73 templates missing Russian translation
< User:Darkid | Reports
Pages missing in Russian (ru – русский): 73 in total. Data as of 22:11, 21 June 2025 (GMT).
- See also
- All articles in Russian
- Missing article translations in Russian
- Recent changes to articles in Russian
List
- Template:HelpfulOverviewNote has 169 uses and is missing 1 translation
- Line 1: '''Note''': If you are having trouble with finding the locations listed here, see the '''' section to see their exact position marked on the map.
- Template:List of tournament medals has 23 uses and is missing 14 translations
- Line 306: Awarded to first-place finishers of AsiaFortress tournaments sponsored by Liquid.tf.
- Line 312: Awarded to second-place finishers of AsiaFortress tournaments sponsored by Liquid.tf.
- Line 318: Awarded to third-place finishers of AsiaFortress tournaments sponsored by Liquid.tf.
- Line 324: Awarded to participants in AsiaFortress tournaments sponsored by Liquid.tf.
- Line 330: Awarded to attendees at MCM Comic Con London in May 2024.
- Line 336: Awarded to coaches during AsiaFortress tournaments sponsored by Liquid.tf.
- Line 911: CappingTV PASS Time Championship
- Line 930: Awarded to first-place finishers in CappingTV PASS Time Championship tournaments.
- Line 944: Awarded to second-place finishers in CappingTV PASS Time Championship tournaments.
- Line 958: Awarded to third-place finishers in CappingTV PASS Time Championship tournaments.
- Line 7886: Awarded to second-place finishers in the Steel Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
- Line 7892: UGC Highlander Steel 3rd Place
- Line 8615: Awarded to second-place finishers in the Iron Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
- Line 8621: UGC Highlander Iron 3rd Place
- Template:Crate series/129 has 22 uses and is missing 1 translation
- Line 55: <small>(Contents may be or with an Unusual Weapon effect.)</small>
- Template:Paint Can has 22 uses and is missing 29 translations
- Line 80: #9, #13, or as a bonus drop from cases
- Line 98: #10, #16, or as a bonus drop from cases
- Line 117: #2, #11, #17, or as a bonus drop from cases
- Line 135: #11, #18, or as a bonus drop from cases
- Line 154: #1, #3, #14, or as a bonus drop from cases
- Line 172: #12, #16, or as a bonus drop from cases
- Line 191: #39 or as a bonus drop from cases
- Line 209: #10, #18, or as a bonus drop from cases
- Line 228: #39 or as a bonus drop from cases
- Line 246: #12, #17, or as a bonus drop from cases
- Line 265: As a bonus drop from cases
- Line 283: #9, #13, or as a bonus drop from cases
- Line 302: #1, #4, #13, or as a bonus drop from cases
- Line 320: #12, #18, or as a bonus drop from cases
- Line 339: #2 or as a bonus drop from cases
- Line 357: #9, #14, or as a bonus drop from cases
- Line 376: #5, #11, #16, or as a bonus drop from cases
- Line 394: #9, #15, or as a bonus drop from cases
- Line 413: #9, #15 or as a bonus drop from cases
- Line 431: As a bonus drop from cases
- Line 450: #9, #14, or as a bonus drop from cases
- Line 468: #10, #17, or as a bonus drop from cases
- Line 537: As a bonus drop from cases
- Line 555: #7, #15, or as a bonus drop from cases
- Line 579: As a bonus drop from cases
- Line 597: As a bonus drop from cases
- Line 621: As a bonus drop from cases
- Line 639: As a bonus drop from cases
- Line 663: As a bonus drop from cases
- Template:Crate series/93 has 21 uses and is missing 1 translation
- Line 55: <small>(Contents may be or with an Unusual Weapon effect.)</small>
- Template:Crate series/94 has 21 uses and is missing 1 translation
- Line 55: <small>(Contents may be or with an Unusual Weapon effect.)</small>
- Template:Contracts/halloween has 20 uses and is missing 2 translations
- Line 28: Prerequisites
- Line 41: Objectives
- Template:Contracts/halloween/community maps 1 has 20 uses and is missing 2 translations
- Line 32: Prerequisites
- Line 45: Objectives
- Template:Contracts/halloween/community maps 2 has 20 uses and is missing 2 translations
- Line 32: Prerequisites
- Line 45: Objectives
- Template:Crate series/131 has 20 uses and is missing 1 translation
- Line 52: <small>(Contents may be or with an Unusual Weapon effect.)</small>
- Template:Crate series/99 has 20 uses and is missing 1 translation
- Line 81: <small>(Contents may be or with an Unusual Weapon effect.)</small>
- Template:Crate series/134 has 19 uses and is missing 1 translation
- Line 49: <small>(Contents may be or with an Unusual Weapon effect.)</small>
- Template:Crate series/109 has 14 uses and is missing 1 translation
- Line 43: <small>(Contents may be or with an Unusual Weapon effect.)</small>
- Template:Crate series/110 has 14 uses and is missing 1 translation
- Line 54: <small>(Contents may be or with an Unusual Weapon effect.)</small>
- Template:Crate series/114 has 14 uses and is missing 1 translation
- Line 40: <small>(Items in this crate cannot be or .)</small>
- Template:Crate series/115 has 14 uses and is missing 1 translation
- Line 30: <small>(Items in this crate cannot be or .)</small>
- Template:Crate series/116 has 14 uses and is missing 1 translation
- Line 28: <small>(Items in this crate cannot be or .)</small>
- Template:Crate series/141 has 14 uses and is missing 1 translation
- Line 42: <small>(Contents may be or with an Unusual Weapon effect.)</small>
- Template:Crate series/138 has 13 uses and is missing 1 translation
- Line 43: <small>(Contents may be or with an Unusual Weapon effect.)</small>
- Template:StoryTimeline has 13 uses and is missing 3 translations
- Line 1318: A rocket carrying the monkeynaut Poopy Joe is launched, but due to its Australium fuel supply being replaced with gravel water from defective suitcase explosives.
- Line 1788: 2024
- Line 1791: An elderly Saxton and Maggie find themselves at the edge of a cliff, surrounded by a pack of angry cheetahs after fist-fighting a prior cheetah pack. After a brief exchange, they eagerly ready themselves to fight the rest of the cheetahs.
- Template:PatchDiff/November 4, 2011 Patch has 12 uses and is missing 1 translation
- Line 1: No files changed
- Template:Fabricate Set Required and Results has 11 uses and is missing 2 translations
- Line 117: N/A
- Line 123: While the ingame blueprint will accept the item-set weapons, it will state that no matching blueprint is found and not consume anything.
- Template:Sentry Gun level has 11 uses and is missing 9 translations
- Line 238: The base value is 0.2 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Line 265: The base value is 0.1 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Line 528: The base value is 0.1 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Line 555: The base value is 0.05 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Line 834: The base value is 0.1 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Line 861: The base value is 0.05 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Line 1332: The base value is 0.15 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Line 1359: The base value is 0.075 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Line 1616: The base value is 0.2 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
- Template:List of miscellaneous reward item owners has 10 uses and is missing 18 translations
- Line 211: Reported a serious exploit regarding name tags to Valve.
- Line 218: Given in Unusual quality with the Sunbeams effect.
- Line 231: Reported a serious exploit regarding name tags to Valve.
- Line 238: Given in Unusual quality with the Sunbeams effect.
- Line 277: Make-A-Wish Foundation gift.
- Line 284: Given in Unusual quality. It was given the quality and Sunbeams effect later.
- Line 297: Make-A-Wish Foundation gift.
- Line 304: Given in Unusual quality with the Sparkling Lights effect.
- Line 317: Make-A-Wish Foundation gift.
- Line 324: Given in Unusual quality with the Community Sparkle effect.
- Line 337: Reported a serious exploit regarding Giftapults and name tags.
- Line 342: Given in Unusual quality with the Sunbeams effect.
- Line 355: Reported a serious exploit regarding item renaming without using a Name Tag.
- Line 360: Given in Unusual quality with the Sunbeams effect.
- Line 371: Reported a serious exploit.
- Line 376: Given in Unusual quality with the Nebula effect.
- Line 387: Reported a serious exploit.
- Line 392: Given in Unusual quality with the Burning Flames effect.
- Template:Reskins/limited classes has 10 uses and is missing 46 translations
- Line 62: Added in the for the update.
- Line 101: Added in the for the update.
- Line 117: Added in the for the update.
- Line 178: Added in the for the update.
- Line 267: Added in the for the update.
- Line 347: Added in the for the update.
- Line 379: Added in the for the update.
- Line 395: Added in the for the update.
- Line 456: Added in the for the update.
- Line 514: Added in the for the update.
- Line 567: Added in the for the update.
- Line 583: Added in the for the update.
- Line 622: Added in the for the update.
- Line 638: Added in the for the update.
- Line 748: Added in the for the update.
- Line 764: Added in the for the update.
- Line 797: Added in the for the update.
- Line 813: Added in the for the update.
- Line 850: Added in the for the update.
- Line 866: Added in the for the update.
- Line 908: Added in the for the update.
- Line 1043: Added in the for the update.
- Line 1059: Added in the for the update.
- Line 1075: Added in the for the update.
- Line 1118: Added in the for the update.
- Line 1140: As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
- Line 1179: Added in the for the update.
- Line 1195: Added in the for the update.
- Line 1269: Added in the for the update.
- Line 1368: Added in the for the update.
- Line 1448: Added in the for the update.
- Line 1523: Added in the for the update.
- Line 1565: Added in the for the update.
- Line 1662: Added in the for the update.
- Line 1678: Added in the for the update.
- Line 1721: Added in the for the update.
- Line 1788: Added in the for the update.
- Line 1842: Added in the for the update.
- Line 1917: Added in the for the update.
- Line 1950: Added in the for the update.
- Line 2043: Added in the for the update.
- Line 2065: As of June 29, 2018, the game has been shut down, rendering this item no longer obtainable.
- Line 2237: Added in the for the .
- Line 2254: Added in the for the update.
- Line 2272: Added in the for the update.
- Line 2302: As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
- Template:Crate series/146 has 6 uses and is missing 1 translation
- Line 44: <small>(Contents may be or with an Unusual Weapon effect.)</small>
- Template:UberCharge Cart has 6 uses and is missing 2 translations
- Line 3: Push
- Line 12: Block
- Template:Contracts/tough break has 5 uses and is missing 2 translations
- Line 112: Defend a Control Point on a CP map: 3 CP
- Line 394: Regenerate or collect 200 health as Medic: 2 CP
- Template:Mvm mission Antecedent Sapience has 5 uses and is missing 11 translations
- Line 36: No damage bonus
- Line 53: Regenerates 10 HP per second
- Line 136: Spawns from the river and takes the same path as the bomb
- Line 182: Audio cue announces its arrival
- Line 239: -1 health drained per second
- Line 363: Spawns from the river and takes the same path as the bomb
- Line 378: Spawns from the river and takes the opposite path as the bomb
- Line 448: Regenerates 10 HP per second
- Line 511: Spawns from the garage and takes the same path as the bomb
- Line 543: Spawns from the garage and takes the same path as the bomb
- Line 588: Audio cue announces its arrival
- Template:Mvm mission Binary Breaker has 5 uses and is missing 14 translations
- Line 41: Spawns from the flank
- Line 63: Spawns from the flank
- Line 96: Spawns from the flank
- Line 217: Spawns from the flank
- Line 232: Spawns from the flank
- Line 263: Spawns from the flank
- Line 273: Spawns from the flank
- Line 308: Spawns from the flank
- Line 318: Spawns from the flank
- Line 379: Spawns from the flank
- Line 389: Spawns from the flank
- Line 439: Spawns from the flank
- Line 466: Spawns from the flank
- Line 476: Spawns from the flank
- Template:Mvm mission Choir of Robots has 5 uses and is missing 2 translations
- Line 257: Uses Final Tank Skin
- Line 268: Uses Final Tank Skin
- Template:Sapper upgrades has 5 uses and is missing 3 translations
- Line 2: Sapper Power Upgrade Points
- Line 7: / Duration
- Line 12: Radius of Effect
- Template:Unreleased promotional item list has 5 uses and is missing 1 translation
- Line 17: Awarded in Genuine quality to players who contributed US$30.00 or more to the Keep Skullgirls Growing Indiegogo campaign.<ref> of the Keep Skullgirls Growing campaign page, showing the offer for the cosmetic.</ref><br><br>The promotion was later
- Template:Weapon Halloween Spell paragraph2 has 5 uses and is missing 1 translation
- Line 1: Prior to , it could be found during Halloween events inside of s on , or from a .
- Template:Mvm mission Binary Broadcast has 4 uses and is missing 13 translations
- Line 39: Spawns from the carrier tank or the top
- Line 82: Spawns from the carrier tank or the top
- Line 105: Spawns from the carrier tank or the flank
- Line 159: Spawns from the carrier tank or the top
- Line 168: Spawns from the carrier tank or the top
- Line 191: Spawns from the carrier tank or the top
- Line 203: Audio cue announces its arrival
- Line 272: Spawns from the carrier tank or the top
- Line 403: Spawns from the carrier tank or the flank
- Line 413: Spawns from the carrier tank or the top
- Line 434: Spawns from the carrier tank or the top
- Line 453: Spawns from the carrier tank or the top
- Line 472: Spawns from the carrier tank or the flank
- Template:Mvm mission Collapsing Cores has 4 uses and is missing 22 translations
- Line 28: The
- Line 39: The
- Line 103: Takes the outdoors path
- Line 155: Gains übercharge when using übercharge
- Line 167: Gains übercharge when using übercharge
- Line 199: Uses übercharge 2 seconds after health is at or below 51
- Line 237: Pit doors will close when spawned
- Line 241: Pit doors will open when killed
- Line 266: Uses übercharge 2 seconds after health is at or below 51
- Line 298: Takes the indoors path
- Line 313: Uses übercharge 1 seconds after health is at or below 51
- Line 331: Uses übercharge 1 seconds after health is at or below 51
- Line 344: Gains übercharge when using übercharge
- Line 371: Gains übercharge when using übercharge
- Line 383: Takes the outdoors path
- Line 398: Gains übercharge when using übercharge
- Line 402: Übercharge does not affect self
- Line 409: The
- Line 421: Gains übercharge when using übercharge
- Line 425: Übercharge does not affect self
- Line 432: The
- Line 432: The
- Template:Mvm mission Energy Entropy has 4 uses and is missing 42 translations
- Line 124: Spawns at the left or right
- Line 133: Spawns at the left or right
- Line 142: Spawns at the left or right
- Line 152: Spawns at the left or right
- Line 166: Spawns at the left or right
- Line 176: Spawns at the left or right
- Line 185: Spawns at the left or right
- Line 194: Spawns at the left or right
- Line 209: The
- Line 232: Spawns at the left or right
- Line 244: Spawns at the left or right
- Line 253: Spawns at the left or right
- Line 267: Spawns at the left or right
- Line 277: Spawns at the left or right
- Line 286: Spawns at the left or right
- Line 295:
- Line 301: Spawns at the left or right
- Line 315: Spawns at the left or right
- Line 327: Spawns at the left or right
- Line 336: Spawns at the left or right
- Line 345: Spawns at the left or right
- Line 366: Spawns at the left or right
- Line 375: Spawns at the left or right
- Line 384: Spawns at the left or right
- Line 403: Spawns at the left or right
- Line 452: Spawns at the left or right
- Line 461: Spawns at the left or right
- Line 470: Spawns at the left or right
- Line 482: The
- Line 482: Shoots <span style="color:#cf7336">Mann Co. Orange</span> colored projectiles
- Line 486: Shoots <span style="color:#d8bed8">Color No. 216-190-216</span> colored projectiles
- Line 490: Shoots <span style="color:#141414">A Distinctive Lack of Hue</span> colored projectiles
- Line 494: Shoots <span style="color:#a57545">Muskelmannbraun</span> colored projectiles
- Line 498: Shoots <span style="color:#2f4f4f">A Color Similar to Slate</span> colored projectiles
- Line 502: Shoots <span style="color:#7c6c57">Ye Olde Rustic Color</span> colored projectiles
- Line 506: Shoots <span style="color:#B88035">BLU Cream Spirit</span> colored projectiles
- Line 510: Shoots <span style="color:#32cd32">The Bitter Taste of Defeat and Lime</span> colored projectiles
- Line 519: Spawns at the left or right
- Line 530: Spawns at the left or right
- Line 542: A loud siren will announce its arrival
- Line 546: Spawns at the left or right
- Line 571: The
- Template:Mvm mission Flash Flood Flurry has 4 uses and is missing 36 translations
- Line 17: The
- Line 52: The
- Line 63: The
- Line 79: The
- Line 84: The
- Line 104: The
- Line 115: A heavy storm begins on this wavespawn
- Line 119: Uses both Primary and Secondary weapons
- Line 128: The
- Line 139: The
- Line 158: The
- Line 169: The
- Line 174: The
- Line 190: The
- Line 195: The
- Line 200: The
- Line 206: The
- Line 211: +600% more pellets per shot
- Line 221: A heavy storm begins on this wavespawn
- Line 225: Uses both Primary and Secondary weapons
- Line 234: The
- Line 260: On Hit: Bleed for 2 seconds
- Line 269: The
- Line 291: A heavy storm begins on this wavespawn
- Line 300: Uses both Primary and Secondary weapons
- Line 320: The
- Line 320: -90% speed on target
- Line 329: The
- Line 342: The
- Line 363: The
- Line 369: Uses both Primary and Secondary weapons
- Line 379: Uses both Primary and Secondary weapons
- Line 384: Limited
- Line 393: Limited
- Line 401: The
- Line 402: Limited
- Template:Mvm mission Flemish Feud has 4 uses and is missing 5 translations
- Line 67: Takes the left path
- Line 116: Takes the left path
- Line 158: Takes the left path
- Line 248: Administrator will announce their arrival
- Line 253: Limited
- Template:Mvm mission Funeral Toll has 4 uses and is missing 11 translations
- Line 43: The
- Line 107: The
- Line 147: Takes the left path
- Line 161: The
- Line 230: Takes the left path
- Line 267: Takes the left path
- Line 307: The
- Line 318: The
- Line 349: The
- Line 354: The
- Line 360: The
- Template:Mvm mission Mayfield Heights has 4 uses and is missing 21 translations
- Line 23:
- Line 27:
- Line 40: Play sound when subwave is active
- Line 52: Play sound when subwave is active
- Line 106: Play sound when subwave is active
- Line 116: Play sound when subwave is active
- Line 132: Play sound when subwave is over
- Line 165: Tank spawns randomly
- Line 174: Tank spawns randomly
- Line 194: Tank is fire proof
- Line 203: Tank is fire proof
- Line 271: Play sound when subwave is active
- Line 299: Play sound when subwave is active
- Line 342: Play sound when subwave is active
- Line 372:
- Line 416: Play sound when subwave begin
- Line 420: Play sound when subwave is active
- Line 430: Play sound when subwave is active
- Line 446: Tank is bullet proof
- Line 455: Tank is blast proof
- Line 467: Limited support
- Template:Mvm mission Northern Lights has 4 uses and is missing 37 translations
- Line 7: Play sound when subwave is active
- Line 28: The
- Line 35: The
- Line 37: The
- Line 66: Play sound when subwave is active
- Line 83: Play sound when subwave is active
- Line 93: The
- Line 101: The
- Line 111: The
- Line 120: The
- Line 134: The
- Line 134: Spawn from behind players
- Line 152: Play sound when subwave is active
- Line 163: Play sound when subwave is active
- Line 213: Play sound when subwave is active
- Line 225: The
- Line 230: The
- Line 232: The
- Line 251: The
- Line 256: The
- Line 258: The
- Line 261: The
- Line 266:
- Line 276: Spawn from behind players
- Line 289: Tank comes in small variant
- Line 294: Play sound when subwave is active
- Line 311: The
- Line 318: Forced to taunt on kill
- Line 342: Play sound when subwave is active
- Line 354: Limited support
- Line 371: Tank comes with Sticky Cannon
- Line 376: Play sound when subwave is active
- Line 387: Play sound when subwave is active
- Line 399:
- Line 399: Batsaber comes with different color
- Line 409:
- Line 409: Mark enemy on hit
- Template:Mvm mission Outdated Processing has 4 uses and is missing 5 translations
- Line 70: No 100% critical hit chance on kill
- Line 79: Concheror deploys 50% slower
- Line 219: Concheror deploys 1% slower
- Line 292: Boss announces its own arrival
- Line 301: Buff Banner deploys 50% slower
- Template:Mvm mission Shadows has 4 uses and is missing 7 translations
- Line 46: Attacks set enemies on fire
- Line 63: -50% weapon switch speed
- Line 72: -50% weapon switch speed
- Line 78: -50% weapon switch speed
- Line 99: Attacks set enemies on fire
- Line 169: Random choice
- Line 202: Attacks set enemies on fire
- Template:Mvm mission Short Circuit has 4 uses and is missing 84 translations
- Line 8: Spawns at
- Line 13: Spawns at
- Line 20: Minicrits become crits
- Line 20: Spawns at
- Line 20: The
- Line 34: Spawns at
- Line 53: On Hit: Bleed for
- Line 53: seconds
- Line 53: Spawns at
- Line 58: Spawns at
- Line 62: Spawns at
- Line 69: Spawns at
- Line 100: On Hit: Bleed for
- Line 100: seconds
- Line 105: Spawns at
- Line 120: resistance to bullets (passive)
- Line 120: resistance to bullets (shield bubble)
- Line 120: has
- Line 128: resistance to explosions (passive)
- Line 128: resistance to explosions (shield bubble)
- Line 128: has
- Line 132: 20,000
- Line 139: On Hit: Bleed for
- Line 139: seconds
- Line 139: Spawns at
- Line 151: Spawns at
- Line 172: Spawns at
- Line 180: Spawns at
- Line 185: Spawns at
- Line 190: Spawn at
- Line 195: Spawn at
- Line 200: damage bonus
- Line 200: Spawns at
- Line 205: Spawns at
- Line 209: bullets per shot
- Line 209: Spawns at
- Line 214: Spawns at
- Line 219: Spawns at
- Line 224: Spawns at
- Line 233: Projectile penetration
- Line 233: flame size
- Line 233: afterburn duration
- Line 233: Spawns at
- Line 238: Type
- Line 238: Type
- Line 238: Spawn at
- Line 242: Spawns at
- Line 242: The
- Line 247: Spawns at
- Line 257: Spawns at
- Line 265: Spawns at
- Line 270: Spawns at
- Line 279: The
- Line 286: degree rocket spread
- Line 286: Spawns at
- Line 291: Spawns at
- Line 310: Spawns at
- Line 317: On Hit: Bleed for
- Line 317: seconds
- Line 329: Spawns at
- Line 339: Spawns at
- Line 344: Spawns at
- Line 346: Spawns at
- Line 350: bullets per shot
- Line 350: Spawns at
- Line 358: The
- Line 358: On Hit: Bleed for
- Line 358: seconds
- Line 359: The
- Line 359: On Hit: Bleed for
- Line 359: seconds
- Line 359: has
- Line 368: The
- Line 368: On Hit: Bleed for
- Line 368: seconds
- Line 368: Spawns at
- Line 376: The
- Line 381: resistance to bullets (passive)
- Line 381: resistance to bullets (shield bubble)
- Line 381: has
- Line 383: resistance to explosions (passive)
- Line 383: resistance to explosions (shield bubble)
- Line 383: has
- Line 394: Spawns at
- Template:Mvm mission alpine assault has 4 uses and is missing 7 translations
- Line 21: Appears at flank<br>Begins with full charge
- Line 30: Appears at flank
- Line 37: Appears at flank
- Line 45: Appears at flank
- Line 208: <br>Appears at flank
- Line 252: blast radius increased
- Line 310: Limited support
- Template:Mvm mission backwood blockade has 4 uses and is missing 15 translations
- Line 18: Wave begins after 1A-1 is all dead
- Line 47: Wave begins after 2A is all dead
- Line 65: Wave begins after 2B has finished spawning
- Line 76: Wave begins after 2A is all dead
- Line 98: Wave begins after 3A has finished spawning
- Line 119: Wave begins after 3B has finished spawning
- Line 159: Wave begins after 4A is all dead
- Line 198: Wave begins after 5A is all dead
- Line 212: Wave begins after 5A is all dead
- Line 242: Takes left path
- Line 251: Takes right path
- Line 296: Takes left path
- Line 305: Wave begins after 7A-1 is all dead
- Line 320: Wave begins after 7B is all dead
- Line 330: Wave begins after 7C is all dead
- Template:Operation Ghoulish Gambit missions has 4 uses and is missing 65 translations
- Line 8: Butcher
- Line 12: Malpractice
- Line 19: Creepside
- Line 23: Midnight Massacre
- Line 30: Decay
- Line 34: Night Errors
- Line 41: Legerdemain
- Line 45: Legacy Heresy
- Line 52: Madhattan
- Line 56: Apoplexy
- Line 63: Nightsky
- Line 67: Night of Fire
- Line 73: Skeleclipse
- Line 77: Twilight of Terror
- Line 84: Sludge
- Line 88: Logging Dreadwood
- Line 94: Underworld
- Line 98: Astral Projection
- Line 113: Bloodmoon
- Line 117: Sed De Sangre
- Line 124: Spooky Spiral
- Line 131: Boogge
- Line 135: Boneyard Shift
- Line 142: Night Of The Living Bread
- Line 149: Butcher
- Line 153: Meat Grinder
- Line 160: Creepside
- Line 164: Catastrophic Conjuring
- Line 171: Dust to Dust
- Line 178: Decompose
- Line 182: Deprecated Designs
- Line 189: Heatrock
- Line 193: Heated Argument
- Line 200: Outlands
- Line 204: Hectic Haywire
- Line 211: Rancher
- Line 215: Contact
- Line 221: Skeleclipse
- Line 225: Vicious Delicious
- Line 232: Swirl Event
- Line 236: Sordid Scene
- Line 243: Terrorlict
- Line 247: Accursed Aggrievocation
- Line 253: Underworld
- Line 257: Undead Dread
- Line 264: Villa
- Line 268: Forgotten
- Line 284: Meltdown
- Line 288: Lights Out
- Line 295: Memorial
- Line 299: Necropolis
- Line 305: Null
- Line 309: 0
- Line 316: Whitecliff Event
- Line 320: Light Up The Night
- Line 335: Bloodlust
- Line 339: Reanimation
- Line 345: Metro
- Line 349: Baleful Bonanza
- Line 363: Condemned
- Line 367: Trespasser Remaster
- Line 373: Redridge
- Line 377: Red Ridge
- Line 383: Terrorlict
- Line 387: Echoes Of A Warzone
- Template:Reference pose list has 4 uses and is missing 1 translation
- Line 4: Method
- Template:Unusual effects has 4 uses and is missing 131 translations
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- Template:Backpack sounds has 3 uses and is missing 67 translations
- Line 2: Backpack item noises
- Line 9: Noise
- Line 15: Example item
- Line 22: Pickup noise
- Line 28: Drop noise
- Line 35: Parasite pickup
- Line 41: Parasite drop
- Line 49: Bag pickup
- Line 55: Bag drop
- Line 63: Bald head
- Line 72: Bottle pickup
- Line 78: Bottle drop
- Line 86: Boxing gloves pickup
- Line 92: Boxing gloves drop
- Line 100: Cardboard pickup
- Line 106: Cardboard drop
- Line 114: ConTracker pickup
- Line 120: ConTracker drop
- Line 128: Crate pickup
- Line 134: Crate drop
- Line 142: Default pickup
- Line 148: Default drop
- Line 156: Revolver cylinder spin
- Line 165: Gooey pickup
- Line 174: Hat pickup
- Line 180: Hat drop
- Line 188: Heavy gun pickup
- Line 194: Heavy gun drop
- Line 202: Helmet pickup
- Line 208: Helmet drop
- Line 216: Large knife pickup
- Line 225: Small knife pickup
- Line 234: Leather pickup
- Line 243: Light gun pickup
- Line 249: Light gun drop
- Line 257: Medal pickup
- Line 266: Metal pot pickup
- Line 272: Metal pot drop
- Line 280: Metal scrap pickup
- Line 286: Metal scrap drop
- Line 294: Tiny metal pickup
- Line 300: Tiny metal drop
- Line 308: Metal weapon pickup
- Line 314: Metal weapon drop
- Line 322: Pyroland item pickup
- Line 328: Pyroland item drop
- Line 336: Night vision goggles turning on
- Line 345: Item pack pickup
- Line 351: Item pack drop
- Line 359: Paint can pickup
- Line 368: Paper pickup
- Line 377: Robot arm pickup
- Line 383: Robot arm drop
- Line 391: Rubber pickup
- Line 400: Sandwich pickup
- Line 406: Sandwich drop
- Line 414: Shovel pickup
- Line 420: Shovel drop
- Line 428: Soda can pickup
- Line 434: Soda can drop
- Line 442: Umbrella pickup
- Line 451: Watch pickup
- Line 457: Watch drop
- Line 465: Wooden pole pickup
- Line 471: Wood pole drop
- Line 479: Wood weapon pickup
- Line 485: Wood weapon drop
- Template:List of cosmetics with Genteel Smoke has 3 uses and is missing 1 translation
- Line 4: Cosmetics with
- Template:Mvm mission Haphazard Routine has 3 uses and is missing 11 translations
- Line 27:
- Line 108:
- Line 178: Melee has separate
- Line 210:
- Line 300:
- Line 307:
- Line 312:
- Line 312:
- Line 495:
- Line 495:
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- Template:Mvm mission Kinetic Energy has 3 uses and is missing 69 translations
- Line 37: Paradrops from above
- Line 47: Paradrops from above
- Line 57: Paradrops from above
- Line 67: The
- Line 72: Paradrops from above
- Line 77: Limited
- Line 89: Spawns at top or bottom
- Line 93: Paradrops from above
- Line 102: Paradrops from above
- Line 109: Paradrops from above
- Line 119: Paradrops from above
- Line 149: Spawns at top or bottom
- Line 158: Paradrops from above
- Line 167: Paradrops from above
- Line 175: Paradrops from above
- Line 184: Paradrops from above
- Line 190: Paradrops from above
- Line 202: Paradrops from above
- Line 207: Limited
- Line 218: Paradrops from above
- Line 234: Paradrops from above
- Line 240: Paradrops from above
- Line 250: Paradrops from above<br>Spawns from the carrier tank
- Line 260: Paradrops from above<br>Spawns at the left or right
- Line 270: Spawns at the left or right
- Line 280: Spawns at the left or right
- Line 290: Spawns from the carrier tank
- Line 300: Paradrops from above<br>Spawns from the carrier tank
- Line 310: Paradrops from above<br>Spawns from the carrier tank
- Line 321: Spawns at the left or right
- Line 330: Paradrops from above
- Line 338: Spawns at the left or right
- Line 347: Paradrops from above
- Line 356: Spawns at the left or right
- Line 365: Spawns at the left or right
- Line 380: Spawns at the left or right
- Line 385: Limited
- Line 397: Spawns from the carrier tank
- Line 409: Spawns at the left or right
- Line 420: Spawns at the left or right
- Line 432: Paradrops from above<br>Spawns at the left or right
- Line 443: Spawns from the carrier tank
- Line 455: Spawns at the left or right
- Line 464: Spawns from the carrier tank
- Line 479: Paradrops from above<br>Spawns from the carrier tank
- Line 488: Paradrops from above
- Line 494: Spawns from the carrier tank
- Line 505: Spawns at the left or right
- Line 523: Spawns from the carrier tank
- Line 532: Spawns from the carrier tank
- Line 542: Spawns at the left or right
- Line 552: Spawns from the carrier tank
- Line 563: Paradrops from above<br>Spawns at the left or right
- Line 572: Paradrops from above
- Line 578: Paradrops from above
- Line 585: Spawns at the left or right
- Line 594: Spawns at the left or right
- Line 604: Spawns at the left or right
- Line 614: Paradrops from above<br>Spawns from the carrier tank
- Line 624: Spawns at the left or right
- Line 644: Paradrops from above<br>Spawns at the left or right
- Line 653: Paradrops from above
- Line 665: Paradrops from above<br>Spawns from the carrier tank
- Line 670: Limited
- Line 678: Paradrops from above
- Line 688: Spawns at the left or right
- Line 703: Spawns at the left or right
- Line 716: Spawns at the left or right
- Line 736: Paradrops from above<br>Spawns from the carrier tank
- Template:Mvm mission Malefic Mining has 3 uses and is missing 9 translations
- Line 73: Takes same path as the bomb
- Line 198: Takes same path as the bomb
- Line 207: Takes opposite path as the bomb
- Line 243:
- Line 303: Takes same path as the bomb
- Line 335: Takes same path as the bomb
- Line 344: Takes same path as the bomb
- Line 358: Takes same path as the bomb
- Line 378: Boss announces its own arrival
- Template:Mvm mission Particle Protocol has 3 uses and is missing 4 translations
- Line 73: Custom variant
- Line 217: 1/2 Flank left<br>1/2 Flank right
- Line 247: Flank right
- Line 256: Flank left
- Template:Mvm mission Platinum Parade has 3 uses and is missing 39 translations
- Line 21: Spawns at the left or right
- Line 35: Spawns at the left or right
- Line 75: Chips carrier
- Line 84: Chips carrier
- Line 88: Drops 3 chips on death
- Line 94: Spawns at the left or right
- Line 106: On Hit: target is engulfed in flames
- Line 110: Spawns at the left or right
- Line 140: Spawns from the right garage and takes the left path
- Line 155: Spawns at the left or right
- Line 168: Spawns at the left or right
- Line 185: Spawns at the left or right
- Line 201: Chips carrier
- Line 210: Chips carrier
- Line 214: Drops 3 chips on death
- Line 221: Limited
- Line 229: The
- Line 229:
- Line 231: The
- Line 231: The
- Line 233: The
- Line 235: The
- Line 237: Spawns at the left or right
- Line 283: Spawns at the left or right
- Line 292: Spawns at the left or right
- Line 307: Spawns at the left or right
- Line 328: Spawns from the left garage and takes the center path
- Line 346: Chips carrier
- Line 355: Chips carrier
- Line 359: Drops 3 chips on death
- Line 365: Spawns at the left or right
- Line 378: Spawns at the left or right
- Line 389: Spawns at the left or right
- Line 432: Spawns at the left or right
- Line 444: Sentry Tank
- Line 448: Spawns from the left garage and takes the center path
- Line 470: Chips carrier
- Line 479: Chips carrier
- Line 483: Drops 3 chips on death
- Template:Mvm mission Recursive Reinforcements has 3 uses and is missing 25 translations
- Line 57: A loud siren will announce their arrival
- Line 61: Paradrops from above
- Line 75: Spawns from the opposite carrier tank
- Line 84: Paradrops from above
- Line 131: Paradrops from above
- Line 153: The
- Line 159:
- Line 182: Spawns at the opposite side of the bomb route
- Line 230: A loud siren will announce their arrival
- Line 234: Paradrops from above
- Line 243:
- Line 256: Spawns from the opposite carrier tank
- Line 296: The
- Line 323:
- Line 338:
- Line 388:
- Line 400: Paradrops from above
- Line 415: Paradrops from above
- Line 429: Paradrops from above
- Line 438: The
- Line 451: Paradrops from above
- Line 473: The
- Line 491: Paradrops from above
- Line 511: The
- Line 516: Paradrops from above
- Template:Mvm mission Rescindment has 3 uses and is missing 6 translations
- Line 36: Activates Mmmph as if airblasting projectiles
- Line 198: Boss announces its own arrival
- Line 280: Boss announces its own arrival
- Line 485: Boss announces its own arrival
- Line 550: No damage bonus
- Line 568: Boss announces its own arrival
- Template:Mvm mission Rustbelt has 3 uses and is missing 14 translations
- Line 31: Spawns from the side
- Line 75: Spawns from the side
- Line 172: Spawns from the side
- Line 182: Spawns from the side
- Line 215: Boss announces its own arrival
- Line 231: Spawns from the side
- Line 256: Spawns from the side
- Line 299: Behaves similarly to Sniper-bots
- Line 313: Spawns from the side
- Line 400: Spawns from the side
- Line 420: Spawns from the side
- Line 429: Spawns from the side
- Line 442: Audio cue announces its arrival
- Line 468: Behaves similarly to Sniper-bots
- Template:Mvm mission Rusty Sound Wave has 3 uses and is missing 9 translations
- Line 47: Only 9 will drop money
- Line 56: Only 12 will drop money
- Line 67: The
- Line 108: Only 20 will drop money
- Line 175: Only 20 will drop money
- Line 232: Only 20 will drop money
- Line 246: Only 20 will drop money
- Line 316: Only 30 will drop money
- Line 325: Only 30 will drop money
- Template:Mvm mission Snow Blindness has 3 uses and is missing 4 translations
- Line 51:
- Line 136:
- Line 217: Boss announces its own arrival
- Line 367:
- Template:Mvm mission Sparkbag Subroutine has 3 uses and is missing 43 translations
- Line 16: The
- Line 47: The
- Line 61: Flanks
- Line 81: Takes the right bridge path
- Line 115: The
- Line 120: The
- Line 136: Kill forces Engineer-bot to laugh
- Line 184: The
- Line 189: The
- Line 206: The
- Line 211: Spawns similarly to Spy-bots
- Line 220: Spawns normally
- Line 224: Flanks
- Line 251: The
- Line 264: Takes the left path
- Line 274: Spawns from the main spawn or the left
- Line 283: Spawns from the main spawn or the left
- Line 311: Kill forces Engineer-bot to laugh
- Line 320: No modified stats
- Line 324: Flanks
- Line 328: Spawns at the left or right
- Line 351: The
- Line 351: Flanks
- Line 361: The
- Line 361: Flanks
- Line 370: The
- Line 389: The
- Line 397: The
- Line 402: Spawns at the left or right
- Line 411: Flanks
- Line 415: Spawns at the left or right
- Line 424: Flanks
- Line 428: Spawns at the left or right
- Line 437: Takes the left path
- Line 495:
- Line 495:
- Line 500: Kill forces Engineer-bot to laugh
- Line 504: The
- Line 505: Limited
- Line 513: The
- Line 513: Spawns at the left or right
- Line 522: Flanks
- Line 526: Spawns at the left or right
- Template:Mvm mission Spiral Slaughter has 3 uses and is missing 9 translations
- Line 91: Limited
- Line 100: Limited
- Line 176: Limited
- Line 185: Limited
- Line 421: Behaves similarly to Sniper-bots
- Line 477: On Hit: target is engulfed in flames
- Line 506: Limited
- Line 515: Limited
- Line 524: Limited
- Template:Water locations table has 3 uses and is missing 87 translations
- Line 4: List of maps with water
- Line 12: Water location
- Line 21: There is a large pool of deep water beneath the bridge in the center of the map. The sewers at each team's base contain shallow water as well.
- Line 30: Identical to the water on 2Fort.
- Line 39: There is a shallow puddle of water leading to the courtyard in both team's buildings.
- Line 48: On each side, inside both bases, there is deep water under the B point.
- Line 57: The map takes place on an island that is surrounded by water.
- Line 66: There is a large pool of water under the delivery point.<br>There is a small pool of water near the catwalk stairs.
- Line 75: On each side, there is a small pond of deep water beneath the small concrete bridge to the left of the .
- Line 84: Identical water locations to the Arena version.
- Line 93: The entire map is surrounded by an ocean of deep water.
- Line 102: A large pool of water is seen near the robot spawn area, with a waterfall running into it. It is out of bounds, however.
- Line 111: There is a shallow pool of blood-colored water between the second and third checkpoints.
- Line 120: A river flows along the side of the map near the the first Control Point.
- Line 129: The helicopter and entrances to the caves are surrounded by shallow water.<br>A lake stretches across the edge of the map.<br>Between both spawns out-of-bounds is a pool of deep water (and a submarine).
- Line 138: A bay of deep water connected to the ocean resides under the central Control Point.
- Line 147: A river runs underneath two bridges near the final checkpoint.
- Line 156: There is a large puddle of water with floating chunks of ice around the base of control point C's tower.<br>Another large puddle of water with chunks of ice is found in front of the small shack near control point B and it continues into the cave.
- Line 165: The coastline surrounds the outdoor portions of the map. There is a large deadly body of water in the back of the BLU team's first spawn room.
- Line 174: There is a shallow pool of water under the bridge in the center of the map.
- Line 183: At the end of the cove is the sea, which can be partially entered. Additionally, when players enter Davy Jones' Locker, Jones has driven the water back from the shipwreck.<br>After a time Jones allows the swimable water to return, drowing players that do not leave it soon enough.
- Line 191: A straight partially frozen over river running through the center of the map. The side furthest from the cart has a section of water with no ice on top.
- Line 198: A waterfall flows into a large lake at the bottom of a gorge running along the side of the map.
- Line 206: There are flooded corridors and room at the bottom of the play-space.
- Line 214: There is a pool of water at the bottom of a gorge underneath a building.
- Line 222: There is a small pool of deep water at the broken crate area, underneath the pick-up location for the neutral Australium.
- Line 230: A pool of deep water is found beneath the drop hatches of the spawn rooms.
- Line 238: The ocean is below the start of the Payload track.<br>A small room contains a shallow hot spa.
- Line 246: A large body of water containing , separate from the main map. Falling in causes instant death.
- Line 254: Two large bodies of water connect from the exits of and 's buildings under the main buildings to a small pool on the other side of the midpoint.<br>The water allows for flanking and an easy way around the trains.
- Line 262: The rightmost exit of BLU spawn leads to a small, barely noticeable area covered with shallow water.
- Line 270: On the first stage there is a small lake behind a fence near the second control point.<br>On the second stage there is a large lake down below, behind BLU's spawn as well as one behind RED's spawn.<br>There is also a small body of water behind a fence near control point B. On the third stage a river runs through the map right outside of BLU's spawn.
- Line 278: A large body of water containing , separate from the main map. Falling in causes instant death.
- Line 286: Multiple small puddles surround the central building.
- Line 294: Leading into Control Point C is a sewer containing shallow water.<br>Out-of-bounds underneath BLU spawn is a pool of deep water.
- Line 302: There is a lake out-of-bounds behind the BLU team's initial spawn building.
- Line 310: One of the places the trains drive through has a bridge with a river underneath.<br>Another has a lake at the bottom of a canyon. Another is entirely underwater (only cosmetic).
- Line 318: There is shallow water in the Dam and Warehouse territories.
- Line 326: Underneath the capture point is a small stream of near-deep water. Further up the stream it becomes more shallow as it surrounds a statue.
- Line 334: Holes on the tracks drop players onto the crocodile-infested waters below the boardwalk. The whole map is set on a boardwalk.
- Line 342: In the center building next to the control point there is a small pool of deep water. A lake is next to the middle of the map.
- Line 350: A large ocean exists that surrounds the outer areas of the robot carrier tank (out of bounds).
- Line 358: A river runs underneath the bridge to Dracula's castle.
- Line 366: A pool of water in Mall First Floor Area 1 adjacent to the control point.
- Line 373: Next to both spawn rooms behind a fence are small pools of water.
- Line 381: The map takes place on an island in the middle of the ocean.
- Line 389: A lagoon surrounds the center control point areas.
- Line 397: There is a small stream of water just after point A.
- Line 405: The majority of the outdoor area is covered with water.
- Line 413: On stage 3, there is a very small pond of deep water in the center of the map under the cart tracks.
- Line 421: The ocean resides off the edge of the cliff near the second capture point.
- Line 429: There is a river along the right edges of the map near BLU's spawn.
- Line 437: The second stage goes over a stream and has a pond of water to the right side of BLU. The third stage has a waterfall that the cart pushes up with a pool of water below it.
- Line 444: There is an out-of-bounds lake behind the RED team's flag capture zone. There is an out-of-bounds pool of water near the overpass in the centre of the map.<br>There is a pool of water underneath the overpass in the middle of the map. There are two pools of water in the underground tunnels connecting to the vents.
- Line 452: There is a room with a pool of water in both RED and BLU's underground tunnels connecting to the vents.
- Line 459: There is a water wheel behind BLU's first spawn building that leads into a small stream that enters the spawn.<br>There is a shallow pool of water next to BLU's first spawn building.<br>There is a shallow pool of water near the final checkpoint.
- Line 467: A long canal of deep water runs through the center of the map underneath the first capture point. The indoor dockyard with the third capture point has deep water.<br>The map is surrounded by ocean, but the island cannot be circumnavigated.
- Line 475: On stage 3, the small canal beneath the cart tracks has deep water.
- Line 483: A small lake resides outside the map behind the final checkpoint. Another is in the clearing behind BLU Team's second spawn room.
- Line 491: The center of the map has a channel of deep water.
- Line 499: At the lower side of the map underneath the tall, large building, deep water can be found in the small alcove.
- Line 507: There are two lakes out-of-bounds next to roads. There is rushing water under the pipes next to the final control points.
- Line 515: At the left side of the spawn area, a large river of water can be found over a railing.
- Line 523: A long river flows out of a dam and runs along one side of the map.
- Line 531: A hose pours water into a large puddle at the bottom of a gorge running along the side of the map.
- Line 539: There is water in the fountain in the courtyard.
- Line 547: Bodies of deep water are found at the Lumbershack and Waterfall areas of the map.<br>In the version, shallow water also covers the Intelligence room's floor.
- Line 555: The map takes place on a harbour connected to the sea.
- Line 563: The harbour area around the control point is full of instant-death shark-infested water. There are shark tanks in both spawn rooms.
- Line 571: There is a large lake out-of-bounds. There is a small pool of water connected to a waterfall in a cave. The water is alligator-infested and instantly kills mercenaries.
- Line 579: Water surrounds the play-space. A hallway next to the control point leads into a flooded tunnel. There is a beach with shallow water near the control point.<br>On both sides of the map, outside the spawn rooms there is a ramp with a shallow puddle.
- Line 587: On both sides of the map connected to the central building is drop-down to a flooded passageway.
- Line 595: Water surrounds the mothership at the final point's pitfall.
- Line 603: The map is surrounded by the ocean. There is a fountain near the start of the Payload track.<br>There is a circular pond, a pool on a balcony, and another fountain near the final checkpoint.
- Line 611: Shallow water surrounds the platform Point A is on.
- Line 619: The river surrounds the center control point (shallow water), and waterfalls off the edge of the cliff.
- Line 627: There is a miniature pond behind BLU's spawn room. There is a tub of steaming water inside BLU's spawn room.<br>There is a small pool of steaming water outside of BLU's spawn leading to control point A.<br>There is a river and multiple waterfalls next to and underneath control point A.<br>There is a lake of steaming water underneath control point B.<br>This lake connects to a large pool of boiling water surrounding and enveloping control point D.
- Line 635: There is an ocean outside the map.
- Line 643: First BLU spawn leads to small river (shallow water).
- Line 651: On stage 2, there is a small stream which has deep water right outside of the BLU spawn.
- Line 659: Small pools around the map.
- Line 667: There is a lake of water far out-of-bounds at the end of a large gorge.
- Line 675: There is an ocean behind BLU's initial spawn room. The map has canals of water running through it.
- Line 683: There are small ponds of deep water around the valley below the central tower.
- Line 691: The center of the map has a canal of deep water.
- Line 699: Deep water channels outside the teams' buildings consisting of underwater routes connecting each team's base building to the central train house building.<br>The is similar to the Control Point version, except the route to the central building is removed with the building itself.<br>The features a small pool adjacent to the central building which offers a quick route to the main point.
- Line 707: There is a large lake with a boathouse.
- Template:Crate series/Unlocked cosmetic crate medic has 2 uses and is missing 1 translation
- Line 12: Items in this crate have a chance to be , ( only), or both.
- Template:Crate series/Unlocked cosmetic crate multi class has 2 uses and is missing 1 translation
- Line 18: Items in this crate have a chance to be , ( only), or both.
- Template:Crate series/Unlocked cosmetic crate sniper has 2 uses and is missing 1 translation
- Line 10: Items in this crate have a chance to be , ( only), or both.
- Template:Crate series/Unlocked cosmetic crate soldier has 2 uses and is missing 1 translation
- Line 11: Items in this crate have a chance to be , ( only), or both.
- Template:Mvm mission Power Palliative has 2 uses and is missing 6 translations
- Line 426: Play sound when subwave begins
- Line 432: Play sound when subwave start spawning
- Line 438: Play sound when subwave finished spawning
- Line 593: Play sound when subwave begins
- Line 599: Play sound when subwave start spawning
- Line 605: Play sound when subwave finished spawning
- Template:Mvm mission Program Seppuku has 2 uses and is missing 3 translations
- Line 273: Spawn from player's behind
- Line 339: Tank comes with sentry guns
- Line 359: Closes river pit when subwave start spawning
- Template:Mvm mission Watershed Waylay has 2 uses and is missing 1 translation
- Line 407: Boss door opens when subwave is active
- Template:TFBot quiet weapons list has 2 uses and is missing 2 translations
- Line 2: List of quiet weapons
- Line 10: Weapon ID