Difference between revisions of "October 27, 2023 Patch"
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| crowdin = no <!-- TRANSLATORS: set this to "yes" if you are copying the official translation (Valve Crowdin/Steam). If not, please leave it as "no". --> | | crowdin = no <!-- TRANSLATORS: set this to "yes" if you are copying the official translation (Valve Crowdin/Steam). If not, please leave it as "no". --> | ||
| notes = === Team Fortress 2 === | | notes = === Team Fortress 2 === | ||
− | * Added an extra HIDEHUD flag for vscript maps (HIDEHUD_TARGET_ID) | + | * Added an extra {{cvar|HIDEHUD}} flag for [[vdc:VScript|vscript]]{{sic}} maps ({{cvar|HIDEHUD_TARGET_ID}}) |
− | * Fixed using the extendfreeze client command to continue spectating enemy players after being killed | + | * Fixed using the {{cvar|extendfreeze}} client command to continue spectating enemy players after being killed |
* Fixed [[Arena|Arena mode]] player count HUD layout problem ([https://steamcommunity.com/sharedfiles/filedetails/?id=3049413665 community fix] from Funicular) | * Fixed [[Arena|Arena mode]] player count HUD layout problem ([https://steamcommunity.com/sharedfiles/filedetails/?id=3049413665 community fix] from Funicular) | ||
− | * Updated zi_atoll to sync the particles file with other the Zombie Infection maps | + | * Updated {{code|[[Atoll|zi_atoll]]}} to sync the particles file with other the [[Zombie Infection]] maps |
− | * Updated zi_woods | + | * Updated {{code|[[Woods|zi_woods]]}} |
** Added props to aid [[Scout|scouts]]{{sic}} in getting up to the roof on the boathouse | ** Added props to aid [[Scout|scouts]]{{sic}} in getting up to the roof on the boathouse | ||
− | ** Added {{ | + | ** Added {{ent|trigger_push}} entities to the tops of trees |
** Implemented an optimisation pass | ** Implemented an optimisation pass | ||
* Updated {{code|[[Soul-Mill|koth_sawmill_event]]}} | * Updated {{code|[[Soul-Mill|koth_sawmill_event]]}} | ||
** Added spells to the Underworld Forest to encourage players to travel there | ** Added spells to the Underworld Forest to encourage players to travel there | ||
− | ** Added trigger_hurts to prevent spawn camping in the Underworld Forest | + | ** Added {{code|[[vdc:trigger_hurt|trigger_hurts]]}} to prevent spawn camping in the Underworld Forest |
** Added the [[Skeletons|Skeleton King]] to randomly spawn after cap | ** Added the [[Skeletons|Skeleton King]] to randomly spawn after cap | ||
** Added an additional Skeleton Consort for him as well | ** Added an additional Skeleton Consort for him as well |
Revision as of 00:12, 28 October 2023
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Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Added an extra
HIDEHUD
flag for vscript(sic) maps (HIDEHUD_TARGET_ID
) - Fixed using the
extendfreeze
client command to continue spectating enemy players after being killed - Fixed Arena mode player count HUD layout problem (community fix from Funicular)
- Updated
zi_atoll
to sync the particles file with other the Zombie Infection maps - Updated
zi_woods
- Added props to aid scouts(sic) in getting up to the roof on the boathouse
- Added
trigger_push
entities to the tops of trees - Implemented an optimisation pass
- Updated
koth_sawmill_event
- Added spells to the Underworld Forest to encourage players to travel there
- Added
trigger_hurts
to prevent spawn camping in the Underworld Forest - Added the Skeleton King to randomly spawn after cap
- Added an additional Skeleton Consort for him as well
- Reduced the amount of particles in the Underworld Harvest
- Removed a custom texture since it wasn't needed
- Minor clipping changes
- Added an ammo pack to the cave
- Removed a few pumpkin bombs since they hurt player movement too much
- Added a loss-coverage program for Red team
- Cleaned up some waste
Files changed
- Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent. A significant part of this changelog has been automatically generated from GameTracking data, courtesy of SteamDB.
Revision changes
Modified: tf/resource/tf_brazilian.txt
Modified: tf/resource/tf_bulgarian.txt
Modified: tf/resource/tf_czech.txt
Modified: tf/resource/tf_danish.txt
Modified: tf/resource/tf_dutch.txt
Modified: tf/resource/tf_finnish.txt
Modified: tf/resource/tf_french.txt
Modified: tf/resource/tf_german.txt
Modified: tf/resource/tf_greek.txt
Modified: tf/resource/tf_hungarian.txt
Modified: tf/resource/tf_italian.txt
Modified: tf/resource/tf_korean.txt
Modified: tf/resource/tf_koreana.txt
Modified: tf/resource/tf_norwegian.txt
Modified: tf/resource/tf_polish.txt
Modified: tf/resource/tf_portuguese.txt
Modified: tf/resource/tf_proto_obj_defs_danish.txt
Modified: tf/resource/tf_proto_obj_defs_greek.txt
Modified: tf/resource/tf_proto_obj_defs_polish.txt
Modified: tf/resource/tf_quests_korean.txt
Modified: tf/resource/tf_quests_koreana.txt
Modified: tf/resource/tf_romanian.txt
Modified: tf/resource/tf_russian.txt
Modified: tf/resource/tf_schinese.txt
Modified: tf/resource/tf_spanish.txt
Modified: tf/resource/tf_swedish.txt
Modified: tf/resource/tf_tchinese.txt
Modified: tf/resource/tf_thai.txt
Modified: tf/resource/tf_turkish.txt
Modified: tf/resource/tf_ukrainian.txt
Modified: tf/steam.inf
Modified: bin/FileSystem_Stdio.dll
Modified: bin/serverplugin_empty.dll
Modified: tf/bin/client.dll
Modified: tf/bin/client.dylib
Modified: tf/bin/client.so
Modified: tf/bin/server.dll
Modified: tf/bin/server.dylib
Modified: tf/bin/server.so
Modified: tf/maps/koth_sawmill_event.bsp
Modified: tf/maps/zi_atoll.bsp
Modified: tf/maps/zi_woods.bsp
Modified: tf/tf2_misc_000.vpk
Modified: tf/tf2_misc_dir.vpk
Modified: tf/tf2_misc_dir.vpk/resource/ui/hudarenaplayercount.res
Modified: tf/tf2_misc_dir.vpk/scripts/hudlayout.res