222 templates missing Portuguese translation

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Pages missing in Portuguese (pt – português): 222 in total. Data as of 22:11, 21 June 2025 (GMT).

See also

List

  1. Template:Demoman Nav has 3894 uses and is missing 3 translations
    Line 64: Sticky jump
    Line 298: Demoman strategy
    Line 328: Demoman match-ups
  2. Template:Sniper Nav has 3434 uses and is missing 1 translation
    Line 64: Soaked
  3. Template:Canbeusedwithpart has 2837 uses and is missing 3 translations
    Line 3: This part cannot be used on this item.
    Line 20: This part could previously be used with this item.
    Line 34: This part can be used on this item.
  4. Template:Achievement has 2500 uses and is missing 1 translation
    Line 288: Unachievable
  5. Template:Strange item info has 2500 uses and is missing 5 translations
    Line 84: Only the first statistic counts towards the .
    Line 107: Available as a Strange variant.
    Line 130: Available in all strange varieties.
    Line 150: Available as an variant.
    Line 171: Compatible
  6. Template:Scout Nav has 2000 uses and is missing 4 translations
    Line 66: Drinking
    Line 86: Phasing
    Line 112: Multiple jumps
    Line 128: Soaked
  7. Template:Weapon Demonstration has 1500 uses and is missing 2 translations
    Line 49:
    Line 74: <span style="color:red">Note:</span> This demonstration has been out of date since .
  8. Template:Community strategy stub link has 1272 uses and is missing 4 translations
    Line 6: Sun Tzu's got nothing on us!
    Line 20: '''This map's page is a '''. As such, it is not complete.
    Line 33: You can help the Team Fortress Wiki by .
    Line 46: '''''Notes''''':
  9. Template:Beta has 1023 uses and is missing 6 translations
    Line 7: Ok guys, bad news: we lost that last one.
    Line 54: This article documents experimental content that was tested in the Team Fortress 2 or Beta.
    Line 78: This article documents experimental content for . It may contain speculation, broken links or errors.
    Line 99: This article documents content for that was removed from the game. It may contain speculation, broken links or errors.
    Line 120: This article documents content for that remains in the game files, but goes unused. It may contain speculation, broken links or errors.
    Line 141: This article documents beta/cut/unused/experimental content for . It may contain speculation, broken links or errors.
  10. Template:Manniversary Nav has 942 uses and is missing 1 translation
    Line 78: Hey Sniper!
  11. Template:Mann Vs Machine Nav has 908 uses and is missing 1 translation
    Line 74: Boot Camp
  12. Template:Gun Mettle Update Nav has 533 uses and is missing 2 translations
    Line 45: Weapon skins
    Line 183: Contracts
  13. Template:Heavy Nav has 500 uses and is missing 3 translations
    Line 61: Nomming
    Line 301: Heavy strategy
    Line 330: Heavy match-ups
  14. Template:Update info has 484 uses and is missing 1 translation
    Line 1: This article is specific to the patch released. For information on the update, see .
  15. Template:Video Nav has 480 uses and is missing 1 translation
    Line 28: Movies#Meet the Team movies
  16. Template:Mvm Missions Nav has 470 uses and is missing 3 translations
    Line 13: Mann vs. Machine Missions
    Line 30: Tour of Duty
    Line 52: No tour
  17. Template:Custom map has 390 uses and is missing 3 translations
    Line 5: I built that.
    Line 21: This page contains information about a that is not an officially released ''Team Fortress 2'' map.
    Line 37: All released Valve and Community-made ''TF2'' maps can be found on the .
  18. Template:Taunt has 360 uses and is missing 1 translation
    Line 31:
  19. Template:No Paint Diff has 342 uses and is missing 3 translations
    Line 1: the paint provides absolutely no visual difference in-game on either team. This happens because the exact same color values are used for both the paint and the default "unpainted" color for the item.
    Line 16: the paint provides absolutely no visual difference in-game on the team. This happens because the exact same color values are used for both the paint and the default "unpainted" color for the team.
    Line 31: On the "" style, using the paint on this item provides absolutely no visual difference in-game on either team. This happens because the exact same color values are used for both the paint and the default "unpainted" color for the "" style.
  20. Template:Class health pack and overheal table has 330 uses and is missing 2 translations
    Line 41: Medium
    Line 692: Theoretical value. Overheal does not exceed 150% of the classes' maximum health.
  21. Template:Spells Nav has 301 uses and is missing 4 translations
    Line 8: Footprint effects
    Line 185: Paint effects
    Line 318: Weapon effects
    Line 452: Vocal effects
  22. Template:TFC maps nav has 294 uses and is missing 2 translations
    Line 5: Official maps (Classic)
    Line 27:
  23. Template:All-class taunt has 291 uses and is missing 1 translation
    Line 1: For the voice lines and animations of each class, please refer to the .
  24. Template:Notable Person Nav has 273 uses and is missing 40 translations
    Line 3:
    Line 18: Pages in this navigation template are intended only as augmented disambiguations, indexes, and redirects.
    Line 40: Valve ''TF'' executive staff
    Line 55: Gabe Newell
    Line 67: Robin Walker
    Line 79: John Cook
    Line 91: Ian Caughley
    Line 104: Valve ''TF'' employees
    Line 119: Dario Casali
    Line 131: Dave Riller
    Line 143: Dhabih Eng
    Line 155: Eric Smith
    Line 166: Jeff Ballinger
    Line 178: Moby Francke
    Line 191: Voice actors
    Line 206: Dennis Bateman
    Line 218: JB Blanc
    Line 230: Ashly Burch
    Line 242: Robin Atkin Downes
    Line 253: Grant Goodeve
    Line 265: John Patrick Lowrie
    Line 277: Rick May
    Line 289: Ellen McLain
    Line 301: Stephen Merchant
    Line 313: Nolan North
    Line 325: Gary Schwartz
    Line 337: Nathan Vetterlein
    Line 350: Soundtrack composers
    Line 365: Mike Morasky
    Line 378: Media artists, colorists,<br>writers, etc
    Line 393: Heather Campbell
    Line 405: Maren Marmulla
    Line 417: Michael Oeming
    Line 429: Minttu Hynninen
    Line 441: Jim Murray
    Line 453: Saren Stone
    Line 464: Jay Pinkerton
    Line 476: Nick Filardi
    Line 488: Erik Wolpaw
    Line 500: Death of a Salesbot team
  25. Template:Qualitycheck has 253 uses and is missing 2 translations
    Line 2: Cannot exist in quality
    Line 17:
  26. Template:NP Policy has 241 uses and is missing 1 translation
    Line 1: This notable person page is subject to .
  27. Template:Community strategy stub has 210 uses and is missing 4 translations
    Line 6: Sun Tzu's got nothing on us!
    Line 18: '''This is a '''. As such, it is not complete.
    Line 29: You can help the Team Fortress Wiki by .
    Line 41: '''''Notes''''':
  28. Template:Overheal tool has 178 uses and is missing 2 translations
    Line 1: /
    Line 10: Adrenalised
  29. Template:HelpfulOverviewNote has 169 uses and is missing 1 translation
    Line 1: '''Note''': If you are having trouble with finding the locations listed here, see the '''' section to see their exact position marked on the map.
  30. Template:Cite has 159 uses and is missing 2 translations
    Line 1: This claim will require source links to confirm its validity.
    Line 20: citation needed
  31. Template:Christmas Map Nav has 133 uses and is missing 2 translations
    Line 5: Christmas maps
    Line 45: Payload#Payload Race
  32. Template:Game infobox has 128 uses and is missing 8 translations
    Line 79: Developers:
    Line 120: Publishers:
    Line 161: Engines:
    Line 202: Genres:
    Line 268: Mode:
    Line 309: Designers:
    Line 325: Composer:
    Line 341: Composers:
  33. Template:Hazard infobox has 123 uses and is missing 4 translations
    Line 81: '''Health:'''
    Line 102: '''Damage Done:'''
    Line 122: '''Affected By:'''
    Line 159: '''Found On:'''
  34. Template:Community Medal Nav has 106 uses and is missing 3 translations
    Line 4: Community Medals
    Line 48: Moonlight MvM
    Line 118: Potato MvM
  35. Template:ClassicEngineerNav has 104 uses and is missing 7 translations
    Line 4: Engineer (Classic)
    Line 29: Buildings
    Line 42: Sentry Gun
    Line 55: Dispenser
    Line 68: Teleporter
    Line 126: Class match-ups
    Line 146: Anti-class strategy
  36. Template:Community Mann vs. Machine Operations Nav has 95 uses and is missing 1 translation
    Line 13: Community Mann vs. Machine Operations
  37. Template:Mac Update Nav has 87 uses and is missing 1 translation
    Line 24: Mac Update trailer
  38. Template:ClassicSniperNav has 81 uses and is missing 5 translations
    Line 4: Sniper (Classic)
    Line 27: ( only)
    Line 43: Sniper jump
    Line 101: Class match-ups
    Line 121: Anti-class strategy
  39. Template:Company infobox has 77 uses and is missing 6 translations
    Line 7: Information
    Line 26: Reporting mark:
    Line 46: Sphere of activity:
    Line 66: Locale:
    Line 86: Chief Executive Officer:
    Line 106: Website:
  40. Template:Media Nav has 77 uses and is missing 7 translations
    Line 4: Team Fortress media
    Line 23: Concept art
    Line 40: Comics
    Line 57: Movies
    Line 71: Poses
    Line 82: Promotional images
    Line 99: Wallpapers
  41. Template:ClassicDemomanNav has 76 uses and is missing 6 translations
    Line 4: Demoman (Classic)
    Line 31: Pipebomb jump
    Line 45: Grenade jump
    Line 59: Detpack
    Line 118: Class match-ups
    Line 138: Anti-class strategy
  42. Template:ClassicHeavyNav has 70 uses and is missing 3 translations
    Line 4: Heavy Weapons Guy (Classic)
    Line 72: Class match-ups
    Line 92: Anti-class strategy
  43. Template:ClassicMedicNav has 67 uses and is missing 5 translations
    Line 4: Medic (Classic)
    Line 31: Concussion jumping
    Line 44: Grenade jumping
    Line 102: Class match-ups
    Line 122: Anti-class strategy
  44. Template:References Nav has 67 uses and is missing 1 translation
    Line 5: List of references
  45. Template:Strange Sapper ranks has 64 uses and is missing 1 translation
    Line 95: The game schema shows a 21st rank with a requirement of 3,000 kills, however, the rank does not have a name.
  46. Template:Class speed table/Sniper has 44 uses and is missing 3 translations
    Line 16: With any , except the , zoomed in
    Line 44: Charging the Classic at either zoom level
    Line 66: With the drawn
  47. Template:Class speed table/Medic has 42 uses and is missing 1 translation
    Line 45: Healing a
  48. Template:Merchandise Nav has 42 uses and is missing 3 translations
    Line 6: Merchandise
    Line 24: Trading cards
    Line 40: Holiday cards
  49. Template:Strange Invis Watch ranks has 42 uses and is missing 1 translation
    Line 95: The game schema shows a 21st rank with a requirement of 200,000 seconds, however, the rank does not have a name.
  50. Template:Droptainable paints has 39 uses and is missing 1 translation
    Line 2: Paints obtainable through the item drop system
  51. Template:Strange Holiday Punch ranks has 37 uses and is missing 1 translation
    Line 95: The game schema shows a 21st rank with a requirement of 10,000 kills, however, the rank does not have a name.
  52. Template:Partner taunt has 34 uses and is missing 2 translations
    Line 2: Any other player (including ) can accept the initiator's invitation by standing in front of them and pressing the taunt button , regardless of team or if they own the taunt. Other players see an icon above the initiator's head indicating that the taunt is active, and players seeing it for the first time also receive a tutorial-like prompt informing them of how and where to accept it. The taunt cannot be initiated if there is insufficient space for it to be performed, such as a map height difference or obstacle in front of the initiator; trying to do so causes a message to appear on their informing them of why they are unable to taunt. The initiator can hold the inviting stage of the taunt indefinitely; pressing the taunt button again or jumping before another player accepts the invitation ends the taunt instantly.
    Line 13: Any other player (including ) can join any player performing this taunt by standing close to them and pressing the taunt button , regardless of team or if they own the taunt. Other players see an icon above the taunting players' heads indicating that the taunt is active. The taunt can be spread throughout the players on a server even if the player who initiated it stops taunting or leaves the server and is not limited to two people. Pressing the taunt button again or jumping ends the taunt instantly.
  53. Template:Gun Mettle Update Unusual effects has 32 uses and is missing 1 translation
    Line 28: Removed from all Unusual pools
  54. Template:Fan Games Nav has 30 uses and is missing 1 translation
    Line 5: Team Fortress Fan games
  55. Template:Class weapons table heavy primary has 29 uses and is missing 2 translations
    Line 411: Secondary fire deploys the barrel without firing.<br />
    Line 547: Secondary fire deploys the barrel without firing.<br />
  56. Template:Class weapons table soldier primary has 27 uses and is missing 3 translations
    Line 14: Rockets fly straight down the crosshair from the center of the screen.
    Line 647: Hold Fire to load up to three rockets.<br/>
    Line 778: -15% damage from rocket jumps.<br/>
  57. Template:Class weapons table scout primary has 26 uses and is missing 1 translation
    Line 611: Minicrits targets when fired at their back from close range.<br/>
  58. Template:Class weapons table sniper primary has 26 uses and is missing 4 translations
    Line 512: Charges while zoomed.<br/>
    Line 647: Charges while zoomed.<br/>
    Line 825: Charges while zoomed.<br/>
    Line 1048: Does not automatically start charging when zoomed.<br/>
  59. Template:Class weapons table pyro primary has 25 uses and is missing 6 translations
    Line 254: On hit: ignites enemy.<br/>
    Line 392: On hit: ignites enemy.<br/>
    Line 490: On hit: ignites enemy.<br/>
    Line 590: Against unignited enemies
    Line 602: Against ignited enemies
    Line 615: On hit: ignites enemy.<br/>
  60. Template:Class weapons table heavy melee has 23 uses and is missing 3 translations
    Line 15: Killing an enemy with a Critical hit or Mini-crit will turn the victim into .<br />
    Line 478: +40% faster firing speed.<br />
    Line 588: Critical hit forces victim to laugh.<br />
  61. Template:Class weapons table pyro melee has 23 uses and is missing 4 translations
    Line 538: Damage transfers to all players connected by Medic beams.
    Line 563: On Equip: Visit Pyroland<br />
    Line 620: 100% critical hit vs wet players.<br/>
    Line 707: On attack: dishes out two consecutive slaps.<br/>
  62. Template:Class weapons table sniper melee has 23 uses and is missing 1 translation
    Line 213: +25% increase in damage when health is less than 50% of max.<br/>
  63. Template:Class weapons table soldier melee has 23 uses and is missing 3 translations
    Line 344: 70% longer melee range.<br/>
    Line 423: Deals crits while the wielder is rocket jumping.<br/>
    Line 495: When weapon is active:<br/>
  64. Template:Engineer strange quality table has 23 uses and is missing 8 translations
    Line 3: Possible Engineer Strange quality items
    Line 628: Numbers indicate the series of that each item can be obtained from.
    Line 647: and are not obtainable from crates. Players who complete a full will be awarded with a random Botkiller weapon or Australium weapon.
    Line 662: The is not directly obtainable from crates, but instead can be created by combining a Unique version of the item with the , which can be found inside Crate #60.
    Line 675: Available by combining with a , available from unboxing during the event.
    Line 686: Available from unboxing the during the event.
    Line 697: Available from unboxing the
    Line 706: Available from unboxing the .
  65. Template:List of tournament medals has 23 uses and is missing 1160 translations
    Line 9: Awarded to first-place finishers in Asia BBall Cups.
    Line 19: Awarded to second-place finishers in Asia BBall Cups.
    Line 29: Awarded to third-place finishers in Asia BBall Cups.
    Line 39: Awarded to participants in Asia BBall Cups.
    Line 59: Awarded to first-place finishers in Division 1 of AsiaFortress Cups.<br><br>Also awarded to first-place finishers in Divisions 2 and 3 during Seasons 7 and 8.
    Line 69: Awarded to second-place finishers in Division 1 of AsiaFortress Cups.<br><br>Also awarded to second-place finishers in Divisions 2 and 3 during Seasons 7 and 8.
    Line 79: Awarded to third-place finishers in Division 1 of AsiaFortress Cups.<br><br>Also awarded to third-place finishers in Divisions 2 and 3 during Seasons 7 and 8.
    Line 89: Awarded to participants in all divisions of AsiaFortress Cups.
    Line 100: Awarded to first-place finishers in Division 2 of AsiaFortress Cups.
    Line 110: Awarded to second-place finishers in Division 2 of AsiaFortress Cups.
    Line 120: Awarded to third-place finishers in Division 2 of AsiaFortress Cups.
    Line 130: Awarded to first-place finishers in Division 3 of AsiaFortress Cups.
    Line 140: Awarded to second-place finishers in Division 3 of AsiaFortress Cups.
    Line 150: Awarded to third-place finishers in Division 3 of AsiaFortress Cups.
    Line 169: Awarded to first-place finishers at the AsiaFortress Community LAN.
    Line 179: Awarded to second-place finishers at the AsiaFortress Community LAN.
    Line 189: Awarded to third-place finishers at the AsiaFortress Community LAN.
    Line 199: Awarded to participants at the AsiaFortress Community LAN.
    Line 209: Awarded to attendees at the AsiaFortress Community LAN venue, the Gam3.Asia Arena.
    Line 220: AsiaFortress Invite
    Line 234: Awarded to first-place finishers of AsiaFortress Invite.
    Line 243: Awarded to second-place finishers of AsiaFortress Invite.
    Line 252: Awarded to third-place finishers of AsiaFortress Invite.
    Line 261: Awarded to participants in AsiaFortress Invite.
    Line 270: Awarded to participants in the qualifiers of AsiaFortress Invite.
    Line 288: Awarded to the winners of AsiaFortress International's test season.
    Line 306: Awarded to first-place finishers of AsiaFortress tournaments sponsored by Liquid.tf.
    Line 312: Awarded to second-place finishers of AsiaFortress tournaments sponsored by Liquid.tf.
    Line 318: Awarded to third-place finishers of AsiaFortress tournaments sponsored by Liquid.tf.
    Line 324: Awarded to participants in AsiaFortress tournaments sponsored by Liquid.tf.
    Line 330: Awarded to attendees at MCM Comic Con London in May 2024.
    Line 336: Awarded to coaches during AsiaFortress tournaments sponsored by Liquid.tf.
    Line 351: Awarded to winners of Australian Hightower Highjinx tournaments.
    Line 361: Awarded to participants in Australian Hightower Highjinx tournaments.
    Line 371: Awarded to helpers who aided behind the scenes during Australian Hightower Highjinx tournaments.
    Line 381: Awarded for donations to the Australian Hightower Hijinx charity drive, benefiting ''Lifeline''.
    Line 400: Awarded to first-place finishers in BBall One Day Cups.
    Line 410: Awarded to second-place finishers in BBall One Day Cups.
    Line 420: Awarded to third-place finishers in BBall One Day Cups.
    Line 430: Awarded to participants in BBall One Day Cups.
    Line 440: Awarded to staff members of BBall One Day Cups.
    Line 459: Awarded to first-place finishers in TF2RJweekly's 5th jumping competition.
    Line 469: Awarded to second-place finishers in TF2RJweekly's 5th jumping competition.
    Line 479: Awarded to third-place finishers in TF2RJweekly's 5th jumping competition.
    Line 489: Awarded to participants in TF2RJweekly's 5th jumping competition.
    Line 499: Awarded to helpers who aided behind the scenes during TF2RJweekly's 5th jumping competition.
    Line 518: Awarded to first-place finishers in BETA LAN tournaments.
    Line 528: Awarded to second-place finishers in BETA LAN tournaments.
    Line 538: Awarded to third-place finishers in BETA LAN tournaments.
    Line 548: Awarded to participants in BETA LAN tournaments.
    Line 559: Brazil Fortress
    Line 567: Brazil Fortress 6v6
    Line 582: Awarded to first-place finishers in Brazil Fortress 6v6 tournaments.
    Line 591: Awarded to second-place finishers in Brazil Fortress 6v6 tournaments.
    Line 600: Awarded to third-place finishers in Brazil Fortress 6v6 tournaments.
    Line 609: Awarded to participants in Brazil Fortress 6v6 tournaments.
    Line 619: Brazil Fortress Halloween
    Line 634: Awarded to first-place finishers in Brazil Fortress Halloween tournaments.<br><br>Also awarded to first-place finishers in the Scary Group, and the overall winners in the Ghastly and Haunted Groups, during Brazil Fortress Halloween in 2019.
    Line 643: Awarded to second-place finishers in Brazil Fortress Halloween tournaments.<br><br>Also awarded exclusively to second-place finishers in the Scary Group during Brazil Fortress Halloween in 2019.
    Line 652: Awarded to third-place finishers in Brazil Fortress Halloween tournaments.<br><br>Also awarded exclusively to third-place finishers in the Scary Group during Brazil Fortress Halloween in 2019.
    Line 661: Awarded to players who competed in playoff matches in Brazil Fortress Halloween's 2018 tournament.<br><br>Also awarded to participants in the Scary Group during Brazil Fortress Halloween in 2019.
    Line 670: Awarded to participants in Brazil Fortress Halloween tournaments.
    Line 679: Awarded to helpers who aided behind the scenes during Brazil Fortress Halloween tournaments.
    Line 689: Brazil Fortress Jump Cup
    Line 704: Awarded to first-place finishers in Brazil Fortress Jump Cups.
    Line 713: Awarded to second-place finishers in Brazil Fortress Jump Cups.
    Line 722: Awarded to third-place finishers in Brazil Fortress Jump Cups.
    Line 731: Awarded to participants in Brazil Fortress Jump Cups.
    Line 740: Awarded to helpers who aided behind the scenes during Brazil Fortress Jump Cups.
    Line 758: Awarded to first-place finishers in Cap that Cup tournaments.
    Line 767: Awarded to second-place finishers in Cap that Cup tournaments.
    Line 776: Awarded to third-place finishers in Cap that Cup tournaments.
    Line 785: Awarded to participants in Cap that Cup tournaments.
    Line 794: Awarded to staff members of Cap that Cup.<br><br>Also awarded for donations to Cap that Charity charity drive, benefiting the Pink Ribbon Foundation.
    Line 813: Awarded to first-place finishers in CappingTV Summer Brawl and Winter Chalice tournaments.
    Line 822: Awarded to second-place finishers in CappingTV Summer Brawl and Winter Chalice tournaments.
    Line 831: Awarded to third-place finishers in CappingTV Summer Brawl and Winter Chalice tournaments.
    Line 840: Awarded to participants in CappingTV Summer Brawl and Winter Chalice tournaments.
    Line 856: Awarded to first-place finishers in the CappingTV Summer Brawl.
    Line 871: Awarded to second-place finishers in the CappingTV Summer Brawl.
    Line 886: Awarded to third-place finishers in the CappingTV Summer Brawl.
    Line 901: Awarded to participants in the CappingTV Summer Brawl.
    Line 911: CappingTV PASS Time Championship
    Line 930: Awarded to first-place finishers in CappingTV PASS Time Championship tournaments.
    Line 944: Awarded to second-place finishers in CappingTV PASS Time Championship tournaments.
    Line 958: Awarded to third-place finishers in CappingTV PASS Time Championship tournaments.
    Line 965: CappingTV PASS Time Championship Participant
    Line 972: Awarded to participants in CappingTV PASS Time Championship tournaments.
    Line 983: Chapelaria 6v6
    Line 998: Awarded to first-place finishers in the Legatus and Gladiator Divisions in Chapelaria 6v6 tournaments.
    Line 1007: Awarded to second-place finishers in the Legatus and Gladiator Divisions in Chapelaria 6v6 tournaments.
    Line 1016: Awarded to third-place finishers in the Legatus and Gladiator Divisions in Chapelaria 6v6 tournaments.
    Line 1025: Awarded to participants in the Legatus and Gladiator Divisions in Chapelaria 6v6 tournaments.
    Line 1043: Awarded to first-place finishers in the Legatus and Gladiator Divisions in Chapelaria Highlander tournaments.
    Line 1052: Awarded to second-place finishers in the Legatus and Gladiator Divisions in Chapelaria Highlander tournaments.
    Line 1061: Awarded to third-place finishers in the Legatus and Gladiator Divisions in Chapelaria Highlander tournaments.
    Line 1070: Awarded to participants in the Legatus and Gladiator Divisions in Chapelaria Highlander tournaments.
    Line 1088: Awarded to first-place finishers in the Legatus and Gladiator Divisions in Chapelaria Ultiduo tournaments.<br><br>Also awarded to overall winners in the Brazuca and Hermanos Divsions.
    Line 1097: Awarded to second-place finishers in the Legatus and Gladiator Divisions in Chapelaria Ultiduo tournaments.
    Line 1106: Awarded to third-place finishers in the Legatus and Gladiator Divisions in Chapelaria Ultiduo tournaments.
    Line 1115: Awarded to participants in the Legatus and Gladiator Divisions in Chapelaria Ultiduo tournaments.<br><br>Also awarded to participants in the Brazuca and Hermanos Divsions.
    Line 1133: Awarded to first-place finishers in Classic MGE Cups.
    Line 1141: Awarded to second-place finishers in Classic MGE Cups.
    Line 1149: Awarded to third-place finishers in Classic MGE Cups.
    Line 1157: Awarded to participants in Classic MGE Cups.
    Line 1165: Awarded to helpers who aided behind the scenes during Classic MGE Cups.
    Line 1180: Copenhagen Games 1st Place
    Line 1187: Awarded to first-place finishers in the Copenhagen Games.
    Line 1194: Copenhagen Games 2nd Place
    Line 1200: Awarded to second-place finishers in the Copenhagen Games.
    Line 1207: Copenhagen Games 3rd Place
    Line 1213: Awarded to third-place finishers in the Copenhagen Games.
    Line 1220: Copenhagen Games Participant
    Line 1226: Awarded to participants in the Copenhagen Games.
    Line 1233: Copenhagen Games Staff
    Line 1239: Awarded to staff members of the Copenhagen Games.
    Line 1246: Copenhagen Games 6v6 1st Place
    Line 1253: Awarded to first-place finishers in the 6v6 event during the Copenhagen Games.
    Line 1260: Copenhagen Games 6v6 2nd Place
    Line 1266: Awarded to second-place finishers in the 6v6 event during the Copenhagen Games.
    Line 1273: Copenhagen Games 6v6 3rd Place
    Line 1279: Awarded to third-place finishers in the 6v6 event during the Copenhagen Games.
    Line 1286: Copenhagen Games Highlander 1st Place
    Line 1292: Awarded to first-place finishers in the Highlander event during the Copenhagen Games.
    Line 1299: Copenhagen Games Highlander 2nd Place
    Line 1305: Awarded to second-place finishers in the Highlander event during the Copenhagen Games.
    Line 1312: Copenhagen Games Highlander 3rd Place
    Line 1318: Awarded to third-place finishers in the Highlander event during the Copenhagen Games.
    Line 1325: Copenhagen Games Participant
    Line 1331: Awarded to participants in all events during the Copenhagen Games.
    Line 1338: Copenhagen Games Staff
    Line 1344: Awarded to staff members of the Copenhagen Games.
    Line 1361: Awarded to first-place finishers in CustomLander TF2 tournaments.
    Line 1369: Awarded to second-place finishers in CustomLander TF2 tournaments.
    Line 1377: Awarded to third-place finishers in CustomLander TF2 tournaments.
    Line 1385: Awarded to participants in CustomLander TF2 tournaments.
    Line 1393: Awarded to valuable contributors to CustomLander TF2 tournaments.<br><br>Also awarded to staff members of CustomLander TF2 during 6v6 Season 3.
    Line 1410: Awarded to first-place finishers in DeutschLAN tournaments.
    Line 1418: Awarded to second-place finishers in DeutschLAN tournaments.
    Line 1426: Awarded to third-place finishers in DeutschLAN tournaments.
    Line 1434: Awarded to participants in DeutschLAN tournaments.
    Line 1442: Awarded to valuable contributors to DeutschLAN tournaments.
    Line 1459: Awarded to participants in EdgeGamers UltiDuo tournaments.
    Line 1476: Awarded to first-place finishers in Electronic Sports League tournaments.
    Line 1484: Awarded to second-place finishers in Electronic Sports League tournaments.
    Line 1492: Awarded to third-place finishers in Electronic Sports League tournaments.
    Line 1500: Awarded to participants in Electronic Sports League tournaments.
    Line 1517: Awarded to first-place finishers in ESA Rewind 2017.
    Line 1525: Awarded to second-place finishers in ESA Rewind 2017.
    Line 1533: Awarded to third-place finishers in ESA Rewind 2017.
    Line 1541: Awarded to participants in ESA Rewind 2017.
    Line 1550: Awarded to the top 8 teams in the Invite Bracket of ESA Rewind II.
    Line 1558: Awarded to participants in ESA Rewind II.
    Line 1566: Awarded for donations to the ESA Rewind II prize pool.
    Line 1587: Awarded to first-place finishers in ESEA 6s Invite tournaments.
    Line 1595: Awarded to second-place finishers in ESEA 6s Invite tournaments.
    Line 1603: Awarded to third-place finishers in ESEA 6s Invite tournaments.
    Line 1611: Awarded to participants in ESEA 6s Invite tournaments.
    Line 1628: Awarded to the winners of ESportsHeaven Ultiduo tournaments.
    Line 1645: Awarded to first-place finishers in Essentials.TF Monthly Tournaments.<br><br>Also awarded to first-place finishers during the DreamHack Community Clash.
    Line 1653: Awarded to second-place finishers in Essentials.TF Monthly Tournaments.<br><br>Also awarded to second-place finishers during the DreamHack Community Clash.
    Line 1661: Awarded to third-place finishers in Essentials.TF Monthly Tournaments.<br><br>Also awarded to third-place finishers during the DreamHack Community Clash.
    Line 1669: Awarded to participants in Essentials.TF Monthly Tournaments.<br><br>Also awarded to participants during the DreamHack Community Clash.
    Line 1677: Awarded to valuable contributors to Essentials.TF Monthly Tournaments.<br><br>Also awarded to staff members of the DreamHack Community Clash.
    Line 1693: ETF2L 6v6 Premiership Gold Medal
    Line 1700: Awarded to first-place finishers in the Premier Division in ETF2L 6v6 tournaments.
    Line 1707: ETF2L 6v6 Premiership Silver Medal
    Line 1713: Awarded to second-place finishers in the Premier Division in ETF2L 6v6 tournaments.
    Line 1720: ETF2L 6v6 Premiership Bronze Medal
    Line 1726: Awarded to third-place finishers in the Premier Division in ETF2L 6v6 tournaments.
    Line 1733: ETF2L 6v6 Group Winner
    Line 1739: Awarded to winners in divisions that were not eligible for placement medals in ETF2L 6v6 tournaments.
    Line 1746: ETF2L 6v6 Participation Medal
    Line 1752: Awarded to participants in all divisions in ETF2L 6v6 tournaments.
    Line 1759: ETF2L 6v6 Gold Medal
    Line 1766: Awarded to first-place finishers in ETF2L 6v6 tournaments.
    Line 1773: ETF2L 6v6 Silver Medal
    Line 1779: Awarded to second-place finishers in ETF2L 6v6 tournaments.
    Line 1786: ETF2L 6v6 Bronze Medal
    Line 1792: Awarded to third-place finishers in ETF2L 6v6 tournaments.
    Line 1799: ETF2L 6v6 Group Winner
    Line 1805: Awarded to winners in divisions that were not eligible for placement medals in ETF2L 6v6 tournaments.<br><br>Also awarded to players who competed in playoff matches, beginning in Season 20.
    Line 1812: ETF2L 6v6 Participation Medal
    Line 1818: Awarded to participants in all divisions in ETF2L 6v6 tournaments.
    Line 1825: ETF2L 6v6 Gold Medal
    Line 1832: Awarded to first-place finishers in ETF2L 6v6 tournaments.
    Line 1839: ETF2L 6v6 Silver Medal
    Line 1845: Awarded to second-place finishers in ETF2L 6v6 tournaments.
    Line 1852: ETF2L 6v6 Bronze Medal
    Line 1858: Awarded to third-place finishers in ETF2L 6v6 tournaments.
    Line 1865: ETF2L 6v6 Playoff Medal
    Line 1871: Awarded to players who competed in playoff matches in ETF2L 6v6 tournaments.
    Line 1878: ETF2L 6v6 Participation Medal
    Line 1884: Awarded to participants in ETF2L 6v6 tournaments.
    Line 1901: Awarded to first-place finishers in ETF2L Fresh Meat Challenge tournaments.
    Line 1909: Awarded to second-place finishers in ETF2L Fresh Meat Challenge tournaments.
    Line 1917: Awarded to third-place finishers in ETF2L Fresh Meat Challenge tournaments.
    Line 1925: Awarded to participants in ETF2L Fresh Meat Challenge tournaments.
    Line 1942: Awarded to first-place finishers in the 2010 .
    Line 1950: Awarded to second-place finishers in the 2010 .
    Line 1958: Awarded to third-place finishers in the 2010 .
    Line 1966: Awarded to participants in the 2010 .
    Line 1973: ETF2L Highlander Gold Medal
    Line 1980: Awarded to first-place finishers in Division 1 or the Premier Division in ETF2L Highlander tournaments.
    Line 1987: ETF2L Highlander Silver Medal
    Line 1993: Awarded to second-place finishers in Division 1 or the Premier Division in ETF2L Highlander tournaments.
    Line 2000: ETF2L Highlander Bronze Medal
    Line 2006: Awarded to third-place finishers in Division 1 or the Premier Division in ETF2L Highlander tournaments.
    Line 2013: ETF2L Highlander Group Winner
    Line 2019: Awarded to winners in divisions that were not eligible for placement medals in ETF2L Highlander tournaments.
    Line 2026: ETF2L Highlander Participation Medal
    Line 2032: Awarded to participants in all divisions in ETF2L Highlander tournaments.
    Line 2039: ETF2L Highlander Gold Medal
    Line 2046: Awarded to first-place finishers in the Premier Division in ETF2L Highlander tournaments.
    Line 2053: ETF2L Highlander Silver Medal
    Line 2059: Awarded to second-place finishers in the Premier Division in ETF2L Highlander tournaments.
    Line 2066: ETF2L Highlander Bronze Medal
    Line 2072: Awarded to third-place finishers in the Premier Division in ETF2L Highlander tournaments.
    Line 2079: ETF2L Highlander Group Winner
    Line 2085: Awarded to winners in divisions that were not eligible for placement medals in ETF2L Highlander tournaments.
    Line 2092: ETF2L Highlander Participation Medal
    Line 2098: Awarded to participants in all divisions in ETF2L Highlander tournaments.
    Line 2105: ETF2L Highlander Gold Medal
    Line 2112: Awarded to first-place finishers in ETF2L Highlander tournaments.
    Line 2119: ETF2L Highlander Silver Medal
    Line 2125: Awarded to second-place finishers in ETF2L Highlander tournaments.
    Line 2132: ETF2L Highlander Bronze Medal
    Line 2138: Awarded to third-place finishers in ETF2L Highlander tournaments.
    Line 2145: ETF2L Highlander Playoff Medal
    Line 2151: Awarded to players who competed in playoff matches in ETF2L Highlander tournaments.
    Line 2158: ETF2L Highlander Participation Medal
    Line 2164: Awarded to participants in ETF2L Highlander tournaments.
    Line 2181: Awarded to first-place finishers in ETF2L Highlander Open tournaments.
    Line 2189: Awarded to second-place finishers in ETF2L Highlander Open tournaments.
    Line 2197: Awarded to third-place finishers in ETF2L Highlander Open tournaments.
    Line 2205: Awarded to participants in ETF2L Highlander Open tournaments.
    Line 2222: Awarded to the winners of ETF2L Ultiduo tournaments.<br><br>Also awarded to all players during ETF2L Ultiduo Seasons 5 & 6.
    Line 2239: Awarded to first-place finishers in EU Bball League tournaments.
    Line 2247: Awarded to second-place finishers in EU Bball League tournaments.
    Line 2255: Awarded to third-place finishers in EU Bball League tournaments.
    Line 2263: Awarded to participants in EU Bball League tournaments.
    Line 2271: Awarded to staff members of EU Bball League.
    Line 2288: Awarded to first-place finishers in Eu Mixes tournaments.
    Line 2296: Awarded to second-place finishers in Eu Mixes tournaments.
    Line 2304: Awarded to third-place finishers in Eu Mixes tournaments.
    Line 2312: Awarded to players who competed in playoff matches during Eu Mixes tournaments.
    Line 2320: Awarded to participants in Eu Mixes tournaments.
    Line 2328: Awarded to staff members of Eu Mixes.
    Line 2345: Awarded to first-place finishers in EuroLander tournaments.
    Line 2353: Awarded to second-place finishers in EuroLander tournaments.
    Line 2361: Awarded to third-place finishers in EuroLander tournaments.
    Line 2369: Awarded to participants in EuroLander tournaments.
    Line 2377: Awarded to valuable contributors to EuroLander tournaments.
    Line 2395: Awarded to first-place finishers in FBTF 4v4 tournaments.
    Line 2404: Awarded to second-place finishers in FBTF 4v4 tournaments.
    Line 2413: Awarded to third-place finishers in FBTF 4v4 tournaments.
    Line 2422: Awarded to participants in FBTF 4v4 tournaments.
    Line 2438: FBTF Cup 6v6 1st Place
    Line 2446: Awarded to first-place finishers in FBTF Cup 6v6 tournaments.
    Line 2454: FBTF Cup 6v6 2nd Place
    Line 2461: Awarded to second-place finishers in FBTF Cup 6v6 tournaments.
    Line 2469: FBTF Cup 6v6 3rd Place
    Line 2476: Awarded to third-place finishers in FBTF Cup 6v6 tournaments.
    Line 2484: FBTF Cup 6v6 Participant
    Line 2491: Awarded to participants in FBTF Cup 6v6 tournaments.
    Line 2509: Awarded to participants in Florida LAN 2014.
    Line 2519: Awarded to participants in Florida LAN 2015.
    Line 2529: Awarded to participants in Florida LAN 2016, as well as for donations to the tournament's fundraiser.
    Line 2539: Awarded for donations to the Florida LAN 2018 charity drive, benefiting Miggy's Gift.
    Line 2548: Awarded to participants in Florida LAN 2018.
    Line 2557: Awarded to helpers who aided behind the scenes during Florida LAN 2018.
    Line 2575: Awarded to first-place finishers in Fresh Meat Prolander Cups.
    Line 2584: Awarded to second-place finishers in Fresh Meat Prolander Cups.
    Line 2593: Awarded to third-place finishers in Fresh Meat Prolander Cups.
    Line 2602: Awarded to participants in Fresh Meat Prolander Cups.
    Line 2611: Awarded to helpers who aided behind the scenes during Fresh Meat Prolander Cups.
    Line 2629: Awarded to first-place finishers in Fruit Mixes Highlander tournaments.
    Line 2637: Awarded to second-place finishers in Fruit Mixes Highlander tournaments.
    Line 2645: Awarded to third-place finishers in Fruit Mixes Highlander tournaments.
    Line 2653: Awarded to participants in Fruit Mixes Highlander tournaments.
    Line 2661: Awarded to staff members of Fruit Mixes Highlander.
    Line 2678: Awarded to first-place finishers in Gamers Assembly tournaments.<br><br>Also awarded to first-place finishers in GA'lloween tournaments.
    Line 2686: Awarded to second-place finishers in Gamers Assembly tournaments.<br><br>Also awarded to second-place finishers in GA'lloween tournaments.
    Line 2694: Awarded to third-place finishers in Gamers Assembly tournaments.<br><br>Also awarded to third-place finishers in GA'lloween tournaments.
    Line 2702: Awarded to participants in Gamers Assembly tournaments.<br><br>Also awarded to participants in GA'lloween tournaments.
    Line 2719: Awarded to first-place finishers in Gamers With Jobs tournaments.
    Line 2728: Awarded to second-place finishers in Gamers With Jobs tournaments.
    Line 2737: Awarded to participants in Gamers With Jobs tournaments.
    Line 2755: Awarded to the winners of the Gette it Onne! tournament.
    Line 2763: Awarded to players who competed in playoff matches during the Gette it Onne! tournament.
    Line 2771: Awarded to participants in the Gette it Onne! tournament.
    Line 2779: Awarded to helpers who aided behind the scenes during the Gette it Onne! tournament.
    Line 2796: Awarded to first-place finishers in the Heals for Reals Ultiduo tournament.
    Line 2804: Awarded to second-place finishers in the Heals for Reals Ultiduo tournament.
    Line 2812: Awarded to third-place finishers in the Heals for Reals Ultiduo tournament.
    Line 2820: Awarded to participants in the Heals for Reals Ultiduo tournament.
    Line 2828: Awarded for donations to the Heals for Reals charity drive, benefiting the American Foundation for Suicide Prevention.
    Line 2845: Awarded to first-place finishers in HLMixes Showdown tournaments.
    Line 2853: Awarded to finalists in HLMixes Showdown tournaments.
    Line 2861: Awarded to participants in HLMixes Showdown tournaments.
    Line 2878: Awarded to first-place finishers in HLPugs.tf Highlander Cups.
    Line 2887: Awarded to second-place finishers in HLPugs.tf Highlander Cups.
    Line 2896: Awarded to third-place finishers in HLPugs.tf Highlander Cups.
    Line 2905: Awarded to participants in HLPugs.tf Highlander Cups.
    Line 2914: Awarded to valuable contributors to HLPugs.tf Highlander Cups.
    Line 2932: Awarded to participants in Hydro.tf tournaments.
    Line 2940: Awarded for donations to the Hydro.tf charity drive, benefiting the Wounded Warrior Project.
    Line 2957: Awarded to participants in the Team Fortress 2 tournament at the 2014 InfoShow LAN Party.
    Line 2974: Awarded to first-place finishers in Insomnia tournaments.
    Line 2983: Awarded to second-place finishers in Insomnia tournaments.
    Line 2992: Awarded to third-place finishers in Insomnia tournaments.
    Line 3001: Awarded to participants in Insomnia tournaments.
    Line 3010: Awarded to valuable contributors to Insomnia tournaments.<br><br>Also awarded to staff members of Insomnia.
    Line 3028: Awarded to first-place finishers in KnightComp tournaments.
    Line 3037: Awarded to second-place finishers in KnightComp tournaments.
    Line 3046: Awarded to third-place finishers in KnightComp tournaments.
    Line 3055: Awarded to participants in KnightComp tournaments.
    Line 3064: Awarded to helpers who aided behind the scenes during KnightComp tournaments.
    Line 3082: Awarded to first-place finishers in LAN Downunder tournaments.
    Line 3091: Awarded to second-place finishers in LAN Downunder tournaments.
    Line 3100: Awarded to third-place finishers in LAN Downunder tournaments.
    Line 3109: Awarded to participants in LAN Downunder tournaments.
    Line 3127: Awarded to first-place finishers in Late Night TF2 Cups.
    Line 3136: Awarded to second-place finishers in Late Night TF2 Cups.
    Line 3145: Awarded to third-place finishers in Late Night TF2 Cups.
    Line 3154: Awarded to participants in Late Night TF2 Cups.
    Line 3163: Awarded to helpers who aided behind the scenes during Late Night TF2 Cups.
    Line 3180: LBTF2 6v6 1st Place
    Line 3187: Awarded to first-place finishers in LBTF2 6v6 tournaments.
    Line 3194: LBTF2 6v6 2nd Place
    Line 3200: Awarded to second-place finishers in LBTF2 6v6 tournaments.
    Line 3207: LBTF2 6v6 3rd Place
    Line 3213: Awarded to third-place finishers in LBTF2 6v6 tournaments.
    Line 3220: LBTF2 6v6 Participant
    Line 3226: Awarded to participants in LBTF2 6v6 tournaments.
    Line 3233: LBTF2 6v6 1st Place
    Line 3240: Awarded to first-place finishers in LBTF2 6v6 tournaments.
    Line 3247: LBTF2 6v6 2nd Place
    Line 3253: Awarded to second-place finishers in LBTF2 6v6 tournaments.
    Line 3260: LBTF2 6v6 3rd Place
    Line 3266: Awarded to third-place finishers in LBTF2 6v6 tournaments.
    Line 3273: LBTF2 6v6 Participant
    Line 3279: Awarded to participants in LBTF2 6v6 tournaments.
    Line 3294: LBTF2 Highlander 1st Place
    Line 3301: Awarded to first-place finishers in LBTF2 Highlander tournaments.
    Line 3308: LBTF2 Highlander 2nd Place
    Line 3314: Awarded to second-place finishers in LBTF2 Highlander tournaments.
    Line 3321: LBTF2 Highlander 3rd Place
    Line 3327: Awarded to third-place finishers in LBTF2 Highlander tournaments.
    Line 3335: LBTF2 Highlander Participant
    Line 3341: Awarded to participants in LBTF2 Highlander tournaments.
    Line 3348: LBTF2 Highlander 1st Place
    Line 3355: Awarded to first-place finishers in LBTF2 Highlander tournaments.
    Line 3362: LBTF2 Highlander 2nd Place
    Line 3368: Awarded to second-place finishers in LBTF2 Highlander tournaments.
    Line 3375: LBTF2 Highlander 3rd Place
    Line 3381: Awarded to third-place finishers in LBTF2 Highlander tournaments.
    Line 3388: LBTF2 Highlander Participant
    Line 3394: Awarded to participants in LBTF2 Highlander tournaments.
    Line 3411: Awarded to first-place finishers in MidNight Moon tournaments.
    Line 3420: Awarded to second-place finishers in MidNight Moon tournaments.
    Line 3429: Awarded to third-place finishers in MidNight Moon tournaments.
    Line 3438: Awarded to participants in MidNight Moon tournaments.
    Line 3447: Awarded to staff members of MidNight Moon.
    Line 3465: Awarded to first-place finishers in Moscow LAN tournaments.
    Line 3474: Awarded to second-place finishers in Moscow LAN tournaments.
    Line 3483: Awarded to third-place finishers in Moscow LAN tournaments.
    Line 3493: Awarded to participants in Moscow LAN tournaments.
    Line 3502: Awarded to staff members of Moscow LAN.
    Line 3520: Awarded to the winners of National Heavy Boxing League tournaments.
    Line 3528: Awarded to second-place finishers in National Heavy Boxing League tournaments.
    Line 3536: Awarded to third-place finishers in National Heavy Boxing League tournaments.
    Line 3544: Awarded to fourth-place finishers in National Heavy Boxing League tournaments.
    Line 3552: Awarded to participants in National Heavy Boxing League tournaments.
    Line 3569: Awarded to first-place finishers in New Caps Cups.
    Line 3578: Awarded to second-place finishers in New Caps Cups.
    Line 3587: Awarded to third-place finishers in New Caps Cups.
    Line 3596: Awarded to participants in New Caps Cups.
    Line 3614: Awarded to first-place finishers in NewbiDuo Cups.
    Line 3622: Awarded to second-place finishers in NewbiDuo Cups.
    Line 3630: Awarded to third-place finishers in NewbiDuo Cups.
    Line 3638: Awarded to participants in NewbiDuo Cups.
    Line 3646: Awarded to helpers who aided behind the scenes during NewbiDuo Cups.
    Line 3663: Awarded to first-place finishers in Open Sniping League Cups.
    Line 3671: Awarded to second-place finishers in Open Sniping League Cups.
    Line 3679: Awarded to third-place finishers in Open Sniping League Cups.
    Line 3687: Awarded to participants in Open Sniping League Cups.
    Line 3705: Awarded to first-place finishers in AU Highlander Community League tournaments.<br><br>Also awarded to first-place finishers in ozfortress Highlander numbered seasons.
    Line 3713: Awarded to second-place finishers in AU Highlander Community League tournaments.<br><br>Also awarded to second-place finishers in ozfortress Highlander numbered seasons.
    Line 3721: Awarded to third-place finishers in AU Highlander Community League tournaments.<br><br>Also awarded to third-place finishers in ozfortress Highlander numbered seasons.
    Line 3729: Awarded to participants in AU Highlander Community League tournaments.<br><br>Also awarded to participants in ozfortress Highlander numbered seasons.
    Line 3746: Awarded to first-place finishers in the Premier Division in ozfortress Sixes tournaments, Division 1 in the 2021 Winter League, and Division 1 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3754: Awarded to second-place finishers in the Premier Division in ozfortress Sixes tournaments, Division 1 in the 2021 Winter League, and Division 1 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3762: Awarded to third-place finishers in the Premier Division in ozfortress Sixes tournaments, Division 1 in the 2021 Winter League, and Division 1 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3770: Awarded to participants in the Premier Division in ozfortress Sixes tournaments, Division 1 in the 2021 Winter League, and Division 1 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3778: Awarded to first-place finishers in all Regular Divisions of ozfortress Sixes tournaments, Divisions 2-4 in the 2021 Winter League, and Divisions 2-5 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3786: Awarded to second-place finishers in all Regular Divisions of ozfortress Sixes tournaments, Divisions 2-4 in the 2021 Winter League, and Divisions 2-5 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3794: Awarded to third-place finishers in all Regular Divisions of ozfortress Sixes tournaments, Divisions 2-4 in the 2021 Winter League, and Divisions 2-5 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3802: Awarded to participants in all Regular Divisions of ozfortress Sixes tournaments, Divisions 2-4 in the 2021 Winter League, and Divisions 2-5 in Experimental Cups which focus on changes to the Sixes ruleset.
    Line 3819: Awarded to first-place finishers in ozfortress Summer Cups.
    Line 3827: Awarded to second-place finishers in ozfortress Summer Cups.
    Line 3835: Awarded to third-place finishers in ozfortress Summer Cups.
    Line 3843: Awarded to participants in ozfortress Summer Cups.
    Line 3861: Awarded to the winners of Palaise tournaments.
    Line 3869: Awarded to runner-ups in Palaise tournaments.
    Line 3877: Awarded to participants in Palaise tournaments.
    Line 3894: Awarded to first-place finishers in PASS Time Federation tournaments.
    Line 3902: Awarded to second-place finishers in PASS Time Federation tournaments.
    Line 3910: Awarded to third-place finishers in PASS Time Federation tournaments.
    Line 3918: Awarded to participants in PASS Time Federation tournaments.
    Line 3926: Awarded to helpers who aided behind the scenes during PASS Time Federation tournaments.<br><br>Also awarded to staff members of PASS Time Federation.
    Line 3943: Awarded to first-place finishers in the PASS Time Tournament.
    Line 3951: Awarded to second-place finishers in the PASS Time Tournament.
    Line 3959: Awarded to third-place finishers in the PASS Time Tournament.
    Line 3976: Awarded to participants in the Pubstars vs. Pros events.
    Line 3993: Awarded to first-place finishers in Pugiklander tournaments.
    Line 4001: Awarded to second-place finishers in Pugiklander tournaments.
    Line 4009: Awarded to third-place finishers in Pugiklander tournaments.
    Line 4017: Awarded to participants in Pugiklander tournaments.
    Line 4025: Awarded to staff members of Pugiklander tournaments.<br><br>Also awarded to helpers who aided behind the scenes during Pugiklander tournaments.
    Line 4042: Awarded to first-place finishers in the Premier Division in PURE League tournaments.
    Line 4050: Awarded to second-place finishers in the Premier Division in PURE League tournaments.
    Line 4058: Awarded to third-place finishers in the Premier Division in PURE League tournaments.
    Line 4066: Awarded to first-place finishers in the Intermediate Division in PURE League tournaments.
    Line 4074: Awarded to second-place finishers in the Intermediate Division in PURE League tournaments.
    Line 4082: Awarded to third-place finishers in the Intermediate Division in PURE League tournaments.
    Line 4090: Awarded to first-place finishers in the Open Division in PURE League tournaments.
    Line 4098: Awarded to second-place finishers in the Open Division in PURE League tournaments.
    Line 4106: Awarded to third-place finishers in the Open Division in PURE League tournaments.
    Line 4114: Awarded to participants in all divisions in PURE League tournaments.
    Line 4131: Awarded to first-place finishers in the 2017 Rally Call Charity Tournament.
    Line 4139: Awarded to second-place finishers in the 2017 Rally Call Charity Tournament.
    Line 4147: Awarded to participants in the 2017 Rally Call Charity Tournament, as well as those who aided behind the scenes.
    Line 4155: Awarded for donations to the 2017 Rally Call charity drive, benefiting International Animal Rescue.
    Line 4164: Awarded to participants in the 2018 Rally Call Charity Tournament.
    Line 4172: Awarded for donations to the 2018 Rally Call charity drive, benefiting International Animal Rescue.
    Line 4189: Awarded to first-place finishers in Rasslabyxa Cups.
    Line 4197: Awarded to second-place finishers in Rasslabyxa Cups.
    Line 4205: Awarded to third-place finishers in Rasslabyxa Cups.
    Line 4213: Awarded to participants in Rasslabyxa Cups.
    Line 4221: Awarded to helpers who aided behind the scenes during Rasslabyxa Cups.
    Line 4238: Awarded to participants during Season 1 of Ready Steady Pan.<br><br>Also awarded to players who participated in, and competed in the playoffs during Season 5 of Ready Steady Pan.
    Line 4245: Ready Steady Pan Participant
    Line 4252: Awarded to participants during Season 2 of Ready Steady Pan.
    Line 4261: Awarded to the top three placing teams during Season 3 of Ready Steady Pan.
    Line 4269: Awarded to participants during Season 3 of Ready Steady Pan.
    Line 4277: Awarded to players who competed in playoff matches during Season 3 of Ready Steady Pan.
    Line 4284: Ready Steady Pan Helper
    Line 4290: Awarded to helpers who aided behind the scenes during Season 3 of Ready Steady Pan.
    Line 4299: Awarded to first-place finishers in Season 4 and 5 of Ready Steady Pan.
    Line 4307: Awarded to second-place finishers in Season 4 and 5 of Ready Steady Pan.
    Line 4315: Awarded to third-place finishers in Season 4 and 5 of Ready Steady Pan.
    Line 4324: Awarded to players who participated in Season 4 of Ready Steady Pan.
    Line 4332: Awarded to players who competed in playoff matches during Season 4 of Ready Steady Pan.
    Line 4340: Awarded to helpers who aided behind the scenes during Season 4 of Ready Steady Pan.
    Line 4358: Awarded to first-place finishers in the Invite Division during RGL.gg tournaments.
    Line 4366: Awarded to second-place finishers in the Invite Division during RGL.gg tournaments.
    Line 4374: Awarded to third-place finishers in the Invite Division during RGL.gg tournaments.
    Line 4382: Awarded to participants in the Invite Division during RGL.gg tournaments.
    Line 4390: Awarded to all players in the Advanced Division during RGL.gg tournaments.
    Line 4398: Awarded to all players in the Main Division during RGL.gg tournaments.
    Line 4406: Awarded to all players in the Intermediate Division during RGL.gg tournaments.
    Line 4414: Awarded to all players in the Open Division during RGL.gg tournaments.
    Line 4431: Awarded to participants in RGL.gg Highlander Experimental Maps Cups.
    Line 4446: RGL.gg One Day Prolander Cup
    Line 4453: Awarded to participants in RGL.gg One Day Prolander Cups.
    Line 4460: RGL.gg One Day Prolander Cup - NA
    Line 4467: Awarded to participants in North American RGL.gg One Day Prolander Cups.
    Line 4475: Awarded to staff members of RGL.gg One Day Prolander Cup.
    Line 4492: Awarded to participants in the RGL.gg Pick/Ban Prolander tournament.
    Line 4509: Awarded to first-place finishers in the Invite Division during RGL.gg Prolander tournaments.
    Line 4517: Awarded to participants in the Invite Division during RGL.gg Prolander tournaments.
    Line 4525: Awarded to all participants in Division 1 or Division 2 during RGL.gg Prolander tournaments.
    Line 4533: Awarded to all participants in the Recreational League during RGL.gg Prolander tournaments.
    Line 4550: Awarded to first-place finishers during Respawn League tournaments.
    Line 4558: Awarded to second-place finishers during Respawn League tournaments.
    Line 4566: Awarded to third-place finishers during Respawn League tournaments.
    Line 4574: Awarded to participants during Respawn League tournaments.
    Line 4583: Awarded to all players during the first season of Respawn League's Highlander tournament.
    Line 4600: Awarded to winners of the 4v4, 6v6, Dodgeball, and Ready Steady Pan events during the RETF2 Euskal Encounter Retrospective.
    Line 4608: Awarded to participants in the 4v4, 6v6, Dodgeball, and Ready Steady Pan events during the RETF2 Euskal Encounter Retrospective.
    Line 4617: Awarded to winners and finalists of the Ultiduo event during Retrospective 2.
    Line 4625: Awarded to participants in the Ultiduo event during Retrospective 2.
    Line 4633: Awarded to winners and finalists of the 6v6 Newbie event during Retrospective 2.
    Line 4641: Awarded to participants in the 6v6 Newbie event during Retrospective 2.
    Line 4649: Awarded to winners and finalists of the Arena Respawn event during Retrospective 2.
    Line 4657: Awarded to participants in the Arena Respawn event during Retrospective 2.
    Line 4665: Awarded to winners and finalists of the Highlander event during Retrospective 2.
    Line 4673: Awarded to participants in the Highlander event during Retrospective 2.
    Line 4681: Awarded to winners and finalists of the Ready Steady Pan! event during Retrospective 2.
    Line 4689: Awarded to participants in the Ready Steady Pan! event during Retrospective 2.
    Line 4697: Awarded to winners and finalists of the 6v6 Senior event during Retrospective 2.
    Line 4705: Awarded to participants in the 6v6 Senior event during Retrospective 2.
    Line 4713: Awarded to helpers who aided behind the scenes during Retrospective 2.
    Line 4730: Awarded to first-place finishers in RGB LAN tournaments.
    Line 4738: Awarded to second-place finishers in RGB LAN tournaments.
    Line 4746: Awarded to third-place finishers in RGB LAN tournaments.
    Line 4754: Awarded to participants in RGB LAN tournaments.
    Line 4763: Awarded to first-place finishers in RGB LAN tournaments.
    Line 4771: Awarded to second-place finishers in RGB LAN tournaments.
    Line 4779: Awarded to third-place finishers in RGB LAN tournaments.
    Line 4787: Awarded to participants in RGB LAN tournaments.
    Line 4804: Awarded to first-place finishers in Russian Highlander tournaments.
    Line 4812: Awarded to second-place finishers in Russian Highlander tournaments.
    Line 4820: Awarded to third-place finishers in Russian Highlander tournaments.
    Line 4828: Awarded to participants in Russian Highlander tournaments.
    Line 4836: Awarded to staff members of Russian Highlander.
    Line 4853: Awarded to first-place finishers in Sacred Scouts 6v6 tournaments.
    Line 4861: Awarded to second-place finishers in Sacred Scouts 6v6 tournaments.
    Line 4869: Awarded to third-place finishers in Sacred Scouts 6v6 tournaments.
    Line 4877: Awarded to participants in Sacred Scouts 6v6 tournaments.
    Line 4894: Awarded to first-place finishers in Snack's Summery Ultiduo Siesta.
    Line 4902: Awarded to second-place finishers in Snack's Summery Ultiduo Siesta.
    Line 4910: Awarded to third-place finishers in Snack's Summery Ultiduo Siesta.
    Line 4918: Awarded to participants in Snack's Summery Ultiduo Siesta.
    Line 4935: Awarded to first-place finishers in South American Vanilla Fortress tournaments.
    Line 4943: Awarded to second-place finishers in South American Vanilla Fortress tournaments.
    Line 4951: Awarded to third-place finishers in South American Vanilla Fortress tournaments.
    Line 4959: Awarded to participants in South American Vanilla Fortress tournaments.
    Line 4967: Awarded to valuable contributors to South American Vanilla Fortress tournaments.
    Line 4984: Awarded to first-place finishers in Streamer Cups.
    Line 4992: Awarded to second-place finishers in Streamer Cups.
    Line 5000: Awarded to third-place finishers in Streamer Cups.
    Line 5008: Awarded to participants in Streamer Cups.
    Line 5016: Awarded to staff members of Streamer Cup.
    Line 5033: Awarded to first-place finishers in Team Fortress 2 Competitive League tournaments.
    Line 5041: Awarded to second-place finishers in Team Fortress 2 Competitive League tournaments.
    Line 5049: Awarded to third-place finishers in Team Fortress 2 Competitive League tournaments.
    Line 5057: Awarded to participants in Team Fortress 2 Competitive League tournaments.
    Line 5065: Awarded to participants in tournaments during Team Fortress 2 Competitive League's earliest seasons, people who aided behind the scenes of the league, testers for the league's 2.0 revamp, and as special placement medals.
    Line 5083: Awarded to first-place finishers Newbie Highlander Cups.
    Line 5091: Awarded to second-place finishers in Newbie Highlander Cups.
    Line 5099: Awarded to third-place finishers in Newbie Highlander Cups.
    Line 5107: Awarded to participants in Newbie Highlander Cups.
    Line 5124: Awarded to first-place finishers in Newbie Prolander Cups.
    Line 5132: Awarded to second-place finishers in Newbie Prolander Cups.
    Line 5140: Awarded to third-place finishers in Newbie Prolander Cups.
    Line 5148: Awarded to participants in Newbie Prolander Cups.
    Line 5165: Awarded to first-place finishers in TF2Connexion tournaments.
    Line 5173: Awarded to second-place finishers in TF2Connexion tournaments.
    Line 5181: Awarded to third-place finishers in TF2Connexion tournaments.
    Line 5189: Awarded to participants in TF2Connexion tournaments.
    Line 5206: Awarded to first-place finishers in TFArena 6v6 Arena Mode Cups.
    Line 5214: Awarded to second-place finishers in TFArena 6v6 Arena Mode Cups.
    Line 5222: Awarded to third-place finishers in TFArena 6v6 Arena Mode Cups.
    Line 5230: Awarded to participants in TFArena 6v6 Arena Mode Cups.
    Line 5238: Awarded to helpers who aided behind the scenes during TFArena 6v6 Arena Mode Cups.
    Line 5255: Awarded to first-place finishers and coaches whose teams reached first place in TFNew 6v6 Newbie Cups.
    Line 5263: Awarded to second-place finishers and coaches whose teams reached second place in TFNew 6v6 Newbie Cups.
    Line 5271: Awarded to third-place finishers and coaches whose teams reached third place in TFNew 6v6 Newbie Cups.
    Line 5279: Awarded to participants and coaches of participating teams in TFNew 6v6 Newbie Cups.
    Line 5296: Awarded to participants in the Tumblr vs. Reddit matches.
    Line 5303: Tumblr Vs Reddit Participant
    Line 5321: Awarded to first-place finishers in Ultimate Ultiduo tournaments.
    Line 5329: Awarded to second-place finishers in Ultimate Ultiduo tournaments.
    Line 5337: Awarded to third-place finishers in Ultimate Ultiduo tournaments.
    Line 5345: Awarded to participants in Ultimate Ultiduo tournaments.
    Line 5353: Awarded to helpers who aided behind the scenes during Ultimate Ultiduo tournaments.
    Line 5370: Awarded to first-place finishers in United Dodgeball League tournaments.
    Line 5378: Awarded to second-place finishers in United Dodgeball League tournaments.
    Line 5386: Awarded to third-place finishers in United Dodgeball League tournaments.
    Line 5393: United Dodgeball League Participant
    Line 5399: Awarded to participants in United Dodgeball League tournaments.
    Line 5408: Awarded to first-place finishers in United Dodgeball League tournaments.
    Line 5416: Awarded to second-place finishers in United Dodgeball League tournaments.
    Line 5424: Awarded to third-place finishers in United Dodgeball League tournaments.
    Line 5431: United Dodgeball League Participant
    Line 5437: Awarded to participants in United Dodgeball League tournaments.
    Line 5446: Awarded to valuable contributors to United Dodgeball League tournaments.
    Line 5462: UGC 4vs4 Gold 1st Place
    Line 5469: Awarded to first-place finishers in the Gold Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5476: UGC 4vs4 Gold 2nd Place
    Line 5482: Awarded to second-place finishers in the Gold Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5489: UGC 4vs4 Gold 3rd Place
    Line 5495: Awarded to third-place finishers in the Gold Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5502: UGC 4vs4 Gold Participant
    Line 5508: Awarded to participants in the Gold Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5515: UGC 4vs4 Silver 1st Place
    Line 5521: Awarded to first-place finishers in the Silver Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5528: UGC 4vs4 Silver 2nd Place
    Line 5534: Awarded to second-place finishers in the Silver Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5541: UGC 4vs4 Silver 3rd Place
    Line 5547: Awarded to third-place finishers in the Silver Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5554:
    Line 5560: Awarded to participants in the Silver Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded during Season 15 & 16.
    Line 5567: UGC 4vs4 Steel 1st Place
    Line 5574: Awarded to first-place finishers in the Steel Division during seasons 15 & 16 of UGC 4vs4.
    Line 5581: UGC 4vs4 Steel 2nd Place
    Line 5587: Awarded to second-place finishers in the Steel Division during seasons 15 & 16 of UGC 4vs4.
    Line 5594: UGC 4vs4 Steel 3rd Place
    Line 5600: Awarded to third-place finishers in the Steel Division during seasons 15 & 16 of UGC 4vs4.
    Line 5607: UGC 4vs4 Steel Participant
    Line 5614: Awarded to all players in the Steel Division during seasons 1-3 of UGC 4vs4.<br><br>Also awarded to participants in the Steel Division during seasons 15 & 16 of UGC 4vs4.
    Line 5621: UGC 4vs4 Iron Division
    Line 5628: Awarded to all players in the Iron Division during seasons 1-3 of UGC 4vs4.
    Line 5635: UGC 4vs4 Gold 1st Place
    Line 5642: Awarded to first-place finishers in the Gold Division during Season 4-7 of UGC 4vs4.
    Line 5649: UGC 4vs4 Gold 2nd Place
    Line 5655: Awarded to second-place finishers in the Gold Division during Season 4-7 of UGC 4vs4.
    Line 5662: UGC 4vs4 Gold 3rd Place
    Line 5668: Awarded to third-place finishers in the Gold Division during Season 4-7 of UGC 4vs4.
    Line 5675: UGC 4vs4 Gold Participant
    Line 5681: Awarded to participants in the Gold Division during Season 4-7 of UGC 4vs4.
    Line 5688: UGC 4vs4 Silver 1st Place
    Line 5694: Awarded to first-place finishers in the Silver Division during Season 4-7 of UGC 4vs4.
    Line 5701: UGC 4vs4 Silver 2nd Place
    Line 5707: Awarded to second-place finishers in the Silver Division during Season 4-7 of UGC 4vs4.
    Line 5714: UGC 4vs4 Silver 3rd Place
    Line 5720: Awarded to third-place finishers in the Silver Division during Season 4-7 of UGC 4vs4.
    Line 5727: UGC 4vs4 Silver Participant
    Line 5733: Awarded to participants in the Silver Division during Season 4-7 of UGC 4vs4.
    Line 5740: UGC 4vs4 Steel Division
    Line 5746: Awarded to all players in the Steel Division during Season 4-7 of UGC 4vs4.
    Line 5753: UGC 4vs4 Iron Division
    Line 5759: Awarded to all players in the Iron Division during Season 4-7 of UGC 4vs4.
    Line 5766: UGC 4vs4 Gold 1st Place
    Line 5773: Awarded to first-place finishers in the Gold Division during season 8 & 9 of UGC 4vs4.
    Line 5780: UGC 4vs4 Gold 2nd Place
    Line 5786: Awarded to second-place finishers in the Gold Division during season 8 & 9 of UGC 4vs4.
    Line 5793: UGC 4vs4 Gold 3rd Place
    Line 5799: Awarded to third-place finishers in the Gold Division during season 8 & 9 of UGC 4vs4.
    Line 5806: UGC 4vs4 Gold Participant
    Line 5812: Awarded to participants in the Gold Division during season 8 & 9 of UGC 4vs4.
    Line 5819: UGC 4vs4 Silver 1st Place
    Line 5825: Awarded to first-place finishers in the Silver Division during season 8 & 9 of UGC 4vs4.
    Line 5832: UGC 4vs4 Silver 2nd Place
    Line 5838: Awarded to second-place finishers in the Silver Division during season 8 & 9 of UGC 4vs4.
    Line 5845: UGC 4vs4 Silver 3rd Place
    Line 5851: Awarded to third-place finishers in the Silver Division during season 8 & 9 of UGC 4vs4.
    Line 5858: UGC 4vs4 Silver Participant
    Line 5864: Awarded to participants in the Silver Division during season 8 & 9 of UGC 4vs4.
    Line 5871: UGC 4vs4 Steel Division
    Line 5877: Awarded to all players in the Steel Division during season 8 & 9 of UGC 4vs4.
    Line 5884: UGC 4vs4 Iron Division
    Line 5890: Awarded to all players in the Iron Division during season 8 & 9 of UGC 4vs4.
    Line 5897: UGC 4vs4 Gold 1st Place
    Line 5904: Awarded to first-place finishers in the Gold Division during season 10-12 of UGC 4vs4.
    Line 5911: UGC 4vs4 Gold 2nd Place
    Line 5917: Awarded to second-place finishers in the Gold Division during season 10-12 of UGC 4vs4.
    Line 5924: UGC 4vs4 Gold 3rd Place
    Line 5930: Awarded to third-place finishers in the Gold Division during season 10-12 of UGC 4vs4.
    Line 5937: UGC 4vs4 Gold Participant
    Line 5943: Awarded to participants in the Gold Division during season 10-12 of UGC 4vs4.
    Line 5950: UGC 4vs4 Silver Division
    Line 5956: Awarded to all players in the Silver Division during season 10-12 of UGC 4vs4.
    Line 5963: UGC 4vs4 Steel Division
    Line 5969: Awarded to all players in the Steel Division during season 10-12 of UGC 4vs4.
    Line 5976: UGC 4vs4 Gold 1st Place
    Line 5983: Awarded to first-place finishers in the Gold Division during season 13 & 14 of UGC 4vs4.
    Line 5990: UGC 4vs4 Gold 2nd Place
    Line 5996: Awarded to second-place finishers in the Gold Division during season 13 & 14 of UGC 4vs4.
    Line 6003: UGC 4vs4 Gold 3rd Place
    Line 6009: Awarded to third-place finishers in the Gold Division during season 13 & 14 of UGC 4vs4.
    Line 6016: UGC 4vs4 Gold Participant
    Line 6022: Awarded to participants in the Gold Division during season 13 & 14 of UGC 4vs4.
    Line 6029: UGC 4vs4 Silver Division
    Line 6035: Awarded to all players in the Silver Division during season 13 & 14 of UGC 4vs4.
    Line 6042: UGC 4vs4 Steel Division
    Line 6048: Awarded to all players in the Steel Division during season 13 & 14 of UGC 4vs4.
    Line 6055: UGC 4vs4 Gold 1st Place
    Line 6062: Awarded to first-place finishers in the Gold Division during season 17 & 18 of UGC 4vs4.
    Line 6069: UGC 4vs4 Gold 2nd Place
    Line 6075: Awarded to second-place finishers in the Gold Division during season 17 & 18 of UGC 4vs4.
    Line 6082: UGC 4vs4 Gold 3rd Place
    Line 6088: Awarded to third-place finishers in the Gold Division during season 17 & 18 of UGC 4vs4.
    Line 6095: UGC 4vs4 Gold Participant
    Line 6101: Awarded to participants in the Gold Division during season 17 & 18 of UGC 4vs4.
    Line 6108: UGC 4vs4 Silver 1st Place
    Line 6114: Awarded to first-place finishers in the Silver Division during season 17 & 18 of UGC 4vs4.
    Line 6121: UGC 4vs4 Silver 2nd Place
    Line 6127: Awarded to second-place finishers in the Silver Division during season 17 & 18 of UGC 4vs4.
    Line 6134: UGC 4vs4 Silver 3rd Place
    Line 6140: Awarded to third-place finishers in the Silver Division during season 17 & 18 of UGC 4vs4.
    Line 6147: UGC 4vs4 Silver Participant
    Line 6153: Awarded to participants in the Silver Division during season 17 & 18 of UGC 4vs4.
    Line 6160: UGC 4vs4 Steel 1st Place
    Line 6166: Awarded to first-place finishers in the Steel Division during season 17 & 18 of UGC 4vs4.
    Line 6173: UGC 4vs4 Steel 2nd Place
    Line 6179: Awarded to second-place finishers in the Steel Division during season 17 & 18 of UGC 4vs4.
    Line 6186: UGC 4vs4 Steel 3rd Place
    Line 6192: Awarded to third-place finishers in the Steel Division during season 17 & 18 of UGC 4vs4.
    Line 6199: UGC 4vs4 Steel Participant
    Line 6205: Awarded to participants in the Steel Division during season 17 & 18 of UGC 4vs4.
    Line 6212: UGC 4vs4 Gold 1st Place
    Line 6219: Awarded to first-place finishers in the Gold Division during season 19 & 20 of UGC 4vs4.
    Line 6226: UGC 4vs4 Gold 2nd Place
    Line 6232: Awarded to second-place finishers in the Gold Division during season 19 & 20 of UGC 4vs4.
    Line 6239: UGC 4vs4 Gold 3rd Place
    Line 6245: Awarded to third-place finishers in the Gold Division during season 19 & 20 of UGC 4vs4.
    Line 6252: UGC 4vs4 Gold Participant
    Line 6258: Awarded to participants in the Gold Division during season 19 & 20 of UGC 4vs4.
    Line 6265: UGC 4vs4 Silver 1st Place
    Line 6271: Awarded to first-place finishers in the Silver Division during season 19 & 20 of UGC 4vs4.
    Line 6278: UGC 4vs4 Silver 2nd Place
    Line 6284: Awarded to second-place finishers in the Silver Division during season 19 & 20 of UGC 4vs4.
    Line 6291: UGC 4vs4 Silver 3rd Place
    Line 6297: Awarded to third-place finishers in the Silver Division during season 19 & 20 of UGC 4vs4.
    Line 6304: UGC 4vs4 Silver Participant
    Line 6310: Awarded to participants in the Silver Division during season 19 & 20 of UGC 4vs4.
    Line 6317: UGC 4vs4 Steel 1st Place
    Line 6323: Awarded to first-place finishers in the Iron Division during season 19 & 20 of UGC 4vs4.
    Line 6330: UGC 4vs4 Steel 2nd Place
    Line 6336: Awarded to second-place finishers in the Steel Division during season 19 & 20 of UGC 4vs4.
    Line 6343: UGC 4vs4 Steel 3rd Place
    Line 6349: Awarded to third-place finishers in the Steel Division during season 19 & 20 of UGC 4vs4.
    Line 6356: UGC 4vs4 Steel Participant
    Line 6362: Awarded to participants in the Steel Division during season 19 & 20 of UGC 4vs4.
    Line 6369: UGC 4vs4 Gold 1st Place
    Line 6376: Awarded to first-place finishers in the Gold Division during season 21 & 22 of UGC 4vs4.
    Line 6383: UGC 4vs4 Gold 2nd Place
    Line 6389: Awarded to second-place finishers in the Gold Division during season 21 & 22 of UGC 4vs4.
    Line 6396: UGC 4vs4 Gold 3rd Place
    Line 6402: Awarded to third-place finishers in the Gold Division during season 21 & 22 of UGC 4vs4.
    Line 6409: UGC 4vs4 Gold Participant
    Line 6415: Awarded to participants in the Gold Division during season 21 & 22 of UGC 4vs4.
    Line 6422: UGC 4vs4 Silver 1st Place
    Line 6428: Awarded to first-place finishers in the Silver Division during season 21 & 22 of UGC 4vs4.
    Line 6435: UGC 4vs4 Silver 2nd Place
    Line 6441: Awarded to second-place finishers in the Silver Division dduring season 21 & 22 of UGC 4vs4.
    Line 6448: UGC 4vs4 Silver 3rd Place
    Line 6454: Awarded to third-place finishers in the Silver Division during season 21 & 22 of UGC 4vs4.
    Line 6461: UGC 4vs4 Silver Participant
    Line 6467: Awarded to participants in the Silver Division during season 21 & 22 of UGC 4vs4.
    Line 6474: UGC 4vs4 Steel 1st Place
    Line 6480: Awarded to first-place finishers in the Steel Division during season 21 & 22 of UGC 4vs4.
    Line 6487: UGC 4vs4 Steel 2nd Place
    Line 6493: Awarded to second-place finishers in the Steel Division during season 21 & 22 of UGC 4vs4.
    Line 6500: UGC 4vs4 Steel 3rd Place
    Line 6506: Awarded to third-place finishers in the Steel Division during season 21 & 22 of UGC 4vs4.
    Line 6513: UGC 4vs4 Steel Participant
    Line 6519: Awarded to participants in the Steel Division during season 21 & 22 of UGC 4vs4.
    Line 6534: UGC 6vs6 Platinum 1st Place
    Line 6542: Awarded to first-place finishers in the Platinum Division during season 23-25 of UGC 6vs6.
    Line 6549: UGC 6vs6 Platinum 2nd Place
    Line 6555: Awarded to second-place finishers in the Platinum Division during season 23-25 of UGC 6vs6.
    Line 6562: UGC 6vs6 Platinum 3rd Place
    Line 6568: Awarded to third-place finishers in the Platinum Division during season 23-25 of UGC 6vs6.
    Line 6575: UGC 6vs6 Platinum Participant
    Line 6582: Awarded to all players in the Platinum Division during season 11 of UGC 6vs6.<br><br>Also awarded to participants in the Platinum Division during Seasons 23-25.
    Line 6589: UGC 6vs6 Silver Division
    Line 6595: Awarded to all players in the Silver Division during season 11 of UGC 6vs6.<br><br>Also awarded to participants in the UGC 6vs6 European tournament, and to all players in the Silver Division during Seasons 23-25.
    Line 6602: UGC 6vs6 Steel Division
    Line 6608: Awarded to all players in the Steel Division during season 11 of UGC 6vs6.<br><br>Also awarded to all players in the Steel Division during Seasons 23-25.
    Line 6615: UGC 6vs6 Platinum 1st Place
    Line 6622: Awarded to first-place finishers in the Platinum Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6629: UGC 6vs6 Platinum 2nd Place
    Line 6635: Awarded to second-place finishers in the Platinum Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6642: UGC 6vs6 Platinum 3rd Place
    Line 6648: Awarded to third-place finishers in the Platinum Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6655: UGC 6vs6 Platinum Participant
    Line 6661: Awarded to participants in the Platinum Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6668: UGC 6vs6 Silver Division
    Line 6674: Awarded to all players in the Silver Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6681: UGC 6vs6 Steel Division
    Line 6687: Awarded to all players in the Steel Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6694: UGC 6vs6 Iron Division
    Line 6700: Awarded to all players in the Iron Division during season 13 of UGC 6vs6.<br><br>Also awarded during Season 21 & 22.
    Line 6707: UGC 6vs6 Platinum 1st Place
    Line 6714: Awarded to first-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 6721: UGC 6vs6 Platinum 2nd Place
    Line 6727: Awarded to second-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 6734: UGC 6vs6 Platinum 3rd Place
    Line 6740: Awarded to third-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 6747: UGC 6vs6 Platinum Participant
    Line 6753: Awarded to participants in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 6760: UGC 6vs6 Gold Division
    Line 6767: Awarded to all players in the Gold Division during seasons 14-16 of UGC 6vs6.
    Line 6774: UGC 6vs6 Silver 1st Place
    Line 6781: Awarded to first-place finishers in the Silver Division during Season 28 & 29 of UGC 6vs6.
    Line 6788: UGC 6vs6 Silver 2nd Place
    Line 6794: Awarded to second-place finishers in the Silver Division during Season 28 & 29 of UGC 6vs6.
    Line 6801: UGC 6vs6 Silver 3rd Place
    Line 6807: Awarded to third-place finishers in the Silver Division during Season 28 & 29 of UGC 6vs6.
    Line 6814: UGC 6vs6 Silver Participant
    Line 6821: Awarded to all players in the Silver Division during seasons 14-16 of UGC 6vs6.<br><br>Also awarded to participants in the Silver Division during Seasons 28 & 29.
    Line 6828: UGC 6vs6 Steel 1st Place
    Line 6835: Awarded to first-place finishers in the Steel Division during Season 28 & 29 of UGC 6vs6.
    Line 6842: UGC 6vs6 Steel 2nd Place
    Line 6848: Awarded to second-place finishers in the Steel Division during Season 28 & 29 of UGC 6vs6.
    Line 6855: UGC 6vs6 Steel 3rd Place
    Line 6861: Awarded to third-place finishers in the Steel Division during Season 28 & 29 of UGC 6vs6.
    Line 6868: UGC 6vs6 Steel Participant
    Line 6875: Awarded to all players in the Steel Division during seasons 14-16 of UGC 6vs6.<br><br>Also awarded to participants in the Steel Division during Seasons 28 & 29.
    Line 6882: UGC 6vs6 Iron Division
    Line 6889: Awarded to all players in the Iron Division during seasons 14-16 of UGC 6vs6.
    Line 6896: UGC 6vs6 Platinum 1st Place
    Line 6903: Awarded to first-place finishers in the Platinum Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded during seasons 34 & 35.
    Line 6910: UGC 6vs6 Platinum 2nd Place
    Line 6916: Awarded to second-place finishers in the Platinum Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded during seasons 34 & 35.
    Line 6923: UGC 6vs6 Platinum 3rd Place
    Line 6929: Awarded to third-place finishers in the Platinum Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded during seasons 34 & 35.
    Line 6936: UGC 6vs6 Platinum Participant
    Line 6942: Awarded to participants in the Platinum Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded during seasons 34 & 35.
    Line 6949: UGC 6vs6 Gold Division
    Line 6956: Awarded to all players in the Gold Division during seasons 17-20 of UGC 6vs6.
    Line 6963: UGC 6vs6 Silver 1st Place
    Line 6970: Awarded to first-place finishers in the Silver Division during seasons 34 & 35 of UGC 6vs6.
    Line 6977: UGC 6vs6 Silver 2nd Place
    Line 6983: Awarded to second-place finishers in the Silver Division during seasons 34 & 35 of UGC 6vs6.
    Line 6990: UGC 6vs6 Silver 3rd Place
    Line 6996: Awarded to third-place finishers in the Silver Division during seasons 34 & 35 of UGC 6vs6.
    Line 7003: UGC 6vs6 Silver Participant
    Line 7010: Awarded to all players in the Silver Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded to participants in the Silver Division during seasons 34 & 35.
    Line 7017: UGC 6vs6 Steel 1st Place
    Line 7024: Awarded to first-place finishers in the Steel Division during seasons 34 & 35 of UGC 6vs6.
    Line 7031: UGC 6vs6 Steel 2nd Place
    Line 7037: Awarded to second-place finishers in the Steel Division during seasons 34 & 35 of UGC 6vs6.
    Line 7044: UGC 6vs6 Steel 3rd Place
    Line 7050: Awarded to third-place finishers in the Steel Division during seasons 34 & 35 of UGC 6vs6.
    Line 7057: UGC 6vs6 Steel Participant
    Line 7064: Awarded to all players in the Steel Division during seasons 17-20 of UGC 6vs6.<br><br>Also awarded to participants in the Steel Division during seasons 34 & 35.
    Line 7071: UGC 6vs6 Iron Division
    Line 7078: Awarded to all players in the Iron Division during seasons 17-20 of UGC 6vs6.
    Line 7085: UGC 6vs6 Platinum 1st Place
    Line 7092: Awarded to first-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 7099: UGC 6vs6 Platinum 2nd Place
    Line 7105: Awarded to second-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 7112: UGC 6vs6 Platinum 3rd Place
    Line 7118: Awarded to third-place finishers in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 7125: UGC 6vs6 Platinum Participant
    Line 7131: Awarded to participants in the Platinum Division during seasons 14-16 of UGC 6vs6.
    Line 7138: UGC 6vs6 Gold Division
    Line 7144: Awarded to all players in the Gold Division during seasons 14-16 of UGC 6vs6.
    Line 7151: UGC 6vs6 Silver Division
    Line 7157: Awarded to all players in the Silver Division during seasons 14-16 of UGC 6vs6.
    Line 7164: UGC 6vs6 Steel Division
    Line 7170: Awarded to all players in the Steel Division during seasons 14-16 of UGC 6vs6.
    Line 7177: UGC 6vs6 Iron Division
    Line 7183: Awarded to all players in the Iron Division during seasons 14-16 of UGC 6vs6.
    Line 7190: UGC 6vs6 Platinum 1st Place
    Line 7197: Awarded to first-place finishers in the Platinum Division during seasons 26 & 27 of UGC 6vs6.
    Line 7204: UGC 6vs6 Platinum 2nd Place
    Line 7210: Awarded to second-place finishers in the Platinum Division during seasons 26 & 27 of UGC 6vs6.
    Line 7217: UGC 6vs6 Platinum 3rd Place
    Line 7223: Awarded to third-place finishers in the Platinum Division during seasons 26 & 27 of UGC 6vs6.
    Line 7230: UGC 6vs6 Platinum Participant
    Line 7236: Awarded to participants in the Platinum Division during seasons 26 & 27 of UGC 6vs6.
    Line 7243: UGC 6vs6 Silver Division
    Line 7249: Awarded to all players in the Silver Division during seasons 26 & 27 of UGC 6vs6.
    Line 7256: UGC 6vs6 Steel Division
    Line 7262: Awarded to all players in the Steel Division during seasons 26 & 27 of UGC 6vs6.
    Line 7269: UGC 6vs6 Platinum 1st Place
    Line 7276: Awarded to first-place finishers in the Platinum Division during seasons 30 & 31 of UGC 6vs6.
    Line 7283: UGC 6vs6 Platinum 2nd Place
    Line 7289: Awarded to second-place finishers in the Platinum Division during seasons 30 & 31 of UGC 6vs6.
    Line 7296: UGC 6vs6 Platinum 3rd Place
    Line 7302: Awarded to third-place finishers in the Platinum Division during seasons 30 & 31 of UGC 6vs6.
    Line 7309: UGC 6vs6 Platinum Participant
    Line 7315: Awarded to participants in the Platinum Division during seasons 30 & 31 of UGC 6vs6.
    Line 7322: UGC 6vs6 Silver 1st Place
    Line 7328: Awarded to first-place finishers in the Silver Division during seasons 30 & 31 of UGC 6vs6.
    Line 7335: UGC 6vs6 Silver 2nd Place
    Line 7341: Awarded to second-place finishers in the Silver Division during seasons 30 & 31 of UGC 6vs6.
    Line 7348: UGC 6vs6 Silver 3rd Place
    Line 7354: Awarded to third-place finishers in the Silver Division during seasons 30 & 31 of UGC 6vs6.
    Line 7361: UGC 6vs6 Silver Participant
    Line 7367: Awarded to participants in the Silver Division during seasons 30 & 31 of UGC 6vs6.
    Line 7374: UGC 6vs6 Steel 1st Place
    Line 7380: Awarded to first-place finishers in the Steel Division during seasons 30 & 31 of UGC 6vs6.
    Line 7387: UGC 6vs6 Steel 2nd Place
    Line 7393: Awarded to second-place finishers in the Steel Division during seasons 30 & 31 of UGC 6vs6.
    Line 7400: UGC 6vs6 Steel 3rd Place
    Line 7406: Awarded to third-place finishers in the Steel Division during seasons 30 & 31 of UGC 6vs6.
    Line 7413: UGC 6vs6 Steel Participant
    Line 7419: Awarded to participants in the Steel Division during seasons 30 & 31 of UGC 6vs6.
    Line 7426: UGC 6vs6 Platinum 1st Place
    Line 7433: Awarded to first-place finishers in the Platinum Division during seasons 32 & 33 of UGC 6vs6.
    Line 7440: UGC 6vs6 Platinum 2nd Place
    Line 7446: Awarded to second-place finishers in the Platinum Division during seasons 32 & 33 of UGC 6vs6.
    Line 7453: UGC 6vs6 Platinum 3rd Place
    Line 7459: Awarded to third-place finishers in the Platinum Division during seasons 32 & 33 of UGC 6vs6.
    Line 7466: UGC 6vs6 Platinum Participant
    Line 7472: Awarded to participants in the Platinum Division during seasons 32 & 33 of UGC 6vs6.
    Line 7479: UGC 6vs6 Silver 1st Place
    Line 7485: Awarded to first-place finishers in the Silver Division during seasons 32 & 33 of UGC 6vs6.
    Line 7492: UGC 6vs6 Silver 2nd Place
    Line 7498: Awarded to second-place finishers in the Silver Division during seasons 32 & 33 of UGC 6vs6.
    Line 7505: UGC 6vs6 Silver 3rd Place
    Line 7511: Awarded to third-place finishers in the Silver Division during seasons 32 & 33 of UGC 6vs6.
    Line 7518: UGC 6vs6 Silver Participant
    Line 7524: Awarded to participants in the Silver Division during seasons 32 & 33 of UGC 6vs6.
    Line 7531: UGC 6vs6 Steel 1st Place
    Line 7537: Awarded to first-place finishers in the Steel Division during seasons 32 & 33 of UGC 6vs6.
    Line 7544: UGC 6vs6 Steel 2nd Place
    Line 7550: Awarded to second-place finishers in the Steel Division during seasons 32 & 33 of UGC 6vs6.
    Line 7557: UGC 6vs6 Steel 3rd Place
    Line 7563: Awarded to third-place finishers in the Steel Division during seasons 32 & 33 of UGC 6vs6.
    Line 7570: UGC 6vs6 Steel Participant
    Line 7576: Awarded to participants in the Steel Division during seasons 32 & 33 of UGC 6vs6.
    Line 7591: UGC Highlander Platinum 1st Place
    Line 7598: Awarded to first-place finishers in the Platinum Division during season 3 of UGC Highlander.
    Line 7605: UGC Highlander Platinum 2nd Place
    Line 7611: Awarded to second-place finishers in the Platinum Division during season 3 of UGC Highlander.
    Line 7618: UGC Highlander Platinum 3rd Place
    Line 7624: Awarded to third-place finishers in the Platinum Division during season 3 of UGC Highlander.
    Line 7631: UGC Highlander Silver 1st Place
    Line 7637: Awarded to first-place finishers in the Silver Division during season 3 of UGC Highlander.
    Line 7644: UGC Highlander Silver 2nd Place
    Line 7650: Awarded to second-place finishers in the Silver Division during season 3 of UGC Highlander.
    Line 7657: UGC Highlander Silver 3rd Place
    Line 7663: Awarded to third-place finishers in the Silver Division during season 3 of UGC Highlander.
    Line 7670: UGC Highlander Iron 1st Place
    Line 7676: Awarded to first-place finishers in the Iron Division during season 3 of UGC Highlander.
    Line 7683: UGC Highlander Iron 2nd Place
    Line 7689: Awarded to second-place finishers in the Iron Division during season 3 of UGC Highlander.
    Line 7696: UGC Highlander Iron 3rd Place
    Line 7702: Awarded to third-place finishers in the Iron Division during season 3 of UGC Highlander.
    Line 7709: UGC Highlander Participant
    Line 7715: Awarded to participants in all divisions during season 3 of UGC Highlander.
    Line 7722: UGC Highlander Platinum Division
    Line 7729: Awarded to all players in the Platinum Division during season 5 of UGC Highlander.<br><br>Also awarded to all players in the Platinum Division during the UGC Highlander Euro tournament.
    Line 7736: UGC Highlander Silver Division
    Line 7742: Awarded to all players in the Silver Division during season 5 of UGC Highlander.<br><br>Also awarded to all players in the Silver Division during the UGC Highlander Euro tournament.
    Line 7749: UGC Highlander Iron & Tin Divisions
    Line 7755: Awarded to all players in the Iron and Tin Divisions during season 5 of UGC Highlander.<br><br>Also awarded to all players in the Iron Division, and to other participants, during the UGC Highlander Euro tournament.
    Line 7762: UGC Highlander Platinum 1st Place
    Line 7769: Awarded to first-place finishers in the Platinum Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7776: UGC Highlander Platinum 2nd Place
    Line 7782: Awarded to second-place finishers in the Platinum Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7789: UGC Highlander Platinum 3rd Place
    Line 7795: Awarded to third-place finishers in the Platinum Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7802: UGC Highlander Platinum Participant
    Line 7808: Awarded to participants in the Platinum Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31, and to league administrators and contributors in 2020.
    Line 7815: UGC Highlander Silver 1st Place
    Line 7821: Awarded to first-place finishers in the Silver Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7828: UGC Highlander Silver 2nd Place
    Line 7834: Awarded to second-place finishers in the Silver Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7841: UGC Highlander Silver 3rd Place
    Line 7847: Awarded to third-place finishers in the Silver Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7854: UGC Highlander Silver Participant
    Line 7860: Awarded to participants in the Silver Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7867: UGC Highlander Steel 1st Place
    Line 7873: Awarded to first-place finishers in the Steel Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7880: UGC Highlander Steel 2nd Place
    Line 7886: Awarded to second-place finishers in the Steel Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7892: UGC Highlander Steel 3rd Place
    Line 7897: Awarded to third-place finishers in the Steel Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7904: UGC Highlander Steel Participant
    Line 7910: Awarded to participants in the Steel Division during season 6 of UGC Highlander.<br><br>Also awarded during Season 30 & 31.
    Line 7917: UGC Highlander Platinum 1st Place
    Line 7924: Awarded to first-place finishers in the Platinum Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 7931: UGC Highlander Platinum 2nd Place
    Line 7937: Awarded to second-place finishers in the Platinum Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 7944: UGC Highlander Platinum 3rd Place
    Line 7950: Awarded to third-place finishers in the Platinum Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 7957: UGC Highlander Platinum Participant
    Line 7963: Awarded to participants in the Platinum Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 7970: UGC Highlander Silver 1st Place
    Line 7976: Awarded to first-place finishers in the Silver Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 7983: UGC Highlander Silver 2nd Place
    Line 7989: Awarded to second-place finishers in the Silver Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 7996: UGC Highlander Silver 3rd Place
    Line 8002: Awarded to third-place finishers in the Silver Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8009: UGC Highlander Silver Participant
    Line 8015: Awarded to participants in the Silver Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8022: UGC Highlander Steel 1st Place
    Line 8028: Awarded to first-place finishers in the Steel Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8035: UGC Highlander Steel 2nd Place
    Line 8041: Awarded to second-place finishers in the Steel Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8048: UGC Highlander Steel 3rd Place
    Line 8054: Awarded to third-place finishers in the Steel Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8061: UGC Highlander Steel Participant
    Line 8067: Awarded to participants in the Steel Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8074: UGC Highlander Iron 1st Place
    Line 8080: Awarded to first-place finishers in the Iron Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8087: UGC Highlander Iron 2nd Place
    Line 8093: Awarded to second-place finishers in the Iron Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8100: UGC Highlander Iron 3rd Place
    Line 8106: Awarded to third-place finishers in the Iron Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8113: UGC Highlander Iron Participant
    Line 8119: Awarded to participants in the Iron Division during season 8 of UGC Highlander.<br><br>Also awarded during Season 28 & 29.
    Line 8126: UGC Highlander Platinum 1st Place
    Line 8133: Awarded to first-place finishers in the Platinum Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8140: UGC Highlander Platinum 2nd Place
    Line 8146: Awarded to second-place finishers in the Platinum Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8153: UGC Highlander Platinum 3rd Place
    Line 8159: Awarded to third-place finishers in the Platinum Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8166: UGC Highlander Platinum Participant
    Line 8172: Awarded to participants in the Platinum Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8179: UGC Highlander Gold 1st Place
    Line 8185: Awarded to first-place finishers in the Gold Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8192: UGC Highlander Gold 2nd Place
    Line 8198: Awarded to second-place finishers in the Gold Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8205: UGC Highlander Gold 3rd Place
    Line 8211: Awarded to third-place finishers in the Gold Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8218: UGC Highlander Gold Participant
    Line 8224: Awarded to participants in the Gold Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8231: UGC Highlander Silver 1st Place
    Line 8237: Awarded to first-place finishers in the Silver Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8244: UGC Highlander Silver 2nd Place
    Line 8250: Awarded to second-place finishers in the Silver Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8257: UGC Highlander Silver 3rd Place
    Line 8263: Awarded to third-place finishers in the Silver Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8270: UGC Highlander Silver Participant
    Line 8276: Awarded to participants in the Silver Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8283: UGC Highlander Steel 1st Place
    Line 8289: Awarded to first-place finishers in the Steel Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8296: UGC Highlander Steel 2nd Place
    Line 8302: Awarded to second-place finishers in the Steel Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8309: UGC Highlander Steel 3rd Place
    Line 8315: Awarded to third-place finishers in the Steel Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8322: UGC Highlander Steel Participant
    Line 8328: Awarded to participants in the Steel Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8335: UGC Highlander Iron 1st Place
    Line 8341: Awarded to first-place finishers in the Iron Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8348: UGC Highlander Iron 2nd Place
    Line 8354: Awarded to second-place finishers in the Iron Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8361: UGC Highlander Iron 3rd Place
    Line 8367: Awarded to third-place finishers in the Iron Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8374: UGC Highlander Iron Participant
    Line 8380: Awarded to participants in the Iron Division during season 9 of UGC Highlander.<br><br>Also awarded during Season 21-23.
    Line 8387: UGC Highlander Platinum 1st Place
    Line 8394: Awarded to first-place finishers in the Platinum Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8401: UGC Highlander Platinum 2nd Place
    Line 8407: Awarded to second-place finishers in the Platinum Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8414: UGC Highlander Platinum 3rd Place
    Line 8420: Awarded to third-place finishers in the Platinum Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8427: UGC Highlander Platinum Participant
    Line 8433: Awarded to participants in the Platinum Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8440: UGC Highlander Gold 1st Place
    Line 8446: Awarded to first-place finishers in the Gold Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8453: UGC Highlander Gold 2nd Place
    Line 8459: Awarded to second-place finishers in the Gold Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8466: UGC Highlander Gold 3rd Place
    Line 8472: Awarded to third-place finishers in the Gold Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8479: UGC Highlander Gold Participant
    Line 8485: Awarded to participants in the Gold Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8492: UGC Highlander Silver 1st Place
    Line 8498: Awarded to first-place finishers in the Silver Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8505: UGC Highlander Silver 2nd Place
    Line 8511: Awarded to second-place finishers in the Silver Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8518: UGC Highlander Silver 3rd Place
    Line 8524: Awarded to third-place finishers in the Silver Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8531: UGC Highlander Silver Participant
    Line 8537: Awarded to participants in the Silver Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8544: UGC Highlander Steel 1st Place
    Line 8550: Awarded to first-place finishers in the Steel Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8557: UGC Highlander Steel 2nd Place
    Line 8563: Awarded to second-place finishers in the Steel Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8570: UGC Highlander Steel 3rd Place
    Line 8576: Awarded to third-place finishers in the Steel Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8583: UGC Highlander Steel Participant
    Line 8589: Awarded to participants in the Steel Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8596: UGC Highlander Iron 1st Place
    Line 8602: Awarded to first-place finishers in the Iron Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8609: UGC Highlander Iron 2nd Place
    Line 8615: Awarded to second-place finishers in the Iron Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8621: UGC Highlander Iron 3rd Place
    Line 8626: Awarded to third-place finishers in the Iron Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8633: UGC Highlander Iron Participant
    Line 8639: Awarded to participants in the Iron Division during season 11 of UGC Highlander.<br><br>Also awarded during Season 19 & 20.
    Line 8646: UGC Highlander Platinum 1st Place
    Line 8653: Awarded to first-place finishers in the Platinum Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded during Season 26 & 27.
    Line 8660: UGC Highlander Platinum 2nd Place
    Line 8666: Awarded to second-place finishers in the Platinum Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded during Season 26 & 27.
    Line 8673: UGC Highlander Platinum 3rd Place
    Line 8679: Awarded to third-place finishers in the Platinum Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded during Season 26 & 27.
    Line 8686: UGC Highlander Platinum Participant
    Line 8692: Awarded to participants in the Platinum Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded during Season 26 & 27, both to Premium Participant players, and to league contributors and administrators.
    Line 8699: UGC Highlander Gold 1st Place
    Line 8705: Awarded to first-place finishers in the Gold Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded to first-place finishers in the Main Division during Season 26 & 27.
    Line 8712: UGC Highlander Gold 2nd Place
    Line 8718: Awarded to second-place finishers in the Gold Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded to second-place finishers in the Main Division during Season 26 & 27.
    Line 8725: UGC Highlander Gold 3rd Place
    Line 8731: Awarded to third-place finishers in the Gold Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded to third-place finishers in the Main Division during Season 26 & 27.
    Line 8738: UGC Highlander Gold Participant
    Line 8744: Awarded to participants in the Gold Division during seasons 12-14 of UGC Highlander.<br><br>Also awarded to participants in the Main Division during Season 26 & 27.
    Line 8751: UGC Highlander Silver 1st Place
    Line 8758: Awarded to first-place finishers in the Silver Division during seasons 12-14 of UGC Highlander.
    Line 8765: UGC Highlander Silver 2nd Place
    Line 8771: Awarded to second-place finishers in the Silver Division during seasons 12-14 of UGC Highlander.
    Line 8778: UGC Highlander Silver 3rd Place
    Line 8784: Awarded to third-place finishers in the Silver Division during seasons 12-14 of UGC Highlander.
    Line 8791: UGC Highlander Silver Participant
    Line 8797: Awarded to participants in the Silver Division during seasons 12-14 of UGC Highlander.
    Line 8804: UGC Highlander Steel Division
    Line 8810: Awarded to all players in the Steel Division during seasons 12-14 of UGC Highlander.
    Line 8817: UGC Highlander Iron Division
    Line 8823: Awarded to all players in the Iron Division during seasons 12-14 of UGC Highlander.
    Line 8830: UGC Highlander Platinum 1st Place
    Line 8837: Awarded to first-place finishers in the Platinum Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8844: UGC Highlander Platinum 2nd Place
    Line 8850: Awarded to second-place finishers in the Platinum Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8857: UGC Highlander Platinum 3rd Place
    Line 8863: Awarded to third-place finishers in the Platinum Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8870: UGC Highlander Platinum Participant
    Line 8876: Awarded to participants in the Platinum Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8883: UGC Highlander Gold 1st Place
    Line 8889: Awarded to first-place finishers in the Gold Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8896: UGC Highlander Gold 2nd Place
    Line 8902: Awarded to second-place finishers in the Gold Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8909: UGC Highlander Gold 3rd Place
    Line 8915: Awarded to third-place finishers in the Gold Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8922: UGC Highlander Gold Participant
    Line 8928: Awarded to participants in the Gold Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8935: UGC Highlander Silver 1st Place
    Line 8941: Awarded to first-place finishers in the Silver Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8948: UGC Highlander Silver 2nd Place
    Line 8954: Awarded to second-place finishers in the Silver Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8961: UGC Highlander Silver 3rd Place
    Line 8967: Awarded to third-place finishers in the Silver Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8974: UGC Highlander Silver Participant
    Line 8980: Awarded to participants in the Silver Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 8987: UGC Highlander Steel 1st Place
    Line 8993: Awarded to first-place finishers in the Steel Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9000: UGC Highlander Steel 2nd Place
    Line 9006: Awarded to second-place finishers in the Steel Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9013: UGC Highlander Steel 3rd Place
    Line 9019: Awarded to third-place finishers in the Steel Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9026: UGC Highlander Steel Participant
    Line 9032: Awarded to participants in the Steel Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9039: UGC Highlander Iron 1st Place
    Line 9045: Awarded to first-place finishers in the Iron Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9052: UGC Highlander Iron 2nd Place
    Line 9058: Awarded to second-place finishers in the Iron Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9065: UGC Highlander Iron 3rd Place
    Line 9071: Awarded to third-place finishers in the Iron Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9078: UGC Highlander Iron Participant
    Line 9084: Awarded to participants in the Iron Division during Season 15 of UGC Highlander.<br><br>Also awarded during Season 32 & 33.
    Line 9091: UGC Highlander Platinum 1st Place
    Line 9098: Awarded to first-place finishers in the Platinum Division during season 24 and 25 of UGC Highlander.
    Line 9105: UGC Highlander Platinum 2nd Place
    Line 9111: Awarded to second-place finishers in the Platinum Division during season 24 and 25 of UGC Highlander.
    Line 9118: UGC Highlander Platinum 3rd Place
    Line 9124: Awarded to third-place finishers in the Platinum Division during season 24 and 25 of UGC Highlander.
    Line 9131: UGC Highlander Platinum Participant
    Line 9137: Awarded to participants in the Platinum Division during season 24 and 25 of UGC Highlander.
    Line 9144: UGC Highlander Silver 1st Place
    Line 9150: Awarded to first-place finishers in the Silver Division during season 24 and 25 of UGC Highlander.
    Line 9157: UGC Highlander Silver 2nd Place
    Line 9163: Awarded to second-place finishers in the Silver Division during season 24 and 25 of UGC Highlander.
    Line 9170: UGC Highlander Silver 3rd Place
    Line 9176: Awarded to third-place finishers in the Silver Division during season 24 and 25 of UGC Highlander.
    Line 9183: UGC Highlander Silver Participant
    Line 9189: Awarded to participants in the Silver Division during season 24 and 25 of UGC Highlander.
    Line 9196: UGC Highlander Steel 1st Place
    Line 9202: Awarded to first-place finishers in the Steel Division during season 24 and 25 of UGC Highlander.
    Line 9209: UGC Highlander Steel 2nd Place
    Line 9215: Awarded to second-place finishers in the Steel Division during season 24 and 25 of UGC Highlander.
    Line 9222: UGC Highlander Steel 3rd Place
    Line 9228: Awarded to third-place finishers in the Steel Division during season 24 and 25 of UGC Highlander.
    Line 9235: UGC Highlander Steel Participant
    Line 9241: Awarded to participants in the Steel Division during season 24 and 25 of UGC Highlander.
    Line 9256: UGC Ultiduo Platinum 1st Place
    Line 9263: Awarded to first-place finishers in the Platinum Division during UGC Ultiduo tournaments.
    Line 9270: UGC Ultiduo Platinum 2nd Place
    Line 9276: Awarded to second-place finishers in the Platinum Division during UGC Ultiduo tournaments.
    Line 9283: UGC Ultiduo Platinum 3rd Place
    Line 9289: Awarded to third-place finishers in the Platinum Division during UGC Ultiduo tournaments.
    Line 9296: UGC Ultiduo Platinum Participant
    Line 9302: Awarded to participants in the Platinum Division during UGC Ultiduo tournaments.
    Line 9309: UGC Ultiduo Steel 1st Place
    Line 9315: Awarded to first-place finishers in the Steel Division during UGC Ultiduo tournaments.
    Line 9322: UGC Ultiduo Steel 2nd Place
    Line 9328: Awarded to second-place finishers in the Steel Division during UGC Ultiduo tournaments.
    Line 9335: UGC Ultiduo Steel 3rd Place
    Line 9341: Awarded to third-place finishers in the Steel Division during UGC Ultiduo tournaments.
    Line 9348: UGC Ultiduo Steel Participant
    Line 9354: Awarded to participants in the Steel Division during UGC Ultiduo tournaments.
    Line 9371: Meant to be awarded for donations to a charity drive during Ready Steady Pan Season 5, which never ran.
  66. Template:Medic strange quality table has 23 uses and is missing 9 translations
    Line 3: Possible Medic Strange quality items
    Line 521: Numbers indicate the series of that each item can be obtained from.
    Line 540: and are not obtainable from crates. Players who complete a full will be awarded with a random Botkiller weapon or Australium weapon.
    Line 555: These are not available from crates; instead, they can be created by combining them with a item, obtained from a specific , which in turn can be obtained as a .
    Line 568: The is not directly obtainable from crates, but instead can be created by combining a Unique version of the item with the , which can be found inside Crate #85.
    Line 580: Available by combining with a , available from unboxing during the event.
    Line 591: Available from unboxing the during the event.
    Line 602: Available from unboxing the .
    Line 611: Available from unboxing the .
  67. Template:Spy strange quality table has 23 uses and is missing 8 translations
    Line 3: Possible Spy Strange quality items
    Line 450: Numbers indicate the series of that each item can be obtained from.
    Line 470: and are not obtainable from crates. Players who complete a full will be awarded with a random Botkiller weapon or Australium weapon.
    Line 486: These are are not available from crates; instead, they can be created by combining them with a item, obtained from an specific , which in turn can be obtained as a .
    Line 500: Obtained from the . from the until July 9th, 2014.
    Line 512: Available from unboxing the during the event.
    Line 523: Available from unboxing the .
    Line 533: Available from unboxing the .
  68. Template:All classes strange quality table has 22 uses and is missing 9 translations
    Line 3: Possible All classes Strange quality items
    Line 734: Numbers indicate the series of that each item can be obtained from.
    Line 756: The is not directly obtainable from crates; instead, it is an extremely rare drop from completing any Advanced or Expert tour on mode in .
    Line 774: These are not available from crates; instead, they can be created by combining them with the item, obtained from an specific , that can be obtained as a .
    Line 792: The is not obtainable from crates, and was instead distributed to all players during the update and the .
    Line 810: Available by combining with a , available from unboxing during the event.
    Line 827: Available from unboxing the during the event.
    Line 844: Available from unboxing the .
    Line 860: The is not obtainable from crates; instead, it is awarded to winners of the Annual Saxxy Awards.
  69. Template:Class weapons table engineer primary has 22 uses and is missing 7 translations
    Line 19: Stores 2 guaranteed critical shots for every Sentry Gun kill.<br />
    Line 152: Number of empty shots before the weapon runs out of its ammunition source. See the weapon's page for details.
    Line 169: Draws 30 metal units from the player's metal reserve (200). See the weapon's page for details.
    Line 188: On hit: damage dealt is returned as ammo.<br />
    Line 295: Shoots an electric projectile instead of shotgun pellets.<br />
    Line 448: Alt-Fire: Use 100 metal to pick up buildings from long range.<br />
    Line 557: +50% bullets per shot.<br />
  70. Template:Class weapons table engineer secondary has 22 uses and is missing 1 translation
    Line 17: Killed enemies suffer a distinctive death by incineration.<br/>
  71. Template:Expired promotional item list has 22 uses and is missing 132 translations
    Line 2: Expired
    Line 17: Any remaining codes that grant a promotional item may still be redeemed, even if its associated promotion has expired.
    Line 42: Awarded to players who had earned the ''1st One Down'' achievement in ''Alliance of Valiant Arms'' on .<br><br>As of June 29, 2018 this achievement item is no longer obtainable due to the game shutting down.
    Line 71: Awarded in quality to players who pre-purchased ''Alien: Isolation'' on before October 7, 2014.
    Line 109: Awarded in to players who pre-purchased ''Assassin's Creed: Revelations'' on before December 1, 2011.
    Line 142: Awarded in to players who pre-purchased ''Awesomenauts'' on before September 5, 2012.
    Line 178: Awarded in to players who pre-purchased ''Batman: Arkham Knight'' on before November 16, 2015.
    Line 210: Awarded in to players who pre-purchased ''BioShock Infinite'' on before March 26, 2013.
    Line 256: Awarded in to players who purchased the ''BioShock Infinite Season Pass'' on before March 24, 2014.
    Line 289: Awarded in to players who purchased ''The Binding of Isaac: Rebirth'' on before December 10, 2014.
    Line 316: Awarded in to players who pre-purchased ''BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien'' on before February 26, 2013.
    Line 345: Awarded in to players who purchased ''Brink'' on before August 8, 2011.
    Line 375: Awarded in to players who pre-purchased ''Brütal Legend'' on before February 26, 2013.
    Line 407: Awarded in to players who pre-purchased ''The Cave'' on before January 23, 2013.
    Line 441: Awarded in to players who pre-purchased ''Company of Heroes 2'' on before June 25, 2013.
    Line 477: Awarded in to players who pre-purchased ''Counter-Strike: Global Offensive'' on before August 21, 2012.
    Line 507: Awarded to players who had completed the ''CrimeCraft GangWars'' achievement ''Key to the City''.<br><br>As of August 31st, 2017, this achievement item is no longer obtainable due to the game shutting down.
    Line 534: Awarded in to players who pre-purchased ''Deus Ex: Human Revolution'' on before August 23, 2011.
    Line 586: Awarded in to players who pre-purchased ''Dishonored'' on before October 9, 2012.
    Line 619: Awarded in to players who pre-purchased ''Don't Starve'' on before April 23, 2013.
    Line 651: Awarded in to players who pre-purchased ''The Elder Scrolls V: Skyrim'' on before August 8, 2011.
    Line 681: Awarded in to players who purchased ''Faerie Solitaire'' on before December 13, 2012.
    Line 711: Awarded in to players who purchased ''Fallout: New Vegas'' on before August 8, 2011.
    Line 741: Awarded in to players who pre-purchased ''Football Manager 2012'' on before October 21, 2011.
    Line 777: Awarded in to players who pre-purchased ''From Dust'' on before August 17, 2011.
    Line 807: Awarded to players who purchased ''Hero Academy'' on .<br><br>As of April 8th, 2019, the servers for Hero Academy shut down, and these items are no longer obtainable.
    Line 849: Awarded in to players who pre-purchased ''Hitman: Absolution'' on before November 19, 2012.
    Line 894: Awarded in to players who pre-purchased ''Homefront'' on before March 15, 2011.
    Line 924: Awarded in to players who pre-purchased ''Jagged Alliance - Back in Action'' on before February 7, 2012.
    Line 960: Awarded in to players who purchased ''Killing Floor'' on before December 14, 2010, or if purchased between December 14, 2010 and January 4, 2011.
    Line 992: Awarded in to players who pre-purchased ''Kingdoms of Amalur: Reckoning'' on before February 7, 2012.
    Line 1027: Awarded in to players who pre-purchased ''Lara Croft and the Temple of Osiris'' on before December 9, 2014.
    Line 1059: Awarded to players who pre-purchased ''Left 4 Dead 2'' on before November 17, 2009.
    Line 1089: Awarded in to players who pre-purchased ''Magic: The Gathering - Duels of the Planeswalkers 2012'' on before June 15, 2011.
    Line 1122: Awarded in to players who purchased ''Magicka: Nippon'' on Steam before June 5, 2011.
    Line 1152: Awarded to players who purchased ''Monday Night Combat'' on before February 1, 2011.
    Line 1187: Awarded in to players who pre-purchased ''Mount & Blade: With Fire & Sword'' on before May 3, 2011.
    Line 1220: Awarded in to players who redeemed a code found within ''PC Gamer UK issue 232'' (Retail), or purchased ''PC Gamer Digital Episode 1''.
    Line 1250: Awarded in to players who purchased ''Plants vs. Zombies'' on before May 5, 2011.
    Line 1283: Awarded to players who pre-purchased ''Poker Night at the Inventory'' on before November 22, 2010.
    Line 1301: Awarded to players who earn the ''Special Item: The Heavy'' achievement in ''Poker Night at the Inventory'' on .
    Line 1321: Awarded to players who earn the ''Special Item: Tycho'' achievement in ''Poker Night at the Inventory'' on Steam.
    Line 1341: Awarded to players who earn the ''Special Item: Max'' achievement in ''Poker Night at the Inventory'' on Steam.<br><br>This version of the Lugermorph can only be obtained in .
    Line 1361: Awarded to players who earn the ''Special Item: Strong Bad'' achievement in ''Poker Night at the Inventory'' on Steam.
    Line 1380: Awarded to players who earn the ''Special Item: Max'' achievement in ''Poker Night at the Inventory'' on Steam.
    Line 1399: Any existing owners of ''Poker Night at the Inventory'' may still receive its achievement items, if the associated achievements are earned.
    Line 1425: Awarded to players who earn the ''Personality Goes a Long Way'' achievement in ''Poker Night 2'' on .
    Line 1443: Awarded to players who earn the ''Book 'Em'' achievement in ''Poker Night 2'' on Steam.
    Line 1461: Awarded to players who earn the ''Orb 'n' Legends'' achievement in ''Poker Night 2'' on Steam.
    Line 1479: Awarded to players who earn the ''Banjo Hero'' achievement in ''Poker Night 2'' on Steam.
    Line 1497: Awarded to players who earn the ''Trophy Wife'' achievement in ''Poker Night 2'' on Steam.
    Line 1515: Any existing owners of ''Poker Night 2'' may still receive its promotional items, if the associated achievements are earned.
    Line 1540: Awarded in to players who pre-purchased ''Portal 2'' on before April 19, 2011.
    Line 1570: Awarded in to players who purchased ''QUAKE 4'' on before August 8, 2011.
    Line 1600: Awarded in to players who pre-purchased ''Quantum Conundrum'' on before June 21, 2012.
    Line 1636: Awarded in to players who pre-purchased ''RAGE'' on before August 7, 2011.
    Line 1666: Awarded in to players who pre-purchased ''Red Faction: Armageddon'' on before June 9, 2011.
    Line 1696: Awarded in to players who pre-purchased ''RIFT'' on before March 1, 2011.
    Line 1717: Awarded to players who completed the ''Team Fortress 2'' achievement '''' before the .<br><br>Activating the item creates a redemption code for use in the game ''RIFT'', which rewards players with a "Well Spun Hat" item.
    Line 1747: Awarded in to players who pre-purchased ''Saints Row: The Third'' on before November 15, 2011.
    Line 1783: Awarded to players who purchased ''Sam & Max: The Devil's Playhouse'' on before April 26, 2010.<br><br>The promotion was also extended to players who purchased the game from the Telltale Games store within the same deadline and redeemed the promotional code they were eligible to claim.<br><br>All Lugermorphs acquired from this promotion have been changed to .
    Line 1821: Awarded in to players who pre-purchased ''Scribblenauts Unlimited'' on before November 20, 2012 in North America or February 15, 2013 in other regions.
    Line 1851: Awarded in quality to players who pre-purchased ''Shoot Many Robots'' on before April 6, 2012.
    Line 1881: Awarded in to players who pre-purchased ''Sleeping Dogs'' on before August 14, 2012.
    Line 1935: Awarded to players who had earned the ''All-Star Agent'' achievement in ''Super Monday Night Combat'' on .<br><br>As of May the 24th, 2018, this achievement item is no longer obtainable due to the game shutting down.
    Line 1952: Awarded to players who had earned the ''Rookie Agent'' achievement in ''Super Monday Night Combat'' on Steam.<br><br>As of May the 24th, 2018 this achievement item is no longer obtainable due to the game shutting down.
    Line 1982: Awarded in to players who pre-purchased ''Thief'' on before March 7, 2014.
    Line 2024: Awarded in to players who pre-purchased ''Tom Clancy's Ghost Recon: Future Soldier'' on before June 26, 2012.
    Line 2060: Awarded in to players who purchased ''Tomb Raider'' on before March 12, 2013.
    Line 2080: Total War Franchise
    Line 2100: Awarded in to players who pre-purchased ''Total War: SHOGUN 2'' on before March 15, 2011.
    Line 2147: Awarded in Genuine quality to players who purchased the ''Total War Master Collection'', or owned all of the games in the collection, before October 1, 2012.<br><br>Can still be obtained by activating a retail version of ''Total War Master Collection'' on Steam, or owning all of the games in the collection.
    Line 2165: Awarded in Genuine quality to players who purchased ''Medieval II: Total War'' or ''Total War Battles: SHOGUN'' on Steam before October 1, 2012.<br><br>Can still be obtained by activating a retail version of ''Medieval II: Total War'', ''Total War Battles: SHOGUN'' or ''Total War Master Collection'' on Steam.
    Line 2182: Awarded in Genuine quality quality to players who purchased ''Napoleon: Total War'' or ''Empire: Total War'' on Steam before October 1, 2012.<br><br>Can still be obtained by activating a retail version of ''Napoleon: Total War'', ''Empire: Total War'' or ''Total War Master Collection'' on Steam.
    Line 2202: Awarded in Genuine quality to players who purchased ''Medieval II: Total War'', ''Empire: Total War'' or ''Total War Battles: SHOGUN'' on Steam before October 1, 2012.<br><br>Can still be obtained by activating a retail version of ''Medieval II: Total War'', ''Empire: Total War'', ''Total War Battles: SHOGUN'' or ''Total War Master Collection'' on Steam.
    Line 2219: Awarded in Genuine quality to players who purchased ''Total War: Shogun 2'' or ''Total War: Shogun 2 - Fall of the Samurai'' on Steam before October 1, 2012.<br><br>Can still be obtained by activating a retail version of ''Total War: Shogun 2'', ''Total War: Shogun 2 - Fall of the Samurai'' or ''Total War Master Collection'' on Steam.
    Line 2236: Awarded in Genuine quality quality to players who purchased ''Rome: Total War'' on Steam before October 1, 2012.<br><br>Can still be obtained by activating a retail version of ''Rome: Total War'' or ''Total War Master Collection'' on Steam.
    Line 2255: Awarded in Genuine quality to players who purchased ''Total War: ROME II'' on Steam before September 3rd 2013.
    Line 2299: Awarded in to players who pre-purchased ''Trine 2'' on before December 6, 2011; or players who purchased the collector's edition while it was available.
    Line 2332: Awarded in to players who pre-purchased ''Tropico 4: Steam Special Edition'' before September 1, 2011.
    Line 2362: Awarded in to players who pre-purchased ''The Witcher 2: Assassins of Kings'' on before May 17, 2011.
    Line 2397: Awarded in to players who pre-purchased ''Wolfenstein: The New Order'' on before May 20, 2014.
    Line 2429: Awarded to players who pre-purchased ''Worms Reloaded'' on before September 2, 2010.
    Line 2459: Awarded in to players who pre-purchased ''XCOM: Enemy Unknown'' on before October 9, 2012.
    Line 2495: Awarded in to players who participated on the Orangered team in Reddit's April Fools 2013 event and who linked their accounts to their Steam accounts.
    Line 2509: Awarded in Genuine quality to players who participated on the Periwinkle team in Reddit's April Fools 2013 event and who linked their Reddit accounts to their Steam accounts.
    Line 2538: Awarded in to players who signed up for the ''Adult Swim'' newsletter before midnight July 4, 2012 and redeemed the promotional code emailed to them.
    Line 2568: Awarded in quality to players who purchased the and redeemed the promotional code sent to them.
    Line 2596: Awarded by random chance when completing objectives or crafting coal during the Steam Great Gift Pile event between December 28, 2011 through January 1, 2012.
    Line 2629: Awarded to players who completed at least 5 out of 28 objectives in The Great Steam Treasure Hunt.
    Line 2645: Awarded to players who completed at least 15 out of 28 objectives in The Great Steam Treasure Hunt.
    Line 2661: Awarded to players who completed all 28 objectives in The Great Steam Treasure Hunt.
    Line 2690: These items were available for purchase from the between March 23 and April 6, 2011, with all proceeds (excluding taxes) going to fund relief operations in Japan following the .
    Line 2715: Merchandise
    Line 2739: Awarded in to players who had purchased an Archimedes Plush from the and redeemed the code that came with it.
    Line 2757: Awarded in quality to players who purchase an from the and activate the code sent with it.
    Line 2777: Awarded to players who had purchased the ''Portal 2: Songs to Test By Soundtrack'' from the or any retail store and redeemed the code that came with it.<br><br>Upon using the item after , the player will receive the in .
    Line 2794: Awarded in to players who purchased the Exclusive Team Fortress 2 Chess Set from ThinkGeek or the Valve Store and redeemed the code that came with it.
    Line 2811: Awarded in Genuine quality to players who purchased a from the Valve Store or and activated the code sent with it.
    Line 2841: Awarded in to players who purchase a RED Pyro action figure and redeem the code that comes with it.
    Line 2858: Awarded in to players who purchase a RED Demoman action figure and redeem the code that comes with it.
    Line 2876: Awarded in to players who purchase a RED Soldier action figure and redeem the code that comes with it.
    Line 2892: Awarded in to players who purchase a BLU Soldier action figure and redeem the code that comes with it.
    Line 2909: Awarded in to players who purchase a BLU Pyro action figure and redeem the code that comes with it.
    Line 2926: Awarded in to players who purchase a BLU Demoman action figure and redeem the code that comes with it.
    Line 2943: Awarded in to players who purchase a RED Heavy action figure and redeem the code that comes with it.
    Line 2959: Awarded in to players who purchase a BLU Heavy action figure and redeem the code that comes with it.
    Line 2976: Awarded in to players who purchase a RED Engineer action figure and redeem the code that comes with it.
    Line 2994: Awarded in to players who purchase a BLU Engineer action figure and redeem the code that comes with it.
    Line 3013: Awarded in to players who purchase a RED Spy action figure and redeem the code that comes with it.
    Line 3031: Awarded in to players who purchase a BLU Spy action figure and redeem the code that comes with it.
    Line 3050: Awarded in to players who purchase a RED Scout action figure and redeem the code that comes with it.
    Line 3069: Awarded in to players who purchase a RED Medic action figure and redeem the code that comes with it.
    Line 3088: Awarded in to players who purchase a RED Sniper action figure and redeem the code that comes with it.
    Line 3120: Awarded in to players that pre-purchased an Oculus Rift development kit from the official developer website before April 1st, 2013, or backed the official Kickstarter campaign at any level.
    Line 3146: Awarded in to players who purchased the bundle on before April 5, 2011.
    Line 3163: Awarded in to players who played all the games in the bundle on before April 19, 2011.
    Line 3180: Special Events
    Line 3198: Awarded to players that launched ''Team Fortress 2'' through the version of before August 16, 2010.
    Line 3216: Awarded to players who played ''Team Fortress 2'' during the .<br><br>Upon using the item, the player will receive the , with a rare chance of the player receiving one .
    Line 3234: Awarded in to players who played ''Team Fortress 2'' during the event (between June 27, 2012 and July 5, 2012).
    Line 3251: Awarded to players that launched ''Team Fortress 2'' through the version of Steam between February 14 and March 1, 2013.
    Line 3279: May be given to users of for any applied string.
    Line 3295: Steam Winter Sale 2013
    Line 3313: Awarded by random chance when crafting badges during the Steam Winter Sale 2013.
    Line 3352: Awarded by random chance when crafting badges during the Steam Summer Adventure 2014.
    Line 3385: Awarded to players who redeemed it with three tickets during the .
    Line 3415: Awarded to players who purchased the ''Companion Square'' toy sold at San Diego Comic Con 2012 and redeemed the code that came with it.<br><br>Upon using the item after , the player will receive the and the in .
    Line 3431: Awarded to players who purchased the 1:1 toy sold at San Diego Comic Con 2012 or any of its limited re-releases and redeemed the code that came with it.<br><br>Upon using the item after , the player will receive the and the in .
    Line 3450: Awarded in to players who purchased the or Heavy Robot toy from and redeemed the code that came with it.
    Line 3467: Awarded in to players who purchased the toy from and redeemed the code that came with it.
    Line 3495: Awarded in to players who redeemed a coupon code handed out by Weta Workshop at San Diego Comic Con 2011.
  72. Template:FeaturedArticle/article/Spy has 22 uses and is missing 2 translations
    Line 3: The Spy
    Line 13: Hailing from an indeterminate region of France, the '''''' is an aficionado of sharp suits and even sharper knives who relies on stealth and trickery to aid the team. Using his unique array of ing watches, he can render himself invisible and even , leaving unaware opponents off-guard. His kit lets him take on the form of any class, allowing him to blend in and sneak behind enemy lines before stabbing his unsuspecting 'teammates', quite literally, in the back. In fact, a swift from behind with the Spy's trusty will take out any foe in a single hit.
  73. Template:Paint Can has 22 uses and is missing 32 translations
    Line 44: The following colors retain their appearance regardless of the player's current team.
    Line 80: #9, #13, or as a bonus drop from cases
    Line 98: #10, #16, or as a bonus drop from cases
    Line 117: #2, #11, #17, or as a bonus drop from cases
    Line 135: #11, #18, or as a bonus drop from cases
    Line 154: #1, #3, #14, or as a bonus drop from cases
    Line 172: #12, #16, or as a bonus drop from cases
    Line 191: #39 or as a bonus drop from cases
    Line 209: #10, #18, or as a bonus drop from cases
    Line 228: #39 or as a bonus drop from cases
    Line 246: #12, #17, or as a bonus drop from cases
    Line 265: As a bonus drop from cases
    Line 283: #9, #13, or as a bonus drop from cases
    Line 302: #1, #4, #13, or as a bonus drop from cases
    Line 320: #12, #18, or as a bonus drop from cases
    Line 339: #2 or as a bonus drop from cases
    Line 357: #9, #14, or as a bonus drop from cases
    Line 376: #5, #11, #16, or as a bonus drop from cases
    Line 394: #9, #15, or as a bonus drop from cases
    Line 413: #9, #15 or as a bonus drop from cases
    Line 431: As a bonus drop from cases
    Line 450: #9, #14, or as a bonus drop from cases
    Line 468: #10, #17, or as a bonus drop from cases
    Line 501: The following colors change their appearance according to the player's current team.
    Line 537: As a bonus drop from cases
    Line 555: #7, #15, or as a bonus drop from cases
    Line 579: As a bonus drop from cases
    Line 597: As a bonus drop from cases
    Line 621: As a bonus drop from cases
    Line 639: As a bonus drop from cases
    Line 663: As a bonus drop from cases
    Line 677: Notes: The availability column shows the standard conditions. Any special, time-limited promotions that may be occurring in the are not and should not be included.
  74. Template:Class weapons table spy building has 21 uses and is missing 2 translations
    Line 10: Disables and slowly destroys enemy Engineer .
    Line 44: Disables enemy Engineer buildings.
  75. Template:Full moon status has 21 uses and is missing 1 translation
    Line 1: The next full moon is from '''''' through to '''''' (UTC)
  76. Template:Kill taunt table has 21 uses and is missing 16 translations
    Line 155: Kills with effect<br/>Can kill multiple enemies<br/>Slightly slower than <br/>Destroys
    Line 200: Deals heavy damage with effect within radius<br/>Applies afterburn<br/>Can kill multiple enemies<br/>Damage reduced by half for every enemy hit after the initial target
    Line 223: 420 (Close range)<br/>20 (Medium to long range)<br/> (Afterburn)
    Line 241: Deals heavy damage with effect at point blank or close range<br/>Acts like a normal Scorch Shot flare at longer ranges or on miss<br/>Consumes ammo<br/>Can be aimed
    Line 287: Kills with effect<br/>Slowest kill taunt
    Line 332: Adds a head to the killer's head count when wielding the , , or the <br/>Counts as an honourable kill with the and allows the user to sheath the weapon without taking damage
    Line 384: Has medium range<br/>Can be aimed<br/>Fastest kill taunt
    Line 436: Smashes the victim's head in, causing their neck to disappear
    Line 460: 1 per hit<br/>(Stun, 14 fast hits)<br/>500 (Instant kill)
    Line 483: Initial hit stuns<br/> the opponent if they were killed by the final blow, s if killed by the spinning
    Line 509: 1 (Swing, stun effect)<br/>500 (Instant kill)
    Line 532: Initial stab has stun effect (1 damage, adds 25% to meter), followed by the killing Ubersaw removal (adds 75% to ÜberCharge meter, 100% in whole)
    Line 559: None (Stab, stun effect)<br/>500 (Instant kill)
    Line 582: Arrow stab with stun effect, followed by the killing arrow removal<br/>Moving target may keep moving after stab for 0.1 seconds, allowing time to get out of the arrow removal radius<br/>Stun lasts longer than time it takes to complete taunt, making it possible to skew again if target dodges removal
    Line 608: 50 (Swings)<br/>500 (Instant kill)
    Line 631: Two swings dealing 25 damage each, then a finishing thrust which deals 500 damage<br/>Can affect multiple opponents<br/>Destroys buildings
  77. Template:List of weapons related to milestone achievements has 21 uses and is missing 4 translations
    Line 2: The following table shows all weapons that can be gained through Milestone achievements.
    Line 25: Milestone 1
    Line 46: Milestone 2
    Line 67: Milestone 3
  78. Template:World Traveler's Hat ranks has 21 uses and is missing 1 translation
    Line 3: Number of Stamps
  79. Template:Australium weapons table has 20 uses and is missing 1 translation
    Line 3: Possible Australium weapons
  80. Template:Bot names has 20 uses and is missing 2 translations
    Line 92: Unused bot names
    Line 104: The following bot names were found in a leaked source code version of TF2, containing bot names that were never put into production for unknown reasons.
  81. Template:Festive items table has 20 uses and is missing 2 translations
    Line 3: Possible Festive items
    Line 24: From Mann Co. Supply Crate series
  82. Template:Self-illumination has 20 uses and is missing 10 translations
    Line 1202: The lenses, when using the Paint Eyes style.
    Line 1216: The watch.
    Line 2090: The Australium plating.
    Line 2124: The texture. (Only applied to certain items)
    Line 2162: The pan.
    Line 2177: The statue.
    Line 2297: The Nightmare style, under the following circumstances:
    Line 2305: The right eye, when equipped on Pyro, alongside the Voodoo-Cursed Pyro Soul.
    Line 2313: The goggles, when equipped on Engineer.
    Line 2449: The headphones.
  83. Template:Strange Weapon Ranks Table has 20 uses and is missing 3 translations
    Line 3: Strange item ranks
    Line 42: Generic
    Line 67: Cosmetic
  84. Template:Strange weapon ranks has 20 uses and is missing 1 translation
    Line 95: The game schema shows a 21st rank with a requirement of 10,000 kills, however, the rank does not have a name.
  85. Template:Track listing has 20 uses and is missing 2 translations
    Line 27: Сomposer
    Line 49: Length
  86. Template:List of hats related to milestone achievements has 19 uses and is missing 5 translations
    Line 2: Group
    Line 17: Achievement
    Line 32: Reward
    Line 51: present
    Line 100: Pyromania
  87. Template:List of taunts related to achievements has 19 uses and is missing 3 translations
    Line 2: Group
    Line 17: Achievement
    Line 32: Reward
  88. Template:List of weapons associated with jumping has 19 uses and is missing 2 translations
    Line 2: List of weapons associated with jumping
    Line 161: Includes , , and variants.
  89. Template:Bullet hitscan weapons table has 18 uses and is missing 1 translation
    Line 2: List of bullet-based hitscan weapons
  90. Template:QWTF Maps Nav has 18 uses and is missing 3 translations
    Line 5: Maps
    Line 22: Popular maps (Quake)
    Line 29:
  91. Template:List of afterburn-inflicting weapons has 17 uses and is missing 5 translations
    Line 118: Fires short range projectiles instead of normal flames.
    Line 134: Deals Critical hits damage to any already burning players.
    Line 243: Doused enemies are ignited when attacked, applying an afterburn effect for 10 seconds. Includes other Pyros, which are normally immune to the effects of afterburn.
    Line 317: Includes , and variants.
    Line 332: Afterburn becomes sparkling particle effects for players that are in .
  92. Template:Strange part restrictions has 17 uses and is missing 53 translations
    Line 2: List of Strange Parts
    Line 16: Tag Required
    Line 34: Can Deal Damage
    Line 231: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of Spies you kill while they're invisible.
    Line 244: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Scouts you kill with that weapon.
    Line 257: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of Engineers you kill with that weapon.
    Line 270: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Robots you destroy with it in Mann vs. Machine games.
    Line 283: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of enemies you kill while you have less than 10% health.
    Line 310: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of enemies you kill during the Halloween event.
    Line 323: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Robots you destroy in Mann vs. Machine games during the Halloween event.
    Line 336: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill while they are completely submerged.
    Line 349: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Snipers you kill with that weapon.
    Line 362: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill while you're under the effect of a Medic's ÜberCharge.
    Line 375: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Pyros you kill with that weapon.
    Line 402: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill while they are carrying the intel, pushing the cart, or capturing a point.
    Line 415: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Medics you kill with that weapon.
    Line 428: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Tanks you destroy with it in Mann vs. Machine games.
    Line 441: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Medics you kill while they have full ÜberCharge.
    Line 454: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Giant Robots you destroy with it in Mann vs. Machine games.
    Line 467: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill with that weapon during Victory Time.
    Line 494: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Robot Spies you destroy with it in Mann vs. Machine games.
    Line 507: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies wearing Unusual-quality cosmetic items you kill with that weapon.
    Line 519: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Spies you kill with that weapon.
    Line 531: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of actively burning enemies you kill with that weapon.
    Line 543: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemy player killstreaks you end with that weapon.
    Line 555: Adding this Strange Part to a Strange-quality weapon will enable it to track the total amount of damage you deal to other players with that weapon.
    Line 581: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of players you kill with that weapon from point-blank range (72 or less s).
    Line 593: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of players you kill with that weapon while at Full Health or Overhealed.
    Line 604: Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of invading Robot Scouts you destroy with it in Mann vs. Machine games.
    Line 615: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of taunting players you kill with that weapon.
    Line 626: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of players you kill with that weapon that are not Critical nor MiniCrit attacks
    Line 637: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemy players you dealt damage to with that weapon.
    Line 649: Can Deal Gib Damage
    Line 690: Can Deal Damage<br>to buildings
    Line 731: Can Headshot
    Line 773: Can Reflect Projectiles
    Line 814: Can Extinguish
    Line 855: Can Deal<br>Posthumous Damage
    Line 897: Can Deal<br>Critical Damage
    Line 939: Can be Equipped<br>by Soldier or Demoman
    Line 981: Can Destroy Sappers
    Line 999: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemy sappers you destroy with it.
    Line 1013: Can Deal<br>Long-Range Damage
    Line 1031: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill with that weapon from far away (more than 2000 HU).
    Line 1045: Can Deal Taunt Damage
    Line 1062: Adding this Strange Part to a Strange-quality weapon will enable it to track the number of enemies you kill with that weapon's taunt attack.
    Line 1099: Adding this Strange Part to a Strange-quality cosmetic item will enable it to track the number of times you appear in enemy freezecams taunting while wearing it.
    Line 1111: Adding this Strange Part to a Strange-quality cosmetic item will enable it to track the times you survive being lit on fire.
    Line 1123: Adding this Strange Part to a Strange-quality cosmetic will enable it to track the total number of kills you have while wearing that item.
    Line 1134: Adding this Strange Part to a Strange-quality cosmetic will enable it to track the total number of assists you get while wearing that item.
    Line 1146: Can Heal Allies
    Line 1163: Adding this Strange Part to a Strange-quality weapon will enable it to track the total number of allied health points you directly restore with that weapon.
    Line 1179: Numbers indicate the series of that each item can be obtained from.
  93. Template:Botkiller items table has 16 uses and is missing 1 translation
    Line 3: Possible Botkiller items
  94. Template:Casual Mode Tiers has 16 uses and is missing 2 translations
    Line 3: Tier icon
    Line 17: Tier
  95. Template:Chemistry Set has 16 uses and is missing 6 translations
    Line 3: Strangifiers which can be obtained from Chemistry Sets
    Line 201: '''<sup>1</sup>''' indicates a Series #1 Strangifier.
    Line 215: '''<sup>2</sup>''' indicates a Series #2 Strangifier.
    Line 229: '''<sup>3</sup>''' indicates a Series #3 Strangifier.
    Line 243: The inputs are randomly generated for every Chemistry Set that has a Strangifier as an output.
    Line 260: The inputs of Series 3 Chemistry Sets are always 3 Strange items and 3 Refined Metal.
  96. Template:Strange part tags has 16 uses and is missing 24 translations
    Line 4: Strange part tags
    Line 19: Can Deal Damage
    Line 35: Can Deal Gib Damage
    Line 51: Can Reflect Projectiles
    Line 67: Can Headshot
    Line 84: Any weapon except:
    Line 181: Can Deal Posthumous Damage
    Line 196: Can Extinguish
    Line 211: Can Deal Critical Damage
    Line 226: Can be Equipped by Soldier or Demoman
    Line 306: Any weapon except:
    Line 385: Any Soldier or Demoman weapon except:
    Line 412: Can Destroy Sappers
    Line 426: Can Deal Long-Range Damage
    Line 439: Can Deal Taunt Damage
    Line 452: Can Heal Allies
    Line 475: Any weapon that can deal damage except:
    Line 492: Any weapon, excluding:
    Line 573: Can Deal Damage to Buildings
    Line 584: Can Deal Damage to Tanks
    Line 596: Any weapon that can deal damage except:
    Line 611: Any weapon that can deal damage except:
    Line 628: These weapons are not currently in quality, see article for more information.
    Line 643: Also applies to , , , and/or variants of this weapon.
  97. Template:Unique Strange Rank Methods has 16 uses and is missing 25 translations
    Line 3: Unique Strange Rank Methods
    Line 20: Slot
    Line 35: Rank Method
    Line 55: Number of times ingested.
    Line 76: Number of enemies, or "Sodden Victims".
    Line 100: Number of banners deployed.
    Line 126: Number of times eaten. Only increases if used to heal damage.
    Line 145: Number of times eaten. Increases if used to heal damage or not.
    Line 163: Number of enemies hit from behind, hit with , or "Tickle Fights Won".
    Line 185: Wrangled kills.
    Line 206: kills, whether Wrangled or not.<br>(Melee kills are tracked as an automatically-added strange part.)
    Line 231: kills, whether Wrangled or not.<br>(Health Dispensed and Allies Teleported are also tracked as automatically-added Strange Parts.)
    Line 253: s on other players.<br>(s are tracked as an automatically-added Strange Part, but do not influence rank.)<br>The 's ÜberCharge number only increases every four ÜberCharges used in one life.
    Line 277: Number of s.
    Line 299: Number of soaked enemies, or "Sodden Victims".
    Line 319: Number of Spies shocked by backstab attempts, or "Spies Shocked".
    Line 341: Number of destroyed.
    Line 367: Number of seconds ed. Points are added to counter upon decloak.
    Line 387: Number of feigned deaths.
    Line 408: scored while wearing the item.
    Line 427: Kills in the while wearing the item, or "Carnival Kills".<br>(Carnival Underworld Kills and Carnival Games Won are also tracked as automatically-added Strange Parts.)
    Line 440: Haunted Cosmetic items
    Line 455: Number of Power Up Canteens used in .
    Line 470: Times performed.
    Line 488: Includes , , and variants.
  98. Template:Upgrade station melee has 16 uses and is missing 18 translations
    Line 5: Melee weapons' upgrades
    Line 16: Upgrade
    Line 35: Cost
    Line 74: All melee weapons but and
    Line 89: Increasing the Engineer's melee speed allows him to build, upgrade, resupply, and repair buildings faster.
    Line 123: All Melee weapons
    Line 163: Upgrade only appears if the Demoman equips a Shield. If the Demoman equips any Stickybomb Launcher, this upgrade no longer appears; however, any previously purchased levels still apply.
    Line 208: Allows s against giant robots at X% (out of 750) damage.
    Line 258: 2 seconds of 100% chance per level; switching weapons retains critical hits.
    Line 287: +15% Recharge Rate
    Line 307: Faster baseball/bauble recharge rate.
    Line 324: +100% Max Misc Ammo
    Line 342: Gives the Scout one extra baseball/bauble per level.
    Line 379: One target at a time is on hit with either the Sandman or its baseball projectile. The time is reduced to 7 seconds if the target is a giant robot.
    Line 397: Usable by all classes except and .
    Line 414: Usable by all classes except Spy.
    Line 428: Only when equipped by Spy.
    Line 441: Only when equipped by .
  99. Template:Crate series/audition has 15 uses and is missing 1 translation
    Line 7: or an Exceedingly Rare Unusual Taunt!
  100. Template:Crate series/creepydemo has 15 uses and is missing 1 translation
    Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
  101. Template:Crate series/creepyscout has 15 uses and is missing 1 translation
    Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
  102. Template:Crate series/creepyspy has 15 uses and is missing 1 translation
    Line 5: or an Exceedingly Rare Halloween-themed Special item!<br><small>(Can be a or a of any tier for certain Halloween items, or an .)</small>
  103. Template:Crate series/directors has 15 uses and is missing 1 translation
    Line 7: or an Exceedingly Rare Unusual Taunt!
  104. Template:List of damage vulnerability and resistance weapons has 15 uses and is missing 23 translations
    Line 7: List of weapons with damage vulnerability and resistance
    Line 25: While under the effects, immune to all damage.
    Line 61: +25% fire damage resistance when active.
    Line 119: While 'Mmmph' taunting, immune to all damage.
    Line 137: +50% explosion self-damage vulnerability on wearer.
    Line 205: +20% fire damage resistance on wearer.
    Line 217: +20% explosive damage resistance on wearer.
    Line 234: +15% fire damage resistance on wearer.
    Line 246: +15% explosive damage resistance on wearer.
    Line 264: +10% bullet damage vulnerability on wearer.
    Line 281: +15% damage vulnerability when active.
    Line 301: +20% damage resistance when below 50% health and spun up.
    Line 317: +20% damage resistance when below 50% health and spun up.
    Line 334: While under the effects, +20% damage vulnerability.
    Line 352: +30% damage vulnerability when active.
    Line 422: While healing, +10% resistance to the selected damage type to the Medic and his patient.
    Line 434: ÜberCharge provides +75% resistance and full crit resistance to the selected damage type to the Medic and his patient.
    Line 454: +50% fire damage resistance on wearer.
    Line 466: Grants full immunity to the effects of afterburn.
    Line 505: On hit by fire, immune to fire damage for 1 second and immune to afterburn for 10 seconds.
    Line 524: While , +20% damage resistance.
    Line 547: When being damaged (activating Dead Ringer), blocks 75% of incoming damage and gives afterburn immunity for 3 seconds.
    Line 559: After Dead Ringer has been activated, +65% damage resistance on wearer which fades to 20% in 3 seconds.
  105. Template:List of item levels has 15 uses and is missing 17 translations
    Line 3: List of item levels
    Line 19: Level
    Line 64: Community items
    Line 76: Self-Made items
    Line 93: Only vintage quality prior to the release of the
    Line 111: Valve weapons
    Line 132:
    Line 147: Level
    Line 204: Vintage hats released in the &
    Line 218: All other
    Line 238: Other items
    Line 252: Level
    Line 270: Tokens
    Line 279: Strange Filters
    Line 288: Strange Parts
    Line 312: Noise Makers
    Line 324: Paint Cans
  106. Template:Ubercharge rate has 15 uses and is missing 17 translations
    Line 2: Healing tool
    Line 15: State of target
    Line 28: Fill rate
    Line 40: Average percentage points gained per second
    Line 54: Fill time
    Line 65: Time necessary healing a target in the specified state to take the Medic's meter from 0% to 100%
    Line 81: <142.5% health
    Line 90: >142.5% health + 2nd heal beam
    Line 99: <142.5% health
    Line 106: >142.5% health
    Line 113: >142.5% health + 2nd heal beam
    Line 121: <142.5% health
    Line 128: >142.5% health
    Line 135: >142.5% health + 2nd heal beam
    Line 143: <100% health
    Line 152: >142.5% health
    Line 159: >142.5% health + 2nd heal beam
  107. Template:Cosmetic grade table has 14 uses and is missing 2 translations
    Line 3: Cosmetic/Grade
    Line 19: Preview
  108. Template:Equalizer damage range has 14 uses and is missing 8 translations
    Line 6: Without <br>Battalion's Backup equipped
    Line 20: With <br>Battalion's Backup equipped
    Line 35: Base damage
    Line 47: Mini-Crits
    Line 59: Critical hits
    Line 71: Base damage
    Line 83: Mini-Crits
    Line 95: Critical hits
  109. Template:List of environmental slowdowns has 14 uses and is missing 3 translations
    Line 4: List of environmental slowdowns
    Line 23: * On certain s, one or more ghosts occasionally haunt certain areas of the map. Any players who get near or come into contact with these ghosts are frightened and have their movement speed reduced in addition to being unable to fire any weapons, much like when stunned.
    Line 82: Scared
  110. Template:List of slowdown penalty weapons has 14 uses and is missing 14 translations
    Line 6: List of slowdown penalty weapons
    Line 26: * Movement speed is reduced to 120% while equipped in the loadout. Speed increases as up to 99 damage is done without air jumping or getting damaged.
    Line 59: * Applies a slowdown effect for 5 seconds to the player after phasing wears off, based on the amount of damage they absorbed. Speed decreased by -25% at low damage, to -50% at 200+ damage.
    Line 95: * Movement speed reduced to 27% while charging.
    Line 117: * Movement speed reduced to 79% while deployed.
    Line 140: * Movement speed is reduced to 37% while spun up.
    Line 170: * Movement speed is reduced to 14.66% while spun up.
    Line 192: * Movement speed is reduced to 90% while hauling a building.
    Line 208:
    Line 229: * Movement speed is reduced to 27% while zoomed in with a scope.
    Line 266: * Movement speed is reduced to 45% while an arrow is drawn.
    Line 286: * Movement speed is reduced to 27% while charging.
    Line 308: * Movement speed is reduced if disguised as a class slower than the Spy:
    Line 387: Includes , , and variants.
  111. Template:List of slowdown-inflicting weapons has 14 uses and is missing 4 translations
    Line 5: List of slowdown-inflicting weapons
    Line 24: * The Sandman's secondary fire launches a baseball that can slowdown the target for several seconds. The target is slowed down for the duration of the effect based on distance.
    Line 58: * On Hit: 100% chance to slow target.
    Line 128: Includes , , and variants.
  112. Template:MvM canteen has 14 uses and is missing 13 translations
    Line 4: Image
    Line 16: Type
    Line 28: Usage
    Line 42: Become Übercharged
    Line 54: Supplies 5 seconds of personal invincibility.
    Line 68: Become Crit Boosted
    Line 80: Full critical power for 5 seconds.
    Line 94: Refill Clips and Ammo
    Line 106: Instant and magazine refill.
    Line 120: Teleport To Spawn
    Line 132: Immediately returns user to and supplies temporary speed boost.
    Line 146: Building Upgrade
    Line 158: Upgrades user Engineer's to level 3 in a hurry.
  113. Template:MvM giant robots has 14 uses and is missing 9 translations
    Line 2: Machine Class
    Line 14: Name
    Line 25: Abilities
    Line 39: Super Scout
    Line 51: Unlike other Giant Robots, Super Scout moves lightning fast, so don't let it pick up the bomb!
    Line 65: Rapid Fire Soldier
    Line 77: The machine gun of rocket launchers. Don't stand in one place for too long.
    Line 91: Deflector Heavy
    Line 103: Can shoot down projectiles such as rockets and grenades.
  114. Template:MvM sentry buster has 14 uses and is missing 5 translations
    Line 2: Machine
    Line 14: Based on
    Line 26: Abilities
    Line 39: Sentry Buster
    Line 52: Detects Sentry Guns that are dealing sustained damage to the horde and runs at the offending Sentry Gun, exploding after a couple of seconds. Also can destroy Dispensers, Teleporters and kill teammates in the explosion radius.
  115. Template:Assist items has 13 uses and is missing 2 translations
    Line 4: Cosmetic items that affect the killfeed in Pyroland
    Line 278: This item gets credited with the kill instead, with the player receiving the assist credit.
  116. Template:Item timeline 2011 has 13 uses and is missing 38 translations
    Line 16: * Added items for players who purchased '''' before 10am PST (6pm UTC), February 1, 2011.
    Line 44: * Added items in quality for players who purchased before March 1, 2011.
    Line 72: * Added the Hero's Hachimaki for players who purchased '''' before March 15, 2011.
    Line 93: * Added the for players who pre-purchased '''' before March 15, 2011.
    Line 139: * Added .
    Line 172: * Added the Aperture Labs Hard Hat for players who purchased the '''' on Steam before April 5, 2011.
    Line 193: * Added the for players who purchased and played every game in the pack.
    Line 246: * Added items for players who pre-purchased '''' before May 3, 2011.
    Line 265: * Added items for players who play ''''.
    Line 295: * Added the items Genuine quality for players who purchased or already owned '''' on Steam before May 5, 2011.
    Line 318: * Added the Frontline Field Recorder, for performance of achievement ''''.
    Line 390: * Added items in Genuine quality for players who purchased '''' before May 17, 2011.
    Line 417: * Added the Conjurer's Cowl for players who purchased '''' before June 5, 2011.
    Line 437: * Added the Maul for players who pre-purchased '''' before June 6, 2011.
    Line 453: * Added items for players who pre-purchased '''' before June 15, 2011.
    Line 477: * Added the Saxxy melee weapon for contest winners of the .
    Line 497: * Added the Lo-Fi Longwave, a KritzKast promotional hat.
    Line 516: * Added the Spiral Sallet for players who complete the achievement ''Mission Accomplished'' in ''''.
    Line 536: * The was given to players who purchased the game before this update.
    Line 740: * Added the , a special limited summer edition .
    Line 760: Also included in this update:
    Line 847: * Promotional codes to obtain a quality were available from the San Diego Comic Con 2011.
    Line 893: * Added winner and participant medals for those involved in the ETF2L Highlander, UGC Highlander or GWJ tournaments.
    Line 919: * The was awarded to players who pre-order '''' before August 17, 2011.
    Line 939: * The and were awarded to players who pre-order '''' before August 30, 2011.
    Line 961: * The was awarded to players who pre-purchase '''' before August 7, 2011.
    Line 1034: * All weapons, hats, and miscellaneous items in the Manno-Technology Bundle were awarded to players who pre-purchased '''' before August 22, 2011.
    Line 1075: Also included in this update:
    Line 1109: * The was awarded to players who pre-purchase '''' before September 1, 2011.
    Line 1137: Also included in this update:
    Line 1355: * Added class-specific acquired by picking up presents on .
    Line 1531: * Added items for players who purchased '''' before November 15, 2011.
    Line 1557: * Added items for players who purchased '''' before December 6, 2011.
    Line 1587: * Added items for players who pre-purchased '''' before November 29th, 2011.
    Line 1625: * Added a "Buy Now" feature that allows item purchases on the web.
    Line 1654: * Added the Naughty and Nice Winter Crates, two special limited winter edition s.
    Line 1675: * has begun!
    Line 1840: * This item's game files were added to the game, the item became available from the in the .
  117. Template:Item timeline 2013 has 13 uses and is missing 24 translations
    Line 15: * Added promotional items for ''''.
    Line 37: * Added promotional item for players who boot on the Linux version of between February 14th, 2013 and March 1st, 2013.
    Line 49: * Added for ETF2L, UGC and ESH competitors.
    Line 77: * Added a promotional item for ''''.
    Line 93: * Added promotional items for ''''.
    Line 113: * Added promotional items for ''''.
    Line 147: * Added promotional items for ''''.
    Line 169: * Added promotional items for ''''.
    Line 241: * Added support for .
    Line 257: * Added medal for participants in Season 2 of the Ready Steady Pan tournament.
    Line 273: * Added items for participants in 's 2013 April Fools Event.
    Line 300: * Added medals for UGC Highlander Season 9 and UGC 6v6 Season 11 tournament competitors.
    Line 513: * Added new items.
    Line 531: * Added medals for new seasons.
    Line 550: * Added a promotional item for ''''.
    Line 565: * Added Gold Star items.
    Line 603: * Added promotional items for ''''.
    Line 936: * Added a new promotional item.
    Line 1045: *
    Line 1405: *
    Line 1475: * Added a commemorative token.
    Line 1490: * Added tournament medals for ozfortress' 6v6 and Highlander tournaments.
    Line 1504: * Added Heart of Gold for those that donated at least $5 to the .
    Line 1557: * Added promotional items for the Steam Holiday Sale 2013.
  118. Template:Item timeline 2020 has 13 uses and is missing 29 translations
    Line 15: * Added some tournament medals.
    Line 32: * Added Operation Mashed Mediocrity community medals.
    Line 48: * Added Brazil Fortress 6v6 Season 5 medals.
    Line 58: * Added Brazil Fortress Halloween 2019 tournament medals.
    Line 68: * Added Classic MGE Cup Spring 2020 tournament medals.
    Line 78: * Added ETF2L 6v6 Season 35 tournament medals.
    Line 88: * Added ETF2L Highlander Open Season 3 tournament medals.
    Line 98: * Added ETF2L Highlander Tournament Season 21 tournament medals.
    Line 108: * Added EU Bball League Season 4 tournament medals.
    Line 118: * Added HLMixes Season 3 tournament medals.
    Line 128: * Added National Heavy Boxing League Season 9 tournament medals.
    Line 138: * Added ozfortress OWL 6vs6 Season 27 tournament medals.
    Line 148: * Added Rasslabyxa Cup Season 2 tournament medals.
    Line 158: * Added Respawn League Season 5 tournament medals.
    Line 168: * Added United Dodgeball League Summer 2020 tournament medals.
    Line 182: * Added Asian BBall Cup 2020 tournament medals.
    Line 192: * Added Respawn League AUS/NZ Highlander Premier Season 6 tournament medals.
    Line 202: * Added AsiaFortress Cup Season 16 tournament medals.
    Line 216: * Added Pugiklander Summer 2020 tournament medals.
    Line 226: * Added ozfortress OWL 6vs6 Season 28 tournament medals.
    Line 240: * Added Pugiklander Premier Division Summer 2020 tournament medals.
    Line 250: * Added NHBL 9th Sasha Heavyweight Champion tournament medals.
    Line 264: * Added 22 new community-contributed items.
    Line 338: * Added the Summer 2020 Cosmetic Case.
    Line 441: * Added the Wicked Windfall Case.
    Line 454: * Added the Scream Fortress XII War Paint Case.
    Line 533: * Added the Winter 2020 Cosmetic Case.
    Line 546: * Added the Winter 2020 War Paint Case.
    Line 560: * Added 8 new community-contributed taunts to the Mann Co. Store
  119. Template:Item timeline 2021 has 13 uses and is missing 7 translations
    Line 15: * Added 18 new community-contributed items.
    Line 78: * Added the Summer 2021 Cosmetic Case.
    Line 173: * Added the Crimson Cache Case.
    Line 187: * Added the Scream Fortress XIII War Paint Case.
    Line 202: * Added 5 new community-contributed taunts to the Mann Co. Store
    Line 292: * Added the Winter 2021 Cosmetic Case.
    Line 305: * Added 3 new community-contributed taunts to the Mann Co. Store
  120. Template:Limited quantity table has 13 uses and is missing 2 translations
    Line 2: List of items with the Limited attribute
    Line 210: Multiple classes
  121. Template:Mvm mission mech mutilation has 13 uses and is missing 1 translation
    Line 171: Active wave 3E only
  122. Template:Respawn times/cactus canyon has 13 uses and is missing 1 translation
    Line 15: After final hill
  123. Template:Respawn times/mercenary park has 13 uses and is missing 1 translation
    Line 16: While contesting 3
  124. Template:Respawn times/pit of death has 13 uses and is missing 2 translations
    Line 6: BLU ahead
    Line 18: RED ahead
  125. Template:Respawn times/watergate has 13 uses and is missing 4 translations
    Line 6: BLU ahead >50%
    Line 17: BLU ahead <50%
    Line 29: RED ahead <50%
    Line 40: RED ahead >50%
  126. Template:Storepreviouslypurchasable has 13 uses and is missing 14 translations
    Line 3: All items in the Halloween category are available for purchase during Anniversary Halloween Event.
    Line 103: Other items
    Line 123: This item was sold from December 17, 2010 to December 31, 2010.
    Line 143: This item was sold from March 10, 2011 to March 23, 2011.
    Line 164: These items were sold from March 23, 2011 through April 6, 2011.
    Line 198: These bundles were removed from the store on June 23, 2011 for the .
    Line 361: These items were sold from July 1, 2011 through July 11, 2011.
    Line 394: These items were sold from December 15, 2011 to January 4, 2012.
    Line 414: This item was sold from June 27, 2012 through July 11, 2012.
    Line 432: This item was sold from September 6, 2012 through September 21, 2012.
    Line 449: This item was sold from October 26, 2012 through November 8, 2012.
    Line 465: These items were sold from December 20, 2012 to January 4, 2013.
    Line 483: Retired items
    Line 492: These items were retired by Valve and are not available via the Mann Co. Store anymore.
  127. Template:StoryTimeline has 13 uses and is missing 156 translations
    Line 10: Legend
    Line 25: Important event
    Line 43: Date
    Line 56: Event
    Line 70: Source
    Line 85: c. 4000BCE
    Line 94: claims to have been born around this time.
    Line 105: 17<sup>th</sup> Century
    Line 117: Members of the DeGroot family begin production of that the would become a fan of centuries later.
    Line 130: 18<sup>th</sup> Century
    Line 145: December 18th
    Line 159: turns his boat around to conquer the South Pole while on a voyage to Australia.
    Line 176: Italian physicist Alessandro Volta invented the battery by mixing zinc, ammonium chloride and molten salt together.
    Line 188: 19<sup>th</sup> Century
    Line 204: The company that produces the that the Demoman would become a fan of over a century later begins production of their product.
    Line 221: An editorial cartoon is published in the ''Gentle Manne's Monthly'' entitled "An Editorial Cartoon of Some Insighte"<!-- unnecessary, it's in the link, and the NPC page: starring the editorial's mascot the Gentle Manne of Leisure along with his "Companione" -->.
    Line 237: circa 1822
    Line 245: The , begins acquiring the world's largest supply of .
    Line 255: September 2nd
    Line 266: Redmond, Blutarch and Gray Mann are born. Of the three, Gray was "absconded with by that scourge of London, the Eagle".
    Line 279: Claude Huggins founded the town of Hugginsville on the site of his wife's bear mauling death, renaming it this year to Two Farts, then later to .
    Line 290: Gray Mann resurfaces this year and threatens to blackmail Zepheniah Mann for all his "miracle gravel" ().
    Line 302: The last will and testament of is written and enacted.<br>Mann bequeaths his cache of "miracle gravel" to his maidservant, .
    Line 319: Australia becomes the world's most advanced country.
    Line 336: Abraham Lincoln invents stairs, replacing .
    Line 352: August 21th
    Line 363: Redmond and Blutarch Mann sell their gravel mine to for 5 cents. Hale then turns it into a coal mine promising jobs for the surrounding region.
    Line 376: August 5th
    Line 390: Scientists in Australia "nervously assure the world" that there is "No after all..." Gold prospectors turn gaze to Canada.
    Line 407: Abraham Lincoln holds his Second Inaugural Address, stating "I say this to you with unvarnished factualism of plain talk: I love ."
    Line 423: April 20th
    Line 437: The War Department publishes a wanted poster for John "Tower of Hats" Booth for the assassination of Abraham Lincoln.
    Line 454: is established.
    Line 471: The woman who in 10 years will convince Radigan Conagher to build an additional begins her search for Australium.
    Line 488: commissions to build a Life Extender Machine.
    Line 505: A woman of similar appearance to Elizabeth 40 years earlier requests Conagher to build a Life Extender Machine for as well.
    Line 522: starts producing steel rods.
    Line 538: July 17th
    Line 552: Radigan Conagher finishes building a Life Extender Machine for Blutarch Mann.
    Line 568: August 3rd
    Line 582: Radigan Conagher finishes another Life Extender Machine for Redmond Mann as well.
    Line 597: Unknown year, April 14th
    Line 611: Radigan Conagher finishes a third Life Extender Machine.
    Line 627: January 25th
    Line 641: "" The ''Here's Some News, Mate!'' newspaper runs a story about Australia stating "Mysterious new geographic lumps confound men of Australian science".
    Line 657: March 6th
    Line 671: "War, Mate!" Two months later, the king of Australia declares war on hills stating "There will be time to study these so-called hills after they are dead".
    Line 687: April 5th
    Line 701: "King Conquers Hill!" It is reported by the ''Here's Some News, Mate!'' newspaper that the "Coward Mound Surrendered Without a Fight".
    Line 717: 20<sup>th</sup> Century
    Line 732: January 23rd
    Line 746: " invents 'ro-bot'." It is revealed by an Australian newspaper that Mann Co., an Australian weapons giant, has invented the "robot". In the article, Mann Co. officials attempt to assure public concerns over their 'ro-bot' by stating that "These automatons will only be used for violence"<!-- so minor as to be unnecessary: On a minor note, a poll shows that "Robin" is the most popular Australian girl's name.-->.
    Line 765: Australia tries to colonize space by this time. They seem to have failed.
    Line 782: Newell and Sons debuts a "turnless" board game - ''Teams and Fortresses 2'' - with explosive "real-time" gameplay.
    Line 798: June 15th
    Line 809: wins safest workplace in .
    Line 821: January 24th
    Line 832: wins their bid to be the sole munitions supplier to and mercenaries.
    Line 844: August 13th
    Line 854: A mineshaft collapses on ​​ and his employees, but Bilious Hale punches his way out saving himself and his surviving employees. 14 die from cave-in and punch-related injuries.
    Line 866: Franklin D. Roosevelt loses both of his legs while rocket jumping. As a result, he perfects the modern staircase.
    Line 881: , eager to re-ignite the nation's waning interest in coal, introduces the at the Paris World Fashion Expo.
    Line 892: March 13th
    Line 902: Bilious Hale permanently halts production of all coal-powered weapons.
    Line 913: March 13th
    Line 923: Mann Co. shuts down their dual coal mine and munitions factory after 50 years of operation, but preserves it as a museum of Mann Co. history.
    Line 935: ​whiskey<!-- The date is taken from the whiskey sign, not the beer label. --> distilled in Tougaloo.
    Line 950: '''' takes place - Redmond and Blutarch Mann hire the Classic Mercs to battle in the Gravel Wars. Bilious Hale supplies them with weapons and ammunition.
    Line 959: American soft drink magnate Theophilus Bonk added sugar to the same mixture as the first set of batteries, creating Cola.
    Line 969: New Zealand is encapsulated in a dome and sunk to the bottom of the Pacific Ocean.
    Line 978: is established.
    Line 993: September 1st
    Line 1005: World War II begins. Though he wanted desperately to fight in World War II, the Soldier was rejected from every branch of the U.S. military. Undaunted, he bought his own ticket to Europe. After arriving and finally locating Poland, the Soldier taught himself how to load and fire a variety of weapons before embarking on a Nazi killing spree for which he was awarded several medals that he designed and made himself.
    Line 1021: The 's father, a counter-revolutionary, is killed. The Heavy and his family are deported to a North Siberian gulag.
    Line 1036: The North Siberian gulag burns to the ground with all its guards tortured to death and all prisoners escape, including the and his family.
    Line 1051: New Zealander infant Mun-Dee accidentally breaks a hole in his country's underwater dome while flying away in a rocketship, leaving his parents the only survivors. The rocket crashes in Australia, where the baby is raised by a local couple, growing up to become the .
    Line 1059: September 2nd
    Line 1071: World War II ends.
    Line 1086: Jeremy, the , is born in or around this year.
    Line 1095: The ends his Nazi killing spree in Poland upon hearing that World War II had already ended in 1945.
    Line 1111: While and are beating panthers to death, Charles Darling absconds with the panthers to put them in his new animal dungeon.
    Line 1121: produces series of instructional films.
    Line 1134: Early 1960s
    Line 1146: ''Saxton Hale's Barbershop Action'' debuts in the U.S. It is followed by ancillary titles ''Saxton Hale's Barbershop Romance'' and ''Haircut Horrors Starring Saxton Hale's Ghost''.
    Line 1160: ''Saxton Hale's Thrilling Tales'' first arrives on newsstands.
    Line 1176: ''Saxton Hale's Jungle Brawl'' debuts in the U.S.
    Line 1192: Margret's husband Roger's funeral is held. A giant snapping turtle attacks and Saxton Hale promptly strangles it with his suit jacket.
    Line 1202: Mayor Mike starts making Trevor act like an Italian Stereotype.
    Line 1212: The alcoholic Demoman's body begins to scrounge most of its nutrients from grain alcohol and aspirin.
    Line 1221: Only four items are being produced for the elderly: hats, meat, caskets, and ''Saxton Hale's Mildly Thrilling Tales''. ''Saxton Hale Visits His Mother Monthly'' and ''Soothing Stories of Familiar Things'' soon follow.
    Line 1237: The first, and possibly only, issue of ''Saxton Hale's Mail Storm'' is published.
    Line 1253: The creates several mechanical contraptions, including the , while under contract with .
    Line 1269: established; does not stay open very long.
    Line 1278: ''Boy's Adventure Starring Saxton Hale'' comes under fire from the Senate Subcommittee on Juvenile Delinquency. Pressured by the Senate, Mann Co. changes the title to ''Girl's Adventure Starring Saxton Hale''.
    Line 1293: Gravel War
    Line 1302: The Gravel War - the main setting for ''''.
    Line 1318: A rocket carrying the monkeynaut Poopy Joe is launched, but due to its Australium fuel supply being replaced with gravel water from defective suitcase explosives.
    Line 1324: Saxton Hale firebombs Woodstock from a helicopter due to a longtime feud with hippies.
    Line 1338: In ​the Teufort ​Library, microfiche genealogy records are destroyed "for no reason", leaving only paper originals.
    Line 1348: ''Saxton Hale's Jungle Brawl'' ends publication.
    Line 1362: The RED team , the Engineer does experiments with teleporting bread, and the RED team must fight against a large bread monster with the help of .
    Line 1370: 1 day
    Line 1376: Gray Mann assassinates Redmond and Blutarch Mann to gain control of their respective corporations. This marks the end of The Gravel War.
    Line 1387: that evening/night
    Line 1393: The ghosts of Redmond and Blutarch Mann enlist the final services of their mercenaries, each team to carry the other brother's body to ''''.
    Line 1402: Robot War
    Line 1410: next day
    Line 1416: Saxton Hale fights and captures the last surviving . Catching wind of Gray Mann's plans to use an army of robots to gain control of , Saxton re-hires both RED and BLU unemployed mercenary teams to protect his company and kill robots without pay.
    Line 1428: The returns to his home country, studying and perfecting and male pregnancy.
    Line 1437: are reported stolen from the Gravelpit Community College.
    Line 1446: The Medic surgically added the of his teammates to himself.
    Line 1454: October 29th
    Line 1464: the Magician attends WizardCon MCLVI as a guest speaker, giving a two-hour talk titled "Living with a Non-Wizard".
    Line 1475: October 30th
    Line 1485: Merasmus returns from WizardCon to find that his castle has been made into the John Doe Raccoon Sanctuary, for which his , the RED , was appointed park ranger. Being evicted from his own home as a result, and Soldier gaining residence in the castle, Merasmus snaps and transforms into a powerful ghost version of himself, vowing to kill everyone the Soldier cares about.
    Line 1497: In the midst of the Robot War, and the mercenaries struggle to defend Mann Co.'s sprawling domain. The Soldier reveals that he is able to infiltrate Gray Gravel Co. and learn their battle plans by wearing a . Wearing more of the same, Miss Pauling, Soldier, and Heavy infiltrate the base together a week later, witnessing the unveiling of the .
    Line 1509: Saxton Hale kills the steroid-enhanced Yeti with his bare hands at .
    Line 1517: Australium Chase
    Line 1524: '''''Takeover'''''<br/>(first half of year)
    Line 1530: Gray Mann surrenders to Saxton Hale, ceasing all fighting. , at that moment CEO of Gray Gravel Co., invokes the ''Mann Co. Challenge'', winning the challenge for lack of any Mann Co. CEO willing to fight her for the company. Olivia immediately transfers the Mann Co. acquisition to her father Gray Mann, who then fires the mercs.
    Line 1539: immediately after
    Line 1545: Administrator, hearing the news of Gray Mann's takeover of Mann Co., goes into hiding, ordering her assistant Miss Pauling to do the same.
    Line 1554: the following two weeks
    Line 1560: Soldier is evicted from the Raccoon Sanctuary.<br/>Having broken both arms helping Soldier move, Scout gets the Spy to help him recover his savings from the Teufort Bank's vault, where the two are arrested for the destruction of Teufort.
    Line 1568: September 7th
    Line 1577: Date of mug shot of Spy and Scout (arms healed).
    Line 1585: six months after Takeover,<br/>before the Trial at Teufort
    Line 1591: Miss Pauling, under orders from Administrator, begins to reassemble the Mercs, recovering Soldier from Hollywood, Pyro from , and Demoman from his home.<br/>Gray and Olivia finally manage to find , only to discover that it had already been taken.
    Line 1600: before the Trial at Teufort
    Line 1606: Soldier murders in his own home. Merasmus, who was Tom Jones' roommate, gets charged for the murder. Merasmus is sentenced to <!-- necessary: with three other prisoners, one named T-Bone -->.
    Line 1616: around the time of the trial
    Line 1622: Saxton Hale is released from the Millhaven Ultra Prison for Dangerous Men, held there for burning down most of Charles Darling's zoo months earlier. Margret, an old friend, takes Saxton to meet with Darling. Darling ​recruits Hale to recover the Australium (to prolong the lives of his "almost extinct" animals), presumed stolen by the Administrator.
    Line 1631: '''''Trial at Teufort'''''<br/>(second half of year)
    Line 1637: Soldier and Demoman attempt to free Scout and Spy from their trial, but are exposed, and all four are sentenced to hang. Miss Pauling saves the mercenaries with a simple civics lesson given to the lead-poisoned populace.<br/>Miss Pauling destroys original paper 1850 birth records at the Teufort Library, one remaining fragment bears the name Helen.
    Line 1646: Early December<br/>a week after the trial<!-- Gray gets to the library a week after Pauling. Note the Christmas decorations in this, the preceding, and the following comics, as well as the heavy winter snow that does not settle into that ​region until mid-November. Heavy visits Dzhugdzhur the first of every month. -->
    Line 1652: Scout, Soldier, and Pyro find Heavy with his family in the Dzhugdzhur Mountains of Siberia.<br/>Learning his sisters had killed the men that had been sent to kill them, Heavy returns to America with his mother and sisters; Zhanna joins the team, becoming Soldier's fiance.<br/>Gray and Olivia discover Pauling has burned the 1850 birth records a week ahead of them.
    Line 1661: The Team Fortress Classic team is sent by Gray Mann to hunt the rebuilding Team Fortress 2 team.
    Line 1670: weeks later<!-- the opening flashback to the day of the trial dates these events "weeks" after the trial. --><br/>Australia
    Line 1676: While securing a small submarine, Spy, Soldier, and Zhanna discover that the ​Australians have lost their famous vitality.<br/>Heavy and Scout encounter Saxton and Maggie at and discover that the secret Australium mine has suddenly played out.<br/>Demoman and Miss Pauling learn that Sniper's adoptive parents died at about the time of Gray's ​acquisition of Mann Co., incidentally leading him to learn of his birth parents.
    Line 1684: later<br/>New Zealand
    Line 1690: Miss Pauling's squad finds Sniper's birth parents in the flooded remains of undersea New Zealand.<br/>Sniper's mother escapes to space with the last of the Australium that Miss Pauling could ​possibly find, flooding the remainder of New Zealand.<br/>The Classic mercenaries arrive at New Zealand with the TF2 Medic, killing Sniper, and capturing the others.
    Line 1698: elsewhere
    Line 1704: TF2 Engineer has been maintaining the Life Extender Machines of an elderly woman in 19th century attire, resembling Helen, but extremely aged, who, like Gray Mann, is running out of Australium.
    Line 1712: "at least six hours" later<!-- Medic's assessment of Sniper's corpse, Old Wounds -->
    Line 1718: The Classic team interrogates their captives at Gray Mann's island base.<br/>Medic performs perfected reanimation on Sniper.<br/>Classic Heavy rips out Gray's Life Extender Machine for himself and his aging team.<br/>The TF2 team escapes, killing three Classic mercenaries, but are overcome by blood-sucking robots.
    Line 1726: an hour later<!-- Saxton and Mags reminisce for an hour before jumping, the Naked and the Dead, page 43 -->
    Line 1732: Pauling's team is saved by Demoman's resistance to the blood-sucking robots and by resuscitation by Medic. They are joined by parachuting Heavy and Scout, only to be ​surrounded, unarmed, by the final wave of the remaining robot army.<br/>Resupplied and ​reinforced by Saxton, Mags, and Jerry, the team destroys all robots and kill all the remaining TFC mercenaries except for their Engineer.<br/>TF2 Engineer's client uses up the remainder of her Australium in one go, expecting then to survive only an hour more, at most.
    Line 1741: School in Teufort starts after being cancelled for 6 years.
    Line 1751: December 4th
    Line 1759: According to God himself, dies.
    Line 1767: 21st Century
    Line 1778: The lease for Teufort's Federal Pedophile Sanctuary expires.
    Line 1788: 2024
    Line 1791: An elderly Saxton and Maggie find themselves at the edge of a cliff, surrounded by a pack of angry cheetahs after fist-fighting a prior cheetah pack. After a brief exchange, they eagerly ready themselves to fight the rest of the cheetahs.
    Line 1796: 71st Century
    Line 1808: 's ownership rights of the 's likeness expire.
  128. Template:List of bleed-inflicting weapons has 12 uses and is missing 7 translations
    Line 2: List of bleed-inflicting weapons
    Line 22: * The Flying Guillotine can be thrown by using either primary fire or secondary fire, causing the enemy to bleed when hit. The effect lasts for 5 seconds, allowing for a successful hit to deal 90 damage total.
    Line 58: * The Boston Basher's/Three-Rune Blade's bleeding effect lasts for 5 seconds; a single hit deals 75 damage.
    Line 118: * The Wrap Assassin's alt-fire allows a to be launched similarly to the 's alt-fire, causing the enemy to bleed when hit directly. The effect lasts for 5 seconds, allowing for a single collision to deal 55 damage total.
    Line 180: * The Southern Hospitality's bleeding effect lasts for 5 seconds, allowing for a single hit to deal 105 damage total.
    Line 202: * The Tribalman's Shiv's bleeding effect lasts for 6 seconds, allowing for a single hit to deal 81 damage total.
    Line 224: * Bleed persists as long as it is attached.
  129. Template:List of item attributes/Header has 12 uses and is missing 3 translations
    Line 3: ID
    Line 16: Value type
    Line 27: Class
  130. Template:Map name prefixes has 12 uses and is missing 1 translation
    Line 5: Prefix
  131. Template:PatchDiff/November 4, 2011 Patch has 12 uses and is missing 1 translation
    Line 1: No files changed
  132. Template:Quick Fix Overheal table has 12 uses and is missing 6 translations
    Line 3: Overheal values
    Line 14: Weapon equipped
    Line 24: Max overheal
    Line 87: <!--
    Line 268: With the equipped
    Line 280: With the equipped<br>With the equipped
  133. Template:Cart speeds has 11 uses and is missing 3 translations
    Line 2: Multiplier
    Line 22: Rate
    Line 42: Backwards
  134. Template:Fabricate Set Required and Results has 11 uses and is missing 5 translations
    Line 3: Fabricate Set Headgear Details
    Line 17: Accepted Weapons
    Line 29: Cosmetic Item Results
    Line 117: N/A
    Line 123: While the ingame blueprint will accept the item-set weapons, it will state that no matching blueprint is found and not consume anything.
  135. Template:List of MVM Missions has 11 uses and is missing 5 translations
    Line 397: Part of '''' Tour of Duty.
    Line 409: Part of '''' Tour of Duty.
    Line 421: Part of '''' Tour of Duty.
    Line 433: Part of '''' Tour of Duty.
    Line 445: Part of '''' Tour of Duty.
  136. Template:List of items related to headshot has 11 uses and is missing 10 translations
    Line 2: List of items related to headshots
    Line 24: Can only perform headshots after waiting 200 milliseconds while scoped in.
    Line 59: s can perform headshots by reflecting arrows with the .
    Line 81: Can only perform headshots when fully charged.
    Line 98: on headshot and reduces cooldown of by 1 second.
    Line 116: Can only perform headshot when at full accuracy.
    Line 132: After every shot, the Ambassador is unable to deal headshots for 0.95 seconds.
    Line 147: Headshots beyond 1200 s deal normal damage instead of a critical hit.
    Line 164: Headshots with this item deal 2 damage, while regular hits only deal 1 damage.
    Line 181: Includes , , and variants.
  137. Template:List of weapons without random but with situational crits has 11 uses and is missing 14 translations
    Line 2: List of weapons unable to deal random crits but able to deal situational crits
    Line 18: * Deals critical damage while the Soldier wielding it is (or otherwise airborne via explosion).
    Line 36: * Guaranteed to crit from behind.
    Line 52: * Gradually fills a "Mmmph" meter as fire damage is done, allowing a Pyro to begin a guaranteed 10-second crit period when full. This boost only affects the Phlogistinator.
    Line 69: * Accrues a critical hit each time it is used to extinguish a teammate.
    Line 86: * Сrits against wet enemies. This includes those who are in or have recently emerged from a source of , and those coated in , , or .
    Line 104: * Accrues 2 Revenge Crits for every kill and 1 for every assist made by the user's Sentry Gun once it is destroyed.
    Line 121: * Will perform a critical punch on a third successful consecutive punch, causing a different .
    Line 140: * Automatically score critical hits on successful s. Rifles can only perform headshot crits while scoped (except for the Classic, which instead only performs headshot crits when fully charged).
    Line 181: * Will critical hit at any time it would normally mini-crit.
    Line 199: * Automatically scores critical hits on successful headshots. Only when at full accuracy. The damage of critical hits scales on distance fall-off from 102 to 54. Any shots further than 1200 hammer units will deal only base damage.
    Line 215: * Stores one critical hit for every successful and every building destroyed with the user's attached.
    Line 233: The Spy's melee weapons always and only crit on backstabs, boosting the damage of a backstab from 2x the victim's current health to 6x. Knives can still be forced to crit, but this will only result in triple the melee damage, not backstab damage.
    Line 279: Includes , , and variants.
  138. Template:Portal 2 crossover cosmetics table has 11 uses and is missing 1 translation
    Line 30: Can only be equipped on P-body
  139. Template:Saxton Health Table has 11 uses and is missing 1 translation
    Line 5: RED players
  140. Template:Sentry Gun level has 11 uses and is missing 67 translations
    Line 2: Level
    Line 20: Cost
    Line 36: Weaponry
    Line 63: Without shielding: 
    Line 82: With Wrangler shielding: 
    Line 102: Single barrel machine gun
    Line 201: Attack interval
    Line 221: Without Wrangler: 
    Line 238: The base value is 0.2 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 248: With Wrangler: 
    Line 265: The base value is 0.1 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 274: Average DPS
    Line 290: Without Wrangler: 
    Line 309: With Wrangler: 
    Line 328: 150 rounds
    Line 353: Without Wrangler shielding: 
    Line 372: With Wrangler shielding: 
    Line 392: Twin-mounted Gatling guns
    Line 491: Attack interval
    Line 511: Without Wrangler: 
    Line 528: The base value is 0.1 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 538: With Wrangler: 
    Line 555: The base value is 0.05 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 564: Average DPS
    Line 580: Without Wrangler: 
    Line 599: With Wrangler: 
    Line 618: 200 rounds
    Line 643: Without Wrangler shielding: 
    Line 662: With Wrangler shielding: 
    Line 682: Twin-mounted Gatling guns and rocket salvos
    Line 698: Gatling guns
    Line 797: Attack interval
    Line 817: Without Wrangler: 
    Line 834: The base value is 0.1 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 844: With Wrangler: 
    Line 861: The base value is 0.05 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 872: Average DPS
    Line 888: Without Wrangler: 
    Line 907: With Wrangler: 
    Line 926: Rockets
    Line 1025: Falloff is calculated from the distance of the Engineer to the target, not from the Sentry to the target
    Line 1042: Attack interval
    Line 1062: Without Wrangler: 
    Line 1081: With Wrangler: 
    Line 1100: Note: Can be reflected with the 's
    Line 1117: 200 rounds
    Line 1133: 20 rocket salvos
    Line 1158: Without Wrangler shielding: 
    Line 1177: With Wrangler shielding: 
    Line 1197: Single barrel machine gun
    Line 1295: Attack interval
    Line 1315: Without Wrangler: 
    Line 1332: The base value is 0.15 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 1342: With Wrangler: 
    Line 1359: The base value is 0.075 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 1369: Average DPS
    Line 1385: Without Wrangler: 
    Line 1404: With Wrangler: 
    Line 1423: 150 rounds
    Line 1470: Without : 
    Line 1483: With Gunslinger: 
    Line 1496: Single barrel machine gun
    Line 1595: Attack interval: 
    Line 1616: The base value is 0.2 seconds, but it is rounded up to the nearest multiple of 0.045 seconds because Sentries are only simulated every 3 ticks.
    Line 1626: Average DPS: 
    Line 1645: Note: Only available in as an upgrade and cannot be wrangled, repaired, or have its ammo refilled.
    Line 1654: 150 rounds
  141. Template:Contracts/mercenary park/defense has 10 uses and is missing 3 translations
    Line 343:
    Line 549:
    Line 593: Activating one of the contracts makes the other two permanently unavailable.
  142. Template:Contracts/mercenary park/offense has 10 uses and is missing 2 translations
    Line 343:
    Line 623: Activating one of the contracts makes the other two permanently unavailable.
  143. Template:Item tradability list has 10 uses and is missing 7 translations
    Line 2: Items that ''cannot'' be traded
    Line 28: Multiple classes
    Line 123: Tour of Duty badges
    Line 195: Achievement items
    Line 218: All items purchased from the store can be traded after a waiting period of 7 days.
    Line 236: Some instances of these items are marked as tradable.
    Line 255: are made tradable when the associated game is released or the promotion period ends.
  144. Template:List of miscellaneous reward item owners has 10 uses and is missing 37 translations
    Line 3: Steam Profile
    Line 13: Item
    Line 23: Reason
    Line 34: Notes & Additional Info
    Line 45: Item Link
    Line 56: Backpack
    Line 67: Wiki Profile
    Line 81: Reported a serious exploit regarding Strangifiers and Killstreak Kits to Valve.
    Line 91: Given in quality with the Sunbeams effect.
    Line 107: Reported a serious exploit regarding item generation to Valve.
    Line 117: Given in Unusual quality with the Sunbeams effect.
    Line 133: Reported a serious exploit regarding Giftapults and Key generation.
    Line 143: Given in Unusual quality with the Burning Flames effect.
    Line 159: Reported a serious exploit regarding Giftapults and Key generation.
    Line 169: Given in Unusual quality with the Sunbeams effect.
    Line 185: Reported a serious exploit regarding account control to Valve.
    Line 195: Given in Unusual quality with the Sunbeams effect.
    Line 211: Reported a serious exploit regarding name tags to Valve.
    Line 218: Given in Unusual quality with the Sunbeams effect.
    Line 231: Reported a serious exploit regarding name tags to Valve.
    Line 238: Given in Unusual quality with the Sunbeams effect.
    Line 251: gift.
    Line 261: Given in Unusual quality with the Community Sparkle effect.
    Line 277: Make-A-Wish Foundation gift.
    Line 284: Given in Unusual quality. It was given the quality and Sunbeams effect later.
    Line 297: Make-A-Wish Foundation gift.
    Line 304: Given in Unusual quality with the Sparkling Lights effect.
    Line 317: Make-A-Wish Foundation gift.
    Line 324: Given in Unusual quality with the Community Sparkle effect.
    Line 337: Reported a serious exploit regarding Giftapults and name tags.
    Line 342: Given in Unusual quality with the Sunbeams effect.
    Line 355: Reported a serious exploit regarding item renaming without using a Name Tag.
    Line 360: Given in Unusual quality with the Sunbeams effect.
    Line 371: Reported a serious exploit.
    Line 376: Given in Unusual quality with the Nebula effect.
    Line 387: Reported a serious exploit.
    Line 392: Given in Unusual quality with the Burning Flames effect.
  145. Template:Reskins/limited classes has 10 uses and is missing 129 translations
    Line 3: List of reskins (limited classes)
    Line 45: Added in the for the update.
    Line 62: Added in the for the update.
    Line 79: Added in the for the update.
    Line 101: Added in the for the update.
    Line 117: Added in the for the update.
    Line 134: Added in the for the update.
    Line 156: Added in the for the .<br>Replaces dripping effects with a .
    Line 178: Added in the for the update.
    Line 195: Added in the for the update.
    Line 210: Added in the for the .<br>Vaporizes enemies
    Line 232: Added in the for the update.
    Line 252: Added in the for the .
    Line 267: Added in the for the update.
    Line 276: Added in the for the update. Displays hits in feed with this weapon, like the Holy Mackerel, but displays "ARM KILL!" for a kill with the Unarmed Combat rather than "FISH KILL" for a kill with the Holy Mackerel.
    Line 298: Added in the for players who pre-purchased ''''.
    Line 330: Added in the for the update.
    Line 347: Added in the for the update.
    Line 364: Added in the for the update.
    Line 379: Added in the for the update.
    Line 395: Added in the for the update.
    Line 412: Added in the for the .
    Line 435: Added in the for the update.
    Line 456: Added in the for the update.
    Line 478: Added in the as part of the .<br>Pyroland weapon, grants access to the Rainblower taunt.
    Line 497: Added in the for the update.
    Line 514: Added in the for the update.
    Line 523: Added in the for players who pre-purchased ''''.
    Line 545: Added in the for the update.
    Line 567: Added in the for the update.
    Line 583: Added in the for the update.
    Line 600: Added in the for the update.
    Line 622: Added in the for the update.
    Line 638: Added in the for the update.
    Line 655: Added in the for the update.
    Line 669: Added in the as part of the .<br>Pyroland weapon
    Line 691: Added in the for the .
    Line 706: Added in the as part of the .
    Line 727: Added in the for players who pre-purchased ''''.
    Line 748: Added in the for the update.
    Line 764: Added in the for the update.
    Line 782: Added in the for the .
    Line 797: Added in the for the update.
    Line 813: Added in the for the update.
    Line 829: Added in the as part of the .
    Line 850: Added in the for the update.
    Line 866: Added in the for the update.
    Line 891: Added in the for the update.
    Line 908: Added in the for the update.
    Line 925: Added in the for the update.
    Line 947: Added in the for the update.
    Line 969: Added in the as part of the .<br>Features a unique breaking effect.
    Line 990: Added in the as part of the .
    Line 1007: Added in the for the update.
    Line 1022: Added in the as part of the , and gained by killing the and crafting with the that is dropped.
    Line 1043: Added in the for the update.
    Line 1059: Added in the for the update.
    Line 1075: Added in the for the update.
    Line 1101: Added in the for the update.
    Line 1118: Added in the for the update.
    Line 1127: Added in the for players who own '''' (must be unlocked in-game).
    Line 1140: As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
    Line 1158: Added in the for the update.
    Line 1179: Added in the for the update.
    Line 1195: Added in the for the update.
    Line 1212: Added in the for the .
    Line 1227: Added in the for players who opened a obtained from .
    Line 1248: Added in the for players who own '''' (must be unlocked in-game).
    Line 1269: Added in the for the update.
    Line 1286: Added in the for players who pre-purchased ''''.<br> enemies if the killing blow is a or .
    Line 1307: Added in the for the update.
    Line 1322: Added in the for the .
    Line 1346: Added in the for the .
    Line 1368: Added in the for the update.
    Line 1385: Added in the for the update.
    Line 1400: Added in the for the .
    Line 1431: Added in the for the update.
    Line 1448: Added in the for the update.
    Line 1457: Added in the for one hundred players who were lucky enough to receive it through crafting, plus one additional one won in a charity auction for Child's Play.
    Line 1479: Added in the for the update.
    Line 1508: Added in the for the update.
    Line 1523: Added in the for the update.
    Line 1548: Added in the for the update.
    Line 1565: Added in the for the update.
    Line 1582: Added in the for the update.
    Line 1603: Added in the for the update.
    Line 1625: Added in the for the update.
    Line 1647: Added in the for the .
    Line 1662: Added in the for the update.
    Line 1678: Added in the for the update.
    Line 1704: Added in the for the update.
    Line 1721: Added in the for the update.
    Line 1730: Added in the for players who pre-purchased ''''.
    Line 1752: Added in the for the .
    Line 1767: Added in the for players who pre-purchased ''''.
    Line 1788: Added in the for the update.
    Line 1804: Added in the for the .
    Line 1827: Added in the for the update.
    Line 1842: Added in the for the update.
    Line 1858: Added in the for the update.
    Line 1873: Added in the for the .<br>Replaces dripping effects with a .
    Line 1896: Added in the for the update.
    Line 1917: Added in the for the update.
    Line 1935: Added in the for the update.
    Line 1950: Added in the for the update.
    Line 1959: Added in the for players who pre-purchased '''', or purchased it within the first week of release.
    Line 1980: Added in the for the .
    Line 2007: Added in the for players who pre-purchased ''''.
    Line 2026: Added in the for the update.
    Line 2043: Added in the for the update.
    Line 2052: Added in the . The Black Rose was awarded to players who completed the '''' achievement ''1st One Down'' by creating a character and playing their first game.
    Line 2065: As of June 29, 2018, the game has been shut down, rendering this item no longer obtainable.
    Line 2083: Added in the for the update.
    Line 2105: Added in the for the update.
    Line 2127: Added in the for players who own '''' (must be unlocked in-game).
    Line 2144: Added in the for the players who pre-purchase ''''.
    Line 2166: Added in the for players who opened , granted from purchasing ''Portal 2: Songs to Test By''.
    Line 2183: Added in the for the update.
    Line 2198: Added in the for the .
    Line 2222: Added in the for the update.
    Line 2237: Added in the for the .
    Line 2254: Added in the for the update.
    Line 2272: Added in the for the update.
    Line 2289: Added in the for players who pre-purchased '''', or purchased it within the first week of release. The Lugermorph also became available later with '''' (must be unlocked in-game).
    Line 2302: As of May 23, 2019, the game has been removed from sale. However, any owners may still obtain its promotional items.
    Line 2315: Added in the for the update.
    Line 2329: Added in the for the .
    Line 2345: Added in the for the update. Botkiller weapons are awarded at the end of a campaign, with a tour-dependant random Botkiller head and stock weapon.
    Line 2359: Added in the as part of the .
  146. Template:Reskins/multiple classes has 10 uses and is missing 18 translations
    Line 3: List of reskins (multiple classes)
    Line 20: Slot
    Line 34: Item
    Line 48: Reskin of
    Line 67: All default melee weapons
    Line 81: Added in the for players who owned ''''.
    Line 97: Added in the , as part of the to promote the .
    Line 113: Added in the for players who purchased the '''' prior to October 1, 2012. Owning all the games in the collection also rewarded the staff.
    Line 129: Added in the for the update.
    Line 146: Added in the , and has been given to the finalists of the , , , , and .
    Line 162: Added in the for players who pre-purchased ''''.
    Line 178: Added in the for the .
    Line 195: All default melee weapons
    Line 210: Added in the for the update.
    Line 228: All default melee weapons
    Line 242: Added in the , and given to the contest winners of the , , , , , and .
    Line 259: Added in the as part of the .
    Line 275: Added in the for players who purchased before the 4th of July, 2016.
  147. Template:Zombie Infection abilities has 10 uses and is missing 50 translations
    Line 8: Cooldown
    Line 18: HUD icon
    Line 31: Zombie Scout
    Line 62: Passive: 75% faster movement speed (520 /s) and 25% extra jump height.
    Line 72: Passive: Triple jump.
    Line 82: Passive: 50 less max health (75 total max health).
    Line 97: Zombie Soldier
    Line 128: Ability: Leap into the air, in the direction the player is looking. Landing on a player's head results in a stomp similar to the .
    Line 138: This leap counts as .
    Line 148: Passive: 25 extra max health (225 total max health).
    Line 163: Zombie Pyro
    Line 194: Ability: Shoot a fireball. The initial cast of the fireball can reflect projectiles and airblast enemies.
    Line 203: Passive: Immunity to all and liquids. Explodes upon death and knocks back enemies in a 125 Hammer unit radius.
    Line 212: Passive: Every hit ignites Humans for a total of 3 seconds, dealing 8 damage per second. Burning enemies take Mini-Crits.
    Line 222: Passive: 75 extra max health (250 total max health).
    Line 232: Passive: 30% damage penalty.
    Line 241: Passive: Drop a medium upon death.
    Line 255: Zombie Demoman
    Line 288: Ability: Explosive Charge, similar to the when wearing a , dealing 275 damage in a 150 Hammer unit radius.
    Line 298: The player is d and made immobile for a short time before the charge.
    Line 306: Passive: 25 extra max health (200 total max health).
    Line 321: Zombie Heavy
    Line 353: Passive: Deals 220% damage, immune to knockback,<ref name="damage" /> 35% damage resistance, 50% resistance to Sentry Gun damage, and increased knockback dealt.<ref>vscripts\infection\const.nut:L229</ref>
    Line 363: Passive: Instantly destroy in a single hit.
    Line 373: Passive: 225 extra max health (525 total max health).
    Line 383: Passive: 10% slower move speed (207 Hu/s).
    Line 393: Passive: Drop a medium health kit upon death.
    Line 407: Zombie Engineer
    Line 438: Ability: Throw an EMP bomb, temporarily disabling any buildings for 6.5 seconds and doing 110 damage after 3.5 seconds in a 500 Hammer units radius.
    Line 448: EMP explosion shakes the screen of players near it.
    Line 458: Passive: 25 extra max health (150 total max health).
    Line 468: Passive: If an Engineer dies with an unused EMP grenade, he drops a medium ammo pack.
    Line 483: Zombie Medic
    Line 515: Ability: Heals and ÜberCharges himself and teammates in a 275 Hammer units radius around him. Cannot attack while using this ability.
    Line 525: The healing and ÜberCharge effect is identical to the .
    Line 535: Forces the player into a third person perspective when used.
    Line 544: Passive: Heal nearby teammates passively.
    Line 553: Passive: 25 extra max health (175 total max health).
    Line 568: Zombie Sniper
    Line 600: Ability: Spit an acid ball that, when it lands, damages any Human and building that stands on it. The acid deals fire damage, which melts the , and deals half damage to buildings.
    Line 610: The initial acid ball hit deals 45 damage and the acid pool deals 25 damage per tick (50 damage per second) and stays for 5 seconds. Standing on the acid as a Human shows a green burning overlay on the .
    Line 620: The acid pool has a 130 Hammer unit radius.
    Line 630: The acid ball can be held for a maximum of 5 seconds.
    Line 640: Passive: Drop a pool of acid on death.
    Line 650: Passive: 25 extra max health (150 total max health).
    Line 665: Zombie Spy
    Line 697: Ability: Mark Humans in a radius around the player, revealing their location with an outline.
    Line 707: Reveal has a radius 1000 Hammer units and reveals Humans for 20 seconds.
    Line 717: Passive: Automatically . Attacking or using Reveal uncloaks the Zombie Spy for 3 seconds.
    Line 727: Passive: 25 extra max health (150 total max health).
  148. Template:Account type system comparisons has 9 uses and is missing 21 translations
    Line 2: Feature
    Line 13: Free
    Line 24: Premium
    Line 36: Backpack
    Line 47: 50 slots
    Line 59: expandable to <!-- displays a number -->
    Line 69: With the use of Backpack Expanders. <!-- displays a number -->
    Line 80: 300 slots
    Line 90: Upgrading to Premium unlocks 250 slots.
    Line 102: expandable to <!-- displays a number -->
    Line 112: With the use of Backpack Expanders. <!-- displays a number -->
    Line 125:
    Line 136: Standard, , and
    Line 149: Limited
    Line 160: All blueprints
    Line 173: Limited trading
    Line 183: Can receive items by trade, and can send only items that were traded to them. Tools are exempt from this limitation.
    Line 194: Full trading
    Line 206: Gifting
    Line 217: Can receive gifts
    Line 228: Can send and receive gifts
  149. Template:List of melee weapons has 9 uses and is missing 1 translation
    Line 2: List of melee weapons
  150. Template:Zombie Infection starting zombies table has 9 uses and is missing 3 translations
    Line 1: The number of starting Zombies is predefined for each team with less than 18 players. For teams with 18 or more players, it is calculated by rounding up the result of the number of RED players divided by 5.
    Line 12: RED players
    Line 23: Nº of Zombies
  151. Template:Explosion sources has 8 uses and is missing 9 translations
    Line 2: Explosion sources
    Line 19: Rockets
    Line 59: Grenades
    Line 84: Stickybombs
    Line 109: Exploding flares
    Line 131: Environment
    Line 153: Includes , , and variants.
    Line 169: Knockback only affects the user.
    Line 185: Level 3 upgrade only.
  152. Template:AltTimeline has 7 uses and is missing 6 translations
    Line 3: Date
    Line 18: Event
    Line 33: Source
    Line 50: Gray Mann, on the verge of bankruptcy, reprograms his robot army to, instead of trying to kill the mercs, sell them robot themed hats to recoup his losses and to edge-in on Mann Co.'s ever growing lucrative hat sales revenue.
    Line 62: Kisses von Butternubs, a Pomeranian dog in a sweater, is elected president of the United States of America by popular vote.
    Line 74: Future Dell Conagher (Engineer), now very old (but very muscular and long bearded) and his arm replaced with a cybernetic one, and Pyro, who is now a floating head in a bubble, travel back in time to 1972, very briefly, to warn the mercenaries not to open Gray Mann's to prevent the impending '''Hat Wars''' of the 1990s, before having to return to 1999.
  153. Template:Item timeline 2023 has 7 uses and is missing 8 translations
    Line 15: * Added 25 new community-contributed items.
    Line 100: * Added the Summer 2023 Cosmetic Case.
    Line 115: * Added the Summer 2023 War Paint Case.
    Line 130: * Added 6 new community-contributed taunts to the Mann Co. Store
    Line 250: * Added the Bone-Chilling Bonanza Case.
    Line 265: * Added 4 new community-contributed taunts to the Mann Co. Store
    Line 362: * Added the Winter 2023 Cosmetic Case.
    Line 380: * Added 3 new community-contributed taunts to the Mann Co. Store
  154. Template:List of community-contributed War Paints has 7 uses and is missing 3 translations
    Line 3: Collection
    Line 11: Date added
    Line 19: Creator(s)
  155. Template:War Paint collection table has 7 uses and is missing 29 translations
    Line 10:
    Line 19:
    Line 28:
    Line 37:
    Line 46:
    Line 55:
    Line 64:
    Line 73:
    Line 82:
    Line 91:
    Line 100:
    Line 109:
    Line 118:
    Line 127:
    Line 136:
    Line 145:
    Line 154:
    Line 163:
    Line 172:
    Line 181:
    Line 190:
    Line 199:
    Line 208:
    Line 217:
    Line 226:
    Line 235:
    Line 244:
    Line 253:
    Line 262:
  156. Template:Enforcer bypassed resistances has 6 uses and is missing 13 translations
    Line 2: Resistances that are pierced
    Line 10: Resistances that are not pierced
    Line 19: 's 10% bullet resistance and 75% bullet resistance from an ÜberCharge.
    Line 27: 's 50% damage resistance from the Resistance .<br>25% damage resistance from the Vampire Powerup.<br>50% damage resistance against Plague victims from the Plague Powerup.
    Line 36: The 66% damage resistance gained by Sentry Guns.
    Line 44: The 33% damage resistance gained by Sentry Gun's damage resistance.
    Line 53: The 35% damage resistance from the 's rage.
    Line 61: The Critical hit immunity from the Battalion's Backup's rage.
    Line 70: The 20% damage resistance gained by <br>with the or equipped when under 50% health.
    Line 79: The 40% damage resistance from the .
    Line 88: The 20% resistance from a Spy's .
    Line 97: The initial 75% resistance upon triggering the .<br>The 65% damage resistances gained for 3 seconds after activation.
    Line 106: Resistances that are not pierced are considered to be bugged and not intentional.
  157. Template:Mvm mission Bison Barrage has 6 uses and is missing 1 translation
    Line 39: Random choice
  158. Template:UberCharge Cart has 6 uses and is missing 2 translations
    Line 3: Push
    Line 12: Block
  159. Template:Contracts/tough break has 5 uses and is missing 108 translations
    Line 27: Score points: 1 CP
    Line 31: '''(Advanced)''' Score 10 points in a single life: 10 CP
    Line 35: Be MVP at the end of a round: 30 CP
    Line 42: Get a kill: 1 CP
    Line 46: Kill a Scout: 3 CP
    Line 50: Kill a Soldier: 3 CP
    Line 54: Kill a Pyro: 3 CP
    Line 58: Kill a Demoman: 3 CP
    Line 62: Kill a Heavy: 3 CP
    Line 66: Kill an Engineer: 3 CP
    Line 70: Kill a Medic: 3 CP
    Line 74: Kill a Sniper: 3 CP
    Line 78: Kill a Spy: 3 CP
    Line 82: '''(Advanced)''' Get 5 kills in a single life: 10 CP
    Line 89: Score points on a Payload map: 1 CP
    Line 93: Push the Payload Cart: 2 CP
    Line 97: '''(Advanced)''' Kill an enemy pushing the Cart: 3 CP
    Line 101: '''(Advanced)''' Win a round of Payload: 15 CP
    Line 108: Score points on a CP map: 1 CP
    Line 112: Defend a Control Point on a CP map: 3 CP
    Line 116: '''(Advanced)''' Capture a Control Point on a CP map: 5 CP
    Line 120: '''(Advanced)''' Win a round on a CP map: 20 CP
    Line 127: Score points as Scout: 1 CP
    Line 131: Kill as Scout: 3 CP
    Line 135: Kill while jumping as Scout: 5 CP
    Line 139: '''(Advanced)''' Kill while triple jumping as Scout: 10 CP
    Line 146: Score points as Scout: 1 CP
    Line 150: Kill as Scout: 3 CP
    Line 154: '''(Advanced)''' Kill a stunned enemy: 10 CP
    Line 158: '''(Advanced)''' Capture an objective as Scout: 10 CP
    Line 165: Score points as Soldier: 1 CP
    Line 169: Kill as Soldier: 2 CP
    Line 173: '''(Advanced)''' Direct-Hit enemy as Soldier: 2 CP
    Line 177: Minicrit kill as Soldier: 5 CP
    Line 181: '''(Advanced)''' Direct-Hit airborne enemy as Soldier: 15 CP
    Line 188: Score points as Soldier: 1 CP
    Line 192: Kill as Soldier: 3 CP
    Line 196: '''(Advanced)''' Kill while blast jumping as Soldier: 3 CP
    Line 200: '''(Advanced)''' Heal 100 damage on hit in a single life as Soldier: 5 CP
    Line 207: Score points as Pyro: 1 CP
    Line 211: Extinguish a burning teammate: 3 CP
    Line 215: '''(Advanced)''' Environmental kill as Pyro: 3 CP
    Line 219: '''(Advanced)''' Kill with a reflected projectile as Pyro: 15 CP
    Line 248: Score points as Pyro: 1 CP
    Line 252: Kill as Pyro: 3 CP
    Line 256: '''(Advanced)''' Crit kill as Pyro: 3 CP
    Line 260: '''(Advanced)''' Minicrit kill as Pyro: 4 CP
    Line 268: Score points as Demoman: 1 CP
    Line 272: Melee kill as Demoman: 3 CP
    Line 276: Collect a head as Demoman: 3 CP
    Line 280: '''(Advanced)''' Bash an enemy with a shield: 5 CP
    Line 284: '''(Advanced)''' Taunt kill as Demoman: 15 CP
    Line 291: Score points as Demoman: 1 CP
    Line 295: Sticky grenade kill: 3 CP
    Line 299: Kill an enemy doing the objective: 3 CP
    Line 303: '''(Advanced)''' Land a Double Donk with the Loose Cannon: 10 CP
    Line 310: Score points as Heavy: 1 CP
    Line 314: '''(Advanced)''' Feed an injured teammate: 2 CP
    Line 318: Capture or defend an objective as Heavy: 3 CP
    Line 322: '''(Advanced)''' Take 1000 damage in a single life: 10 CP
    Line 329: Score points as Heavy: 1 CP
    Line 333: Kill as Heavy: 3 CP
    Line 337: '''(Advanced)''' Block 500 damage as Heavy: 5 CP
    Line 341: '''(Advanced)''' Take 1000 damage in a single life: 5 CP
    Line 348: Score points as Engineer: 1 CP
    Line 352: Kill with a Sentry: 3 CP
    Line 356: '''(Advanced)''' Kill with a Wrangled Sentry: 3 CP
    Line 360: '''(Advanced)''' Get 5 Sentry kills in a single life: 10 CP
    Line 367: Score points as Engineer: 1 CP
    Line 371: Teleport a teammate: 1 CP
    Line 375: Dispense 500 health to teammates: 3 CP
    Line 379: '''(Advanced)''' Revenge Crit Kill with the Frontier Justice: 5 CP
    Line 386: Score points as Medic: 1 CP
    Line 390: Heal 50 health with the Crusader's Crossbow: 2 CP
    Line 394: Regenerate or collect 200 health as Medic: 2 CP
    Line 398: '''(Advanced)''' Long range heal with the Crusader's Crossbow: 5 CP
    Line 405: Score points as Medic: 1 CP
    Line 409: Assist in a kill as Medic: 3 CP
    Line 413: '''(Advanced)''' Assist in a crit-boosted kill: 4 CP
    Line 417: '''(Advanced)''' Assist in 3 kills in a single Kritzkrieg uber: 10 CP
    Line 424: Score points as Sniper: 1 CP
    Line 428: Kill as Sniper: 1 CP
    Line 432: '''(Advanced)''' Jarate assist as Sniper: 3 CP
    Line 436: '''(Advanced)''' Kill an enemy covered in Jarate: 5 CP
    Line 443: Score points as Sniper: 1 CP
    Line 447: Long range arrow kill as Sniper: 3 CP
    Line 451: '''(Advanced)''' Headshot with an arrow as Sniper: 4 CP
    Line 455: '''(Advanced)''' Close range arrow kill as Sniper: 4 CP
    Line 459: '''(Advanced)''' Taunt kill as Sniper: 15 CP
    Line 466: Score points as Spy: 2 CP
    Line 470: Destroy a building with a sapper: 4 CP
    Line 474: '''(Advanced)''' Absorb 125 health with the Dead Ringer: 5 CP
    Line 478: '''(Advanced)''' Survive an attack that would otherwise kill you: 8 CP
    Line 485: Score points as Spy: 2 CP
    Line 489: '''(Advanced)''' Kill Heavy, Medic, Sniper or Engineer as Spy: 3 CP
    Line 493: Destroy a building with a sapper: 4 CP
    Line 497: Undisguised kill as Spy: 4 CP
    Line 501: '''(Advanced)''' Backstab the enemy you are disguised as: 15 CP
    Line 508: Score points on Snowycoast: 1 CP
    Line 512: '''(Advanced)''' Win a round on Snowycoast: 15 CP
    Line 519: Score points on Vanguard: 1 CP
    Line 523: '''(Advanced)''' Win a round on Vanguard: 15 CP
    Line 530: Score points on Landfall: 1 CP
    Line 534: '''(Advanced)''' Win a round on Landfall: 15 CP
    Line 541: Score points on Highpass: 1 CP
    Line 545: '''(Advanced)''' Win a round on Highpass: 15 CP
    Line 551: Applied to any gamemode that involves the use of .
    Line 556: Despite the name, neither weapon was required to fulfill the contract.
  160. Template:Mvm Gear Grinder missions has 5 uses and is missing 2 translations
    Line 3: Operation Gear Grinder missions
    Line 14: Notable Robots
  161. Template:Mvm Mecha Engine missions has 5 uses and is missing 5 translations
    Line 3: Operation Mecha Engine missions
    Line 14: Notable Robots
    Line 25:
    Line 38:
    Line 48:
  162. Template:Mvm Steel Trap missions has 5 uses and is missing 2 translations
    Line 3: Operation Steel Trap missions
    Line 14: Notable Robots
  163. Template:Mvm loot Gear Grinder has 5 uses and is missing 10 translations
    Line 3: Operation Gear Grinder loot
    Line 18: Guaranteed loot
    Line 28: Item from the random drop pool
    Line 37: Upon tour<br>completion
    Line 44: Guaranteed loot
    Line 53: Carbonado Botkiller MK.I weapon
    Line 61: Rare loot
    Line 72: Diamond Botkiller Mk.I weapon
    Line 82: Only upon completion of the first mission of the first tour, or upon completion of the first mission of the first tour after deleting the item. Deleting the item resets the tour count.
    Line 90: Only one Botkiller type and weapon is awarded per completion.
  164. Template:Mvm loot Oil Spill has 5 uses and is missing 10 translations
    Line 3: Operation Oil Spill loot
    Line 18: Guaranteed loot
    Line 28: Item from the random drop pool
    Line 37: Upon tour<br>completion
    Line 44: Guaranteed loot
    Line 53: Rust Botkiller MK.I weapons
    Line 61: Rare loot
    Line 70: Blood Botkiller Mk.I weapons
    Line 79: Only upon completion of the first mission of the first tour, or upon completion of the first mission of the first tour after deleting the item. Deleting the item resets the tour count.
    Line 87: Only one Botkiller type and weapon is awarded per completion.
  165. Template:Mvm mission Antecedent Sapience has 5 uses and is missing 11 translations
    Line 36: No damage bonus
    Line 53: Regenerates 10 HP per second
    Line 136: Spawns from the river and takes the same path as the bomb
    Line 182: Audio cue announces its arrival
    Line 239: -1 health drained per second
    Line 363: Spawns from the river and takes the same path as the bomb
    Line 378: Spawns from the river and takes the opposite path as the bomb
    Line 448: Regenerates 10 HP per second
    Line 511: Spawns from the garage and takes the same path as the bomb
    Line 543: Spawns from the garage and takes the same path as the bomb
    Line 588: Audio cue announces its arrival
  166. Template:Mvm mission Binary Breaker has 5 uses and is missing 16 translations
    Line 41: Spawns from the flank
    Line 63: Spawns from the flank
    Line 96: Spawns from the flank
    Line 217: Spawns from the flank
    Line 232: Spawns from the flank
    Line 263: Spawns from the flank
    Line 273: Spawns from the flank
    Line 298: The 
    Line 308: Spawns from the flank
    Line 318: Spawns from the flank
    Line 379: Spawns from the flank
    Line 389: Spawns from the flank
    Line 439: Spawns from the flank
    Line 461: The 
    Line 466: Spawns from the flank
    Line 476: Spawns from the flank
  167. Template:Mvm mission Blast Bevy has 5 uses and is missing 5 translations
    Line 43: Limited
    Line 128: Limited
    Line 188: Limited
    Line 351: Limited
    Line 362: Limited
  168. Template:Mvm mission Choir of Robots has 5 uses and is missing 2 translations
    Line 257: Uses Final Tank Skin
    Line 268: Uses Final Tank Skin
  169. Template:Sapper upgrades has 5 uses and is missing 3 translations
    Line 2: Sapper Power Upgrade Points
    Line 7: / Duration
    Line 12: Radius of Effect
  170. Template:Unreleased promotional item list has 5 uses and is missing 4 translations
    Line 17: Awarded in Genuine quality to players who contributed US$30.00 or more to the Keep Skullgirls Growing Indiegogo campaign.<ref> of the Keep Skullgirls Growing campaign page, showing the offer for the cosmetic.</ref><br><br>The promotion was later
    Line 39: Awarded in Genuine quality to players who purchase a BLU Scout action figure and redeem the code that comes with it.<br><br>This figure has not been released by NECA or Valve.
    Line 59: Awarded in Genuine quality to players who purchase a BLU Medic action figure and redeem the code that comes with it.<br><br>This figure has not been released by NECA or Valve.
    Line 79: Awarded in Genuine quality to players who purchase a BLU Sniper action figure and redeem the code that comes with it.<br><br>This figure has not been released by NECA or Valve.
  171. Template:Weapon Halloween Spell paragraph2 has 5 uses and is missing 1 translation
    Line 1: Prior to , it could be found during Halloween events inside of s on , or from a .
  172. Template:Marina Mayhem stats change has 4 uses and is missing 31 translations
    Line 3: New Stats/Stats Change
    Line 10: +25% bonus healing from all sources
    Line 17: Boost reduced when hit
    Line 24: 20% less accurate
    Line 31: On Miss: Hit yourself. Idiot.
    Line 38: Immune to afterburn.
    Line 45: <br>
    Line 52: +25% blast radius<br> -25% damage penalty<br> +25% clip size<br> 25% slower firing speed
    Line 59: +50 max health on wearer
    Line 66: +50% damage bonus<br> -35% projectile speed
    Line 73: +10% faster move speed on wearer<br> +1 capture rate on wearer
    Line 80: Reflected rocket had +35% blast radius<br> Reflected rocket had rocket specialist effect
    Line 87: <br><br>
    Line 94: <br>
    Line 101: +70% damage bonus<br> 100% minicrits vs burning players
    Line 108: +200% afterburn damage<br> -75% damage penalty
    Line 115: 5 seconds crit boost on kill
    Line 122: +15% damage bonus<br> -50% clip size<br> +20% damage vs buildings<br> -50% explosion radius
    Line 129: +20% explosion radius
    Line 136: When weapon is active:<br> 15% damage vulnerability on wearer<br> -15 max health on wearer
    Line 143: On kill: turn victim to ice
    Line 150: Can shoot down projectiles<br> Bullets penetrate 1 target<br> 20% less inaccurate<br> 25% slower firing speed
    Line 157: Unusual Effect: Massed Flies
    Line 164: Maximum health is drained while item is active<br> User Marked-For-Death while active
    Line 171: Maximum health is drained while item is active
    Line 178: Shoots tracer bullet<br> +400% clip size<br> 30% more accurate<br> +200% damage bonus<br> +80% faster firing speed<br> +80% faster reload speed<br> On Hit: Victim loses up to 5% cloak<br> On Hit: Victim loses up to 2% Medigun charge
    Line 185: When weapon is active:
    Line 192: +25 max health
    Line 199: +25% charge rate<br> On Full Charge: +49% damage per shot<br> -10% damage on body shot<br>No headshots when not fully charged<br> -33% damage penalty
    Line 206: Critical damage is affected by range
    Line 213: +25% damage bonus<br> +25% damage bonus while disguised
  173. Template:Mvm mission Binary Broadcast has 4 uses and is missing 13 translations
    Line 39: Spawns from the carrier tank or the top
    Line 82: Spawns from the carrier tank or the top
    Line 105: Spawns from the carrier tank or the flank
    Line 159: Spawns from the carrier tank or the top
    Line 168: Spawns from the carrier tank or the top
    Line 191: Spawns from the carrier tank or the top
    Line 203: Audio cue announces its arrival
    Line 272: Spawns from the carrier tank or the top
    Line 403: Spawns from the carrier tank or the flank
    Line 413: Spawns from the carrier tank or the top
    Line 434: Spawns from the carrier tank or the top
    Line 453: Spawns from the carrier tank or the top
    Line 472: Spawns from the carrier tank or the flank
  174. Template:Mvm mission Collapsing Cores has 4 uses and is missing 22 translations
    Line 28: The 
    Line 39: The 
    Line 103: Takes the outdoors path
    Line 155: Gains übercharge when using übercharge
    Line 167: Gains übercharge when using übercharge
    Line 199: Uses übercharge 2 seconds after health is at or below 51
    Line 237: Pit doors will close when spawned
    Line 241: Pit doors will open when killed
    Line 266: Uses übercharge 2 seconds after health is at or below 51
    Line 298: Takes the indoors path
    Line 313: Uses übercharge 1 seconds after health is at or below 51
    Line 331: Uses übercharge 1 seconds after health is at or below 51
    Line 344: Gains übercharge when using übercharge
    Line 371: Gains übercharge when using übercharge
    Line 383: Takes the outdoors path
    Line 398: Gains übercharge when using übercharge
    Line 402: Übercharge does not affect self
    Line 409: The 
    Line 421: Gains übercharge when using übercharge
    Line 425: Übercharge does not affect self
    Line 432: The 
    Line 432: The 
  175. Template:Mvm mission Energy Entropy has 4 uses and is missing 42 translations
    Line 124: Spawns at the left or right
    Line 133: Spawns at the left or right
    Line 142: Spawns at the left or right
    Line 152: Spawns at the left or right
    Line 166: Spawns at the left or right
    Line 176: Spawns at the left or right
    Line 185: Spawns at the left or right
    Line 194: Spawns at the left or right
    Line 209: The 
    Line 232: Spawns at the left or right
    Line 244: Spawns at the left or right
    Line 253: Spawns at the left or right
    Line 267: Spawns at the left or right
    Line 277: Spawns at the left or right
    Line 286: Spawns at the left or right
    Line 295:
    Line 301: Spawns at the left or right
    Line 315: Spawns at the left or right
    Line 327: Spawns at the left or right
    Line 336: Spawns at the left or right
    Line 345: Spawns at the left or right
    Line 366: Spawns at the left or right
    Line 375: Spawns at the left or right
    Line 384: Spawns at the left or right
    Line 403: Spawns at the left or right
    Line 452: Spawns at the left or right
    Line 461: Spawns at the left or right
    Line 470: Spawns at the left or right
    Line 482: The 
    Line 482: Shoots <span style="color:#cf7336">Mann Co. Orange</span> colored projectiles
    Line 486: Shoots <span style="color:#d8bed8">Color No. 216-190-216</span> colored projectiles
    Line 490: Shoots <span style="color:#141414">A Distinctive Lack of Hue</span> colored projectiles
    Line 494: Shoots <span style="color:#a57545">Muskelmannbraun</span> colored projectiles
    Line 498: Shoots <span style="color:#2f4f4f">A Color Similar to Slate</span> colored projectiles
    Line 502: Shoots <span style="color:#7c6c57">Ye Olde Rustic Color</span> colored projectiles
    Line 506: Shoots <span style="color:#B88035">BLU Cream Spirit</span> colored projectiles
    Line 510: Shoots <span style="color:#32cd32">The Bitter Taste of Defeat and Lime</span> colored projectiles
    Line 519: Spawns at the left or right
    Line 530: Spawns at the left or right
    Line 542: A loud siren will announce its arrival
    Line 546: Spawns at the left or right
    Line 571: The 
  176. Template:Mvm mission Flash Flood Flurry has 4 uses and is missing 36 translations
    Line 17: The 
    Line 52: The 
    Line 63: The 
    Line 79: The 
    Line 84: The 
    Line 104: The 
    Line 115: A heavy storm begins on this wavespawn
    Line 119: Uses both Primary and Secondary weapons
    Line 128: The 
    Line 139: The 
    Line 158: The 
    Line 169: The 
    Line 174: The 
    Line 190: The 
    Line 195: The 
    Line 200: The 
    Line 206: The 
    Line 211: +600% more pellets per shot
    Line 221: A heavy storm begins on this wavespawn
    Line 225: Uses both Primary and Secondary weapons
    Line 234: The 
    Line 260: On Hit: Bleed for 2 seconds
    Line 269: The 
    Line 291: A heavy storm begins on this wavespawn
    Line 300: Uses both Primary and Secondary weapons
    Line 320: The 
    Line 320: -90% speed on target
    Line 329: The 
    Line 342: The 
    Line 363: The 
    Line 369: Uses both Primary and Secondary weapons
    Line 379: Uses both Primary and Secondary weapons
    Line 384: Limited
    Line 393: Limited
    Line 401: The 
    Line 402: Limited
  177. Template:Mvm mission Flemish Feud has 4 uses and is missing 5 translations
    Line 67: Takes the left path
    Line 116: Takes the left path
    Line 158: Takes the left path
    Line 248: Administrator will announce their arrival
    Line 253: Limited
  178. Template:Mvm mission Funeral Toll has 4 uses and is missing 11 translations
    Line 43: The 
    Line 107: The 
    Line 147: Takes the left path
    Line 161: The 
    Line 230: Takes the left path
    Line 267: Takes the left path
    Line 307: The 
    Line 318: The 
    Line 349: The 
    Line 354: The 
    Line 360: The 
  179. Template:Mvm mission Mayfield Heights has 4 uses and is missing 21 translations
    Line 23:
    Line 27:
    Line 40: Play sound when subwave is active
    Line 52: Play sound when subwave is active
    Line 106: Play sound when subwave is active
    Line 116: Play sound when subwave is active
    Line 132: Play sound when subwave is over
    Line 165: Tank spawns randomly
    Line 174: Tank spawns randomly
    Line 194: Tank is fire proof
    Line 203: Tank is fire proof
    Line 271: Play sound when subwave is active
    Line 299: Play sound when subwave is active
    Line 342: Play sound when subwave is active
    Line 372:
    Line 416: Play sound when subwave begin
    Line 420: Play sound when subwave is active
    Line 430: Play sound when subwave is active
    Line 446: Tank is bullet proof
    Line 455: Tank is blast proof
    Line 467: Limited support
  180. Template:Mvm mission Northern Lights has 4 uses and is missing 37 translations
    Line 7: Play sound when subwave is active
    Line 28: The 
    Line 35: The 
    Line 37: The 
    Line 66: Play sound when subwave is active
    Line 83: Play sound when subwave is active
    Line 93: The 
    Line 101: The 
    Line 111: The 
    Line 120: The 
    Line 134: The 
    Line 134: Spawn from behind players
    Line 152: Play sound when subwave is active
    Line 163: Play sound when subwave is active
    Line 213: Play sound when subwave is active
    Line 225: The 
    Line 230: The 
    Line 232: The 
    Line 251: The 
    Line 256: The 
    Line 258: The 
    Line 261: The 
    Line 266:
    Line 276: Spawn from behind players
    Line 289: Tank comes in small variant
    Line 294: Play sound when subwave is active
    Line 311: The 
    Line 318: Forced to taunt on kill
    Line 342: Play sound when subwave is active
    Line 354: Limited support
    Line 371: Tank comes with Sticky Cannon
    Line 376: Play sound when subwave is active
    Line 387: Play sound when subwave is active
    Line 399:
    Line 399: Batsaber comes with different color
    Line 409:
    Line 409: Mark enemy on hit
  181. Template:Mvm mission Outdated Processing has 4 uses and is missing 5 translations
    Line 70: No 100% critical hit chance on kill
    Line 79: Concheror deploys 50% slower
    Line 219: Concheror deploys 1% slower
    Line 292: Boss announces its own arrival
    Line 301: Buff Banner deploys 50% slower
  182. Template:Mvm mission Shadows has 4 uses and is missing 7 translations
    Line 46: Attacks set enemies on fire
    Line 63: -50% weapon switch speed
    Line 72: -50% weapon switch speed
    Line 78: -50% weapon switch speed
    Line 99: Attacks set enemies on fire
    Line 169: Random choice
    Line 202: Attacks set enemies on fire
  183. Template:Mvm mission Short Circuit has 4 uses and is missing 164 translations
    Line 8: Spawns at
    Line 13: Spawns at
    Line 20: "
    Line 20: "
    Line 20: Minicrits become crits
    Line 20: Spawns at
    Line 20: The 
    Line 34: Spawns at
    Line 53: "
    Line 53: "
    Line 53: On Hit: Bleed for
    Line 53: seconds
    Line 53: Spawns at
    Line 58: "
    Line 58: "
    Line 58: Spawns at
    Line 62: Spawns at
    Line 69: Spawns at
    Line 92: "
    Line 92: "
    Line 94: "
    Line 94: "
    Line 100: "
    Line 100: "
    Line 100: On Hit: Bleed for
    Line 100: seconds
    Line 105: Spawns at
    Line 115: "
    Line 115: "
    Line 120: "
    Line 120: "
    Line 120: resistance to bullets (passive)
    Line 120: resistance to bullets (shield bubble)
    Line 120: has
    Line 123: "
    Line 123: "
    Line 128: "
    Line 128: "
    Line 128: resistance to explosions (passive)
    Line 128: resistance to explosions (shield bubble)
    Line 128: has
    Line 132: 20,000
    Line 139: "
    Line 139: "
    Line 139: On Hit: Bleed for
    Line 139: seconds
    Line 139: Spawns at
    Line 151: Spawns at
    Line 168: "
    Line 168: "
    Line 172: Spawns at
    Line 180: "
    Line 180: "
    Line 180: Spawns at
    Line 185: "
    Line 185: "
    Line 185: Spawns at
    Line 190: Spawn at
    Line 195: Spawn at
    Line 200: "
    Line 200: "
    Line 200: damage bonus
    Line 200: Spawns at
    Line 205: Spawns at
    Line 209: "
    Line 209: "
    Line 209: bullets per shot
    Line 209: Spawns at
    Line 214: "
    Line 214: "
    Line 214: Spawns at
    Line 219: "
    Line 219: "
    Line 219: Spawns at
    Line 224: Spawns at
    Line 233: "
    Line 233: "
    Line 233: Projectile penetration
    Line 233: flame size
    Line 233: afterburn duration
    Line 233: Spawns at
    Line 238: Type
    Line 238: Type
    Line 238: Spawn at
    Line 242: "
    Line 242: "
    Line 242: Spawns at
    Line 242: The 
    Line 247: Spawns at
    Line 252: "
    Line 252: "
    Line 257: "
    Line 257: "
    Line 257: Spawns at
    Line 265: "
    Line 265: "
    Line 265: Spawns at
    Line 270: Spawns at
    Line 279: The 
    Line 286: "
    Line 286: "
    Line 286: degree rocket spread
    Line 286: Spawns at
    Line 291: "
    Line 291: "
    Line 291: Spawns at
    Line 301: "
    Line 301: "
    Line 306: "
    Line 306: "
    Line 310: Spawns at
    Line 317: "
    Line 317: "
    Line 317: On Hit: Bleed for
    Line 317: seconds
    Line 329: Spawns at
    Line 334: "
    Line 334: "
    Line 339: "
    Line 339: "
    Line 339: Spawns at
    Line 344: "
    Line 344: "
    Line 344: Spawns at
    Line 346: "
    Line 346: "
    Line 346: Spawns at
    Line 350: "
    Line 350: "
    Line 350: bullets per shot
    Line 350: Spawns at
    Line 358: "
    Line 358: "
    Line 358: The 
    Line 358: On Hit: Bleed for
    Line 358: seconds
    Line 359: The 
    Line 359: On Hit: Bleed for
    Line 359: seconds
    Line 359: has
    Line 368: "
    Line 368: "
    Line 368: The 
    Line 368: On Hit: Bleed for
    Line 368: seconds
    Line 368: Spawns at
    Line 376: "
    Line 376: "
    Line 376: The 
    Line 381: "
    Line 381: "
    Line 381: resistance to bullets (passive)
    Line 381: resistance to bullets (shield bubble)
    Line 381: has
    Line 383: "
    Line 383: "
    Line 383: resistance to explosions (passive)
    Line 383: resistance to explosions (shield bubble)
    Line 383: has
    Line 387: "
    Line 387: "
    Line 394: "
    Line 394: "
    Line 394: Spawns at
  184. Template:Mvm mission alpine assault has 4 uses and is missing 7 translations
    Line 21: Appears at flank<br>Begins with full charge
    Line 30: Appears at flank
    Line 37: Appears at flank
    Line 45: Appears at flank
    Line 208: <br>Appears at flank
    Line 252: blast radius increased
    Line 310: Limited support
  185. Template:Mvm mission backwood blockade has 4 uses and is missing 15 translations
    Line 18: Wave begins after 1A-1 is all dead
    Line 47: Wave begins after 2A is all dead
    Line 65: Wave begins after 2B has finished spawning
    Line 76: Wave begins after 2A is all dead
    Line 98: Wave begins after 3A has finished spawning
    Line 119: Wave begins after 3B has finished spawning
    Line 159: Wave begins after 4A is all dead
    Line 198: Wave begins after 5A is all dead
    Line 212: Wave begins after 5A is all dead
    Line 242: Takes left path
    Line 251: Takes right path
    Line 296: Takes left path
    Line 305: Wave begins after 7A-1 is all dead
    Line 320: Wave begins after 7B is all dead
    Line 330: Wave begins after 7C is all dead
  186. Template:Operation Ghoulish Gambit missions has 4 uses and is missing 65 translations
    Line 8: Butcher
    Line 12: Malpractice
    Line 19: Creepside
    Line 23: Midnight Massacre
    Line 30: Decay
    Line 34: Night Errors
    Line 41: Legerdemain
    Line 45: Legacy Heresy
    Line 52: Madhattan
    Line 56: Apoplexy
    Line 63: Nightsky
    Line 67: Night of Fire
    Line 73: Skeleclipse
    Line 77: Twilight of Terror
    Line 84: Sludge
    Line 88: Logging Dreadwood
    Line 94: Underworld
    Line 98: Astral Projection
    Line 113: Bloodmoon
    Line 117: Sed De Sangre
    Line 124: Spooky Spiral
    Line 131: Boogge
    Line 135: Boneyard Shift
    Line 142: Night Of The Living Bread
    Line 149: Butcher
    Line 153: Meat Grinder
    Line 160: Creepside
    Line 164: Catastrophic Conjuring
    Line 171: Dust to Dust
    Line 178: Decompose
    Line 182: Deprecated Designs
    Line 189: Heatrock
    Line 193: Heated Argument
    Line 200: Outlands
    Line 204: Hectic Haywire
    Line 211: Rancher
    Line 215: Contact
    Line 221: Skeleclipse
    Line 225: Vicious Delicious
    Line 232: Swirl Event
    Line 236: Sordid Scene
    Line 243: Terrorlict
    Line 247: Accursed Aggrievocation
    Line 253: Underworld
    Line 257: Undead Dread
    Line 264: Villa
    Line 268: Forgotten
    Line 284: Meltdown
    Line 288: Lights Out
    Line 295: Memorial
    Line 299: Necropolis
    Line 305: Null
    Line 309: 0
    Line 316: Whitecliff Event
    Line 320: Light Up The Night
    Line 335: Bloodlust
    Line 339: Reanimation
    Line 345: Metro
    Line 349: Baleful Bonanza
    Line 363: Condemned
    Line 367: Trespasser Remaster
    Line 373: Redridge
    Line 377: Red Ridge
    Line 383: Terrorlict
    Line 387: Echoes Of A Warzone
  187. Template:Reference pose list has 4 uses and is missing 21 translations
    Line 4: Method
    Line 11: Equip and switch to the , , or . Walk outside of your spawn room and type in the . When you respawn, quickly go back to your dropped weapon. Switch to the same weapon and use it by holding down primary fire. While still holding down primary fire, pick up the dropped item. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 20: Equip and switch to the . Walk outside of your spawn room and type in the console. When you respawn, quickly go back to your dropped Beggar's Bazooka. Switch to it and empty its ammo by holding down primary fire. The last rocket cannot be a misfire. While still holding down primary fire, pick up the dropped Beggar's Bazooka. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 27: By equipping the and the , then rocket jumping high enough to take fall damage, you may occasionally switch to the reference pose until you land on either the ground or another player.
    Line 34: You can use any of the three s and the to enter the reference pose. Equip any of the banners, then charge them up by damaging another player; once charged, go into your loadout and equip the B.A.S.E. Jumper. Once done, use the banner by holding down primary fire. Now return to the spawn and simply walk into the . You are now in the reference pose indicated by a bugged viewmodel.
    Line 40: You will not have the effects of the banner you are using, but you can use the B.A.S.E. Jumper's parachute.
    Line 49: Equip and switch to any primary that can . Walk outside of your spawn room and type in the console. When you respawn, quickly go back to your dropped primary. Switch to it and empty its ammo by holding down alt-fire. While still holding down alt-fire, pick up the dropped primary. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 56: only
    Line 61: If you use the just as you get turned into the first Zombie, you enter the reference pose.
    Line 70: Equip the and any non-shield secondary. With your secondary weapon out, switch to any shield and refresh your loadout by either swapping the weapons in spawn or touching the Resupply cabinet. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 76: You will not be able to charge with your shield while in the reference pose, but you can use the B.A.S.E. Jumper's parachute.
    Line 85: Equip and switch to any primary (the is recommended due to its increased ammo consumption rate). Type in the console. When you respawn, quickly go back to your dropped primary. Empty your current weapon by holding primary fire. While still holding down primary fire, pick up the weapon you dropped when you died. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 92: Zombie Infection only
    Line 97: If you unrev your primary just as you get turned into the first Zombie, you will enter the reference pose.
    Line 105: Equip and switch to the . Walk outside of your spawn room and type in the console. When you respawn, quickly go back to your dropped weapon. Switch to the same weapon and use it by holding down primary fire. While still holding down primary fire, pick up the dropped item. You are now in the reference pose, indicated by a bugged viewmodel.
    Line 113: While playing any class, find a friendly Engineer's Dispenser. Get close to their Dispenser and type in console.<br>After respawning, run over and pick up your recently dropped weapon to reset its disappear timer. Try to pick it up while ''standing'' in the Dispenser (easier to do if the Dispenser is up against a wall).
    Line 120: only
    Line 125: While in Setup time, use the command and then select the class you were playing as to enter the reference pose.
    Line 132: only
    Line 137: While playing as any class, equip a weapon that you can taunt with. Walk outside of the spawn room and equip a different weapon that you can also taunt with. Go back into the spawn room and make sure you have enough money left for an upgrade. While holding the item, go towards the then taunt. While the taunt is playing, get an upgrade. When you get out of the Upgrade Station, you are in the reference pose as indicated by the bugged viewmodel.
    Line 143: If done with a consumable, you can only equip a similar consumable (e.g. if you equip a , you have to equip another food item).
  188. Template:Unusual effects has 4 uses and is missing 173 translations
    Line 2: Standard Series
    Line 13: Standard Unusual effects can be found in specific crate series.
    Line 25: Gen 1
    Line 37: The first generation of standard Unusual effects was added in the . They can be obtained in crates onward.
    Line 51: Gen 2
    Line 63: The second generation of standard Unusual effects was added in the . They can be obtained in crates onward.
    Line 77: Gen 3
    Line 89: The third and current generation of standard Unusual effects was added in the . They can be obtained in crates and cases onward.
    Line 104: An exclusive Unusual effect was added in the . It is automatically applied to and items.
    Line 116: List of Community Sparkle effects
    Line 137: Scream Fortress Series
    Line 147: Scream Fortress Unusual effects can be found in specific Scream Fortress crates. During Scream Fortress events, they're available in all other crate series.
    Line 160: The first Scream Fortress generation of Unusual Effects was added in the . They could be obtained in any crate during the event.
    Line 172: List of Very Scary Halloween Special Unusual effects
    Line 187:
    Line 188:
    Line 189:
    Line 190:
    Line 195: The second Scream Fortress generation of Unusual Effects was added in the . They could be obtained in any crate during the event.
    Line 207: List of Spectral Halloween Special Unusual effects
    Line 223:
    Line 224:
    Line 225:
    Line 226:
    Line 227:
    Line 232: The third Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event.
    Line 244: List of Unusual effects
    Line 263:
    Line 264:
    Line 265:
    Line 266:
    Line 267:
    Line 268:
    Line 269:
    Line 270:
    Line 275: The fourth Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event.
    Line 287: List of Unusual effects
    Line 305:
    Line 306:
    Line 307:
    Line 308:
    Line 309:
    Line 310:
    Line 316:
    Line 317:
    Line 321: The fifth Scream Fortress generation of Unusual effects was added in the update. They could only be obtained by opening a during the event. They can still be obtained by opening a .
    Line 333: List of Unusual effects
    Line 351:
    Line 352:
    Line 353:
    Line 354:
    Line 355:
    Line 356:
    Line 357:
    Line 362: The sixth Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a .
    Line 374: List of Unusual effects
    Line 390:
    Line 391:
    Line 392:
    Line 393:
    Line 401:
    Line 402:
    Line 403:
    Line 404:
    Line 408: The seventh Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a .
    Line 420: List of Unusual effects
    Line 440:
    Line 441:
    Line 442:
    Line 443:
    Line 444:
    Line 445:
    Line 446:
    Line 447:
    Line 453:
    Line 454:
    Line 455:
    Line 465:
    Line 466:
    Line 467:
    Line 468:
    Line 469:
    Line 470:
    Line 475: The eighth Scream Fortress generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a .
    Line 487: List of Unusual effects
    Line 507:
    Line 508:
    Line 509:
    Line 510:
    Line 511:
    Line 512:
    Line 513:
    Line 514:
    Line 521:
    Line 522:
    Line 523:
    Line 524:
    Line 536:
    Line 537:
    Line 538:
    Line 539:
    Line 540:
    Line 541:
    Line 542:
    Line 543:
    Line 547: Smissmas Series
    Line 557: Smissmas Unusual effects can be found in specific Smissmas crates. During Smissmas events, they're available in all other crate series.
    Line 570: The first and current Smissmas generation of Unusual effects was added in the update. Currently, they can be obtained in any crate.
    Line 582: List of Unusual effects
    Line 604:
    Line 605:
    Line 606:
    Line 607:
    Line 608:
    Line 611:
    Line 612:
    Line 621:
    Line 622:
    Line 623:
    Line 624:
    Line 626:
    Line 636:
    Line 637:
    Line 638:
    Line 639:
    Line 640:
    Line 641:
    Line 646: An exclusive generation of Unusual effects was added in the update. They could be obtained in any crate during the event. They can still be obtained by opening a .
    Line 658: List of Unusual effects
    Line 677:
    Line 678:
    Line 679:
    Line 680:
    Line 681:
    Line 682:
    Line 683:
    Line 684:
    Line 689:
    Line 690:
    Line 695: An exclusive generation of Unusual effects was added in the . They can be obtained through .
    Line 707: List of Unusual effects
    Line 726:
    Line 727:
    Line 728:
    Line 729:
    Line 730:
    Line 731:
    Line 735:
    Line 740:
    Line 741:
    Line 746: An exclusive generation of Unusual effects was added in the . They could be obtained in any crate during the event. They can still be obtained by opening an .
    Line 758: List of Unusual effects
    Line 773:
    Line 774:
    Line 775:
    Line 776:
    Line 781: An exclusive generation of Unusual effects was added in the . They can be obtained through cases.<br><br>With the introduction of the , the Energy Orb effect has been removed from the Unusual effect pool due to issues with it disappearing and/or not fitting some weapons properly. Only the three remaining effects can be obtained now.
    Line 793: List of Unusual effects
    Line 808:
    Line 809:
    Line 810:
    Line 811:
    Line 816: An exclusive generation of Unusual effects was added in the . They could be obtained in any crate during the event. They can still be obtained by opening a or a .
    Line 828: List of Unusual effects
    Line 847:
    Line 848:
    Line 849:
    Line 850:
    Line 851:
    Line 852:
    Line 853:
    Line 854:
    Line 858:
  189. Template:Weapon list (Classic) has 4 uses and is missing 55 translations
    Line 9: Slot 1 Weapons
    Line 17: HUD icon
    Line 39: Infection
    Line 52: Instant kill
    Line 72: Slot 2 Weapons
    Line 80: HUD icon
    Line 97: Shells
    Line 116: Shells
    Line 124: Varies
    Line 134: Shells
    Line 147: Nails
    Line 158: Slot 3 Weapons
    Line 166: HUD icon
    Line 183: Shells
    Line 196: Shells
    Line 212: Slot 4 Weapons
    Line 220: HUD icon
    Line 237: Nails
    Line 253: Rockets
    Line 266: Nails
    Line 279: Cells
    Line 292: Slot 5 Weapons
    Line 300: HUD icon
    Line 317: Rockets
    Line 325: Varies
    Line 335: Rockets
    Line 348: Shells
    Line 361: Rockets
    Line 372: Primary Grenades
    Line 385: Varies
    Line 392: Deals massive damage on a four second fuse.
    Line 402: Causes leg injury which slows down enemies.
    Line 410: Secondary Grenades
    Line 425: Releases nails for a short while before detonation.
    Line 435: Splits into multiple grenades upon detonation, which detonate shortly afterward.
    Line 445: Deals no damage, but causes considerable and disorientation.
    Line 455: Ignites environment and enemies within blast radius for a limited amount of time upon explosion.
    Line 465: Continuously deals slight damage and causes knockback and "hallucinations" (mirage objects) on activation.
    Line 473: Varies
    Line 480: Detonates all of the ammo an enemy is holding.
    Line 488: Special
    Line 500: Detpack
    Line 506: Instant kill
    Line 513: Deals massive damage on a 5, 20, or 50 second fuse. Can destroy designated parts of certain maps.
    Line 521: Cut weapons
    Line 534: presumed no ammo
    Line 540: presumed all classes
    Line 546: Weapon from the '''' mod. Was not added in the end. It was added in '''' for the game mode.
    Line 554: presumed no ammo
    Line 561: The medkit's alternate fire, before it and the medkit were merged into one weapon.
    Line 568: , Teleporters Return
    Line 574: Cells
    Line 581: Spy-detecting weapon from the '''' mod. Ultimately not added.
    Line 589: Grenade
    Line 596: The Sniper's secondary grenade. Cut for unknown reasons.
  190. Template:Backpack sounds has 3 uses and is missing 67 translations
    Line 2: Backpack item noises
    Line 9: Noise
    Line 15: Example item
    Line 22: Pickup noise
    Line 28: Drop noise
    Line 35: Parasite pickup
    Line 41: Parasite drop
    Line 49: Bag pickup
    Line 55: Bag drop
    Line 63: Bald head
    Line 72: Bottle pickup
    Line 78: Bottle drop
    Line 86: Boxing gloves pickup
    Line 92: Boxing gloves drop
    Line 100: Cardboard pickup
    Line 106: Cardboard drop
    Line 114: ConTracker pickup
    Line 120: ConTracker drop
    Line 128: Crate pickup
    Line 134: Crate drop
    Line 142: Default pickup
    Line 148: Default drop
    Line 156: Revolver cylinder spin
    Line 165: Gooey pickup
    Line 174: Hat pickup
    Line 180: Hat drop
    Line 188: Heavy gun pickup
    Line 194: Heavy gun drop
    Line 202: Helmet pickup
    Line 208: Helmet drop
    Line 216: Large knife pickup
    Line 225: Small knife pickup
    Line 234: Leather pickup
    Line 243: Light gun pickup
    Line 249: Light gun drop
    Line 257: Medal pickup
    Line 266: Metal pot pickup
    Line 272: Metal pot drop
    Line 280: Metal scrap pickup
    Line 286: Metal scrap drop
    Line 294: Tiny metal pickup
    Line 300: Tiny metal drop
    Line 308: Metal weapon pickup
    Line 314: Metal weapon drop
    Line 322: Pyroland item pickup
    Line 328: Pyroland item drop
    Line 336: Night vision goggles turning on
    Line 345: Item pack pickup
    Line 351: Item pack drop
    Line 359: Paint can pickup
    Line 368: Paper pickup
    Line 377: Robot arm pickup
    Line 383: Robot arm drop
    Line 391: Rubber pickup
    Line 400: Sandwich pickup
    Line 406: Sandwich drop
    Line 414: Shovel pickup
    Line 420: Shovel drop
    Line 428: Soda can pickup
    Line 434: Soda can drop
    Line 442: Umbrella pickup
    Line 451: Watch pickup
    Line 457: Watch drop
    Line 465: Wooden pole pickup
    Line 471: Wood pole drop
    Line 479: Wood weapon pickup
    Line 485: Wood weapon drop
  191. Template:LODwmodelTable has 3 uses and is missing 4 translations
    Line 3: Item
    Line 13: Highest quality (polycount)
    Line 23: Lowest quality LOD (polycount)
    Line 33: LOD efficiency
  192. Template:List of cosmetics with Genteel Smoke has 3 uses and is missing 1 translation
    Line 4: Cosmetics with
  193. Template:Mvm mission Haphazard Routine has 3 uses and is missing 32 translations
    Line 27: The 
    Line 27:
    Line 35: Only 50 will drop money
    Line 67: Only 30 will drop money
    Line 102: The 
    Line 108:
    Line 134: Only 50 will drop money
    Line 166: Only 28 will drop money
    Line 178: The 
    Line 178: Melee has separate
    Line 210: The 
    Line 210:
    Line 224: Only 50 will drop money
    Line 256: Only 18 will drop money
    Line 266: Only 10 will drop money
    Line 291: The 
    Line 300:
    Line 307:
    Line 312:
    Line 312:
    Line 316: The 
    Line 345: Only 25 will drop money
    Line 406: The 
    Line 412: The 
    Line 418: The 
    Line 430: Only 18 will drop money
    Line 440: Only 50 will drop money
    Line 472: Only 18 will drop money
    Line 495:
    Line 495:
    Line 501:
    Line 543: Only 50 will drop money
  194. Template:Mvm mission Kinetic Energy has 3 uses and is missing 69 translations
    Line 37: Paradrops from above
    Line 47: Paradrops from above
    Line 57: Paradrops from above
    Line 67: The 
    Line 72: Paradrops from above
    Line 77: Limited
    Line 89: Spawns at top or bottom
    Line 93: Paradrops from above
    Line 102: Paradrops from above
    Line 109: Paradrops from above
    Line 119: Paradrops from above
    Line 149: Spawns at top or bottom
    Line 158: Paradrops from above
    Line 167: Paradrops from above
    Line 175: Paradrops from above
    Line 184: Paradrops from above
    Line 190: Paradrops from above
    Line 202: Paradrops from above
    Line 207: Limited
    Line 218: Paradrops from above
    Line 234: Paradrops from above
    Line 240: Paradrops from above
    Line 250: Paradrops from above<br>Spawns from the carrier tank
    Line 260: Paradrops from above<br>Spawns at the left or right
    Line 270: Spawns at the left or right
    Line 280: Spawns at the left or right
    Line 290: Spawns from the carrier tank
    Line 300: Paradrops from above<br>Spawns from the carrier tank
    Line 310: Paradrops from above<br>Spawns from the carrier tank
    Line 321: Spawns at the left or right
    Line 330: Paradrops from above
    Line 338: Spawns at the left or right
    Line 347: Paradrops from above
    Line 356: Spawns at the left or right
    Line 365: Spawns at the left or right
    Line 380: Spawns at the left or right
    Line 385: Limited
    Line 397: Spawns from the carrier tank
    Line 409: Spawns at the left or right
    Line 420: Spawns at the left or right
    Line 432: Paradrops from above<br>Spawns at the left or right
    Line 443: Spawns from the carrier tank
    Line 455: Spawns at the left or right
    Line 464: Spawns from the carrier tank
    Line 479: Paradrops from above<br>Spawns from the carrier tank
    Line 488: Paradrops from above
    Line 494: Spawns from the carrier tank
    Line 505: Spawns at the left or right
    Line 523: Spawns from the carrier tank
    Line 532: Spawns from the carrier tank
    Line 542: Spawns at the left or right
    Line 552: Spawns from the carrier tank
    Line 563: Paradrops from above<br>Spawns at the left or right
    Line 572: Paradrops from above
    Line 578: Paradrops from above
    Line 585: Spawns at the left or right
    Line 594: Spawns at the left or right
    Line 604: Spawns at the left or right
    Line 614: Paradrops from above<br>Spawns from the carrier tank
    Line 624: Spawns at the left or right
    Line 644: Paradrops from above<br>Spawns at the left or right
    Line 653: Paradrops from above
    Line 665: Paradrops from above<br>Spawns from the carrier tank
    Line 670: Limited
    Line 678: Paradrops from above
    Line 688: Spawns at the left or right
    Line 703: Spawns at the left or right
    Line 716: Spawns at the left or right
    Line 736: Paradrops from above<br>Spawns from the carrier tank
  195. Template:Mvm mission Malefic Mining has 3 uses and is missing 9 translations
    Line 73: Takes same path as the bomb
    Line 198: Takes same path as the bomb
    Line 207: Takes opposite path as the bomb
    Line 243:
    Line 303: Takes same path as the bomb
    Line 335: Takes same path as the bomb
    Line 344: Takes same path as the bomb
    Line 358: Takes same path as the bomb
    Line 378: Boss announces its own arrival
  196. Template:Mvm mission Mediocre Nonsense has 3 uses and is missing 7 translations
    Line 56: The 
    Line 80: The 
    Line 86: The 
    Line 101: The 
    Line 106: The 
    Line 133: The 
    Line 141: The 
  197. Template:Mvm mission Overclock has 3 uses and is missing 13 translations
    Line 116: Only 1 will drop money
    Line 126: Only 1 will drop money
    Line 136: Only 1 will drop money
    Line 207: Only 1 will drop money
    Line 217: Only 1 will drop money
    Line 227: Only 1 will drop money
    Line 237: Only 1 will drop money
    Line 247: Only 1 will drop money
    Line 320: Only 1 will drop money
    Line 330: Only 1 will drop money
    Line 340: Only 1 will drop money
    Line 505: Bomb resets after the last bot has spawned
    Line 518: Bomb resets after the last bot has spawned
  198. Template:Mvm mission Particle Protocol has 3 uses and is missing 4 translations
    Line 73: Custom variant
    Line 217: 1/2 Flank left<br>1/2 Flank right
    Line 247: Flank right
    Line 256: Flank left
  199. Template:Mvm mission Platinum Parade has 3 uses and is missing 39 translations
    Line 21: Spawns at the left or right
    Line 35: Spawns at the left or right
    Line 75: Chips carrier
    Line 84: Chips carrier
    Line 88: Drops 3 chips on death
    Line 94: Spawns at the left or right
    Line 106: On Hit: target is engulfed in flames
    Line 110: Spawns at the left or right
    Line 140: Spawns from the right garage and takes the left path
    Line 155: Spawns at the left or right
    Line 168: Spawns at the left or right
    Line 185: Spawns at the left or right
    Line 201: Chips carrier
    Line 210: Chips carrier
    Line 214: Drops 3 chips on death
    Line 221: Limited
    Line 229: The 
    Line 229:
    Line 231: The 
    Line 231: The 
    Line 233: The 
    Line 235: The 
    Line 237: Spawns at the left or right
    Line 283: Spawns at the left or right
    Line 292: Spawns at the left or right
    Line 307: Spawns at the left or right
    Line 328: Spawns from the left garage and takes the center path
    Line 346: Chips carrier
    Line 355: Chips carrier
    Line 359: Drops 3 chips on death
    Line 365: Spawns at the left or right
    Line 378: Spawns at the left or right
    Line 389: Spawns at the left or right
    Line 432: Spawns at the left or right
    Line 444: Sentry Tank
    Line 448: Spawns from the left garage and takes the center path
    Line 470: Chips carrier
    Line 479: Chips carrier
    Line 483: Drops 3 chips on death
  200. Template:Mvm mission Recursive Reinforcements has 3 uses and is missing 25 translations
    Line 57: A loud siren will announce their arrival
    Line 61: Paradrops from above
    Line 75: Spawns from the opposite carrier tank
    Line 84: Paradrops from above
    Line 131: Paradrops from above
    Line 153: The 
    Line 159:
    Line 182: Spawns at the opposite side of the bomb route
    Line 230: A loud siren will announce their arrival
    Line 234: Paradrops from above
    Line 243:
    Line 256: Spawns from the opposite carrier tank
    Line 296: The 
    Line 323:
    Line 338:
    Line 388:
    Line 400: Paradrops from above
    Line 415: Paradrops from above
    Line 429: Paradrops from above
    Line 438: The 
    Line 451: Paradrops from above
    Line 473: The 
    Line 491: Paradrops from above
    Line 511: The 
    Line 516: Paradrops from above
  201. Template:Mvm mission Rescindment has 3 uses and is missing 6 translations
    Line 36: Activates Mmmph as if airblasting projectiles
    Line 198: Boss announces its own arrival
    Line 280: Boss announces its own arrival
    Line 485: Boss announces its own arrival
    Line 550: No damage bonus
    Line 568: Boss announces its own arrival
  202. Template:Mvm mission Rustbelt has 3 uses and is missing 14 translations
    Line 31: Spawns from the side
    Line 75: Spawns from the side
    Line 172: Spawns from the side
    Line 182: Spawns from the side
    Line 215: Boss announces its own arrival
    Line 231: Spawns from the side
    Line 256: Spawns from the side
    Line 299: Behaves similarly to Sniper-bots
    Line 313: Spawns from the side
    Line 400: Spawns from the side
    Line 420: Spawns from the side
    Line 429: Spawns from the side
    Line 442: Audio cue announces its arrival
    Line 468: Behaves similarly to Sniper-bots
  203. Template:Mvm mission Rusty Sound Wave has 3 uses and is missing 9 translations
    Line 47: Only 9 will drop money
    Line 56: Only 12 will drop money
    Line 67: The 
    Line 108: Only 20 will drop money
    Line 175: Only 20 will drop money
    Line 232: Only 20 will drop money
    Line 246: Only 20 will drop money
    Line 316: Only 30 will drop money
    Line 325: Only 30 will drop money
  204. Template:Mvm mission Snow Blindness has 3 uses and is missing 30 translations
    Line 20: Spawns from the house
    Line 32: Spawns from the house
    Line 51:
    Line 51: Spawns from the house
    Line 62: The 
    Line 67: Spawns from the house
    Line 95: The 
    Line 98: Spawns from the house
    Line 109: Spawns from the house
    Line 121: Spawns from the house
    Line 136:
    Line 151: Spawns from the house
    Line 171: Spawns from the house
    Line 185: Spawns from the house
    Line 217: Boss announces its own arrival
    Line 229: The 
    Line 250: Spawns from the house
    Line 283: Spawns from the house
    Line 297: Spawns from the house
    Line 320: Spawns from the house
    Line 349: Spawns from the house
    Line 367:
    Line 367: Spawns from the house
    Line 388: Spawns from the house
    Line 400: The 
    Line 407: Spawns from the house
    Line 429: Spawns from the house
    Line 440: The 
    Line 454: Bosses announce their own arrival
    Line 472: Death pits close on arrival
  205. Template:Mvm mission Sparkbag Subroutine has 3 uses and is missing 43 translations
    Line 16: The 
    Line 47: The 
    Line 61: Flanks
    Line 81: Takes the right bridge path
    Line 115: The 
    Line 120: The 
    Line 136: Kill forces Engineer-bot to laugh
    Line 184: The 
    Line 189: The 
    Line 206: The 
    Line 211: Spawns similarly to Spy-bots
    Line 220: Spawns normally
    Line 224: Flanks
    Line 251: The 
    Line 264: Takes the left path
    Line 274: Spawns from the main spawn or the left
    Line 283: Spawns from the main spawn or the left
    Line 311: Kill forces Engineer-bot to laugh
    Line 320: No modified stats
    Line 324: Flanks
    Line 328: Spawns at the left or right
    Line 351: The 
    Line 351: Flanks
    Line 361: The 
    Line 361: Flanks
    Line 370: The 
    Line 389: The 
    Line 397: The 
    Line 402: Spawns at the left or right
    Line 411: Flanks
    Line 415: Spawns at the left or right
    Line 424: Flanks
    Line 428: Spawns at the left or right
    Line 437: Takes the left path
    Line 495:
    Line 495:
    Line 500: Kill forces Engineer-bot to laugh
    Line 504: The 
    Line 505: Limited
    Line 513: The 
    Line 513: Spawns at the left or right
    Line 522: Flanks
    Line 526: Spawns at the left or right
  206. Template:Mvm mission Spiral Slaughter has 3 uses and is missing 9 translations
    Line 91: Limited
    Line 100: Limited
    Line 176: Limited
    Line 185: Limited
    Line 421: Behaves similarly to Sniper-bots
    Line 477: On Hit: target is engulfed in flames
    Line 506: Limited
    Line 515: Limited
    Line 524: Limited
  207. Template:Mvm mission Thriller Terror has 3 uses and is missing 5 translations
    Line 80: Goes to the hatch first
    Line 107: Goes to the hatch first
    Line 195: Goes to the hatch first
    Line 250: Goes to the hatch first
    Line 331: Goes to the hatch first
  208. Template:Mvm mission Waterway Wringout has 3 uses and is missing 34 translations
    Line 18: Spawns at the left or right
    Line 47: Bomb is silently reset before arriving and after death
    Line 52: Boss announces its own arrival and death
    Line 57: Waves pauses when this boss is dead
    Line 68: Wave resumes when this robot arrives
    Line 78: Spawns at the left or right
    Line 88: Spawns at the left or right
    Line 110: Delay starts after the first Giant dies
    Line 118: Spawns at the left or right
    Line 135: Spawns at the left or right
    Line 148: Spawns at the left or right
    Line 159: Spawns at the left or right
    Line 177: Limited
    Line 186: Spawns at the left or right
    Line 196: Spawns at the left or right
    Line 209: Spawns at the left or right
    Line 251: Spawns at the left or right
    Line 268: Spawns at the left or right
    Line 280: Spawns at the left or right
    Line 317: Spawns at the left or right
    Line 330: Bomb is silently reset before arriving
    Line 335: Boss announces its own arrival and death
    Line 351: Spawns at the left or right
    Line 361: Spawns at the left or right
    Line 379: Spawns at the left or right
    Line 405: Spawns at the left or right
    Line 430: Spawns at the left or right
    Line 456: Spawns at the left or right
    Line 474: Spawns at the left or right
    Line 496: Bomb is silently reset before arriving
    Line 501: Boss announces its own arrival
    Line 517: Spawns at the left or right
    Line 527: Spawns at the left or right
    Line 534: Spawns at the left or right
  209. Template:Mvm mission Woodchip Wound has 3 uses and is missing 15 translations
    Line 95: Spawns from the main spawn or flank
    Line 117: Spawns from the main spawn or flank
    Line 134: Spawns from the flank
    Line 144: Spawns from the flank
    Line 156: Spawns from the flank
    Line 221: Spawns from the flank
    Line 234: Spawns from the flank
    Line 244: Spawns from the flank
    Line 289: Spawns from the flank
    Line 305: Spawns from the flank
    Line 419: Spawns from the flank
    Line 471: Spawns from the flank
    Line 489: Spawns from the flank
    Line 501: Spawns from the flank
    Line 523: Spawns from the flank
  210. Template:Water locations table has 3 uses and is missing 87 translations
    Line 4: List of maps with water
    Line 12: Water location
    Line 21: There is a large pool of deep water beneath the bridge in the center of the map. The sewers at each team's base contain shallow water as well.
    Line 30: Identical to the water on 2Fort.
    Line 39: There is a shallow puddle of water leading to the courtyard in both team's buildings.
    Line 48: On each side, inside both bases, there is deep water under the B point.
    Line 57: The map takes place on an island that is surrounded by water.
    Line 66: There is a large pool of water under the delivery point.<br>There is a small pool of water near the catwalk stairs.
    Line 75: On each side, there is a small pond of deep water beneath the small concrete bridge to the left of the .
    Line 84: Identical water locations to the Arena version.
    Line 93: The entire map is surrounded by an ocean of deep water.
    Line 102: A large pool of water is seen near the robot spawn area, with a waterfall running into it. It is out of bounds, however.
    Line 111: There is a shallow pool of blood-colored water between the second and third checkpoints.
    Line 120: A river flows along the side of the map near the the first Control Point.
    Line 129: The helicopter and entrances to the caves are surrounded by shallow water.<br>A lake stretches across the edge of the map.<br>Between both spawns out-of-bounds is a pool of deep water (and a submarine).
    Line 138: A bay of deep water connected to the ocean resides under the central Control Point.
    Line 147: A river runs underneath two bridges near the final checkpoint.
    Line 156: There is a large puddle of water with floating chunks of ice around the base of control point C's tower.<br>Another large puddle of water with chunks of ice is found in front of the small shack near control point B and it continues into the cave.
    Line 165: The coastline surrounds the outdoor portions of the map. There is a large deadly body of water in the back of the BLU team's first spawn room.
    Line 174: There is a shallow pool of water under the bridge in the center of the map.
    Line 183: At the end of the cove is the sea, which can be partially entered. Additionally, when players enter Davy Jones' Locker, Jones has driven the water back from the shipwreck.<br>After a time Jones allows the swimable water to return, drowing players that do not leave it soon enough.
    Line 191: A straight partially frozen over river running through the center of the map. The side furthest from the cart has a section of water with no ice on top.
    Line 198: A waterfall flows into a large lake at the bottom of a gorge running along the side of the map.
    Line 206: There are flooded corridors and room at the bottom of the play-space.
    Line 214: There is a pool of water at the bottom of a gorge underneath a building.
    Line 222: There is a small pool of deep water at the broken crate area, underneath the pick-up location for the neutral Australium.
    Line 230: A pool of deep water is found beneath the drop hatches of the spawn rooms.
    Line 238: The ocean is below the start of the Payload track.<br>A small room contains a shallow hot spa.
    Line 246: A large body of water containing , separate from the main map. Falling in causes instant death.
    Line 254: Two large bodies of water connect from the exits of and 's buildings under the main buildings to a small pool on the other side of the midpoint.<br>The water allows for flanking and an easy way around the trains.
    Line 262: The rightmost exit of BLU spawn leads to a small, barely noticeable area covered with shallow water.
    Line 270: On the first stage there is a small lake behind a fence near the second control point.<br>On the second stage there is a large lake down below, behind BLU's spawn as well as one behind RED's spawn.<br>There is also a small body of water behind a fence near control point B. On the third stage a river runs through the map right outside of BLU's spawn.
    Line 278: A large body of water containing , separate from the main map. Falling in causes instant death.
    Line 286: Multiple small puddles surround the central building.
    Line 294: Leading into Control Point C is a sewer containing shallow water.<br>Out-of-bounds underneath BLU spawn is a pool of deep water.
    Line 302: There is a lake out-of-bounds behind the BLU team's initial spawn building.
    Line 310: One of the places the trains drive through has a bridge with a river underneath.<br>Another has a lake at the bottom of a canyon. Another is entirely underwater (only cosmetic).
    Line 318: There is shallow water in the Dam and Warehouse territories.
    Line 326: Underneath the capture point is a small stream of near-deep water. Further up the stream it becomes more shallow as it surrounds a statue.
    Line 334: Holes on the tracks drop players onto the crocodile-infested waters below the boardwalk. The whole map is set on a boardwalk.
    Line 342: In the center building next to the control point there is a small pool of deep water. A lake is next to the middle of the map.
    Line 350: A large ocean exists that surrounds the outer areas of the robot carrier tank (out of bounds).
    Line 358: A river runs underneath the bridge to Dracula's castle.
    Line 366: A pool of water in Mall First Floor Area 1 adjacent to the control point.
    Line 373: Next to both spawn rooms behind a fence are small pools of water.
    Line 381: The map takes place on an island in the middle of the ocean.
    Line 389: A lagoon surrounds the center control point areas.
    Line 397: There is a small stream of water just after point A.
    Line 405: The majority of the outdoor area is covered with water.
    Line 413: On stage 3, there is a very small pond of deep water in the center of the map under the cart tracks.
    Line 421: The ocean resides off the edge of the cliff near the second capture point.
    Line 429: There is a river along the right edges of the map near BLU's spawn.
    Line 437: The second stage goes over a stream and has a pond of water to the right side of BLU. The third stage has a waterfall that the cart pushes up with a pool of water below it.
    Line 444: There is an out-of-bounds lake behind the RED team's flag capture zone. There is an out-of-bounds pool of water near the overpass in the centre of the map.<br>There is a pool of water underneath the overpass in the middle of the map. There are two pools of water in the underground tunnels connecting to the vents.
    Line 452: There is a room with a pool of water in both RED and BLU's underground tunnels connecting to the vents.
    Line 459: There is a water wheel behind BLU's first spawn building that leads into a small stream that enters the spawn.<br>There is a shallow pool of water next to BLU's first spawn building.<br>There is a shallow pool of water near the final checkpoint.
    Line 467: A long canal of deep water runs through the center of the map underneath the first capture point. The indoor dockyard with the third capture point has deep water.<br>The map is surrounded by ocean, but the island cannot be circumnavigated.
    Line 475: On stage 3, the small canal beneath the cart tracks has deep water.
    Line 483: A small lake resides outside the map behind the final checkpoint. Another is in the clearing behind BLU Team's second spawn room.
    Line 491: The center of the map has a channel of deep water.
    Line 499: At the lower side of the map underneath the tall, large building, deep water can be found in the small alcove.
    Line 507: There are two lakes out-of-bounds next to roads. There is rushing water under the pipes next to the final control points.
    Line 515: At the left side of the spawn area, a large river of water can be found over a railing.
    Line 523: A long river flows out of a dam and runs along one side of the map.
    Line 531: A hose pours water into a large puddle at the bottom of a gorge running along the side of the map.
    Line 539: There is water in the fountain in the courtyard.
    Line 547: Bodies of deep water are found at the Lumbershack and Waterfall areas of the map.<br>In the version, shallow water also covers the Intelligence room's floor.
    Line 555: The map takes place on a harbour connected to the sea.
    Line 563: The harbour area around the control point is full of instant-death shark-infested water. There are shark tanks in both spawn rooms.
    Line 571: There is a large lake out-of-bounds. There is a small pool of water connected to a waterfall in a cave. The water is alligator-infested and instantly kills mercenaries.
    Line 579: Water surrounds the play-space. A hallway next to the control point leads into a flooded tunnel. There is a beach with shallow water near the control point.<br>On both sides of the map, outside the spawn rooms there is a ramp with a shallow puddle.
    Line 587: On both sides of the map connected to the central building is drop-down to a flooded passageway.
    Line 595: Water surrounds the mothership at the final point's pitfall.
    Line 603: The map is surrounded by the ocean. There is a fountain near the start of the Payload track.<br>There is a circular pond, a pool on a balcony, and another fountain near the final checkpoint.
    Line 611: Shallow water surrounds the platform Point A is on.
    Line 619: The river surrounds the center control point (shallow water), and waterfalls off the edge of the cliff.
    Line 627: There is a miniature pond behind BLU's spawn room. There is a tub of steaming water inside BLU's spawn room.<br>There is a small pool of steaming water outside of BLU's spawn leading to control point A.<br>There is a river and multiple waterfalls next to and underneath control point A.<br>There is a lake of steaming water underneath control point B.<br>This lake connects to a large pool of boiling water surrounding and enveloping control point D.
    Line 635: There is an ocean outside the map.
    Line 643: First BLU spawn leads to small river (shallow water).
    Line 651: On stage 2, there is a small stream which has deep water right outside of the BLU spawn.
    Line 659: Small pools around the map.
    Line 667: There is a lake of water far out-of-bounds at the end of a large gorge.
    Line 675: There is an ocean behind BLU's initial spawn room. The map has canals of water running through it.
    Line 683: There are small ponds of deep water around the valley below the central tower.
    Line 691: The center of the map has a canal of deep water.
    Line 699: Deep water channels outside the teams' buildings consisting of underwater routes connecting each team's base building to the central train house building.<br>The is similar to the Control Point version, except the route to the central building is removed with the building itself.<br>The features a small pool adjacent to the central building which offers a quick route to the main point.
    Line 707: There is a large lake with a boathouse.
  211. Template:Crate series/Unlocked cosmetic crate medic has 2 uses and is missing 1 translation
    Line 12: Items in this crate have a chance to be , ( only), or both.
  212. Template:Crate series/Unlocked cosmetic crate multi class has 2 uses and is missing 1 translation
    Line 18: Items in this crate have a chance to be , ( only), or both.
  213. Template:Crate series/Unlocked cosmetic crate sniper has 2 uses and is missing 1 translation
    Line 10: Items in this crate have a chance to be , ( only), or both.
  214. Template:Crate series/Unlocked cosmetic crate soldier has 2 uses and is missing 1 translation
    Line 11: Items in this crate have a chance to be , ( only), or both.
  215. Template:LODcharactermodelTable has 2 uses and is missing 3 translations
    Line 4: Highest quality (polycount)
    Line 13: Lowest quality LOD (polycount)
    Line 22: LOD efficiency
  216. Template:Mvm mission Power Palliative has 2 uses and is missing 6 translations
    Line 426: Play sound when subwave begins
    Line 432: Play sound when subwave start spawning
    Line 438: Play sound when subwave finished spawning
    Line 593: Play sound when subwave begins
    Line 599: Play sound when subwave start spawning
    Line 605: Play sound when subwave finished spawning
  217. Template:Mvm mission Program Seppuku has 2 uses and is missing 3 translations
    Line 273: Spawn from player's behind
    Line 339: Tank comes with sentry guns
    Line 359: Closes river pit when subwave start spawning
  218. Template:Mvm mission Watershed Waylay has 2 uses and is missing 1 translation
    Line 407: Boss door opens when subwave is active
  219. Template:Ocean Commotion stats change has 2 uses and is missing 22 translations
    Line 3: New Stats/Stats Change
    Line 9: '''The Sneeze Gun'''<br>
    Line 15: 20% less accurate
    Line 21: '''The Battering Ram'''<br>
    Line 27: <br>
    Line 33: '''The Flame Jumper'''<br><br>
    Line 39: '''The Conductor'''<br><br>
    Line 45: No self blast damage taken
    Line 51: Shoots normal grenade
    Line 57: '''The '''<br>
    Line 63: -20% damage resistance when below 50% health and spun up<br> -65% slower move speed while deployed
    Line 69:
    Line 75: Per shot: -50 metal
    Line 81: '''The Laser Tag'''<br><br>
    Line 87: <br> -25 max health on wearer
    Line 93: <br> +200% faster taunt speed
    Line 99: '''The '''<br>
    Line 105: On Hit: 12.5% ÜberCharge added
    Line 111: +2 arrows per shot
    Line 117: -25% "Focus" duration
    Line 123:
    Line 129:
  220. Template:Sentry Buster Requirement has 2 uses and is missing 4 translations
    Line 2: Sentry Guns
    Line 11: Kills
    Line 21: Damage
    Line 43: Note: Giant kills count as 5 kills in regards to these kill thresholds.
  221. Template:TFBot quiet weapons list has 2 uses and is missing 2 translations
    Line 2: List of quiet weapons
    Line 10: Weapon ID
  222. Template:FeaturedArticle/article/Dispenser has 1 use and is missing 1 translation
    Line 5: A '''''' is a that can be constructed by an , providing , and to nearby teammates. Engineers rely heavily on metal from their Dispensers to construct and maintain their s and other buildings. Any player may replenish their supplies by simply standing next to the Dispenser.