Difference between revisions of "January 14, 2008 Patch"

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{{Patch layout
 
{{Patch layout
| notes =
+
| before      = {{Patch name|1|7|2008}}
=== Changes ===
+
| day          = 14
* Added new option for [[medigun]] beam to the Multiplayer->Advanced dialog. If on, the medigun beam will stay attached to the current target without the need to hold down the fire button
+
| month        = january
* Added new option for the [[sniper rifle]] to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot
+
| year        = 2008
* Added "nextlevel" server cvar. If set to a valid map name, [[server]] will change to that map during the next changelevel
+
| after        = {{Patch name|1|15|2008}}
* Gave machinima creators access to "<tt>tf_testvcd</tt>" and "<tt>tf_testrr</tt>" commands for playing scenes on characters
+
| source-title = {{common string|Blog Team Fortress 2 Update Released|1|15|2008}}
* SDK Launcher now has a drop list of [[engine]] versions in addition to a drop list of games/mods. This eliminates the need to specify engine version as a launch option
+
| source      = https://store.steampowered.com/oldnews/1403
* Reduced [[Granary]] spawn advantage for capping the middle point
+
| notes       = === Team Fortress 2 ===
 
+
* Added new option for [[Medi Gun]] beam to the Multiplayer->Advanced dialog. If on, the medigun beam will stay attached to the current target without the need to hold down the fire button
=== Bug fixes ===
+
* Added new option for the [[Sniper Rifle]] to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot
* Fixed PerfUI being used as a type of wall-hack on servers without <tt>sv_cheats</tt> set to <tt>1</tt>
+
* Added "{{code|nextlevel}}" server cvar. If set to a valid map name, [[server]] will change to that map during the next changelevel
 +
* Fixed {{code|PerfUI}} being used as a type of wall-hack on servers without {{code|sv_cheats}} set to {{code|1}}
 +
* Reduced [[Granary (Control Point)|Granary]] [[spawn]] advantage for capping the middle point
 
* Fixed players turning into "[[Scout]]" model after lagouts (and a variety of related issues, such as disappearing doors)
 
* Fixed players turning into "[[Scout]]" model after lagouts (and a variety of related issues, such as disappearing doors)
 
* Fixed obscure crash related to resolution changing
 
* Fixed obscure crash related to resolution changing
  
| source = http://store.steampowered.com/news/1403/
+
== {{heading|Undocumented changes}} ==
 
+
* SDK Launcher now has a drop list of [[engine]] versions in addition to a drop list of games/mods. This eliminates the need to specify engine version as a launch option.
| before =  [[January 7, 2008 Patch]]
+
* Exposed the "{{code|tf_testvcd}}" and "{{code|tf_testrr}}" commands for playing scenes on characters.
| after =  [[January 15, 2008 Patch]]
 
 
}}
 
}}

Latest revision as of 19:22, 7 October 2025

Patch notes

Team Fortress 2

  • Added new option for Medi Gun beam to the Multiplayer->Advanced dialog. If on, the medigun beam will stay attached to the current target without the need to hold down the fire button
  • Added new option for the Sniper Rifle to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot
  • Added "nextlevel" server cvar. If set to a valid map name, server will change to that map during the next changelevel
  • Fixed PerfUI being used as a type of wall-hack on servers without sv_cheats set to 1
  • Reduced Granary spawn advantage for capping the middle point
  • Fixed players turning into "Scout" model after lagouts (and a variety of related issues, such as disappearing doors)
  • Fixed obscure crash related to resolution changing

Undocumented changes

  • SDK Launcher now has a drop list of engine versions in addition to a drop list of games/mods. This eliminates the need to specify engine version as a launch option.
  • Exposed the "tf_testvcd" and "tf_testrr" commands for playing scenes on characters.