Line 2896'': <nowiki>A key used to open a .</nowiki>
 +
#:''Line 2911'': <nowiki>A key used to open a .</nowiki>
 +
#:''Line 2926'': <nowiki>A key used to open a .</nowiki>
 +
#:''Line 2941'': <nowiki>A key used to open a .</nowiki>
 +
#:''Line 2956'': <nowiki>A key used to open a .</nowiki>
 +
#:''Line 2971'': <nowiki>A key used to open a .</nowiki>
 +
#:''Line 2986'': <nowiki>A key used to open a .</nowiki>
 +
#:''Line 3056'': <nowiki>#1, #5, or as a bonus drop from cases</nowiki>
 +
#:''Line 3089'': <nowiki>#3, #7, or as a bonus drop from cases</nowiki>
 +
#:''Line 3144'': <nowiki>Used to add other variables that are counted on  weapons.</nowiki>
 +
#:''Line 3162'': <nowiki>#41, #42, #43, #44, #45, #47, #49, #54, #55, or as a bonus drop from cases</nowiki>
 +
#:''Line 3171'': <nowiki>Used to add other variables that are counted on  and .</nowiki>
 +
#:''Line 3191'': <nowiki>Used to limit a  weapon's abilities to a certain .</nowiki>
 +
#:''Line 3209'': <nowiki>Used to convert a  to the  quality.</nowiki>
 +
#:''Line 3225'': <nowiki>Used to change specific items to the  quality.</nowiki>
 +
#:''Line 3238'': <nowiki>#60, #82, #85, #90, #92 or by completing a Strangifier Chemistry Set</nowiki>
 +
#:''Line 3247'': <nowiki>Used to add killstreak effects to specific weapons.</nowiki>
 +
#:''Line 3258'': <nowiki>Operation Two Cities Tour Mann Up reward</nowiki>
 +
#:''Line 3269'': <nowiki>Used to transfer stat counts between two -quality weapons of the same base type. Can only be crafted by combining two s.</nowiki>
 +
#:''Line 3282'': <nowiki>As a bonus drop from cases</nowiki>
 +
#:''Line 3291'': <nowiki>Used to make a select weapon into a  variant.</nowiki>
 +
#:''Line 3304'': <nowiki>Smissmas 2015 Festive Gift, #105, #117, #122, #125</nowiki>
 +
#:''Line 3313'': <nowiki>Used to add a  Stat Clock module to a Civilian  weapon, allowing it to track kills. It can only be acquired through  by exchanging with 5 qualifying items.</nowiki>
 +
#:''Line 3329'': <nowiki>Used to add an  effect to a taunt.</nowiki>
 +
#:''Line 3342'': <nowiki>As a bonus drop from cases</nowiki>
 +
#:''Line 3405'': <nowiki>#8, or as a bonus drop from cases</nowiki>
 +
#:''Line 3438'': <nowiki>As a bonus drop from cases</nowiki>
 +
#:''Line 3485'': <nowiki>A tool that, upon use, turns into a pair of  gold rings for all classes.</nowiki>
 +
#:''Line 3503'': <nowiki>Items that were added to craft the .</nowiki>
 +
#:''Line 3518'': <nowiki>Allows entry into official  servers.</nowiki>
 +
#:''Line 3532'': <nowiki>As a bonus drop from cases</nowiki>
 +
#:''Line 3541'': <nowiki>This item grants a  squad an extra item upon mission completion.</nowiki>
 +
#:''Line 3556'': <nowiki>A bundle to hide upcoming .</nowiki>
 +
#:''Line 3593'': <nowiki>Grants the player up to three random s on use.</nowiki>
 +
#:''Line 3609'': <nowiki>Grants the player a random  when used.</nowiki>
 +
#:''Line 3626'': <nowiki>A recipe item with varying inputs and varying outputs. When all of the inputs are fulfilled, the Chemistry Set gives the items listed in the outputs.</nowiki>
 +
#:''Line 3641'': <nowiki>A recipe item that gives out either a Specialized or Professional  for a specific weapon when the inputs are fulfilled.</nowiki>
 +
#:''Line 3651'': <nowiki>Operation Two Cities Tour Mann Up reward</nowiki>
 +
#:''Line 3662'': <nowiki>This Giftapult can be used to package an item as a gift for another player. Wrapped gifts are delivered to a random online player. Items that are normally not tradable cannot be wrapped and gifted using gift wrap.</nowiki>
 +
#:''Line 3674'': <nowiki>As a bonus drop from cases</nowiki>
 +
#:''Line 3683'': <nowiki>Increases the 's power level to enable the ability to drop more ducks during gameplay. The power level of the Duck Journal cannot exceed 5.</nowiki>
 +
#:''Line 3698'': <nowiki>Grants a  upon activation, making its owner eligible to participate in the .</nowiki>
 +
#:''Line 3713'': <nowiki>A received item which gave access to  contracts and tracks the player's contract progress during the campaign, including: Campaign Contract Bonus Points, Campaign Contracts Completed and Campaign Kills.</nowiki>
 +
#:''Line 3728'': <nowiki>An item that allowed a player to gain access to the .</nowiki>
 +
#:''Line 3744'': <nowiki>Grants a  upon activation, making its owner eligible to obtain update-specific Weapon Cases via the drop system.</nowiki>
 +
#:''Line 3759'': <nowiki>A received item by activating the Invasion Community Update Pass. The coin tracked player kills and assists made throughout the course of the event, as well as kills and assists specifically made while playing on Invasion update maps.</nowiki>
 +
#:''Line 3774'': <nowiki>A received item which gave access to , able to  for Halloween items and collect souls.</nowiki>
 +
#:''Line 3784'': <nowiki>During Halloween events</nowiki>
 +
#:''Line 3795'': <nowiki>Grants  upon activation, making its owner eligible to participate in the .</nowiki>
 +
#:''Line 3810'': <nowiki>A received item which gave access to  contracts and tracks the player's contract progress during the campaign, including: Campaign Contract Bonus Points, Campaign Contracts Completed and Campaign Kills.</nowiki>
 +
#:''Line 3825'': <nowiki>An item that allowed players to send a Competitive Matchmaking Beta Pass to someone on their friends list or on the current server.</nowiki>
 +
#:''Line 3840'': <nowiki>Grants access to  Matchmaking.</nowiki>
 +
#:''Line 3856'': <nowiki>A received item which gave access to  contracts and earn  to be spent on The Mercenary Park Gift Shop. The Jungle Inferno ConTracker can be equipped in a player's Action Slot.</nowiki>
 +
#:''Line 3866'': <nowiki>Upon activating a Jungle Inferno Campaign or Contracts Pass</nowiki>
 +
#:''Line 3877'': <nowiki>Grants a  upon activation, making its owner eligible to participate in the .</nowiki>
 +
#:''Line 3892'': <nowiki>Grants a  upon activation, making its owner eligible to access the contracts of the  and receive contract rewards.</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Contracts/halloween/community_maps_2&action=edit Template:Contracts/halloween/community maps 2] has [{{fullurl:Special:WhatLinksHere/Template:Contracts/halloween/community maps 2|limit=20&namespace=0&hideredirs=1}} 20 uses] and is missing 2 translations
 +
#:''Line 32'': <nowiki>Prerequisites</nowiki>
 +
#:''Line 45'': <nowiki>Objectives</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Contracts/halloween/community_maps_5&action=edit Template:Contracts/halloween/community maps 5] has [{{fullurl:Special:WhatLinksHere/Template:Contracts/halloween/community maps 5|limit=20&namespace=0&hideredirs=1}} 20 uses] and is missing 2 translations
 +
#:''Line 25'': <nowiki>Prerequisites</nowiki>
 +
#:''Line 38'': <nowiki>Objectives</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Crate_series/100&action=edit Template:Crate series/100] has [{{fullurl:Special:WhatLinksHere/Template:Crate series/100|limit=20&namespace=0&hideredirs=1}} 20 uses] and is missing 1 translation
 +
#:''Line 58'': <nowiki><small>(Contents may be  or  with an Unusual Weapon effect.)</small></nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Crate_series/131&action=edit Template:Crate series/131] has [{{fullurl:Special:WhatLinksHere/Template:Crate series/131|limit=20&namespace=0&hideredirs=1}} 20 uses] and is missing 1 translation
 +
#:''Line 52'': <nowiki><small>(Contents may be  or  with an Unusual Weapon effect.)</small></nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:List_of_modified_fire_damage_weapons&action=edit Template:List of modified fire damage weapons] has [{{fullurl:Special:WhatLinksHere/Template:List of modified fire damage weapons|limit=18&namespace=0&hideredirs=1}} 18 uses] and is missing 5 translations
 +
#:''Line 26'': <nowiki>+25% fire damage resistance while deployed.</nowiki>
 +
#:''Line 221'': <nowiki>While under the effects, +20% damage vulnerability.</nowiki>
 +
#:''Line 236'': <nowiki>+40% damage resistance from ranged sources on wearer when active.</nowiki>
 +
#:''Line 340'': <nowiki>Immunity to afterburn.</nowiki>
 +
#:''Line 502'': <nowiki>When activated, gives 3 seconds of afterburn immunity.</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Upgrade_station_sapper&action=edit Template:Upgrade station sapper] has [{{fullurl:Special:WhatLinksHere/Template:Upgrade station sapper|limit=16&namespace=0&hideredirs=1}} 16 uses] and is missing 1 translation
 +
#:''Line 4'': <nowiki>Building weapons' upgrades</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:MvM_canteen&action=edit Template:MvM canteen] has [{{fullurl:Special:WhatLinksHere/Template:MvM canteen|limit=14&namespace=0&hideredirs=1}} 14 uses] and is missing 13 translations
 +
#:''Line 4'': <nowiki>Image</nowiki>
 +
#:''Line 16'': <nowiki>Type</nowiki>
 +
#:''Line 28'': <nowiki>Usage</nowiki>
 +
#:''Line 42'': <nowiki>Become Übercharged</nowiki>
 +
#:''Line 54'': <nowiki>Supplies 5 seconds of personal invincibility.</nowiki>
 +
#:''Line 68'': <nowiki>Become Crit Boosted</nowiki>
 +
#:''Line 80'': <nowiki>Full critical power for 5 seconds.</nowiki>
 +
#:''Line 94'': <nowiki>Refill Clips and Ammo</nowiki>
 +
#:''Line 106'': <nowiki>Instant  and magazine refill.</nowiki>
 +
#:''Line 120'': <nowiki>Teleport To Spawn</nowiki>
 +
#:''Line 132'': <nowiki>Immediately returns user to  and supplies temporary speed boost.</nowiki>
 +
#:''Line 146'': <nowiki>Building Upgrade</nowiki>
 +
#:''Line 158'': <nowiki>Upgrades user Engineer's  to level 3 in a hurry.</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Weapons_drop_list&action=edit Template:Weapons drop list] has [{{fullurl:Special:WhatLinksHere/Template:Weapons drop list|limit=14&namespace=0&hideredirs=1}} 14 uses] and is missing 1 translation
 +
#:''Line 167'': <nowiki>Usable by all classes except Engineer and Spy.</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Crate_series/138&action=edit Template:Crate series/138] has [{{fullurl:Special:WhatLinksHere/Template:Crate series/138|limit=13&namespace=0&hideredirs=1}} 13 uses] and is missing 1 translation
 +
#:''Line 43'': <nowiki><small>(Contents may be  or  with an Unusual Weapon effect.)</small></nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Item_timeline_2011&action=edit Template:Item timeline 2011] has [{{fullurl:Special:WhatLinksHere/Template:Item timeline 2011|limit=13&namespace=0&hideredirs=1}} 13 uses] and is missing 2 translations
 +
#:''Line 1624'': <nowiki>* Added a "Buy Now" feature that allows item purchases on the web.</nowiki>
 +
#:''Line 1839'': <nowiki>* This item's game files were added to the game, the item became available from the  in the .</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Item_timeline_2013&action=edit Template:Item timeline 2013] has [{{fullurl:Special:WhatLinksHere/Template:Item timeline 2013|limit=13&namespace=0&hideredirs=1}} 13 uses] and is missing 24 translations
 +
#:''Line 15'': <nowiki>* Added promotional items for ''''.</nowiki>
 +
#:''Line 37'': <nowiki>* Added promotional item for players who boot  on the Linux version of  between February 14th, 2013 and March 1st, 2013.</nowiki>
 +
#:''Line 49'': <nowiki>* Added  for ETF2L, UGC and ESH competitors.</nowiki>
 +
#:''Line 77'': <nowiki>* Added a promotional item for ''''.</nowiki>
 +
#:''Line 93'': <nowiki>* Added promotional items for ''''.</nowiki>
 +
#:''Line 113'': <nowiki>* Added promotional items for ''''.</nowiki>
 +
#:''Line 147'': <nowiki>* Added promotional items for ''''.</nowiki>
 +
#:''Line 169'': <nowiki>* Added promotional items for ''''.</nowiki>
 +
#:''Line 241'': <nowiki>* Added support for .</nowiki>
 +
#:''Line 257'': <nowiki>* Added medal for participants in Season 2 of the Ready Steady Pan tournament.</nowiki>
 +
#:''Line 273'': <nowiki>* Added items for participants in 's 2013 April Fools Event.</nowiki>
 +
#:''Line 300'': <nowiki>* Added medals for UGC Highlander Season 9 and UGC 6v6 Season 11 tournament competitors.</nowiki>
 +
#:''Line 513'': <nowiki>* Added new  items.</nowiki>
 +
#:''Line 531'': <nowiki>* Added medals for new seasons.</nowiki>
 +
#:''Line 550'': <nowiki>* Added a promotional item for ''''.</nowiki>
 +
#:''Line 565'': <nowiki>* Added  Gold Star items.</nowiki>
 +
#:''Line 603'': <nowiki>* Added promotional items for ''''.</nowiki>
 +
#:''Line 936'': <nowiki>* Added a new promotional item.</nowiki>
 +
#:''Line 1045'': <nowiki>*</nowiki>
 +
#:''Line 1405'': <nowiki>*</nowiki>
 +
#:''Line 1475'': <nowiki>* Added a commemorative token.</nowiki>
 +
#:''Line 1490'': <nowiki>* Added tournament medals for ozfortress' 6v6 and Highlander tournaments.</nowiki>
 +
#:''Line 1504'': <nowiki>* Added Heart of Gold for those that donated at least $5 to the .</nowiki>
 +
#:''Line 1557'': <nowiki>* Added promotional items for the Steam Holiday Sale 2013.</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Item_timeline_2020&action=edit Template:Item timeline 2020] has [{{fullurl:Special:WhatLinksHere/Template:Item timeline 2020|limit=13&namespace=0&hideredirs=1}} 13 uses] and is missing 29 translations
 +
#:''Line 15'': <nowiki>* Added some tournament medals.</nowiki>
 +
#:''Line 32'': <nowiki>* Added Operation Mashed Mediocrity community medals.</nowiki>
 +
#:''Line 48'': <nowiki>* Added Brazil Fortress 6v6 Season 5 medals.</nowiki>
 +
#:''Line 58'': <nowiki>* Added Brazil Fortress Halloween 2019 tournament medals.</nowiki>
 +
#:''Line 68'': <nowiki>* Added Classic MGE Cup Spring 2020 tournament medals.</nowiki>
 +
#:''Line 78'': <nowiki>* Added ETF2L 6v6 Season 35 tournament medals.</nowiki>
 +
#:''Line 88'': <nowiki>* Added ETF2L Highlander Open Season 3 tournament medals.</nowiki>
 +
#:''Line 98'': <nowiki>* Added ETF2L Highlander Tournament Season 21 tournament medals.</nowiki>
 +
#:''Line 108'': <nowiki>* Added EU Bball League Season 4 tournament medals.</nowiki>
 +
#:''Line 118'': <nowiki>* Added HLMixes Season 3 tournament medals.</nowiki>
 +
#:''Line 128'': <nowiki>* Added National Heavy Boxing League Season 9 tournament medals.</nowiki>
 +
#:''Line 138'': <nowiki>* Added ozfortress OWL 6vs6 Season 27 tournament medals.</nowiki>
 +
#:''Line 148'': <nowiki>* Added Rasslabyxa Cup Season 2 tournament medals.</nowiki>
 +
#:''Line 158'': <nowiki>* Added Respawn League Season 5 tournament medals.</nowiki>
 +
#:''Line 168'': <nowiki>* Added United Dodgeball League Summer 2020 tournament medals.</nowiki>
 +
#:''Line 182'': <nowiki>* Added Asian BBall Cup 2020 tournament medals.</nowiki>
 +
#:''Line 192'': <nowiki>* Added Respawn League AUS/NZ Highlander Premier Season 6 tournament medals.</nowiki>
 +
#:''Line 202'': <nowiki>* Added AsiaFortress Cup Season 16 tournament medals.</nowiki>
 +
#:''Line 216'': <nowiki>* Added Pugiklander Summer 2020 tournament medals.</nowiki>
 +
#:''Line 226'': <nowiki>* Added ozfortress OWL 6vs6 Season 28 tournament medals.</nowiki>
 +
#:''Line 240'': <nowiki>* Added Pugiklander Premier Division Summer 2020 tournament medals.</nowiki>
 +
#:''Line 250'': <nowiki>* Added NHBL 9th Sasha Heavyweight Champion tournament medals.</nowiki>
 +
#:''Line 264'': <nowiki>* Added 22 new community-contributed items.</nowiki>
 +
#:''Line 338'': <nowiki>* Added the Summer 2020 Cosmetic Case.</nowiki>
 +
#:''Line 441'': <nowiki>* Added the Wicked Windfall Case.</nowiki>
 +
#:''Line 454'': <nowiki>* Added the Scream Fortress XII War Paint Case.</nowiki>
 +
#:''Line 533'': <nowiki>* Added the Winter 2020 Cosmetic Case.</nowiki>
 +
#:''Line 546'': <nowiki>* Added the Winter 2020 War Paint Case.</nowiki>
 +
#:''Line 560'': <nowiki>* Added 8 new community-contributed taunts to the Mann Co. Store</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Respawn_times/pass_time&action=edit Template:Respawn times/pass time] has [{{fullurl:Special:WhatLinksHere/Template:Respawn times/pass time|limit=13&namespace=0&hideredirs=1}} 13 uses] and is missing 3 translations
 +
#:''Line 6'': <nowiki>Default</nowiki>
 +
#:''Line 18'': <nowiki>Jack is near BLU's base</nowiki>
 +
#:''Line 31'': <nowiki>Jack is near RED's base</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Respawn_times/thunder_mountain&action=edit Template:Respawn times/thunder mountain] has [{{fullurl:Special:WhatLinksHere/Template:Respawn times/thunder mountain|limit=13&namespace=0&hideredirs=1}} 13 uses] and is missing 7 translations
 +
#:''Line 12'': <nowiki>Once bridge rises</nowiki>
 +
#:''Line 25'': <nowiki>Once cart crosses bridge</nowiki>
 +
#:''Line 42'': <nowiki>Down the hill</nowiki>
 +
#:''Line 59'': <nowiki>Through first tunnel</nowiki>
 +
#:''Line 72'': <nowiki>Through second tunnel</nowiki>
 +
#:''Line 85'': <nowiki>On Checkpoint 2 bridge</nowiki>
 +
#:''Line 98'': <nowiki>Through forth tunnel</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:List_of_bleed-inflicting_weapons&action=edit Template:List of bleed-inflicting weapons] has [{{fullurl:Special:WhatLinksHere/Template:List of bleed-inflicting weapons|limit=12&namespace=0&hideredirs=1}} 12 uses] and is missing 7 translations
 +
#:''Line 2'': <nowiki>List of bleed-inflicting weapons</nowiki>
 +
#:''Line 22'': <nowiki>* The Flying Guillotine can be thrown by using either primary fire or secondary fire, causing the enemy to bleed when hit. The effect lasts for 5 seconds, allowing for a successful hit to deal 90 damage total.</nowiki>
 +
#:''Line 58'': <nowiki>* The Boston Basher's/Three-Rune Blade's bleeding effect lasts for 5 seconds; a single hit deals 75 damage.</nowiki>
 +
#:''Line 118'': <nowiki>* The Wrap Assassin's alt-fire allows a  to be launched similarly to the 's alt-fire, causing the enemy to bleed when hit directly. The effect lasts for 5 seconds, allowing for a single collision to deal 55 damage total.</nowiki>
 +
#:''Line 180'': <nowiki>* The Southern Hospitality's bleeding effect lasts for 5 seconds, allowing for a single hit to deal 105 damage total.</nowiki>
 +
#:''Line 202'': <nowiki>* The Tribalman's Shiv's bleeding effect lasts for 6 seconds, allowing for a single hit to deal 81 damage total.</nowiki>
 +
#:''Line 224'': <nowiki>* Bleed persists as long as it is attached.</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:List_of_item_attributes/Header&action=edit Template:List of item attributes/Header] has [{{fullurl:Special:WhatLinksHere/Template:List of item attributes/Header|limit=12&namespace=0&hideredirs=1}} 12 uses] and is missing 3 translations
 +
#:''Line 3'': <nowiki>ID</nowiki>
 +
#:''Line 16'': <nowiki>Value type</nowiki>
 +
#:''Line 27'': <nowiki>Class</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Merchandise_block&action=edit Template:Merchandise block] has [{{fullurl:Special:WhatLinksHere/Template:Merchandise block|limit=6&namespace=0&hideredirs=1}} 6 uses] and is missing 1 translation
 +
#:''Line 7'': <nowiki>$</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Medieval_Mode_chat_parser&action=edit Template:Medieval Mode chat parser] has [{{fullurl:Special:WhatLinksHere/Template:Medieval Mode chat parser|limit=5&namespace=0&hideredirs=1}} 5 uses] and is missing 28 translations
 +
#:''Line 1'': <nowiki>Word replacement</nowiki>
 +
#:''Line 9'': <nowiki>For a full listing of all word replacements, see .</nowiki>
 +
#:''Line 17'': <nowiki>Note: this chat filter is only applied to English words and does not work with other languages.</nowiki>
 +
#:''Line 31'': <nowiki>Original text</nowiki>
 +
#:''Line 39'': <nowiki>Replacement</nowiki>
 +
#:''Line 222'': <nowiki>Original text</nowiki>
 +
#:''Line 230'': <nowiki>Replacement</nowiki>
 +
#:''Line 423'': <nowiki>Punctuation</nowiki>
 +
#:''Line 436'': <nowiki>Original text</nowiki>
 +
#:''Line 444'': <nowiki>Replacement</nowiki>
 +
#:''Line 481'': <nowiki>Original text</nowiki>
 +
#:''Line 489'': <nowiki>Replacement</nowiki>
 +
#:''Line 526'': <nowiki>Insults</nowiki>
 +
#:''Line 536'': <nowiki>Original text</nowiki>
 +
#:''Line 544'': <nowiki>Replacement</nowiki>
 +
#:''Line 554'': <nowiki>''<adjective>'', ''<adjective> <noun>''</nowiki>
 +
#:''Line 569'': <nowiki>Adjectives</nowiki>
 +
#:''Line 638'': <nowiki>Nouns</nowiki>
 +
#:''Line 701'': <nowiki>Original text</nowiki>
 +
#:''Line 709'': <nowiki>Replacement</nowiki>
 +
#:''Line 793'': <nowiki>Original text</nowiki>
 +
#:''Line 801'': <nowiki>Replacement</nowiki>
 +
#:''Line 893'': <nowiki>Added to beginning of chat messages</nowiki>
 +
#:''Line 956'': <nowiki>Gods</nowiki>
 +
#:''Line 1037'': <nowiki>God adjectives</nowiki>
 +
#:''Line 1090'': <nowiki>Body parts</nowiki>
 +
#:''Line 1124'': <nowiki>Body part adjectives</nowiki>
 +
#:''Line 1205'': <nowiki>Added to end of chat messages</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_Two_Cities_missions&action=edit Template:Mvm Two Cities missions] has [{{fullurl:Special:WhatLinksHere/Template:Mvm Two Cities missions|limit=4&namespace=0&hideredirs=1}} 4 uses] and is missing 3 translations
 +
#:''Line 3'': <nowiki>Operation Two Cities missions</nowiki>
 +
#:''Line 13'': <nowiki>Notable Robots</nowiki>
 +
#:''Line 27'': <nowiki></nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Drop_Zone&action=edit Template:Mvm mission Drop Zone] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Drop Zone|limit=4&namespace=0&hideredirs=1}} 4 uses] and is missing 37 translations
 +
#:''Line 12'': <nowiki>Spawns from the flank</nowiki>
 +
#:''Line 33'': <nowiki>Spawns with a second bomb</nowiki>
 +
#:''Line 67'': <nowiki>Spawns from the river</nowiki>
 +
#:''Line 76'': <nowiki>Spawns with a second bomb</nowiki>
 +
#:''Line 121'': <nowiki>Last robot spawns with a second bomb</nowiki>
 +
#:''Line 139'': <nowiki>Spawns from the river</nowiki>
 +
#:''Line 179'': <nowiki>Spawns from the river</nowiki>
 +
#:''Line 188'': <nowiki>Spawns with a second bomb</nowiki>
 +
#:''Line 192'': <nowiki>Spawns from the flank</nowiki>
 +
#:''Line 246'': <nowiki>Spawns with a second bomb</nowiki>
 +
#:''Line 263'': <nowiki>Spawns with a third bomb</nowiki>
 +
#:''Line 267'': <nowiki>Spawns from the river</nowiki>
 +
#:''Line 289'': <nowiki>Spawns from the flank</nowiki>
 +
#:''Line 307'': <nowiki>Robots will announce their arrival</nowiki>
 +
#:''Line 316'': <nowiki>Robots will announce their arrival</nowiki>
 +
#:''Line 320'': <nowiki>Spawns from the flank</nowiki>
 +
#:''Line 329'': <nowiki>Robots will announce their arrival</nowiki>
 +
#:''Line 338'': <nowiki>Robots will announce their arrival</nowiki>
 +
#:''Line 342'': <nowiki>Spawns from the river</nowiki>
 +
#:''Line 351'': <nowiki>Robots will announce their arrival</nowiki>
 +
#:''Line 355'': <nowiki>Spawns from the flank</nowiki>
 +
#:''Line 364'': <nowiki>Robots will announce their arrival</nowiki>
 +
#:''Line 368'': <nowiki>Spawns from the flank</nowiki>
 +
#:''Line 379'': <nowiki>Spawns with a third bomb</nowiki>
 +
#:''Line 383'': <nowiki>Robots will announce their arrival</nowiki>
 +
#:''Line 387'': <nowiki>Spawns from the river</nowiki>
 +
#:''Line 396'': <nowiki>Robots will announce their arrival</nowiki>
 +
#:''Line 405'': <nowiki>Robots will announce their arrival</nowiki>
 +
#:''Line 409'': <nowiki>Spawns from the river</nowiki>
 +
#:''Line 418'': <nowiki>Robots will announce their arrival</nowiki>
 +
#:''Line 438'': <nowiki>Spawns with a second bomb</nowiki>
 +
#:''Line 463'': <nowiki>Last robot spawns with a second bomb</nowiki>
 +
#:''Line 479'': <nowiki>Spawns from the river</nowiki>
 +
#:''Line 490'': <nowiki>Spawns from the river</nowiki>
 +
#:''Line 501'': <nowiki>Spawns from the flank</nowiki>
 +
#:''Line 516'': <nowiki>The&nbsp;</nowiki>
 +
#:''Line 551'': <nowiki>Limited</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Weapon_list_(Classic)&action=edit Template:Weapon list (Classic)] has [{{fullurl:Special:WhatLinksHere/Template:Weapon list (Classic)|limit=4&namespace=0&hideredirs=1}} 4 uses] and is missing 55 translations
 +
#:''Line 9'': <nowiki>Slot 1 Weapons</nowiki>
 +
#:''Line 17'': <nowiki>HUD icon</nowiki>
 +
#:''Line 39'': <nowiki>Infection</nowiki>
 +
#:''Line 52'': <nowiki>Instant kill</nowiki>
 +
#:''Line 72'': <nowiki>Slot 2 Weapons</nowiki>
 +
#:''Line 80'': <nowiki>HUD icon</nowiki>
 +
#:''Line 97'': <nowiki>Shells</nowiki>
 +
#:''Line 116'': <nowiki>Shells</nowiki>
 +
#:''Line 124'': <nowiki>Varies</nowiki>
 +
#:''Line 134'': <nowiki>Shells</nowiki>
 +
#:''Line 147'': <nowiki>Nails</nowiki>
 +
#:''Line 158'': <nowiki>Slot 3 Weapons</nowiki>
 +
#:''Line 166'': <nowiki>HUD icon</nowiki>
 +
#:''Line 183'': <nowiki>Shells</nowiki>
 +
#:''Line 196'': <nowiki>Shells</nowiki>
 +
#:''Line 212'': <nowiki>Slot 4 Weapons</nowiki>
 +
#:''Line 220'': <nowiki>HUD icon</nowiki>
 +
#:''Line 237'': <nowiki>Nails</nowiki>
 +
#:''Line 253'': <nowiki>Rockets</nowiki>
 +
#:''Line 266'': <nowiki>Nails</nowiki>
 +
#:''Line 279'': <nowiki>Cells</nowiki>
 +
#:''Line 292'': <nowiki>Slot 5 Weapons</nowiki>
 +
#:''Line 300'': <nowiki>HUD icon</nowiki>
 +
#:''Line 317'': <nowiki>Rockets</nowiki>
 +
#:''Line 325'': <nowiki>Varies</nowiki>
 +
#:''Line 335'': <nowiki>Rockets</nowiki>
 +
#:''Line 348'': <nowiki>Shells</nowiki>
 +
#:''Line 361'': <nowiki>Rockets</nowiki>
 +
#:''Line 372'': <nowiki>Primary Grenades</nowiki>
 +
#:''Line 385'': <nowiki>Varies</nowiki>
 +
#:''Line 392'': <nowiki>Deals massive damage on a four second fuse.</nowiki>
 +
#:''Line 402'': <nowiki>Causes leg injury which slows down enemies.</nowiki>
 +
#:''Line 410'': <nowiki>Secondary Grenades</nowiki>
 +
#:''Line 425'': <nowiki>Releases nails for a short while before detonation.</nowiki>
 +
#:''Line 435'': <nowiki>Splits into multiple grenades upon detonation, which detonate shortly afterward.</nowiki>
 +
#:''Line 445'': <nowiki>Deals no damage, but causes considerable  and disorientation.</nowiki>
 +
#:''Line 455'': <nowiki>Ignites environment and enemies within blast radius for a limited amount of time upon explosion.</nowiki>
 +
#:''Line 465'': <nowiki>Continuously deals slight damage and causes knockback and "hallucinations" (mirage objects) on activation.</nowiki>
 +
#:''Line 473'': <nowiki>Varies</nowiki>
 +
#:''Line 480'': <nowiki>Detonates all of the ammo an enemy is holding.</nowiki>
 +
#:''Line 488'': <nowiki>Special</nowiki>
 +
#:''Line 500'': <nowiki>Detpack</nowiki>
 +
#:''Line 506'': <nowiki>Instant kill</nowiki>
 +
#:''Line 513'': <nowiki>Deals massive damage on a 5, 20, or 50 second fuse. Can destroy designated parts of certain maps.</nowiki>
 +
#:''Line 521'': <nowiki>Cut weapons</nowiki>
 +
#:''Line 534'': <nowiki>presumed no ammo</nowiki>
 +
#:''Line 540'': <nowiki>presumed all classes</nowiki>
 +
#:''Line 546'': <nowiki>Weapon from the '''' mod. Was not added in the end. It was added in '''' for the  game mode.</nowiki>
 +
#:''Line 554'': <nowiki>presumed no ammo</nowiki>
 +
#:''Line 561'': <nowiki>The medkit's alternate fire, before it and the medkit were merged into one weapon.</nowiki>
 +
#:''Line 568'': <nowiki>, Teleporters Return</nowiki>
 +
#:''Line 574'': <nowiki>Cells</nowiki>
 +
#:''Line 581'': <nowiki>Spy-detecting weapon from the '''' mod. Ultimately not added.</nowiki>
 +
#:''Line 589'': <nowiki>Grenade</nowiki>
 +
#:''Line 596'': <nowiki>The Sniper's secondary grenade. Cut for unknown reasons.</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Midnight_Gambling&action=edit Template:Mvm mission Midnight Gambling] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Midnight Gambling|limit=3&namespace=0&hideredirs=1}} 3 uses] and is missing 14 translations
 +
#:''Line 52'': <nowiki>Spawns from the right garage and takes the left path</nowiki>
 +
#:''Line 62'': <nowiki>Chips carrier</nowiki>
 +
#:''Line 147'': <nowiki>Chips carrier</nowiki>
 +
#:''Line 159'': <nowiki>Spawns from the right garage and takes the left path</nowiki>
 +
#:''Line 221'': <nowiki>Spawns from the left garage and takes the center path</nowiki>
 +
#:''Line 244'': <nowiki>Chips carrier</nowiki>
 +
#:''Line 341'': <nowiki></nowiki>
 +
#:''Line 346'': <nowiki>Chips carrier</nowiki>
 +
#:''Line 400'': <nowiki>Spawns from the left garage and takes the center path</nowiki>
 +
#:''Line 409'': <nowiki>Spawns from the right garage and takes the left path</nowiki>
 +
#:''Line 435'': <nowiki>Chips carrier</nowiki>
 +
#:''Line 454'': <nowiki></nowiki>
 +
#:''Line 517'': <nowiki>Spawns from the left garage and takes the center path</nowiki>
 +
#:''Line 526'': <nowiki>Audio cue will announce its arrival</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Pirate_Domination&action=edit Template:Mvm mission Pirate Domination] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Pirate Domination|limit=3&namespace=0&hideredirs=1}} 3 uses] and is missing 11 translations
 +
#:''Line 65'': <nowiki>The&nbsp;</nowiki>
 +
#:''Line 82'': <nowiki>The&nbsp;</nowiki>
 +
#:''Line 132'': <nowiki>Spawns from the tunnel</nowiki>
 +
#:''Line 171'': <nowiki>Spawns from the tunnel</nowiki>
 +
#:''Line 180'': <nowiki>Spawn from the tunnel</nowiki>
 +
#:''Line 240'': <nowiki>Spawns from the tunnel</nowiki>
 +
#:''Line 259'': <nowiki></nowiki>
 +
#:''Line 319'': <nowiki>The&nbsp;</nowiki>
 +
#:''Line 372'': <nowiki>Spawns from the tunnel</nowiki>
 +
#:''Line 382'': <nowiki>Spawns from the tunnel</nowiki>
 +
#:''Line 392'': <nowiki>Limited Support</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Rusty_Sound_Wave&action=edit Template:Mvm mission Rusty Sound Wave] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Rusty Sound Wave|limit=3&namespace=0&hideredirs=1}} 3 uses] and is missing 9 translations
 +
#:''Line 47'': <nowiki>Only 9 will drop money</nowiki>
 +
#:''Line 56'': <nowiki>Only 12 will drop money</nowiki>
 +
#:''Line 67'': <nowiki>The&nbsp;</nowiki>
 +
#:''Line 108'': <nowiki>Only 20 will drop money</nowiki>
 +
#:''Line 175'': <nowiki>Only 20 will drop money</nowiki>
 +
#:''Line 232'': <nowiki>Only 20 will drop money</nowiki>
 +
#:''Line 246'': <nowiki>Only 20 will drop money</nowiki>
 +
#:''Line 316'': <nowiki>Only 30 will drop money</nowiki>
 +
#:''Line 325'': <nowiki>Only 30 will drop money</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Whirly_Wallop&action=edit Template:Mvm mission Whirly Wallop] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Whirly Wallop|limit=3&namespace=0&hideredirs=1}} 3 uses] and is missing 8 translations
 +
#:''Line 31'': <nowiki>Spawn from behind players</nowiki>
 +
#:''Line 49'': <nowiki>The&nbsp;</nowiki>
 +
#:''Line 73'': <nowiki>Take same path as the bomb</nowiki>
 +
#:''Line 83'': <nowiki>Take opposite path as the bomb</nowiki>
 +
#:''Line 94'': <nowiki>The&nbsp;</nowiki>
 +
#:''Line 164'': <nowiki>The&nbsp;</nowiki>
 +
#:''Line 187'': <nowiki>Take opposite path as the bomb</nowiki>
 +
#:''Line 277'': <nowiki>Boss door opens when subwave is active</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_cliffside_clashing&action=edit Template:Mvm mission cliffside clashing] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission cliffside clashing|limit=3&namespace=0&hideredirs=1}} 3 uses] and is missing 26 translations
 +
#:''Line 12'': <nowiki>Wave begins after 1A has finished spawning</nowiki>
 +
#:''Line 22'': <nowiki>Wave begins after 1A is all dead</nowiki>
 +
#:''Line 32'': <nowiki>Wave begins after 1B-1 and 1B-2 is all dead</nowiki>
 +
#:''Line 53'': <nowiki>Wave begins after 1A is all dead</nowiki>
 +
#:''Line 78'': <nowiki>Wave begins after 2A has finished spawning</nowiki>
 +
#:''Line 93'': <nowiki>Wave begins after 2A is all dead</nowiki>
 +
#:''Line 106'': <nowiki>Wave begins after 2B-1 and 2B-2 is all dead</nowiki>
 +
#:''Line 116'': <nowiki>Wave begins after 2B-1 and 2B-2 is all dead</nowiki>
 +
#:''Line 129'': <nowiki>Wave begins after 2C-2 has finished spawning</nowiki>
 +
#:''Line 143'': <nowiki>Wave begins after 2B-1 and 2B-2 is all dead</nowiki>
 +
#:''Line 180'': <nowiki>Wave begins after 3A-3 has finished spawning</nowiki>
 +
#:''Line 217'': <nowiki>Wave begins after 4A has finished spawning</nowiki>
 +
#:''Line 227'': <nowiki>Wave begins after 4A is all dead</nowiki>
 +
#:''Line 242'': <nowiki>Wave begins after 4B-1 and 4B-2 is all dead</nowiki>
 +
#:''Line 260'': <nowiki>Wave begins after 4C is all dead</nowiki>
 +
#:''Line 299'': <nowiki>Wave begins after 5A is all dead</nowiki>
 +
#:''Line 314'': <nowiki>Wave begins after 5A is all dead</nowiki>
 +
#:''Line 324'': <nowiki>Wave begins after 5B-1 is all dead</nowiki>
 +
#:''Line 342'': <nowiki>Wave begins after 5C has finished spawning</nowiki>
 +
#:''Line 353'': <nowiki>Wave begins after 5A is all dead</nowiki>
 +
#:''Line 385'': <nowiki>Wave begins after 6A is all dead</nowiki>
 +
#:''Line 398'': <nowiki>Wave begins after 6B has finished spawning</nowiki>
 +
#:''Line 411'': <nowiki>Wave begins after 6C is all dead</nowiki>
 +
#:''Line 424'': <nowiki>Wave begins after 6D is all dead</nowiki>
 +
#:''Line 434'': <nowiki>Wave begins after 6E has finished spawning</nowiki>
 +
#:''Line 445'': <nowiki>Wave begins after 6B has finished spawning</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Bot_skill_levels&action=edit Template:Bot skill levels] has [{{fullurl:Special:WhatLinksHere/Template:Bot skill levels|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 80 translations
 +
#:''Line 2'': <nowiki>Differences between bot skill levels</nowiki>
 +
#:''Line 10'': <nowiki>Skill</nowiki>
 +
#:''Line 17'': <nowiki>Skill level</nowiki>
 +
#:''Line 26'': <nowiki>Easy</nowiki>
 +
#:''Line 33'': <nowiki>Normal</nowiki>
 +
#:''Line 40'': <nowiki>Hard</nowiki>
 +
#:''Line 47'': <nowiki>Expert</nowiki>
 +
#:''Line 55'': <nowiki>Reaction time</nowiki>
 +
#:''Line 66'': <nowiki>Time until bot reacts to a player entering its field of view</nowiki>
 +
#:''Line 74'': <nowiki>Aiming interval</nowiki>
 +
#:''Line 84'': <nowiki>How often the bot adjusts their aim. Spies are always forced to Normal skill level</nowiki>
 +
#:''Line 92'': <nowiki>/ aim</nowiki>
 +
#:''Line 99'': <nowiki>Vertical compensation:</nowiki>
 +
#:''Line 106'': <nowiki>Compensates based on . Does not compensate based on projectile speed. Does not compensate on  at all.</nowiki>
 +
#:''Line 114'': <nowiki>aim</nowiki>
 +
#:''Line 121'': <nowiki>Vertical compensation:</nowiki>
 +
#:''Line 127'': <nowiki>Aims for headshot?</nowiki>
 +
#:''Line 134'': <nowiki>Vertical compensation:</nowiki>
 +
#:''Line 140'': <nowiki>Aims for headshot?</nowiki>
 +
#:''Line 146'': <nowiki>Only close range (150 s)</nowiki>
 +
#:''Line 153'': <nowiki>Vertical compensation:</nowiki>
 +
#:''Line 159'': <nowiki>Aims for headshot?</nowiki>
 +
#:''Line 165'': <nowiki>Always</nowiki>
 +
#:''Line 172'': <nowiki>Aims based on the  command</nowiki>
 +
#:''Line 180'': <nowiki>aim</nowiki>
 +
#:''Line 187'': <nowiki>Always aims at the enemy's center</nowiki>
 +
#:''Line 194'': <nowiki>Aims at the target's feet if they are further than 150 Hammer units away. Aims at head if closer than 150 Hammer units</nowiki>
 +
#:''Line 200'': <nowiki>Bots with the  or  always aim at the body</nowiki>
 +
#:''Line 208'': <nowiki>aim</nowiki>
 +
#:''Line 215'': <nowiki>Always aims for body</nowiki>
 +
#:''Line 221'': <nowiki>Aims between the head and center</nowiki>
 +
#:''Line 227'': <nowiki>Always aims for the head</nowiki>
 +
#:''Line 235'': <nowiki>Reacting to quiet weapons within a radius of 500 Hammer units</nowiki>
 +
#:''Line 241'': <nowiki>10% chance</nowiki>
 +
#:''Line 247'': <nowiki>30% chance</nowiki>
 +
#:''Line 253'': <nowiki>60% chance</nowiki>
 +
#:''Line 259'': <nowiki>90% chance</nowiki>
 +
#:''Line 265'': <nowiki>100% chance up to 3000 Hammer units (based on ) for loud weapons. Quiet weapon radius based on</nowiki>
 +
#:''Line 272'': <nowiki>Prioritizes  over healing target?</nowiki>
 +
#:''Line 279'': <nowiki>50% chance</nowiki>
 +
#:''Line 288'': <nowiki>Considers Medics, s, and s beyond 500 Hammer units a threat?</nowiki>
 +
#:''Line 296'': <nowiki>Other enemies further than 500 Hammer units are considered lower priority threats</nowiki>
 +
#:''Line 303'': <nowiki>Dodging skills</nowiki>
 +
#:''Line 309'': <nowiki>Never attempts to dodge</nowiki>
 +
#:''Line 315'': <nowiki>Dodges when holding a damage-dealing weapon</nowiki>
 +
#:''Line 321'': <nowiki>Never dodges if the bot is in a hurry, under the effect of any ÜberCharge, taunting, zoomed in as Sniper, spun-up as Heavy, or charging up a Huntsman arrow. Additionally, Engineers never attempt to dodge</nowiki>
 +
#:''Line 328'': <nowiki>Avoids running into enemies?</nowiki>
 +
#:''Line 336'': <nowiki>Usually only used by Spy bots to avoid bumping into enemies while cloaked</nowiki>
 +
#:''Line 343'': <nowiki>Chance to</nowiki>
 +
#:''Line 349'': <nowiki>0% chance</nowiki>
 +
#:''Line 355'': <nowiki>50% chance</nowiki>
 +
#:''Line 361'': <nowiki>90% chance</nowiki>
 +
#:''Line 367'': <nowiki>100% chance</nowiki>
 +
#:''Line 373'': <nowiki>Used for both reflecting projectiles and pushing players away</nowiki>
 +
#:''Line 380'': <nowiki>choice</nowiki>
 +
#:''Line 386'': <nowiki>Random class</nowiki>
 +
#:''Line 392'': <nowiki>Random member of the enemy team's class</nowiki>
 +
#:''Line 400'': <nowiki>Disguise behavior</nowiki>
 +
#:''Line 406'': <nowiki>Looks towards enemy players when in view</nowiki>
 +
#:''Line 412'': <nowiki>Avoids looking at enemies</nowiki>
 +
#:''Line 419'': <nowiki>Attempts to ?</nowiki>
 +
#:''Line 425'': <nowiki>Always attempts to backstab players, even if enemy is facing the bot</nowiki>
 +
#:''Line 431'': <nowiki>Only backstabs if the enemies are turned less than 45 degrees away</nowiki>
 +
#:''Line 437'': <nowiki>Only backstabs if the enemies are turned less than 78 degrees away</nowiki>
 +
#:''Line 443'': <nowiki>Only backstabs if a backstab is possible on the enemy</nowiki>
 +
#:''Line 450'': <nowiki>Switches to secondary?</nowiki>
 +
#:''Line 457'': <nowiki>s switch away if primary is empty</nowiki>
 +
#:''Line 462'': <nowiki>s switch away if primary is empty and enemy is closer than 500 Hammer units</nowiki>
 +
#:''Line 467'': <nowiki>Snipers switch away if enemy is closer than 750 Hammer units</nowiki>
 +
#:''Line 472'': <nowiki>s switch away if enemies are further than 750 Hammer units, unless the enemy is a Soldier or</nowiki>
 +
#:''Line 479'': <nowiki>Retreats to reload?</nowiki>
 +
#:''Line 487'': <nowiki>Only if the bot's AI has no other input about retreating. Bots never retreat to reload if they are under the effect of an ÜberCharge</nowiki>
 +
#:''Line 494'': <nowiki>Chance to roam far away when defending control point?</nowiki>
 +
#:''Line 500'': <nowiki>10% chance</nowiki>
 +
#:''Line 506'': <nowiki>50% chance</nowiki>
 +
#:''Line 512'': <nowiki>75% chance</nowiki>
 +
#:''Line 518'': <nowiki>90% chance</nowiki>
 +
#:''Line 524'': <nowiki>Bots only roam if there is enough time left on the clock (determined by )</nowiki>
 +
#:''Line 531'': <nowiki>Attempts to block the capture of a control point?</nowiki>
 +
#:''Line 542'': <nowiki>A list of quiet weapons can be found below</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Crate_series/Unlocked_cosmetic_crate_spy&action=edit Template:Crate series/Unlocked cosmetic crate spy] has [{{fullurl:Special:WhatLinksHere/Template:Crate series/Unlocked cosmetic crate spy|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 1 translation
 +
#:''Line 9'': <nowiki>Items in this crate have a chance to be ,  ( only), or both.</nowiki>
 +
# [https://wiki.teamfortress.com/w/index.php?title=Template:Mvm_mission_Peak_Performance&action=edit Template:Mvm mission Peak Performance] has [{{fullurl:Special:WhatLinksHere/Template:Mvm mission Peak Performance|limit=2&namespace=0&hideredirs=1}} 2 uses] and is missing 9 translations
 +
#:''Line 12'': <nowiki>The&nbsp;</nowiki>
 +
#:''Line 74'': <nowiki>The&nbsp;</nowiki>
 +
#:''Line 92'': <nowiki></nowiki>
 +
#:''Line 107'': <nowiki>The&nbsp;</nowiki>
 +
#:''Line 176'': <nowiki>The&nbsp;</nowiki>
 +
#:''Line 321'': <nowiki>The&nbsp;</nowiki>
 +
#:''Line 394'': <nowiki>Play sound when subwave starts spawning</nowiki>
 +
#:''Line 399'': <nowiki>Play sound when subwave is over</nowiki>
 +
#:''Line 421'': <nowiki>The&nbsp;</nowiki>

Revision as of 19:24, 19 June 2025

Pages missing in Korean (ko – 한국어): 37 in total. Data as of 19:23, 19 June 2025 (GMT).

See also

List

  1. Template:Sic has 642 uses and is missing 1 translation
    Line 1: The preceding text has been transcribed exactly as presented in the original source.
  2. Template:All class hat table has 115 uses and is missing 1 translation
    Line 4: All class
  3. Template:Crate series table has 67 uses and is missing 1 translation
    Line 270: Contents may be Strange and hats may be Unusual with a Halloween 2016 effect
  4. Template:Charging speed has 36 uses and is missing 2 translations
    Line 11: Charging
    Line 30: Charging while wielding the
  5. Template:Pyro strange quality table has 23 uses and is missing 2 translations
    Line 771: Available from unboxing the .
    Line 780: Available from unboxing the .
  6. Template:Wqc/table/allclasses has 23 uses and is missing 1 translation
    Line 29: The weapon the Festivizer is used on retains its original quality, however, new copies of Stock weapons are only created in the listed qualities.
  7. Template:All classes strange quality table has 22 uses and is missing 2 translations
    Line 844: Available from unboxing the .
    Line 860: The is not obtainable from crates; instead, it is awarded to winners of the Annual Saxxy Awards.
  8. Template:Tool list has 21 uses and is missing 211 translations
    Line 121: Series #30, #40, and #50 of the Mann Co. Supply Crate.
    Line 186: Series #46 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Scorched Key.
    Line 207: Series #48 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Fall Key.
    Line 227: Series #51 of the Mann Co. Supply Crate. A special limited crate that could only be opened via an Eerie Key.
    Line 247: Series #52 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Naughty Winter Crate Key 2012.
    Line 267: Series #53 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Nice Winter Crate Key 2012.
    Line 286: Series #58 of the Mann Co. Supply Crate. A special crate that can only be opened via a Robo Community Crate Key.
    Line 305: Series #60 of the Mann Co. Supply Crate.
    Line 322: Series #61 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Summer Appetizer Key.
    Line 341: Series #62 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Red Summer 2013 Cooler Key.
    Line 360: Series #63 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Orange Summer 2013 Cooler Key.
    Line 379: Series #64 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Yellow Summer 2013 Cooler Key.
    Line 398: Series #65 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Green Summer 2013 Cooler Key.
    Line 417: Series #66 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Aqua Summer 2013 Cooler Key.
    Line 436: Series #67 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Blue Summer 2013 Cooler Key.
    Line 455: Series #68 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Brown Summer 2013 Cooler Key.
    Line 474: Series #69 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Black Summer 2013 Cooler Key.
    Line 490: Random when using a Summer Claim Check
    Line 499: Series #72 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Fall 2013 Acorns Crate Key.
    Line 517: Series #73 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Fall 2013 Gourd Crate Key.
    Line 535: Series #74 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Spooky Key.
    Line 553: Series #78 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Naughty Winter Crate Key 2013.
    Line 571: Series #79 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Nice Winter Crate Key 2013.
    Line 589: Series #81 of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Mann Co. Strongbox Key.
    Line 607: Series #82, #83, #84 and #85 of the Mann Co. Supply Crate.
    Line 624: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Mann Co. Stockpile Crate Key.
    Line 640: Seriesless crate of the Mann Co. Supply Crate.
    Line 656: Series #86 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Limited Late Summer Crate Key.
    Line 672: Seriesless crate of the Mann Co. Supply Crate.
    Line 688: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 704: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 720: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 736: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 752: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 768: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 784: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 800: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 816: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 832: Series #87 of the Mann Co. Supply Crate.
    Line 848: Series #88 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Naughty Winter Crate Key 2014.
    Line 864: Series #89 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Nice Winter Crate Key 2014.
    Line 880: Series #90 and #91 of the Mann Co. Supply Crate.
    Line 896: Series #92 of the Mann Co. Supply Crate.
    Line 912: Series #93 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gun Mettle Key.
    Line 928: Series #94 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gun Mettle Key.
    Line 944: Series #95 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gun Mettle Cosmetic Key.
    Line 960: Series #96 of the Mann Co. Supply Crate. A special limited case that can only be opened with an Invasion Community Update Key.
    Line 976: Series #97 of the Mann Co. Supply Crate. A special limited case that can only be opened with an Invasion Community Update Key.
    Line 992: Series #98 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gargoyle Key.
    Line 1008: Series #99 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Tough Break Key.
    Line 1024: Series #100 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Tough Break Key.
    Line 1040: Series #101 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Tough Break Cosmetic Key.
    Line 1056: Series #102 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Mayflower Cosmetic Key.
    Line 1072: Series #103 of the Mann Co. Supply Crate.
    Line 1088: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1104: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1120: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1136: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1152: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1168: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1184: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1200: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1216: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1232: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1248: Series #104 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Creepy Crawly Key.
    Line 1265: Seriesless crate of the Mann Co. Supply Crate. Does not require a key to open.
    Line 1282: Series #106 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Rainy Day Cosmetic Key.
    Line 1299: Series #107 of the Mann Co. Supply Crate. A special case that can only be opened with an Abominable Cosmetic Key.
    Line 1316: Series #108 of the Mann Co. Supply Crate. A special case that can only be opened with an Unleash the Beast Cosmetic Key.
    Line 1333: Series #109 of the Mann Co. Supply Crate. A special case that can only be opened with a Jungle Jackpot War Paint Key.
    Line 1343: Can be bought at the Mercenary Park Gift Shop using Blood Money
    Line 1356: Series #110 of the Mann Co. Supply Crate. A special case that can only be opened with an Infernal Reward War Paint Key.
    Line 1366: Can be bought at the Mercenary Park Gift Shop using Blood Money
    Line 1379: Series #111 of the Mann Co. Supply Crate. This case contains s from the Decorated War Hero Collection. It is available only by being purchased in the .
    Line 1387: Can be bought at the Mercenary Park Gift Shop using Blood Money
    Line 1400: Series #112 of the Mann Co. Supply Crate. This case contains s from the Decorated War Hero Collection. It is available only by being purchased in the .
    Line 1408: Can be bought at the Mercenary Park Gift Shop using Blood Money
    Line 1421: Series #113 of the Mann Co. Supply Crate. This case contains s from the Decorated War Hero Collection. It is available only by being purchased in the .
    Line 1429: Can be bought at the Mercenary Park Gift Shop using Blood Money
    Line 1442: Series #114 of the Mann Co. Supply Crate. This case contains s from the Contract Campaigner Collection. It is available only via completing specific contracts from the .
    Line 1452: Contract reward from the Jungle Inferno Campaign
    Line 1463: Series #115 of the Mann Co. Supply Crate. This case contains s from the Contract Campaigner Collection. It is available only via completing specific contracts from the .
    Line 1473: Contract reward from the Jungle Inferno Campaign
    Line 1484: Series #116 of the Mann Co. Supply Crate. This case contains s from the Contract Campaigner Collection. It is available only via completing specific contracts from the .
    Line 1494: Contract reward from the Jungle Inferno Campaign
    Line 1505: Series #117 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2017 Cosmetic Key.
    Line 1522: Series #118 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2017 War Paint Key.
    Line 1539: Series #119 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Blue Moon Cosmetic Key.
    Line 1556: Series #120 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Violet Vermin Key.
    Line 1573: Series #121 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress X War Paint Key.
    Line 1590: Series #122 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2018 Cosmetic Key.
    Line 1607: Series #123 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2019 Cosmetic Key.
    Line 1624: Series #124 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Spooky Spoils Key.
    Line 1641: Series #125 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2019 Cosmetic Key.
    Line 1658: Series #126 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2019 War Paint Key.
    Line 1675: Series #127 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2020 Cosmetic Key.
    Line 1692: Series #128 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Wicked Windfall Key.
    Line 1708: Series #129 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress XII War Paint Key.
    Line 1724: Series #130 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2020 Cosmetic Key.
    Line 1740: Series #131 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2020 War Paint Key.
    Line 1756: Series #132 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2021 Cosmetic Key.
    Line 1772: Series #133 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Crimson Cache Key.
    Line 1788: Series #134 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress XIII War Paint Key.
    Line 1804: Series #135 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2021 Cosmetic Key.
    Line 2004: A key used to open a .
    Line 2027: A key used to open a .
    Line 2048: A key used to open an .
    Line 2069: A key used to open a .
    Line 2089: A key used to open a .
    Line 2108: A key used to open a .
    Line 2126: A key used to open a .
    Line 2144: A key used to open a .
    Line 2162: A key used to open a .
    Line 2180: A key used to open a .
    Line 2198: A key used to open a .
    Line 2216: A key used to open a .
    Line 2234: A key used to open a .
    Line 2252: A key used to open a .
    Line 2270: A key used to open a .
    Line 2288: A key used to open a .
    Line 2306: A key used to open a .
    Line 2324: A key used to open a .
    Line 2342: A key used to open a .
    Line 2360: A key used to open a .
    Line 2378: A key used to open a .
    Line 2395: A key used to open a .
    Line 2412: A key used to open a .
    Line 2429: A key used to open a .
    Line 2446: A key used to open a .
    Line 2463: A key used to open a .
    Line 2480: A key used to open either a or a .
    Line 2496: A key used to open a .
    Line 2512: A key used to open either a or a .
    Line 2528: A key used to open a .
    Line 2544: A key used to open either a or a .
    Line 2560: A key used to open a .
    Line 2576: A key used to open a .
    Line 2592: A key used to open a .
    Line 2609: A key used to open a .
    Line 2626: A key used to open a .
    Line 2643: A key used to open a .
    Line 2660: A key used to open a .
    Line 2677: A key used to open a .
    Line 2694: A key used to open a .
    Line 2711: A key used to open a .
    Line 2728: A key used to open a .
    Line 2745: A key used to open a .
    Line 2762: A key used to open a .
    Line 2779: A key used to open a .
    Line 2796: A key used to open a .
    Line 2813: A key used to open a .
    Line 2830: A key used to open a .
    Line 2847: A key used to open a .
    Line 2864: A key used to open a .
    Line 2881: A key used to open a .
    Line 2896: A key used to open a .
    Line 2911: A key used to open a .
    Line 2926: A key used to open a .
    Line 2941: A key used to open a .
    Line 2956: A key used to open a .
    Line 2971: A key used to open a .
    Line 2986: A key used to open a .
    Line 3056: #1, #5, or as a bonus drop from cases
    Line 3089: #3, #7, or as a bonus drop from cases
    Line 3144: Used to add other variables that are counted on weapons.
    Line 3162: #41, #42, #43, #44, #45, #47, #49, #54, #55, or as a bonus drop from cases
    Line 3171: Used to add other variables that are counted on and .
    Line 3191: Used to limit a weapon's abilities to a certain .
    Line 3209: Used to convert a to the quality.
    Line 3225: Used to change specific items to the quality.
    Line 3238: #60, #82, #85, #90, #92 or by completing a Strangifier Chemistry Set
    Line 3247: Used to add killstreak effects to specific weapons.
    Line 3258: Operation Two Cities Tour Mann Up reward
    Line 3269: Used to transfer stat counts between two -quality weapons of the same base type. Can only be crafted by combining two s.
    Line 3282: As a bonus drop from cases
    Line 3291: Used to make a select weapon into a variant.
    Line 3304: Smissmas 2015 Festive Gift, #105, #117, #122, #125
    Line 3313: Used to add a Stat Clock module to a Civilian weapon, allowing it to track kills. It can only be acquired through by exchanging with 5 qualifying items.
    Line 3329: Used to add an effect to a taunt.
    Line 3342: As a bonus drop from cases
    Line 3405: #8, or as a bonus drop from cases
    Line 3438: As a bonus drop from cases
    Line 3485: A tool that, upon use, turns into a pair of gold rings for all classes.
    Line 3503: Items that were added to craft the .
    Line 3518: Allows entry into official servers.
    Line 3532: As a bonus drop from cases
    Line 3541: This item grants a squad an extra item upon mission completion.
    Line 3556: A bundle to hide upcoming .
    Line 3593: Grants the player up to three random s on use.
    Line 3609: Grants the player a random when used.
    Line 3626: A recipe item with varying inputs and varying outputs. When all of the inputs are fulfilled, the Chemistry Set gives the items listed in the outputs.
    Line 3641: A recipe item that gives out either a Specialized or Professional for a specific weapon when the inputs are fulfilled.
    Line 3651: Operation Two Cities Tour Mann Up reward
    Line 3662: This Giftapult can be used to package an item as a gift for another player. Wrapped gifts are delivered to a random online player. Items that are normally not tradable cannot be wrapped and gifted using gift wrap.
    Line 3674: As a bonus drop from cases
    Line 3683: Increases the 's power level to enable the ability to drop more ducks during gameplay. The power level of the Duck Journal cannot exceed 5.
    Line 3698: Grants a upon activation, making its owner eligible to participate in the .
    Line 3713: A received item which gave access to contracts and tracks the player's contract progress during the campaign, including: Campaign Contract Bonus Points, Campaign Contracts Completed and Campaign Kills.
    Line 3728: An item that allowed a player to gain access to the .
    Line 3744: Grants a upon activation, making its owner eligible to obtain update-specific Weapon Cases via the drop system.
    Line 3759: A received item by activating the Invasion Community Update Pass. The coin tracked player kills and assists made throughout the course of the event, as well as kills and assists specifically made while playing on Invasion update maps.
    Line 3774: A received item which gave access to , able to for Halloween items and collect souls.
    Line 3784: During Halloween events
    Line 3795: Grants upon activation, making its owner eligible to participate in the .
    Line 3810: A received item which gave access to contracts and tracks the player's contract progress during the campaign, including: Campaign Contract Bonus Points, Campaign Contracts Completed and Campaign Kills.
    Line 3825: An item that allowed players to send a Competitive Matchmaking Beta Pass to someone on their friends list or on the current server.
    Line 3840: Grants access to Matchmaking.
    Line 3856: A received item which gave access to contracts and earn to be spent on The Mercenary Park Gift Shop. The Jungle Inferno ConTracker can be equipped in a player's Action Slot.
    Line 3866: Upon activating a Jungle Inferno Campaign or Contracts Pass
    Line 3877: Grants a upon activation, making its owner eligible to participate in the .
    Line 3892: Grants a upon activation, making its owner eligible to access the contracts of the and receive contract rewards.
  9. Template:Contracts/halloween/community maps 2 has 20 uses and is missing 2 translations
    Line 32: Prerequisites
    Line 45: Objectives
  10. Template:Contracts/halloween/community maps 5 has 20 uses and is missing 2 translations
    Line 25: Prerequisites
    Line 38: Objectives
  11. Template:Crate series/100 has 20 uses and is missing 1 translation
    Line 58: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  12. Template:Crate series/131 has 20 uses and is missing 1 translation
    Line 52: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  13. Template:List of modified fire damage weapons has 18 uses and is missing 5 translations
    Line 26: +25% fire damage resistance while deployed.
    Line 221: While under the effects, +20% damage vulnerability.
    Line 236: +40% damage resistance from ranged sources on wearer when active.
    Line 340: Immunity to afterburn.
    Line 502: When activated, gives 3 seconds of afterburn immunity.
  14. Template:Upgrade station sapper has 16 uses and is missing 1 translation
    Line 4: Building weapons' upgrades
  15. Template:MvM canteen has 14 uses and is missing 13 translations
    Line 4: Image
    Line 16: Type
    Line 28: Usage
    Line 42: Become Übercharged
    Line 54: Supplies 5 seconds of personal invincibility.
    Line 68: Become Crit Boosted
    Line 80: Full critical power for 5 seconds.
    Line 94: Refill Clips and Ammo
    Line 106: Instant and magazine refill.
    Line 120: Teleport To Spawn
    Line 132: Immediately returns user to and supplies temporary speed boost.
    Line 146: Building Upgrade
    Line 158: Upgrades user Engineer's to level 3 in a hurry.
  16. Template:Weapons drop list has 14 uses and is missing 1 translation
    Line 167: Usable by all classes except Engineer and Spy.
  17. Template:Crate series/138 has 13 uses and is missing 1 translation
    Line 43: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  18. Template:Item timeline 2011 has 13 uses and is missing 2 translations
    Line 1624: * Added a "Buy Now" feature that allows item purchases on the web.
    Line 1839: * This item's game files were added to the game, the item became available from the in the .
  19. Template:Item timeline 2013 has 13 uses and is missing 24 translations
    Line 15: * Added promotional items for ''''.
    Line 37: * Added promotional item for players who boot on the Linux version of between February 14th, 2013 and March 1st, 2013.
    Line 49: * Added for ETF2L, UGC and ESH competitors.
    Line 77: * Added a promotional item for ''''.
    Line 93: * Added promotional items for ''''.
    Line 113: * Added promotional items for ''''.
    Line 147: * Added promotional items for ''''.
    Line 169: * Added promotional items for ''''.
    Line 241: * Added support for .
    Line 257: * Added medal for participants in Season 2 of the Ready Steady Pan tournament.
    Line 273: * Added items for participants in 's 2013 April Fools Event.
    Line 300: * Added medals for UGC Highlander Season 9 and UGC 6v6 Season 11 tournament competitors.
    Line 513: * Added new items.
    Line 531: * Added medals for new seasons.
    Line 550: * Added a promotional item for ''''.
    Line 565: * Added Gold Star items.
    Line 603: * Added promotional items for ''''.
    Line 936: * Added a new promotional item.
    Line 1045: *
    Line 1405: *
    Line 1475: * Added a commemorative token.
    Line 1490: * Added tournament medals for ozfortress' 6v6 and Highlander tournaments.
    Line 1504: * Added Heart of Gold for those that donated at least $5 to the .
    Line 1557: * Added promotional items for the Steam Holiday Sale 2013.
  20. Template:Item timeline 2020 has 13 uses and is missing 29 translations
    Line 15: * Added some tournament medals.
    Line 32: * Added Operation Mashed Mediocrity community medals.
    Line 48: * Added Brazil Fortress 6v6 Season 5 medals.
    Line 58: * Added Brazil Fortress Halloween 2019 tournament medals.
    Line 68: * Added Classic MGE Cup Spring 2020 tournament medals.
    Line 78: * Added ETF2L 6v6 Season 35 tournament medals.
    Line 88: * Added ETF2L Highlander Open Season 3 tournament medals.
    Line 98: * Added ETF2L Highlander Tournament Season 21 tournament medals.
    Line 108: * Added EU Bball League Season 4 tournament medals.
    Line 118: * Added HLMixes Season 3 tournament medals.
    Line 128: * Added National Heavy Boxing League Season 9 tournament medals.
    Line 138: * Added ozfortress OWL 6vs6 Season 27 tournament medals.
    Line 148: * Added Rasslabyxa Cup Season 2 tournament medals.
    Line 158: * Added Respawn League Season 5 tournament medals.
    Line 168: * Added United Dodgeball League Summer 2020 tournament medals.
    Line 182: * Added Asian BBall Cup 2020 tournament medals.
    Line 192: * Added Respawn League AUS/NZ Highlander Premier Season 6 tournament medals.
    Line 202: * Added AsiaFortress Cup Season 16 tournament medals.
    Line 216: * Added Pugiklander Summer 2020 tournament medals.
    Line 226: * Added ozfortress OWL 6vs6 Season 28 tournament medals.
    Line 240: * Added Pugiklander Premier Division Summer 2020 tournament medals.
    Line 250: * Added NHBL 9th Sasha Heavyweight Champion tournament medals.
    Line 264: * Added 22 new community-contributed items.
    Line 338: * Added the Summer 2020 Cosmetic Case.
    Line 441: * Added the Wicked Windfall Case.
    Line 454: * Added the Scream Fortress XII War Paint Case.
    Line 533: * Added the Winter 2020 Cosmetic Case.
    Line 546: * Added the Winter 2020 War Paint Case.
    Line 560: * Added 8 new community-contributed taunts to the Mann Co. Store
  21. Template:Respawn times/pass time has 13 uses and is missing 3 translations
    Line 6: Default
    Line 18: Jack is near BLU's base
    Line 31: Jack is near RED's base
  22. Template:Respawn times/thunder mountain has 13 uses and is missing 7 translations
    Line 12: Once bridge rises
    Line 25: Once cart crosses bridge
    Line 42: Down the hill
    Line 59: Through first tunnel
    Line 72: Through second tunnel
    Line 85: On Checkpoint 2 bridge
    Line 98: Through forth tunnel
  23. Template:List of bleed-inflicting weapons has 12 uses and is missing 7 translations
    Line 2: List of bleed-inflicting weapons
    Line 22: * The Flying Guillotine can be thrown by using either primary fire or secondary fire, causing the enemy to bleed when hit. The effect lasts for 5 seconds, allowing for a successful hit to deal 90 damage total.
    Line 58: * The Boston Basher's/Three-Rune Blade's bleeding effect lasts for 5 seconds; a single hit deals 75 damage.
    Line 118: * The Wrap Assassin's alt-fire allows a to be launched similarly to the 's alt-fire, causing the enemy to bleed when hit directly. The effect lasts for 5 seconds, allowing for a single collision to deal 55 damage total.
    Line 180: * The Southern Hospitality's bleeding effect lasts for 5 seconds, allowing for a single hit to deal 105 damage total.
    Line 202: * The Tribalman's Shiv's bleeding effect lasts for 6 seconds, allowing for a single hit to deal 81 damage total.
    Line 224: * Bleed persists as long as it is attached.
  24. Template:List of item attributes/Header has 12 uses and is missing 3 translations
    Line 3: ID
    Line 16: Value type
    Line 27: Class
  25. Template:Merchandise block has 6 uses and is missing 1 translation
    Line 7: $
  26. Template:Medieval Mode chat parser has 5 uses and is missing 28 translations
    Line 1: Word replacement
    Line 9: For a full listing of all word replacements, see .
    Line 17: Note: this chat filter is only applied to English words and does not work with other languages.
    Line 31: Original text
    Line 39: Replacement
    Line 222: Original text
    Line 230: Replacement
    Line 423: Punctuation
    Line 436: Original text
    Line 444: Replacement
    Line 481: Original text
    Line 489: Replacement
    Line 526: Insults
    Line 536: Original text
    Line 544: Replacement
    Line 554: ''<adjective>'', ''<adjective> <noun>''
    Line 569: Adjectives
    Line 638: Nouns
    Line 701: Original text
    Line 709: Replacement
    Line 793: Original text
    Line 801: Replacement
    Line 893: Added to beginning of chat messages
    Line 956: Gods
    Line 1037: God adjectives
    Line 1090: Body parts
    Line 1124: Body part adjectives
    Line 1205: Added to end of chat messages
  27. Template:Mvm Two Cities missions has 4 uses and is missing 3 translations
    Line 3: Operation Two Cities missions
    Line 13: Notable Robots
    Line 27:
  28. Template:Mvm mission Drop Zone has 4 uses and is missing 37 translations
    Line 12: Spawns from the flank
    Line 33: Spawns with a second bomb
    Line 67: Spawns from the river
    Line 76: Spawns with a second bomb
    Line 121: Last robot spawns with a second bomb
    Line 139: Spawns from the river
    Line 179: Spawns from the river
    Line 188: Spawns with a second bomb
    Line 192: Spawns from the flank
    Line 246: Spawns with a second bomb
    Line 263: Spawns with a third bomb
    Line 267: Spawns from the river
    Line 289: Spawns from the flank
    Line 307: Robots will announce their arrival
    Line 316: Robots will announce their arrival
    Line 320: Spawns from the flank
    Line 329: Robots will announce their arrival
    Line 338: Robots will announce their arrival
    Line 342: Spawns from the river
    Line 351: Robots will announce their arrival
    Line 355: Spawns from the flank
    Line 364: Robots will announce their arrival
    Line 368: Spawns from the flank
    Line 379: Spawns with a third bomb
    Line 383: Robots will announce their arrival
    Line 387: Spawns from the river
    Line 396: Robots will announce their arrival
    Line 405: Robots will announce their arrival
    Line 409: Spawns from the river
    Line 418: Robots will announce their arrival
    Line 438: Spawns with a second bomb
    Line 463: Last robot spawns with a second bomb
    Line 479: Spawns from the river
    Line 490: Spawns from the river
    Line 501: Spawns from the flank
    Line 516: The 
    Line 551: Limited
  29. Template:Weapon list (Classic) has 4 uses and is missing 55 translations
    Line 9: Slot 1 Weapons
    Line 17: HUD icon
    Line 39: Infection
    Line 52: Instant kill
    Line 72: Slot 2 Weapons
    Line 80: HUD icon
    Line 97: Shells
    Line 116: Shells
    Line 124: Varies
    Line 134: Shells
    Line 147: Nails
    Line 158: Slot 3 Weapons
    Line 166: HUD icon
    Line 183: Shells
    Line 196: Shells
    Line 212: Slot 4 Weapons
    Line 220: HUD icon
    Line 237: Nails
    Line 253: Rockets
    Line 266: Nails
    Line 279: Cells
    Line 292: Slot 5 Weapons
    Line 300: HUD icon
    Line 317: Rockets
    Line 325: Varies
    Line 335: Rockets
    Line 348: Shells
    Line 361: Rockets
    Line 372: Primary Grenades
    Line 385: Varies
    Line 392: Deals massive damage on a four second fuse.
    Line 402: Causes leg injury which slows down enemies.
    Line 410: Secondary Grenades
    Line 425: Releases nails for a short while before detonation.
    Line 435: Splits into multiple grenades upon detonation, which detonate shortly afterward.
    Line 445: Deals no damage, but causes considerable and disorientation.
    Line 455: Ignites environment and enemies within blast radius for a limited amount of time upon explosion.
    Line 465: Continuously deals slight damage and causes knockback and "hallucinations" (mirage objects) on activation.
    Line 473: Varies
    Line 480: Detonates all of the ammo an enemy is holding.
    Line 488: Special
    Line 500: Detpack
    Line 506: Instant kill
    Line 513: Deals massive damage on a 5, 20, or 50 second fuse. Can destroy designated parts of certain maps.
    Line 521: Cut weapons
    Line 534: presumed no ammo
    Line 540: presumed all classes
    Line 546: Weapon from the '''' mod. Was not added in the end. It was added in '''' for the game mode.
    Line 554: presumed no ammo
    Line 561: The medkit's alternate fire, before it and the medkit were merged into one weapon.
    Line 568: , Teleporters Return
    Line 574: Cells
    Line 581: Spy-detecting weapon from the '''' mod. Ultimately not added.
    Line 589: Grenade
    Line 596: The Sniper's secondary grenade. Cut for unknown reasons.
  30. Template:Mvm mission Midnight Gambling has 3 uses and is missing 14 translations
    Line 52: Spawns from the right garage and takes the left path
    Line 62: Chips carrier
    Line 147: Chips carrier
    Line 159: Spawns from the right garage and takes the left path
    Line 221: Spawns from the left garage and takes the center path
    Line 244: Chips carrier
    Line 341:
    Line 346: Chips carrier
    Line 400: Spawns from the left garage and takes the center path
    Line 409: Spawns from the right garage and takes the left path
    Line 435: Chips carrier
    Line 454:
    Line 517: Spawns from the left garage and takes the center path
    Line 526: Audio cue will announce its arrival
  31. Template:Mvm mission Pirate Domination has 3 uses and is missing 11 translations
    Line 65: The 
    Line 82: The 
    Line 132: Spawns from the tunnel
    Line 171: Spawns from the tunnel
    Line 180: Spawn from the tunnel
    Line 240: Spawns from the tunnel
    Line 259:
    Line 319: The 
    Line 372: Spawns from the tunnel
    Line 382: Spawns from the tunnel
    Line 392: Limited Support
  32. Template:Mvm mission Rusty Sound Wave has 3 uses and is missing 9 translations
    Line 47: Only 9 will drop money
    Line 56: Only 12 will drop money
    Line 67: The 
    Line 108: Only 20 will drop money
    Line 175: Only 20 will drop money
    Line 232: Only 20 will drop money
    Line 246: Only 20 will drop money
    Line 316: Only 30 will drop money
    Line 325: Only 30 will drop money
  33. Template:Mvm mission Whirly Wallop has 3 uses and is missing 8 translations
    Line 31: Spawn from behind players
    Line 49: The 
    Line 73: Take same path as the bomb
    Line 83: Take opposite path as the bomb
    Line 94: The 
    Line 164: The 
    Line 187: Take opposite path as the bomb
    Line 277: Boss door opens when subwave is active
  34. Template:Mvm mission cliffside clashing has 3 uses and is missing 26 translations
    Line 12: Wave begins after 1A has finished spawning
    Line 22: Wave begins after 1A is all dead
    Line 32: Wave begins after 1B-1 and 1B-2 is all dead
    Line 53: Wave begins after 1A is all dead
    Line 78: Wave begins after 2A has finished spawning
    Line 93: Wave begins after 2A is all dead
    Line 106: Wave begins after 2B-1 and 2B-2 is all dead
    Line 116: Wave begins after 2B-1 and 2B-2 is all dead
    Line 129: Wave begins after 2C-2 has finished spawning
    Line 143: Wave begins after 2B-1 and 2B-2 is all dead
    Line 180: Wave begins after 3A-3 has finished spawning
    Line 217: Wave begins after 4A has finished spawning
    Line 227: Wave begins after 4A is all dead
    Line 242: Wave begins after 4B-1 and 4B-2 is all dead
    Line 260: Wave begins after 4C is all dead
    Line 299: Wave begins after 5A is all dead
    Line 314: Wave begins after 5A is all dead
    Line 324: Wave begins after 5B-1 is all dead
    Line 342: Wave begins after 5C has finished spawning
    Line 353: Wave begins after 5A is all dead
    Line 385: Wave begins after 6A is all dead
    Line 398: Wave begins after 6B has finished spawning
    Line 411: Wave begins after 6C is all dead
    Line 424: Wave begins after 6D is all dead
    Line 434: Wave begins after 6E has finished spawning
    Line 445: Wave begins after 6B has finished spawning
  35. Template:Bot skill levels has 2 uses and is missing 80 translations
    Line 2: Differences between bot skill levels
    Line 10: Skill
    Line 17: Skill level
    Line 26: Easy
    Line 33: Normal
    Line 40: Hard
    Line 47: Expert
    Line 55: Reaction time
    Line 66: Time until bot reacts to a player entering its field of view
    Line 74: Aiming interval
    Line 84: How often the bot adjusts their aim. Spies are always forced to Normal skill level
    Line 92: / aim
    Line 99: Vertical compensation:
    Line 106: Compensates based on . Does not compensate based on projectile speed. Does not compensate on at all.
    Line 114: aim
    Line 121: Vertical compensation:
    Line 127: Aims for headshot?
    Line 134: Vertical compensation:
    Line 140: Aims for headshot?
    Line 146: Only close range (150 s)
    Line 153: Vertical compensation:
    Line 159: Aims for headshot?
    Line 165: Always
    Line 172: Aims based on the command
    Line 180: aim
    Line 187: Always aims at the enemy's center
    Line 194: Aims at the target's feet if they are further than 150 Hammer units away. Aims at head if closer than 150 Hammer units
    Line 200: Bots with the or always aim at the body
    Line 208: aim
    Line 215: Always aims for body
    Line 221: Aims between the head and center
    Line 227: Always aims for the head
    Line 235: Reacting to quiet weapons within a radius of 500 Hammer units
    Line 241: 10% chance
    Line 247: 30% chance
    Line 253: 60% chance
    Line 259: 90% chance
    Line 265: 100% chance up to 3000 Hammer units (based on ) for loud weapons. Quiet weapon radius based on
    Line 272: Prioritizes over healing target?
    Line 279: 50% chance
    Line 288: Considers Medics, s, and s beyond 500 Hammer units a threat?
    Line 296: Other enemies further than 500 Hammer units are considered lower priority threats
    Line 303: Dodging skills
    Line 309: Never attempts to dodge
    Line 315: Dodges when holding a damage-dealing weapon
    Line 321: Never dodges if the bot is in a hurry, under the effect of any ÜberCharge, taunting, zoomed in as Sniper, spun-up as Heavy, or charging up a Huntsman arrow. Additionally, Engineers never attempt to dodge
    Line 328: Avoids running into enemies?
    Line 336: Usually only used by Spy bots to avoid bumping into enemies while cloaked
    Line 343: Chance to
    Line 349: 0% chance
    Line 355: 50% chance
    Line 361: 90% chance
    Line 367: 100% chance
    Line 373: Used for both reflecting projectiles and pushing players away
    Line 380: choice
    Line 386: Random class
    Line 392: Random member of the enemy team's class
    Line 400: Disguise behavior
    Line 406: Looks towards enemy players when in view
    Line 412: Avoids looking at enemies
    Line 419: Attempts to ?
    Line 425: Always attempts to backstab players, even if enemy is facing the bot
    Line 431: Only backstabs if the enemies are turned less than 45 degrees away
    Line 437: Only backstabs if the enemies are turned less than 78 degrees away
    Line 443: Only backstabs if a backstab is possible on the enemy
    Line 450: Switches to secondary?
    Line 457: s switch away if primary is empty
    Line 462: s switch away if primary is empty and enemy is closer than 500 Hammer units
    Line 467: Snipers switch away if enemy is closer than 750 Hammer units
    Line 472: s switch away if enemies are further than 750 Hammer units, unless the enemy is a Soldier or
    Line 479: Retreats to reload?
    Line 487: Only if the bot's AI has no other input about retreating. Bots never retreat to reload if they are under the effect of an ÜberCharge
    Line 494: Chance to roam far away when defending control point?
    Line 500: 10% chance
    Line 506: 50% chance
    Line 512: 75% chance
    Line 518: 90% chance
    Line 524: Bots only roam if there is enough time left on the clock (determined by )
    Line 531: Attempts to block the capture of a control point?
    Line 542: A list of quiet weapons can be found below
  36. Template:Crate series/Unlocked cosmetic crate spy has 2 uses and is missing 1 translation
    Line 9: Items in this crate have a chance to be , ( only), or both.
  37. Template:Mvm mission Peak Performance has 2 uses and is missing 9 translations
    Line 12: The 
    Line 74: The 
    Line 92:
    Line 107: The 
    Line 176: The 
    Line 321: The 
    Line 394: Play sound when subwave starts spawning
    Line 399: Play sound when subwave is over
    Line 421: The