Skeletons

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Skeletons
Skeletons
Kill Icon
Killicon skeletons.png
Basic Information
Damage Done: King: 100
Normal: 30
Small: 20
Affected By:
• Battalion's Backup: No
• Bonk! Atomic Punch: Yes
• Candy Cane: No
• Chargin' Targe: Yes
• Dead Ringer: Yes
• Gunboats: ?
• Mini-crits: Yes
• ÜberCharge: Yes
Found On: Helltower, Gorge Event, Hellstone
The Skeleton King! Oh... gravelpits, you are in for it now!
— Redmond Mann

Skeletons are AI-controlled entities ​that were ​​introduced ​in ​Helltower​ and​ are now found in ​other ​Halloween maps. They can also be spawned using console commands with sv_cheats enabled.

There are two types of Skeletons that can spawn: team-colored and green. While team-colored Skeletons can only attack or receive damage from the opposite team, green Skeletons can attack or receive damage from either team. Team-colored Skeletons are only spawned by the players on the server using a Rare Summon Skeletons Magic Spell.

There are 3 different ​sizes of Skeletons: Small (or "Babies"), Normal ​(​or Medium)​, and ​crown-wearing ​Kings. ​​​​Normal Skeletons ​spawn singly or in groups, while Small Skeletons only spawn from the shattered bones of ​​destroyed ​Normal Skeletons​. Single Skeleton Ki​ngs, much ​larger with a greater pool of health​, usually spawn with a number of ​Normal Skeletons​.​

When ​​destroyed​​, Normal Skeletons ​drop three glowing skulls, which then ​​​sprout​ into three ​Small Skeletons​ that then attack until destroyed.

The Skeleton King drop​s​ a Rare Magic Spell ​when ​​destroyed.

Maps with Skeletons

Stats

All Skeletons move at a speed of 300 Hammer units per second when navigating the map, and hit at about once per second.

  • Small ​Skeletons spawn with 50 health and do 20 damage on hit.
  • Normal Skeletons also spawn with 50 health but do 30 damage per hit.
  • Skeleton Kings spawn with 1000 health and do 100 damage on hit.

Skeleton ​King attacks have strong knockback​; Normal and Small Skeletons have successively weaker knockback.

​​Skeletons are not affected by damage falloff, status ailments​ (such as Mad Milk or bleeding​)​​,​ on-hit effects​ (such as Rage-building or the Blutsauger's on-hit heali​​ng​), knockback​, ​or airblasts. ​Neither​​​ are ​Skeletons ​subject to Headshots.​ Skeletons are, however, otherwise affected by critical hits.

​​Kill Taunts ​generally have no effect ​on ​Skeletons, ​doing no damage to them.

  • The Execution still fires the normal Scorch Shot round as part of the taunt, which does do normal Scorch Shot damage to Skeletons and, so, can destroy multiple Small and Normal Skeletons in two shots, albeit at a rate much slower than normal shooting.
  • The Kamikaze does do limited splash damage all ​Skeletons ​that are close enough, but enough damage to destroy any nearby Small and Normal ​​Skeletons​, however it is a slow taunt​.​

Behavior

​Skeletons spring from the ground at the spawn points. ​Normal Skeletons and Skeleton Kings spawn with recognizable sound cues that vary between maps (for example, chiming bells or Merasmus's incantations).

Once spawned, they run towards players, maneuvering around obstacles. They are unable to jump or crouch​.

​Once they are close enough to a player, they will start to melee attack them. Upon destroying a Normal skeleton, 3 glowing skulls will be scattered to the immediate surrounding area. These will spawn Small skeletons, which then continue attacking players. Once the target is killed, or has gotten to an inaccessible point (such as a roof in which there are no solid pathway connections), the Skeletons will move on to the next nearest player. Should no players be present to target, all Skeletons will stop in place and stand still. All types of Skeleton will gib on the spot after being on the playing field for an extended period of time without being destroyed.

Skeletons will target all bots that take up player slots, such as TFBots or puppet bots, but will not target any Engineer buildings or bosses such as the Horseless Headless Horsemann, Merasmus, or MONOCULUS. All TFBots, Sentry Guns, and team-allied MONOCULUS will target the Skeletons, however. Skeletons created with a Magic spell have the same stats and navigation, but will attack both the opposing team and other Skeletons that are not on the team of the summoner. ​

Strategy

See Community Skeletons strategy

Related achievements

Pumpkin.png Bereavements

Helltower: Skeleton Coup
Helltower: Skeleton Coup
Kill 99 skeletons

Console commands

In order to enable the spawning of Skeletons on a non-Halloween map, the server must be running Halloween mode. The server administrator can manually enable this mode by using the command tf_forced_holiday 2. The server is also required to have cheats (sv_cheats 1) enabled, which will disable obtaining achievements. TF Zombie entities can be manually spawned with the command ent_create tf_zombie.

Command Description
tf_halloween_zombie_mob_enabled If non-zero, enables skeleton spawning.
Syntax
tf_halloween_zombie_mob_enabled <integer>
Parameters
<integer>
Either 1 or 0. Default is 0 (disabled).
Example
tf_halloween_zombie_mob_enabled 1 will enable the skeleton horde on all AI-noded maps.
On maps without Skeleton spawns, this command will spawn 20 Normal Skeletons every 8 minutes at predetermined out-of-sight spots relative to the nearest player. ​
tf_halloween_zombie_mob_spawn_count Determines the total number of skeletons to spawn each wave.
Syntax
tf_halloween_zombie_mob_spawn_count <integer>
Parameters
<integer>
Whole number between 0 and how many skeletons to spawn each wave. Default is 20.
Example
tf_halloween_zombie_mob_spawn_count 5 will spawn 5 skeletons per wave.
tf_halloween_zombie_mob_spawn_interval Determines the time between consecutive skeleton waves.
Syntax
tf_halloween_zombie_mob_spawn_interval <integer>
Parameters
<integer>
Whole number between 0 and how many seconds before the next wave. Default is 480.
Setting the spawn interval to 0 will cause skeletons to continuously spawn and can cause the server to crash.
Example
tf_halloween_zombie_mob_spawn_interval 40 will spawn a wave of skeletons every 40 seconds.
tf_halloween_zombie_damage The amount of damage a skeleton hit does. This command no longer works as of the Scream Fortress Fifth Annual Helloween Special.
Syntax
tf_halloween_zombie_damage <integer>
Parameters
<integer>
Whole number between 0 and how much damage each skeleton melee attack will perform. Default is 10.
Example
tf_halloween_zombie_damage 20 will make skeletons do 20 damage every hit.
tf_halloween_zombie_speed The speed at which the skeletons move at. This command was removed as of the Scream Fortress Fifth Annual Helloween Special, so skeletons always move at the same speed.
Syntax
tf_halloween_zombie_speed <integer>
Parameters
<integer>
Whole number between 0 and how much fast the zombies will move in Hammer units. Default is 300.
Setting the speed to around 1000 and higher will cause the zombies to damage themselves and die while moving.
Example
tf_halloween_zombie_speed 400 will make the skeletons move at 400 Hammer units.

Unused content

  • There exists 3 unused skeletons in the game's files: a plain skeleton that does not glow any specific color, a skeleton that glows an orange color, and a skeleton that glows a purple color.

Notes

Trivia

Bugs

  • ​The Skeleton​s​ ​are able to hit player​s through certain wall, ceilings, or other obstructions, ​if players stand within their normal reach. Particular examples ​include King and Normal skeletons reaching through the windowed wall in front of the team spawns in ​Helltower​ and The King reaching players ​​standing above him ​on some balconies on​ ​Helltower.
  • On rare occasions, the Skeletons summoned by either team will freeze and won't move or attack, rendering them useless. They can still receive damage as normal.
  • Skeletons will not spawn on AI-noded maps if there are no players on both teams, even with bots present.
  • If there is already a large amount of skeletons on a map, any further spawned will gib immediately after spawning.

Gallery

See also