Difference between revisions of "June 25, 2009 Patch"
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{{Patch layout | {{Patch layout | ||
− | | | + | | before = {{Patch name|6|23|2009}} |
− | + | | day = 25 | |
− | ===Linux Dedicated Server | + | | month = june |
− | * Improved connection logic to help servers that aren't automatically reconnecting to [[Steam]], and added extra logging to track it | + | | year = 2009 |
− | * Added extra data gathering to help us understand and improve Linux performance | + | | after = {{Patch name|7|14|2009}} |
− | + | | source-title = Team Fortress 2 Update Released | |
− | + | | source = http://store.steampowered.com/news/2621/ | |
+ | | notes = ===Team Fortress 2=== | ||
+ | * [[Linux Dedicated Server]] | ||
+ | ** Improved connection logic to help servers that aren't automatically reconnecting to [[Steam]], and added extra logging to track it | ||
+ | ** Added extra data gathering to help us understand and improve Linux performance | ||
* Changed <tt>cl_flipviewmodels</tt> so it can no longer be set while connected to a server | * Changed <tt>cl_flipviewmodels</tt> so it can no longer be set while connected to a server | ||
− | * Reverted [[Force-A-Nature]] and [[airblast]] knockback on | + | * Reverted [[Force-A-Nature]] and [[airblast]] knockback on [[disguise]]d [[Spies]], so that they can once again be knocked back |
− | * Fixed problem with Loadout Menu "Back" button not preserving the currently equipped weapon | + | * Fixed problem with [[Loadout]] Menu "Back" button not preserving the currently equipped weapon |
* Fixed a case where an observer could set the observed player's view models | * Fixed a case where an observer could set the observed player's view models | ||
− | * Fixed the [[Heavy]]'s punches not matching mouse button presses when the view models are flipped | + | * Fixed the [[Heavy]]'s [[fists|punches]] not matching mouse button presses when the view models are flipped |
− | * Fixed [[Bonk! Atomic Punch|Bonk!]] [[ammo]] count [[exploit]] after using a regeneration locker | + | * Fixed [[Bonk! Atomic Punch|Bonk!]] [[ammo]] count [[exploit]] after using a [[regeneration locker]] |
* Fixed [[Dead Ringer]] damage reduction [[exploit]] involving [[Spy]] [[taunting]] | * Fixed [[Dead Ringer]] damage reduction [[exploit]] involving [[Spy]] [[taunting]] | ||
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}} | }} |
Latest revision as of 07:22, 3 April 2012
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Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Linux Dedicated Server
- Improved connection logic to help servers that aren't automatically reconnecting to Steam, and added extra logging to track it
- Added extra data gathering to help us understand and improve Linux performance
- Changed cl_flipviewmodels so it can no longer be set while connected to a server
- Reverted Force-A-Nature and airblast knockback on disguised Spies, so that they can once again be knocked back
- Fixed problem with Loadout Menu "Back" button not preserving the currently equipped weapon
- Fixed a case where an observer could set the observed player's view models
- Fixed the Heavy's punches not matching mouse button presses when the view models are flipped
- Fixed Bonk! ammo count exploit after using a regeneration locker
- Fixed Dead Ringer damage reduction exploit involving Spy taunting