70 templates missing French translation

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Pages missing in French (fr – français): 70 in total. Data as of 22:11, 21 June 2025 (GMT).

See also

List

  1. Template:Partner taunt has 34 uses and is missing 2 translations
    Line 2: Any other player (including ) can accept the initiator's invitation by standing in front of them and pressing the taunt button , regardless of team or if they own the taunt. Other players see an icon above the initiator's head indicating that the taunt is active, and players seeing it for the first time also receive a tutorial-like prompt informing them of how and where to accept it. The taunt cannot be initiated if there is insufficient space for it to be performed, such as a map height difference or obstacle in front of the initiator; trying to do so causes a message to appear on their informing them of why they are unable to taunt. The initiator can hold the inviting stage of the taunt indefinitely; pressing the taunt button again or jumping before another player accepts the invitation ends the taunt instantly.
    Line 13: Any other player (including ) can join any player performing this taunt by standing close to them and pressing the taunt button , regardless of team or if they own the taunt. Other players see an icon above the taunting players' heads indicating that the taunt is active. The taunt can be spread throughout the players on a server even if the player who initiated it stops taunting or leaves the server and is not limited to two people. Pressing the taunt button again or jumping ends the taunt instantly.
  2. Template:Crate series/129 has 22 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#129</nowiki>
    Line 55: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  3. Template:Crate series/93 has 21 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#93</nowiki>
    Line 55: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  4. Template:Crate series/94 has 21 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#94</nowiki>
    Line 55: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  5. Template:Crate series/131 has 20 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#131</nowiki>
    Line 52: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  6. Template:Crate series/99 has 20 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#99</nowiki>
    Line 81: <small>(Contents may be or with an Unusual Weapon effect.)</small>
  7. Template:Crate series/81 has 19 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#81</nowiki>
    Line 22: or an Exceedingly Rare Special Item!
  8. Template:Crate series/74 has 18 uses and is missing 1 translation
    Line 41: If opened during the Halloween Event, may contain an Exceedingly Rare Halloween-Themed Special Item!
  9. Template:Crate series/89 has 17 uses and is missing 2 translations
    Line 2: Crate Series <nowiki>#89</nowiki>
    Line 18: or an Exceedingly Rare Special Item!<br><small>(Items in this crate have a chance to be or .)</small>
  10. Template:Crate series/audition has 15 uses and is missing 1 translation
    Line 7: or an Exceedingly Rare Unusual Taunt!
  11. Template:Crate series/creepydemo has 15 uses and is missing 1 translation
    Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
  12. Template:Crate series/creepyscout has 15 uses and is missing 1 translation
    Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
  13. Template:Crate series/creepyspy has 15 uses and is missing 1 translation
    Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
  14. Template:Crate series/directors has 15 uses and is missing 1 translation
    Line 7: or an Exceedingly Rare Unusual Taunt!
  15. Template:Ubercharge rate has 15 uses and is missing 11 translations
    Line 81: <142.5% health
    Line 90: >142.5% health + 2nd heal beam
    Line 99: <142.5% health
    Line 106: >142.5% health
    Line 113: >142.5% health + 2nd heal beam
    Line 121: <142.5% health
    Line 128: >142.5% health
    Line 135: >142.5% health + 2nd heal beam
    Line 143: <100% health
    Line 152: >142.5% health
    Line 159: >142.5% health + 2nd heal beam
  16. Template:Item timeline 2020 has 13 uses and is missing 29 translations
    Line 15: * Added some tournament medals.
    Line 32: * Added Operation Mashed Mediocrity community medals.
    Line 48: * Added Brazil Fortress 6v6 Season 5 medals.
    Line 58: * Added Brazil Fortress Halloween 2019 tournament medals.
    Line 68: * Added Classic MGE Cup Spring 2020 tournament medals.
    Line 78: * Added ETF2L 6v6 Season 35 tournament medals.
    Line 88: * Added ETF2L Highlander Open Season 3 tournament medals.
    Line 98: * Added ETF2L Highlander Tournament Season 21 tournament medals.
    Line 108: * Added EU Bball League Season 4 tournament medals.
    Line 118: * Added HLMixes Season 3 tournament medals.
    Line 128: * Added National Heavy Boxing League Season 9 tournament medals.
    Line 138: * Added ozfortress OWL 6vs6 Season 27 tournament medals.
    Line 148: * Added Rasslabyxa Cup Season 2 tournament medals.
    Line 158: * Added Respawn League Season 5 tournament medals.
    Line 168: * Added United Dodgeball League Summer 2020 tournament medals.
    Line 182: * Added Asian BBall Cup 2020 tournament medals.
    Line 192: * Added Respawn League AUS/NZ Highlander Premier Season 6 tournament medals.
    Line 202: * Added AsiaFortress Cup Season 16 tournament medals.
    Line 216: * Added Pugiklander Summer 2020 tournament medals.
    Line 226: * Added ozfortress OWL 6vs6 Season 28 tournament medals.
    Line 240: * Added Pugiklander Premier Division Summer 2020 tournament medals.
    Line 250: * Added NHBL 9th Sasha Heavyweight Champion tournament medals.
    Line 264: * Added 22 new community-contributed items.
    Line 338: * Added the Summer 2020 Cosmetic Case.
    Line 441: * Added the Wicked Windfall Case.
    Line 454: * Added the Scream Fortress XII War Paint Case.
    Line 533: * Added the Winter 2020 Cosmetic Case.
    Line 546: * Added the Winter 2020 War Paint Case.
    Line 560: * Added 8 new community-contributed taunts to the Mann Co. Store
  17. Template:StoryTimeline has 13 uses and is missing 101 translations
    Line 798: June 15th
    Line 809: wins safest workplace in .
    Line 821: January 24th
    Line 832: wins their bid to be the sole munitions supplier to and mercenaries.
    Line 844: August 13th
    Line 854: A mineshaft collapses on ​​ and his employees, but Bilious Hale punches his way out saving himself and his surviving employees. 14 die from cave-in and punch-related injuries.
    Line 866: Franklin D. Roosevelt loses both of his legs while rocket jumping. As a result, he perfects the modern staircase.
    Line 881: , eager to re-ignite the nation's waning interest in coal, introduces the at the Paris World Fashion Expo.
    Line 892: March 13th
    Line 902: Bilious Hale permanently halts production of all coal-powered weapons.
    Line 913: March 13th
    Line 923: Mann Co. shuts down their dual coal mine and munitions factory after 50 years of operation, but preserves it as a museum of Mann Co. history.
    Line 935: ​whiskey<!-- The date is taken from the whiskey sign, not the beer label. --> distilled in Tougaloo.
    Line 950: '''' takes place - Redmond and Blutarch Mann hire the Classic Mercs to battle in the Gravel Wars. Bilious Hale supplies them with weapons and ammunition.
    Line 959: American soft drink magnate Theophilus Bonk added sugar to the same mixture as the first set of batteries, creating Cola.
    Line 969: New Zealand is encapsulated in a dome and sunk to the bottom of the Pacific Ocean.
    Line 978: is established.
    Line 993: September 1st
    Line 1005: World War II begins. Though he wanted desperately to fight in World War II, the Soldier was rejected from every branch of the U.S. military. Undaunted, he bought his own ticket to Europe. After arriving and finally locating Poland, the Soldier taught himself how to load and fire a variety of weapons before embarking on a Nazi killing spree for which he was awarded several medals that he designed and made himself.
    Line 1021: The 's father, a counter-revolutionary, is killed. The Heavy and his family are deported to a North Siberian gulag.
    Line 1036: The North Siberian gulag burns to the ground with all its guards tortured to death and all prisoners escape, including the and his family.
    Line 1051: New Zealander infant Mun-Dee accidentally breaks a hole in his country's underwater dome while flying away in a rocketship, leaving his parents the only survivors. The rocket crashes in Australia, where the baby is raised by a local couple, growing up to become the .
    Line 1059: September 2nd
    Line 1071: World War II ends.
    Line 1086: Jeremy, the , is born in or around this year.
    Line 1095: The ends his Nazi killing spree in Poland upon hearing that World War II had already ended in 1945.
    Line 1111: While and are beating panthers to death, Charles Darling absconds with the panthers to put them in his new animal dungeon.
    Line 1121: produces series of instructional films.
    Line 1134: Early 1960s
    Line 1146: ''Saxton Hale's Barbershop Action'' debuts in the U.S. It is followed by ancillary titles ''Saxton Hale's Barbershop Romance'' and ''Haircut Horrors Starring Saxton Hale's Ghost''.
    Line 1160: ''Saxton Hale's Thrilling Tales'' first arrives on newsstands.
    Line 1176: ''Saxton Hale's Jungle Brawl'' debuts in the U.S.
    Line 1192: Margret's husband Roger's funeral is held. A giant snapping turtle attacks and Saxton Hale promptly strangles it with his suit jacket.
    Line 1202: Mayor Mike starts making Trevor act like an Italian Stereotype.
    Line 1212: The alcoholic Demoman's body begins to scrounge most of its nutrients from grain alcohol and aspirin.
    Line 1221: Only four items are being produced for the elderly: hats, meat, caskets, and ''Saxton Hale's Mildly Thrilling Tales''. ''Saxton Hale Visits His Mother Monthly'' and ''Soothing Stories of Familiar Things'' soon follow.
    Line 1237: The first, and possibly only, issue of ''Saxton Hale's Mail Storm'' is published.
    Line 1253: The creates several mechanical contraptions, including the , while under contract with .
    Line 1269: established; does not stay open very long.
    Line 1278: ''Boy's Adventure Starring Saxton Hale'' comes under fire from the Senate Subcommittee on Juvenile Delinquency. Pressured by the Senate, Mann Co. changes the title to ''Girl's Adventure Starring Saxton Hale''.
    Line 1293: Gravel War
    Line 1302: The Gravel War - the main setting for ''''.
    Line 1318: A rocket carrying the monkeynaut Poopy Joe is launched, but due to its Australium fuel supply being replaced with gravel water from defective suitcase explosives.
    Line 1324: Saxton Hale firebombs Woodstock from a helicopter due to a longtime feud with hippies.
    Line 1338: In ​the Teufort ​Library, microfiche genealogy records are destroyed "for no reason", leaving only paper originals.
    Line 1348: ''Saxton Hale's Jungle Brawl'' ends publication.
    Line 1362: The RED team , the Engineer does experiments with teleporting bread, and the RED team must fight against a large bread monster with the help of .
    Line 1370: 1 day
    Line 1376: Gray Mann assassinates Redmond and Blutarch Mann to gain control of their respective corporations. This marks the end of The Gravel War.
    Line 1387: that evening/night
    Line 1393: The ghosts of Redmond and Blutarch Mann enlist the final services of their mercenaries, each team to carry the other brother's body to ''''.
    Line 1402: Robot War
    Line 1410: next day
    Line 1416: Saxton Hale fights and captures the last surviving . Catching wind of Gray Mann's plans to use an army of robots to gain control of , Saxton re-hires both RED and BLU unemployed mercenary teams to protect his company and kill robots without pay.
    Line 1428: The returns to his home country, studying and perfecting and male pregnancy.
    Line 1437: are reported stolen from the Gravelpit Community College.
    Line 1446: The Medic surgically added the of his teammates to himself.
    Line 1454: October 29th
    Line 1464: the Magician attends WizardCon MCLVI as a guest speaker, giving a two-hour talk titled "Living with a Non-Wizard".
    Line 1475: October 30th
    Line 1485: Merasmus returns from WizardCon to find that his castle has been made into the John Doe Raccoon Sanctuary, for which his , the RED , was appointed park ranger. Being evicted from his own home as a result, and Soldier gaining residence in the castle, Merasmus snaps and transforms into a powerful ghost version of himself, vowing to kill everyone the Soldier cares about.
    Line 1497: In the midst of the Robot War, and the mercenaries struggle to defend Mann Co.'s sprawling domain. The Soldier reveals that he is able to infiltrate Gray Gravel Co. and learn their battle plans by wearing a . Wearing more of the same, Miss Pauling, Soldier, and Heavy infiltrate the base together a week later, witnessing the unveiling of the .
    Line 1509: Saxton Hale kills the steroid-enhanced Yeti with his bare hands at .
    Line 1517: Australium Chase
    Line 1524: '''''Takeover'''''<br/>(first half of year)
    Line 1530: Gray Mann surrenders to Saxton Hale, ceasing all fighting. , at that moment CEO of Gray Gravel Co., invokes the ''Mann Co. Challenge'', winning the challenge for lack of any Mann Co. CEO willing to fight her for the company. Olivia immediately transfers the Mann Co. acquisition to her father Gray Mann, who then fires the mercs.
    Line 1539: immediately after
    Line 1545: Administrator, hearing the news of Gray Mann's takeover of Mann Co., goes into hiding, ordering her assistant Miss Pauling to do the same.
    Line 1554: the following two weeks
    Line 1560: Soldier is evicted from the Raccoon Sanctuary.<br/>Having broken both arms helping Soldier move, Scout gets the Spy to help him recover his savings from the Teufort Bank's vault, where the two are arrested for the destruction of Teufort.
    Line 1568: September 7th
    Line 1577: Date of mug shot of Spy and Scout (arms healed).
    Line 1585: six months after Takeover,<br/>before the Trial at Teufort
    Line 1591: Miss Pauling, under orders from Administrator, begins to reassemble the Mercs, recovering Soldier from Hollywood, Pyro from , and Demoman from his home.<br/>Gray and Olivia finally manage to find , only to discover that it had already been taken.
    Line 1600: before the Trial at Teufort
    Line 1606: Soldier murders in his own home. Merasmus, who was Tom Jones' roommate, gets charged for the murder. Merasmus is sentenced to <!-- necessary: with three other prisoners, one named T-Bone -->.
    Line 1616: around the time of the trial
    Line 1622: Saxton Hale is released from the Millhaven Ultra Prison for Dangerous Men, held there for burning down most of Charles Darling's zoo months earlier. Margret, an old friend, takes Saxton to meet with Darling. Darling ​recruits Hale to recover the Australium (to prolong the lives of his "almost extinct" animals), presumed stolen by the Administrator.
    Line 1631: '''''Trial at Teufort'''''<br/>(second half of year)
    Line 1637: Soldier and Demoman attempt to free Scout and Spy from their trial, but are exposed, and all four are sentenced to hang. Miss Pauling saves the mercenaries with a simple civics lesson given to the lead-poisoned populace.<br/>Miss Pauling destroys original paper 1850 birth records at the Teufort Library, one remaining fragment bears the name Helen.
    Line 1646: Early December<br/>a week after the trial<!-- Gray gets to the library a week after Pauling. Note the Christmas decorations in this, the preceding, and the following comics, as well as the heavy winter snow that does not settle into that ​region until mid-November. Heavy visits Dzhugdzhur the first of every month. -->
    Line 1652: Scout, Soldier, and Pyro find Heavy with his family in the Dzhugdzhur Mountains of Siberia.<br/>Learning his sisters had killed the men that had been sent to kill them, Heavy returns to America with his mother and sisters; Zhanna joins the team, becoming Soldier's fiance.<br/>Gray and Olivia discover Pauling has burned the 1850 birth records a week ahead of them.
    Line 1661: The Team Fortress Classic team is sent by Gray Mann to hunt the rebuilding Team Fortress 2 team.
    Line 1670: weeks later<!-- the opening flashback to the day of the trial dates these events "weeks" after the trial. --><br/>Australia
    Line 1676: While securing a small submarine, Spy, Soldier, and Zhanna discover that the ​Australians have lost their famous vitality.<br/>Heavy and Scout encounter Saxton and Maggie at and discover that the secret Australium mine has suddenly played out.<br/>Demoman and Miss Pauling learn that Sniper's adoptive parents died at about the time of Gray's ​acquisition of Mann Co., incidentally leading him to learn of his birth parents.
    Line 1684: later<br/>New Zealand
    Line 1690: Miss Pauling's squad finds Sniper's birth parents in the flooded remains of undersea New Zealand.<br/>Sniper's mother escapes to space with the last of the Australium that Miss Pauling could ​possibly find, flooding the remainder of New Zealand.<br/>The Classic mercenaries arrive at New Zealand with the TF2 Medic, killing Sniper, and capturing the others.
    Line 1698: elsewhere
    Line 1704: TF2 Engineer has been maintaining the Life Extender Machines of an elderly woman in 19th century attire, resembling Helen, but extremely aged, who, like Gray Mann, is running out of Australium.
    Line 1712: "at least six hours" later<!-- Medic's assessment of Sniper's corpse, Old Wounds -->
    Line 1718: The Classic team interrogates their captives at Gray Mann's island base.<br/>Medic performs perfected reanimation on Sniper.<br/>Classic Heavy rips out Gray's Life Extender Machine for himself and his aging team.<br/>The TF2 team escapes, killing three Classic mercenaries, but are overcome by blood-sucking robots.
    Line 1726: an hour later<!-- Saxton and Mags reminisce for an hour before jumping, the Naked and the Dead, page 43 -->
    Line 1732: Pauling's team is saved by Demoman's resistance to the blood-sucking robots and by resuscitation by Medic. They are joined by parachuting Heavy and Scout, only to be ​surrounded, unarmed, by the final wave of the remaining robot army.<br/>Resupplied and ​reinforced by Saxton, Mags, and Jerry, the team destroys all robots and kill all the remaining TFC mercenaries except for their Engineer.<br/>TF2 Engineer's client uses up the remainder of her Australium in one go, expecting then to survive only an hour more, at most.
    Line 1741: School in Teufort starts after being cancelled for 6 years.
    Line 1751: December 4th
    Line 1759: According to God himself, dies.
    Line 1767: 21st Century
    Line 1778: The lease for Teufort's Federal Pedophile Sanctuary expires.
    Line 1788: 2024
    Line 1791: An elderly Saxton and Maggie find themselves at the edge of a cliff, surrounded by a pack of angry cheetahs after fist-fighting a prior cheetah pack. After a brief exchange, they eagerly ready themselves to fight the rest of the cheetahs.
    Line 1808: 's ownership rights of the 's likeness expire.
  18. Template:List of item attributes/Header has 12 uses and is missing 3 translations
    Line 3: ID
    Line 16: Value type
    Line 27: Class
  19. Template:PatchDiff/November 4, 2011 Patch has 12 uses and is missing 1 translation
    Line 1: No files changed
  20. Template:Contracts/mercenary park/defense has 10 uses and is missing 3 translations
    Line 343:
    Line 549:
    Line 593: Activating one of the contracts makes the other two permanently unavailable.
  21. Template:Contracts/mercenary park/offense has 10 uses and is missing 2 translations
    Line 343:
    Line 623: Activating one of the contracts makes the other two permanently unavailable.
  22. Template:List of miscellaneous reward item owners has 10 uses and is missing 7 translations
    Line 337: Reported a serious exploit regarding Giftapults and name tags.
    Line 355: Reported a serious exploit regarding item renaming without using a Name Tag.
    Line 360: Given in Unusual quality with the Sunbeams effect.
    Line 371: Reported a serious exploit.
    Line 376: Given in Unusual quality with the Nebula effect.
    Line 387: Reported a serious exploit.
    Line 392: Given in Unusual quality with the Burning Flames effect.
  23. Template:Enforcer bypassed resistances has 6 uses and is missing 13 translations
    Line 2: Resistances that are pierced
    Line 10: Resistances that are not pierced
    Line 19: 's 10% bullet resistance and 75% bullet resistance from an ÜberCharge.
    Line 27: 's 50% damage resistance from the Resistance .<br>25% damage resistance from the Vampire Powerup.<br>50% damage resistance against Plague victims from the Plague Powerup.
    Line 36: The 66% damage resistance gained by Sentry Guns.
    Line 44: The 33% damage resistance gained by Sentry Gun's damage resistance.
    Line 53: The 35% damage resistance from the 's rage.
    Line 61: The Critical hit immunity from the Battalion's Backup's rage.
    Line 70: The 20% damage resistance gained by <br>with the or equipped when under 50% health.
    Line 79: The 40% damage resistance from the .
    Line 88: The 20% resistance from a Spy's .
    Line 97: The initial 75% resistance upon triggering the .<br>The 65% damage resistances gained for 3 seconds after activation.
    Line 106: Resistances that are not pierced are considered to be bugged and not intentional.
  24. Template:Mvm mission Bison Barrage has 6 uses and is missing 1 translation
    Line 39: Random choice
  25. Template:Contracts/tough break has 5 uses and is missing 108 translations
    Line 27: Score points: 1 CP
    Line 31: '''(Advanced)''' Score 10 points in a single life: 10 CP
    Line 35: Be MVP at the end of a round: 30 CP
    Line 42: Get a kill: 1 CP
    Line 46: Kill a Scout: 3 CP
    Line 50: Kill a Soldier: 3 CP
    Line 54: Kill a Pyro: 3 CP
    Line 58: Kill a Demoman: 3 CP
    Line 62: Kill a Heavy: 3 CP
    Line 66: Kill an Engineer: 3 CP
    Line 70: Kill a Medic: 3 CP
    Line 74: Kill a Sniper: 3 CP
    Line 78: Kill a Spy: 3 CP
    Line 82: '''(Advanced)''' Get 5 kills in a single life: 10 CP
    Line 89: Score points on a Payload map: 1 CP
    Line 93: Push the Payload Cart: 2 CP
    Line 97: '''(Advanced)''' Kill an enemy pushing the Cart: 3 CP
    Line 101: '''(Advanced)''' Win a round of Payload: 15 CP
    Line 108: Score points on a CP map: 1 CP
    Line 112: Defend a Control Point on a CP map: 3 CP
    Line 116: '''(Advanced)''' Capture a Control Point on a CP map: 5 CP
    Line 120: '''(Advanced)''' Win a round on a CP map: 20 CP
    Line 127: Score points as Scout: 1 CP
    Line 131: Kill as Scout: 3 CP
    Line 135: Kill while jumping as Scout: 5 CP
    Line 139: '''(Advanced)''' Kill while triple jumping as Scout: 10 CP
    Line 146: Score points as Scout: 1 CP
    Line 150: Kill as Scout: 3 CP
    Line 154: '''(Advanced)''' Kill a stunned enemy: 10 CP
    Line 158: '''(Advanced)''' Capture an objective as Scout: 10 CP
    Line 165: Score points as Soldier: 1 CP
    Line 169: Kill as Soldier: 2 CP
    Line 173: '''(Advanced)''' Direct-Hit enemy as Soldier: 2 CP
    Line 177: Minicrit kill as Soldier: 5 CP
    Line 181: '''(Advanced)''' Direct-Hit airborne enemy as Soldier: 15 CP
    Line 188: Score points as Soldier: 1 CP
    Line 192: Kill as Soldier: 3 CP
    Line 196: '''(Advanced)''' Kill while blast jumping as Soldier: 3 CP
    Line 200: '''(Advanced)''' Heal 100 damage on hit in a single life as Soldier: 5 CP
    Line 207: Score points as Pyro: 1 CP
    Line 211: Extinguish a burning teammate: 3 CP
    Line 215: '''(Advanced)''' Environmental kill as Pyro: 3 CP
    Line 219: '''(Advanced)''' Kill with a reflected projectile as Pyro: 15 CP
    Line 248: Score points as Pyro: 1 CP
    Line 252: Kill as Pyro: 3 CP
    Line 256: '''(Advanced)''' Crit kill as Pyro: 3 CP
    Line 260: '''(Advanced)''' Minicrit kill as Pyro: 4 CP
    Line 268: Score points as Demoman: 1 CP
    Line 272: Melee kill as Demoman: 3 CP
    Line 276: Collect a head as Demoman: 3 CP
    Line 280: '''(Advanced)''' Bash an enemy with a shield: 5 CP
    Line 284: '''(Advanced)''' Taunt kill as Demoman: 15 CP
    Line 291: Score points as Demoman: 1 CP
    Line 295: Sticky grenade kill: 3 CP
    Line 299: Kill an enemy doing the objective: 3 CP
    Line 303: '''(Advanced)''' Land a Double Donk with the Loose Cannon: 10 CP
    Line 310: Score points as Heavy: 1 CP
    Line 314: '''(Advanced)''' Feed an injured teammate: 2 CP
    Line 318: Capture or defend an objective as Heavy: 3 CP
    Line 322: '''(Advanced)''' Take 1000 damage in a single life: 10 CP
    Line 329: Score points as Heavy: 1 CP
    Line 333: Kill as Heavy: 3 CP
    Line 337: '''(Advanced)''' Block 500 damage as Heavy: 5 CP
    Line 341: '''(Advanced)''' Take 1000 damage in a single life: 5 CP
    Line 348: Score points as Engineer: 1 CP
    Line 352: Kill with a Sentry: 3 CP
    Line 356: '''(Advanced)''' Kill with a Wrangled Sentry: 3 CP
    Line 360: '''(Advanced)''' Get 5 Sentry kills in a single life: 10 CP
    Line 367: Score points as Engineer: 1 CP
    Line 371: Teleport a teammate: 1 CP
    Line 375: Dispense 500 health to teammates: 3 CP
    Line 379: '''(Advanced)''' Revenge Crit Kill with the Frontier Justice: 5 CP
    Line 386: Score points as Medic: 1 CP
    Line 390: Heal 50 health with the Crusader's Crossbow: 2 CP
    Line 394: Regenerate or collect 200 health as Medic: 2 CP
    Line 398: '''(Advanced)''' Long range heal with the Crusader's Crossbow: 5 CP
    Line 405: Score points as Medic: 1 CP
    Line 409: Assist in a kill as Medic: 3 CP
    Line 413: '''(Advanced)''' Assist in a crit-boosted kill: 4 CP
    Line 417: '''(Advanced)''' Assist in 3 kills in a single Kritzkrieg uber: 10 CP
    Line 424: Score points as Sniper: 1 CP
    Line 428: Kill as Sniper: 1 CP
    Line 432: '''(Advanced)''' Jarate assist as Sniper: 3 CP
    Line 436: '''(Advanced)''' Kill an enemy covered in Jarate: 5 CP
    Line 443: Score points as Sniper: 1 CP
    Line 447: Long range arrow kill as Sniper: 3 CP
    Line 451: '''(Advanced)''' Headshot with an arrow as Sniper: 4 CP
    Line 455: '''(Advanced)''' Close range arrow kill as Sniper: 4 CP
    Line 459: '''(Advanced)''' Taunt kill as Sniper: 15 CP
    Line 466: Score points as Spy: 2 CP
    Line 470: Destroy a building with a sapper: 4 CP
    Line 474: '''(Advanced)''' Absorb 125 health with the Dead Ringer: 5 CP
    Line 478: '''(Advanced)''' Survive an attack that would otherwise kill you: 8 CP
    Line 485: Score points as Spy: 2 CP
    Line 489: '''(Advanced)''' Kill Heavy, Medic, Sniper or Engineer as Spy: 3 CP
    Line 493: Destroy a building with a sapper: 4 CP
    Line 497: Undisguised kill as Spy: 4 CP
    Line 501: '''(Advanced)''' Backstab the enemy you are disguised as: 15 CP
    Line 508: Score points on Snowycoast: 1 CP
    Line 512: '''(Advanced)''' Win a round on Snowycoast: 15 CP
    Line 519: Score points on Vanguard: 1 CP
    Line 523: '''(Advanced)''' Win a round on Vanguard: 15 CP
    Line 530: Score points on Landfall: 1 CP
    Line 534: '''(Advanced)''' Win a round on Landfall: 15 CP
    Line 541: Score points on Highpass: 1 CP
    Line 545: '''(Advanced)''' Win a round on Highpass: 15 CP
    Line 551: Applied to any gamemode that involves the use of .
    Line 556: Despite the name, neither weapon was required to fulfill the contract.
  26. Template:Mvm mission Antecedent Sapience has 5 uses and is missing 11 translations
    Line 36: No damage bonus
    Line 53: Regenerates 10 HP per second
    Line 136: Spawns from the river and takes the same path as the bomb
    Line 182: Audio cue announces its arrival
    Line 239: -1 health drained per second
    Line 363: Spawns from the river and takes the same path as the bomb
    Line 378: Spawns from the river and takes the opposite path as the bomb
    Line 448: Regenerates 10 HP per second
    Line 511: Spawns from the garage and takes the same path as the bomb
    Line 543: Spawns from the garage and takes the same path as the bomb
    Line 588: Audio cue announces its arrival
  27. Template:Mvm mission Binary Breaker has 5 uses and is missing 14 translations
    Line 41: Spawns from the flank
    Line 63: Spawns from the flank
    Line 96: Spawns from the flank
    Line 217: Spawns from the flank
    Line 232: Spawns from the flank
    Line 263: Spawns from the flank
    Line 273: Spawns from the flank
    Line 308: Spawns from the flank
    Line 318: Spawns from the flank
    Line 379: Spawns from the flank
    Line 389: Spawns from the flank
    Line 439: Spawns from the flank
    Line 466: Spawns from the flank
    Line 476: Spawns from the flank
  28. Template:Mvm mission Blast Bevy has 5 uses and is missing 5 translations
    Line 43: Limited
    Line 128: Limited
    Line 188: Limited
    Line 351: Limited
    Line 362: Limited
  29. Template:Mvm mission Choir of Robots has 5 uses and is missing 2 translations
    Line 257: Uses Final Tank Skin
    Line 268: Uses Final Tank Skin
  30. Template:Sapper upgrades has 5 uses and is missing 3 translations
    Line 2: Sapper Power Upgrade Points
    Line 7: / Duration
    Line 12: Radius of Effect
  31. Template:Unreleased promotional item list has 5 uses and is missing 1 translation
    Line 17: Awarded in Genuine quality to players who contributed US$30.00 or more to the Keep Skullgirls Growing Indiegogo campaign.<ref> of the Keep Skullgirls Growing campaign page, showing the offer for the cosmetic.</ref><br><br>The promotion was later
  32. Template:Weapon Halloween Spell paragraph2 has 5 uses and is missing 1 translation
    Line 1: Prior to , it could be found during Halloween events inside of s on , or from a .
  33. Template:Marina Mayhem stats change has 4 uses and is missing 31 translations
    Line 3: New Stats/Stats Change
    Line 10: +25% bonus healing from all sources
    Line 17: Boost reduced when hit
    Line 24: 20% less accurate
    Line 31: On Miss: Hit yourself. Idiot.
    Line 38: Immune to afterburn.
    Line 45: <br>
    Line 52: +25% blast radius<br> -25% damage penalty<br> +25% clip size<br> 25% slower firing speed
    Line 59: +50 max health on wearer
    Line 66: +50% damage bonus<br> -35% projectile speed
    Line 73: +10% faster move speed on wearer<br> +1 capture rate on wearer
    Line 80: Reflected rocket had +35% blast radius<br> Reflected rocket had rocket specialist effect
    Line 87: <br><br>
    Line 94: <br>
    Line 101: +70% damage bonus<br> 100% minicrits vs burning players
    Line 108: +200% afterburn damage<br> -75% damage penalty
    Line 115: 5 seconds crit boost on kill
    Line 122: +15% damage bonus<br> -50% clip size<br> +20% damage vs buildings<br> -50% explosion radius
    Line 129: +20% explosion radius
    Line 136: When weapon is active:<br> 15% damage vulnerability on wearer<br> -15 max health on wearer
    Line 143: On kill: turn victim to ice
    Line 150: Can shoot down projectiles<br> Bullets penetrate 1 target<br> 20% less inaccurate<br> 25% slower firing speed
    Line 157: Unusual Effect: Massed Flies
    Line 164: Maximum health is drained while item is active<br> User Marked-For-Death while active
    Line 171: Maximum health is drained while item is active
    Line 178: Shoots tracer bullet<br> +400% clip size<br> 30% more accurate<br> +200% damage bonus<br> +80% faster firing speed<br> +80% faster reload speed<br> On Hit: Victim loses up to 5% cloak<br> On Hit: Victim loses up to 2% Medigun charge
    Line 185: When weapon is active:
    Line 192: +25 max health
    Line 199: +25% charge rate<br> On Full Charge: +49% damage per shot<br> -10% damage on body shot<br>No headshots when not fully charged<br> -33% damage penalty
    Line 206: Critical damage is affected by range
    Line 213: +25% damage bonus<br> +25% damage bonus while disguised
  34. Template:Mvm mission Binary Broadcast has 4 uses and is missing 13 translations
    Line 39: Spawns from the carrier tank or the top
    Line 82: Spawns from the carrier tank or the top
    Line 105: Spawns from the carrier tank or the flank
    Line 159: Spawns from the carrier tank or the top
    Line 168: Spawns from the carrier tank or the top
    Line 191: Spawns from the carrier tank or the top
    Line 203: Audio cue announces its arrival
    Line 272: Spawns from the carrier tank or the top
    Line 403: Spawns from the carrier tank or the flank
    Line 413: Spawns from the carrier tank or the top
    Line 434: Spawns from the carrier tank or the top
    Line 453: Spawns from the carrier tank or the top
    Line 472: Spawns from the carrier tank or the flank
  35. Template:Mvm mission Collapsing Cores has 4 uses and is missing 22 translations
    Line 28: The 
    Line 39: The 
    Line 103: Takes the outdoors path
    Line 155: Gains übercharge when using übercharge
    Line 167: Gains übercharge when using übercharge
    Line 199: Uses übercharge 2 seconds after health is at or below 51
    Line 237: Pit doors will close when spawned
    Line 241: Pit doors will open when killed
    Line 266: Uses übercharge 2 seconds after health is at or below 51
    Line 298: Takes the indoors path
    Line 313: Uses übercharge 1 seconds after health is at or below 51
    Line 331: Uses übercharge 1 seconds after health is at or below 51
    Line 344: Gains übercharge when using übercharge
    Line 371: Gains übercharge when using übercharge
    Line 383: Takes the outdoors path
    Line 398: Gains übercharge when using übercharge
    Line 402: Übercharge does not affect self
    Line 409: The 
    Line 421: Gains übercharge when using übercharge
    Line 425: Übercharge does not affect self
    Line 432: The 
    Line 432: The 
  36. Template:Mvm mission Energy Entropy has 4 uses and is missing 42 translations
    Line 124: Spawns at the left or right
    Line 133: Spawns at the left or right
    Line 142: Spawns at the left or right
    Line 152: Spawns at the left or right
    Line 166: Spawns at the left or right
    Line 176: Spawns at the left or right
    Line 185: Spawns at the left or right
    Line 194: Spawns at the left or right
    Line 209: The 
    Line 232: Spawns at the left or right
    Line 244: Spawns at the left or right
    Line 253: Spawns at the left or right
    Line 267: Spawns at the left or right
    Line 277: Spawns at the left or right
    Line 286: Spawns at the left or right
    Line 295:
    Line 301: Spawns at the left or right
    Line 315: Spawns at the left or right
    Line 327: Spawns at the left or right
    Line 336: Spawns at the left or right
    Line 345: Spawns at the left or right
    Line 366: Spawns at the left or right
    Line 375: Spawns at the left or right
    Line 384: Spawns at the left or right
    Line 403: Spawns at the left or right
    Line 452: Spawns at the left or right
    Line 461: Spawns at the left or right
    Line 470: Spawns at the left or right
    Line 482: The 
    Line 482: Shoots <span style="color:#cf7336">Mann Co. Orange</span> colored projectiles
    Line 486: Shoots <span style="color:#d8bed8">Color No. 216-190-216</span> colored projectiles
    Line 490: Shoots <span style="color:#141414">A Distinctive Lack of Hue</span> colored projectiles
    Line 494: Shoots <span style="color:#a57545">Muskelmannbraun</span> colored projectiles
    Line 498: Shoots <span style="color:#2f4f4f">A Color Similar to Slate</span> colored projectiles
    Line 502: Shoots <span style="color:#7c6c57">Ye Olde Rustic Color</span> colored projectiles
    Line 506: Shoots <span style="color:#B88035">BLU Cream Spirit</span> colored projectiles
    Line 510: Shoots <span style="color:#32cd32">The Bitter Taste of Defeat and Lime</span> colored projectiles
    Line 519: Spawns at the left or right
    Line 530: Spawns at the left or right
    Line 542: A loud siren will announce its arrival
    Line 546: Spawns at the left or right
    Line 571: The 
  37. Template:Mvm mission Flash Flood Flurry has 4 uses and is missing 36 translations
    Line 17: The 
    Line 52: The 
    Line 63: The 
    Line 79: The 
    Line 84: The 
    Line 104: The 
    Line 115: A heavy storm begins on this wavespawn
    Line 119: Uses both Primary and Secondary weapons
    Line 128: The 
    Line 139: The 
    Line 158: The 
    Line 169: The 
    Line 174: The 
    Line 190: The 
    Line 195: The 
    Line 200: The 
    Line 206: The 
    Line 211: +600% more pellets per shot
    Line 221: A heavy storm begins on this wavespawn
    Line 225: Uses both Primary and Secondary weapons
    Line 234: The 
    Line 260: On Hit: Bleed for 2 seconds
    Line 269: The 
    Line 291: A heavy storm begins on this wavespawn
    Line 300: Uses both Primary and Secondary weapons
    Line 320: The 
    Line 320: -90% speed on target
    Line 329: The 
    Line 342: The 
    Line 363: The 
    Line 369: Uses both Primary and Secondary weapons
    Line 379: Uses both Primary and Secondary weapons
    Line 384: Limited
    Line 393: Limited
    Line 401: The 
    Line 402: Limited
  38. Template:Mvm mission Flemish Feud has 4 uses and is missing 5 translations
    Line 67: Takes the left path
    Line 116: Takes the left path
    Line 158: Takes the left path
    Line 248: Administrator will announce their arrival
    Line 253: Limited
  39. Template:Mvm mission Funeral Toll has 4 uses and is missing 11 translations
    Line 43: The 
    Line 107: The 
    Line 147: Takes the left path
    Line 161: The 
    Line 230: Takes the left path
    Line 267: Takes the left path
    Line 307: The 
    Line 318: The 
    Line 349: The 
    Line 354: The 
    Line 360: The 
  40. Template:Mvm mission Mayfield Heights has 4 uses and is missing 21 translations
    Line 23:
    Line 27:
    Line 40: Play sound when subwave is active
    Line 52: Play sound when subwave is active
    Line 106: Play sound when subwave is active
    Line 116: Play sound when subwave is active
    Line 132: Play sound when subwave is over
    Line 165: Tank spawns randomly
    Line 174: Tank spawns randomly
    Line 194: Tank is fire proof
    Line 203: Tank is fire proof
    Line 271: Play sound when subwave is active
    Line 299: Play sound when subwave is active
    Line 342: Play sound when subwave is active
    Line 372:
    Line 416: Play sound when subwave begin
    Line 420: Play sound when subwave is active
    Line 430: Play sound when subwave is active
    Line 446: Tank is bullet proof
    Line 455: Tank is blast proof
    Line 467: Limited support
  41. Template:Mvm mission Northern Lights has 4 uses and is missing 37 translations
    Line 7: Play sound when subwave is active
    Line 28: The 
    Line 35: The 
    Line 37: The 
    Line 66: Play sound when subwave is active
    Line 83: Play sound when subwave is active
    Line 93: The 
    Line 101: The 
    Line 111: The 
    Line 120: The 
    Line 134: The 
    Line 134: Spawn from behind players
    Line 152: Play sound when subwave is active
    Line 163: Play sound when subwave is active
    Line 213: Play sound when subwave is active
    Line 225: The 
    Line 230: The 
    Line 232: The 
    Line 251: The 
    Line 256: The 
    Line 258: The 
    Line 261: The 
    Line 266:
    Line 276: Spawn from behind players
    Line 289: Tank comes in small variant
    Line 294: Play sound when subwave is active
    Line 311: The 
    Line 318: Forced to taunt on kill
    Line 342: Play sound when subwave is active
    Line 354: Limited support
    Line 371: Tank comes with Sticky Cannon
    Line 376: Play sound when subwave is active
    Line 387: Play sound when subwave is active
    Line 399:
    Line 399: Batsaber comes with different color
    Line 409:
    Line 409: Mark enemy on hit
  42. Template:Mvm mission Outdated Processing has 4 uses and is missing 5 translations
    Line 70: No 100% critical hit chance on kill
    Line 79: Concheror deploys 50% slower
    Line 219: Concheror deploys 1% slower
    Line 292: Boss announces its own arrival
    Line 301: Buff Banner deploys 50% slower
  43. Template:Mvm mission Shadows has 4 uses and is missing 7 translations
    Line 46: Attacks set enemies on fire
    Line 63: -50% weapon switch speed
    Line 72: -50% weapon switch speed
    Line 78: -50% weapon switch speed
    Line 99: Attacks set enemies on fire
    Line 169: Random choice
    Line 202: Attacks set enemies on fire
  44. Template:Mvm mission Short Circuit has 4 uses and is missing 8 translations
    Line 20: Minicrits become crits
    Line 20: The 
    Line 242: The 
    Line 279: The 
    Line 358: The 
    Line 359: The 
    Line 368: The 
    Line 376: The 
  45. Template:Mvm mission alpine assault has 4 uses and is missing 7 translations
    Line 21: Appears at flank<br>Begins with full charge
    Line 30: Appears at flank
    Line 37: Appears at flank
    Line 45: Appears at flank
    Line 208: <br>Appears at flank
    Line 252: blast radius increased
    Line 310: Limited support
  46. Template:Mvm mission backwood blockade has 4 uses and is missing 15 translations
    Line 18: Wave begins after 1A-1 is all dead
    Line 47: Wave begins after 2A is all dead
    Line 65: Wave begins after 2B has finished spawning
    Line 76: Wave begins after 2A is all dead
    Line 98: Wave begins after 3A has finished spawning
    Line 119: Wave begins after 3B has finished spawning
    Line 159: Wave begins after 4A is all dead
    Line 198: Wave begins after 5A is all dead
    Line 212: Wave begins after 5A is all dead
    Line 242: Takes left path
    Line 251: Takes right path
    Line 296: Takes left path
    Line 305: Wave begins after 7A-1 is all dead
    Line 320: Wave begins after 7B is all dead
    Line 330: Wave begins after 7C is all dead
  47. Template:Reference pose list has 4 uses and is missing 21 translations
    Line 4: Method
    Line 11: Equip and switch to the , , or . Walk outside of your spawn room and type in the . When you respawn, quickly go back to your dropped weapon. Switch to the same weapon and use it by holding down primary fire. While still holding down primary fire, pick up the dropped item. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 20: Equip and switch to the . Walk outside of your spawn room and type in the console. When you respawn, quickly go back to your dropped Beggar's Bazooka. Switch to it and empty its ammo by holding down primary fire. The last rocket cannot be a misfire. While still holding down primary fire, pick up the dropped Beggar's Bazooka. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 27: By equipping the and the , then rocket jumping high enough to take fall damage, you may occasionally switch to the reference pose until you land on either the ground or another player.
    Line 34: You can use any of the three s and the to enter the reference pose. Equip any of the banners, then charge them up by damaging another player; once charged, go into your loadout and equip the B.A.S.E. Jumper. Once done, use the banner by holding down primary fire. Now return to the spawn and simply walk into the . You are now in the reference pose indicated by a bugged viewmodel.
    Line 40: You will not have the effects of the banner you are using, but you can use the B.A.S.E. Jumper's parachute.
    Line 49: Equip and switch to any primary that can . Walk outside of your spawn room and type in the console. When you respawn, quickly go back to your dropped primary. Switch to it and empty its ammo by holding down alt-fire. While still holding down alt-fire, pick up the dropped primary. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 56: only
    Line 61: If you use the just as you get turned into the first Zombie, you enter the reference pose.
    Line 70: Equip the and any non-shield secondary. With your secondary weapon out, switch to any shield and refresh your loadout by either swapping the weapons in spawn or touching the Resupply cabinet. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 76: You will not be able to charge with your shield while in the reference pose, but you can use the B.A.S.E. Jumper's parachute.
    Line 85: Equip and switch to any primary (the is recommended due to its increased ammo consumption rate). Type in the console. When you respawn, quickly go back to your dropped primary. Empty your current weapon by holding primary fire. While still holding down primary fire, pick up the weapon you dropped when you died. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 92: Zombie Infection only
    Line 97: If you unrev your primary just as you get turned into the first Zombie, you will enter the reference pose.
    Line 105: Equip and switch to the . Walk outside of your spawn room and type in the console. When you respawn, quickly go back to your dropped weapon. Switch to the same weapon and use it by holding down primary fire. While still holding down primary fire, pick up the dropped item. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 113: While playing any class, find a friendly Engineer's Dispenser. Get close to their Dispenser and type in console.<br>After respawning, run over and pick up your recently dropped weapon to reset its disappear timer. Try to pick it up while ''standing'' in the Dispenser (easier to do if the Dispenser is up against a wall).
    Line 120: only
    Line 125: While in Setup time, use the command and then select the class you were playing as to enter the reference pose.
    Line 132: only
    Line 137: While playing as any class, equip a weapon that you can taunt with. Walk outside of the spawn room and equip a different weapon that you can also taunt with. Go back into the spawn room and make sure you have enough money left for an upgrade. While holding the item, go towards the then taunt. While the taunt is playing, get an upgrade. When you get out of the Upgrade Station, you are in the reference pose as indicated by the bugged viewmodel.
    Line 143: If done with a consumable, you can only equip a similar consumable (e.g. if you equip a , you have to equip another food item).
  48. Template:Unusual effects has 4 uses and is missing 173 translations
    Line 2: Standard Series
    Line 13: Standard Unusual effects can be found in specific crate series.
    Line 25: Gen 1
    Line 37: The first generation of standard Unusual effects was added in the . They can be obtained in crates onward.
    Line 51: Gen 2
    Line 63: The second generation of standard Unusual effects was added in the . They can be obtained in crates onward.
    Line 77: Gen 3
    Line 89: The third and current generation of standard Unusual effects was added in the . They can be obtained in crates and cases onward.
    Line 104: An exclusive Unusual effect was added in the . It is automatically applied to and items.
    Line 116: List of Community Sparkle effects
    Line 137: Scream Fortress Series
    Line 147: Scream Fortress Unusual effects can be found in specific Scream Fortress crates. During Scream Fortress events, they're available in all other crate series.
    Line 160: The first Scream Fortress generation of Unusual Effects was added in the . They could be obtained in any crate during the event.
    Line 172: List of Very Scary Halloween Special Unusual effects
    Line 187:
    Line 188:
    Line 189:
    Line 190:
    Line 195: The second Scream Fortress generation of Unusual Effects was added in the . They could be obtained in any crate during the event.
    Line 207: List of Spectral Halloween Special Unusual effects
    Line 223:
    Line 224:
    Line 225:
    Line 226:
    Line 227:
    Line 232: The third Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event.
    Line 244: List of Unusual effects
    Line 263:
    Line 264:
    Line 265:
    Line 266:
    Line 267:
    Line 268:
    Line 269:
    Line 270:
    Line 275: The fourth Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event.
    Line 287: List of Unusual effects
    Line 305:
    Line 306:
    Line 307:
    Line 308:
    Line 309:
    Line 310:
    Line 316:
    Line 317:
    Line 321: The fifth Scream Fortress generation of Unusual effects was added in the update. They could only be obtained by opening a during the event. They can still be obtained by opening a .
    Line 333: List of Unusual effects
    Line 351:
    Line 352:
    Line 353:
    Line 354:
    Line 355:
    Line 356:
    Line 357:
    Line 362: The sixth Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a .
    Line 374: List of Unusual effects
    Line 390:
    Line 391:
    Line 392:
    Line 393:
    Line 401:
    Line 402:
    Line 403:
    Line 404:
    Line 408: The seventh Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a .
    Line 420: List of Unusual effects
    Line 440:
    Line 441:
    Line 442:
    Line 443:
    Line 444:
    Line 445:
    Line 446:
    Line 447:
    Line 453:
    Line 454:
    Line 455:
    Line 465:
    Line 466:
    Line 467:
    Line 468:
    Line 469:
    Line 470:
    Line 475: The eighth Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a .
    Line 487: List of Unusual effects
    Line 507:
    Line 508:
    Line 509:
    Line 510:
    Line 511:
    Line 512:
    Line 513:
    Line 514:
    Line 521:
    Line 522:
    Line 523:
    Line 524:
    Line 536:
    Line 537:
    Line 538:
    Line 539:
    Line 540:
    Line 541:
    Line 542:
    Line 543:
    Line 547: Smissmas Series
    Line 557: Smissmas Unusual effects can be found in specific Smissmas crates. During Smissmas events, they're available in all other crate series.
    Line 570: The first and current Smissmas generation of Unusual effects was added in the update. Currently, they can be obtained in any crate.
    Line 582: List of Unusual effects
    Line 604:
    Line 605:
    Line 606:
    Line 607:
    Line 608:
    Line 611:
    Line 612:
    Line 621:
    Line 622:
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    Line 624:
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    Line 637:
    Line 638:
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    Line 640:
    Line 641:
    Line 646: An exclusive generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a .
    Line 658: List of Unusual effects
    Line 677:
    Line 678:
    Line 679:
    Line 680:
    Line 681:
    Line 682:
    Line 683:
    Line 684:
    Line 689:
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    Line 695: An exclusive generation of Unusual effects was added in the . They can be obtained through .
    Line 707: List of Unusual effects
    Line 726:
    Line 727:
    Line 728:
    Line 729:
    Line 730:
    Line 731:
    Line 735:
    Line 740:
    Line 741:
    Line 746: An exclusive generation of Unusual effects was added in the . They could be obtained in any crate during the event. They can still be obtained by opening an .
    Line 758: List of Unusual effects
    Line 773:
    Line 774:
    Line 775:
    Line 776:
    Line 781: An exclusive generation of Unusual effects was added in the . They can be obtained through cases.<br><br>With the introduction of the , the Energy Orb effect has been removed from the Unusual effect pool due to issues with it disappearing and/or not fitting some weapons properly. Only the three remaining effects can be obtained now.
    Line 793: List of Unusual effects
    Line 808:
    Line 809:
    Line 810:
    Line 811:
    Line 816: An exclusive generation of Unusual effects was added in the . They could be obtained in any crate during the event. They can still be obtained by opening a or a .
    Line 828: List of Unusual effects
    Line 847:
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    Line 849:
    Line 850:
    Line 851:
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    Line 858:
  49. Template:Backpack sounds has 3 uses and is missing 67 translations
    Line 2: Backpack item noises
    Line 9: Noise
    Line 15: Example item
    Line 22: Pickup noise
    Line 28: Drop noise
    Line 35: Parasite pickup
    Line 41: Parasite drop
    Line 49: Bag pickup
    Line 55: Bag drop
    Line 63: Bald head
    Line 72: Bottle pickup
    Line 78: Bottle drop
    Line 86: Boxing gloves pickup
    Line 92: Boxing gloves drop
    Line 100: Cardboard pickup
    Line 106: Cardboard drop
    Line 114: ConTracker pickup
    Line 120: ConTracker drop
    Line 128: Crate pickup
    Line 134: Crate drop
    Line 142: Default pickup
    Line 148: Default drop
    Line 156: Revolver cylinder spin
    Line 165: Gooey pickup
    Line 174: Hat pickup
    Line 180: Hat drop
    Line 188: Heavy gun pickup
    Line 194: Heavy gun drop
    Line 202: Helmet pickup
    Line 208: Helmet drop
    Line 216: Large knife pickup
    Line 225: Small knife pickup
    Line 234: Leather pickup
    Line 243: Light gun pickup
    Line 249: Light gun drop
    Line 257: Medal pickup
    Line 266: Metal pot pickup
    Line 272: Metal pot drop
    Line 280: Metal scrap pickup
    Line 286: Metal scrap drop
    Line 294: Tiny metal pickup
    Line 300: Tiny metal drop
    Line 308: Metal weapon pickup
    Line 314: Metal weapon drop
    Line 322: Pyroland item pickup
    Line 328: Pyroland item drop
    Line 336: Night vision goggles turning on
    Line 345: Item pack pickup
    Line 351: Item pack drop
    Line 359: Paint can pickup
    Line 368: Paper pickup
    Line 377: Robot arm pickup
    Line 383: Robot arm drop
    Line 391: Rubber pickup
    Line 400: Sandwich pickup
    Line 406: Sandwich drop
    Line 414: Shovel pickup
    Line 420: Shovel drop
    Line 428: Soda can pickup
    Line 434: Soda can drop
    Line 442: Umbrella pickup
    Line 451: Watch pickup
    Line 457: Watch drop
    Line 465: Wooden pole pickup
    Line 471: Wood pole drop
    Line 479: Wood weapon pickup
    Line 485: Wood weapon drop
  50. Template:Mvm mission Haphazard Routine has 3 uses and is missing 21 translations
    Line 27:
    Line 35: Only 50 will drop money
    Line 67: Only 30 will drop money
    Line 108:
    Line 134: Only 50 will drop money
    Line 166: Only 28 will drop money
    Line 178: Melee has separate
    Line 210:
    Line 224: Only 50 will drop money
    Line 256: Only 18 will drop money
    Line 266: Only 10 will drop money
    Line 300:
    Line 312:
    Line 312:
    Line 345: Only 25 will drop money
    Line 430: Only 18 will drop money
    Line 440: Only 50 will drop money
    Line 472: Only 18 will drop money
    Line 495:
    Line 495:
    Line 543: Only 50 will drop money
  51. Template:Mvm mission Kinetic Energy has 3 uses and is missing 69 translations
    Line 37: Paradrops from above
    Line 47: Paradrops from above
    Line 57: Paradrops from above
    Line 67: The 
    Line 72: Paradrops from above
    Line 77: Limited
    Line 89: Spawns at top or bottom
    Line 93: Paradrops from above
    Line 102: Paradrops from above
    Line 109: Paradrops from above
    Line 119: Paradrops from above
    Line 149: Spawns at top or bottom
    Line 158: Paradrops from above
    Line 167: Paradrops from above
    Line 175: Paradrops from above
    Line 184: Paradrops from above
    Line 190: Paradrops from above
    Line 202: Paradrops from above
    Line 207: Limited
    Line 218: Paradrops from above
    Line 234: Paradrops from above
    Line 240: Paradrops from above
    Line 250: Paradrops from above<br>Spawns from the carrier tank
    Line 260: Paradrops from above<br>Spawns at the left or right
    Line 270: Spawns at the left or right
    Line 280: Spawns at the left or right
    Line 290: Spawns from the carrier tank
    Line 300: Paradrops from above<br>Spawns from the carrier tank
    Line 310: Paradrops from above<br>Spawns from the carrier tank
    Line 321: Spawns at the left or right
    Line 330: Paradrops from above
    Line 338: Spawns at the left or right
    Line 347: Paradrops from above
    Line 356: Spawns at the left or right
    Line 365: Spawns at the left or right
    Line 380: Spawns at the left or right
    Line 385: Limited
    Line 397: Spawns from the carrier tank
    Line 409: Spawns at the left or right
    Line 420: Spawns at the left or right
    Line 432: Paradrops from above<br>Spawns at the left or right
    Line 443: Spawns from the carrier tank
    Line 455: Spawns at the left or right
    Line 464: Spawns from the carrier tank
    Line 479: Paradrops from above<br>Spawns from the carrier tank
    Line 488: Paradrops from above
    Line 494: Spawns from the carrier tank
    Line 505: Spawns at the left or right
    Line 523: Spawns from the carrier tank
    Line 532: Spawns from the carrier tank
    Line 542: Spawns at the left or right
    Line 552: Spawns from the carrier tank
    Line 563: Paradrops from above<br>Spawns at the left or right
    Line 572: Paradrops from above
    Line 578: Paradrops from above
    Line 585: Spawns at the left or right
    Line 594: Spawns at the left or right
    Line 604: Spawns at the left or right
    Line 614: Paradrops from above<br>Spawns from the carrier tank
    Line 624: Spawns at the left or right
    Line 644: Paradrops from above<br>Spawns at the left or right
    Line 653: Paradrops from above
    Line 665: Paradrops from above<br>Spawns from the carrier tank
    Line 670: Limited
    Line 678: Paradrops from above
    Line 688: Spawns at the left or right
    Line 703: Spawns at the left or right
    Line 716: Spawns at the left or right
    Line 736: Paradrops from above<br>Spawns from the carrier tank
  52. Template:Mvm mission Malefic Mining has 3 uses and is missing 9 translations
    Line 73: Takes same path as the bomb
    Line 198: Takes same path as the bomb
    Line 207: Takes opposite path as the bomb
    Line 243:
    Line 303: Takes same path as the bomb
    Line 335: Takes same path as the bomb
    Line 344: Takes same path as the bomb
    Line 358: Takes same path as the bomb
    Line 378: Boss announces its own arrival
  53. Template:Mvm mission Overclock has 3 uses and is missing 11 translations
    Line 116: Only 1 will drop money
    Line 126: Only 1 will drop money
    Line 136: Only 1 will drop money
    Line 207: Only 1 will drop money
    Line 217: Only 1 will drop money
    Line 227: Only 1 will drop money
    Line 237: Only 1 will drop money
    Line 247: Only 1 will drop money
    Line 320: Only 1 will drop money
    Line 330: Only 1 will drop money
    Line 340: Only 1 will drop money
  54. Template:Mvm mission Particle Protocol has 3 uses and is missing 4 translations
    Line 73: Custom variant
    Line 217: 1/2 Flank left<br>1/2 Flank right
    Line 247: Flank right
    Line 256: Flank left
  55. Template:Mvm mission Platinum Parade has 3 uses and is missing 39 translations
    Line 21: Spawns at the left or right
    Line 35: Spawns at the left or right
    Line 75: Chips carrier
    Line 84: Chips carrier
    Line 88: Drops 3 chips on death
    Line 94: Spawns at the left or right
    Line 106: On Hit: target is engulfed in flames
    Line 110: Spawns at the left or right
    Line 140: Spawns from the right garage and takes the left path
    Line 155: Spawns at the left or right
    Line 168: Spawns at the left or right
    Line 185: Spawns at the left or right
    Line 201: Chips carrier
    Line 210: Chips carrier
    Line 214: Drops 3 chips on death
    Line 221: Limited
    Line 229: The 
    Line 229:
    Line 231: The 
    Line 231: The 
    Line 233: The 
    Line 235: The 
    Line 237: Spawns at the left or right
    Line 283: Spawns at the left or right
    Line 292: Spawns at the left or right
    Line 307: Spawns at the left or right
    Line 328: Spawns from the left garage and takes the center path
    Line 346: Chips carrier
    Line 355: Chips carrier
    Line 359: Drops 3 chips on death
    Line 365: Spawns at the left or right
    Line 378: Spawns at the left or right
    Line 389: Spawns at the left or right
    Line 432: Spawns at the left or right
    Line 444: Sentry Tank
    Line 448: Spawns from the left garage and takes the center path
    Line 470: Chips carrier
    Line 479: Chips carrier
    Line 483: Drops 3 chips on death
  56. Template:Mvm mission Recursive Reinforcements has 3 uses and is missing 25 translations
    Line 57: A loud siren will announce their arrival
    Line 61: Paradrops from above
    Line 75: Spawns from the opposite carrier tank
    Line 84: Paradrops from above
    Line 131: Paradrops from above
    Line 153: The 
    Line 159:
    Line 182: Spawns at the opposite side of the bomb route
    Line 230: A loud siren will announce their arrival
    Line 234: Paradrops from above
    Line 243:
    Line 256: Spawns from the opposite carrier tank
    Line 296: The 
    Line 323:
    Line 338:
    Line 388:
    Line 400: Paradrops from above
    Line 415: Paradrops from above
    Line 429: Paradrops from above
    Line 438: The 
    Line 451: Paradrops from above
    Line 473: The 
    Line 491: Paradrops from above
    Line 511: The 
    Line 516: Paradrops from above
  57. Template:Mvm mission Rescindment has 3 uses and is missing 6 translations
    Line 36: Activates Mmmph as if airblasting projectiles
    Line 198: Boss announces its own arrival
    Line 280: Boss announces its own arrival
    Line 485: Boss announces its own arrival
    Line 550: No damage bonus
    Line 568: Boss announces its own arrival
  58. Template:Mvm mission Rustbelt has 3 uses and is missing 14 translations
    Line 31: Spawns from the side
    Line 75: Spawns from the side
    Line 172: Spawns from the side
    Line 182: Spawns from the side
    Line 215: Boss announces its own arrival
    Line 231: Spawns from the side
    Line 256: Spawns from the side
    Line 299: Behaves similarly to Sniper-bots
    Line 313: Spawns from the side
    Line 400: Spawns from the side
    Line 420: Spawns from the side
    Line 429: Spawns from the side
    Line 442: Audio cue announces its arrival
    Line 468: Behaves similarly to Sniper-bots
  59. Template:Mvm mission Rusty Sound Wave has 3 uses and is missing 9 translations
    Line 47: Only 9 will drop money
    Line 56: Only 12 will drop money
    Line 67: The 
    Line 108: Only 20 will drop money
    Line 175: Only 20 will drop money
    Line 232: Only 20 will drop money
    Line 246: Only 20 will drop money
    Line 316: Only 30 will drop money
    Line 325: Only 30 will drop money
  60. Template:Mvm mission Snow Blindness has 3 uses and is missing 24 translations
    Line 20: Spawns from the house
    Line 32: Spawns from the house
    Line 51:
    Line 51: Spawns from the house
    Line 67: Spawns from the house
    Line 98: Spawns from the house
    Line 109: Spawns from the house
    Line 121: Spawns from the house
    Line 151: Spawns from the house
    Line 171: Spawns from the house
    Line 185: Spawns from the house
    Line 217: Boss announces its own arrival
    Line 250: Spawns from the house
    Line 283: Spawns from the house
    Line 297: Spawns from the house
    Line 320: Spawns from the house
    Line 349: Spawns from the house
    Line 367:
    Line 367: Spawns from the house
    Line 388: Spawns from the house
    Line 407: Spawns from the house
    Line 429: Spawns from the house
    Line 454: Bosses announce their own arrival
    Line 472: Death pits close on arrival
  61. Template:Mvm mission Sparkbag Subroutine has 3 uses and is missing 43 translations
    Line 16: The 
    Line 47: The 
    Line 61: Flanks
    Line 81: Takes the right bridge path
    Line 115: The 
    Line 120: The 
    Line 136: Kill forces Engineer-bot to laugh
    Line 184: The 
    Line 189: The 
    Line 206: The 
    Line 211: Spawns similarly to Spy-bots
    Line 220: Spawns normally
    Line 224: Flanks
    Line 251: The 
    Line 264: Takes the left path
    Line 274: Spawns from the main spawn or the left
    Line 283: Spawns from the main spawn or the left
    Line 311: Kill forces Engineer-bot to laugh
    Line 320: No modified stats
    Line 324: Flanks
    Line 328: Spawns at the left or right
    Line 351: The 
    Line 351: Flanks
    Line 361: The 
    Line 361: Flanks
    Line 370: The 
    Line 389: The 
    Line 397: The 
    Line 402: Spawns at the left or right
    Line 411: Flanks
    Line 415: Spawns at the left or right
    Line 424: Flanks
    Line 428: Spawns at the left or right
    Line 437: Takes the left path
    Line 495:
    Line 495:
    Line 500: Kill forces Engineer-bot to laugh
    Line 504: The 
    Line 505: Limited
    Line 513: The 
    Line 513: Spawns at the left or right
    Line 522: Flanks
    Line 526: Spawns at the left or right
  62. Template:Mvm mission Spiral Slaughter has 3 uses and is missing 9 translations
    Line 91: Limited
    Line 100: Limited
    Line 176: Limited
    Line 185: Limited
    Line 421: Behaves similarly to Sniper-bots
    Line 477: On Hit: target is engulfed in flames
    Line 506: Limited
    Line 515: Limited
    Line 524: Limited
  63. Template:Mvm mission Thriller Terror has 3 uses and is missing 5 translations
    Line 80: Goes to the hatch first
    Line 107: Goes to the hatch first
    Line 195: Goes to the hatch first
    Line 250: Goes to the hatch first
    Line 331: Goes to the hatch first
  64. Template:Mvm mission Waterway Wringout has 3 uses and is missing 34 translations
    Line 18: Spawns at the left or right
    Line 47: Bomb is silently reset before arriving and after death
    Line 52: Boss announces its own arrival and death
    Line 57: Waves pauses when this boss is dead
    Line 68: Wave resumes when this robot arrives
    Line 78: Spawns at the left or right
    Line 88: Spawns at the left or right
    Line 110: Delay starts after the first Giant dies
    Line 118: Spawns at the left or right
    Line 135: Spawns at the left or right
    Line 148: Spawns at the left or right
    Line 159: Spawns at the left or right
    Line 177: Limited
    Line 186: Spawns at the left or right
    Line 196: Spawns at the left or right
    Line 209: Spawns at the left or right
    Line 251: Spawns at the left or right
    Line 268: Spawns at the left or right
    Line 280: Spawns at the left or right
    Line 317: Spawns at the left or right
    Line 330: Bomb is silently reset before arriving
    Line 335: Boss announces its own arrival and death
    Line 351: Spawns at the left or right
    Line 361: Spawns at the left or right
    Line 379: Spawns at the left or right
    Line 405: Spawns at the left or right
    Line 430: Spawns at the left or right
    Line 456: Spawns at the left or right
    Line 474: Spawns at the left or right
    Line 496: Bomb is silently reset before arriving
    Line 501: Boss announces its own arrival
    Line 517: Spawns at the left or right
    Line 527: Spawns at the left or right
    Line 534: Spawns at the left or right
  65. Template:Mvm mission Woodchip Wound has 3 uses and is missing 15 translations
    Line 95: Spawns from the main spawn or flank
    Line 117: Spawns from the main spawn or flank
    Line 134: Spawns from the flank
    Line 144: Spawns from the flank
    Line 156: Spawns from the flank
    Line 221: Spawns from the flank
    Line 234: Spawns from the flank
    Line 244: Spawns from the flank
    Line 289: Spawns from the flank
    Line 305: Spawns from the flank
    Line 419: Spawns from the flank
    Line 471: Spawns from the flank
    Line 489: Spawns from the flank
    Line 501: Spawns from the flank
    Line 523: Spawns from the flank
  66. Template:Water locations table has 3 uses and is missing 4 translations
    Line 191: A straight partially frozen over river running through the center of the map. The side furthest from the cart has a section of water with no ice on top.
    Line 366: A pool of water in Mall First Floor Area 1 adjacent to the control point.
    Line 437: The second stage goes over a stream and has a pond of water to the right side of BLU. The third stage has a waterfall that the cart pushes up with a pool of water below it.
    Line 452: There is a room with a pool of water in both RED and BLU's underground tunnels connecting to the vents.
  67. Template:Mvm mission Power Palliative has 2 uses and is missing 6 translations
    Line 426: Play sound when subwave begins
    Line 432: Play sound when subwave start spawning
    Line 438: Play sound when subwave finished spawning
    Line 593: Play sound when subwave begins
    Line 599: Play sound when subwave start spawning
    Line 605: Play sound when subwave finished spawning
  68. Template:Mvm mission Program Seppuku has 2 uses and is missing 3 translations
    Line 273: Spawn from player's behind
    Line 339: Tank comes with sentry guns
    Line 359: Closes river pit when subwave start spawning
  69. Template:Mvm mission Watershed Waylay has 2 uses and is missing 1 translation
    Line 407: Boss door opens when subwave is active
  70. Template:Ocean Commotion stats change has 2 uses and is missing 22 translations
    Line 3: New Stats/Stats Change
    Line 9: '''The Sneeze Gun'''<br>
    Line 15: 20% less accurate
    Line 21: '''The Battering Ram'''<br>
    Line 27: <br>
    Line 33: '''The Flame Jumper'''<br><br>
    Line 39: '''The Conductor'''<br><br>
    Line 45: No self blast damage taken
    Line 51: Shoots normal grenade
    Line 57: '''The '''<br>
    Line 63: -20% damage resistance when below 50% health and spun up<br> -65% slower move speed while deployed
    Line 69:
    Line 75: Per shot: -50 metal
    Line 81: '''The Laser Tag'''<br><br>
    Line 87: <br> -25 max health on wearer
    Line 93: <br> +200% faster taunt speed
    Line 99: '''The '''<br>
    Line 105: On Hit: 12.5% ÜberCharge added
    Line 111: +2 arrows per shot
    Line 117: -25% "Focus" duration
    Line 123:
    Line 129: