Difference between revisions of "Template:Damage table"

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Line 317: Line 317:
 
     | fr = Nombre de balle pour 1 munition
 
     | fr = Nombre de balle pour 1 munition
 
     | it = Numero di proiettli per una munizione
 
     | it = Numero di proiettli per una munizione
 +
    | ja = 弾薬1ポイントあたりの弾丸数
 
     | nl = Kogels per munitiepunt
 
     | nl = Kogels per munitiepunt
 
     | pl = Liczba nabojów na 1 szt. amunicji
 
     | pl = Liczba nabojów na 1 szt. amunicji
Line 601: Line 602:
 
     | sv = Kroppsträff
 
     | sv = Kroppsträff
 
     | zh-hant = 命中身體
 
     | zh-hant = 命中身體
     | ja = 体へのダメージ
+
     | ja = ヘッドショット以外
 
     | fi = Osuma kehoon
 
     | fi = Osuma kehoon
 
     | ko = 몸샷
 
     | ko = 몸샷
Line 780: Line 781:
 
     | sv = Skada reparerad per träff
 
     | sv = Skada reparerad per träff
 
     | zh-hant = 每一擊修復量
 
     | zh-hant = 每一擊修復量
     | ja = 回復量
+
     | ja = 回復量(修理)
 
     | fi = Vahinkoa korjattu per isku
 
     | fi = Vahinkoa korjattu per isku
 
     | ko = 한발당 회복량
 
     | ko = 한발당 회복량
Line 818: Line 819:
 
     | fr = Ce chiffre correspond à la perte de métal.
 
     | fr = Ce chiffre correspond à la perte de métal.
 
     | it = Questa cifra corrisponde alla perdita in metallo.
 
     | it = Questa cifra corrisponde alla perdita in metallo.
 +
    | ja = メタルを消費
 
     | nl = Dit nummer correspondeert met het verlies in metaal
 
     | nl = Dit nummer correspondeert met het verlies in metaal
 
     | pl = Taka sama ilość utraty metalu.
 
     | pl = Taka sama ilość utraty metalu.
Line 868: Line 870:
 
     | fr = Coût en métal pour le rechargement de munitions
 
     | fr = Coût en métal pour le rechargement de munitions
 
     | it = Costo in metallo per la ricarica delle munizioni
 
     | it = Costo in metallo per la ricarica delle munizioni
 +
    | ja = 弾薬補充の消費メタル
 
     | nl = Metaalkosten voor herladen munitie
 
     | nl = Metaalkosten voor herladen munitie
 
     | pl = Koszt metalu przy przeładowywaniu
 
     | pl = Koszt metalu przy przeładowywaniu
Line 931: Line 934:
 
     | sv = Explosionsskada
 
     | sv = Explosionsskada
 
     | zh-hant = 波擊傷害
 
     | zh-hant = 波擊傷害
     | ja = スプラッシュダメージ
+
     | ja = 爆風ダメージ
 
     | fi = Räjähdysvahinko
 
     | fi = Räjähdysvahinko
 
     | ko = 스플래시 대미지
 
     | ko = 스플래시 대미지
Line 1,481: Line 1,484:
 
     | fr = Durée maximum d'invisibilité
 
     | fr = Durée maximum d'invisibilité
 
     | it = Durata massima dell'invisibilità
 
     | it = Durata massima dell'invisibilità
 +
    | ja = 透明化持続時間
 
     | nl = Maximale duur onzichtbaarheid
 
     | nl = Maximale duur onzichtbaarheid
 
     | pl = Maks. czas trwania niewidzialności
 
     | pl = Maks. czas trwania niewidzialności
Line 1,505: Line 1,509:
 
     | fr = Durée de disparition  
 
     | fr = Durée de disparition  
 
     | it = Durata della dissolvenza dell'invisibilità
 
     | it = Durata della dissolvenza dell'invisibilità
 +
    | ja = 透明化所要時間
 
     | nl = Duur van ontzichtbaar worden
 
     | nl = Duur van ontzichtbaar worden
 
     | pl = Czas włączania niewidzialności
 
     | pl = Czas włączania niewidzialności
Line 1,529: Line 1,534:
 
     | fr = Durée de réapparition  
 
     | fr = Durée de réapparition  
 
     | it = Durata della dissolvenza da rimozione dell'invisibilità
 
     | it = Durata della dissolvenza da rimozione dell'invisibilità
 +
    | ja = 解除所要時間
 
     | nl = Duur van zichtbaar worden
 
     | nl = Duur van zichtbaar worden
 
     | pl = Czas wyłączania niewidzialności
 
     | pl = Czas wyłączania niewidzialności
Line 1,579: Line 1,585:
 
     | fr = Recharge en ration de durée
 
     | fr = Recharge en ration de durée
 
     | it = Rapporto ricarica e durata
 
     | it = Rapporto ricarica e durata
 +
    | ja = ゲージ回復/透明化持続の時間比率
 
     | nl = Herlaad tot duratie ratio
 
     | nl = Herlaad tot duratie ratio
 
     | pl = Stosunek odnawiania do czasu trwania
 
     | pl = Stosunek odnawiania do czasu trwania
Line 1,653: Line 1,660:
 
     | fr = Durée du Saignement
 
     | fr = Durée du Saignement
 
     | it = Durata del sanguinamento
 
     | it = Durata del sanguinamento
 +
    | ja = 流血時間
 
     | nl = Duratie van bloeden
 
     | nl = Duratie van bloeden
 
     | pl = Czas trwania krwawienia
 
     | pl = Czas trwania krwawienia
Line 1,775: Line 1,783:
 
     | fr = Durée de recharge maximum
 
     | fr = Durée de recharge maximum
 
     | it = Durata massima della carica
 
     | it = Durata massima della carica
 +
    | ja = 最大チャージ時間
 
     | nl = Maximale laad tijd
 
     | nl = Maximale laad tijd
 
     | pl = Maksymalny czas ładowania siły strzału
 
     | pl = Maksymalny czas ładowania siły strzału
Line 1,799: Line 1,808:
 
     | fr = Délai de chargement du Zoom
 
     | fr = Délai de chargement du Zoom
 
     | it = Ritardo della carica dell'ingrandimento
 
     | it = Ritardo della carica dell'ingrandimento
 +
    | ja = ズーム後、威力のチャージに要す時間
 
     | nl = Zoom-in laadvertraging
 
     | nl = Zoom-in laadvertraging
 
     | pl = Opóźnienie w ładowaniu się siły strzału
 
     | pl = Opóźnienie w ładowaniu się siły strzału
Line 1,823: Line 1,833:
 
     | fr = Délai d'un tir en pleine tête en Zoom
 
     | fr = Délai d'un tir en pleine tête en Zoom
 
     | it = Ritardo del colpo alla testa con ingrandimento
 
     | it = Ritardo del colpo alla testa con ingrandimento
 +
    | ja = ズーム後、ヘッドショット判定発生時間
 
     | nl = Zoom-in hoofdschotvertraging
 
     | nl = Zoom-in hoofdschotvertraging
 
     | pl = Opóźnienie przed strzałem w głowę z przybliżeniem
 
     | pl = Opóźnienie przed strzałem w głowę z przybliżeniem
Line 1,847: Line 1,858:
 
     | fr = Diffusion de la guérison
 
     | fr = Diffusion de la guérison
 
     | it = Recupero dalla dispersione
 
     | it = Recupero dalla dispersione
 +
    | ja = 精度回復
 
     | nl = Spreidingsgenezing
 
     | nl = Spreidingsgenezing
 
     | pl = Nabranie celności
 
     | pl = Nabranie celności
Line 1,890: Line 1,902:
 
     | fr = Durée de destruction de bâtiment  
 
     | fr = Durée de destruction de bâtiment  
 
     | it = Tempo di distruzione della costruzione
 
     | it = Tempo di distruzione della costruzione
 +
    | ja = 破壊に必要な時間
 
     | nl = Bouwsel vernietigingstijd
 
     | nl = Bouwsel vernietigingstijd
 
     | pl = Czas niszczenia konstrukcji
 
     | pl = Czas niszczenia konstrukcji

Revision as of 03:07, 7 May 2011

Function times
Values are approximate and determined by community testing.

Template documentation [view] [edit] [history] [purge]

{{Damage table}} stores damage and function time measurements on weapon pages.

Examples

Add in parameter as needed from the lists below.

{{Damage table
| type               = [[Hitscan]]
| damagetype         = Bullet
| rangetype          = Ranged
| damage             = yes
|  ramp up           = {{tooltip|10.5|Point blank}} / pellet
|  base              = 6 / pellet
|  fall off          = {{tooltip|3|Long range}} / pellet
|  pellet count      = 10
|  pellet spread    = 30
|  ramp up %         = 175
|  point blank       = 90-105
|  medium range      = 10-40
|  long range        = 3-10
|  crit              = 18 / pellet
|  minicrit          = {{tooltip|8.1|Long range}} - {{tooltip|14.2|Point blank}} / pellet

| function times     = yes
|  attack interval   = 0.625 s
|  reload first      = 0.76 s
|  reload more       = 0.56 s
}}

generates:

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 175% 10.5 / pellet
Base damage 100% 6 / pellet
Maximum fall-off 52.8% 3 / pellet
Pellet count 10
Point blank 90-105
Medium range 10-40
Long range 3-10
Pellet spread 30:1
Critical 18 / pellet
Mini-crit 8.1 - 14.2 / pellet
Function times
Attack interval 0.625 s
Reload (first) 0.76 s
Reload (consecutive) 0.56 s
Values are approximate and determined by community testing.


{{Damage table
| type              = [[Projectile]]
| damagetype        = Explosive
| rangetype         = Ranged

| damage            = yes
|  base             = 90
|  ramp up %        = 125
|  ramp up          = 112
|  fall off         = 48
|  fall off %       = 53
|  point blank      = 105-112
|  medium range     = 50-90
|  long range       = 45-60
|  minicrit         = 122-151
|  crit             = 270
|  splash damage    = yes
|   splash min %     = 50
|   splash radius    = {{Tooltip|9.1 ft|146 HU}}
|   splash reduction = 1% / {{Tooltip|2.88|Hammer units}}
|   selfdamage       = 27-89
|   selfdamage jump  = 27-46

| function times   = yes
|  attack interval = 0.8 s
|  reload first    = 0.92 s
|  reload more     = 0.8 s
}}

generates:

See also: Damage
Damage and function times
Shot type Projectile
Damage type Explosive
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 125% 112
Base damage 100% 90
Maximum fall-off 53% 48
Point blank 105-112
Medium range 50-90
Long range 45-60
Critical 270
Mini-crit 122-151
Splash damage
Minimum splash 50% 9.1 ft
Damage reduction 1% / 2.88
Self-damage 27-89
Self damage (rocket jump) 27-46
Function times
Attack interval 0.8 s
Reload (first) 0.92 s
Reload (consecutive) 0.8 s
Values are approximate and determined by community testing.

Usage notes:

  • Preserve all previous values unless specified.
  • Remove any unused parameter lines.
  • Add the unit s after timing values.
  • Adjust the section title to reflect contents (e.g. Damage and function times or just Function times).

Parameters

Note: if a weapon has a different damage statistic that isn't present in the template, please post on the talk page and it will be added.

identical
For reskins: display a link to weapon(s) with identical statistics. The rest of the values will still have to be filled in.
damage
function times
healing
splash damage
Set each to yes if attributes in that section will be used. If the weapon does no damage, for example, remove the line (setting to no will display it anyway).
type
The "shot type". Among common shot types are hitscan, projectile and particle.
damagetype
rangetype
The type of damage dealt by the weapon. Common values for damage type are bullet, explosive, and fire; rangetype should be ranged, melee, or untyped.
effect
A description of the weapon's effect (for example, "Gives the drinker Mini-Crits for the next 6 seconds").
hatnote
Set this parameter to hide the {{see also}} template and the 'Identical to:' hatnote (if shown). Useful when the damage table is used multiple times on the same page and the hatnote links become duplicated several times.

Damage parameters

All damage parameters are optional.

Parameter name Notes
effect range
ramp up
ramp up % defaults to 150
base
fall off
fall off % defaults to 52.8
bullet count for miniguns
pellet count for shotguns
point blank
long range
flame close
flame far
flame far %
bodyshot
crit
minicrit
afterburn
afterburn minicrit
bleeding
bleeding minicrit
damage repaired
upgrade amount
metal cost repairing
metal cost reloading
selfdamage
selfdamage jump for rocket launchers
charge fill dmg for buff weapons
splash damage Set to yes if any below are needed
splash radius
splash min %
splash reduction
healing Set to yes if any below are needed
selfheal
heal amt
heal combat Use this and the following ones for mediguns
heal noncombat
heal noncombat %

Function time parameters

All function time parameters are also optional.

Parameter name Notes
attack interval
ammo interval
taunt duration
windup time
reload
reload first shotguns, rocket launchers, etc.
reload more
consumption time
cloak duration
cloak fade
decloak fade
recharge
recharge duration ratio
effect time
drop expiry
afterburn time
bleeding time
airblast cooldown
max charge time
zoom charge delay
zoom headshot delay
spread recovery
charge fill speed
activation time
beamconnect mediguns
beamdisconnect mediguns