Difference between revisions of "Projectile Shield/zh-hant"

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(Created page with "{{DISPLAYTITLE:投射物護盾}} right|400px {{Quotation|'''The Heavy'''|好的,這會有幫助。|sound=重裝兵 mvm get upgrade04.w...")
 
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{{update trans|傷害,策略。}}
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{{DISPLAYTITLE:投射物護盾}}
 
{{DISPLAYTITLE:投射物護盾}}
 
[[File:Projectile Shield Example.png|right|400px]]
 
[[File:Projectile Shield Example.png|right|400px]]
{{Quotation|'''The Heavy'''|好的,這會有幫助。|sound=重裝兵 mvm get upgrade04.wav|en-sound=yes}}
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{{Quotation|'''重裝兵'''|好的,這會有幫助。|sound=Heavy mvm get upgrade04.wav|en-sound=yes}}
  
'''投射物護盾'''是[[Medic/zh-hant|醫療兵]]的次要武器在曼恩對決機器[[Upgrade Station/zh-hant|升級站]]中可用的升級功能。這個升級需要300[[credits/zh-hant|資金]],並且有兩個等級。購買第一個升級允許 [[Medic/zh-hant|醫療兵]]通過治療隊友來積累能量充能,以激活[[Projectile Shield/zh-hant|投射物護盾]]。當激活時,一個發光的護盾會在 [[Medic/zh-hant|醫療兵]] 前方形成一個弧形,阻擋大多數敵人的攻擊並對接觸到的任何 [[Robot/zh-hant|機器人]]造成傷害。第二個升級增加了護盾的寬度並使造成的傷害加倍。
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'''投射物護盾'''是{{cl|Medic}}的次要武器在曼恩對決機器[[Upgrade Station/zh-hant|升級站]]中可用的升級功能。這個升級需要300[[credits/zh-hant|資金]],並且有兩個等級。購買第一個升級允許醫療兵通過治療隊友來積累能量充能,以激活投射物護盾。當激活時,一個發光的護盾會在醫療兵前方形成一個弧形,阻擋大多數敵人的攻擊並對接觸到的任何[[Robots/zh-hant|機器人]]造成傷害。第二個升級增加了護盾的寬度並使造成的傷害加倍。
== Video ==
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== 宣傳片段 ==
 
{{youtube|fbOBcHGwWDg|align=left}}
 
{{youtube|fbOBcHGwWDg|align=left}}
 
{{clr}}
 
{{clr}}
  
== Charging and activation ==
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== 充能與發動 ==
When a Medi Gun is equipped after the Projectile Shield upgrade, an additional '''Energy''' charge bar appears next to the [[ÜberCharge]] bar. The Energy bar fills much faster and from more sources than the ÜberCharge. The Medic may build Energy by healing damaged teammates, Overhealing teammates, healing teammates who are damaging Robots, blocking teammate damage with Invulnerability ÜberCharges, or [[Reanimator|Reanimating]] fallen teammates. A [[Media:Recharged.wav|beep]] cues the Medic player when charge is complete. When Energy is fully charged, pressing the Special Attack key {{DK|MOUSE3}} deploys the Projectile Shield for 12 seconds.
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當投射物護盾升級後裝備{{item link|Medi Gun}}時,會在[[ÜberCharge/zh-hant|ÜberCharge]]條旁邊出現一個額外的‘’‘能量條’‘’。能量條比ÜberCharge充能條充能得更快,且更多因素增加充能速度。醫療兵可以通過治療受傷的隊友、過量治療隊友、治療正在攻擊機器人的隊友、使用ÜberCharge的無敵效果為隊友阻擋傷害,或[[Reanimator/zh-hant|復活]]倒下的隊友來積累能量。當充能完成時,會有一個 [[Media:Recharged.wav|嗶聲]]提示醫療兵玩家。當能量完全充滿時,按下特殊攻擊{{DK|MOUSE3}}會部署投射物護盾,持續 12 秒。
  
Projectile Shield activation normally does not interfere with the normal operation of the Medic's secondary weapons; the beam can continue to Heal or Reanimate, [[Power Up Canteen|Canteens]] can still be shared, and the ability to build and activate ÜberCharge continues. However, the Medic cannot start to heal the patient if the patient stands behind the Projectile Shield of another Medic.
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投射物護盾的激活通常不會干擾醫療兵次要武器的正常操作;光束可以繼續治療或復活,[[Power Up Canteen/zh-hant|能量升級水壺]]仍然可以共享,並且可以繼續累積和激活ÜberCharge。然而,如果被治愈者站在另一個醫療兵的投射物護盾後面,醫療兵無法治療該名站在另一個醫療兵的投射物護盾後面的玩家。
  
== Effectiveness ==
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== 效果 ==
 
[[File:Projectile Shield art.png|right|400px]]
 
[[File:Projectile Shield art.png|right|400px]]
The Projectile Shield can destroy rockets, grenades, stickybombs, [[Huntsman|Huntsman arrows]], and most other projectiles. It can also block attacks from [[hitscan]] weapons, and will deal damage to robots that come into contact with it. Slowdown is also applied to robots that collide with the Projectile Shield. The slowdown is -30% from a level 1 Projectile Shield and -50% from a level 2.<ref>game\shared\tf\tf_weapon_medigun.cpp:L2835</ref>
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投射物護盾可以摧毀火箭、手榴彈、黏性炸彈、{{item link|Huntsman}}的箭矢和大多數其他投射物。它還可以阻擋[[hitscan/zh-hant|即時命中判定]]武器的攻擊,並對接觸到的機器人造成傷害。與投射物護盾碰撞的機器人也會被減速。投射物護盾一級的減速效果為-30%,二級為-50%<ref>game\shared\tf\tf_weapon_medigun.cpp:L2835</ref>
  
The Projectile Shield cannot block attacks from any of the [[Pyro]]'s primary weapons, the [[Pomson 6000]], the [[Righteous Bison]], or these following weapons when they possess the Projectile Penetration upgrade: [[Huntsman]] and its reskins, [[Rescue Ranger]], and [[Crusader's Crossbow]]. It is also unable to block splashes from [[Mad Milk]], [[Jarate]], or the [[Gas Passer]]. The shield doesn't block deflected projectiles, such as rockets (including sentry rockets), grenades, arrows and other types of projectiles. It also cannot block the explosion of a [[Sentry Buster]] when in range, so remember to back up when one is about to detonate.
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投射物護盾無法阻擋任何{{cl|Pyro}}的主要武器、{{item link|Pomson 6000}}、{{item link|Righteous Bison}},或以下武器在擁有投射物穿透升級時的攻擊:{{item name|Huntsman}}及其外觀變體武器、{{item link|Rescue Ranger}}和{{item link|Crusader's Crossbow}}。它也無法阻擋{{item link|Mad Milk}}、{{item link|Jarate}}或{{item link|Gas Passer}}的濺射。護盾無法阻擋被反射的投射物,如火箭(包括步哨火箭)、榴彈、箭矢和其他類型的投射物。它也無法阻擋[[Sentry Buster/zh-hant|步哨毀滅者]]在範圍內的爆炸,所以當一個步哨毀滅者即將引爆時,記得後退。
  
If the Medic with his Projectile Shield deployed gets too close to a robot, the robot is able to damage him. However, it is possible to avoid this by moving the shield closer to the Medic, which is done by looking up or down.
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如果醫療兵部署了投射物護盾並靠得太近機器人,機器人仍然可以對他造成傷害。然而,可以通過將護盾移得更靠近醫療兵來避免這種情況,這可以通過向上或向下看來實現。
  
== Damage ==
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== 傷害 ==
 
{{Damage table
 
{{Damage table
 
| damagetype      = Untyped<!-- its Energy Beam in game\shared\tf\tf_weapon_medigun.cpp:L2823, sure, but game\shared\tf\tf_shareddefs.h:L1161 shows its a synonym for DMG_RADIUS_MAX-->
 
| damagetype      = Untyped<!-- its Energy Beam in game\shared\tf\tf_weapon_medigun.cpp:L2823, sure, but game\shared\tf\tf_shareddefs.h:L1161 shows its a synonym for DMG_RADIUS_MAX-->
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}}
 
}}
  
== Charge and duration times ==
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== 充能與持續時間 ==
Projectile Shield charges by [[heal]]ing and [[overheal]]ing teammates, by healing yourself with the [[Quick-Fix]] Über, by charging [[Reanimator]]s (including instant charge from the [[Vaccinator]]'s Über), by any damage dealt by patients (including self-damage), or taking damage by yourself or by Medic's patient which is being under [[Medi Gun]]'s ÜberCharge effect. 400 points of healing, 4000 points of patient's damage or approximately 800 damage blocked by Medi Gun's ÜberCharge (either by Medic or his patient) is needed to completely charge the Projectile Shield. Shield recharge rate is doubled when healing reanimators. Applying the Vaccinator's ÜberCharge on the Reanimator instantly recharges Projectile Shield's, the value of charge depends on the Reanimator's health amount. Healing from the [[Crusader's Crossbow]] or [[Upgrade Station#Primary|Mad Milk Syringes]] upgrade does not count toward shield charge.
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投射物護盾通過[[Healing/zh-hant|治療]][[overheal/zh-hant|過量治療]]隊友、使用{{item link|Quick-Fix}}超級充能治療自己、充能[[Reanimator/zh-hant|復活器]](包括 {{item link|Vaccinator}}的ÜberCharge的即時充能)、被治愈者造成的任何傷害(包括自我傷害),或在{{item name|Medi Gun}}ÜberCharge無敵效果下自己或患者受到的傷害來充能。需要400點治療、4000點被治愈者造成的傷害或大約800點被醫療槍的ÜberCharge(無論是醫療兵還是他的正在治愈的人)阻擋的傷害來完全充能投射物護盾。治療復活器時,護盾的充能速度加倍。對復活器應用疫苗接種者的ÜberCharge會立即充能投射物護盾,充能值取決於復活器的生命值。{{item name|Crusader's Crossbow}}或[[Upgrade Station/zh-hant#Primary|瘋狂牛奶注射器]]升級的治療不計入護盾充能。
  
A limit exists for how much a patient's damage can charge the Projectile Shield at once. Only the first 250 points of damage on each hit on a single target counts for the charge. For example, if a rocket does 300 points in a {{botignore|direct}} hit on one Robot, only 250 damage points count towards the charge. But if a rocket splashes 300 damage on each of three Robots, charge gets 750 points (250 + 250 + 250), because the resulting value of charge is an addition of all charge values from every target. In contrast, each of Heavy's [[Minigun]] bullets and Pyro's [[Flamethrower]] particles count as individual hits, allowing these attacks to avoid this limit.
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一次性充能投射物護盾的被治愈者所造成的傷害有上限。每次擊中單個目標的前250點傷害計入充能。例如,如果一枚火箭在一次{{botignore|直接}}擊中中對一個[[Robots/zh-hant|機器人]]造成 300 點傷害,只有250點傷害計入充能。但如果一枚火箭對三個機器人造成300點濺射傷害,充能會獲得750點(250 + 250 + 250),因為充能值是所有目標的充能值之和。相比之下,每顆{{cl|Heavy}}的{{item link|Minigun}}的子彈和火焰兵的{{item link|Flame Thrower}}的粒子都算作單獨的擊中,這使得這些攻擊可以避免這個限制。
  
 
{{Weapon Demonstration}}
 
{{Weapon Demonstration}}
  
== Strategy ==
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== 策略 ==
 
{{main|Community Projectile Shield strategy}}
 
{{main|Community Projectile Shield strategy}}
  
== Related achievements ==
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== 相關成就 ==
 
{{Achievement table
 
{{Achievement table
 
| col1 =
 
| col1 =
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}}
 
}}
  
== Update history ==
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== 更新履歷 ==
'''{{Patch name|11|21|2013}}''' ([[Two Cities Update]])
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'''{{Patch name|11|21|2013}}''' ({{update link|Two Cities Update}})
* Projectile Shield Upgrade
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*[[Projectile Shield/zh-hant|投射物護盾]]升級
** Build Energy by healing teammates, reviving and preventing damage via Invuln ÜberCharge.
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** 通過治療隊友、復活和通過ÜberCharge的無敵效果阻擋傷害來積累能量。
** Press <code>ATTACK3</code> to activate when Energy meter is full (<code>mouse3</code> by default)
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** 當能量條滿時,按<code>ATTACK3</code>激活(默認為 <code>mouse3</code>)。
** While active:
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** 激活時:
*** Blocks all enemy projectiles
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*** 阻擋所有敵方投射物
*** Damages enemies on touch
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*** 接觸時對敵人造成傷害
  
== Bugs ==
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== 錯誤 ==
 
<!-- (While this is true, there's no official map with water. Therefore, we shouldn't list it) * Bullets that pass through the Projectile Shield and collide with water cause the water ripple effect to originate from the Shield and not on the water. -->
 
<!-- (While this is true, there's no official map with water. Therefore, we shouldn't list it) * Bullets that pass through the Projectile Shield and collide with water cause the water ripple effect to originate from the Shield and not on the water. -->
* Projectile Shield blocks [[Wrench]] melee hits targeted at buildings.
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*投射物護盾可以阻擋{{item link|Wrench}}對建築物的近戰攻擊。
* A Medic cannot start to heal the patient through the Projectile Shield of another allied Medic.
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*醫療兵無法通過另一個友軍醫療兵的投射物護盾開始治療患者。
** However, if the Medic is already healing them, the Shield of the other Medic does not interrupt healing.
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** 然而,如果醫療兵已經在治療他們,另一個醫療兵的護盾不會中斷治療。
* Buying the Projectile Shield upgrade, changing loadout to the same or switching class to someone and back to Medic causes the shield to last for 10 seconds instead of 12.
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*購買投射物護盾升級、更改裝備到相同或切換職業再切回醫療兵會導致護盾持續 10 秒而不是 12 秒。
** Buying the Projectile Shield upgrade again through refund or upgrading it to level 2 (if the player had bought only the level 1 upgrade) will fix this bug.
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** 通過退款再次購買投射物護盾升級或將其升級到二級(如果玩家只購買了一級升級)將修復此錯誤。
* Damage blocked by ÜberCharge, on both the patient and the Medic Übering, will normally charge the Energy meter, however, an Über Canteen does not grant Energy on damage blocked by the Medic that used the canteen, only damage blocked by the patient.
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*ÜberCharge阻擋的傷害,無論是被治愈者還是醫療兵,都會正常充能能量條,然而,使用能力升級水壺的醫療兵阻擋的傷害不會充能,只有治愈者阻擋的傷害會充能。
** Rarely, damage blocked by the patient from a canteen will also not charge the Energy meter.
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** 偶爾,患者使用能力升級水壺阻擋的傷害也不會充能能量條。
  
== Gallery ==
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== 畫廊 ==
 
<gallery>
 
<gallery>
File:Projectileshield1.png|The first upgrade coverage.
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File:Projectileshield1.png|投射物護盾第一級阻擋的範圍.
File:Projectileshield2.png|Second upgrade coverage.
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File:Projectileshield2.png|投射物護盾第二級阻擋的範圍.
File:Shield in action.png|Shield in action.
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File:Shield in action.png|投射物護盾的實際效果.
File:Projectile shield level comparison.png|Comparison between the first and second upgrade.
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File:Projectile shield level comparison.png|第一級和第二級阻擋範圍的比較.
 
</gallery>
 
</gallery>
  
== References ==
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== 參考 ==
 
<references/>
 
<references/>
  
 
{{Two Cities Update Nav}}
 
{{Two Cities Update Nav}}
  
[[Category:Projectile Shield]]
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[[Category:Projectile Shield/zh-hant]]

Latest revision as of 13:52, 23 September 2024


Projectile Shield Example.png
好的,這會有幫助。
重裝兵

投射物護盾醫護兵的次要武器在曼恩對決機器升級站中可用的升級功能。這個升級需要300資金,並且有兩個等級。購買第一個升級允許醫療兵通過治療隊友來積累能量充能,以激活投射物護盾。當激活時,一個發光的護盾會在醫療兵前方形成一個弧形,阻擋大多數敵人的攻擊並對接觸到的任何機器人造成傷害。第二個升級增加了護盾的寬度並使造成的傷害加倍。

宣傳片段

充能與發動

當投射物護盾升級後裝備醫療槍時,會在ÜberCharge條旁邊出現一個額外的‘’‘能量條’‘’。能量條比ÜberCharge充能條充能得更快,且更多因素增加充能速度。醫療兵可以通過治療受傷的隊友、過量治療隊友、治療正在攻擊機器人的隊友、使用ÜberCharge的無敵效果為隊友阻擋傷害,或復活倒下的隊友來積累能量。當充能完成時,會有一個 嗶聲提示醫療兵玩家。當能量完全充滿時,按下特殊攻擊(預設鍵MOUSE3)會部署投射物護盾,持續 12 秒。

投射物護盾的激活通常不會干擾醫療兵次要武器的正常操作;光束可以繼續治療或復活,能量升級水壺仍然可以共享,並且可以繼續累積和激活ÜberCharge。然而,如果被治愈者站在另一個醫療兵的投射物護盾後面,醫療兵無法治療該名站在另一個醫療兵的投射物護盾後面的玩家。

效果

Projectile Shield art.png

投射物護盾可以摧毀火箭、手榴彈、黏性炸彈、獵人長弓的箭矢和大多數其他投射物。它還可以阻擋即時命中判定武器的攻擊,並對接觸到的機器人造成傷害。與投射物護盾碰撞的機器人也會被減速。投射物護盾一級的減速效果為-30%,二級為-50%。[1]

投射物護盾無法阻擋任何火焰兵的主要武器、潘森 6000正義狂牛,或以下武器在擁有投射物穿透升級時的攻擊:獵人長弓及其外觀變體武器、遊騎兵援隊聖十字弩弓。它也無法阻擋瘋狂牛奶瓶手道瓦斯罐的濺射。護盾無法阻擋被反射的投射物,如火箭(包括步哨火箭)、榴彈、箭矢和其他類型的投射物。它也無法阻擋步哨毀滅者在範圍內的爆炸,所以當一個步哨毀滅者即將引爆時,記得後退。

如果醫療兵部署了投射物護盾並靠得太近機器人,機器人仍然可以對他造成傷害。然而,可以通過將護盾移得更靠近醫療兵來避免這種情況,這可以通過向上或向下看來實現。

傷害

參見: 傷害
傷害與作用時間
傷害類型 Untyped
遠程或近戰傷害 Untyped
傷害
基本傷害 100% 66-67 /s (level 1), 133-134 /s (level 2)
小爆擊 66-67 /s (level 1), 200 /s (level 2), 133-134 /s (level 2 against Tanks)
充電全滿傷害 4000
量表恢復全滿治療 400
動作時間
效果持續 12 s
以上皆為大約的計算值並且經社群玩家測定。

充能與持續時間

投射物護盾通過治療過量治療隊友、使用快速治療者超級充能治療自己、充能復活器(包括 疫苗接種者的ÜberCharge的即時充能)、被治愈者造成的任何傷害(包括自我傷害),或在醫療槍ÜberCharge無敵效果下自己或患者受到的傷害來充能。需要400點治療、4000點被治愈者造成的傷害或大約800點被醫療槍的ÜberCharge(無論是醫療兵還是他的正在治愈的人)阻擋的傷害來完全充能投射物護盾。治療復活器時,護盾的充能速度加倍。對復活器應用疫苗接種者的ÜberCharge會立即充能投射物護盾,充能值取決於復活器的生命值。聖十字弩弓或瘋狂牛奶注射器升級的治療不計入護盾充能。

一次性充能投射物護盾的被治愈者所造成的傷害有上限。每次擊中單個目標的前250點傷害計入充能。例如,如果一枚火箭在一次直接擊中中對一個機器人造成 300 點傷害,只有250點傷害計入充能。但如果一枚火箭對三個機器人造成300點濺射傷害,充能會獲得750點(250 + 250 + 250),因為充能值是所有目標的充能值之和。相比之下,每顆重裝兵格林機槍的子彈和火焰兵的火焰噴射器的粒子都算作單獨的擊中,這使得這些攻擊可以避免這個限制。

示範影片

策略

主條目: Community Projectile Shield strategy

相關成就

苦痛之牆
苦痛之牆
擔任 Medic 時只用一條命就用護盾抵擋 5,000 點傷害。

更新履歷

2013年11月21日更新雙城更新

  • 投射物護盾升級
    • 通過治療隊友、復活和通過ÜberCharge的無敵效果阻擋傷害來積累能量。
    • 當能量條滿時,按ATTACK3激活(默認為 mouse3)。
    • 激活時:
      • 阻擋所有敵方投射物
      • 接觸時對敵人造成傷害

錯誤

  • 投射物護盾可以阻擋扳手對建築物的近戰攻擊。
  • 醫療兵無法通過另一個友軍醫療兵的投射物護盾開始治療患者。
    • 然而,如果醫療兵已經在治療他們,另一個醫療兵的護盾不會中斷治療。
  • 購買投射物護盾升級、更改裝備到相同或切換職業再切回醫療兵會導致護盾持續 10 秒而不是 12 秒。
    • 通過退款再次購買投射物護盾升級或將其升級到二級(如果玩家只購買了一級升級)將修復此錯誤。
  • ÜberCharge阻擋的傷害,無論是被治愈者還是醫療兵,都會正常充能能量條,然而,使用能力升級水壺的醫療兵阻擋的傷害不會充能,只有治愈者阻擋的傷害會充能。
    • 偶爾,患者使用能力升級水壺阻擋的傷害也不會充能能量條。

畫廊

參考

  1. game\shared\tf\tf_weapon_medigun.cpp:L2835