284 templates missing Polish translation

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Pages missing in Polish (pl – polski): 284 in total. Data as of 03:40, 01 August 2022 (GMT).

See also

List

  1. Template:Backpack item has 36046 uses and is missing 1 translation
    Line 103: [[Limited Quantity
  2. Template:Hat Nav has 28427 uses and is missing 1 translation
    Line 1922: Canteen Crasher
  3. Template:Item price has 15237 uses and is missing 22 translations
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  4. Template:Steamid has 9280 uses and is missing 1 translation
    Line 2: This user has deleted their Steam account.
  5. Template:Promo Nav has 6813 uses and is missing 1 translation
    Line 599: Official Team Fortress Wiki
  6. Template:Scout Nav has 4445 uses and is missing 2 translations
    Line 66: Drinking
    Line 102: Multiple jumps
  7. Template:Item set infobox has 1263 uses and is missing 1 translation
    Line 70
  8. Template:Competitive Nav has 1037 uses and is missing 1 translation
    Line 24: Class Counters
  9. Template:Unused Content Nav has 966 uses and is missing 6 translations
    Line 4: [[Beta weapons
    Line 5:  
    Line 5:  
    Line 33: Super
    Line 237: Throwables
    Line 353: Throwables
  10. Template:Manniversary Nav has 898 uses and is missing 1 translation
    Line 71: Archimedes (Soundtrack)
  11. Template:Mann Vs Machine Nav has 876 uses and is missing 4 translations
    Line 68: Mann Up
    Line 80: Boot Camp
    Line 114: The Calm
    Line 124: ROBOTS!
  12. Template:Sniper Vs Spy Update Nav has 517 uses and is missing 2 translations
    Line 61: Petite Chou-Fleur
    Line 70: Right Behind You
  13. Template:Gun Mettle Update Nav has 510 uses and is missing 1 translation
    Line 45: Weapon skins
  14. Template:Tough Break Update Nav has 445 uses and is missing 1 translation
    Line 46: Weapon skins
  15. Template:Meet Your Match Update Nav has 356 uses and is missing 2 translations
    Line 68: RED Triumphs!
    Line 74: BLU Triumphs!
  16. Template:Madness vs Machines nav has 327 uses and is missing 1 translation
    Line 182: <b>Items in bold are endurance missions</b> <br> <i>Items in italics are maps submitted from the contest phase</i>
  17. Template:Infobox comics has 320 uses and is missing 2 translations
    Line 93: Writer
    Line 111: Colorist
  18. Template:Community Events Nav has 306 uses and is missing 1 translation
    Line 365: TF2Maps 72hr Jam
  19. Template:Mapping Nav has 286 uses and is missing 12 translations
    Line 93: (A)Symmetry CP Contest
    Line 105: Dynamic Payload Contest
    Line 114: Highlander King of the Hill Contest
    Line 123: Mercs vs. Aliens
    Line 132: Mappers vs Machines Contest
    Line 137: Connect 5 Contest
    Line 212: Japan Content Pack
    Line 223: Frontline Supply Drop
    Line 229: The London Pack
    Line 235: Source SDK
    Line 267: Valve Hammer Editor
    Line 391: Cosmetics
  20. Template:Mod Nav has 241 uses and is missing 32 translations
    Line 19: Advanced Weaponiser
    Line 29: Basketball
    Line 40: Bombermod
    Line 49: Class Warfare
    Line 59: Crabmod
    Line 69: Custom Weapons
    Line 79: Dodgeball
    Line 90: Death Run
    Line 99: Fortress Blast
    Line 105: FortWars
    Line 116: Freak Fortress 2
    Line 125: Freeze Tag
    Line 136: The Hunted
    Line 146: The Hidden
    Line 154: Jailbreak
    Line 163: MGE Mod
    Line 171: Parkour Fortress
    Line 179: PropHunt
    Line 190: Randomizer
    Line 201: Smash Bros.
    Line 208: Stop that Tank!
    Line 214: Surfing
    Line 223: Team Fortress 2 Classic
    Line 229: TF2Ware
    Line 239: TF2 x10
    Line 245: TF2Tightrope
    Line 251: Ultiduo
    Line 257: VS Saxton Hale Mode
    Line 269: War3Mod
    Line 279: Zombie Escape
    Line 285: Zombie Fortress
    Line 296: Zombie Survival
  21. Template:Class health pack and overheal table has 233 uses and is missing 1 translation
    Line 6
  22. Template:Update has 176 uses and is missing 1 translation
    Line 65: '''''Notes''''':
  23. Template:SteamVR wearables Nav has 174 uses and is missing 1 translation
    Line 8: SteamVR wearables
  24. Template:Cite web has 168 uses and is missing 1 translation
    Line 70
  25. Template:Painted variants full has 167 uses and is missing 1 translation
    Line 61: Due to how this cosmetic's textures are set up, single color Paint Cans will differ depending on the player's current team.
  26. Template:Notable Person Nav has 151 uses and is missing 31 translations
    Line 37: Gabe Newell
    Line 42: Robin Walker
    Line 47: John Cook
    Line 52: Ian Caughley
    Line 66: Dario Casali
    Line 71: Dave Riller
    Line 76: Dhabih Eng
    Line 81: Jeff Ballinger
    Line 86: Moby Francke
    Line 101: Dennis Bateman
    Line 106: JB Blanc
    Line 111: Ashly Burch
    Line 116: Robin Atkin Downes
    Line 121: Grant Goodeve
    Line 126: John Patrick Lowrie
    Line 131: Rick May
    Line 136: Ellen McLain
    Line 141: Stephen Merchant
    Line 146: Nolan North
    Line 151: Gary Schwartz
    Line 156: Nathan Vetterlein
    Line 171: Mike Morasky
    Line 186: Heather Campbell
    Line 191: Maren Marmulla
    Line 196: Michael Oeming
    Line 201: Minttu Hynninen
    Line 206: Jim Murray
    Line 211: Sarah Stone
    Line 216: Jay Pinkerton
    Line 221: Nick Filardi
    Line 226: Erik Wolpaw
  27. Template:Overheal tool has 147 uses and is missing 1 translation
    Line 1: /
  28. Template:Community strategy stub has 145 uses and is missing 4 translations
    Line 6: Sun Tzu's got nothing on us!
    Line 11: '''This is a [[:Category:Community strategy stubs
    Line 15: You can help the Team Fortress Wiki [[Team Fortress Wiki:Community Strategy
    Line 20: '''''Notes''''':
  29. Template:NP Policy has 120 uses and is missing 1 translation
    Line 1: This notable person page is subject to [[Help:Style guide/Notable persons#Policy
  30. Template:Game infobox has 114 uses and is missing 8 translations
    Line 76: Developers:
    Line 108: Publishers:
    Line 141: Engines:
    Line 173: Genres:
    Line 229: Mode:
    Line 263: Designers:
    Line 273: Composer:
    Line 283: Composers:
  31. Template:TFC hl maps nav has 113 uses and is missing 1 translation
    Line 4: ''Half-Life'' maps (Classic)
  32. Template:Media Nav has 72 uses and is missing 2 translations
    Line 57: Movies
    Line 70: Poses
  33. Template:Needvideo has 63 uses and is missing 1 translation
    Line 5: You prancin' show ponies!
  34. Template:Strange Invis Watch ranks has 38 uses and is missing 1 translation
    Line 95: The game schema shows a 21st rank with a requirement of 200,000 seconds, however, the rank does not have a name.
  35. Template:Related category has 36 uses and is missing 1 translation
    Line 3: Related
  36. Template:Related images has 36 uses and is missing 1 translation
    Line 2: images
  37. Template:Other uses has 35 uses and is missing 4 translations
    Line 1: This article is about
    Line 7: For
    Line 13: other uses
    Line 19: see
  38. Template:Fan Games Nav has 25 uses and is missing 1 translation
    Line 5: Team Fortress Fan games
  39. Template:Class weapons table demoman secondary has 24 uses and is missing 1 translation
    Line 264: Primary fire launches the bombs, secondary fire (with any weapon deployed) makes all armed stickybombs under the crosshair, and directly under your feet, explode at once. Holding primary fire launches the bomb farther.<br />
  40. Template:Content packs has 23 uses and is missing 13 translations
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  41. Template:Content updates has 23 uses and is missing 23 translations
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  42. Template:Demoman strange quality table has 23 uses and is missing 4 translations
    Line 517: Available by combining with a [[Strangifier]], available from unboxing [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Crates
    Line 526: Available from unboxing the [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Demo Crate
    Line 535: Available from unboxing the [[Unlocked Cosmetic Crate Demo]].
    Line 541: Available from unboxing the [[Unlocked Cosmetic Crate Multi-Class]].
  43. Template:Engineer strange quality table has 23 uses and is missing 4 translations
    Line 538: Available by combining with a [[Strangifier]], available from unboxing [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Crates
    Line 547: Available from unboxing the [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Engineer Crate
    Line 556: Available from unboxing the [[Unlocked Cosmetic Crate Engineer]]
    Line 563: Available from unboxing the [[Unlocked Cosmetic Crate Multi-Class]].
  44. Template:Heavy strange quality table has 23 uses and is missing 4 translations
    Line 520: Available by combining with a [[Strangifier]], available from unboxing [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Crates
    Line 528: Available from unboxing the [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Heavy Crate
    Line 536: Available from unboxing the [[Unlocked Cosmetic Crate Heavy]].
    Line 543: Available from unboxing the [[Unlocked Cosmetic Crate Multi-Class]].
  45. Template:List of items associated with badges has 23 uses and is missing 1 translation
    Line 406: Donation Medals and Badges
  46. Template:Medic strange quality table has 23 uses and is missing 4 translations
    Line 467: Available by combining with a [[Strangifier]], available from unboxing [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Crates
    Line 476: Available from unboxing the [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Medic Crate
    Line 485: Available from unboxing the [[Unlocked Cosmetic Crate Medic]].
    Line 492: Available from unboxing the [[Unlocked Cosmetic Crate Multi-Class]].
  47. Template:Pyro strange quality table has 23 uses and is missing 5 translations
    Line 598: The [[Phlogistinator]], [[Manmelter]] and [[Third Degree]] are not directly obtainable from crates, but instead can be created by combining a Unique version of the item with the [[Phlogistinator Strangifier]], which can be found inside Crate #82, the [[Manmelter Strangifier]], which can be found inside Crate #85 and the [[Third Degree Strangifier]], which can be found inside Crate #90.
    Line 627: Available by combining with a [[Strangifier]], available from unboxing [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Crates
    Line 635: Available from unboxing the [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Pyro Crate
    Line 643: Available from unboxing the [[Unlocked Cosmetic Crate Pyro]].
    Line 650: Available from unboxing the [[Unlocked Cosmetic Crate Multi-Class]].
  48. Template:Scout strange quality table has 23 uses and is missing 7 translations
    Line 749: Available by combining with a [[Strangifier]], available from unboxing [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Crates
    Line 759: Available from unboxing the [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Scout Crate
    Line 769: Available by applying a [[Civilian Grade Stat Clock]] to the item.
    Line 776: Available by [[Trade-Up
    Line 783: Available by applying a [[Festivizer]] to its respective item.
    Line 790: Available from unboxing the [[Unlocked Cosmetic Crate Scout]].
    Line 799: Available from unboxing the [[Unlocked Cosmetic Crate Multi-Class]].
  49. Template:Sniper strange quality table has 23 uses and is missing 4 translations
    Line 535: Available by combining with a [[Strangifier]], available from unboxing [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Crates
    Line 545: Available from unboxing the [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Sniper Crate
    Line 555: Available from unboxing the [[Unlocked Cosmetic Crate Sniper]].
    Line 563: Available from unboxing the [[Unlocked Cosmetic Crate Multi-Class]].
  50. Template:Soldier strange quality table has 23 uses and is missing 5 translations
    Line 536: The [[Air Strike]], the [[Cow Mangler 5000]] and the [[Righteous Bison]] are not directly obtainable from crates, but instead can be created by combining a Unique version of the item with the [[Air Strike Strangifier]], which can be found inside Crate #85, the [[Cow Mangler 5000 Strangifier]], which can be found inside Crate #90, and the [[Righteous Bison Strangifier]], which can be found inside Crate #92.
    Line 545: Available by combining with a [[Strangifier]], available from unboxing [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Crates
    Line 554: Available from unboxing the [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Soldier Crate
    Line 563: Available from unboxing the [[Unlocked Cosmetic Crate Soldier]].
    Line 570: Available from unboxing the [[Unlocked Cosmetic Crate Multi-Class]].
  51. Template:Spy strange quality table has 23 uses and is missing 3 translations
    Line 416: Available from unboxing the [[Mann Co. Supply Crate/Seriesless crates#Unlocked Creepy Spy Crate
    Line 425: Available from unboxing the [[Unlocked Cosmetic Crate Spy]].
    Line 433: Available from unboxing the [[Unlocked Cosmetic Crate Multi-Class]].
  52. Template:Weapon list has 23 uses and is missing 97 translations
    Line 349: D/H
    Line 367: D/H
    Line 382: D/H
    Line 403: D/H
    Line 414: 18 to buildings
    Line 420: 18 to buildings
    Line 426: 18 to buildings
    Line 433: Only crits when reflected
    Line 444: 48 damage over 6 seconds
    Line 451: 60 damage over 6 seconds
    Line 468: D/H
    Line 483: D/H
    Line 571: (per tick)
    Line 578: (per tick)
    Line 586: (per tick)
    Line 594: (per tick)
    Line 601: (per tick)
    Line 797: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
    Line 805: 100 damage over 10 seconds
    Line 826: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
    Line 834: 100 damage over 10 seconds
    Line 855: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
    Line 863: 100 damage over 10 seconds
    Line 884: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
    Line 892: 100 damage over 10 seconds
    Line 913: 6 damage over 3 sec (minimum), 20 damage over 10 sec (max)
    Line 921: 40 damage over 10 seconds
    Line 942: 24 damage over 3 sec (minimum), 80 damage over 10 sec (max)
    Line 950: 100 damage over 10 seconds
    Line 964: (75 to burning enemies and buildings)
    Line 972: (75 to burning enemies and buildings)
    Line 981: (102 to burning enemies)
    Line 989: (225 to burning enemies)
    Line 999: 16 damage over 2 seconds
    Line 1007: 20 damage over 2 seconds
    Line 1062: 60 damage over 7.5 seconds
    Line 1069: 75 damage over 7.5 seconds
    Line 1082: 11-21 (splash)
    Line 1087: 15-29 (splash)
    Line 1092: 34-63 (splash)
    Line 1099: 60 damage over 7.5 seconds
    Line 1106: 75 damage over 7.5 seconds
    Line 1124: 60 damage over 7.5 seconds
    Line 1131: 75 damage over 7.5 seconds
    Line 1149: 60 damage over 7.5 seconds
    Line 1156: 75 damage over 7.5 seconds
    Line 1228: Non-burning: 59<br>Burning: -
    Line 1235: Non-burning: 131<br>Burning: -
    Line 1249: 130 to buildings
    Line 1283: 60 damage over 7.5 seconds
    Line 1290: 75 damage over 7.5 seconds
    Line 1309: 65 to buildings
    Line 1504: 30-60 (splash)
    Line 1509: 41-81 (splash)
    Line 1514: 90-180 (splash)
    Line 1524: 120 to buildings
    Line 1545: 30-60 (splash)
    Line 1550: 41-81 (splash)
    Line 1555: 90-180 (splash)
    Line 1577: 30-60 (splash)
    Line 1582: 41-81 (splash)
    Line 1587: 90-180 (splash)
    Line 1872
    Line 1879
    Line 1888: 64 damage over 8 seconds
    Line 1895: 80 damage over 8 seconds
    Line 2127: at sentry's target
    Line 2134: at sentry's target
    Line 2141: at sentry's target
    Line 2148: at sentry's target
    Line 2155: at sentry's target
    Line 2167: 12 to buildings
    Line 2173: 12 to buildings
    Line 2179: 12 to buildings
    Line 2251: on alt-fire
    Line 2259: on alt-fire
    Line 2267: on alt-fire
    Line 2479: +
    Line 2881: Stun effect
    Line 3077: 60 damage over 10 seconds
    Line 3083: 80 damage over 10 seconds
    Line 3110: 60 damage over 10 seconds
    Line 3117: 80 damage over 10 seconds
    Line 3182: -
    Line 3189: -
    Line 3196: -
    Line 3212: -
    Line 3219: -
    Line 3226: -
    Line 3462: while disguised
    Line 3469: while disguised
    Line 3476: while disguised
    Line 3483: while disguised
    Line 3490: while disguised
    Line 3838: Level 1 Building
    Line 3844: Level 2 Building
    Line 3850: Level 3 Building
  53. Template:Wiki Cap owner has 23 uses and is missing 1 translation
    Line 4: This user has deleted their Steam account.
  54. Template:Class weapons table scout melee has 22 uses and is missing 1 translation
    Line 218
  55. Template:List of maps has 22 uses and is missing 1 translation
    Line 4: '''Note:''' Community maps are identified in italics.
  56. Template:List of projectiles has 22 uses and is missing 7 translations
    Line 426: Fireball
    Line 516: Gas Can
    Line 1128: Jar
    Line 1147: Grappling Hook
    Line 1175: Pumpkin MIRV and Summon Skeletons split projectiles
    Line 1184: Sometimes
    Line 1191: All projectile spells will arc except for Fireball, Ball O' Lightning, and Boxing Rocket.
  57. Template:TF2 patches has 22 uses and is missing 1 translation
    Line 822: PlayStation 3 patches
  58. Template:Active promotional item list has 21 uses and is missing 4 translations
    Line 451: Official Team Fortress Wiki <!-- When you add a lang, don't forget to update the template Promo Nav too. Making a common string won't be necessary since it won't be used enough. -->
    Line 796: Premium Accounts
    Line 878: Special Events
    Line 963: Weta Workshop
  59. Template:Expired promotional item list has 21 uses and is missing 41 translations
    Line 2066: Total War Franchise
    Line 2478: Awarded in [[Genuine]] qualty to first place winners of the [http://armsrace.tf2maps.net/ Arms Race] weapon design contests.
    Line 2486: Awarded in [[Genuine]] qualty to players who placed second in the [http://armsrace.tf2maps.net/ Arms Race] weapon design contests.
    Line 2494: Awarded in [[Genuine]] qualty to players who placed third in the [http://armsrace.tf2maps.net/ Arms Race] weapon design contests.
    Line 2502: Awarded in [[Genuine]] qualty to players who participated in the [http://armsrace.tf2maps.net/ Arms Race] weapon design contests.
    Line 2587: Awarded in [[Genuine]] qualty to players who donated at least $5 to the BlapBash 2019 charity drive, through [https://web.archive.org/web/20191101143337/https://scrap.tf/blapature item] or [https://blapbash.broadcast.tf/donate monetary] donations.
    Line 2593: Awarded in [[Genuine]] qualty to players who donated at least $15 to the BlapBash 2019 charity drive, through [https://web.archive.org/web/20191101143337/https://scrap.tf/blapature item] or [https://blapbash.broadcast.tf/donate monetary] donations.
    Line 2599: Awarded in [[Genuine]] qualty to players who donated at least $25 to the BlapBash 2019 charity drive, through [https://web.archive.org/web/20191101143337/https://scrap.tf/blapature item] or [https://blapbash.broadcast.tf/donate monetary] donations.
    Line 2606: Awarded in [[Genuine]] qualty to players who donated at least $5 to the BlapBash 2021 charity drive, through [https://scrap.tf/fundraiser/BLAP21 item] or [https://donate.blapature.org/ monetary] donations.
    Line 2613: Awarded in [[Genuine]] qualty to players who donated at least $15 to the BlapBash 2021 charity drive, through [https://scrap.tf/fundraiser/BLAP21 item] or [https://donate.blapature.org/ monetary] donations.
    Line 2619: Awarded in [[Genuine]] qualty to players who donated at least $25 to the BlapBash 2021 charity drive, through [https://scrap.tf/fundraiser/BLAP21 item] or [https://donate.blapature.org/ monetary] donations.
    Line 2638: Awarded in [[Genuine]] qualty to players who donated at least €5 to the [https://www.justgiving.com/fundraising/capthatcharity Pink Ribbon Foundation] charity drive.
    Line 2659: Awarded in [[Genuine]] qualty to players who contributed at least $100 USD to the [https://matcherino.com/tournaments/9545/contribute ESA Rewind II prize pool.]
    Line 2666: Awarded in [[Genuine]] qualty to players who contributed at least $50 USD to the [https://matcherino.com/tournaments/9545/contribute ESA Rewind II prize pool.]
    Line 2673: Awarded in [[Genuine]] qualty to players who contributed at least $25 USD to the [https://matcherino.com/tournaments/9545/contribute ESA Rewind II prize pool.]
    Line 2693: Awarded in [[Genuine]] qualty to players who donated at least $20 USD to the [https://www.indiegogo.com/projects/florida-lan-2016#/ Florida LAN 2016 Indiegogo fundraiser.]
    Line 2701: Awarded in [[Genuine]] qualty to players who donated at least $5 to [https://www.miggysgift.com/ Miggy's Gift.]
    Line 2721: Awarded in [[Genuine]] qualty to players who donated at least $10 USD through [https://scrap.tf/heals4reals item] or [https://www.justgiving.com/fundraising/healsforreals monetary] donations to the Heals for Reals charity drive.
    Line 2878: Awarded in [[Genuine]] qualty to first place winners of the [https://web.archive.org/web/20180401184139/http://journeyeast.tf2maps.net/ Journey to the East] item creation contest.
    Line 2885: Awarded in [[Genuine]] qualty to players who placed second in the [https://web.archive.org/web/20180401184139/http://journeyeast.tf2maps.net/ Journey to the East] item creation contest.
    Line 2892: Awarded in [[Genuine]] qualty to players who placed third in the [https://web.archive.org/web/20180401184139/http://journeyeast.tf2maps.net/ Journey to the East] item creation contest.
    Line 2899: Awarded in [[Genuine]] qualty to players who participated in the [https://web.archive.org/web/20180401184139/http://journeyeast.tf2maps.net/ Journey to the East] item creation contest.
    Line 2944: Awarded in [[Genuine
    Line 2950: Awarded in [[Genuine
    Line 2956: Awarded in [[Genuine
    Line 2962: Awarded in [[Genuine
    Line 2970: Awarded in [[Genuine
    Line 2979: Awarded in [[Genuine
    Line 2985: Awarded in [[Genuine
    Line 2992: Awarded in [[Genuine
    Line 2999: Awarded in [[Genuine
    Line 3219: Awarded in [[Genuine]] qualty to players who completed the Titanium Tank: Reforged campaign.
    Line 3225: Awarded in [[Genuine]] qualty to players who donated at least $5 USD to the Titanium Tank: Reforged charity drive for IRONAID, through [https://scrap.tf/titaniumtank item] or [https://ironmanfoundation.donordrive.com/index.cfm?fuseaction=donorDrive.event&eventID=683 monetary] donations.
    Line 3232: Awarded in [[Genuine]] qualty to players who donated at least $10 USD to the Titanium Tank: Reforged charity drive for IRONAID, through [https://scrap.tf/titaniumtank item] or [https://ironmanfoundation.donordrive.com/index.cfm?fuseaction=donorDrive.event&eventID=683 monetary] donations.
    Line 3240: Awarded in [[Genuine
    Line 3247: Awarded in [[Genuine
    Line 3267: Awarded in Genuine quality to players who donated at least £5 to the [https://www.justgiving.com/fundraising/rallycalltf2feb2017 International Animal Rescue 2017 charity drive.]
    Line 3275: Awarded in Genuine quality to players who donated at least £5 to the [https://www.justgiving.com/fundraising/rallycall2018 International Animal Rescue 2018 charity drive.]
    Line 3729: Merchandise
    Line 4170: Special Events
    Line 4284: Steam Winter Sale 2013
  60. Template:Haunted quality table has 21 uses and is missing 2 translations
    Line 2: Possible Haunted quality items
    Line 550: Bat Outta Hell is usable by all classes except [[Engineer]] and [[Spy]].
  61. Template:Jiggle bones has 21 uses and is missing 47 translations
    Line 24: Slot
    Line 443: The wings.
    Line 568: The camera, the bag's zipper, and the towel.
    Line 694: The Soldier figurine.
    Line 707: The visor.
    Line 737: The handles.
    Line 791: The flower.
    Line 918: The rocket artillery launchers.
    Line 953: The tips of the ears and whiskers.
    Line 966: The raccoon.
    Line 1020: The turret and figurine.
    Line 1118: The fangs.
    Line 1194: The tip of the beanie.
    Line 1207: The candies.
    Line 1415: The phoenix.
    Line 1740: The doll's head and arms.
    Line 1829: The brim and tip.
    Line 2098: The plume.
    Line 2451: The bagpipes.
    Line 2617: The ornament.
    Line 2709: The ponytail and earrings.
    Line 2757: The chicken's body.
    Line 2829: The sandvich stack.
    Line 2891: The gloves and springs.
    Line 2902: The wind up key.
    Line 2968: The orange tubing.
    Line 2981: The floating polygons.
    Line 3010: The moustache.
    Line 3040: The tentacles.
    Line 3052: The ears.
    Line 3085: The Mini-Sentry.
    Line 3115: The toy.
    Line 3144: The pug's head and hind legs.
    Line 3240: The teleporter.
    Line 3252: The toast and slider.
    Line 3775: The "head" and the tongue.
    Line 3823: The tail, fins, and hanging lure.
    Line 3979: The pigeon's head.
    Line 4425: The brim and the spider.
    Line 4509: The eyeballs.
    Line 4541: The upper jaw.
    Line 4554: The antennae.
    Line 4717: The eyes.
    Line 4863: The particles inside the globe.
    Line 4984: The ears.
    Line 5165: The penguin.
    Line 5244: The Yeti.
  62. Template:List of Golden Wrench owners has 21 uses and is missing 2 translations
    Line 548: Destroyed their Wrench on the 6th of January, 2013.
    Line 1052: Destroyed their Wrench on August 11, 2012.
  63. Template:Tool list has 21 uses and is missing 163 translations
    Line 121: Series #30, #40, and #50 of the Mann Co. Supply Crate.
    Line 591: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that can only be opened via a Mann Co. Stockpile Crate Key.
    Line 605: Seriesless crate of the Mann Co. Supply Crate.
    Line 619: Series #86 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Limited Late Summer Crate Key.
    Line 633: Seriesless crate of the Mann Co. Supply Crate.
    Line 647: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 661: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 675: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 689: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 703: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 717: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 731: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 745: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 759: Seriesless crate of the Mann Co. Supply Crate. A special limited crate that could only be purchased during Scream Fortress 2014.
    Line 773: Series #87 of the Mann Co. Supply Crate.
    Line 787: Series #88 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Naughty Winter Crate Key 2014.
    Line 801: Series #89 of the Mann Co. Supply Crate. A special limited crate that could only be opened via a Nice Winter Crate Key 2014
    Line 815: Series #90 and #91 of the Mann Co. Supply Crate.
    Line 829: Series #92 of the Mann Co. Supply Crate.
    Line 843: Series #93 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gun Mettle Key.
    Line 857: Series #94 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gun Mettle Key.
    Line 871: Series #95 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gun Mettle Cosmetic Key.
    Line 885: Series #96 of the Mann Co. Supply Crate. A special limited case that can only be opened with an Invasion Community Update Key.
    Line 899: Series #97 of the Mann Co. Supply Crate. A special limited case that can only be opened with an Invasion Community Update Key.
    Line 913: Series #98 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Gargoyle Key.
    Line 927: Series #99 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Tough Break Key.
    Line 941: Series #100 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Tough Break Key.
    Line 955: Series #101 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Tough Break Cosmetic Key.
    Line 969: Series #102 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Mayflower Cosmetic Key.
    Line 983: Series #103 of the Mann Co. Supply Crate.
    Line 997: Seriesless crate of the Mann Co. Supply Crate. Doesn't require a key to open.
    Line 1011: Seriesless crate of the Mann Co. Supply Crate. Doesn't require a key to open.
    Line 1025: Seriesless crate of the Mann Co. Supply Crate. Doesn't require a key to open.
    Line 1039: Seriesless crate of the Mann Co. Supply Crate. Doesn't require a key to open.
    Line 1053: Seriesless crate of the Mann Co. Supply Crate. Doesn't require a key to open.
    Line 1067: Seriesless crate of the Mann Co. Supply Crate. Doesn't require a key to open.
    Line 1081: Seriesless crate of the Mann Co. Supply Crate. Doesn't require a key to open.
    Line 1095: Seriesless crate of the Mann Co. Supply Crate. Doesn't require a key to open.
    Line 1109: Seriesless crate of the Mann Co. Supply Crate. Doesn't require a key to open.
    Line 1123: Seriesless crate of the Mann Co. Supply Crate. Doesn't require a key to open.
    Line 1137: Series #104 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Creepy Crawly Key.
    Line 1152: Seriesless crate of the Mann Co. Supply Crate. Doesn't require a key to open.
    Line 1167: Series #106 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Rainy Day Cosmetic Key.
    Line 1182: Series #107 of the Mann Co. Supply Crate. A special case that can only be opened with an Abominable Cosmetic Key.
    Line 1197: Series #108 of the Mann Co. Supply Crate. A special case that can only be opened with an Unleash the Beast Cosmetic Key.
    Line 1212: Series #109 of the Mann Co. Supply Crate. A special case that can only be opened with a Jungle Jackpot War Paint Key.
    Line 1227: Series #110 of the Mann Co. Supply Crate. A special case that can only be opened with an Infernal Reward War Paint Key.
    Line 1242: Series #111 of the Mann Co. Supply Crate. This case contains [[War Paint]]s from the Decorated War Hero Collection. It is available only by being purchased in the [[Mercenary Park Gift Shop]].
    Line 1254: Series #112 of the Mann Co. Supply Crate. This case contains [[War Paint]]s from the Decorated War Hero Collection. It is available only by being purchased in the [[Mercenary Park Gift Shop]].
    Line 1266: Series #113 of the Mann Co. Supply Crate. This case contains [[War Paint]]s from the Decorated War Hero Collection. It is available only by being purchased in the [[Mercenary Park Gift Shop]].
    Line 1278: Series #114 of the Mann Co. Supply Crate. This case contains [[War Paint]]s from the Contract Campaigner Collection. It is available only via completing specific contracts from the [[Jungle Inferno Campaign]].
    Line 1290: Series #115 of the Mann Co. Supply Crate. This case contains [[War Paint]]s from the Contract Campaigner Collection. It is available only via completing specific contracts from the [[Jungle Inferno Campaign]].
    Line 1302: Series #116 of the Mann Co. Supply Crate. This case contains [[War Paint]]s from the Contract Campaigner Collection. It is available only via completing specific contracts from the [[Jungle Inferno Campaign]].
    Line 1314: Series #117 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2017 Cosmetic Key.
    Line 1329: Series #118 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2017 War Paint Key.
    Line 1344: Series #119 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Blue Moon Cosmetic Key.
    Line 1359: Series #120 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Violet Vermin Key.
    Line 1374: Series #121 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress X War Paint Key.
    Line 1389: Series #122 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2018 Cosmetic Key.
    Line 1404: Series #123 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2019 Cosmetic Key.
    Line 1419: Series #124 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Spooky Spoils Key.
    Line 1434: Series #125 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2019 Cosmetic Key.
    Line 1449: Series #126 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2019 War Paint Key.
    Line 1464: Series #127 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2020 Cosmetic Key.
    Line 1479: Series #128 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Wicked Windfall Key.
    Line 1492: Series #129 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress XII War Paint Key.
    Line 1505: Series #130 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2020 Cosmetic Key.
    Line 1518: Series #131 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2020 War Paint Key.
    Line 1531: Series #132 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Summer 2021 Cosmetic Key.
    Line 1544: Series #133 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Crimson Cache Key.
    Line 1557: Series #134 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Scream Fortress XIII War Paint Key.
    Line 1570: Series #135 of the Mann Co. Supply Crate. A special limited case that can only be opened with a Winter 2021 Cosmetic Key.
    Line 1790: A key used to open a [[Fall Crate]].
    Line 1811: A key used to open an [[Eerie Crate]].
    Line 1832: A key used to open a [[Naughty Winter Crate 2012]].
    Line 1852: A key used to open a [[Nice Winter Crate 2012]].
    Line 1871: A key used to open a [[Robo Community Crate]].
    Line 1886: A key used to open a [[Summer Appetizer Crate]].
    Line 1901: A key used to open a [[Red Summer 2013 Cooler]].
    Line 1916: A key used to open a [[Orange Summer 2013 Cooler]].
    Line 1931: A key used to open a [[Yellow Summer 2013 Cooler]].
    Line 1946: A key used to open a [[Green Summer 2013 Cooler]].
    Line 1961: A key used to open a [[Aqua Summer 2013 Cooler]].
    Line 1976: A key used to open a [[Blue Summer 2013 Cooler]].
    Line 1991: A key used to open a [[Brown Summer 2013 Cooler]].
    Line 2006: A key used to open a [[Black Summer 2013 Cooler]].
    Line 2021: A key used to open a [[Fall 2013 Acorns Crate]].
    Line 2036: A key used to open a [[Fall 2013 Gourd Crate]].
    Line 2051: A key used to open a [[Spooky Crate]].
    Line 2066: A key used to open a [[Naughty Winter Crate 2013]].
    Line 2081: A key used to open a [[Nice Winter Crate 2013]].
    Line 2096: A key used to open a [[Mann Co. Strongbox]].
    Line 2110: A key used to open a [[Mann Co. Stockpile Crate]].
    Line 2124: A key used to open a [[Limited Late Summer Crate]].
    Line 2138: A key used to open a [[End of the Line Community Crate]].
    Line 2152: A key used to open a [[Nice Winter Crate 2014]].
    Line 2166: A key used to open a [[Naughty Winter Crate 2014]].
    Line 2180: A key used to open either a [[Powerhouse Weapons Case]] or a [[Concealed Killer Weapons Case]].
    Line 2194: A key used to open a [[Gun Mettle Cosmetic Case]].
    Line 2208: A key used to open either a [[Quarantined Collection Case]] or a [[Confidential Collection Case]].
    Line 2222: A key used to open a [[Gargoyle Case]].
    Line 2236: A key used to open either a [[Pyroland Weapons Case]] or a [[Warbird Weapons Case]].
    Line 2250: A key used to open a [[Tough Break Cosmetic Case]].
    Line 2264: A key used to open a [[Mayflower Cosmetic Case]].
    Line 2278: A key used to open a [[Creepy Crawly Case]].
    Line 2293: A key used to open a [[Rainy Day Cosmetic Case]].
    Line 2308: A key used to open a [[Abominable Cosmetic Case]].
    Line 2323: A key used to open a [[Unleash the Beast Cosmetic Case]].
    Line 2338: A key used to open a [[Jungle Jackpot War Paint Case]].
    Line 2353: A key used to open a [[Infernal Reward War Paint Case]].
    Line 2368: A key used to open a [[Winter 2017 Cosmetic Case]].
    Line 2383: A key used to open a [[Winter 2017 War Paint Case]].
    Line 2398: A key used to open a [[Blue Moon Cosmetic Case]].
    Line 2413: A key used to open a [[Violet Vermin Case]].
    Line 2428: A key used to open a [[Scream Fortress X War Paint Case]].
    Line 2443: A key used to open a [[Winter 2018 Cosmetic Case]].
    Line 2458: A key used to open a [[Summer 2019 Cosmetic Case]].
    Line 2473: A key used to open a [[Spooky Spoils Case]].
    Line 2488: A key used to open a [[Winter 2019 Cosmetic Case]].
    Line 2503: A key used to open a [[Winter 2019 War Paint Case]].
    Line 2518: A key used to open a [[Summer 2020 Cosmetic Case]].
    Line 2533: A key used to open a [[Wicked Windfall Case]].
    Line 2546: A key used to open a [[Scream Fortress XII War Paint Case]].
    Line 2559: A key used to open a [[Winter 2020 Cosmetic Case]].
    Line 2572: A key used to open a [[Winter 2020 War Paint Case]].
    Line 2585: A key used to open a [[Summer 2021 Cosmetic Case]].
    Line 2598: A key used to open a [[Crimson Cache Case]].
    Line 2611: A key used to open a [[Scream Fortress XIII War Paint Case]].
    Line 2624: A key used to open a [[Winter 2021 Cosmetic Case]].
    Line 2692: #1, #5, or as a bonus drop from cases
    Line 2722: #3, #7, or as a bonus drop from cases
    Line 2792: #41, #42, #43, #44, #45, #47, #49, #54, #55, or as a bonus drop from cases
    Line 2861: #60, #82, #85, #90, #92 or by completing a Strangifier Chemistry Set
    Line 2876: Operation Two Cities Tour Mann Up reward
    Line 2895: As a bonus drop from cases
    Line 2913: Smissmas 2015 Festive Gift, #105, #117, #122, #125
    Line 2944: As a bonus drop from cases
    Line 3005: #8, or as a bonus drop from cases
    Line 3036: As a bonus drop from cases
    Line 3099: Items that were added to craft the [[Pile Of Ash]].
    Line 3124: As a bonus drop from cases
    Line 3131: This items grants a [[Mann Up]] squad an extra item upon mission completion.
    Line 3144: A bundle to hide upcoming [[promotional items]].
    Line 3179: Grants the player up to three random [[Paint Cans]] on use.
    Line 3208: A recipe item with varying inputs and varying outputs. When all of the inputs are fulfilled, the Chemistry Set will give the items listed in the outputs.
    Line 3221: A recipe item that gives out either a Specialized or Professional [[Killstreak Kit]] for a specific weapon when the inputs are fulfilled.
    Line 3229: Operation Two Cities Tour Mann Up reward
    Line 3238: This Giftapult can be used to package an item as a gift for another player. Wrapped gifts will be delivered to a random online player. Items that are normally not tradable cannot be wrapped and gifted using gift wrap.
    Line 3249: As a bonus drop from cases
    Line 3257: Increases the [[Duck Journal]]'s power level to enable the ability to drop more ducks during gameplay. The power level of the Duck Journal cannot exceed 5.
    Line 3271: Grants a [[Gravel Gun Mettle Campaign Coin]] upon activation, making its owner eligible to participate in the [[Gun Mettle Campaign]].
    Line 3285: A received item which gave access to [[Gun Mettle Campaign]] contracts and will track the player's contract progress during the campaign, including: Campaign Contract Bonus Points, Campaign Contracts Completed and Campaign Kills.
    Line 3314: Grants [[Invasion Community Update Coin]] upon activation, making its owner eligible to obtain update-specific Weapon Cases via the drop system.
    Line 3328: A received item by activating the Invasion Community Update Pass. The coin tracked player kills and assists made throughout the course of the event, as well as kills and assists specifically made while playing on Invasion update maps.
    Line 3342: A received item which gave access to [[Merasmissions]], able to [[Halloween Transmute
    Line 3351: During Halloween events
    Line 3361: Grants [[Gravel Tough Break Campaign Stamp]] upon activation, making its owner eligible to participate in the [[Tough Break Campaign]].
    Line 3375: A received item which gave access to [[Tough Break Campaign]] contracts and will track the player's contract progress during the campaign, including: Campaign Contract Bonus Points, Campaign Contracts Completed and Campaign Kills.
    Line 3389: An item that allowed players to send a Competitive Matchmaking Beta Pass to someone on their friends list or on the current server.
    Line 3418: A received item which gave access to [[Jungle Inferno Campaign]] contracts and earn [[Blood Money]] to be spent on The Mercenary Park Gift Shop. The Jungle Inferno ConTracker can be equipped in a player's Action Slot.
    Line 3427: Upon activating a Jungle Inferno Campaign or Contracts Pass
    Line 3437: Grants [[Jungle Inferno ConTracker]] upon activation, making its owner eligible to participate in the [[Jungle Inferno Campaign]].
    Line 3451: Grants a [[Jungle Inferno ConTracker]] upon activation, making its owner eligible to access the contracts of the [[Jungle Inferno Campaign]] and receive contract rewards.
  64. Template:Building Specifications has 20 uses and is missing 36 translations
    Line 518: 10.5
    Line 519: 4.2
    Line 520: 3.75
    Line 521: 6.0
    Line 522: 3.5
    Line 523: 2.333
    Line 524: 2.1875
    Line 525: 2.8
    Line 526: 1.6
    Line 529: 4.2
    Line 530: 2.625
    Line 531: 2.442
    Line 532: 3.231
    Line 533: 2.333
    Line 534: 1.75
    Line 535: 1.667
    Line 536: 2.0
    Line 540: 21.0
    Line 541: 8.4
    Line 542: 7.5
    Line 543: 12.0
    Line 544: 5.25
    Line 545: 3.818
    Line 546: 3.621
    Line 547: 4.421
    Line 548: 1.6
    Line 551: 21.0
    Line 552: 8.4
    Line 553: 7.5
    Line 554: 12.0
    Line 555: 5.25
    Line 556: 3.818
    Line 557: 3.621
    Line 558: 4.421
    Line 559: 1.6
    Line 739: The first and second hits on a stock sentry gun will save 1.5 seconds, while all others will save 1 second. On dispensers, the first hit will save 2 seconds and all others will save 1 second.
  65. Template:List of blog entries has 20 uses and is missing 74 translations
    Line 583: Saxton Hale
    Line 636: Saxton Hale
    Line 661: Saxton Hale
    Line 706: Saxton Hale
    Line 770: Dave Riller
    Line 823: Saxton Hale
    Line 852: Bay Raitt
    Line 877: Robin Walker
    Line 1087: Whitaker
    Line 1100: Robin Walker
    Line 1133: Brandon Reinhart
    Line 1146: Robin Walker
    Line 1179: Robin Walker
    Line 1204: Dave Riller
    Line 1217: Robin Walker
    Line 1226: Robin Walker
    Line 1239: Erik Johnson
    Line 1251: Tom Bui
    Line 1267: Brandon Reinhart
    Line 1291: Mike Booth
    Line 1307: Robin Walker
    Line 1315: Robin Walker
    Line 1323: Robin Walker
    Line 1335: Robin Walker
    Line 1343: Robin Walker
    Line 1351: Robin Walker
    Line 1359: Robin Walker
    Line 1367: Saxton Hale
    Line 1376: Robin Walker
    Line 1408: Robin Walker
    Line 1420: Wade Schin
    Line 1428: Saxton Hale
    Line 1437: Robin Walker
    Line 1445: Erik Johnson
    Line 1453: Corey Peters
    Line 1461: Robin Walker
    Line 1477: Robin Walker
    Line 1485: Mike Booth
    Line 1497: Dave Riller
    Line 1509: Erik Johnson
    Line 1521: Saxton Hale
    Line 1530: Stavros Xanthis
    Line 1538: Robin Walker
    Line 1546: Robin Walker
    Line 1554: Jay Pinkerton
    Line 1562: Robin Walker
    Line 1570: Robin Walker
    Line 1590: Eric Smith
    Line 1602: Robin Walker
    Line 1614: Eric Smith
    Line 1622: Robin Walker
    Line 1630: Greg Cherlin
    Line 1638: Robin Walker
    Line 1646: Robin Walker
    Line 1662: Robin Walker
    Line 1670: Greg Cherlin
    Line 1678: Robin Walker
    Line 1686: Robin Walker
    Line 1694: Robin Walker
    Line 1718: Robin Walker
    Line 1726: Robin Walker
    Line 1734: Dhabih Eng
    Line 1742: Dhabih Eng
    Line 1750: Robin Walker
    Line 1758: Jakob Jungels
    Line 1766: Jakob Jungels
    Line 1774: Eric Smith
    Line 1782: Robin Walker
    Line 1790: Jakob Jungels
    Line 1798: Robin Walker
    Line 1806: Jakob Jungels
    Line 1814: Robin Walker
    Line 1822: Eric Kirchmer
    Line 1830: Robin Walker
  66. Template:Bot names has 19 uses and is missing 2 translations
    Line 92: Unused bot names
    Line 98: The following bot names were found in a leaked source code version of TF2, containing bot names that were never put into production for unknown reasons.
  67. Template:List of Polycount Pin owners has 19 uses and is missing 16 translations
    Line 150: Contest Winner. Added to the game as part of the [[Mann-Conomy Update]].
    Line 193: This set was later added to the game as part of the [[Über Update]].
    Line 214: Created the [[Backwards Ballcap]].
    Line 233: Contest Winner. Added to the game as part of the [[Mann-Conomy Update]].
    Line 248: This set was later added to the game as part of the [[Über Update]].
    Line 298: Created the [[Honcho's Headgear]].
    Line 348: Contest Winner. Added to the game as part of the [[Mann-Conomy Update]].
    Line 412: This set was later added to the game as part of [[Australian Christmas]]. Created the [[Pain Train]].
    Line 464: This set was later added to the game as part of [[Australian Christmas]].
    Line 538: Created the [[Prairie Heel Biters]].
    Line 813: This set was later added to the game as part of [[Australian Christmas]].
    Line 845: Contest Winner. Added to the game as part of the [[Mann-Conomy Update]].
    Line 902: This set was later added to the game as part of the [[Über Update]].
    Line 958: Contest Winner. Added to the game as part of the [[Mann-Conomy Update]].
    Line 1117: Polycount staff (Self-Made Pin).
    Line 1131: Polycount staff (Self-Made Pin).
  68. Template:List of Memory Maker owners has 18 uses and is missing 1 translation
    Line 2: Nominated for
  69. Template:List of kill icons has 18 uses and is missing 99 translations
    Line 2: These icons are used when one player inflicts a death upon another using a weapon.
    Line 37: shoving
    Line 189: suicide afterburn
    Line 376: Deflected projectiles
    Line 395: Deflected arrow
    Line 414: Deflected arrow
    Line 433: Deflected flaming arrow
    Line 452: Deflected flaming arrow (afterburn)
    Line 469: Deflected flare
    Line 488: Deflected flare afterburn
    Line 507: Manually detonated deflected Detonator's flare
    Line 526: Deflected Detonator's flare afterburn
    Line 545: Deflected Manmelter projectile
    Line 564: Deflected Manmelter projectile (afterburn)
    Line 581: Deflected Dragon's Fury projectile
    Line 591: Deflected Dragon's Fury projectile (afterburn)
    Line 602: Deflected grenade
    Line 622: Deflected stickybombs
    Line 642: Deflected Scottish Resistance stickybombs
    Line 660: Deflected rocket
    Line 680: Deflected Sandman ball
    Line 700: Deflected Cow Mangler 5000 energy blast
    Line 719: Deflected Cow Mangler 5000 energy blast (afterburn)
    Line 738: Deflected Wrap Assassin bauble
    Line 757: Deflected Scorch Shot
    Line 774
    Line 790: Deflected Scorch Shot (Afterburn)
    Line 808: Deflected Flying Guillotine
    Line 827: Deflected cannonballs (impact)
    Line 843: Deflected cannonballs (explosion)
    Line 861: Deflected repair claws
    Line 878: Deflected energy ball
    Line 907: knockback
    Line 972: Explosion
    Line 1108: Energy ball
    Line 1134: Triple Punch
    Line 1173: Level 1 Sentry Gun
    Line 1192: Level 2 Sentry Gun
    Line 1211: Level 3 Sentry Gun
    Line 1233: Destruction of hauled building
    Line 1316: flaming
    Line 1335: Flaming Huntsman (afterburn)
    Line 1372: penetration
    Line 1391: penetration
    Line 1417: penetration
    Line 1436: penetration
    Line 1476: flaming
    Line 1495: Flaming Fortified Compound (afterburn)
    Line 1652: Multiple classes
    Line 1753: Critical hits
    Line 1769: Added behind kill icon
    Line 1807: Added behind kill icon
    Line 1834: Telefrag
    Line 1856: Kill taunts
    Line 1874: Also known as attack taunts, most of these taunts have the ability to kill almost every opponent in a single hit, as they do 400+ damage.
    Line 1895: Taunt
    Line 1924: '''Kamikaze with [[Lumbricus Lid]]'''
    Line 1996: These icons are used when one player inflicts a death upon another using an appropriate action item.
    Line 2041: These icons are typically used when a player dies either from an environmental hazard, or causes their own death with their weapon or by other means.
    Line 2060: Related death
    Line 2080: Suicide
    Line 2095: Fall damage
    Line 2119: Saw blades
    Line 2139: Trains
    Line 2155: Li'l Chew-Chew
    Line 2171: Horseless Headless Horsemann
    Line 2189: MONOCULUS
    Line 2205: Merasmus
    Line 2228: Underworld
    Line 2247: [[Carnival of Carnage
    Line 2260: [[Carnival of Carnage#Bumper Cars
    Line 2273: [[Environmental death#Crocodiles
    Line 2286: There are several unused kill icons that can be found in the game files. Some of these icons are included for custom use by the community, others appear to have been replaced by the currently used kill icons or possibly had their accompanying concept scrapped.
    Line 2308: Potential use
    Line 2316: Environmental death
    Line 2334: Likely implemented early on in development for explosive weapons, this icon has been in the files since the game's release.
    Line 2355: An alternate kill icon for the Half-Zatoichi, assumedly designed for when a Half-Zatoichi wielder instantly kills another Half-Zatoichi wielder.
    Line 2375: An alternate kill icon for killing a player with the alt-fire bauble.
    Line 2394: A kill icon for killing a player via the weapon's damage transfer effect.
    Line 2413: A kill icon for killing a player presumably while they are laughing.
    Line 2430: Deflected arrow headshot
    Line 2448: Scoring a headshot with a deflected arrow.
    Line 2466: Deflected flaming arrow
    Line 2484: Scoring a kill with a deflected flaming arrow.
    Line 2502: Deflected flaming arrow headshot
    Line 2520: Scoring a headshot with a deflected flaming arrow.
    Line 2538: Deflected Sandman ball
    Line 2556: Scoring a kill with a deflected [[Sandman
    Line 2575: Level 1 Sentry Gun
    Line 2592: This icon appears similar to the standard Level 1 Sentry kill icon with one clear difference: the Sentry appears to have some kind of laser attached to the top. The icon was introduced to the game files months before the Engineer Update.
    Line 2611: Flaming arrow headshot
    Line 2629: Kill icon added with the Engineer Update for scoring a kill with a flaming arrow headshot.
    Line 2648: Ambassador headshot
    Line 2665: Two headshot icons for the Spy's Ambassador. The first was used in-game from the [[May 21, 2009 Patch
    Line 2688: A kill icon from the VPK files for a weapon that does not yet exist in-game.
    Line 2707: A kill icon from the VPK files for a weapon that does not yet exist in-game.
    Line 2726: A kill icon for the Shred Alert.
    Line 2742: A kill icon from the VPK files for an unused "Paint Bomb" weapon.
    Line 2760: These unused kill icons were created and contributed by [http://steamcommunity.com/id/neodement NeoDement].
  70. Template:List of paintable weapons has 18 uses and is missing 1 translation
    Line 123: Multiple classes
  71. Template:Arena maps has 17 uses and is missing 8 translations
    Line 10: <i>
    Line 10
    Line 18: <i>
    Line 18
    Line 30: <i>
    Line 30
    Line 42: <i>
    Line 42
  72. Template:Bundle row extended has 17 uses and is missing 1 translation
    Line 112
  73. Template:Compression blast kill icons has 17 uses and is missing 2 translations
    Line 143: Deflected Dragon's Fury fireball
    Line 395: Deflected Energy Orb
  74. Template:Halloween dates has 17 uses and is missing 13 translations
    Line 1:  — 
    Line 2:  — 
    Line 3:  — 
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  75. Template:Halloween-Full Moon restricted items has 17 uses and is missing 1 translation
    Line 2: List of Halloween/Full Moon-restricted items
  76. Template:Payload Race maps has 17 uses and is missing 4 translations
    Line 6: <i>
    Line 6
    Line 18: <i>
    Line 18
  77. Template:Payload maps has 17 uses and is missing 36 translations
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  78. Template:Upgrade station building has 17 uses and is missing 14 translations
    Line 14: Buildings' upgrades
    Line 60: +1 Disposable Sentry Gun
    Line 75: Gives the player a disposable mini-sentry, which is built by choosing to build a sentry when the player's primary sentry already exists. This mini-sentry cannot be upgraded, repaired, resupplied, or wrangled. It is slightly smaller than the [[Combat Mini-Sentry]] from the [[Gunslinger]] and fires at the rate of normal level 1 Sentry Gun. Once it runs out of ammunition, it self-destructs. Not affected by building health upgrades.
    Line 87: +50% Max [[Metal]] Capacity
    Line 101: +50% metal to the Engineer, not the buildings.
    Line 114: +100% [[Building]] Health
    Line 126: All Buildings
    Line 142: +10% Sentry Firing Speed
    Line 157: 10% faster sentry fire rate.
    Line 170: 2-Way Teleporters
    Line 182: [[Teleporter]]
    Line 196: Allows players to stand on a Teleporter Exit and teleport to the Entrance in addition to the normal Entrance-to-Exit functionality. Both directions use the same charge meter. If there is a player on each end, whoever got there first will be teleported to the other side.
    Line 208: +100% Dispenser Range
    Line 223: Players can stand further away from the Dispenser to gain Ammo, Metal, and Health.
  79. Template:Upgrade station canteen has 17 uses and is missing 14 translations
    Line 15: Canteens' upgrades
    Line 26: Upgrade
    Line 41: Cost
    Line 57: Become [[Crit]] Boosted
    Line 71: All classes
    Line 86: Crits user and triples sentry fire rate for 5 seconds.
    Line 101: Become Übercharged
    Line 116: ÜberCharge and puts a Wrangler shield that blocks 90% of incoming damage around your sentry for 5 seconds. This Wrangler shield does not stack with existent Wrangler shields.
    Line 131: Refill Clips and Ammo
    Line 146: Instantly refills almost all weapons' clips and ammunition. Refills metal for Engineers and Sapper for Spies. Does not refill the charge for [[Gas Passer]], Demoman [[Shield
    Line 161: Teleport to Spawn
    Line 176: Instantly teleport to spawn and grants a 5 second speed boost.
    Line 191: Building Upgrade
    Line 207: Upgrades all existing buildings to Level 3 and fully restores their health.
  80. Template:Upgrade station class has 17 uses and is missing 1 translation
    Line 2: Classes' upgrades
  81. Template:Upgrade station melee has 17 uses and is missing 21 translations
    Line 5: Melee weapons' upgrades
    Line 51: +10% Attack Speed
    Line 68: All Melee weapons but and
    Line 81: Increasing the Engineer's melee speed allows him to build, upgrade, resupply, and repair buildings faster.
    Line 96: +25 Health On Kill
    Line 111: All Melee weapons
    Line 125: +25% Damage
    Line 147: Upgrade will only appear if Demoman equips a Shield. If Demoman equips any Stickybomb Launcher, this upgrade will no longer appear; any previously purchased levels will still apply, however.
    Line 162: Armor Penetration
    Line 188: Allows backstabs against giant robots at X% (out of 750) damage.
    Line 203: +2s Crits On Kill
    Line 234: 2 seconds of 100% [[Critical hit]] chance per level; switching weapons retains critical hits.
    Line 261: +15% Recharge Rate
    Line 280: Faster baseball/bauble recharge rate.
    Line 295: +100% Max Misc Ammo
    Line 311: Gives the Scout one extra baseball/bauble per level.
    Line 326: Ball Marks Target
    Line 344: Marks one target at a time, similar to the [[Fan O'War]], on hit with either the Sandman or its baseball projectile. The time will be reduced to 7 seconds if the target is a giant robot.
    Line 376: Usable by all classes except [[Spy]].
    Line 387: Only when equipped by Spy
    Line 397: Only when equipped by Demoman
  82. Template:Upgrade station primary has 17 uses and is missing 11 translations
    Line 2: Primary weapons' upgrades
    Line 142: +1 Projectile Penetration
    Line 162: Projectiles penetrate an additional enemy player.
    Line 209: +25% Projectile Speed
    Line 235: Rocket Specialist
    Line 256: +15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point.
    Line 499: Headshots (lethal or otherwise) damage and slow enemies near target. Rank increases damage (150 / 170 / 190), explosion radius, slow strength (50% / 65% / 80% slow) and duration (2 / 3 / 4 seconds).
    Line 538: +5s [[Bleeding
    Line 785: Health from robot kills can overheal players.
    Line 921: Mad Milk Syringes
    Line 937: Syringes deliver a highly concentrated dose of [[Mad Milk]]. Duration increases per hit to a max at 4 seconds.
  83. Template:Upgrade station sapper has 17 uses and is missing 3 translations
    Line 2: Building weapons' upgrades
    Line 51: Robot Sapper Power
    Line 72: Increases robot Sapper radius and duration. The first level does not increase duration but gives the sapper 200 hammer units of range, while higher levels increases Sapper duration by 1.5 seconds and the range by 25 hammer units.
  84. Template:Upgrade station secondary has 17 uses and is missing 34 translations
    Line 2: Secondary weapons' upgrades
    Line 51: +20% Damage
    Line 74: +50% Clip Size
    Line 128: Projectile Penetration
    Line 152: Projectiles penetrate enemy players.
    Line 190: +25 Health On Kill
    Line 205: All damage-dealing Secondary weapons
    Line 222: +50% Ammo Capacity
    Line 237: All [[Ammo
    Line 253: Ammo pickups grant more ammo accordingly.
    Line 268: +20% Reload Speed
    Line 308: +15% Recharge Rate
    Line 332: '''Gas Passer only:''' Recharge rate is also applied to recharge rate done by damage, while also increasing the base rate that builds over time.
    Line 347: +25% Buff Duration
    Line 369: +10% Firing Speed
    Line 428: -35% Speed On Target
    Line 448: Does not stack.
    Line 463: +100% Charge Recharge Rate
    Line 485: -30% Push Force On Wearer
    Line 495: Reduced the push force from enemies attack
    Line 589: Explode on Ignite
    Line 600: Explosion deals up to 350 splash damage
    Line 615: Able to re-launch while already in-flight
    Line 627: Stun enemies when you land
    Line 637: +25% [[ÜberCharge]] Rate
    Line 660: [[Projectile Shield]]
    Line 673: Build energy by healing teammates or healing teammates attacking. When fully charged, press the Special-Attack key to deploy a frontal projectile shield. The shield damages robots who touch it. Level 2 upgrade increases the shield width.
    Line 684: +2s Über Duration
    Line 702: Overheal Expert
    Line 714: +25% more [[Overheal]], +50% longer duration per point.
    Line 726: Healing Mastery
    Line 737: +25% heal rate for patient, +25% faster revive rate, and +25% self heal rate, per point.
    Line 748: Canteen Specialist
    Line 759: Share [[Power Up Canteen
  85. Template:Ability taunt table has 16 uses and is missing 7 translations
    Line 29:  
    Line 30: The Scout takes a short, refreshing drink from his soda can, activating the effects of either drink
    Line 80:  
    Line 117:  
    Line 200:  
    Line 222:  
    Line 243:  
  86. Template:Gun Mettle Update Unusual effects has 16 uses and is missing 1 translation
    Line 24: Removed from all Unusual pools
  87. Template:Kill taunt table has 16 uses and is missing 13 translations
    Line 40:  
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  88. Template:King of the Hill maps has 16 uses and is missing 38 translations
    Line 10: <i>
    Line 10
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    Line 14
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    Line 18
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  89. Template:Smissmas dates has 16 uses and is missing 11 translations
    Line 1:  — 
    Line 2:  — 
    Line 3:  — 
    Line 4:  — 
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  90. Template:Strange part restrictions has 16 uses and is missing 38 translations
    Line 2: List of Strange Parts
    Line 221: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of Spies you kill while they're invisible.
    Line 233: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Scouts you kill with that weapon.
    Line 245: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of Engineers you kill with that weapon.
    Line 257: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Robots you destroy with it in Mann vs. Machine games.
    Line 269: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of enemies you kill while you have less than 10% health.
    Line 295: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of enemies you kill during the Halloween event.
    Line 307: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Robots you destroy in Mann vs. Machine games during the Halloween event.
    Line 319: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill while they are completely submerged.
    Line 331: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Snipers you kill with that weapon.
    Line 343: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill while you're under the effect of a Medic's ÜberCharge.
    Line 355: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Pyros you kill with that weapon.
    Line 381: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill while they are carrying the intel, pushing the cart, or capturing a point.
    Line 393: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Medics you kill with that weapon.
    Line 405: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Tanks you destroy with it in Mann vs. Machine games.
    Line 417: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Medics you kill while they have full ÜberCharge.
    Line 428: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Giant Robots you destroy with it in Mann vs. Machine games.
    Line 439: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill with that weapon during Victory Time.
    Line 464: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Robot Spies you destroy with it in Mann vs. Machine games.
    Line 475: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies wearing Unusual-quality cosmetic items you kill with that weapon.
    Line 485: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Spies you kill with that weapon.
    Line 495: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of actively burning enemies you kill with that weapon.
    Line 505: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemy player killstreaks you end with that weapon.
    Line 515: Adding this Strange Part to a Strange-quality weapon will enable it to track the total amount of damage you deal to other players with that weapon.
    Line 539: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of players you kill with that weapon from point-blank range.
    Line 549: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of players you kill with that weapon while at Full Health or Overhealed.
    Line 558: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Robot Scouts you destroy with it in Mann vs. Machine games.
    Line 567: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of taunting players you kill with that weapon.
    Line 576: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of players you kill with that weapon that are not Critical nor MiniCrit attacks
    Line 585: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemy players you dealt damage to with that weapon.
    Line 928: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemy sappers you destroy with it.
    Line 958: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill with that weapon from far away (more than 2000 HU).
    Line 986: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill with that weapon's taunt attack.
    Line 1019: Adding this Strange Part to a Strange-quality cosmetic item will enable it to track the number of times you appear in enemy freezecams taunting while wearing it.
    Line 1029: Adding this Strange Part to a Strange-quality cosmetic item will enable it to track the times you survive being lit on fire.
    Line 1039: Adding this Strange Part to a Strange-quality cosmetic will enable it to track the total number of kills you have while wearing that item.
    Line 1048: Adding this Strange Part to a Strange-quality cosmetic will enable it to track the total number of assists you get while wearing that item.
    Line 1073: Adding this Strange Part to a Strange-quality weapon will enable it to track the total number of allied health points you directly restore with that weapon.
  91. Template:Capture the Flag maps has 15 uses and is missing 10 translations
    Line 10: <i>
    Line 10
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    Line 22
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    Line 30
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    Line 34
  92. Template:List of weapons that provide health has 15 uses and is missing 3 translations
    Line 149: * Reflecting rockets fired from the Black Box heals up to 20 health if the reflected rocket damages an opponent.
    Line 183: * Extinguishing a burning ally restores 20 health to the player.
    Line 446: * Restore 50 health upon killing an enemy.
  93. Template:Strange part tags has 15 uses and is missing 17 translations
    Line 2: Strange part tags
    Line 173: Can Deal Posthumous Damage
    Line 187: Can Extinguish
    Line 201: Can Deal Critical Damage
    Line 215: Can be Equipped by Soldier or Demoman
    Line 373: Any Soldier or Demoman weapon except:
    Line 399: Can Destroy Sappers
    Line 412: Can Deal Long-Range Damage
    Line 424: Can Deal Taunt Damage
    Line 436: Can Heal Allies
    Line 473: Any [[melee]] weapon, excluding:
    Line 553: Can Deal Damage to Buildings
    Line 562: Can Deal Damage to Tanks
    Line 572: Any weapon that can deal damage except:
    Line 584: Any weapon that can deal damage except:
    Line 598: These weapons are not currently [[Strange#List of Strange items
    Line 612: Also applies to [[Festive weapons
  94. Template:Tools drop list has 15 uses and is missing 5 translations
    Line 3: Tools that ''cannot'' be found via a random drop.
    Line 32: Craft items
    Line 270: Crates
    Line 736: excluding these strange parts:
    Line 757: Dropped previously
  95. Template:Item timeline 2007-2011 has 14 uses and is missing 7 translations
    Line 3351: * Promotional codes to obtain a [[Genuine]] quality [[Righteous Bison]] were available from the San Diego Comic Con 2011.
    Line 4036: * Added items for players who purchased ''[[Trine 2]]'' before December 6, 2011
    Line 4065: * Added items for players who pre-purchased ''[[Assassin's Creed: Revelations]]'' before November 29th, 2011.
    Line 4100: * Added a "Buy Now" feature that allows item purchases on the web.
    Line 4126: * Added the Naughty and Nice Winter Crates, two special limited winter edition [[Mann Co. Supply Crate]]s.
    Line 4146: * [[Australian Christmas 2011
    Line 4304: * This item's game files were added to the game, the item became available from the [[Mann Co. Store]] in the .
  96. Template:List of Mysterious Promos has 14 uses and is missing 4 translations
    Line 50: <br>&
    Line 59: &
    Line 68
    Line 234
  97. Template:List of Smissmas maps has 14 uses and is missing 32 translations
    Line 131: Nickolas "Krazy" Fenech
    Line 139: Andrew "Dr. Spud" Thompson
    Line 147: Fay L. "nineaxis" Fabry
    Line 155: Mark "Shmitz" Major
    Line 163: Zoey Smith
    Line 171: Tumby
    Line 179: E-Arkham
    Line 187: donhonk
    Line 195: Louie "bakscratch" Turner
    Line 203: Nassim "NassimO" Sadoun
    Line 211: Thijs "Evil_Knevil" Van
    Line 219: Aeon "Void" Bollig
    Line 227: Lauren "Yrrzy" Godfrey
    Line 235: Zach "Exactol" Matuson
    Line 243: Alex "Rexy" Kreeger
    Line 251: Tyler "Yyler" King
    Line 266: Maxime "Mimas Torres" Duplis
    Line 274: Zach "Exactol" Matuson
    Line 282: Vincent "Vel0city" Swart
    Line 290: Joe "Fr0z3nR" Radak
    Line 322: Andrew "Thirteen" Risch
    Line 345: Tomi "ICS" Uurainen
    Line 348: Alex "MaccyF" MacFarquhar
    Line 351: Tyler "Yyler" King
    Line 369: Harlem "UEAKCrash" Linke
    Line 372: Aeon "void" bollig
    Line 390: Ryan "Chill" Foy
    Line 393: Denis "xB33" Varchulik
    Line 396: Elián "Iron" Rodríguez
    Line 399: Oliver "OverPovered" Pennaned
    Line 402: Matthew "Panckakebro" Hiller
    Line 405: William "Cheesypuff" Bartley-Bolster
  98. Template:Color themes has 13 uses and is missing 2 translations
    Line 2: Color themes:
    Line 8: ** [[:File:ColorPaletteClean.png
  99. Template:List of Tour of Duty Badges has 13 uses and is missing 1 translation
    Line 169: <sup>†</sup>Only rewarded once, its level goes up by 1 after every subsequent tour.
  100. Template:List of afterburn-inflicting weapons has 13 uses and is missing 3 translations
    Line 110: Fires short range projectiles instead of normal flames.
    Line 226: Doused enemies will ignite when attacked, applying an afterburn effect for 10 seconds. Includes other Pyros, which are normally immune to the effects of afterburn.
    Line 294: Includes [[Festive weapons
  101. Template:List of environmental slowdowns has 13 uses and is missing 3 translations
    Line 2: List of environmental slowdowns
    Line 21: * On the maps Harvest Event, Eyeaduct, and Ghost Fort, occasionally, a ghost or ghosts will wander around certain areas of the map. If any players are near, or come into contact with the ghost, they will be frightened and have their movement speed reduced in addition to being unable to fire any weapons, much like when stunned.
    Line 55: [[Ghost
  102. Template:List of modified fire damage weapons has 13 uses and is missing 14 translations
    Line 23: +25% fire damage resistance while deployed.
    Line 84: Charging will extinguish user.
    Line 108: Charging will extinguish user.
    Line 132: Charging will extinguish user.
    Line 162: 20% damage resistance when below 50% health and spun up.
    Line 173: 20% damage resistance when below 50% health and spun up.
    Line 185: While under the effects, damage taken will be increased 25%.
    Line 196: 40% damage resistance from range sources on wearer when active.
    Line 290: Immunity to afterburn
    Line 351: 20% damage resistance when cloaking.
    Line 357: Reduce fire duration when cloaking.
    Line 373: 20% damage resistance when cloaking.
    Line 379: Reduce fire duration when cloaking.
    Line 423: When activated, gives 3 seconds of Afterburn immunity.
  103. Template:List of non-team fortress 2 achievement items has 13 uses and is missing 6 translations
    Line 2: Currently active
    Line 6: These achievement items can currently be obtained by playing their respective games and earning the necessary achievement.
    Line 127: Partially active
    Line 131: These achievement items are only partially available due to their respective games being delisted from the Steam store. Players who still house the games in their Steam library may still obtain the achievement items by playing their respective games and earning the necessary achievement.
    Line 335: Expired
    Line 339: These achievement items are no longer available due to their respective games being shut down and delisted from the Steam store.
  104. Template:List of slowdown penalty weapons has 13 uses and is missing 14 translations
    Line 4: List of slowdown penalty weapons
    Line 24: * Movement speed is reduced to 120% while equipped in the loadout. Speed increases as up to 99 damage is done without air jumping or getting damaged.
    Line 44: * The slowdown effect on Bonk! Atomic Punch was removed in the .
    Line 76: * Movement speed reduced to 27% while charging.
    Line 98: * Movement speed reduced to 79% while deployed.
    Line 121: * Movement speed is reduced to 37% while spun up.
    Line 151: * Movement speed is reduced to 14.66% while spun up.
    Line 173: * Movement speed is reduced to 90% while hauling a building.
    Line 189: [[Buildings#Hauling
    Line 210: * Movement speed is reduced to 27% while zoomed in with a scope.
    Line 243: * Movement speed is reduced to 45% while an arrow is drawn.
    Line 263: * Movement speed is reduced to 27% while charging.
    Line 285: * Movement speed is reduced if disguised as a class slower than the Spy:
    Line 350: Includes [[Festive weapons
  105. Template:List of slowdown-inflicting weapons has 13 uses and is missing 4 translations
    Line 2: List of slowdown-inflicting weapons
    Line 21: * The Sandman's secondary fire launches a baseball that can slowdown the target for several seconds. The target will be slowed down for the duration of the effect based on distance.
    Line 49: * On Hit: 100% chance to slow target.
    Line 107: Includes [[Festive weapons
  106. Template:Mvm mission mech mutilation has 13 uses and is missing 1 translation
    Line 171: Active wave 3E only
  107. Template:Storepreviouslypurchasable has 13 uses and is missing 8 translations
    Line 105: Other items
    Line 407: These items were sold from December 15, 2011 to January 4, 2012.
    Line 429: This item was sold from June 27, 2012 through July 11, 2012.
    Line 449: This item was sold from September 6, 2012 through September 21, 2012.
    Line 468: This item was sold from October 26, 2012 through November 8, 2012.
    Line 486: These items were sold from December 20, 2012 to January 4, 2013.
    Line 506: Retired items
    Line 515: These items were retired by Valve and are not available via the Mann Co. Store anymore.
  108. Template:Equalizer and Escape Plan healing range has 12 uses and is missing 24 translations
    Line 104: s
    Line 105: s
    Line 106: s
    Line 107: s
    Line 111: s
    Line 112: s
    Line 113: s
    Line 114: s
    Line 117: s
    Line 118: s
    Line 119: s
    Line 120: s
    Line 124: s
    Line 125: s
    Line 126: s
    Line 127: s
    Line 130: s
    Line 131: s
    Line 132: s
    Line 133: s
    Line 136: 4 ticks
    Line 137: 4 ticks
    Line 138: 4 ticks
    Line 139: 4 ticks
  109. Template:Item timeline 2019 has 12 uses and is missing 1 translation
    Line 737: * Added the TF2Maps 72hr Jam Summer 2019 Participant medal.
  110. Template:Item tradability list has 12 uses and is missing 6 translations
    Line 2: Items that ''cannot'' be traded.
    Line 122: Tour of Duty badges
    Line 191: Achievement items
    Line 214: All items purchased from the store can be traded after a waiting period of 7 days.
    Line 232: Some instances of these items are marked as tradable.
    Line 251: [[Promotional items]] are made tradable when the associated game is released or the promotion period ends.
  111. Template:List of damage vulnerability and resistance weapons has 12 uses and is missing 9 translations
    Line 22: While under the effects, immune to all damage.
    Line 55: +25% fire damage resistance when active
    Line 125: +50% explosion self-damage vulnerability on wearer
    Line 284: +20% damage resistance when below 50% health and spun up.
    Line 298: 20% damage resistance when below 50% health and spun up.
    Line 313: While under the effects, damage taken increased by 20%.
    Line 329: +30% damage vulnerability from all sources when active.
    Line 493: +20% damage resistance when [[Cloak
    Line 512: +20% damage resistance when [[Cloak
  112. Template:List of item attributes has 12 uses and is missing 216 translations
    Line 55: Attrib_AltFire_Disabled
    Line 106: Attrib_Scattergun_NoReloadSingle
    Line 127: Wearer cannot ignite
    Line 290: Attrib_SoldierBuffType
    Line 292: Attrib_Dmg_Falloff_Increased
    Line 303: Attrib_DemoBuffType
    Line 371: '''%s1'''% damage penalty
    Line 383: Attrib_Socket
    Line 385: Custom Texture
    Line 420: Attrib_DisguiseDamageReduction
    Line 461: Attrib_DuelLoserAccountID
    Line 502: Attrib_ElevateQuality
    Line 522: This weapon holsters '''%s1'''% faster
    Line 576: Attrib_Knockback
    Line 583: '''%s1'''% damage penalty
    Line 587: Attrib_DecloakRate
    Line 600: Custom Texture
    Line 788: Attrib_DeflectionSizeMultiplier
    Line 816: '''%s1'''% increased melee attack range
    Line 818: Attrib_MiniCritAirborneEnemiesDeploy
    Line 877: Attrib_MultipleSentries
    Line 920: Attrib_CenterFireProjectile
    Line 1008: Attrib_AlternateRocketEffect
    Line 1018: '''%s1'''% damage penalty
    Line 1032: '''%s1'''% reduction in airblast vulnerability
    Line 1046: Unable to see enemy health
    Line 1082: Per Shot Missed: -'''%s1''' ammo
    Line 1086: +'''%s1'''% buff duration
    Line 1102: Attrib_SetIcicleKnifeMode
    Line 1133: Attrib_TauntSoundSuccess
    Line 1216: +'''%s1'''% faster firing speed
    Line 1224: Attrib_RageGainOnAssists
    Line 1238: Attrib_AirBlastVerticalVulnerabilityMultipier
    Line 1324: Only visible in Pyroland
    Line 1326: '''%s1'''% clip size
    Line 1328: +'''%s1'''% sapper damage bonus
    Line 1332: +'''%s1''' health regenerated per second for each active sapper
    Line 1334: '''%s1'''% sapper health bonus
    Line 1344: '''%s1'''% sapper damage penalty
    Line 1376: Attrib_AutoFiresFullClipAllAtOnce
    Line 1384: On Equip: Visit Pyroland
    Line 1390: Attrib_PlayerSkinOverride
    Line 1396: Attrib_Sapper_Voice_Pak
    Line 1398: Attrib_Sapper_Voice_Pak_Idle_Wait
    Line 1400: Killed Merasmus at level '''%s1'''
    Line 1422: Sentry build speed increased by '''%s1'''%
    Line 1424: Increases teleporter build speed by '''%s1'''%.
    Line 1426: Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.
    Line 1428: Cannonballs do not explode on impact
    Line 1432: Alt-Fire: Use '''%s1''' metal to pick up your targeted building from long range
    Line 1434: '''%s1'''% damage on contact with surfaces
    Line 1436: Generate building rescue energy on damage
    Line 1438: Self mark for death when hauling buildings
    Line 1440: Press your reload key to cycle through resist types.
    Line 1444: Fires a special bolt that can repair friendly buildings
    Line 1446: +'''%s1'''% projectile speed
    Line 1448: +'''%s1'''% damage bonus
    Line 1450: Cannonballs push players back on impact
    Line 1454: '''%s1'''% Overheal build rate.
    Line 1456: Share Canteens with your heal target.
    Line 1461: +25% more overheal, +50% longer duration per point
    Line 1463: Syringes deliver a highly concentrated dose of Mad Milk. Duration increases per hit to a max of 4 seconds.
    Line 1465: +15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point.
    Line 1467: +'''%s1'''% faster move speed on wearer
    Line 1469: +'''%s1''' health regenerated per second on wearer
    Line 1471: +'''%s1'''% critical hit damage resistance on wearer
    Line 1473: +'''%s1'''% fire damage resistance on wearer
    Line 1475: +25% heal rate for patient, +25% faster revive rate, and +25% self heal rate, per point
    Line 1487: Build energy by healing teammates. When fully charged, press the Special-Attack key to deploy a frontal projectile shield.
    Line 1519: '''%s1'''% bullet damage vulnerability on wearer
    Line 1521: +'''%s1''' max health on wearer
    Line 1533: +'''%s1'''% greater jump height when active
    Line 1535: '''%s1'''% increase in push force taken from damage
    Line 1537: +'''%s1'''% bonus healing from all sources
    Line 1539: Immune to the effects of afterburn.
    Line 1543: Hype Decays Over Time.
    Line 1545: Extra effects when taunting.
    Line 1547: '''%s1'''% reduction in airblast vulnerability
    Line 1549: '''%s1'''% increase in push force taken from damage
    Line 1551: Increase in push force taken from damage and airblast
    Line 1553: Leave a Calling Card on your victims.
    Line 1559: Attrib_AddHeadOnHit
    Line 1571: This weapon deploys '''%s1'''% faster
    Line 1581: Revive Teammates
    Line 1591: Attrib_TauntSoundSuccess
    Line 1593: Attrib_PhaseCloak
    Line 1595: Attrib_TauntSoundSuccess
    Line 1597: Attrib_PhaseCloak
    Line 1599: '''%s1'''% increased air control.
    Line 1601: Attrib_RocketLaunchImpulse
    Line 1603: On Kill: Gain Mini-crits for '''%s1''' seconds.
    Line 1605: No metal from dispensers when active.
    Line 1615: Mini-crits targets when fired at their back from close range
    Line 1619: Increased attack speed and smaller blast radius while blast jumping
    Line 1623: Attrib_BackHeadshot
    Line 1625: Fires 3 barrages while explosive jumping
    Line 1629: Attrib_AirJumpOnAttack
    Line 1631: Charge and fire shots independent of zoom
    Line 1633: Zoom does not affect charge
    Line 1635: 100% critical hits burning players from behind.
    Line 1639: Full turning control while charging
    Line 1647: '''%s1'''% blast damage from rocket jumps
    Line 1649: Clip size increased on kill
    Line 1655: Fires tracer rounds
    Line 1657: Fire rate increases as health decreases
    Line 1659: Rewarded for participating in the 2014 Summer Adventure.
    Line 1663: Stickybombs fizzle '''%s1''' seconds after landing
    Line 1665: Max charge time decreased by '''%s1'''%
    Line 1667: Grenades have very little bounce and roll
    Line 1669: Attrib_Class_Select_Override_VCD
    Line 1673: Taking damage while shield charging reduces remaining charging time
    Line 1677: '''%s1'''% damage on grenades that explode on timer
    Line 1691: Increased Melee damage against Isolated Merc Set
    Line 1693: Increased Nostromo Napalmer damage taken from Isolated Merc Set
    Line 1695: Increased Nostromo Napalmer damage against Isolationist Pack Set
    Line 1697: Increased Melee damage taken from Isolationist Pack Set
    Line 1705: Duck XP Level : '''%s1'''
    Line 1707: Duck Power : '''%s1''' / 5
    Line 1709: Early Supporter of End of the Line Community Update
    Line 1713: Duckstreaks Active
    Line 1715: Hold fire to load up to 4 shells
    Line 1717: Weapon spread increases as health decreases
    Line 1719: Attrib_AutoFiresFullClipNegative
    Line 1721: Attrib_AutoFiresWhenFull
    Line 1733: '''%s1'''% cloak meter when Feign Death is activated
    Line 1735: Up to +'''%s1'''% damage based on charge
    Line 1737: No cloak meter from ammo boxes when invisible
    Line 1739: '''%s1'''% cloak meter from ammo boxes
    Line 1741: Attrib_ElevateQuality
    Line 1745: '''%s1'''% less metal from pickups and dispensers
    Line 1747: Boost reduced when hit
    Line 1749: '''%s1'''% less healing from all sources
    Line 1751: 100% critical hit vs burning players
    Line 1753: Gain a speed boost on kill
    Line 1755: On Hit: Gain a speed boost
    Line 1757: '''%s1'''% damage resistance when below 50% health and spun up
    Line 1759: '''%s1'''% ÜberCharge rate on Overhealed patients
    Line 1761: '''%s1'''% less healing from Medic sources
    Line 1763: On Hit: Gain up to +'''%s1''' health per attack
    Line 1771: Team Colored Decorated Weapon
    Line 1777: Items Traded in : '''%s1'''
    Line 1795: This weapon holsters '''%s1'''% slower
    Line 1797: This weapon deploys '''%s1'''% slower
    Line 1799: '''%s1''' sec decrease in charge duration
    Line 1801: '''%s1'''% damage penalty vs buildings
    Line 1803: '''%s1'''% decrease in charge impact damage
    Line 1805: Not Tradable, Marketable, Usable in Crafting, or Gift Wrappable
    Line 1807: Melee hits refill '''%s1'''% of your charge meter.
    Line 1809: Secondary fire when charged grants mini-crits for '''%s1''' seconds.
    Line 1811: Dealing damage fills charge meter.
    Line 1813: This Weapon has a large melee range and
    Line 1817: Ammo boxes collected also give Charge
    Line 1819: Extinguishing teammates restores '''%s1''' health
    Line 1821: Extinguishing teammates reduces cooldown by '''%s1'''%
    Line 1827: '''%s1'''% fuse time on grenades
    Line 1829: +'''%s1'''% faster move speed on wearer (shield required)
    Line 1831: '''%s1'''% increased damage to your sentry's target
    Line 1833: '''%s1'''% metal cost when constructing or upgrading teleporters
    Line 1835: Attrib_DamageBlastPush
    Line 1839: On Hit: Builds Hype
    Line 1841: +'''%s1'''% fire damage resistance while deployed
    Line 1843: '''%s1'''% damage bonus vs burning players
    Line 1847: Attacks pierce damage resistance effects and bonuses
    Line 1851: Revenge crits are lost on death
    Line 1853: '''%s1'''% maximum overheal on wearer
    Line 1863: Collect the organs of your victims
    Line 1865: Successive shots become less accurate
    Line 1867: Fires a wide, fixed shot pattern
    Line 1869: Attrib_NoCloakFromAmmo
    Line 1871: Collect the organs of people you hit
    Line 1873: '''%s1'''% increased air control when blast jumping.
    Line 1875: Immune to push force from damage and airblast when spun up
    Line 1881: Normal disguises require (and consume) a full cloak meter
    Line 1893: Attrib_AirblastDestroyProjectile
    Line 1943: Spawning and resupply do not affect the Gas meter
    Line 1945: +'''%s1'''% faster move speed on wearer
    Line 1947: '''%s1'''% damage vulnerability on wearer
    Line 1949: '''%s1'''% maximum overheal on wearer
    Line 1951: '''%s1'''% health from healers on wearer
    Line 1953: Maximum health is drained while item is active
    Line 1973: Critical damage is affected by range
    Line 1975: Minicrits whenever it would normally crit
    Line 1977: Push enemies back when you land (force and radius based on velocity)
    Line 1979: Stun enemies when you land
    Line 1981: Able to re-launch while already in-flight
    Line 1985: '''%s1'''% faster recharge rate
    Line 1987: Ignited enemies explode
    Line 1989: '''%s1'''% healing effect
    Line 1991: Gain a speed boost when you hit an enemy player
    Line 1993: Gas meter starts empty
    Line 1995: Gas meter builds with damage done and/or time
    Line 1997: '''%s1'''-to-1 health-to-metal ratio when repairing buildings
    Line 2010: '''%s1'''
    Line 2012: '''%s1'''
    Line 2014: Voices From Below
    Line 2016: Pumpkin Bombs
    Line 2018: Halloween Fire
    Line 2020: Exorcism
    Line 2050: Killstreaker: '''%s1'''
    Line 2052: Sheen: '''%s1'''
    Line 2056: Pages of Tumidum: '''%s1'''
    Line 2058: Pages of Gratanter: '''%s1'''
    Line 2060: Pages of Audere: '''%s1'''
    Line 2062: Pages of Congeriae: '''%s1'''
    Line 2064: Pages of Veteris: '''%s1'''
    Line 2074: Killstreaks Active
    Line 2090: Melee kills refill '''%s1'''% of your charge meter.
    Line 2104: ★ Unusual Effect: '''%s1'''
    Line 2108: '''%s1'''% slower upgrade rate
    Line 2116: Disables double jump
    Line 2118: Third successful punch in a row always crits.
    Line 2126: Festivized
    Line 2142: Deals 300% damage to burning players
    Line 2146: -50% repressurization rate on Alt-Fire
    Line 2148: Uses a shared pressure tank for Primary Fire and Alt-Fire.
    Line 2154: Mini-crits burning targets and extinguishes them. Damage increases based on remaining duration of afterburn.
  113. Template:Mvm mission Empire Escalation has 12 uses and is missing 4 translations
    Line 216: Actually 7
    Line 220: Actually 7
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    Line 230: Divided amongst the 18 first bots
  114. Template:Player Destruction maps has 12 uses and is missing 12 translations
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  115. Template:Saxxy video nav has 12 uses and is missing 1 translation
    Line 6: Saxxy Awards Finalists
  116. Template:StoryTimeline has 12 uses and is missing 85 translations
    Line 80: c. 4000BCE
    Line 86: [[Merasmus]] claims to have been born around this time.
    Line 94: 17<sup>th</sup> Century
    Line 212: circa 1822
    Line 217: A woman, by some accounts, the [[Administrator]], begins acquiring the world's largest supply of [[Australium]].
    Line 224: September 2nd
    Line 245: Claude Huggins founded the town of Hugginsville on the site of his wife's bear mauling death, renaming it this year to Two Farts, then later to [[Teufort (City)
    Line 254: Gray Mann resurfaces this year and threatens to blackmail Zepheniah Mann for all his "miracle gravel" ([[Australium]]).
    Line 311: August 21th
    Line 768: August 13th
    Line 777: A mineshaft collapses on ​​[[Bilious Hale]] and his employees, but Bilious Hale punches his way out saving himself and his surviving employees. 14 die from cave-in and punch-related injuries.
    Line 803: [[Bilious Hale]], eager to re-ignite the nation's waning interest in coal, introduces the [[Full Head of Steam
    Line 813: March 13th
    Line 822: Bilious Hale permanently halts production of all coal-powered weapons.
    Line 832: March 13th
    Line 841: Mann Co. shuts down their dual coal mine and munitions factory after 50 years of operation, but preserves it as a museum of Mann Co. history.
    Line 867: ''[[Team Fortress Classic]]'' takes place - Redmond and Blutarch Mann hire the Classic Mercs to battle in the Gravel Wars. Bilious Hale supplies them with weapons and ammunition.
    Line 875: American soft drink magnate Theophilus Bonk added sugar to the same mixture as the first set of batteries, creating [[Bonk! Atomic Punch
    Line 884: New Zealand is encapsulated in a dome and sunk to the bottom of the Pacific Ocean.
    Line 907: September 1st
    Line 918: World War II begins. Though he wanted desperately to fight in World War II, the Soldier was rejected from every branch of the U.S. military. Undaunted, he bought his own ticket to Europe. After arriving and finally locating Poland, the Soldier taught himself how to load and fire a variety of weapons before embarking on a Nazi killing spree for which he was awarded several medals that he designed and made himself.
    Line 933: The [[Heavy]]'s father, a counter-revolutionary, is killed. The Heavy and his family are deported to a North Siberian gulag.
    Line 948: The North Siberian gulag burns to the ground with all its guards tortured to death and all prisoners escape, including the [[Heavy]] and his family.
    Line 963: New Zealander infant Mun-Dee accidentally breaks a hole in his country's underwater dome while flying away in a rocketship, leaving his parents the only survivors. The rocket crashes in Australia, where the baby is raised by a local couple, growing up to become the [[Sniper]].
    Line 970: September 2nd
    Line 981: World War II ends.
    Line 995: Jeremy, the [[Scout]], is born in or around this year.
    Line 1019: While [[Saxton Hale]] and [[NPCs#Margret
    Line 1028: [[List of companies
    Line 1040: Early 1960s
    Line 1051: ''Saxton Hale's Barbershop Action'' debuts in the U.S. It is followed by ancillary titles ''Saxton Hale's Barbershop Romance'' and ''Haircut Horrors Starring Saxton Hale's Ghost''.
    Line 1096: Margret's husband Roger's funeral is held. A giant snapping turtle attacks and Saxton Hale promptly strangles it with his suit jacket.
    Line 1105: Mayor Mike starts making Trevor act like an Italian Stereotype.
    Line 1114: The alcoholic Demoman's body begins to scrounge most of its nutrients from grain alcohol and aspirin.
    Line 1170: [[Slasher
    Line 1193: Gravel War
    Line 1217: Saxton Hale firebombs Woodstock from a helicopter due to a longtime feud with hippies.
    Line 1230: In ​the Teufort ​Library, microfiche genealogy records are destroyed "for no reason", leaving only paper originals.
    Line 1239: ''Saxton Hale's Jungle Brawl'' ends publication.
    Line 1252: The RED team [[Expiration Date
    Line 1259: 1 day
    Line 1264: Gray Mann assassinates Redmond and Blutarch Mann to gain control of their respective corporations. This marks the end of The Gravel War.
    Line 1274: that evening/night
    Line 1279: The ghosts of Redmond and Blutarch Mann enlist the final services of their mercenaries, each team to carry the other brother's body to ''[[Helltower
    Line 1287: Robot War
    Line 1294: next day
    Line 1299: Saxton Hale fights and captures the last surviving [[Non-player characters#Yeti
    Line 1310: The [[Medic]] returns to his home country, studying and perfecting [[Reanimator
    Line 1318: [[Voodoo-Cursed Items]] are reported stolen from the Gravelpit Community College.
    Line 1326: The Medic surgically added the [[Voodoo-Cursed Soul
    Line 1333: October 29th
    Line 1342: [[Merasmus]] the Magician attends WizardCon MCLVI as a guest speaker, giving a two-hour talk titled "Living with a Non-Wizard".
    Line 1352: October 30th
    Line 1361: Merasmus returns from WizardCon to find that his castle has been made into the John Doe Raccoon Sanctuary, for which his [https://www.teamfortress.com/pyromania/soldierhome/ ex-roommate], the RED [[Soldier]], was appointed park ranger. Being evicted from his own home as a result, and Soldier gaining residence in the castle, Merasmus snaps and transforms into a powerful ghost version of himself, vowing to kill everyone the Soldier cares about.
    Line 1372: In the midst of the Robot War, [[Miss Pauling]] and the mercenaries struggle to defend Mann Co.'s sprawling domain. The Soldier reveals that he is able to infiltrate Gray Gravel Co. and learn their battle plans by wearing a [[Tin Soldier
    Line 1383: Saxton Hale kills the steroid-enhanced Yeti with his bare hands at [[Mercenary Park (map)
    Line 1390: Australium Chase
    Line 1396: '''''Takeover'''''<br/>(first half of year)
    Line 1401: Gray Mann surrenders to Saxton Hale, ceasing all fighting. [[NPCs#Olivia Mann
    Line 1409: immediately after
    Line 1414: Administrator, hearing the news of Gray Mann's takeover of Mann Co., goes into hiding, ordering her assistant Miss Pauling to do the same.
    Line 1422: the following two weeks
    Line 1427: Soldier is evicted from the Raccoon Sanctuary.<br/>Having broken both arms helping Soldier move, Scout gets the Spy to help him recover his savings from the Teufort Bank's vault, where the two are arrested for the destruction of Teufort.
    Line 1442: Date of mug shot of Spy and Scout (arms healed).
    Line 1449: six months after Takeover,<br/>before the Trial at Teufort
    Line 1454: Miss Pauling, under orders from Administrator, begins to reassemble the Mercs, recovering Soldier from Hollywood, Pyro from [[Frontier]], and Demoman from his [[Badlands (region)
    Line 1462: before the Trial at Teufort
    Line 1476: around the time of the trial
    Line 1481: Saxton Hale is released from the Millhaven Ultra Prison for Dangerous Men, held there for burning down most of Charles Darling's zoo months earlier. Margret, an old friend, takes Saxton to meet with Darling. Darling ​recruits Hale to recover the Australium (to prolong the lives of his "almost extinct" animals), presumed stolen by the Administrator.
    Line 1489: '''''Trial at Teufort'''''<br/>(second half of year)
    Line 1494: Soldier and Demoman attempt to free Scout and Spy from their trial, but are exposed, and all four are sentenced to hang. Miss Pauling saves the mercenaries with a simple civics lesson given to the lead-poisoned populace.<br/>Miss Pauling destroys original paper 1850 birth records at the Teufort Library, one remaining fragment bears the name Helen.
    Line 1502: Early December<br/>a week after the trial<!-- Gray gets to the library a week after Pauling. Note the Christmas decorations in this, the preceding, and the following comics, as well as the heavy winter snow that does not settle into that ​region until mid-November. Heavy visits Dzhugdzhur the first of every month. -->
    Line 1507: Scout, Soldier, and Pyro find Heavy with his family in the Dzhugdzhur Mountains of Siberia.<br/>Learning his sisters had killed the men that had been sent to kill them, Heavy returns to America with his mother and sisters; Zhanna joins the team, becoming Soldier's fiance.<br/>Gray and Olivia discover Pauling has burned the 1850 birth records a week ahead of them.
    Line 1523: weeks later<!-- the opening flashback to the day of the trial dates these events "weeks" after the trial. --><br/>Australia
    Line 1528: While securing a small submarine, Spy, Soldier, and Zhanna discover that the ​Australians have lost their famous vitality.<br/>Heavy and Scout encounter Saxton and Maggie at [[w:Ayers Rock
    Line 1535: later<br/>New Zealand
    Line 1540: Miss Pauling's squad finds Sniper's birth parents in the flooded remains of undersea New Zealand.<br/>Sniper's mother escapes to space with the last of the Australium that Miss Pauling could ​possibly find, flooding the remainder of New Zealand.<br/>The Classic mercenaries arrive at New Zealand with the TF2 Medic, killing Sniper, and capturing the others.
    Line 1547: elsewhere
    Line 1552: TF2 Engineer has been maintaining the Life Extender Machines of an elderly woman in 19th century attire, resembling Helen, but extremely aged, who, like Gray Mann, is running out of Australium.
    Line 1559: "at least six hours" later<!-- Medic's assessment of Sniper's corpse, Old Wounds -->
    Line 1564: The Classic team interrogates their captives at Gray Mann's island base.<br/>Medic performs perfected reanimation on Sniper.<br/>Classic Heavy rips out Gray's Life Extender Machine for himself and his aging team.<br/>The TF2 team escapes, killing three Classic mercenaries, but are overcome by blood-sucking robots.
    Line 1571: an hour later<!-- Saxton and Mags reminisce for an hour before jumping, the Naked and the Dead, page 43 -->
    Line 1576: Pauling's team is saved by Demoman's resistance to the blood-sucking robots and by resuscitation by Medic. They are joined by parachuting Heavy and Scout, only to be ​surrounded, unarmed, by the final wave of the remaining robot army.<br/>Resupplied and ​reinforced by Saxton, Mags, and Jerry, the team destroys all robots and kill all the remaining TFC mercenaries except for their Engineer.<br/>TF2 Engineer's client uses up the remainder of her Australium in one go, expecting then to survive only an hour more, at most.
    Line 1593: December 4th
    Line 1600: According to God himself, [[Scout]] dies.
  117. Template:Unusual effects has 12 uses and is missing 146 translations
    Line 96: List of Community Sparkle effects
    Line 141: List of Very Scary Halloween Special Unusual effects
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  118. Template:Assist items has 11 uses and is missing 1 translation
    Line 273: This item gets credited with the kill instead, with the player receiving the assist credit.
  119. Template:Improveimage has 11 uses and is missing 3 translations
    Line 5: Bloody hell, you're awful!
    Line 18: This image file requires improvement
    Line 32: You can help Team Fortress Wiki by [[Help:Images#Uploading_images
  120. Template:List of Halloween maps has 11 uses and is missing 207 translations
    Line 7: '''Note:''' Official release maps are identified in bold. Community maps are identified in italics.
    Line 24: '''Note:''' All Halloween maps feature [[Pumpkin bomb
    Line 105: Spawns<br>''Features<br>Hazards''
    Line 142: Ghost
    Line 153: Sean "Heyo" Cutino
    Line 167: Horseless Headless Horsemann
    Line 176: Pitfall
    Line 186: Tim "YM" Johnson
    Line 194: Alex "Rexy" Kreeger
    Line 208: MONOCULUS
    Line 216: Ghost
    Line 226: Loot Island
    Line 242: Merasmus
    Line 250: Ghost
    Line 260: Skull Island
    Line 269: Wheel of Fate
    Line 278: Pitfall
    Line 294: Voodoo-Cursed Soul
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    Line 411: Pitfall
    Line 427: Skeletons
    Line 437: Pitfall
    Line 447: Paul "puxorb" Broxup
    Line 461: Ghost
    Line 471: Skeletons
    Line 481: MONOCULUS
    Line 489: Horseless Headless Horsemann
    Line 498: Magic spells
    Line 507: Lava
    Line 518: Tomi "ICS" Uurainen
    Line 532: Ghost
    Line 542: Wheel of Fate
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    Line 560: Gator
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    Line 590: Lava
    Line 599: Rebecca "phi" Ailes
    Line 605: Kimberly "iiboharz" Riswick
    Line 611: Harlen "UEAKCrash" Linke
    Line 623: Ghost
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    Line 643: MONOCULUS
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    Line 659: Horseless Headless Horsemann
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    Line 705: Magic spells
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    Line 725: Michael "::Egan::" Egan
    Line 737: Skeletons
    Line 747: Wheel of Fate
    Line 756: Bubbling Cauldron
    Line 763: Fire pit
    Line 770: Fireballs
    Line 779: Lauren "Yrrzy" Godfrey
    Line 783: Harlen "UEAKCrash" Linke
    Line 787: Zach "Exactol" Matuson
    Line 791: Sebastian "Seba" Grus
    Line 795: Rebecca "phi" Ailes
    Line 805: Shrinking Water
    Line 813: Explosive Barrels
    Line 820: Pitfall
    Line 830: Louie "bakscratch" Turner
    Line 834: Juha "Jusa" Kuoppala
    Line 838: Sean "boomsta" Troehler
    Line 842: Jordan "Hex" LeBlanc
    Line 846: Zach "Exactol" Matuson
    Line 850: Nick "Bobby BodyOdor" Baker
    Line 854: Duncan "Magnus" Welch
    Line 858: Nathan "Yacan1" Dadey
    Line 862: Roniña "Py-Bun" Rodríguez
    Line 872: Ghost
    Line 882: Skeletons
    Line 892: MONOCULUS
    Line 902: Horseless Headless Horsemann
    Line 911: Merasmus
    Line 921: Magic spells
    Line 930: Bumper Cars
    Line 939: Bubbling Cauldron
    Line 946: Pitfall
    Line 956: Tomi "ICS" Uurainen
    Line 960: Riley "Sheltr" Aanestad
    Line 964: Michał "AsG_Alligator" Byczko
    Line 968: Zach "Exactol" Matuson
    Line 972: Liam “Diva Dan” Moffitt
    Line 982: Magic spells
    Line 991: Pitfall
    Line 1000: Pendulum Blades
    Line 1007: Aeon "Void" Bollig
    Line 1011: Harlen "UEAKCrash" Linke
    Line 1015: Tim "SediSocks" BL
    Line 1019: Liam "Diva Dan" Moffitt
    Line 1023: Jennifer "NeoDement" Burnett
    Line 1027: Erik "Colteh" Coltey
    Line 1037: Ghost
    Line 1047: Skeletons
    Line 1057: MONOCULUS
    Line 1067: Merasmus
    Line 1077: Horseless Headless Horsemann
    Line 1086: Magic spells
    Line 1096: Andrew "Rogue13" Risch
    Line 1100: Aeon "Void" Bollig
    Line 1104: Lauren "Yrrzy" Godfrey
    Line 1108: Martin "Chaofanatic" Ellis
    Line 1112: Tim "SediSocks" BL
    Line 1122: Dynamite Balloons
    Line 1128: Crocodiles
    Line 1134: Aeon "Void" Bollig
    Line 1138: Liam "Diva Dan" Moffitt
    Line 1142: Zoey Smith
    Line 1152: Ghost
    Line 1162: Skeletons
    Line 1172: Magic spells
    Line 1181: Pitfall
    Line 1197: MONOCULUS
    Line 1207: Skeletons
    Line 1217: Magic spells
    Line 1226: Pitfall
    Line 1235: Lava
    Line 1246: Ryan "Chill" Foy
    Line 1250: Elián "iron" Rodríguez
    Line 1260: Skeletons
    Line 1270: Magic spells
    Line 1279: Pitfall
    Line 1295: Ghost
    Line 1305: Train
    Line 1309: Pitfall
    Line 1319: Sammy "Berry" Bunting
    Line 1323: Chris "Another Bad Pun" Williams
    Line 1327: Liam "Diva Dan" Moffitt
    Line 1331: Zach "Exactol" Matuson
    Line 1335: Aeon "Void" Bollig
    Line 1339: Christoph "Gadget" Manschitz
    Line 1343: Ivan "Crowbar" Sokolov
    Line 1347: Kevin "Ravidge" Brook
    Line 1351: Theo "TheoF114" Fletcher
    Line 1361: Ghost
    Line 1371: Skeletons
    Line 1381: Pitfall
    Line 1391: Patrick "Sweepertank" Preston
    Line 1395: Andrew "Dr. Spud" Thompson
    Line 1399: Liam "Diva Dan" Moffitt
    Line 1403: Aeon "Void" Bollig
    Line 1407: Kevin "Ravidge" Brook
    Line 1411: Ivan "Crowbar" Sokolov
    Line 1415: Alex "MaccyF" "MacFarquhar
    Line 1425: Ghost
    Line 1435: Skeletons
    Line 1445: Magic spells
    Line 1454: Pitfall
    Line 1463: Lava
    Line 1480: Skeletons
    Line 1490: Combine Harvester
    Line 1494: Acid
    Line 1499: Patrick "Zeus" Hennessy
    Line 1503: Seb "Tianes" Necula
    Line 1507: Benjamin "blaholtzen" Blåholtz
    Line 1511: Alex "FGD5" Stewart
    Line 1515: Matthew "MegapiemanPHD" Simmons
    Line 1519: Aeon "Void" Bollig
    Line 1523: Liran "Ducksink" Ohana
    Line 1527: Tim "SediSocks" Brown Lees
    Line 1531: Al "Square" Rodgers
    Line 1541: Skeletons
    Line 1551: Horseless Headless Horsemann
    Line 1560: Magic spells
    Line 1569: Pitfall
    Line 1579: Liam "Diva Dan" Moffitt
    Line 1583: Benjamin "blaholtzen" Blåholtz
    Line 1587: Alex "FGD5" Stewart
    Line 1591: Seb "Tianes" Necula
    Line 1595: Aeon "Void" Bollig
    Line 1599: Erik "Colteh" Coltey
    Line 1609: Skeletons
    Line 1619: Magic spells
    Line 1628: Pitfall
    Line 1638: Ryan "Chill" Foy
    Line 1642: Elián "iron" Rodríguez
    Line 1646: Matthew "Panckakebro" Hiller
    Line 1656: Skeletons
    Line 1666: Magic spells
    Line 1675: Pitfall
    Line 1685: Benjamin "blaholtzen" Blaholtz
    Line 1689: Michael Gehri
    Line 1693: Nick "Frying Dutchman" Post
    Line 1697: Alex "FGD5" Stewart
    Line 1701: Seb "Tianes" Necula
    Line 1705: Matthew "MegapiemanPHD" Simmons
    Line 1709: Ase "Pont" Kirkham
    Line 1713: Lawrence "hutty" Granroth
    Line 1723: Ghost
    Line 1733: Skeletons
    Line 1743: Wheel of Fate
    Line 1752: Magic spells
    Line 1761: Pitfall
  121. Template:Mvm mission Mannslaughter has 11 uses and is missing 2 translations
    Line 179: Actually 20
    Line 185: Divided amongst the 18 first bots
  122. Template:Sniper Rifle tick damage has 11 uses and is missing 5 translations
    Line 2: <nowiki># of ticks lit</nowiki>
    Line 9: Bodyshot damage
    Line 16: Headshot damage
    Line 24: N/A
    Line 51: Values are approximate and determined by community testing.<ref name="charge damage"> [https://steamcommunity.com/sharedfiles/filedetails/?id=2242667862 Steam Guide] for Sniper</ref> Note that the values with the symbol [~] in front of it are estimates, as the damage varies by a few integers depending on how long the newest tick has been lighten up.
  123. Template:Custom maps unreleased stub has 10 uses and is missing 2 translations
    Line 30: '''This is an [[:Category:Custom maps unreleased stubs
    Line 58: '''''Notes''''':
  124. Template:Fabricate Set Required and Results has 10 uses and is missing 2 translations
    Line 108: N/A
    Line 110: While the ingame blueprint will accept the item-set weapons, it will state that no matching blueprint is found and not consume anything.
  125. Template:List of weapons unable to crit has 10 uses and is missing 8 translations
    Line 3: List of weapons unable to deal critical hits in any way
    Line 18: * The Chargin' Targe is unable to deal critical damage, but can deal mini-crits under respective buffs or enemy debuffs.
    Line 32: * The Splendid Screen is unable to deal critical damage, but can deal mini-crits under respective buffs or enemy debuffs.
    Line 46: * The Tide Turner is unable to deal critical damage, but can deal mini-crits under respective buffs or enemy debuffs.
    Line 63: * The Short Circuit is unable to deal critical damage, but can deal mini-crits under respective buffs or enemy debuffs.
    Line 78: * Sentry Guns will never inflict critical hits. However, they will mini-crit enemies if the owner is under a mini-crit boost or the target has a mini-crit-accepting status.
    Line 94: * All [[taunt attack]]s are unable to deal critical damage, but are still able to mini-crit.
    Line 109: The [[Bleed
  126. Template:List of weapons unable to crit or mini-crit has 10 uses and is missing 12 translations
    Line 4: List of weapons unable to deal critical hits or mini-crits
    Line 16: Lunchbox items
    Line 45: Jars
    Line 68: Backpacks
    Line 93: Boots
    Line 114: Shields
    Line 131: Medi guns
    Line 152: Cloaking devices
    Line 175: Sappers
    Line 207: Includes [[Festive weapons
    Line 222: Jars may appear to crit when thrown, glowing and trailing team-colored particles, but this has only a cosmetic effect.
    Line 235: If either of these weapons are crit boosted when the projectile is thrown, the bread monster's size on targets it hits directly is drastically increased. This effect is purely cosmetic.
  127. Template:List of weapons with random and situational crits has 10 uses and is missing 8 translations
    Line 2: List of weapons able to deal random and situational critical hits
    Line 18: * Deals critical hits when striking a burning enemy.
    Line 34: * Ornament will crit if it hits from a significant distance.
    Line 50: * Will crit at any time it would normally mini-crit.
    Line 68: * Will score a critical hit if it hits a player who is already on fire.
    Line 86: * Will grant 5 seconds of crit boost to all of the [[Heavy]]'s weapons upon killing a target.
    Line 102: * Will always critical hit from behind. Any critical hits with this weapon will force the target to [[Schadenfreude
    Line 119: Includes [[Festive weapons
  128. Template:List of weapons without random but with situational crits has 10 uses and is missing 15 translations
    Line 2: List of weapons unable to deal random crits but able to deal situational crits
    Line 18: * Deals critical hits when reflected by a crit-boosted flamethrower.
    Line 32: * Deals critical damage while the Soldier wielding it is [[rocket jumping]] (or otherwise airborne via explosion).
    Line 50: * Guaranteed to crit from behind.
    Line 66: * Gradually fills a "Mmmph" meter as fire damage is done, allowing a Pyro to begin a guaranteed 10-second crit period when full. This boost only affects the Phlogistinator.
    Line 83: * Accrues a critical hit each time it is used to extinguish a teammate.
    Line 100: * Сrits against wet enemies. This includes those who are in or have recently emerged from a source of [[water]], and those coated in [[Jarate]] or [[Mad Milk]].
    Line 118: * Accrues 2 Revenge Crits for every kill and 1 for every assist made by the user's Sentry Gun once it is destroyed.
    Line 135: * Will perform a critical punch on a third successful consecutive punch, causing a different [[kill icon]].
    Line 154: * Automatically score critical hits on successful [[headshot]]s. Rifles can only perform headshot crits while scoped (except for the Classic, which instead only performs headshot crits when fully charged).
    Line 195: * Will critical hit at any time it would normally mini-crit.
    Line 213: * Automatically scores critical hits on successful headshots. Only when at full accuracy. The damage of critical hits scales on distance fall-off from 102 to 51. Any shots further than 1200 hammer units will deal only base damage.
    Line 229: * Stores one critical hit for every successful [[backstab]] and every building destroyed with the user's [[Sapper]] attached.
    Line 247: The Spy's melee weapons always and only crit on backstabs, boosting the damage of a backstab from 2x the victim's current health to 6x. Knives can still be forced to crit, but this will only result in triple the melee damage, not backstab damage.
    Line 293: Includes [[Festive weapons
  129. Template:List of weapons without random or situational crits has 10 uses and is missing 4 translations
    Line 3: List of weapons unable to deal random or situational critical hits
    Line 16: Swords
    Line 38: Other weapons
    Line 67: Includes [[Festive weapons
  130. Template:Sentry Gun level has 10 uses and is missing 33 translations
    Line 125: 19.49
    Line 177: 8.45
    Line 214
    Line 232
    Line 264: 71.11-84.44
    Line 282: 118.52-140.74
    Line 378: 19.49
    Line 430: 8.45
    Line 468
    Line 486
    Line 518: 118.51-140.74
    Line 536: 177.78-211.11
    Line 646: 19.49
    Line 732
    Line 750
    Line 783: 118.51-140.74
    Line 801: 177.78-211.11
    Line 893: 52.81
    Line 946: 3.06 seconds
    Line 1120: 9.74
    Line 1172: 4.22
    Line 1209
    Line 1227
    Line 1260: 44.44-55.56
    Line 1278: 88.89-111.11
    Line 1302: Disposable Mini-Sentry Gun
    Line 1310: Without Gunslinger
    Line 1313: With Gunslinger
    Line 1357: 9.74
    Line 1409: 4.22
    Line 1432
    Line 1451: 35.56-42.22
    Line 1456: Note: Only available in [[Mann vs. Machine]] as an upgrade and cannot be wrangled, repaired, or have its ammo refilled.
  131. Template:Item timeline 2021 has 9 uses and is missing 1 translation
    Line 287: * Added the Winter 2021 Cosmetic Case.
  132. Template:List of items related to headshot has 9 uses and is missing 5 translations
    Line 78: Can only perform headshots when fully charged.
    Line 93: [[Mini-crit]]s on headshot and reduces cooldown of [[Jarate]] by 1 second.
    Line 122: After every shot, the Ambassador is unable to deal headshots for 0.95 seconds.
    Line 128: Headshots beyond 1200 Hammer units will deal normal damage instead of a critical hit.
    Line 142: Headshots with this item deal 2 damage, while regular hits only deal 1 damage.
  133. Template:Second annual saxxy finalists has 9 uses and is missing 1 translation
    Line 18: This video is no longer available
  134. Template:Second annual saxxy winners has 9 uses and is missing 1 translation
    Line 17: Winning Video
  135. Template:List of Halloween events has 8 uses and is missing 34 translations
    Line 4: '''Note:''' Clicking on the image opens the event's Update page on teamfortress.com, if available. Community maps are identified in italics.
    Line 12: Event
    Line 19: Title <!-- this shall be the VALVE title of the event -->
    Line 25: (Dates)
    Line 31: Update
    Line 39: Haunted
    Line 46: ''Comic''
    Line 52: Monster
    Line 58: Introductions
    Line 67: The Terrifying Team Fortress<br/>Haunted Hallowe'en Special
    Line 73: October 29 - November 9, 2009
    Line 83: Last Will and Testament
    Line 111: Halloween restriction
    Line 122: The Second Annu-Hell Scream Fortress<br/>Hauntdead Halloween Special
    Line 128: October 27 - November 8, 2010
    Line 138: Family Portrait with Silas
    Line 171: Third Annual Scream Fortress<br/>Very Scary Halloween Special
    Line 177: October 27 - November 6, 2011
    Line 206: The Fourth Annual Spectral Halloween Special
    Line 212: October 26 - November 8, 2012
    Line 241: The Fifth Annual Helloween Special
    Line 247: October 29 - November 11, 2013
    Line 256: Skeletons
    Line 265: The Sixth Annual Halloween Special
    Line 271: October 29 - November 12, 2014
    Line 285: The Seventh Annual Halloween Special
    Line 291: October 28 - November 12, 2015
    Line 309: The Eight Annual Halloween Special
    Line 315: October 21 - November 16, 2016
    Line 329: October 26 - November 8, 2017
    Line 342: October 19 - November 14, 2018
    Line 358: October 1<!-- there were more Halloween features active in the week before the Patch than there was in ANY of the first six event, the event stated on the 1st, call it the extended pre-event if you have to --> - November 7, 2019
    Line 371: October 1 - November 7, 2020
    Line 385: October 1 - November 7, 2021
  136. Template:List of companies has 8 uses and is missing 139 translations
    Line 7: Logo
    Line 18: Company<br/>(Products)
    Line 29: Properties<br/>(Signage)<br/>or Appearances
    Line 40: Team tendency
    Line 51: Reference to...
    Line 62: Alliance Towing
    Line 93: Mapper , contributor to [[Mossrock
    Line 101: Label on Sandman's ball
    Line 113: Sandman's ball
    Line 129: [[Jeff Ballinger]], an artist at [[Valve
    Line 151: A [[w:bayou
    Line 191: Blue Mountain of the [[:File:Sky_trainyard_01.jpg
    Line 207: [[w:Blast furnace
    Line 219: (Paired with Red Shed)
    Line 231: Blue Corn Co. (graphic art logo)
    Line 244: (Paired with Redstone Cargo)
    Line 263: [[w:Blue corn
    Line 274: [[w:Blue Steel
    Line 289: Bonk Batteries
    Line 296: 'Bonk' Energy Drink
    Line 304: The Scout's memetic response.
    Line 319: "Butchery"
    Line 335: Mapper , Creator of [[Cauldron
    Line 345: The Super Mario enemy [https://www.mariowiki.com/Bullet_Bill Bullet Bill].
    Line 355: "Cafe and bistro"
    Line 362: Edible Wood Pulp, Precooked Meat Product, Army Surplus Beans, Bread in a Can
    Line 369: WAR!
    Line 371: See [[Non-player characters#Captain Dan
    Line 383: [[Dario Casali]], a level designer at Valve.
    Line 404: ''Cerveza'', Spanish word meaning beer, which itself references Demoman's [[South of the Border]] beer run in ''[[Expiration Date]]''.
    Line 422: "Castle of Flowers"
    Line 432: [[Non-player characters#Charles Darling
    Line 443: 1958 [[w:Cadillac Eldorado
    Line 465: Jess Cliffe, a level designer and artist at Valve.
    Line 480: The [[Engineer]]'s surname.
    Line 490: [[Radigan Conagher]], grandfather of Dell Conagher, the Engineer.<!-- NOT true and unnecessary if it was true: the Engineer's only mentioned ancestor. -->
    Line 502: Conga<br />(Танцевальная обувь профессионального качества)
    Line 509: The [[Conga
    Line 519: [[w:Kentucky Fried Chicken
    Line 530: 20th century American illustrator [[w:Dean Cornwell
    Line 545: Could possibly be a reference to the cereal brand [[w:Rice Krispies
    Line 562: References the username of the creator of Probed, [UEAK]Crash. It also appears on other maps he has made or helped work on.
    Line 580: Dalokohs is shokolad, the Russian word for chocolate, spelled backwards.
    Line 595: Журналу, который читает Шпион в короткометражке ''[[Expiration Date/ru
    Line 607: [[Non-player characters#Charles Darling
    Line 620: ([[Australium
    Line 629: [[Australium]]
    Line 647: [[Tobor]], an unused texture
    Line 657: [[Dave Riller]], a game designer at Valve.<br />(Paired with Jimi Jam)
    Line 669: Duck Duck Goos<br />(Salted Sweet Cream Butter)
    Line 676: The [[Duck Journal
    Line 686: Elliphany is the name of mapper 's daughter.
    Line 696: "Do you know what "suck the heads" means? 'Cause I came down here with Keith once, and he didn't know, and― I mean, it ain't nothin' bad. It's about eatin'―"<br /> [[Ellis]] quote from [[Left 4 Dead 2
    Line 706: [[w:Otacon
    Line 716: Winston Churchill's 1940 [[w:This was their finest hour
    Line 726: A reference to Gordon Freeman and the airboat he uses to travel in, as well as the ''[[Half-Life]]'' and ''[[Left 4 Dead]]'' franchises. "C17" is an abbreviation for City 17, a location from the Half-Life series.
    Line 740: Mapper , creator of [[Mossrock
    Line 756: False or fool's gold. <br />[[w:Gilding
    Line 767: Gold Medal Dynamites were products of the real life company, Illinois Powder Mfg. Co.
    Line 782: ''Jurassic Park'' actor [[w:Jeff Goldblum
    Line 799: [[Non-player characters#Gray Mann
    Line 816: Refrence to a video of entertainer [[w:Griffin McElroy
    Line 826: [[w:John Hammond (Jurassic Park)
    Line 837: The "Hampshire Heavies" ''TF2'' community
    Line 856: A happy face emoticon is incorporated into the circular form logo commonly used by cooperative agricultural groups.
    Line 865: Tractors
    Line 873: From a promotional artwork for the famous [[w:Farmall
    Line 885: "Hotel of Love"
    Line 895: 19th century German natural scientest [[w:Alexander von Humboldt
    Line 905: The Mad Milk Syringes upgrade for Medic's syringe guns in Mann vs. Machine
    Line 927: Eric "[[w:Icarus
    Line 941: Ian "" Spadin, the mapper that created [[Byre]]
    Line 951: (Paired with Regal Plumbing Supplies)
    Line 960: Tractors
    Line 968: [[w:Caterpillar D10
    Line 985: (Paired with Driller)
    Line 994: Mac Update trailer
    Line 1001: [[w:Steve Jobs
    Line 1015: "low on the hog"
    Line 1032: (Paired with Sanders BBQ)<br />"[[w:Chicken or the egg
    Line 1056: Previously owned by [[Saxton Hale]], Mann Co. is the company that supplied the ''TF2'' mercenaries with their weapons in the [[Storyline#Gravel War
    Line 1073: (The Mann Co. Genuine Spacesuit)
    Line 1080: The Mann Co. Genuine Spacesuit is a sponsor of radio [[Invasion Community Update#KritzKast Skits
    Line 1087: (Meaty Chunks dog food)
    Line 1094: Sleepy Dog's Meaty Chunks dog food is a sponsor of radio [[Invasion Community Update#KritzKast Skits
    Line 1104: (Opposes Wood Electric)
    Line 1111: (Metal)<!-- not a company name -->
    Line 1118: [[w:Ralston Purina
    Line 1128: (Saxton Hale's boutique line)
    Line 1138: Mapper , creator of [[Pier
    Line 1146: Get games faster with Steam
    Line 1153: [[Gabe Newell
    Line 1173: Mapper Valentin Levillain, creator of [[Mountain Lab
    Line 1183: (Red Raiders' archaeologist rivals)
    Line 1193: [[w:Southern Pacific Transportation Company
    Line 1204: Planned original bobblehead from ''[[Meet the Sniper]]''.
    Line 1224: "Ma petite chou-fleur"<br>French for "My little flower"<br /> Quote from [[Meet the Spy
    Line 1256: Projector screen for instructional films that may be available in [[Mission Briefing]]s.
    Line 1266: Projector Screens
    Line 1272: Projector screen for instructional films.
    Line 1282: (Pyroland Vision Experience)
    Line 1289: The [[Pyrovision
    Line 1303: Red Bread (Soundtrack)
    Line 1310: [[w:Red Wheat (disambiguation)
    Line 1321: Fess Parker's frontiersmen characters, such as [[w:Daniel Boone (1964 TV series)
    Line 1343: [[w:Red Iron
    Line 1354: [[w:Ironworks
    Line 1365: [[Swiftwater
    Line 1374: (Nile Archaeo's treasure hunting rivals)
    Line 1384: Tougaloo, Mississippi, is completely the campus of historic [[w:Tougaloo College
    Line 1402: (Paired with BLU Freight & Shipping)
    Line 1415: (Paired with Imperial Mining)
    Line 1428: [[w:Archer Daniels Midland
    Line 1444: [[w:Colonel Sanders
    Line 1459: Zapper Mega Sour Bubble Gum
    Line 1475: A fan nickname of the [[Scout]].<br />(Paired with Sunny Hay)<br />Contrasts: night, play, [[w:Blue moon
    Line 1490: This sign takes the place of the circle C sign that would normally mark the Mannhattan defender's last of three points, or "C side".
    Line 1501: (Paired with Metal)
    Line 1513: The sign designates a Sniper camp on Swiftwater. [[w:Darrell Powers
    Line 1522: False or fool's gold. <br />"[[w:All that glitters is not gold
    Line 1534: Mapper , creator of [[Pier
    Line 1544: Mapper , creator of [[Pier
    Line 1554: 20 sec. is the maximum for [[Respawn Times
    Line 1570: "[[w:Hay
    Line 1591: [[Comics#Saxton Series
    Line 1598: WAR!
    Line 1598: Sentry Operating Manual
    Line 1606: A reference to both Valve and ''Team Fortress 2''.
    Line 1621: TF2M is an abbreviation for [https://tf2maps.net/ TF2Maps.net].
    Line 1631: TF2M is an abbreviation for [https://tf2maps.net/ TF2Maps.net].
    Line 1647: ''Vier Augen'' is a German phrase, literally meaning "Four Eyes"; in other words, a German [[wiktionary:four-eyes
    Line 1663: Reskin of [[:File:Biggs steel rods.jpg
    Line 1673: (Opposes McJohn Power)
    Line 1684: Matt & Danika Wright, 3D artists at Valve.
    Line 1699: A mark indicating extra strong alcoholic beverage.
    Line 1714: Logo of the [[Non-player characters#Yeti
    Line 1725: Logo of the facility that altered the Yeti for greater strength and aggression.
    Line 1736: Saxton Hale's amalgamated violent animal shipping company.
    Line 1747: The [[:File:Ferguson system.jpg
  137. Template:List of miscellaneous reward item owners has 8 uses and is missing 2 translations
    Line 138: Make-A-Wish Foundation gift.
    Line 143: Given in Unusual quality with the Community Sparkle effect.
  138. Template:List of voice commands has 8 uses and is missing 33 translations
    Line 4: List of voice commands
    Line 18: Voice Menu 1
    Line 31: Voice Menu 2
    Line 44: Voice Menu 3
    Line 58: [[Default key]]
    Line 71: Default key
    Line 84: Default key
    Line 99: MEDIC!
    Line 112: Thanks!
    Line 125: Go Go Go!
    Line 138: Move Up!
    Line 151: Go Left
    Line 164: Go Right
    Line 177: Yes
    Line 190: No
    Line 203: Pass to me!
    Line 213: Incoming
    Line 226: [[Spy]]!
    Line 239: [[Sentry Gun
    Line 252: [[Teleporters
    Line 265: [[Dispenser]] Here
    Line 278: Sentry Here
    Line 291: Activate [[ÜberCharge]]!
    Line 304: MEDIC: ÜberCharge Ready
    Line 317: Pass to me!
    Line 326: Help!
    Line 339: Battle Cry
    Line 352: Cheers
    Line 365: Jeers
    Line 378: Positive
    Line 391: Negative
    Line 404: Nice Shot
    Line 417: Good Job
  139. Template:List of weapons related to pickups has 7 uses and is missing 6 translations
    Line 3: List of weapons related to pickups
    Line 17: On kill: A small health pack is dropped.
    Line 33: +50% health from packs on wearer.
    Line 49: Ammo boxes collected give Charge.
    Line 63: With secondary fire, throws it for another player to restore 50% health.
    Line 84: With secondary fire, throws it for another player to restore 20.5% health.
  140. Template:Special taunt table has 7 uses and is missing 148 translations
    Line 11: 5 seconds
    Line 19: The Scout does a "Kung Fu" flourish, spinning his melee weapon around and saying a voice line while phasing effects similar to those made by ingesting [[Bonk! Atomic Punch]] surround him. He then throws it in the air, and flips it on his right hand while yawning.
    Line 29: As long as the taunt is held
    Line 37: The Scout takes out a skateboard and rides it while continuously moving forward. Pressing primary and alt-fire (default keys: and , respectively) makes him perform different tricks.
    Line 46: 4 seconds
    Line 54: The Scout does a spinning breakdance on his head while music from the [[Boston Boom-Bringer]] plays. At the end, the Scout hops briskly onto his feet and shrugs.
    Line 64: As long as the taunt is held
    Line 72: The Scout takes out a pogo stick and starts bouncing with it. Pressing primary and alt-fire (default keys: and , respectively) causes him to perform different tricks.
    Line 82: As long as the taunt is held
    Line 90: The Scout does the [https://www.youtube.com/watch?v=zS1cLOIxsQ8 Carlton Dance], swinging his arms and swaying his hips from left to right while saying a voiceline.
    Line 100: 4 seconds
    Line 108: The Scout takes out a bucket of fried chicken, selects a piece, says a quote while taking a bite, and then throws both the chicken and bucket away, similar to the Training Scene seen in [[Expiration Date]].
    Line 118: As long as the taunt is held
    Line 126: The Scout throws himself back on the chair and starts eating a chip, turns the page on his magazine, laughs while slapping his right knee, eats another chip, looks around, and shrugs.
    Line 135: As long as the taunt is held
    Line 143: The Scout sits on the floor and plays a pair of bongo drums.
    Line 153: As long as the taunt is held
    Line 161: The Scout drives a tiny scooter. Pressing primary fire (default key: ) makes the Scout perform a [[w:Wheelie
    Line 170: As long as the taunt is held
    Line 178: The Scout takes out a sign reading "THIS WAY!" and proceeds to spin it, occasionally spinning it around himself. Pressing primary fire (default key: ) makes the Scout tell his teammates to go left, while pressing alt-fire (default key: ) makes him tell them to go right.
    Line 187: 5 seconds
    Line 195: The Scout grabs a football, does a forward summersault, and throws it against the ground. He then does a victory dance and finishes by pointing to himself with his thumbs.
    Line 205: 5 seconds
    Line 213: The Soldier pulls out a mug and puts a foot on a bag of coffee beans. He then says a quote, gestures, and takes a victorious swig from his mug before sighing, satisfied.
    Line 223: 5 seconds
    Line 231: The Soldier will pull out a trombone and play four low notes of failure (D, D♭, C, B).
    Line 241: As long as the taunt is held
    Line 249: The Soldier stands at attention; a small tank then pops from the ground below him, which he gets in and continuously drives forward. Pressing primary fire (default key: ) makes him fire a shot, which is a purely cosmetic effect.
    Line 258: 8 seconds
    Line 266: The Soldier pulls out a puppet version of himself, then turns his head to the side while covering his mouth as he does the puppet's voice.
    Line 274: As long as the taunt is held
    Line 282: A rocket launches behind the Soldier, which he jumps onto while doing a cowboy gesture and continuously rides forward. Pressing primary fire (default key: ) makes the rocket "jump", followed by the Soldier repeating the cowboy gesture.
    Line 291: 4 seconds
    Line 299: The Soldier places down a gravestone while getting down on his knee, says a quote, and salutes while the gravestone falls down and disappears.
    Line 310: As long as the taunt is held
    Line 318: The Pyro rides a spring-mounted [[Balloonicorn]] with some voice lines of amusement.
    Line 328: 5 seconds
    Line 336: The Pyro pulls out a serving platter with a lid, which they take off and drop in a vigorous manner to reveal a decapitated head of a Heavy. The Pyro then proceeds to smell test and follow up with a Classic "chef kiss" movement; meanwhile, the head slides off the platter, and falls to the floor.
    Line 345: As long as the taunt is held
    Line 353: The Pyro jumps to the side as a team-colored motorized tricycle, with a flaming paint job and a Teufort license plate that reads "MMPH", appears; they jump on its seat and proceed to drive it, holding onto only the right hand clutch and occasionally mumbling. Pressing primary fire (default key: ) makes Pyro ride it more enthusiastically as flames pop from the exhaust pipes.
    Line 360: 7 seconds
    Line 368: The Pyro inflates a long balloon, ties it into a Balloonicorn, and sets it ablaze with a lighter, clapping and laughing as it does some aerial flips while burning. With [[Pyrovision]] equipped, the Balloonicorn flies around trailing rainbows instead.
    Line 378: As long as the taunt is held
    Line 386: The Pyro inflates a small team-colored kiddie pool containing a yellow rubber ducky, pours a container of gasoline into it, sits down in the pool's center, and pushes the rubber ducky back and forth.
    Line 396: As long as the taunt is held
    Line 404: The Pyro sits on the floor and plays a small toy piano.
    Line 414: As long as the taunt is held
    Line 422: Ice skates materialize on the Pyro's feet, who proceeds to continuosly skate forward. Pressing primary and alt fire (default keys: and , respectively) makes the Pyro perform different pirouettes.
    Line 432: 12 seconds
    Line 440: The Demoman takes out a pair of Bagpipes and proceeds to dance and play them extremely poorly. He then puts the bagpipes away while applauding his own skill with a quote.
    Line 450: As long as the taunt is held
    Line 458: The Demoman drinks a bottle of beer and proceeds to steer a wooden ship wheel. Pressing primary fire (default key: ) makes the Demoman say a cheery line while tilting the helm more energetically before spinning it to the right, drinking with a triumphant pose, and burping; pressing alt-fire (default key: ) makes the Demoman complain and signal people to move out of the way. When the taunt ends, the helm falls apart, and the Demoman drops its wheel and the bottle on the ground.
    Line 466: 4 seconds
    Line 474: The Demoman takes out a crate of lime-flavored beer bottles, holds one of them up, and cheers wildly (progressively getting softer with each cheer), exactly as seen in [[Expiration Date]].
    Line 484: As long as the taunt is held
    Line 492: The Demoman falls into a folding chair, takes out a flask and uncorks it with his teeth, and drinks while intermittently spouting drunken gibberish. Pressing primary fire (default key: ) makes the Demoman burp, while pressing alt-fire (default key: ) makes him lean back on the chair before jolting back up.
    Line 501: As long as the taunt is held
    Line 509: The Demoman continuously walks forward with an unsteady gait with a bottle of beer in a paper bag in his hand. He will occasionally drink from the bottle, trip, and compose himself while uttering drunk gibberish.
    Line 519: 10 seconds
    Line 527: The Demoman bites the top off of a grenade, pours a [[Bottle
    Line 538: As long as the taunt is held
    Line 546: The Heavy punches the head and chest of a dummy with a picture of an enemy Scout.
    Line 554: As long as the taunt is held
    Line 562: A table full with an assortment of food appears in front of the Heavy while he rubs his hands and stares at the spread gleefully. Taunting again makes the Heavy flip the table, which flings a steak from the Joule sous-vide cooker on the table straight into his mouth.
    Line 572: 7 seconds
    Line 580: The Heavy performs 4 different flexing poses and shouts each time he flexes his muscles.
    Line 590: As long as the taunt is held
    Line 598: The Heavy does one armed push-ups.
    Line 607: As long as the taunt is held
    Line 615: The Heavy pulls out two large dumbbells and begins doing a 'cross body hammer curl' exercise, re-adjusting his shoulders and beginning again after a while.
    Line 624: As long as the taunt is held
    Line 632: A table full with an assortment of food will appear in front of the Heavy while he rubs his hands and stares at the spread gleefully. Taunting again makes the Heavy flip the table, which flings a steak from a pot on the table straight into his mouth.
    Line 643: As long as the taunt is held
    Line 651: The Engineer summons a mechanical bull, which he mounts and rides wildly while hanging on for dear life.
    Line 661: As long as the taunt is held
    Line 669: The Engineer sits on a haystack and plays banjo. Pressing alt-fire (default key: ) increases the tempo at which the Engineer plays, and smoke rises from his hands; pressing primary fire (default key: ) returns the taunt to its original tempo.
    Line 678: As long as the taunt is held
    Line 686: The Engineer pulls a jackhammer out of his tool pocket and rides around on it as if it was a pogo stick.
    Line 695: As long as the taunt is held
    Line 703: The Engineer builds a mechanical reclining lawn chair, complete with a parasol and bottles of beer, and lies back in it, drinking from one of the bottles and occasionally burping and saying some quotes.
    Line 713: As long as the taunt is held
    Line 721: The Engineer continuously drives a miniature farm truck, giving an occasional salute while looking around.
    Line 731: 5 seconds
    Line 739: The Medic pulls out a pair of team-colored defibrillators and rubs them together; they pop with electricity, and the Medic puts them back away.
    Line 746: 5 seconds
    Line 754: The Medic strikes a pose and glows as doves fly around him while a heavenly choir sings and "opera" music plays in the background (similarly to several instances in [[Meet The Medic]]).
    Line 764: As long as the taunt is held
    Line 772: The Medic drives a small ambulance, eventually telling people to move out the way. The player will continuously move forward during this taunt, only being able to turn left and right.
    Line 780: 5 seconds
    Line 788: The Medic takes out an X-ray chart showing the Heavy's skeleton with a bomb stuck in his ribs. He examines it, laughes, and gives his prognosis, then crumples it up and tosses it away.
    Line 798: As long as the taunt is held
    Line 806: The Medic brings out an accordion and plays while dancing in place laughing and cheering.
    Line 815: As long as the taunt is held
    Line 823: The Medic sits on a medical reclining chair and reads a paper on a clipboard, occasionally chuckling and taking sips from a mug.
    Line 833: As long as the taunt is held
    Line 841: The Sniper pulls out a didgeridoo with a spin, then sits down and plays it.
    Line 851: 3 seconds
    Line 859: The Sniper brings two fingers to his eyes, then points ahead in an intimidating manner while saying a quote.
    Line 869: 3 seconds
    Line 877: The Sniper pulls out a saxophone and plays several tunes from ''[[Seduce Me! (Soundtrack)
    Line 887: 4 seconds
    Line 895: The Sniper pulls out a notepad and marker, crosses a name off, and laughs before putting the notepad away.
    Line 905: As long as the taunt is held
    Line 913: The Sniper sits inside a tent, grabs a thermal bottle, and uses a pair of binoculars.
    Line 921: As long as the taunt is held
    Line 929: The Spy hides inside a cardboard box, which he can crawl around in.
    Line 939: 5 seconds
    Line 947: The Spy takes a stack of dollar bills with [[Saxton Hale]]'s face on them, counts a few, tosses out an insult, and makes it "rain money" in front of him.
    Line 957: 8 seconds
    Line 965: The Spy performs a series of disco moves while groovy music plays, saying some voice lines along the way.
    Line 975: As long as the taunt is held
    Line 983: The Spy sits on an armchair and reads from a book while occasionally taking sips from a mug and saying some lines.
    Line 993: Variable
    Line 1001: A [[bread monster]] pops out of the mercenary's chest, then shortly retracts back inside. Each class has a different reaction to the creature's appearance.
    Line 1011: As long as the taunt is held
    Line 1019: The mercenary starts dancing [[w:conga
    Line 1029: Variable
    Line 1037: The mercenary puts their hands and arms out in front of them to form a square with their fingers, as if trying to visualize the scene in front of them in a picture or a screen, similarly to the [[Meet the Director]] comic. The Pyro has two variations for this taunt.
    Line 1047: As long as the taunt is held
    Line 1055: The mercenary holds a fist out and waits indefinitely for a player to taunt in front of them. They then proceed to punch each other's fists in an energetic fist bump.
    Line 1064: As long as the taunt is held
    Line 1072: The mercenary crouches and waits indefinitely for a player to taunt in front of them. The initiator then helps the receiver perform a backflip.
    Line 1082: As long as the taunt is held
    Line 1090: The mercenary holds one hand up and waits for another player to taunt in front of them. They high five and express each other's enthusiasm to slap hands. The Pyro has two ending animations for this taunt.
    Line 1100: As long as the taunt is held
    Line 1108: The mercenary performs their interpretation of a [[w:russian folk dances
    Line 1118: As long as the taunt is held
    Line 1126: The mercenary starts with a variety of arm lunges and flairs, before starting a looping aerobics dance. Other players are able to join in by taunting near a dancing player. Pressing primary or alt-fire (default keys: and respectively) makes the mercenary perform some dance actions, each class having different animations (alt-fire) or a shared animation (primary fire).
    Line 1136: As long as the taunt is held
    Line 1144: The mercenary puts forth a challenge to a game of rock, paper, scissors. When another player taunts in front of the initiator, the two will then play against each other, with a random outcome. If the players are on opposing teams, the loser explodes.
    Line 1154: Variable
    Line 1162: The mercenary laughs at the demise and utter failure of their opponent(s).
    Line 1172: Variable
    Line 1180: The mercenary takes out a cheap 99¢ staff and attempts to cast a [[magic spell]]. The staff fails at casting anything but green sparks; the mercenary then breaks, throws, or puts the staff away.
    Line 1190: 4 seconds
    Line 1198: The mercenary summons an electric guitar and plays a wicked rock solo on it as fireworks and lights spout from behind them. The final note causes a lightning strike and an accompanying wave of sound.
    Line 1208: As long as the taunt is held
    Line 1216: The mercenary taps their head or helmet while waiting for another player to taunt in front of them, at which point the two bash their heads together.
    Line 1226: As long as the taunt is held
    Line 1234: The mercenary invites people to dance with them. If another player taunts in front of them, the two perform a [[w:Square dance
    Line 1244: As long as the taunt is held
    Line 1252: The mercenary jumps into a bumper car, which they can drive around. Pressing primary fire (default key: ) makes the mercenary honk the bumper car's horn.
    Line 1262: Variable
    Line 1270: A wooden cutout with moving arms of a yeti appears roaring in front of the mercenary, which they destroy (or, in the [[Scout]]'s case, attempt to), each class with a different technique.
    Line 1279: 5 seconds
    Line 1287: The mercenary turns into a yeti, then roars while beating their chest before slamming the ground with their fist and turning back to normal. Each class reacts to the transformation differently.
    Line 1296: As long as the taunt is held
    Line 1304: The player summons a broom and rides it around like a witch.
  141. Template:List of Community item owners has 6 uses and is missing 241 translations
    Line 111: TF2 closed beta lead.
    Line 121: Created textures for [[Yukon]].
    Line 127: Creator of the popular [[Control Point (game mode)
    Line 138: Contributor to [[Hoodoo]] (created the bomb cart).
    Line 149: Creator of [[Steel]].
    Line 154: Also created [[Freight]].
    Line 164: Creator of [[Yukon]].
    Line 170: Co-creator of Team Fortress 2 Lobby. Also created [[Frontier]].
    Line 181: Creator of [[Junction]], [[Egypt]], and [[Harvest]].
    Line 192: Creator of [[Fastlane]].
    Line 203: Created the intro video for [[Steel]].
    Line 214: Moderator at the Steam Users' Forums.
    Line 225: Moderator at the Steam Users' Forums.
    Line 236: Moderator at the Steam Users' Forums.
    Line 247: Moderator at the Steam Users' Forums.
    Line 260: Moderator at the Steam Users' Forums.
    Line 271: Moderator at the Steam Users' Forums.
    Line 282: Moderator at the Steam Users' Forums.
    Line 293: Moderator at the Steam Users' Forums.
    Line 302: Moderator at the Steam Users' Forums.
    Line 313: Moderator at the Steam Users' Forums.
    Line 333: Moderator at the Steam Users' Forums.
    Line 343: Creator of the TF2 Tips and Tricks video series.
    Line 353: Co-creator of Ubercharged.net competitive TF2 guide.
    Line 364: Co-host of the [http://web.archive.org/web/20160401114647/http://www.controlpointpodcast.com/ Control Point]/Nation of Gamers Podcasts.
    Line 375: Co-host of the [http://web.archive.org/web/20160401114647/http://www.controlpointpodcast.com/ Control Point]/Nation of Gamers Podcasts.
    Line 387: Co-host of the [http://web.archive.org/web/20160401114647/http://www.controlpointpodcast.com/ Control Point]/Nation of Gamers Podcasts.
    Line 397: Co-creator of TF2Items.
    Line 408: Creator of TF2Items.
    Line 427: Starter of the [https://steamcommunity.com/groups/tf2mentors North American Mentor Program].
    Line 442: Contributor to the [[Swamp Theme]].
    Line 453: Contributor to the [[Swamp Theme]].
    Line 463: Contributor to the [[Swamp Theme]].
    Line 473: Co-creator of the [[Swamp Theme]].
    Line 483: Contributor to the [[Swamp Theme]].
    Line 494: TF2Maps.net founder.
    Line 504: TF2Maps.net founder.
    Line 515: Contributor to the [[Swamp Theme]].
    Line 527: Contributor to the [[Swamp Theme]].
    Line 538: [[Team Fortress Wiki]] Founder.
    Line 550: [[Team Fortress Wiki]] Administrator.
    Line 561: [[Team Fortress Wiki]] Administrator.
    Line 577: [[Team Fortress Wiki]] Administrator.
    Line 588: Valuable [[Team Fortress Wiki]] contributor.
    Line 600: Valuable [[Team Fortress Wiki]] contributor.
    Line 616: [[Team Fortress Wiki]] Moderator.
    Line 631: PC Gamer employee. Co-creator of the Equalizer.
    Line 637: Several of the weapons have altered stats and abilities.
    Line 654: PC Gamer employee.
    Line 660: Several of the weapons have altered stats and abilities.
    Line 672: Contributor to [[Hoodoo]] (created multiple posters and signs).
    Line 684: Contributor to the [[Swamp Theme]].
    Line 690: Contributor to [[Coldfront]].
    Line 701: News poster at halflife2.net.
    Line 721: Founder/Head Admin of [https://steamcommunity.com/groups/podcast17 Podcast17].
    Line 738: Co-creator of the Equalizer.
    Line 748: Creator of tf2stats.net.
    Line 763: Co-founder and co-host of KritzKast the TF2 Podcast.
    Line 774: Co-host of KritzKast the TF2 Podcast.
    Line 785: Co-host of the Friendly Fire Podcast.
    Line 796: Creator of [http://www.youtube.com/watch?v=c3zJcMlqWZA "TF2 Interactive: A Heavy's 2fort Adventure"].
    Line 802: Also created [http://www.youtube.com/watch?v=KS3ANTUOevY "TF2 Interactive: A Granary Adventure: An Underdog Story"], featured on the [[TF2 Official Blog]].
    Line 813: Main Heavy in [http://www.youtube.com/watch?v=c3zJcMlqWZA "TF2 Interactive: A Heavy's 2fort Adventure"].
    Line 824: Narrator for XLR's 'A Heavy's 2fort Adventure'.
    Line 834: Original Organizer of ETF2L Highlander.
    Line 844: Founder of Apocalypse Gaming, Sponsor of SPUF 6v9.
    Line 856: Creator of an IRC channel dedicated to pick up groups for competitive TF2.
    Line 867: Co-host of the Friendly Fire Podcast.
    Line 884: [[Team Fortress Wiki]] Administrator.
    Line 896: [[Team Fortress Wiki]] Russian Moderator.
    Line 907: Helped several people texture weapons for the Contribute! program.
    Line 912: Creator of the [[Frenchman's Beret]] and the [[Team Captain]], and the updated paint textures added in the [[December 2, 2010 Patch]]. Co-creator of the [[Vita-Saw]].
    Line 922: Creator of the [[Fancy vs. Nasty Update
    Line 933: Creator of kill icons for various weapons.
    Line 938: Creator of the [[Wiki Cap]].
    Line 948: [[Team Fortress Wiki]] Moderator.
    Line 959: Creator of the [[Pain Train]] kill icon.
    Line 970: Helped organize the SPUF 6v9 tournament.
    Line 976: Repeat assistant in helping Valve track down TF2 issues.
    Line 987: Helped organize the SPUF 6v9 tournament. Apocalypse Gaming co-founder.
    Line 999: Organizer of the 2010 Gamers With Jobs tournament.
    Line 1010: Created posters for the SPUF 6v9 tournament.
    Line 1021: Contributor to the [[Swamp Theme]].
    Line 1034: Contributor to [[Coldfront]].
    Line 1039: Created the original concept for Team Fortress 2 Lobby. Creator of the Community HUD. ETF2L League Admin.
    Line 1049: Gave detailed map exploit information to Valve.
    Line 1060: Project Leader of HLStatsX Community Edition.
    Line 1072: Provided feedback regarding a certain bug.
    Line 1085: Creator of [[Hoodoo]].
    Line 1092: Contributor to the Swamp Theme. Also created [[Mann Manor]].
    Line 1105: Co-creator of Ubercharged.net competitive TF2 guide.
    Line 1117: Co-host of KritzKast the TF2 Podcast.
    Line 1129: Moderator at the Steam Users' Forums.
    Line 1142: Contributor to the [[Swamp Theme]].
    Line 1154: Helped organize the SPUF 6v9 tournament.
    Line 1164: Helped organize the SPUF 6v9 tournament.
    Line 1175: Creator of TF2Items.
    Line 1190: One of the top 5 avatar submitters to the [https://www.teamfortress.com/contribute/ TF2 Contribute site].
    Line 1206: Posted requests and bugs - one of the top avatar submitters [https://www.teamfortress.com/contribute/ TF2 Contribute site].
    Line 1217: One of the top 5 avatar submitters to the [https://www.teamfortress.com/contribute/ TF2 Contribute site].
    Line 1233: Danish moderator and translator on the Steam Translation Server.
    Line 1246: Danish translator and former moderator on the Steam Translation Server.
    Line 1257: Dutch moderator on Steam Translation Server, helped test "iDeal" for Steam.
    Line 1262: Also the creator of TF2Gallery.
    Line 1272: Creator of tools exploiting Steam Platform and Source Engine capacities.
    Line 1282: Dutch moderator on Steam Translation Server.
    Line 1303: Finnish translator and moderator on the Steam Translation Server.
    Line 1315: Finnish translator on the Steam Translation Server.
    Line 1326: Finnish translator on Steam Translation Server.
    Line 1336: Finnish moderator and translator on the Steam Translation Server.
    Line 1347: Finnish translator on the Steam Translation Server.
    Line 1389: German Moderator at the Steam Translation Server, editor at HLPortal.de.
    Line 1415: German Moderator at the Steam Translation Server, editor at HLPortal.de.
    Line 1426: German translator at the Steam Translation Server, Webmaster at TFPortal.de.
    Line 1442: Helped create the German translation of TF2.
    Line 1453: German moderator at the Steam Translation Server, editor at HLPortal.de.
    Line 1464: Contributed to the Steam Translation Server.
    Line 1481: Helped create the Hungarian translation of TF2.
    Line 1492: Italian Moderator on the Steam Translation Server.
    Line 1502: Italian Moderator on the Steam Translation Server.
    Line 1512: Italian Moderator on the Steam Translation Server.
    Line 1552: Norwegian translator on the Steam Translation Server.
    Line 1575: Norwegian translator on the Steam Translation Server.
    Line 1600: Polish translator on the Steam Translation Server.
    Line 1610: Polish translator on the Steam Translation Server.
    Line 1621: Polish translator on the Steam Translation Server.
    Line 1646: Polish translator on the Steam Translation Server.
    Line 1662: Brazilian Portuguese translator on the Steam Translation Server.
    Line 1673: Brazilian Portuguese translator on the Steam Translation Server.
    Line 1694: Helped translating Team Fortress 2 in Romanian.
    Line 1698: Originally had a Wrench.
    Line 1722: Russian translator on the Steam Translation Server.
    Line 1733: Russian moderator and translator on the Steam Translation Server.
    Line 1743: Russian moderator and translator on the Steam Translation Server.
    Line 1774: Spanish translator on the Steam Translation Server.
    Line 1789: Swedish translator on the Steam Translation Server.
    Line 1800: Swedish translator on the Steam Translation Server.
    Line 1811: Creator of the ETF2L Highlander Challenge medals.
    Line 1821: Webmaster at HLPortal.de, Contributor and German Moderator at the Steam Translation Server.
    Line 1833: Chief Editor at HLPortal.de
    Line 1849: Creator of eXtv.
    Line 1859: Polish translator on the Steam Translation Server.
    Line 1872: Creator of SOAP DM and MGE mod.
    Line 1904: Polish translator on the Steam Translation Server.
    Line 1921: [[Team Fortress Wiki]] Administrator.
    Line 1932: Created community tips for the June 10, 2010 update.
    Line 1944: Helped organize the [[December 2, 2010 Patch]].
    Line 1955: Swedish translator and moderator on the Steam Translation Server.
    Line 1965: Creator of the TF2B backpack viewer.
    Line 1977: French moderator on the Steam Translation Server.
    Line 1994: Creator of PropHunt.
    Line 2020: One of the top 5 avatar submitters to the [https://www.teamfortress.com/contribute/ TF2 Contribute site].
    Line 2035: [[Team Fortress Wiki]] Administrator.
    Line 2047: Polish translator on the Steam Translation Server.
    Line 2059: Contributor to the [[Swamp Theme]].
    Line 2070: Danish translator and former moderator on the Steam Translation Server.
    Line 2081: One of the top 5 avatar submitters to the [https://www.teamfortress.com/contribute/ TF2 Contribute site].
    Line 2094: Spanish translator at the Steam Translation Server.
    Line 2111: Creator of [[Coldfront]].
    Line 2122: Contributed [[Kill icons]] in the [[January 7, 2011 Patch]].
    Line 2133: [[Team Fortress Wiki]] Administrator.
    Line 2144: Contributed ideas and testing for MGEMod by Lange.
    Line 2154: Creating and maintaining a RIFT code donation thread on the Steam User Forums.
    Line 2170: TF2Maps.net founder.
    Line 2180: Swedish translator on the Steam Translation Server.
    Line 2192: Submitted many response rules.
    Line 2203: Co-founder and co-host of KritzKast the TF2 Podcast.
    Line 2209: Was originally given a [[Flamethrower]] and later asked to have it changed to a Degreaser.
    Line 2225: Created posters for the SPUF 6v9 tournament.
    Line 2236: Novint employee.
    Line 2246: Creator of [[Watchtower]].
    Line 2257: Creator of the OPTF2 backpack viewer.
    Line 2262: Also a [[Team Fortress Wiki]] administrator.
    Line 2277: Primary Hat Helper for [https://steamcommunity.com/groups/hatsforhelp Hats for Help].
    Line 2287: Created and organised Hats for Help.
    Line 2297: Organised a charity drive for the CureSearch National Childhood Cancer Foundation.
    Line 2312: Major contributor towards the Hats for Help charity.
    Line 2322: Major contributor towards the Hats for Help charity.
    Line 2333: Major contributor towards the Hats for Help charity.
    Line 2343: Major contributor towards the Hats for Help charity.
    Line 2353: Named and helped publicize Hats for Help.
    Line 2364: Major contributor towards the Hats for Help charity.
    Line 2374: For creating the [https://web.archive.org/web/20170524120549/http://forums.steampowered.com/forums/showthread.php?t=1536668 Complete Modeling Tutorial for TF2] and assisting Steam Forum members in asset creation for TF2.
    Line 2379: Creator of the [[Carouser's Capotain]]. Also contributed to the [[Construction pack
    Line 2395: [[Team Fortress Wiki]] Administrator.
    Line 2407: Portuguese translator on the Steam Translation Server.
    Line 2418: Creator of the TF2 Feedback system and co-creator of PropHunt.
    Line 2429: Make a Wish Foundation gift.
    Line 2434: Has Haunted Ghosts particle effect along with the usual community quality items' effect Community Sparkle.
    Line 2444: Co-creator of Ubercharged.net competitive TF2 guide.
    Line 2456: Moderator at the Steam Users' Forums.
    Line 2467: Moderator at the Steam Users' Forums.
    Line 2482: Co-creator of Ubercharged.net competitive TF2 guide.
    Line 2494: Spanish translator at the Steam Translation Server.
    Line 2510: [[Team Fortress Wiki]] Administrator.
    Line 2521: Moderator at the Steam Users' Forums.
    Line 2546: Long term ETF2L admin and head admin, helper for the TF2 MixUp matches.
    Line 2551: Former ETF2L Head Admin, ESL admin, Excello admin and Esports Heaven admin.
    Line 2571: SteamRep Admin.
    Line 2580: SteamRep admin.
    Line 2599: SteamRep Admin.
    Line 2608: Head of the TF2TV Casting organization.
    Line 2623: TF2 Outpost creator.
    Line 2633: Administrator of ozfortress.
    Line 2643: Senior Administrator of ozfortress.
    Line 2663: Created the Community Fortress Mentor Program.
    Line 2678: VanillaTV Caster - Host of i46 & i49 TF2 Finals.
    Line 2703: Founder/Head Admin of VanillaTv.
    Line 2713: Long term ETF2L admin and head admin.
    Line 2723: Founder/Head Admin of eXtv.
    Line 2733: SteamRep Admin.
    Line 2743: SteamRep Admin.
    Line 2758: Founder/Head Admin of ETF2L.
    Line 2768: SteamRep Admin.
    Line 2787: Founder/Head Admin of Wireplay.
    Line 2797: Founder/Head Admin of VanillaTv.
    Line 2822: Founder/Head Admin of VanillaTv.
    Line 2832: Creator of SteamRep.
    Line 2842: Creator of [https://developer.valvesoftware.com/wiki/EventScripts EventScripts].
    Line 2847: Also SteamRep Admin.
    Line 2862: SteamRep Admin.
    Line 2881: Moderator at the Steam Users' Forums.
    Line 2897: Assisted Valve in fixing bugs and map exploits.
    Line 2914: Reporting detailed gameplay glitches, bugs, and exploits to Valve.
    Line 2924: Contributor to [https://www.sourcemod.net SourceMod].
    Line 2938: Creator of marketplace.tf and scrap.tf.
    Line 2952: Created the script to link items in-game to the [[Team Fortress Wiki]].
    Line 2958: Also a [[Team Fortress Wiki]] Administrator.
    Line 2970: Co-creator of Ubercharged.net competitive TF2 guide.
    Line 2981: SteamRep Admin.
    Line 2991: [https://sourceop.com SourceOP.com] Admin, one of the original [https://steamrep.com Steamrep.com] Admins.
    Line 2995: Originally had a Jarate.
    Line 3010: Narrator for XLR's 'A Heavy's 2fort Adventure'.
    Line 3020: Created and organised Hats for Help.
    Line 3030: Moderator at the Steam Users' Forums.
    Line 3039: Moderator at the Steam Users' Forums.
    Line 3051: German translator on the Steam Translation Server, editor at HLPortal.de.
    Line 3062: Halflife2.net staff.
    Line 3073: Moderator at the Steam Users' Forums.
    Line 3083: Creator of the Nerf Now!! web comic.
    Line 3093: Contributor to the [[Swamp Theme]].
  142. Template:Mvm mission Bison Barrage has 6 uses and is missing 1 translation
    Line 39: Random choice
  143. Template:Mvm mission Clanker Carnage has 6 uses and is missing 10 translations
    Line 15: The 
    Line 96: The 
    Line 109: The 
    Line 117: The 
    Line 175: The 
    Line 221: Spawns similarly to Spy-bots
    Line 230: Spawns normally
    Line 326: The 
    Line 371: The 
    Line 417: The 
  144. Template:AltTimeline has 5 uses and is missing 3 translations
    Line 44: Gray Mann, on the verge of bankruptcy, reprograms his robot army to, instead of trying to kill the mercs, sell them robot themed hats to recoup his losses and to edge-in on Mann Co.'s ever growing lucrative hat sales revenue.
    Line 52: Kisses von Butternubs, a pomeranian in a sweater, is elected president of America by popular vote.
    Line 60: Future Dell Conagher (Engineer), now very old (but very muscular and long bearded) and his arm replaced with a cybernetic one, and Pyro, who is now a floating head in a bubble, travel back in time to 1972, very briefly, to warn the mercenaries not to open Gray Mann's [[robocrate]]s to prevent the impending '''Hat Wars''' of the 1990s, before having to return to 1999.
  145. Template:Grandmaster Killstreak has 5 uses and is missing 13 translations
    Line 3: Number of kills
    Line 12: 0 kills
    Line 19: Pawn Piece
    Line 30: 1 kill
    Line 37: Rook Piece
    Line 48: 2 kills
    Line 55: Knight Piece
    Line 66: 3 kills
    Line 73: Bishop Piece
    Line 84: 4 kills
    Line 91: Queen Piece <!-- In Latin languages, although people may use the translation of "Queen", in competitive/formal chess, the correct use if for the word "Lady" ("Dama" in Spanish or "Dame" in French, as examples), moreover when recording a chess game, the letter "D" is used to refer to the "Lady".-->
    Line 102: 5 or more kills
    Line 109: King Piece
  146. Template:List of weapons associated with juggling has 5 uses and is missing 3 translations
    Line 3: List of weapons associated with juggling
    Line 79: Note
    Line 89: Includes [[Festive weapons
  147. Template:Merchandise block has 5 uses and is missing 1 translation
    Line 7: $
  148. Template:Mvm mission Aerial Stupidity has 5 uses and is missing 49 translations
    Line 20: Spawns from the side
    Line 62: Disables 1C Scout support on arrival
    Line 75: Flank middle
    Line 90: Flank middle
    Line 112: A loud siren will announce their arrival
    Line 117: Paradrops from above
    Line 155: Disables 2C Shotgun robots Support on arrival
    Line 186: A loud siren will announce their arrival
    Line 191: Paradrops from above
    Line 201: A loud siren will announce their arrival
    Line 206: Paradrops from above
    Line 216: No ring of fire while spun up
    Line 221: The 
    Line 226: Spawns from the side
    Line 236: Spawns from the side
    Line 252: The 
    Line 266: Disables Scout Support on arrival
    Line 276: Disables Scout Support on arrival
    Line 289: The 
    Line 334: A loud siren will announce their arrival
    Line 339: Paradrops from above
    Line 360: A loud siren will announce their arrival
    Line 365: Paradrops from above then blows up on landing
    Line 371: Limited
    Line 380: A loud siren will announce their arrival
    Line 385: Paradrops from above then blows up on landing
    Line 391: Limited
    Line 413: A loud siren will announce their arrival
    Line 418: Paradrops from above
    Line 429: A loud siren will announce their arrival
    Line 434: Paradrops from above
    Line 444: Paradrops from above
    Line 454: Spawns from the side
    Line 496: Paradrops from above
    Line 506: A loud siren will announce their arrival
    Line 511: Paradrops from above
    Line 516: Spawns from the side
    Line 537: A loud siren will announce their arrival
    Line 542: Paradrops from above
    Line 547: The 
    Line 552: Paradrops from above
    Line 563: Boss swaps between several loadouts
    Line 573: Paradrops from above then lands near bomb hatch
    Line 584: Paradrops from above
    Line 589: The 
    Line 595: Limited
    Line 604: A loud siren will announce their arrival
    Line 609: Paradrops from above then blows up on landing
    Line 615: Limited
  149. Template:Mvm mission Alluvion has 5 uses and is missing 17 translations
    Line 43: Custom variant
    Line 57: Custom variant
    Line 116: Custom variant
    Line 128: Custom variant
    Line 147: Custom variant
    Line 157: Custom variant
    Line 199: Custom variant
    Line 209: Custom variant
    Line 224: Custom variant
    Line 255: Custom variant
    Line 270: Custom variant
    Line 305: Custom variant
    Line 314: Custom variant
    Line 324: Custom variant
    Line 343: Custom variant
    Line 390: Custom variant
    Line 399: Custom variant
  150. Template:Mvm mission Antecedent Sapience has 5 uses and is missing 11 translations
    Line 36: No damage bonus
    Line 52: Regenerates 10 HP per second
    Line 134: Spawns from the river and takes the same path as the bomb
    Line 179: Audio cue announces its arrival
    Line 235: -1 health drained per second
    Line 358: Spawns from the river and takes the same path as the bomb
    Line 372: Spawns from the river and takes the opposite path as the bomb
    Line 441: Regenerates 10 HP per second
    Line 503: Spawns from the garage and takes the same path as the bomb
    Line 534: Spawns from the garage and takes the same path as the bomb
    Line 578: Audio cue announces its arrival
  151. Template:Mvm mission Armored Apparatus has 5 uses and is missing 5 translations
    Line 53: No 100% critical hit chance on kill
    Line 113: Spawns from the flank
    Line 201: Spawns from the flank
    Line 240: The 
    Line 328: Spawns from the flank
  152. Template:Mvm mission Autonomous Annihilation has 5 uses and is missing 24 translations
    Line 53: The 
    Line 81: The 
    Line 88: The 
    Line 90: The 
    Line 124: +320% rage gained on hit
    Line 133: +320% rage gained on hit
    Line 139: +320% rage gained on hit
    Line 153: The 
    Line 193: The 
    Line 216: The 
    Line 232: The 
    Line 237: The 
    Line 245: The 
    Line 260: The 
    Line 262
    Line 264: The 
    Line 264: 50% faster move speed while deployed
    Line 272
    Line 272: 50% slower spin up time
    Line 328: The 
    Line 333
    Line 335: The 
    Line 360: The 
    Line 385: The 
  153. Template:Mvm mission Bandwidth Beatdown has 5 uses and is missing 44 translations
    Line 8: The 
    Line 13: The
    Line 15
    Line 26: The
    Line 28: The
    Line 30: The
    Line 39: The 
    Line 54: Spawns similarly to Spy-bots
    Line 85
    Line 100: The
    Line 102
    Line 104: 50% slower move speed while deployed
    Line 108: The
    Line 112
    Line 116: The
    Line 121
    Line 123: 50% slower move speed while deployed
    Line 127: The
    Line 131
    Line 140: Behaves similarly to Sniper-bots
    Line 154: The 
    Line 171: Takes opposite path as the bomb
    Line 214: Behaves similarly to Sniper-bots
    Line 223: Behaves similarly to Sniper-bots
    Line 229: Behaves similarly to Sniper-bots
    Line 235: Behaves similarly to Sniper-bots
    Line 258: Boss will announce its own arrival
    Line 275: Takes opposite path as the bomb
    Line 284: Takes opposite path as the bomb
    Line 297: Behaves similarly to Sniper-bots
    Line 310: Shoots <span style="color:#00ffdd">Cyan</span> colored projectiles
    Line 314: Shoots <span style="color:#32cd32">Lime Green</span> colored projectiles
    Line 318: Shoots <span style="color:#ff0000">Red</span> colored projectiles
    Line 327: Shoots <span style="color:#5885a2">Team Spirit BLU</span> colored projectiles
    Line 331: Shoots <span style="color:#ff69b4">Pink as Hell</span> colored projectiles
    Line 335: Shoots <span style="color:#c36c2d">Cream Spirit RED</span> colored projectiles
    Line 348: Audio cue will announce its arrival
    Line 352: Takes same path as the bomb
    Line 386: Takes opposite path as the bomb
    Line 409: Boss will announce its own arrival
    Line 419: Behaves similarly to Sniper-bots
    Line 428: The 
    Line 433: The
    Line 435
  154. Template:Mvm mission Binary Breaker has 5 uses and is missing 16 translations
    Line 41: Spawns from the flank
    Line 62: Spawns from the flank
    Line 94: Spawns from the flank
    Line 214: Spawns from the flank
    Line 228: Spawns from the flank
    Line 258: Spawns from the flank
    Line 267: Spawns from the flank
    Line 291: The 
    Line 301: Spawns from the flank
    Line 310: Spawns from the flank
    Line 370: Spawns from the flank
    Line 379: Spawns from the flank
    Line 428: Spawns from the flank
    Line 449: The 
    Line 454: Spawns from the flank
    Line 463: Spawns from the flank
  155. Template:Mvm mission Blast Bevy has 5 uses and is missing 5 translations
    Line 43: Limited
    Line 127: Limited
    Line 186: Limited
    Line 348: Limited
    Line 358: Limited
  156. Template:Mvm mission Blastaway has 5 uses and is missing 33 translations
    Line 18: Spawns from the flank
    Line 30: Spawns with a second bomb
    Line 41: Spawns from the river
    Line 53: Spawns from the river
    Line 97: Spawns with a second bomb
    Line 101: Spawns from the river
    Line 112: Spawns from the flank
    Line 148: Spawns with a second bomb
    Line 152: Regenerates 1 HP per second
    Line 156: Spawns from the river
    Line 167: Spawns from the flank
    Line 179: Spawns with a third bomb
    Line 183: Spawns from the river
    Line 221: Spawns with a second bomb
    Line 260: Spawns with a third bomb
    Line 264: Spawns from the river
    Line 273: Spawns from the river
    Line 310: Spawns with a second bomb
    Line 320: Spawns from the flank
    Line 339: Spawns with a third bomb
    Line 343: Spawns from the river
    Line 379: Spawns with a second bomb
    Line 383: Spawns from the flank
    Line 400: Spawns with a third bomb
    Line 409: Spawns from the river
    Line 422: Spawns from the river
    Line 436: Spawns from the flank
    Line 445: Spawns from the river
    Line 482: Spawns with a second bomb
    Line 486: Spawns from the flank
    Line 505: Spawns from the river
    Line 516: Spawns with a third bomb
    Line 520: Spawns from the river
  157. Template:Mvm mission Brushfire has 5 uses and is missing 26 translations
    Line 17: No overheal penalty
    Line 27: No overheal penalty
    Line 34: No overheal penalty
    Line 41: No overheal penalty
    Line 48: No overheal penalty
    Line 55: Resists bullet damage
    Line 60: No overheal penalty
    Line 67: Resists blast damage
    Line 72: No overheal penalty
    Line 79: Resists fire damage
    Line 84: No overheal penalty
    Line 100: No overheal penalty
    Line 132: No modified health and size
    Line 149: The 
    Line 194: No overheal penalty
    Line 260: No overheal penalty
    Line 272: No overheal penalty
    Line 302: Behaves similarly to regular Sniper-bots
    Line 327: Cannot disguise
    Line 350: Does not take falling damage
    Line 374: Does not take falling damage
    Line 437: The 
    Line 449: Reverses enemy building construction
    Line 466: Behaves similarly to regular Sniper-bots
    Line 476: Spawns similarly to Spy-bots
    Line 495: Administrator will announce its arrival
  158. Template:Mvm mission Cash Out Crash Out has 5 uses and is missing 26 translations
    Line 13: The 
    Line 14: The 
    Line 15: The 
    Line 16: The 
    Line 17: The 
    Line 18
    Line 19
    Line 20
    Line 41: Behaves similarly to regular Sniper-bots
    Line 50: Chips carrier
    Line 81: Spawns from the right garage and takes the left path
    Line 90: Spawns from the left garage and takes the center path
    Line 104
    Line 112: Behaves similarly to regular Sniper-bots
    Line 121: Chips carrier
    Line 167: Chips carrier
    Line 171: Drops 25 chips on death
    Line 192: Chips carrier
    Line 227: Spawns from the right garage and takes the left path
    Line 263: Behaves similarly to regular Sniper-bots
    Line 272: Chips carrier
    Line 349: Chips carrier
    Line 362: Activates Mmmph as if airblasting projectiles
    Line 406: Spawns from the left garage and takes the center path
    Line 416: The 
    Line 426: Chips carrier
  159. Template:Mvm mission Cashgrab Chaos has 5 uses and is missing 32 translations
    Line 12: The 
    Line 18: No stats change
    Line 39
    Line 46: No max health drain
    Line 57: The 
    Line 57: Chip Carrier
    Line 68
    Line 98: The 
    Line 103
    Line 106: The 
    Line 121
    Line 126: The 
    Line 126: Chip Carrier
    Line 163
    Line 183
    Line 202
    Line 207: The 
    Line 207: Chip Carrier
    Line 228
    Line 234
    Line 275: The 
    Line 275: Chip Carrier
    Line 332: No max health drain
    Line 353: The 
    Line 353: Chip Carrier
    Line 381
    Line 390
    Line 397: No max health drain
    Line 405
    Line 412: No max health drain
    Line 420
    Line 427: No max health drain
  160. Template:Mvm mission Choir of Robots has 5 uses and is missing 2 translations
    Line 257: Uses Final Tank Skin
    Line 267: Uses Final Tank Skin
  161. Template:Mvm mission Dihydrogen Monoxide has 5 uses and is missing 2 translations
    Line 26: Random choice
    Line 206: Random choice
  162. Template:Mvm mission Extended Deadline has 5 uses and is missing 23 translations
    Line 229
    Line 235
    Line 241
    Line 247
    Line 253: Random choice
    Line 268
    Line 274
    Line 285: Random choice
    Line 296
    Line 302
    Line 307
    Line 312
    Line 317
    Line 376
    Line 382
    Line 388
    Line 394
    Line 400
    Line 406
    Line 418
    Line 424
    Line 430: Random choice
    Line 433: Icons are hidden
  163. Template:Mvm upgrades gettysburg has 5 uses and is missing 62 translations
    Line 2: Modified classes' upgrades
    Line 193: Modified primary weapons' upgrades
    Line 245: Rocket Specialist
    Line 266: +15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point.<br>
    Line 451: +1 Projectile Penetration
    Line 471: Projectiles penetrate an additional enemy player.
    Line 518: Headshots (lethal or otherwise) damage and slow enemies near target. Rank increases damage (150 / 170 / 190), explosion radius, slow strength (50% / 65% / 80% slow) and duration (2 / 3 / 4 seconds).
    Line 534: +5s [[Bleeding
    Line 562: Modified secondary weapons' upgrades
    Line 611: -50% Speed On Target
    Line 631: Does not stack.
    Line 646: Explode on Ignite
    Line 657: Explosion deals up to 350 splash damage
    Line 672: Able to re-launch while already in-flight
    Line 684: Stun enemies when you land
    Line 694: +20% Damage
    Line 717: -25% Push Force On Wearer
    Line 731: Reduced the push force from enemies attack
    Line 743: [[Projectile Shield]]
    Line 761: Build energy by healing teammates or healing teammates attacking. When fully charged, press the Special-Attack key to deploy a frontal projectile shield. The shield damages robots who touch it. Level 2 upgrade increases the shield width.
    Line 772: +1s Über Duration
    Line 790: Overheal Expert
    Line 802: +25% more [[Overheal]], +50% longer duration per point.
    Line 814: Canteen Specialist
    Line 825: Share [[Power Up Canteen
    Line 840: Modified melee weapons' upgrades
    Line 886: +3s Crits On Kill
    Line 917: 3 seconds of 100% [[Critical hit]] chance per level; switching weapons retains critical hits.
    Line 944: +10% Recharge Rate
    Line 963: Faster baseball/bauble recharge rate.
    Line 978: +200% Max Misc Ammo
    Line 994: Gives the Scout two extra baseball/bauble per level.
    Line 1009: Ball Marks Target
    Line 1027: Marks one target at a time, similar to the [[Fan O'War]], on hit with either the Sandman or its baseball projectile. The time will reduced to 7 seconds if the target is a giant robot.
    Line 1059: Usable by all classes except [[Spy]].
    Line 1070: Only when equipped by Spy
    Line 1080: Only when equipped by Demoman
    Line 1094: Modified Sapper upgrades
    Line 1143: Robot Sapper Power
    Line 1164: Increases robot Sapper radius and duration.
    Line 1185: Modified buildings' upgrades
    Line 1231: +1 Disposable Sentry Gun
    Line 1246: Gives the player a disposable mini-sentry, which is built by choosing to build a sentry when the player's primary sentry already exists. This mini-sentry cannot be upgraded, repaired, resupplied, or wrangled. It is slightly smaller than the [[Combat Mini-Sentry]] from the [[Gunslinger]] and fires at the rate of normal level 1 Sentry Gun. Once it runs out of ammunition, it self-destructs. Not affected by building health upgrades.
    Line 1258: +10% Sentry Firing Speed
    Line 1273: 10% faster sentry fire rate.
    Line 1286: 2-Way Teleporters
    Line 1298: [[Teleporter]]
    Line 1312: Allows players to stand on a Teleporter Exit and teleport to the Entrance in addition to the normal Entrance-to-Exit functionality. Both directions use the same charge meter. If there is a player on each end, whoever got there first will be teleported to the other side.
    Line 1327: Modified Canteens - All canteens have doubled in price
    Line 1338: Upgrade
    Line 1353: Cost
    Line 1369: Become [[Crit]] Boosted
    Line 1383: All classes
    Line 1398: Crits user and triples sentry fire rate for 5 seconds.
    Line 1413: Become Übercharged
    Line 1428: ÜberCharge and puts a Wrangler shield that blocks 90% of incoming damage around your sentry for 5 seconds. This Wrangler shield does not stack with existent Wrangler shields.
    Line 1443: Refill Clips and Ammo
    Line 1459: Instantly refills all weapons' clips and ammumition. Refills metal for Engineers and Sapper for Spies.
    Line 1474: Teleport to Spawn
    Line 1489: Instantly teleport to spawn and grants a 5 second speed boost.
    Line 1504: Building Upgrade
    Line 1520: Upgrades all existing buildings to Level 3 and fully restores their health.
  164. Template:Quick Fix Overheal table has 5 uses and is missing 7 translations
    Line 3: Overheal values
    Line 11: Weapon equipped
    Line 18: Max overheal
    Line 78: With the [[Bootlegger]]/[[Ali Baba's Wee Booties]] equipped<br>With the [[Eyelander]] or a [[reskin]] equipped wth 0 heads<br>With the Eyelander or a reskin equipped with 1 head<br>With the Eyelander or a reskin equipped with 2 heads<br>With the Eyelander or a reskin equipped with 3 heads<br>With the Eyelander or a reskin equipped with 4+ heads<br>With the Bootlegger/Ali Baba's Wee Booties and the Eyelander or a reskin equipped with 0 heads<br>With the Bootlegger/Ali Baba's Wee Booties and the Eyelander or a reskin equipped with 1 head<br>With the Bootlegger/Ali Baba's Wee Booties and the Eyelander or a reskin equipped with 2 heads<br>With the Bootlegger/Ali Baba's Wee Booties and the Eyelander or a reskin equipped with 3 heads<br>With the Bootlegger/Ali Baba's Wee Booties and the Eyelander or a reskin equipped with 4+ heads
    Line 169: With the [[Razorback]] equipped
    Line 177: N/A
    Line 185: With the [[Big Earner]] equipped<br>With the [[Conniver's Kunai]] equipped
  165. Template:LODbuildingsmodelTable has 4 uses and is missing 4 translations
    Line 3: Item
    Line 12: Highest quality (polycount)
    Line 21: Lowest quality LOD (polycount)
    Line 30: LOD efficiency
  166. Template:LODcmodelTable has 4 uses and is missing 34 translations
    Line 3: Item
    Line 12: Highest quality (polycount)
    Line 21: Lowest quality LOD (polycount)
    Line 30: LOD efficiency
    Line 39: Notes
    Line 173: Unused
    Line 194: (Medi Gun)
    Line 314: (bugle)
    Line 357: (transceiver)
    Line 376: (spike & arrow)
    Line 411: (arrow)
    Line 423: (backpack)
    Line 435: (bugle)
    Line 475: Unused
    Line 490: (spike)
    Line 502: (detonated)
    Line 520: (flag)
    Line 545: (flag)
    Line 564: (classic)
    Line 640: Includes 1 shell
    Line 689: Varies with [[Decal Tool
    Line 702: Unused
    Line 759: (flag)
    Line 776: Unused
    Line 797: (pack)
    Line 834: (conch)
    Line 864: (wooden box)
    Line 877: Construction PDA
    Line 912: (broken)
    Line 942: (ammo belt)
    Line 953: Overlaid on
    Line 974: (dragon head)
    Line 1048: (wrap)
    Line 1061: (attachment)
  167. Template:LODcosmeticsmodelTable has 4 uses and is missing 5 translations
    Line 3: Item
    Line 12: Highest quality (polycount)
    Line 21: Lowest quality LOD (polycount)
    Line 30: LOD efficiency
    Line 40: (includes grenades)
  168. Template:LODwmodelTable has 4 uses and is missing 4 translations
    Line 3: Item
    Line 12: Highest quality (polycount)
    Line 21: Lowest quality LOD (polycount)
    Line 30: LOD efficiency
  169. Template:Mvm mission Astronautical Nausea has 4 uses and is missing 1 translation
    Line 324: Spawns from the wormhole
  170. Template:Mvm mission Binary Broadcast has 4 uses and is missing 13 translations
    Line 39: Spawns from the carrier tank or the top
    Line 81: Spawns from the carrier tank or the top
    Line 103: Spawns from the carrier tank or the flank
    Line 156: Spawns from the carrier tank or the top
    Line 164: Spawns from the carrier tank or the top
    Line 186: Spawns from the carrier tank or the top
    Line 197: Audio cue announces its arrival
    Line 265: Spawns from the carrier tank or the top
    Line 395: Spawns from the carrier tank or the flank
    Line 404: Spawns from the carrier tank or the top
    Line 424: Spawns from the carrier tank or the top
    Line 442: Spawns from the carrier tank or the top
    Line 460: Spawns from the carrier tank or the flank
  171. Template:Mvm mission Circuit Board Torture has 4 uses and is missing 21 translations
    Line 75: Play sound when subwave is over
    Line 83: Play sound when subwave is over
    Line 131: Play sound when subwave begin
    Line 134: Play sound when subwave is over
    Line 265: Play sound when subwave start spawning
    Line 308: 100% slower spin up time
    Line 317
    Line 375: Play sound when subwave begin
    Line 385: Tank comes with sticky cannon
    Line 399: Play sound when subwave begin
    Line 424: Play sound when subwave begin
    Line 432
    Line 440: The 
    Line 442: On hit: Force victim to laugh
    Line 459: Play sound when subwave start spawning
    Line 561: Drag enemy towards them on hit
    Line 569: The 
    Line 590: Play sound when subwave begin
    Line 628: Does not leave spawn
    Line 636: Does not leave spawn
    Line 644: Does not leave spawn
  172. Template:Mvm mission Collapsing Cores has 4 uses and is missing 22 translations
    Line 28: The 
    Line 39: The 
    Line 103: Takes the outdoors path
    Line 154: Gains übercharge when using übercharge
    Line 165: Gains übercharge when using übercharge
    Line 196: Uses übercharge 2 seconds after health is at or below 51
    Line 233: Pit doors will close when spawned
    Line 236: Pit doors will open when killed
    Line 260: Uses übercharge 2 seconds after health is at or below 51
    Line 291: Takes the indoors path
    Line 305: Uses übercharge 1 seconds after health is at or below 51
    Line 322: Uses übercharge 1 seconds after health is at or below 51
    Line 334: Gains übercharge when using übercharge
    Line 360: Gains übercharge when using übercharge
    Line 371: Takes the outdoors path
    Line 385: Gains übercharge when using übercharge
    Line 388: Übercharge does not affect self
    Line 394: The 
    Line 406: Gains übercharge when using übercharge
    Line 409: Übercharge does not affect self
    Line 415: The 
    Line 415: The 
  173. Template:Mvm mission Corroding Cadavers has 4 uses and is missing 9 translations
    Line 7
    Line 28
    Line 92: Opens front upgrade station when subwave is active
    Line 95: Change bomb route when subwave is active
    Line 192: Opens front upgrade station when subwave is active
    Line 195: Change bomb route when subwave is active
    Line 204: Close front upgrade station when subwave is active
    Line 254: Play sound when subwave start spawning
    Line 258: Limited
  174. Template:Mvm mission Flemish Feud has 4 uses and is missing 5 translations
    Line 67: Takes the left path
    Line 115: Takes the left path
    Line 156: Takes the left path
    Line 245: Administrator will announce their arrival
    Line 249: Limited
  175. Template:Mvm mission HoHoHoes Holiday has 4 uses and is missing 95 translations
    Line 7: Type
    Line 7: "
    Line 7: "
    Line 13: "
    Line 13: "
    Line 18: "
    Line 18: "
    Line 23: "
    Line 23: "
    Line 30: A
    Line 32: "
    Line 32: "
    Line 32: The 
    Line 32
    Line 39: B
    Line 39: A
    Line 40: Type
    Line 40: Type
    Line 40: "
    Line 40: "
    Line 45: C
    Line 45: B
    Line 47: "
    Line 47: "
    Line 54: D
    Line 54: B
    Line 55: Normal Variants
    Line 55: "
    Line 55: "
    Line 60: E
    Line 60: D
    Line 61: Normal Variants
    Line 61: "
    Line 61: "
    Line 67: "
    Line 67: "
    Line 72: "
    Line 72: "
    Line 72: D
    Line 79: A
    Line 80: "
    Line 80: "
    Line 80: The 
    Line 80: The 
    Line 85: A
    Line 86: "
    Line 86: "
    Line 86: The 
    Line 86: The 
    Line 86: The 
    Line 86
    Line 91: A
    Line 92: "
    Line 92: "
    Line 97: B
    Line 97: A
    Line 98: Type
    Line 98: Type
    Line 98: "
    Line 98: "
    Line 103: C
    Line 103: B
    Line 104: "
    Line 104: "
    Line 104: The 
    Line 104: The 
    Line 104: The 
    Line 109: D
    Line 109: C
    Line 110: "
    Line 110: "
    Line 117: A
    Line 118: "
    Line 118: "
    Line 123: A
    Line 124: "
    Line 124: "
    Line 124: The 
    Line 129: A
    Line 130: "
    Line 130: "
    Line 130: The 
    Line 135: B
    Line 135: A
    Line 136: "
    Line 136: "
    Line 142: "
    Line 142: "
    Line 147: "
    Line 147: "
    Line 155: "
    Line 155: "
    Line 155: The 
    Line 162: "
    Line 162: "
  176. Template:Mvm mission Metroll Malice has 4 uses and is missing 3 translations
    Line 1: Note: Some robots use different models. Some subwave shown below are used for message or audio shown in-game.
    Line 17: Taunt constantly when see player
    Line 22: On hit: Target gain bumper car for 8 seconds
  177. Template:Mvm mission WelcomeToMyMine has 4 uses and is missing 209 translations
    Line 10: "
    Line 10: "
    Line 18: "
    Line 18: "
    Line 26: "
    Line 26: "
    Line 26
    Line 33: A
    Line 34
    Line 39
    Line 44: B
    Line 45
    Line 52: A
    Line 53: "
    Line 53: "
    Line 58: B
    Line 58: A
    Line 59: Unused type
    Line 69: C
    Line 69: B
    Line 75: C
    Line 75: C
    Line 81: C
    Line 81: C
    Line 87: C
    Line 87: C
    Line 93: D
    Line 93: C
    Line 94: Unused type
    Line 106: A
    Line 107: Unused type
    Line 112: "
    Line 112: "
    Line 112
    Line 117: B
    Line 117: B
    Line 118: Not required to finish the wave
    Line 128: B
    Line 128: B
    Line 129: Not required to finish the wave
    Line 139: Not required to finish the wave
    Line 149: Not required to finish the wave
    Line 159: Not required to finish the wave
    Line 169: Not required to finish the wave
    Line 179: Not required to finish the wave
    Line 189: Not required to finish the wave
    Line 199: Not required to finish the wave
    Line 209: Not required to finish the wave
    Line 219: Not required to finish the wave
    Line 229: Not required to finish the wave
    Line 239: Not required to finish the wave
    Line 249: Not required to finish the wave
    Line 259: Not required to finish the wave
    Line 269: Not required to finish the wave
    Line 279: Not required to finish the wave
    Line 289: Not required to finish the wave
    Line 299: Not required to finish the wave
    Line 309: Not required to finish the wave
    Line 319: Not required to finish the wave
    Line 337: A
    Line 338: "
    Line 338: "
    Line 343: "
    Line 343: "
    Line 343: The 
    Line 343: The 
    Line 348: B
    Line 348: A
    Line 349: "
    Line 349: "
    Line 354: B
    Line 354: B
    Line 355: "
    Line 355: "
    Line 360: "
    Line 360: "
    Line 365: C
    Line 365: B
    Line 366: "
    Line 366: "
    Line 376: "
    Line 376: "
    Line 376: The 
    Line 376: The 
    Line 381: D
    Line 382: "
    Line 382: "
    Line 382
    Line 382
    Line 387: E
    Line 389: "
    Line 389: "
    Line 394: "
    Line 394: "
    Line 396: F
    Line 397: "
    Line 397: "
    Line 402: G
    Line 404: "
    Line 404: "
    Line 409: "
    Line 409: "
    Line 411: "
    Line 411: "
    Line 415: A
    Line 416
    Line 416
    Line 421: A
    Line 423
    Line 423
    Line 428: The 
    Line 428
    Line 428
    Line 430: B
    Line 430: A
    Line 431: The 
    Line 431
    Line 431
    Line 436: B
    Line 436: B
    Line 437: The 
    Line 437
    Line 437
    Line 442: The 
    Line 442
    Line 442
    Line 447: C
    Line 447: A
    Line 448: The 
    Line 448
    Line 448
    Line 453: C
    Line 453: C
    Line 454
    Line 454
    Line 459: The 
    Line 459
    Line 459
    Line 465
    Line 466
    Line 474: "
    Line 474: "
    Line 479: "
    Line 479: "
    Line 484: "
    Line 484: "
    Line 489: "
    Line 489: "
    Line 494: "
    Line 494: "
    Line 499: "
    Line 499: "
    Line 505: "
    Line 505: "
    Line 510: "
    Line 510: "
    Line 516: "
    Line 516: "
    Line 523: A
    Line 524: "
    Line 524: "
    Line 529: B
    Line 529: A
    Line 543: "
    Line 543: "
    Line 545: B
    Line 545: B
    Line 552: "
    Line 552: "
    Line 552: A
    Line 557: "
    Line 557: "
    Line 557: A
    Line 562: "
    Line 562: "
    Line 562: A
    Line 570: "
    Line 570: "
    Line 577: A
    Line 578: Normal Variants
    Line 583: "
    Line 583: "
    Line 583: The 
    Line 588: A
    Line 588: A
    Line 589: Giant Variants
    Line 594: "
    Line 594: "
    Line 594: The 
    Line 599: B
    Line 599: A
    Line 600: Normal Variants
    Line 605: "
    Line 605: "
    Line 610: B
    Line 610: B
    Line 611: Giant Variants
    Line 616: "
    Line 616: "
    Line 621: C
    Line 621: B
    Line 622: "
    Line 622: "
    Line 622: The 
    Line 627: C
    Line 627: C
    Line 628: "
    Line 628: "
    Line 628: The 
  178. Template:LODcharactermodelTable has 3 uses and is missing 3 translations
    Line 4: Highest quality (polycount)
    Line 13: Lowest quality LOD (polycount)
    Line 22: LOD efficiency
  179. Template:List of cosmetics with an additional effect has 3 uses and is missing 33 translations
    Line 3: Cosmetics with additional effects
    Line 12: Additional effect(s)
    Line 21: * Spawns a ball in the spawnroom
    Line 36: * Makes a soft, higher pitch jingle noise while walking.
    Line 43: * Plays music when taunting.
    Line 50: * Makes a soft jingle noise while walking.
    Line 57: * Changes the footsteps with wet, squishy sounds.
    Line 67: * Makes a soft, slightly lower pitch jingle noise while walking.
    Line 74: * Alters [[Soldier responses#With Freedom Feathers equipped
    Line 81: * Alters [[Soldier responses#With Spellbinder's Bonnet equipped
    Line 88: * Alters [[Soldier responses#With Larval Lid equipped
    Line 95: * Plays a [[Media:Taunt wormsHHG.wav
    Line 113: * Makes a soft jingle noise while walking.
    Line 120: * Plays [[Media:Pyro music tube.wav
    Line 127: * Makes a soft jingle noise while walking.
    Line 137: * Alters [[Heavy responses#With Chicken Kiev equipped
    Line 147: * Changes the [[PDA]]'s Build and Demolish Menu and the [[Eureka Effect]]'s Teleport menu.
    Line 157: * Makes a soft jingle noise while walking.
    Line 164: * Alters [[Medic responses#With Medimedes equipped
    Line 171: * Alters [[Medic responses#With Second Opinion equipped
    Line 181: * Alters [[Sniper responses#With Sir Shootsalot equipped
    Line 191: * When the player dies, their corpse explodes. During a [[Full Moon]] or Halloween, the explosion is purple instead of the usual gold.
    Line 198: * Makes a soft jingle noise while walking.
    Line 205: * Chess piece on top changes based on player's killstreak, does not require a [[Killstreak]] weapon.
    Line 212: * Changes the appearance of [[Robots]] and the [[Carrier tank]] in [[Mann vs. Machine
    Line 219: * If equipped by the Scout, it alters [[Scout responses#With Haunted Hat equipped
    Line 226: * Player is immune to [[Horseless Headless Horsemann]]'s "Boo" taunt.
    Line 233: * Makes a soft jingle noise while walking.
    Line 240: * When equipped by all classes except Pyro and Medic, it alters [[Responses
    Line 247: * Makes a soft jingle noise while walking.
    Line 254: * Player is immune to Horseless Headless Horsemann's "Boo" taunt.
    Line 261: * If is entered in the game's launch options, the headset glows, regardless of the [[Styles
    Line 268: * When equipped by the [[Scout responses#With Voodoo-Cursed Scout Soul equipped
  180. Template:Mvm mission Alpine Skylines has 3 uses and is missing 33 translations
    Line 68: Robot prefer going after player
    Line 102: Play sound when subwave start spawning
    Line 105: Spawn from behind player
    Line 117: Play sound when subwave start spawning
    Line 120: Spawn from behind player
    Line 145: Spawn from behind player
    Line 183: Tank use blimp model
    Line 186: Tank floats in mid-air
    Line 215: faster firing speed
    Line 218: faster reload speed
    Line 251: fire resistance
    Line 314: damage bonus
    Line 317: faster firing speed
    Line 320: faster reload speed
    Line 323: Lose 200 HP per second
    Line 331: Immune to bullet damage
    Line 338: damage bonus
    Line 341: faster firing speed
    Line 344: faster reload speed
    Line 347: Lose 200 HP per second
    Line 355: Immune to fire damage
    Line 362: damage bonus
    Line 365: faster firing speed
    Line 368: faster reload speed
    Line 371: Lose 100 HP per second
    Line 379: Immune to blast damage
    Line 401: Robot self-destuct when near player
    Line 475: Tank use blimp model
    Line 478: Tank floats in mid-air
    Line 481: Tank is fireproof
    Line 524: Spawn from upper level
    Line 532: Spawn from lower level
    Line 585: mini-crit chance
  181. Template:Mvm mission Covert Compromise has 3 uses and is missing 11 translations
    Line 78: The 
    Line 111: The 
    Line 138: The 
    Line 198: Flank lobby
    Line 247: The 
    Line 252
    Line 266: The 
    Line 276: The 
    Line 279: Kill forces Engineer-bot to laugh
    Line 352: The 
    Line 357: The 
  182. Template:Mvm mission Dead Space has 3 uses and is missing 15 translations
    Line 35: The 
    Line 40
    Line 55: The 
    Line 57: The 
    Line 138: The 
    Line 160: No stats change
    Line 233: The 
    Line 235
    Line 238
    Line 245: Wormhole appears in the sky when subwave is over
    Line 260: Spawn from the wormhole
    Line 268
    Line 279: The 
    Line 296: Spawn from the wormhole
    Line 299: Play sound when subwave start spawning
  183. Template:Mvm mission Dead of Night has 3 uses and is missing 15 translations
    Line 77: Spawns from the left or the carrier tank
    Line 94: Spawns from the river and takes the opposite path as the bomb
    Line 153: Spawns from the left or the carrier tank
    Line 252: Regenerates 1 HP per second
    Line 268: Spawns from the river and takes the same path as the bomb
    Line 276: Spawns from the river and takes the opposite path as the bomb
    Line 319: Spawns from the river and takes the opposite path as the bomb
    Line 327: Spawns from the river and takes the opposite path as the bomb
    Line 341: Regenerates 1 HP per second
    Line 429: Spawns from the garage and takes the same path as the bomb
    Line 458: Spawns from the river and takes the same path as the bomb
    Line 477: Spawns from the river and takes the opposite path as the bomb
    Line 496: The 
    Line 501
    Line 506: Regenerates 1 HP per second
  184. Template:Mvm mission Donacdum has 3 uses and is missing 45 translations
    Line 95: Tank spawns randomly
    Line 118: River pit closes when subwave is active
    Line 127: River pit opens when subwave is active
    Line 183: Play sound when subwave is over
    Line 192: Play sound when subwave is over
    Line 201: Play sound when subwave is over
    Line 209: Play sound when subwave is over
    Line 218: Play sound when subwave begins
    Line 221: Play sound when subwave starts spawning
    Line 224: Play sound when subwave finishes spawning
    Line 227: Play sound when subwave is over
    Line 315: Play sound when subwave begins
    Line 336: Train always crashes the tank
    Line 339: Train spawns when subwave starts spawning
    Line 440: Play sound when subwave begins
    Line 451: Play sound when subwave begins
    Line 462: Play sound when subwave begins
    Line 473
    Line 473: Play sound when subwave starts spawning
    Line 476: Play sound when subwave is over
    Line 484
    Line 484: Play sound when subwave starts spawning
    Line 487: Play sound when subwave is over
    Line 496
    Line 496: Play sound when subwave starts spawning
    Line 499: Play sound when subwave is over
    Line 508
    Line 508: Play sound when subwave starts spawning
    Line 511: Play sound when subwave is over
    Line 519
    Line 519: Play sound when subwave starts spawning
    Line 522: Play sound when subwave is over
    Line 530
    Line 530: Play sound when subwave starts spawning
    Line 533: Play sound when subwave is over
    Line 541
    Line 541: Play sound when subwave starts spawning
    Line 544: Play sound when subwave is over
    Line 561: River pit closes when subwave is active
    Line 576: River pit opens when subwave is active
    Line 622: River pit closes when subwave is active
    Line 631: Play sound when subwave begins
    Line 634: Play sound when subwave starts spawning
    Line 637: Play sound when subwave finishes spawning
    Line 640: Play sound when subwave is over
  185. Template:Mvm mission Empire Excavation has 3 uses and is missing 35 translations
    Line 8: The 
    Line 13: The 
    Line 15
    Line 17: The 
    Line 22: The 
    Line 24
    Line 27: Spawns similarly to Spy-bots
    Line 45
    Line 50: The 
    Line 56: The 
    Line 61: Shoots <span style="color:#10009c">Dark Blue</span> colored projectiles
    Line 83: Spawns from the side
    Line 91: Spawns from the side
    Line 136: Activates Mmmph as if airblasting projectiles
    Line 139: The 
    Line 178: Spawns from the side
    Line 245: Activates Mmmph as if airblasting projectiles
    Line 248: The 
    Line 248: Spawns from the side
    Line 257: The 
    Line 283: Boss announces its own arrival
    Line 293: The 
    Line 298
    Line 300: The 
    Line 304
    Line 340: The 
    Line 347: The 
    Line 350: Spawns from the side
    Line 361: Boss announces its own arrival
    Line 376: Spawns similarly to Spy-bots
    Line 384: Spawns from the side
    Line 392: Spawns from the side
    Line 397: Spawns from the side
    Line 408: Administrator announces their arrival
    Line 411: Spawns from the side
  186. Template:Mvm mission Endothermic Espionage has 3 uses and is missing 3 translations
    Line 193: No modified stats
    Line 333: No modified stats
    Line 484: The 
  187. Template:Mvm mission Energy Entropy has 3 uses and is missing 42 translations
    Line 124: Spawns at the left or right
    Line 132: Spawns at the left or right
    Line 140: Spawns at the left or right
    Line 149: Spawns at the left or right
    Line 162: Spawns at the left or right
    Line 171: Spawns at the left or right
    Line 179: Spawns at the left or right
    Line 187: Spawns at the left or right
    Line 201: The 
    Line 224: Spawns at the left or right
    Line 235: Spawns at the left or right
    Line 243: Spawns at the left or right
    Line 256: Spawns at the left or right
    Line 265: Spawns at the left or right
    Line 273: Spawns at the left or right
    Line 281
    Line 287: Spawns at the left or right
    Line 300: Spawns at the left or right
    Line 311: Spawns at the left or right
    Line 319: Spawns at the left or right
    Line 327: Spawns at the left or right
    Line 347: Spawns at the left or right
    Line 355: Spawns at the left or right
    Line 363: Spawns at the left or right
    Line 381: Spawns at the left or right
    Line 429: Spawns at the left or right
    Line 437: Spawns at the left or right
    Line 445: Spawns at the left or right
    Line 456: The 
    Line 456: Shoots <span style="color:#cf7336">Mann Co. Orange</span> colored projectiles
    Line 459: Shoots <span style="color:#d8bed8">Color No. 216-190-216</span> colored projectiles
    Line 462: Shoots <span style="color:#141414">A Distinctive Lack of Hue</span> colored projectiles
    Line 465: Shoots <span style="color:#a57545">Muskelmannbraun</span> colored projectiles
    Line 468: Shoots <span style="color:#2f4f4f">A Color Similar to Slate</span> colored projectiles
    Line 471: Shoots <span style="color:#7c6c57">Ye Olde Rustic Color</span> colored projectiles
    Line 474: Shoots <span style="color:#B88035">BLU Cream Spirit</span> colored projectiles
    Line 477: Shoots <span style="color:#32cd32">The Bitter Taste of Defeat and Lime</span> colored projectiles
    Line 485: Spawns at the left or right
    Line 495: Spawns at the left or right
    Line 506: A loud siren will announce its arrival
    Line 509: Spawns at the left or right
    Line 533: The 
  188. Template:Mvm mission Evil Eye has 3 uses and is missing 4 translations
    Line 89: Cannot be crit boosted
    Line 100: The 
    Line 248: The 
    Line 304: The 
  189. Template:Mvm mission Fabrication Plan has 3 uses and is missing 14 translations
    Line 25: Spawns from the flank
    Line 53: Spawns from the flank
    Line 62: Spawns from the flank
    Line 94: Spawns from the flank
    Line 110: Spawns from the flank
    Line 151: Spawns from the flank
    Line 196: Spawns from the flank
    Line 205: Boss announces its own arrival and death
    Line 253: Robots announce their arrival
    Line 273: Spawns from the flank
    Line 281: Spawns from the flank
    Line 291: Boss announces its own arrival and death
    Line 328: Spawns from the flank
    Line 348: Boss announces its own arrival and death
  190. Template:Mvm mission Fiefdom Fiasco has 3 uses and is missing 14 translations
    Line 74: Spawns at the left or right
    Line 107: Spawns at the left or right
    Line 116: Spawns from the carrier tank or the left
    Line 124: Spawns from the carrier tank or the left
    Line 152: Spawns at the left or right
    Line 199: Spawns at the left or right
    Line 213: Spawns from the carrier tank or the right
    Line 232: Behaves similarly to regular Sniper-bots
    Line 306: Spawns at the left or right
    Line 334: Spawns at the left or right
    Line 372: Spawns at the left or right
    Line 400: Behaves similarly to regular Sniper-bots
    Line 441: Spawns from the carrier tank or the left
    Line 473: Spawns from the carrier tank or the left
  191. Template:Mvm mission Flash Flood Flurry has 3 uses and is missing 36 translations
    Line 17: The 
    Line 52: The 
    Line 63: The 
    Line 79: The 
    Line 84: The 
    Line 104: The 
    Line 115: A heavy storm begins on this wavespawn
    Line 118: Uses both Primary and Secondary weapons
    Line 126: The 
    Line 137: The 
    Line 156: The 
    Line 167: The 
    Line 172: The 
    Line 188: The 
    Line 193: The 
    Line 198: The 
    Line 204: The 
    Line 209: +600% more pellets per shot
    Line 218: A heavy storm begins on this wavespawn
    Line 221: Uses both Primary and Secondary weapons
    Line 229: The 
    Line 255: On Hit: Bleed for 2 seconds
    Line 263: The 
    Line 285: A heavy storm begins on this wavespawn
    Line 293: Uses both Primary and Secondary weapons
    Line 312: The 
    Line 312: -90% speed on target
    Line 320: The 
    Line 333: The 
    Line 354: The 
    Line 360: Uses both Primary and Secondary weapons
    Line 369: Uses both Primary and Secondary weapons
    Line 373: Limited
    Line 381: Limited
    Line 388: The 
    Line 389: Limited
  192. Template:Mvm mission Forest Fight has 3 uses and is missing 7 translations
    Line 489: Announces its own arrival
    Line 492: Announces its own death
    Line 502
    Line 508
    Line 520
    Line 520
    Line 520: The 
  193. Template:Mvm mission Frightful Freight has 3 uses and is missing 30 translations
    Line 8: Spawns from the flank
    Line 16: Spawns from the flank
    Line 28: Spawns from the flank
    Line 61: Spawns from the flank
    Line 69: Spawns from the flank
    Line 103: Spawns from the flank
    Line 111: Spawns from the flank
    Line 115: Limited
    Line 135: Spawns from the flank
    Line 143: Spawns from the flank
    Line 149: Spawns from the flank
    Line 170: Spawns from the B entrance and takes the outside path
    Line 180: Spawns from the flank
    Line 188: Spawns from the flank
    Line 193: Spawns from the flank
    Line 212: Spawns from the flank
    Line 232: Spawns from the flank
    Line 257: Spawns from the flank
    Line 265: Spawns from the flank
    Line 270: Spawns from the flank
    Line 283: Spawns from the flank
    Line 314: Spawns from the flank
    Line 327: Spawns from the B entrance and takes the outside path
    Line 345: Spawns from the flank
    Line 354: Spawns from the tunnel and takes the storeroom path
    Line 368: Spawns from the flank
    Line 401: Audio cue announces its arrival
    Line 432: Spawns from the flank
    Line 441: Spawns from the tunnel and takes the storeroom path
    Line 476: Spawns from the flank
  194. Template:Mvm mission Frozen Freaks has 3 uses and is missing 19 translations
    Line 32: Spawns at the right flank
    Line 66: Spawns from the secondary main spawn
    Line 75: Spawns from the secondary main spawn
    Line 83: Spawns at the right flank
    Line 125: Spawns in both main spawns
    Line 155: Death pit closes on arrival
    Line 183: Spawns at the right flank
    Line 191: Death pit opens on arrival
    Line 194: Spawns at the right flank
    Line 210: Spawns at the right flank
    Line 218: Spawns at the right flank
    Line 222: Limited
    Line 255: Spawns at the right flank
    Line 265: Spawns from the secondary main spawn
    Line 274
    Line 297: Play sound when subwave is active
    Line 300: Spawns at the right flank
    Line 319: Spawns from the secondary main spawn
    Line 327: Spawns from the secondary main spawn
  195. Template:Mvm mission Funeral Toll has 3 uses and is missing 11 translations
    Line 43: The 
    Line 107: The 
    Line 147: Takes the left path
    Line 160: The 
    Line 229: Takes the left path
    Line 265: Takes the left path
    Line 304: The 
    Line 315: The 
    Line 346: The 
    Line 351: The 
    Line 357: The 
  196. Template:Mvm mission Fusion and Intrusion has 3 uses and is missing 4 translations
    Line 58: Icon does not appear in the wavebar
    Line 76: Spawns from the flank
    Line 231: The 
    Line 308: Spawns from the flank
  197. Template:Mvm mission Garden Warfare has 3 uses and is missing 15 translations
    Line 7: Play sound when subwave is active
    Line 18: Play sound when subwave is active
    Line 95: Play sound when subwave is active
    Line 105: Play sound when subwave is active
    Line 188: Play sound when subwave is active
    Line 198: Play sound when subwave is active
    Line 311: Play sound when subwave is active
    Line 321: Play sound when subwave is active
    Line 422: Play sound when subwave is active
    Line 433: Play sound when subwave is active
    Line 542: 5 minutes timer
    Line 546: Play sound when subwave is over
    Line 556: Doesn't leave spawn
    Line 560: Play sound when subwave is active
    Line 570: Play sound when subwave is active
  198. Template:Mvm mission Gatebot Apocalypse has 3 uses and is missing 22 translations
    Line 36: Spawns from the side
    Line 46: Spawns from the side
    Line 82: Spawns from the side
    Line 96: Spawns from the side
    Line 139: Spawns from the side
    Line 148: The 
    Line 162: Spawns from the side
    Line 184: Spawns from the side
    Line 215: Spawns with a second bomb
    Line 226: The 
    Line 231: The 
    Line 256: Spawns from the side
    Line 265: Spawns from the side
    Line 285: Spawns with a second bomb
    Line 300: Spawns from the side
    Line 338: Spawns from the side
    Line 369: Spawns from the side
    Line 377: Spawns with a second bomb
    Line 391: Spawns with a third bomb
    Line 402: The 
    Line 407: The 
    Line 412: The 
  199. Template:Mvm mission Insomniac's Insanity has 3 uses and is missing 23 translations
    Line 29: Random choice
    Line 53: Random choice
    Line 108: Starts with Subwave 2E
    Line 128: Bot spawns with shield ready
    Line 149: Stops after subwave 3D
    Line 154: Stops after subwave 3D
    Line 159: Starts with subwave 3E
    Line 167: Random choice
    Line 189: From this point onward, the wave automatically starts the next subwave without waiting for the previous one to end. See the delay before starting for reference.
    Line 195: Random choice
    Line 195: 33% Red bullet trails<br>33% White bullet trails<br>33% Blue bullet trails
    Line 204: Random choice
    Line 215: Random choice
    Line 215: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
    Line 223: Random choice
    Line 223: 33% Red Cow Mangler projectile<br>33% White Cow Mangler projectile<br>33% Blue Cow Mangler projectile
    Line 232: Random choice
    Line 260: Starts with Subwave 4C-6
    Line 260: Random choice
    Line 260: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
    Line 268: Starts with Subwave 4C-6
    Line 268: Random choice
    Line 268: 33% Red Bison projectile<br>33% White Bison projectile<br>33% Blue Bison projectile
  200. Template:Mvm mission Jesty Joker Jamble has 3 uses and is missing 3 translations
    Line 125: Random choice
    Line 133: Random choice
    Line 141: Random choice
  201. Template:Mvm mission Mediocre Nonsense has 3 uses and is missing 7 translations
    Line 56: The 
    Line 80: The 
    Line 86: The 
    Line 101: The 
    Line 106: The 
    Line 133: The 
    Line 141: The 
  202. Template:Mvm mission Midnight Gambling has 3 uses and is missing 14 translations
    Line 52: Spawns from the right garage and takes the left path
    Line 61: Chips carrier
    Line 145: Chips carrier
    Line 156: Spawns from the right garage and takes the left path
    Line 217: Spawns from the left garage and takes the center path
    Line 239: Chips carrier
    Line 335
    Line 340: Chips carrier
    Line 393: Spawns from the left garage and takes the center path
    Line 401: Spawns from the right garage and takes the left path
    Line 426: Chips carrier
    Line 444
    Line 507: Spawns from the left garage and takes the center path
    Line 515: Audio cue will announce its arrival
  203. Template:Mvm mission Northern Lights has 3 uses and is missing 37 translations
    Line 7: Play sound when subwave is active
    Line 27: The 
    Line 34: The 
    Line 36: The 
    Line 65: Play sound when subwave is active
    Line 81: Play sound when subwave is active
    Line 90: The 
    Line 98: The 
    Line 108: The 
    Line 117: The 
    Line 131: The 
    Line 131: Spawn from behind players
    Line 148: Play sound when subwave is active
    Line 158: Play sound when subwave is active
    Line 207: Play sound when subwave is active
    Line 218: The 
    Line 223: The 
    Line 225: The 
    Line 244: The 
    Line 249: The 
    Line 251: The 
    Line 254: The 
    Line 259
    Line 269: Spawn from behind players
    Line 281: Tank comes in small variant
    Line 285: Play sound when subwave is active
    Line 301: The 
    Line 308: Forced to taunt on kill
    Line 331: Play sound when subwave is active
    Line 342: Limited support
    Line 358: Tank comes with Sticky Cannon
    Line 362: Play sound when subwave is active
    Line 372: Play sound when subwave is active
    Line 383
    Line 383: Batsaber comes with different color
    Line 392
    Line 392: Mark enemy on hit
  204. Template:Mvm mission Nuclear Winter has 3 uses and is missing 1 translation
    Line 338: Limited Support
  205. Template:Mvm mission Out of Options has 3 uses and is missing 8 translations
    Line 108: Limited Support
    Line 181: Limited Support
    Line 259: Limited Support
    Line 272: The 
    Line 280: The 
    Line 353: Limited Support
    Line 361: The 
    Line 366: The 
  206. Template:Mvm mission Outdated Processing has 3 uses and is missing 5 translations
    Line 70: No 100% critical hit chance on kill
    Line 78: Concheror deploys 50% slower
    Line 217: Concheror deploys 1% slower
    Line 289: Boss announces its own arrival
    Line 297: Buff Banner deploys 50% slower
  207. Template:Mvm mission Pepper Boys has 3 uses and is missing 12 translations
    Line 63: 999,999,999,999,999
    Line 121: 999,999,999,999,999
    Line 201: 999,999,999,999,999
    Line 206: 999,999,999,999,999
    Line 282: 999,999,999,999,999
    Line 287: 999,999,999,999,999
    Line 372: 999,999,999,999,999
    Line 377: 999,999,999,999,999
    Line 466: 999,999,999,999,999
    Line 471: 999,999,999,999,999
    Line 476: 999,999,999,999,999
    Line 481: 999,999,999,999,999
  208. Template:Mvm mission Pirate Domination has 3 uses and is missing 11 translations
    Line 65: The 
    Line 82: The 
    Line 132: Spawns from the tunnel
    Line 170: Spawns from the tunnel
    Line 178: Spawn from the tunnel
    Line 237: Spawns from the tunnel
    Line 255
    Line 315: The 
    Line 368: Spawns from the tunnel
    Line 377: Spawns from the tunnel
    Line 386: Limited Support
  209. Template:Mvm mission Raid Resort has 3 uses and is missing 3 translations
    Line 267
    Line 313: The 
    Line 318: The 
  210. Template:Mvm mission Scrap Metal has 3 uses and is missing 15 translations
    Line 34: The
    Line 46: The
    Line 63: Gain 5 seconds mini crit boost on kill
    Line 123: The
    Line 216: The
    Line 234
    Line 312: The
    Line 358: The
    Line 378: The
    Line 401: The
    Line 406
    Line 414: Plays sound when subwave is active
    Line 418: Plays sound when subwave is over
    Line 433: The
    Line 438
  211. Template:Mvm mission Shadows has 3 uses and is missing 7 translations
    Line 46: Attacks set enemies on fire
    Line 62: -50% weapon switch speed
    Line 70: -50% weapon switch speed
    Line 75: -50% weapon switch speed
    Line 95: Attacks set enemies on fire
    Line 164: Random choice
    Line 196: Attacks set enemies on fire
  212. Template:Mvm mission Sparkbag Subroutine has 3 uses and is missing 43 translations
    Line 16: The 
    Line 47: The 
    Line 61: Flanks
    Line 80: Takes the right bridge path
    Line 113: The 
    Line 118: The 
    Line 134: Kill forces Engineer-bot to laugh
    Line 181: The 
    Line 186: The 
    Line 203: The 
    Line 208: Spawns similarly to Spy-bots
    Line 216: Spawns normally
    Line 219: Flanks
    Line 245: The 
    Line 258: Takes the left path
    Line 267: Spawns from the main spawn or the left
    Line 275: Spawns from the main spawn or the left
    Line 302: Kill forces Engineer-bot to laugh
    Line 310: No modified stats
    Line 313: Flanks
    Line 316: Spawns at the left or right
    Line 338: The 
    Line 338: Flanks
    Line 347: The 
    Line 347: Flanks
    Line 355: The 
    Line 374: The 
    Line 382: The 
    Line 387: Spawns at the left or right
    Line 395: Flanks
    Line 398: Spawns at the left or right
    Line 406: Flanks
    Line 409: Spawns at the left or right
    Line 417: Takes the left path
    Line 474
    Line 474
    Line 479: Kill forces Engineer-bot to laugh
    Line 482: The 
    Line 483: Limited
    Line 490: The 
    Line 490: Spawns at the left or right
    Line 498: Flanks
    Line 501: Spawns at the left or right
  213. Template:Mvm mission WhatHaveIDone has 3 uses and is missing 1 translation
    Line 215: The 
  214. Template:List of community blog entries has 2 uses and is missing 1 translation
    Line 2: List of community blog entries
  215. Template:Mvm mission Dazed Disassembly has 2 uses and is missing 5 translations
    Line 36: The 
    Line 86: The 
    Line 127: Activates Mmmph as if airblasting projectiles
    Line 141: Kill forces Engineer-bot to laugh
    Line 249: Spawns from the side
  216. Template:Mvm mission Distillery Destruction has 2 uses and is missing 21 translations
    Line 7: Spawns from the flank
    Line 25: Spawns from the flank
    Line 53: Spawns from the flank
    Line 88: Spawns from the tunnel and takes the storeroom path
    Line 96: Spawns from the B entrance and takes the outside path
    Line 114: Spawns from the flank
    Line 145: Spawns from the flank
    Line 163: Spawns from the flank
    Line 186: Spawns from the flank
    Line 209: Spawns from the B entrance and takes the outside path
    Line 240: Spawns from the flank
    Line 266: Spawns from the flank
    Line 276: Spawns from the flank
    Line 284: Spawns from the flank
    Line 343: Spawns from the flank
    Line 358: Spawns from the flank
    Line 366: Spawns from the flank
    Line 401: Spawns from the flank
    Line 409: Spawns from the flank
    Line 414: Spawns from the flank
    Line 437: Spawns from the tunnel and takes the storeroom path
  217. Template:Mvm mission Drop Zone has 2 uses and is missing 37 translations
    Line 12: Spawns from the flank
    Line 32: Spawns with a second bomb
    Line 65: Spawns from the river
    Line 73: Spawns with a second bomb
    Line 117: Last robot spawns with a second bomb
    Line 134: Spawns from the river
    Line 173: Spawns from the river
    Line 181: Spawns with a second bomb
    Line 184: Spawns from the flank
    Line 237: Spawns with a second bomb
    Line 253: Spawns with a third bomb
    Line 256: Spawns from the river
    Line 277: Spawns from the flank
    Line 294: Robots will announce their arrival
    Line 302: Robots will announce their arrival
    Line 305: Spawns from the flank
    Line 313: Robots will announce their arrival
    Line 321: Robots will announce their arrival
    Line 324: Spawns from the river
    Line 332: Robots will announce their arrival
    Line 335: Spawns from the flank
    Line 343: Robots will announce their arrival
    Line 346: Spawns from the flank
    Line 356: Spawns with a third bomb
    Line 359: Robots will announce their arrival
    Line 362: Spawns from the river
    Line 370: Robots will announce their arrival
    Line 378: Robots will announce their arrival
    Line 381: Spawns from the river
    Line 389: Robots will announce their arrival
    Line 408: Spawns with a second bomb
    Line 432: Last robot spawns with a second bomb
    Line 447: Spawns from the river
    Line 457: Spawns from the river
    Line 467: Spawns from the flank
    Line 481: The 
    Line 516: Limited
  218. Template:Mvm mission Entertainers Entourage has 2 uses and is missing 1 translation
    Line 407: Play sound when subwave start spawning
  219. Template:Mvm mission Frozen Fortitude has 2 uses and is missing 13 translations
    Line 12: The 
    Line 99: Loses Bonk! when gates are captured
    Line 119: Stops firing continuously after gates are captured
    Line 162: +100% fire vulnerability
    Line 173: Ignores enemies before gates are captured
    Line 186
    Line 192: The 
    Line 197
    Line 222: The 
    Line 224: Loses Bonk! when gates are captured
    Line 239
    Line 272
    Line 304: Fires continuously in phase 3
  220. Template:Mvm mission Gambler's Gambit has 2 uses and is missing 139 translations
    Line 12: Merasmus announces its arrival
    Line 15: 1 chip earned on death
    Line 25: 1 chip earned on death
    Line 33: 1 chip earned on death
    Line 36: Attacks do not cancel charge
    Line 39: +150% increase in charge recharge rate
    Line 42: +2 sec increase in charge duration
    Line 47: 1 chip earned on death
    Line 54: 1 chip earned on death
    Line 62: 1 chip earned on death
    Line 65: Attacks do not cancel charge
    Line 68: +150% increase in charge recharge rate
    Line 71: +2 sec increase in charge duration
    Line 76: 1 chip earned on death
    Line 83: 1 chip earned on death
    Line 91: 1 chip earned on death
    Line 94: Attacks do not cancel charge
    Line 97: +150% increase in charge recharge rate
    Line 100: +2 sec increase in charge duration
    Line 105: 1 chip earned on death
    Line 123: 1 chip earned on death
    Line 131: 1 chip earned on death
    Line 136: 1 chip earned on death
    Line 141: 1 chip earned on death
    Line 148: 1 chip earned on death
    Line 160: 1 chip earned on death
    Line 172: 2 chips earned on death
    Line 186: 2 chips earned on death
    Line 200: 2 chips earned on death
    Line 214: 2 chips earned on death
    Line 228: 2 chips earned on death
    Line 241: 1 chip earned on death
    Line 250: 1 chip earned on death
    Line 259: 1 chip earned on death
    Line 268: 1 chip earned on death
    Line 291: Bomb is silently reset before arrival and after death
    Line 294: 5 chips earned on death
    Line 297: Audio cue announces its arrival
    Line 300: Wave pauses when this boss is dead
    Line 310: 2 chips earned on death
    Line 313: Wave pauses when this boss is dead
    Line 331: 2 chips earned on death
    Line 334: Wave pauses when this boss is dead
    Line 345: 1 chip earned on death
    Line 348: Spawns from the left garage and takes the center path
    Line 358: 1 chip earned on death
    Line 366: 1 chip earned on death
    Line 371: 1 chip earned on death
    Line 376: 1 chip earned on death
    Line 383: 1 chip earned on death
    Line 391: 1 chip earned on death
    Line 396: 1 chip earned on death
    Line 401: 1 chip earned on death
    Line 408: 1 chip earned on death
    Line 411: Audio cue announces its arrival
    Line 414: 1 chip earned on death
    Line 422: 1 chip earned on death
    Line 425: Audio cue announces its arrival
    Line 430: 1 chip earned on death
    Line 433: Audio cue announces its arrival
    Line 438: 1 chip earned on death
    Line 441: Audio cue announces its arrival
    Line 448: 3 chips earned on death
    Line 456: 3 chips earned on death
    Line 461: 3 chips earned on death
    Line 466: 3 chips earned on death
    Line 471: 3 chips earned on death
    Line 478: 1 chip earned on death
    Line 481: 1 chip earned on death
    Line 489: 1 chip earned on death
    Line 494: 1 chip earned on death
    Line 499: 1 chip earned on death
    Line 506: 3 chips earned on death
    Line 514: 3 chips earned on death
    Line 519: 3 chips earned on death
    Line 524: 3 chips earned on death
    Line 529: 3 chips earned on death
    Line 536: 3 chips earned on death
    Line 539: 1 chip earned on death
    Line 547: 3 chips earned on death
    Line 552: 3 chips earned on death
    Line 591: Bomb is silently reset before arrival and after death
    Line 594: 5 chips earned on death
    Line 597: Wave pauses when these robots are dead
    Line 607: Attacks do not cancel charge
    Line 610: +40% increase in charge recharge rate
    Line 619: Wave resumes when these robots arrive
    Line 622: Merasmus announces the arrival of last robots
    Line 632: 3 chips earned on death
    Line 640: 3 chips earned on death
    Line 645: 3 chips earned on death
    Line 650: 3 chips earned on death
    Line 655: 3 chips earned on death
    Line 662: Audio cue announces its arrival and death
    Line 665
    Line 674: 3 chips earned on death
    Line 682: 3 chips earned on death
    Line 687: 3 chips earned on death
    Line 692: 3 chips earned on death
    Line 697: 3 chips earned on death
    Line 703: Attacks do not cancel charge
    Line 706: +40% increase in charge recharge rate
    Line 714: Sentry Tank
    Line 717: Audio cue announces its arrival
    Line 720: Spawns from the right garage and takes the left path
    Line 728: Merasmus announces its arrival
    Line 731: Attacks do not cancel charge
    Line 734: +40% increase in charge recharge rate
    Line 749: Audio cue announces its arrival
    Line 752: 3 chips earned on death
    Line 755: 1 chip earned on death
    Line 764: Audio cue announces its arrival
    Line 767: 3 chips earned on death
    Line 770: 1 chip earned on death
    Line 773: +2500 health restored on kill
    Line 789: 3 chips earned on death
    Line 797: 3 chips earned on death
    Line 802: 3 chips earned on death
    Line 807: 3 chips earned on death
    Line 812: 3 chips earned on death
    Line 819: 3 chips earned on death
    Line 827: 3 chips earned on death
    Line 832: 3 chips earned on death
    Line 837: 3 chips earned on death
    Line 842: 3 chips earned on death
    Line 849: 3 chips earned on death
    Line 852: 1 chip earned on death
    Line 855: +2500 health restored on kill
    Line 863: 3 chips earned on death
    Line 868: 3 chips earned on death
    Line 875: 3 chips earned on death
    Line 878: 1 chip earned on death
    Line 881: +2500 health restored on kill
    Line 889: 3 chips earned on death
    Line 894: 3 chips earned on death
    Line 901: Audio cue announces its arrival and death
    Line 909: Audio cue announces its arrival and death
    Line 914: Audio cue announces its arrival and death
    Line 921: Limited
  221. Template:Mvm mission Goldrush has 2 uses and is missing 2 translations
    Line 268: The 
    Line 276: Boss will announce its own arrival
  222. Template:Mvm mission Greenhouse Roughhousing has 2 uses and is missing 40 translations
    Line 7: Spawns from the side
    Line 27: Spawns from the side
    Line 44: The 
    Line 51: Spawns from the side
    Line 61: Spawns from the side
    Line 79: Spawns from the side
    Line 89: Spawns from the side
    Line 105: Limited
    Line 112: Spawns from the side
    Line 121: Limited
    Line 132: The 
    Line 137: The 
    Line 139: The 
    Line 139: Spawns from the side
    Line 153: The 
    Line 153: Spawns from the side
    Line 174: The 
    Line 179: Spawns from the side
    Line 194: Wave pauses when these robots are all dead
    Line 197: The 
    Line 197: Spawns from either front or side
    Line 206: Administrator will announce its arrival
    Line 225: Wave resumes when these robots arrive
    Line 228: Spawns from the side
    Line 231: The 
    Line 232: Limited
    Line 239: The 
    Line 254: Boss will announce its own arrival
    Line 269: Spawns from the side
    Line 272: The 
    Line 284
    Line 307: The 
    Line 307: Spawns from the side
    Line 322: The 
    Line 325: Spawns from the side
    Line 344: The 
    Line 344: Spawns from the side
    Line 352: The 
    Line 352: Spawns from the side
    Line 356: Limited
  223. Template:Mvm mission Haphazard Routine has 2 uses and is missing 32 translations
    Line 27: The 
    Line 27
    Line 35: Only 50 will drop money
    Line 65: Only 30 will drop money
    Line 98: The 
    Line 104
    Line 130: Only 50 will drop money
    Line 160: Only 28 will drop money
    Line 170: The 
    Line 170: Melee has separate
    Line 201: The 
    Line 201
    Line 215: Only 50 will drop money
    Line 245: Only 18 will drop money
    Line 253: Only 10 will drop money
    Line 276: The 
    Line 285
    Line 292
    Line 297
    Line 297
    Line 301: The 
    Line 330: Only 25 will drop money
    Line 389: The 
    Line 395: The 
    Line 401: The 
    Line 413: Only 18 will drop money
    Line 421: Only 50 will drop money
    Line 451: Only 18 will drop money
    Line 472
    Line 472
    Line 478
    Line 520: Only 50 will drop money
  224. Template:Mvm mission Homestead Happenings has 2 uses and is missing 42 translations
    Line 17: Spawns at the left or right
    Line 20: The 
    Line 93: The 
    Line 100: The 
    Line 121: Spawns at the right or left
    Line 126: Spawns at the right or left
    Line 129: The 
    Line 138: Behaves similarly to regular Sniper-bots
    Line 141: The 
    Line 146: Spawns at the right or left
    Line 163: The 
    Line 163: Spawns at the right or left
    Line 171: The 
    Line 190: Spawns at the right or left
    Line 196: Spawns from the flying saucer
    Line 205: Audio cue will announce its arrival
    Line 208: Spawns from the flying saucer
    Line 216: Spawns from the flying saucer
    Line 224: The 
    Line 224: Spawns from the flying saucer
    Line 229: The 
    Line 229: Spawns from the flying saucer
    Line 239: Spawns from the flying saucer
    Line 264: The 
    Line 264: Spawns from the flying saucer
    Line 273: Spawns from the flying saucer
    Line 283: Spawns at the right or left
    Line 291: Spawns at the right or left
    Line 303: Spawns from the flying saucer
    Line 311: Spawns from the flying saucer
    Line 320: Spawns from the flying saucer
    Line 328: Spawns at the right or left
    Line 337: Spawns from the flying saucer
    Line 345: Spawns at the right or left
    Line 364: The 
    Line 396: The 
    Line 404: Spawns at the right or left
    Line 414
    Line 431: Wave is lost when this boss is dead
    Line 434: Audio cue will announce its arrival
    Line 437: Spawns from the flying saucer
    Line 455: The 
  225. Template:Mvm mission Kinetic Energy has 2 uses and is missing 69 translations
    Line 37: Paradrops from above
    Line 46: Paradrops from above
    Line 55: Paradrops from above
    Line 64: The 
    Line 69: Paradrops from above
    Line 73: Limited
    Line 84: Spawns at top or bottom
    Line 87: Paradrops from above
    Line 95: Paradrops from above
    Line 101: Paradrops from above
    Line 110: Paradrops from above
    Line 139: Spawns at top or bottom
    Line 147: Paradrops from above
    Line 155: Paradrops from above
    Line 162: Paradrops from above
    Line 170: Paradrops from above
    Line 175: Paradrops from above
    Line 186: Paradrops from above
    Line 190: Limited
    Line 200: Paradrops from above
    Line 215: Paradrops from above
    Line 220: Paradrops from above
    Line 229: Paradrops from above<br>Spawns from the carrier tank
    Line 238: Paradrops from above<br>Spawns at the left or right
    Line 247: Spawns at the left or right
    Line 256: Spawns at the left or right
    Line 265: Spawns from the carrier tank
    Line 274: Paradrops from above<br>Spawns from the carrier tank
    Line 283: Paradrops from above<br>Spawns from the carrier tank
    Line 293: Spawns at the left or right
    Line 301: Paradrops from above
    Line 308: Spawns at the left or right
    Line 316: Paradrops from above
    Line 324: Spawns at the left or right
    Line 332: Spawns at the left or right
    Line 346: Spawns at the left or right
    Line 350: Limited
    Line 361: Spawns from the carrier tank
    Line 372: Spawns at the left or right
    Line 382: Spawns at the left or right
    Line 393: Paradrops from above<br>Spawns at the left or right
    Line 403: Spawns from the carrier tank
    Line 414: Spawns at the left or right
    Line 422: Spawns from the carrier tank
    Line 436: Paradrops from above<br>Spawns from the carrier tank
    Line 444: Paradrops from above
    Line 449: Spawns from the carrier tank
    Line 459: Spawns at the left or right
    Line 476: Spawns from the carrier tank
    Line 484: Spawns from the carrier tank
    Line 493: Spawns at the left or right
    Line 502: Spawns from the carrier tank
    Line 512: Paradrops from above<br>Spawns at the left or right
    Line 520: Paradrops from above
    Line 525: Paradrops from above
    Line 531: Spawns at the left or right
    Line 539: Spawns at the left or right
    Line 548: Spawns at the left or right
    Line 557: Paradrops from above<br>Spawns from the carrier tank
    Line 566: Spawns at the left or right
    Line 585: Paradrops from above<br>Spawns at the left or right
    Line 593: Paradrops from above
    Line 604: Paradrops from above<br>Spawns from the carrier tank
    Line 608: Limited
    Line 615: Paradrops from above
    Line 624: Spawns at the left or right
    Line 638: Spawns at the left or right
    Line 650: Spawns at the left or right
    Line 669: Paradrops from above<br>Spawns from the carrier tank
  226. Template:Mvm mission Launch Sequence has 2 uses and is missing 15 translations
    Line 17: Spawns from the secondary main spawn
    Line 180: Spawns at the right flank
    Line 251: Spawns at the right flank
    Line 259: Spawns at the right flank
    Line 274: Spawns at the right flank
    Line 331: Spawns from the secondary main spawn
    Line 360: Spawns from the secondary main spawn
    Line 382: Spawns at the right flank
    Line 437: Spawns from the secondary main spawn
    Line 462: Spawns from the secondary main spawn
    Line 476: Spawns at the right flank
    Line 497: Spawns at the right flank
    Line 507: Spawns at the right flank
    Line 529: Spawns at the right flank
    Line 557: Spawns at the right flank
  227. Template:Mvm mission Malefic Mining has 2 uses and is missing 9 translations
    Line 73: Takes same path as the bomb
    Line 197: Takes same path as the bomb
    Line 205: Takes opposite path as the bomb
    Line 240
    Line 300: Takes same path as the bomb
    Line 331: Takes same path as the bomb
    Line 339: Takes same path as the bomb
    Line 352: Takes same path as the bomb
    Line 371: Boss announces its own arrival
  228. Template:Mvm mission Mannstorm has 2 uses and is missing 5 translations
    Line 138: Only 10 will drop money
    Line 146: Only 20 will drop money
    Line 330: The 
    Line 341: The 
    Line 483: Only 20 will drop money
  229. Template:Mvm mission Mannure has 2 uses and is missing 46 translations
    Line 13: No modified stats
    Line 21: Spawns from the side
    Line 30: Spawns similarly to Spy-bots
    Line 38: The 
    Line 45: The 
    Line 45: Spawns from the side
    Line 62: Spawns from the side
    Line 89: No overheal penalty
    Line 95: Spawns from the side
    Line 104: Spawns similarly to Spy-bots
    Line 112: The 
    Line 133: Spawns from the side
    Line 148: Spawns from the side
    Line 160: Spawns from the side
    Line 172: Spawns from the side
    Line 184: Spawns from the side
    Line 195: Spawns similarly to Spy-bots
    Line 203: Behaves similarly to Sniper-bots
    Line 206: The 
    Line 211: The 
    Line 248: Blocks a single backstab attempt
    Line 251: No overheal penalty
    Line 258: The 
    Line 267: Spawns from the side
    Line 275: No overheal penalty
    Line 289: No overheal penalty
    Line 297: Spawns similarly to Spy-bots
    Line 305: Spawns from the side
    Line 322: Spawns from both sides
    Line 341: The 
    Line 344: Spawns from the side
    Line 362: Audio cue will announce its death
    Line 365: Spawns from the side
    Line 374: Spawns similarly to Spy-bots
    Line 382: Behaves similarly to Sniper-bots
    Line 390: Spawns from the side
    Line 398: Audio cue will announce their arrival
    Line 401: Spawns from the side
    Line 424: +600% charge recharge rate increased
    Line 434: No overheal penalty
    Line 448: The 
    Line 452: The 
    Line 454: Spawns similarly to Spy-bots
    Line 471: Boss will announce its own arrival and death
    Line 474: Spawns from the side
    Line 483: Spawns similarly to Spy-bots
  230. Template:Mvm mission Mayfield Heights has 2 uses and is missing 21 translations
    Line 23
    Line 27
    Line 40: Play sound when subwave is active
    Line 51: Play sound when subwave is active
    Line 104: Play sound when subwave is active
    Line 113: Play sound when subwave is active
    Line 128: Play sound when subwave is over
    Line 160: Tank spawns randomly
    Line 168: Tank spawns randomly
    Line 187: Tank is fire proof
    Line 195: Tank is fire proof
    Line 262: Play sound when subwave is active
    Line 289: Play sound when subwave is active
    Line 331: Play sound when subwave is active
    Line 360
    Line 404: Play sound when subwave begin
    Line 407: Play sound when subwave is active
    Line 416: Play sound when subwave is active
    Line 431: Tank is bullet proof
    Line 439: Tank is blast proof
    Line 450: Limited support
  231. Template:Mvm mission Mechanical Magic has 2 uses and is missing 22 translations
    Line 8: The 
    Line 16: The 
    Line 21: The 
    Line 21: Spawns from the side near bomb path
    Line 71: Spawns from the side near bomb path
    Line 93: Takes the opposite path as the bomb
    Line 102: Spawns from the side near bomb path
    Line 111
    Line 125: Spawns from the side near bomb path
    Line 133: Spawns from the side near bomb path
    Line 155: Bomb is reset on death
    Line 180: The 
    Line 186: Spawns from the side near bomb path
    Line 202: Spawns from the side near bomb path
    Line 221: Death pit will close on arrival
    Line 252: Takes the same path as the bomb
    Line 261: 0.7x smaller in size
    Line 269: 0.7x smaller in size
    Line 292: The 
    Line 339: Takes the same path as the bomb
    Line 363: Boss will announce its own arrival and death
    Line 366: Death pit will close on arrival
  232. Template:Mvm mission Mineral Mania has 2 uses and is missing 1 translation
    Line 316: Limited support bots
  233. Template:Mvm mission One Down has 2 uses and is missing 11 translations
    Line 63: Takes left path
    Line 71: Takes right path
    Line 79: Takes left path
    Line 93: Spawn another bomb when subwave start spawning
    Line 111: Takes right path
    Line 155: Spawn another bomb when subwave start spawning
    Line 181: Takes left path
    Line 189: Takes right path
    Line 197: Takes left path
    Line 205: Takes right path
    Line 231: Takes left path
  234. Template:Mvm mission Overclock has 2 uses and is missing 13 translations
    Line 116: Only 1 will drop money
    Line 124: Only 1 will drop money
    Line 132: Only 1 will drop money
    Line 201: Only 1 will drop money
    Line 209: Only 1 will drop money
    Line 217: Only 1 will drop money
    Line 225: Only 1 will drop money
    Line 233: Only 1 will drop money
    Line 304: Only 1 will drop money
    Line 312: Only 1 will drop money
    Line 320: Only 1 will drop money
    Line 483: Bomb resets after the last bot has spawned
    Line 494: Bomb resets after the last bot has spawned
  235. Template:Mvm mission Particle Protocol has 2 uses and is missing 4 translations
    Line 73: Custom variant
    Line 216: 1/2 Flank left<br>1/2 Flank right
    Line 245: Flank right
    Line 253: Flank left
  236. Template:Mvm mission Pisses on the Moon has 2 uses and is missing 79 translations
    Line 7: Play sound when subwave starts spawning
    Line 35: Play sound when subwave begins
    Line 52: Play sound when subwave begins
    Line 77: Play sound when subwave is over
    Line 88: Play sound when subwave starts spawning
    Line 97: Play sound when subwave starts spawning
    Line 106: Play sound when subwave starts spawning
    Line 115: Play sound when subwave starts spawning
    Line 124: Play sound when subwave starts spawning
    Line 166: Play sound when subwave is over
    Line 177: Play sound when subwave starts spawning
    Line 186: Play sound when subwave starts spawning
    Line 196: Play sound when subwave starts spawning
    Line 207: Play sound when subwave starts spawning
    Line 237: Play sound when subwave is over
    Line 249: Possesses normal Steel Gauntlet stats
    Line 252: Play sound when subwave begins
    Line 260: Possesses normal Pyro Pusher stats
    Line 265: Possesses normal Extended Backup Soldier stats
    Line 271: Possesses normal Demoknight stats
    Line 286: Possesses normal Pyro Pusher stats
    Line 291: Possesses normal Extended Backup Soldier stats
    Line 297: Possesses normal Demoknight stats
    Line 307: Play sound when subwave is over
    Line 315: Possesses normal Pyro Pusher stats
    Line 320: Possesses normal Extended Backup Soldier stats
    Line 326: Possesses normal Sniper Robot stats
    Line 353: Play sound when subwave begins
    Line 357: Play sound when subwave is over
    Line 371: Opens front Upgrade Station when subwave starts
    Line 374: Play sound when subwave is over
    Line 382: Closes front Upgrade Station when subwave starts
    Line 385: Play sound when subwave is over
    Line 393: Opens front Upgrade Station when subwave starts
    Line 396: Play sound when subwave is over
    Line 404: Closes front Upgrade Station when subwave starts
    Line 407: Play sound when subwave is over
    Line 415: Opens front Upgrade Station when subwave starts
    Line 418: Play sound when subwave is over
    Line 426: Closes front Upgrade Station when subwave starts
    Line 429: Play sound when subwave is over
    Line 437: Opens front Upgrade Station when subwave starts
    Line 440: Play sound when subwave is over
    Line 448: Play sound when subwave is over
    Line 456: Closes front Upgrade Station when subwave starts
    Line 465: Play sound when subwave starts spawning
    Line 468: Play sound when subwave is over
    Line 494: Play sound when subwave begins
    Line 497: Play sound when subwave starts spawning
    Line 506: Play sound when subwave starts
    Line 521: Play sound when subwave starts
    Line 555: The 
    Line 557: The 
    Line 559: The 
    Line 561: The 
    Line 564: Play sound when subwave starts
    Line 572: Play sound when subwave is over
    Line 583: Play sound when subwave is over
    Line 602: Wormhole appears when subwave is active
    Line 605: Play sound when subwave starts spawning
    Line 613: Play sound when subwave starts spawning
    Line 624: Play sound when subwave starts spawning
    Line 632: The 
    Line 646: Play sound when subwave starts spawning
    Line 649: Play sound when subwave is over
    Line 657: Play sound when subwave starts spawning
    Line 665: The 
    Line 679: Play sound when subwave starts spawning
    Line 682: Play sound when subwave is over
    Line 696: Actual Robot: Giant Flare Pyro
    Line 705: Actual Robot: Minor League Scout
    Line 714: Actual Robot: Burst Fire Demo
    Line 724: Actual Robot: Giant Deflector Heavy
    Line 732: Actual Robot: Giant Medic Type 2
    Line 738: Actual Robot: Demoknight
    Line 748: Actual Robot: Demoknight
    Line 751: Play sound when subwave begin
    Line 753: Play sound when subwave is over
    Line 763: Actual Robot: Demoknight
  237. Template:Mvm mission Platinum Parade has 2 uses and is missing 39 translations
    Line 21: Spawns at the left or right
    Line 34: Spawns at the left or right
    Line 73: Chips carrier
    Line 81: Chips carrier
    Line 84: Drops 3 chips on death
    Line 89: Spawns at the left or right
    Line 100: On Hit: target is engulfed in flames
    Line 103: Spawns at the left or right
    Line 132: Spawns from the right garage and takes the left path
    Line 146: Spawns at the left or right
    Line 158: Spawns at the left or right
    Line 174: Spawns at the left or right
    Line 189: Chips carrier
    Line 197: Chips carrier
    Line 200: Drops 3 chips on death
    Line 206: Limited
    Line 213: The 
    Line 213
    Line 215: The 
    Line 215: The 
    Line 217: The 
    Line 219: The 
    Line 221: Spawns at the left or right
    Line 266: Spawns at the left or right
    Line 274: Spawns at the left or right
    Line 288: Spawns at the left or right
    Line 308: Spawns from the left garage and takes the center path
    Line 325: Chips carrier
    Line 333: Chips carrier
    Line 336: Drops 3 chips on death
    Line 341: Spawns at the left or right
    Line 353: Spawns at the left or right
    Line 363: Spawns at the left or right
    Line 405: Spawns at the left or right
    Line 416: Sentry Tank
    Line 419: Spawns from the left garage and takes the center path
    Line 440: Chips carrier
    Line 448: Chips carrier
    Line 451: Drops 3 chips on death
  238. Template:Mvm mission Power Program has 2 uses and is missing 5 translations
    Line 219: Robots announce their own arrival
    Line 240: Limited
    Line 252: Activates 'Mmmph' as if airblasting projectiles
    Line 287: Activates 'Mmmph' as if airblasting projectiles
    Line 296: Audio cue announces its arrival
  239. Template:Mvm mission Recursive Reinforcements has 2 uses and is missing 25 translations
    Line 57: A loud siren will announce their arrival
    Line 60: Paradrops from above
    Line 73: Spawns from the opposite carrier tank
    Line 81: Paradrops from above
    Line 127: Paradrops from above
    Line 148: The 
    Line 154
    Line 177: Spawns at the opposite side of the bomb route
    Line 224: A loud siren will announce their arrival
    Line 227: Paradrops from above
    Line 235
    Line 248: Spawns from the opposite carrier tank
    Line 287: The 
    Line 314
    Line 329
    Line 379
    Line 391: Paradrops from above
    Line 405: Paradrops from above
    Line 418: Paradrops from above
    Line 426: The 
    Line 439: Paradrops from above
    Line 460: The 
    Line 478: Paradrops from above
    Line 497: The 
    Line 502: Paradrops from above
  240. Template:Mvm mission Rescindment has 2 uses and is missing 6 translations
    Line 36: Activates Mmmph as if airblasting projectiles
    Line 197: Boss announces its own arrival
    Line 278: Boss announces its own arrival
    Line 482: Boss announces its own arrival
    Line 546: No damage bonus
    Line 563: Boss announces its own arrival
  241. Template:Mvm mission Restless Robotics has 2 uses and is missing 2 translations
    Line 279: Audio cue announces its arrival
    Line 298: Pushes through the hatch
  242. Template:Mvm mission Roadblock Retaliation has 2 uses and is missing 2 translations
    Line 230: The 
    Line 278: The 
  243. Template:Mvm mission Rodeotron has 2 uses and is missing 22 translations
    Line 19: No overheal penalty
    Line 37: The 
    Line 44: The 
    Line 49: No overheal penalty
    Line 56: The 
    Line 69: The 
    Line 84: The 
    Line 89: No overheal penalty
    Line 110: The 
    Line 136: Batsaber is colored <span style="color:#00ff00">Lime</span>
    Line 139: Batsaber is colored <span style="color:#ff00ff">Fuchsia</span>
    Line 142: Batsaber is colored <span style="color:#ff0000">Red</span>
    Line 145: Batsaber is colored <span style="color:#0000ff">Blue</span>
    Line 148: Batsaber is colored <span style="color:#00ffff">Aqua</span>
    Line 151: The 
    Line 174: Robots will announce their arrival
    Line 183: An additional audio cue will announce its arrival
    Line 186: Stickybomb Tank
    Line 195: An additional audio cue will play on death
    Line 316: An audio cue will announce their arrival
    Line 362: No overheal penalty
    Line 442: An audio cue will announce their arrival and death
  244. Template:Mvm mission Rural Roadblock has 2 uses and is missing 17 translations
    Line 40: Spawns from the left or near the carrier tank
    Line 114: The 
    Line 120: Spawns from the river and takes the same path as the bomb
    Line 128: Spawns from the river and takes the opposite path as the bomb
    Line 136: Spawns from the river and takes the same path as the bomb
    Line 150: Regenerates 1 HP per second
    Line 175: Regenerates 1 HP per second
    Line 227: Spawns from the river and takes the same path as the bomb
    Line 235: Spawns from the river and takes the opposite path as the bomb
    Line 258: Spawns from the river and takes the same path as the bomb
    Line 266: Spawns from the river and takes the opposite path as the bomb
    Line 310: The 
    Line 327: The 
    Line 371: Spawns from the garage and takes the opposite path as the bomb
    Line 401: Spawns from the river and takes the opposite path as the bomb
    Line 410: The 
    Line 415: Regenerates 1 HP per second
  245. Template:Mvm mission Rustbelt has 2 uses and is missing 14 translations
    Line 31: Spawns from the side
    Line 74: Spawns from the side
    Line 170: Spawns from the side
    Line 179: Spawns from the side
    Line 211: Boss announces its own arrival
    Line 226: Spawns from the side
    Line 250: Spawns from the side
    Line 292: Behaves similarly to Sniper-bots
    Line 305: Spawns from the side
    Line 391: Spawns from the side
    Line 410: Spawns from the side
    Line 418: Spawns from the side
    Line 430: Audio cue announces its arrival
    Line 455: Behaves similarly to Sniper-bots
  246. Template:Mvm mission Rusted Retribution has 2 uses and is missing 18 translations
    Line 8
    Line 8: The 
    Line 13
    Line 13
    Line 15
    Line 83
    Line 83: The 
    Line 83: Marks enemies for death
    Line 89
    Line 89: The 
    Line 116: Marks enemies for death
    Line 139: The 
    Line 149: Starts counting down when the previous bot dies
    Line 155: when using
    Line 158: Jarate only
    Line 219
    Line 224: The 
    Line 329: Marks enemies for death
  247. Template:Mvm mission Rusty Sound Wave has 2 uses and is missing 9 translations
    Line 47: Only 9 will drop money
    Line 55: Only 12 will drop money
    Line 65: The 
    Line 106: Only 20 will drop money
    Line 172: Only 20 will drop money
    Line 228: Only 20 will drop money
    Line 241: Only 20 will drop money
    Line 310: Only 30 will drop money
    Line 318: Only 30 will drop money
  248. Template:Mvm mission Sawdust Storage has 2 uses and is missing 27 translations
    Line 8: Spawns from the main spawn or flank
    Line 159: Spawns from the flank
    Line 205: Spawns from the flank
    Line 234: Custom variant
    Line 247: Custom variant
    Line 273: Custom variant
    Line 281: Custom variant
    Line 288: Spawns from the main spawn or flank
    Line 301: Spawns from the main spawn or flank
    Line 347: Spawns from the main spawn or top
    Line 356: Custom variant
    Line 370: Spawns from the flank
    Line 378: Spawns from the flank
    Line 388: Spawns from the flank
    Line 400: Ragdolls are vaporized on death
    Line 403: Spawns from the flank
    Line 415: Spawns from the flank
    Line 441: Spawns from the flank
    Line 449: Spawns from the flank
    Line 452: Flanks left
    Line 477: Spawns from the main spawn or flank
    Line 485: Spawns from the flank
    Line 508: Spawns from the flank
    Line 535: Spawns from the flank
    Line 543: Spawns from the flank
    Line 554: Spawns from the main spawn or flank
    Line 563: Spawns from the flank
  249. Template:Mvm mission Seaside Sacrifice has 2 uses and is missing 31 translations
    Line 12: Spawns from above the tunnel
    Line 26: Spawns from above the tunnel
    Line 55: Spawns from above the tunnel
    Line 63: Spawns from the left flank
    Line 86: The 
    Line 86: Spawns from the left flank
    Line 96
    Line 96: Spawns from the tunnel
    Line 122: Spawns from the left flank
    Line 133: Takes the same path as the bomb
    Line 152: Spawns from the left flank
    Line 161: Spawns from above the tunnel
    Line 233: 0.5 seconds recharge time
    Line 255: Spawns from the left flank
    Line 264: Spawns from the left flank
    Line 267: The 
    Line 289: Spawns from above the tunnel
    Line 297: Spawns from the left flank
    Line 308: Spawns from the left flank
    Line 322: Spawns from above the tunnel
    Line 366: Spawns from the left flank
    Line 374: Spawns from the left flank
    Line 395: Spawns from the left flank
    Line 405: Spawns from above the tunnel
    Line 436: Spawns from the left flank
    Line 451: The 
    Line 466: Boss announces its own arrival
    Line 475: Behaves similarly to Sniper-bots
    Line 478: The 
    Line 483: Spawns from the left flank
    Line 496: Spawns from the left flank
  250. Template:Mvm mission Shattered Iceshard has 2 uses and is missing 3 translations
    Line 155: Spawns from both sides
    Line 431: The 
    Line 435
  251. Template:Mvm mission Short Circuit has 2 uses and is missing 164 translations
    Line 8: Spawns at
    Line 13: Spawns at
    Line 20: "
    Line 20: "
    Line 20: Minicrits become crits
    Line 20: Spawns at
    Line 20: The 
    Line 34: Spawns at
    Line 53: "
    Line 53: "
    Line 53: On Hit: Bleed for
    Line 53: seconds
    Line 53: Spawns at
    Line 58: "
    Line 58: "
    Line 58: Spawns at
    Line 62: Spawns at
    Line 69: Spawns at
    Line 92: "
    Line 92: "
    Line 94: "
    Line 94: "
    Line 100: "
    Line 100: "
    Line 100: On Hit: Bleed for
    Line 100: seconds
    Line 105: Spawns at
    Line 115: "
    Line 115: "
    Line 120: "
    Line 120: "
    Line 120: resistance to bullets (passive)
    Line 120: resistance to bullets (shield bubble)
    Line 120: has
    Line 123: "
    Line 123: "
    Line 128: "
    Line 128: "
    Line 128: resistance to explosions (passive)
    Line 128: resistance to explosions (shield bubble)
    Line 128: has
    Line 132: 20,000
    Line 139: "
    Line 139: "
    Line 139: On Hit: Bleed for
    Line 139: seconds
    Line 139: Spawns at
    Line 151: Spawns at
    Line 168: "
    Line 168: "
    Line 172: Spawns at
    Line 180: "
    Line 180: "
    Line 180: Spawns at
    Line 185: "
    Line 185: "
    Line 185: Spawns at
    Line 190: Spawn at
    Line 195: Spawn at
    Line 200: "
    Line 200: "
    Line 200: damage bonus
    Line 200: Spawns at
    Line 205: Spawns at
    Line 209: "
    Line 209: "
    Line 209: bullets per shot
    Line 209: Spawns at
    Line 214: "
    Line 214: "
    Line 214: Spawns at
    Line 219: "
    Line 219: "
    Line 219: Spawns at
    Line 224: Spawns at
    Line 233: "
    Line 233: "
    Line 233: Projectile penetration
    Line 233: flame size
    Line 233: afterburn duration
    Line 233: Spawns at
    Line 238: Type
    Line 238: Type
    Line 238: Spawn at
    Line 242: "
    Line 242: "
    Line 242: Spawns at
    Line 242: The 
    Line 247: Spawns at
    Line 252: "
    Line 252: "
    Line 257: "
    Line 257: "
    Line 257: Spawns at
    Line 265: "
    Line 265: "
    Line 265: Spawns at
    Line 270: Spawns at
    Line 279: The 
    Line 286: "
    Line 286: "
    Line 286: degree rocket spread
    Line 286: Spawns at
    Line 291: "
    Line 291: "
    Line 291: Spawns at
    Line 301: "
    Line 301: "
    Line 306: "
    Line 306: "
    Line 310: Spawns at
    Line 317: "
    Line 317: "
    Line 317: On Hit: Bleed for
    Line 317: seconds
    Line 329: Spawns at
    Line 334: "
    Line 334: "
    Line 339: "
    Line 339: "
    Line 339: Spawns at
    Line 344: "
    Line 344: "
    Line 344: Spawns at
    Line 346: "
    Line 346: "
    Line 346: Spawns at
    Line 350: "
    Line 350: "
    Line 350: bullets per shot
    Line 350: Spawns at
    Line 358: "
    Line 358: "
    Line 358: The 
    Line 358: On Hit: Bleed for
    Line 358: seconds
    Line 359: The 
    Line 359: On Hit: Bleed for
    Line 359: seconds
    Line 359: has
    Line 368: "
    Line 368: "
    Line 368: The 
    Line 368: On Hit: Bleed for
    Line 368: seconds
    Line 368: Spawns at
    Line 376: "
    Line 376: "
    Line 376: The 
    Line 381: "
    Line 381: "
    Line 381: resistance to bullets (passive)
    Line 381: resistance to bullets (shield bubble)
    Line 381: has
    Line 383: "
    Line 383: "
    Line 383: resistance to explosions (passive)
    Line 383: resistance to explosions (shield bubble)
    Line 383: has
    Line 387: "
    Line 387: "
    Line 394: "
    Line 394: "
    Line 394: Spawns at
  252. Template:Mvm mission Shudder has 2 uses and is missing 18 translations
    Line 46: Wait between spawn after death<!-- ??? -->
    Line 92: +100% Teleporter build speed
    Line 120: The 
    Line 132: Flank defenders's left and top left
    Line 156: +100% Teleporter build speed
    Line 217: Flank defenders's left and top left
    Line 225: The 
    Line 235: +100% Teleporter build speed
    Line 264: The 
    Line 281: The 
    Line 314: The 
    Line 349: The 
    Line 354: The 
    Line 363: The 
    Line 370: The 
    Line 402: Flank defenders's left and top left
    Line 445: The 
    Line 450: The 
  253. Template:Mvm mission Signal Shutdown has 2 uses and is missing 30 translations
    Line 24: Spawns from the upper area
    Line 46: Spawns from the upper area
    Line 69: Spawns from the carrier tank or the flank
    Line 77: Spawns from the carrier tank or the flank
    Line 89: Spawns from the upper area
    Line 105: Spawns from the flank
    Line 179: Spawns from the upper area
    Line 205: Spawns from the flank
    Line 241: Spawns from the carrier tank or the upper area
    Line 272: Spawns from the carrier tank or the flank
    Line 312: Spawns from the carrier tank or the flank
    Line 368: Spawns from the flank
    Line 391: Spawns from the upper area
    Line 428: Spawns from the carrier tank or the upper area
    Line 436: Spawns from the Teleporter Tank
    Line 444: Spawns from the Teleporter Tank
    Line 449: Spawns from the Teleporter Tank
    Line 454: Spawns from the Teleporter Tank
    Line 459: Spawns from the Teleporter Tank
    Line 481: Spawns from the upper area
    Line 502: Spawns from the upper area
    Line 516: Spawns from the carrier tank or the flank
    Line 532: Spawns from the carrier tank or the flank
    Line 542: Spawns from the carrier tank or the flank
    Line 558: Spawns from the carrier tank or the uppear area
    Line 566: Spawns from the carrier tank or the upper area
    Line 574: Spawns from the carrier tank or the flank
    Line 582: Spawns from the carrier tank or the flank
    Line 590: Spawns from the carrier tank or the flank
    Line 595: Spawns from the carrier tank or the flank
  254. Template:Mvm mission Sketchy Swing has 2 uses and is missing 78 translations
    Line 12: Spawns at the left or right
    Line 55: Chips carrier
    Line 66: Spawns at the left or right
    Line 90: Spawns at the left or the mid
    Line 100: Spawns at the right or the mid
    Line 108: Spawns at the right or the mid
    Line 122: Spawns from the right garage and takes the left path
    Line 155: Chips carrier
    Line 163: Behaves similarly to Sniper-bots
    Line 166: The 
    Line 187: Spawns at the left or right
    Line 205: Spawns at the left or right
    Line 226: Spawns at the left or right
    Line 238: Spawns at the left or right
    Line 254: Chips carrier
    Line 262: Chips carrier
    Line 265: Drops 3 chips on death
    Line 270: Chips carrier
    Line 273: Drops 3 chips on death
    Line 291: Spawns at the left or right
    Line 308: Spawns at the left or right
    Line 322: Spawns at the left or right
    Line 339: Spawns at the left or right
    Line 348: Spawns from the left garage and takes the center path
    Line 364: Chips carrier
    Line 372: Chips carrier
    Line 375: Drops 3 chips on death
    Line 380: Chips carrier
    Line 383: Drops 3 chips on death
    Line 396: Spawns at the left or right
    Line 419: Spawns at the left or right
    Line 459: Chips carrier
    Line 467: Chips carrier
    Line 470: Drops 3 chips on death
    Line 475: Chips carrier
    Line 478: Drops 3 chips on death
    Line 483: Chips carrier
    Line 486: Drops 5 chips on death
    Line 504: Spawns at the left or the center
    Line 512: Spawns at the right or the mid
    Line 544: Spawns at the left or the mid
    Line 552: Spawns at the right or the mid
    Line 616: The 
    Line 626: Chips carrier
    Line 634: Chips carrier
    Line 637: Drops 3 chips on death
    Line 642: Chips carrier
    Line 645: Drops 3 chips on death
    Line 650: Chips carrier
    Line 653: Drops 5 chips on death
    Line 661: Spawns at the left or right
    Line 703: Spawns at the left or right
    Line 738: Spawns from the left garage and takes the center path
    Line 746: Spawns from the right garage and takes the left path
    Line 784: Chips carrier
    Line 787: Drops 3 chips on death
    Line 795: Chips carrier
    Line 798: Drops 3 chips on death
    Line 803: Chips carrier
    Line 806: Drops 5 chips on death
    Line 811: Chips carrier
    Line 814: Drops 10 chips on death
    Line 828: Spawns at the left or right
    Line 864: Spawns at the left or right
    Line 904: Sentry Tank
    Line 907: Spawns from the left garage and takes the center path
    Line 926: Audio cue announces its arrival
    Line 934: Audio cue announces its arrival
    Line 942: Spawns at the left or right
    Line 950: Audio cue announces its arrival
    Line 965: Chips carrier
    Line 968: Drops 3 chips on death
    Line 976: Chips carrier
    Line 979: Drops 3 chips on death
    Line 984: Chips carrier
    Line 987: Drops 5 chips on death
    Line 992: Chips carrier
    Line 995: Drops 10 chips on death
  255. Template:Mvm mission Slaughter Screamhouse has 2 uses and is missing 11 translations
    Line 49: Takes the left path
    Line 65: Boss announces its own arrival and death
    Line 169: Takes the left path
    Line 177: Takes the left path
    Line 191: Boss announces its own arrival and death
    Line 213: Takes the left path
    Line 263: Shoots <span style="color:#ff69b4"></span> colored projectiles
    Line 271: Shoots White colored projectiles
    Line 279: Shoots <span style="color:#990000">Crimson Red</span> colored projectiles
    Line 287: Shoots <span style="color:#ff9933">Deep Saffron</span> colored projectiles
    Line 310: Boss announces its own arrival and death
  256. Template:Mvm mission Snow Blindness has 2 uses and is missing 30 translations
    Line 20: Spawns from the house
    Line 30: Spawns from the house
    Line 47
    Line 47: Spawns from the house
    Line 56: The 
    Line 61: Spawns from the house
    Line 87: The 
    Line 90: Spawns from the house
    Line 99: Spawns from the house
    Line 109: Spawns from the house
    Line 122
    Line 137: Spawns from the house
    Line 155: Spawns from the house
    Line 167: Spawns from the house
    Line 197: Boss announces its own arrival
    Line 208: The 
    Line 229: Spawns from the house
    Line 260: Spawns from the house
    Line 272: Spawns from the house
    Line 293: Spawns from the house
    Line 320: Spawns from the house
    Line 336
    Line 336: Spawns from the house
    Line 355: Spawns from the house
    Line 365: The 
    Line 372: Spawns from the house
    Line 392: Spawns from the house
    Line 401: The 
    Line 415: Bosses announce their own arrival
    Line 431: Death pits close on arrival
  257. Template:Mvm mission Spade Segregation has 2 uses and is missing 18 translations
    Line 19: Spawns at the left or right
    Line 60: Spawns at the left or right
    Line 68: Spawns at the left or right
    Line 89: Spawns at the left or right
    Line 113: Spawns at the left or right
    Line 140: Spawns at the right
    Line 148: Spawns at the right
    Line 179: Spawns at the left or right
    Line 187: Spawns at the left or right
    Line 215: Spawns from the left tunnel
    Line 229: Spawns at the left or right
    Line 252: Spawns at the left or right
    Line 260: Spawns at the left or right
    Line 284: Spawns at the left or right
    Line 294: Spawns at the left or right
    Line 324: Spawns at the left or right
    Line 357: Spawns at the left or right
    Line 388: Spawns from the left tunnel
  258. Template:Mvm mission Spiral Slaughter has 2 uses and is missing 9 translations
    Line 91: Limited
    Line 99: Limited
    Line 174: Limited
    Line 182: Limited
    Line 417: Behaves similarly to Sniper-bots
    Line 472: On Hit: target is engulfed in flames
    Line 500: Limited
    Line 508: Limited
    Line 516: Limited
  259. Template:Mvm mission Spyware Shipping has 2 uses and is missing 25 translations
    Line 94: Play sound when subwave begins
    Line 97: Play sound when subwave starts spawning
    Line 100: Tank spawns near gate spawn
    Line 169: Play sound when subwave begins
    Line 172: Play sound when subwave starts spawning
    Line 175: Always spawn at gate
    Line 188: Play sound when subwave starts spawning
    Line 191: Always spawn at gate
    Line 204: Play sound when subwave starts spawning
    Line 207: Play sound when subwave is over
    Line 210: Always spawn at gate
    Line 250: Close gate door when subwave begins
    Line 421: Play sound when subwave begins
    Line 435: Play sound when subwave starts spawning
    Line 439: Play sound when subwave finished spawning
    Line 449: Play sound when subwave starts spawning
    Line 453: Play sound when subwave finished spawning
    Line 463: Play sound when subwave starts spawning
    Line 467: Play sound when subwave finished spawning
    Line 477: Play sound when subwave starts spawning
    Line 481: Play sound when subwave is over
    Line 550: Bot does not leave spawn
    Line 554: Play sound when subwave begins
    Line 558: Play sound when subwave start spawning
    Line 562: Play sound when subwave finished spawning
  260. Template:Mvm mission Stacked Deck has 2 uses and is missing 6 translations
    Line 218: Random choice
    Line 227: Random choice
    Line 236: Random choice
    Line 244: Random choice
    Line 264
    Line 269
  261. Template:Mvm mission Storm Surge has 2 uses and is missing 13 translations
    Line 16: Spawns at the left or right
    Line 174: Custom variant
    Line 177: A heavy storm begins on this wavespawn
    Line 193: The 
    Line 212: The 
    Line 241: Spawns at the left or right
    Line 262: Custom variant
    Line 270: Custom variant
    Line 281: Spawns at the left or right
    Line 352: Audio cue announces their arrival
    Line 388: Spawns at the left or right
    Line 409: A heavy storm begins on this wavespawn
    Line 421: Custom variant
  262. Template:Mvm mission Terrorist Simulation has 2 uses and is missing 13 translations
    Line 13: The 
    Line 36: The 
    Line 85
    Line 96: The 
    Line 112: The 
    Line 149: The 
    Line 174: The 
    Line 221: The 
    Line 227: The 
    Line 247: The 
    Line 257: The 
    Line 318: Takes the left path
    Line 396: The 
  263. Template:Mvm mission There is no Meme has 2 uses and is missing 56 translations
    Line 57: The 
    Line 94: The 
    Line 151: The 
    Line 153: No health regen
    Line 167
    Line 185: The 
    Line 190: The 
    Line 192: The 
    Line 194: The 
    Line 196: The 
    Line 209
    Line 225: Play sound when subwave over
    Line 235: Play sound when subwave begin
    Line 244: No health regen
    Line 262: Play sound when subwave begins
    Line 265: Play sound when subwave over
    Line 280: The 
    Line 295: Play sound when subwave start spawning
    Line 298: Play sound when subwave over
    Line 313: Play sound when subwave start spawning
    Line 316: Play sound when subwave over
    Line 326: Play sound when subwave begins
    Line 329: Play sound when subwave over
    Line 349: Play sound when subwave start spawning
    Line 352: Play sound when subwave over
    Line 383: Play sound when subwave start spawning
    Line 386: Play sound when subwave over
    Line 419: Play sound when subwave start spawning
    Line 422: Play sound when subwave over
    Line 435: Play sound when subwave begins
    Line 444: Play sound when subwave start spawning
    Line 447: Play sound when subwave over
    Line 457: Play sound when subwave start spawning
    Line 460: Play sound when subwave over
    Line 470: Play sound when subwave start spawning
    Line 473: Play sound when subwave over
    Line 484: Play sound when subwave start spawning
    Line 487: Play sound when subwave over
    Line 500: Play sound when subwave start spawning
    Line 503: Play sound when subwave over
    Line 515: Play sound when subwave start spawning
    Line 518: Play sound when subwave over
    Line 528: Play sound when subwave start spawning
    Line 531: Play sound when subwave over
    Line 541: Play sound when subwave start spawning
    Line 544: Play sound when subwave over
    Line 554: Play sound when subwave over
    Line 564: Play sound when subwave start spawning
    Line 567: Play sound when subwave over
    Line 578: Play sound when subwave start spawning
    Line 581: Play sound when subwave over
    Line 594: Play sound when subwave start spawning
    Line 597: Play sound when subwave over
    Line 608: Play sound when subwave over
    Line 658: Play sound when subwave over
    Line 672: Play sound when subwave begins
  264. Template:Mvm mission Thriller Terror has 2 uses and is missing 5 translations
    Line 80: Goes to the hatch first
    Line 105: Goes to the hatch first
    Line 191: Goes to the hatch first
    Line 244: Goes to the hatch first
    Line 323: Goes to the hatch first
  265. Template:Mvm mission Ticket to Die has 2 uses and is missing 22 translations
    Line 43: The 
    Line 70
    Line 105
    Line 112: The 
    Line 122: The 
    Line 158
    Line 259
    Line 370
    Line 383: The 
    Line 436
    Line 436
    Line 442
    Line 442
    Line 448
    Line 448
    Line 506
    Line 545
    Line 556
    Line 562
    Line 569: The 
    Line 574
    Line 587
  266. Template:Mvm mission Trash has 2 uses and is missing 2 translations
    Line 38: The 
    Line 46
  267. Template:Mvm mission Treacherous Waters has 2 uses and is missing 9 translations
    Line 58: The 
    Line 67: The 
    Line 95: The 
    Line 223: The 
    Line 242: The 
    Line 250: Boss door open when subwave is active
    Line 296: The 
    Line 313: The 
    Line 366: The 
  268. Template:Mvm mission Vindicated Vices has 2 uses and is missing 20 translations
    Line 56: Chips carrier
    Line 60: Limited
    Line 81: Spawns from the right garage and takes the left path
    Line 143: Behaves similarly to Sniper-bots
    Line 151: Chips carrier
    Line 155: Limited
    Line 209: Chips carrier
    Line 213: Limited
    Line 220: Behaves similarly to Sniper-bots
    Line 308: Spawns from the left garage and takes the center path
    Line 318: Spawns similarly to Spy-bots
    Line 326: Spawns similarly to Spy-bots
    Line 331: Chips carrier
    Line 335: Limited
    Line 350: Boss announces its own arrival and death
    Line 413: Chips carrier
    Line 417: Limited
    Line 454: Boss announces its own arrival
    Line 464: Boss announces its own arrival
    Line 496: Behaves similarly to Sniper-bots
  269. Template:Mvm mission Voltaic Outrage has 2 uses and is missing 6 translations
    Line 107: Spawns at the left or mid
    Line 194: Boss will announce its own arrival
    Line 203: Spawns at the left or right
    Line 212: Spawns at the left or right
    Line 222: Spawns at the left or right
    Line 233: Spawns at the left or right
  270. Template:Mvm mission Waterway Wringout has 2 uses and is missing 34 translations
    Line 18: Spawns at the left or right
    Line 45: Bomb is silently reset before arriving and after death
    Line 48: Boss announces its own arrival and death
    Line 51: Waves pauses when this boss is dead
    Line 60: Wave resumes when this robot arrives
    Line 68: Spawns at the left or right
    Line 76: Spawns at the left or right
    Line 96: Delay starts after the first Giant dies
    Line 102: Spawns at the left or right
    Line 117: Spawns at the left or right
    Line 128: Spawns at the left or right
    Line 137: Spawns at the left or right
    Line 153: Limited
    Line 160: Spawns at the left or right
    Line 168: Spawns at the left or right
    Line 179: Spawns at the left or right
    Line 219: Spawns at the left or right
    Line 234: Spawns at the left or right
    Line 244: Spawns at the left or right
    Line 279: Spawns at the left or right
    Line 290: Bomb is silently reset before arriving
    Line 293: Boss announces its own arrival and death
    Line 307: Spawns at the left or right
    Line 315: Spawns at the left or right
    Line 331: Spawns at the left or right
    Line 355: Spawns at the left or right
    Line 378: Spawns at the left or right
    Line 402: Spawns at the left or right
    Line 418: Spawns at the left or right
    Line 438: Bomb is silently reset before arriving
    Line 441: Boss announces its own arrival
    Line 455: Spawns at the left or right
    Line 463: Spawns at the left or right
    Line 468: Spawns at the left or right
  271. Template:Mvm mission Winter's Bite has 2 uses and is missing 9 translations
    Line 8: The 
    Line 61: The 
    Line 125: The 
    Line 144: The 
    Line 221: Wait between spawn after death<!-- ??? -->
    Line 228: The 
    Line 236: The 
    Line 245: Bomb resets when subwave is active
    Line 329: The 
  272. Template:Mvm mission Woodchip Wound has 2 uses and is missing 15 translations
    Line 95: Spawns from the main spawn or flank
    Line 115: Spawns from the main spawn or flank
    Line 130: Spawns from the flank
    Line 138: Spawns from the flank
    Line 148: Spawns from the flank
    Line 211: Spawns from the flank
    Line 222: Spawns from the flank
    Line 230: Spawns from the flank
    Line 273: Spawns from the flank
    Line 287: Spawns from the flank
    Line 399: Spawns from the flank
    Line 449: Spawns from the flank
    Line 465: Spawns from the flank
    Line 475: Spawns from the flank
    Line 495: Spawns from the flank
  273. Template:War Paint collection table has 2 uses and is missing 29 translations
    Line 10
    Line 17
    Line 24
    Line 31
    Line 38
    Line 45
    Line 52
    Line 59
    Line 66
    Line 73
    Line 80
    Line 87
    Line 94
    Line 101
    Line 108
    Line 115
    Line 122
    Line 129
    Line 136
    Line 143
    Line 150
    Line 157
    Line 164
    Line 171
    Line 178
    Line 185
    Line 192
    Line 199
    Line 206
  274. Template:Blog layout has 1 use and is missing 1 translation
    Line 36: Valve Corporation, all rights reserved.
  275. Template:Cosmetic can drop list has 1 use and is missing 1 translation
    Line 3: Cosmetics that ''can'' be found via a random drop.
  276. Template:Mvm mission Hell Overdrive has 1 use and is missing 6 translations
    Line 49: 200% slower attack speed
    Line 67: 200% slower attack speed
    Line 87: Play sound when subwave start spawning
    Line 189: Takes left path
    Line 197: Takes right path
    Line 405: Play sound when subwave start spawning
  277. Template:Mvm mission Peak Performance has 1 use and is missing 9 translations
    Line 12: The 
    Line 74: The 
    Line 92
    Line 107: The 
    Line 176: The 
    Line 321: The 
    Line 394: Play sound when subwave starts spawning
    Line 397: Play sound when subwave is over
    Line 417: The 
  278. Template:Mvm mission Power Palliative has 1 use and is missing 6 translations
    Line 426: Play sound when subwave begins
    Line 430: Play sound when subwave start spawning
    Line 434: Play sound when subwave finished spawning
    Line 587: Play sound when subwave begins
    Line 591: Play sound when subwave start spawning
    Line 595: Play sound when subwave finished spawning
  279. Template:Mvm mission Program Seppuku has 1 use and is missing 3 translations
    Line 273: Spawn from player's behind
    Line 337: Tank comes with sentry guns
    Line 355: Closes river pit when subwave start spawning
  280. Template:Mvm mission Ruins Rumble has 1 use and is missing 1 translation
    Line 145: 5 seconds of [[Critical hits#Mini-crits
  281. Template:Mvm mission Watershed Waylay has 1 use and is missing 1 translation
    Line 407: Boss door opens when subwave is active
  282. Template:Mvm mission Whirly Wallop has 1 use and is missing 8 translations
    Line 31: Spawn from behind players
    Line 47: The 
    Line 71: Take same path as the bomb
    Line 79: Take opposite path as the bomb
    Line 88: The 
    Line 158: The 
    Line 181: Take opposite path as the bomb
    Line 269: Boss door opens when subwave is active
  283. Template:Mvm upgrades hellmet has 1 use and is missing 44 translations
    Line 2: Modified classes' upgrades
    Line 154: Modified primary weapons' upgrades
    Line 206: Rocket Specialist
    Line 227: +15% rocket speed per point. On direct hits: rocket does maximum damage, stuns target, and blast radius increased +15% per point.<br>
    Line 342: +25% Projectile Speed
    Line 507: Headshots (lethal or otherwise) damage and slow enemies near target. Rank increases damage (150 / 170 / 190), explosion radius, slow strength (50% / 65% / 80% slow) and duration (2 / 3 / 4 seconds).
    Line 546: +5s [[Bleeding
    Line 574: Modified secondary weapons' upgrades
    Line 623: -50% Speed On Target
    Line 643: Does not stack.
    Line 658: Explode on Ignite
    Line 669: Explosion deals up to 350 splash damage
    Line 684: Able to re-launch while already in-flight
    Line 696: Stun enemies when you land
    Line 706: +20% Damage
    Line 729: +100% Charge Recharge Rate
    Line 751: +25% [[ÜberCharge]] Rate
    Line 774: [[Projectile Shield]]
    Line 787: Build energy by healing teammates or healing teammates attacking. When fully charged, press the Special-Attack key to deploy a frontal projectile shield. The shield damages robots who touch it. Level 2 upgrade increases the shield width.
    Line 798: Canteen Specialist
    Line 809: Share [[Power Up Canteen
    Line 824: Modified melee weapons' upgrades
    Line 870: Armor Penetration
    Line 896: Allows backstabs against giant robots at X% (out of 750) damage.
    Line 914: Only when equipped by Spy
    Line 928: Modified buildings' upgrades
    Line 974: +1 Disposable Sentry Gun
    Line 989: Gives the player a disposable mini-sentry, which is built by choosing to build a sentry when the player's primary sentry already exists. This mini-sentry cannot be upgraded, repaired, resupplied, or wrangled. It is slightly smaller than the [[Combat Mini-Sentry]] from the [[Gunslinger]] and fires at the rate of normal level 1 Sentry Gun. Once it runs out of ammunition, it self-destructs. Not affected by building health upgrades.
    Line 1001: +10% Sentry Firing Speed
    Line 1016: 10% faster sentry fire rate.
    Line 1032: Modified Canteens
    Line 1043: Upgrade
    Line 1058: Cost
    Line 1074: Become [[Crit]] Boosted
    Line 1088: All classes
    Line 1103: Crits user and triples sentry fire rate for 5 seconds.
    Line 1118: Become Übercharged
    Line 1133: ÜberCharge and puts a Wrangler shield that blocks 90% of incoming damage around your sentry for 5 seconds. This Wrangler shield does not stack with existent Wrangler shields.
    Line 1148: Refill Clips and Ammo
    Line 1164: Instantly refills all weapons' clips and ammumition. Refills metal for Engineers and Sapper for Spies.
    Line 1179: Teleport to Spawn
    Line 1194: Instantly teleport to spawn and grants a 5 second speed boost.
    Line 1209: Building Upgrade
    Line 1225: Upgrades all existing buildings to Level 3 and fully restores their health.
  284. Template:Related audio has 1 use and is missing 1 translation
    Line 2: audio