Difference between revisions of "January 14, 2008 Patch"
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{{Patch layout | {{Patch layout | ||
− | | notes = | + | | before = {{Patch name|1|7|2008}} |
− | === | + | | day = 14 |
− | * Added new option for [[ | + | | month = january |
− | * Added new option for the [[ | + | | year = 2008 |
− | * Added "nextlevel" server cvar. If set to a valid map name, [[server]] will change to that map during the next changelevel | + | | after = {{Patch name|1|15|2008}} |
− | * | + | | source-title = {{common string|Blog Team Fortress 2 Update Released|1|15|2008}} |
− | + | | source = https://store.steampowered.com/oldnews/1403 | |
− | * Reduced [[Granary]] spawn advantage for capping the middle point | + | | notes = === Team Fortress 2 === |
− | + | * Added new option for [[Medi Gun]] beam to the Multiplayer->Advanced dialog. If on, the medigun beam will stay attached to the current target without the need to hold down the fire button | |
− | + | * Added new option for the [[Sniper Rifle]] to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot | |
− | + | * Added "{{code|nextlevel}}" server cvar. If set to a valid map name, [[server]] will change to that map during the next changelevel | |
+ | * Fixed {{code|PerfUI}} being used as a type of wall-hack on servers without {{code|sv_cheats}} set to {{code|1}} | ||
+ | * Reduced [[Granary (Control Point)|Granary]] [[spawn]] advantage for capping the middle point | ||
* Fixed players turning into "[[Scout]]" model after lagouts (and a variety of related issues, such as disappearing doors) | * Fixed players turning into "[[Scout]]" model after lagouts (and a variety of related issues, such as disappearing doors) | ||
* Fixed obscure crash related to resolution changing | * Fixed obscure crash related to resolution changing | ||
− | | | + | == {{heading|Undocumented changes}} == |
− | + | * SDK Launcher now has a drop list of [[engine]] versions in addition to a drop list of games/mods. This eliminates the need to specify engine version as a launch option. | |
− | + | * Exposed the "{{code|tf_testvcd}}" and "{{code|tf_testrr}}" commands for playing scenes on characters. | |
− | | | ||
}} | }} |
Latest revision as of 19:22, 7 October 2025
|
Source: Team Fortress 2 Update Released
Patch notes
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Team Fortress 2
- Added new option for Medi Gun beam to the Multiplayer->Advanced dialog. If on, the medigun beam will stay attached to the current target without the need to hold down the fire button
- Added new option for the Sniper Rifle to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot
- Added "
nextlevel
" server cvar. If set to a valid map name, server will change to that map during the next changelevel - Fixed
PerfUI
being used as a type of wall-hack on servers withoutsv_cheats
set to1
- Reduced Granary spawn advantage for capping the middle point
- Fixed players turning into "Scout" model after lagouts (and a variety of related issues, such as disappearing doors)
- Fixed obscure crash related to resolution changing
Undocumented changes
- SDK Launcher now has a drop list of engine versions in addition to a drop list of games/mods. This eliminates the need to specify engine version as a launch option.
- Exposed the "
tf_testvcd
" and "tf_testrr
" commands for playing scenes on characters.