Difference between revisions of "Template:Damage table"

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(Undo edit by FreeXMan (Talk) (931918) not work changes. need time for update)
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     | nl = Type schot
 
     | nl = Type schot
 
     | pl = Rodzaj strzału
 
     | pl = Rodzaj strzału
     | pt-br = Tipo de tiro
+
     | pt-br = Tipo de disparo
 
     | ru = Тип выстрела
 
     | ru = Тип выстрела
 
     | sv = Skjut-typ
 
     | sv = Skjut-typ
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     | nl = Hagel aantal
 
     | nl = Hagel aantal
 
     | pl = Ilość śrutu
 
     | pl = Ilość śrutu
     | pt-br = Contagem de tiros
+
     | pt-br = Contagem de disparos
 
     | ru = Количество дробинок
 
     | ru = Количество дробинок
 
     | sv = Antal Kulor
 
     | sv = Antal Kulor
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     | nl = Metaalkosten voor herladen munitie
 
     | nl = Metaalkosten voor herladen munitie
 
     | pl = Koszt metalu przy przeładowywaniu
 
     | pl = Koszt metalu przy przeładowywaniu
     | pt-br = Custo de metal por recarregar munição
+
     | pt-br = Custo de metal para recarregar munição
 
     | ru = Затраты металла на пополнение боезапаса турели
 
     | ru = Затраты металла на пополнение боезапаса турели
 
     | sv = Metallkostnad för att ladda ammunition.
 
     | sv = Metallkostnad för att ladda ammunition.
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     | nl = Doelwit heeft schade opgelopen in de afgelopen 10 seconden
 
     | nl = Doelwit heeft schade opgelopen in de afgelopen 10 seconden
 
     | pl = Cel otrzymał obrażenia w ciągu ostatnich 10 sekund
 
     | pl = Cel otrzymał obrażenia w ciągu ostatnich 10 sekund
 +
    | pt-br = Alvo levou dano nos últimos 10 segundos
 
     | ru = Цель получила повреждения в последние 10 секунд
 
     | ru = Цель получила повреждения в последние 10 секунд
 
     | sv = Målet har tagit skada i dom tio sista sekunderna
 
     | sv = Målet har tagit skada i dom tio sista sekunderna
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     | nl = Doelwit heeft geen schade opgelopen in de afgelopen 15 seconden
 
     | nl = Doelwit heeft geen schade opgelopen in de afgelopen 15 seconden
 
     | pl = Cel nie otrzymał żadnych obrażeń w ciągu ostatnich 15 sekund
 
     | pl = Cel nie otrzymał żadnych obrażeń w ciągu ostatnich 15 sekund
     | pt-br = Alvo não tomou dano nos últimos 15 segundos
+
     | pt-br = Alvo não levou dano nos últimos 15 segundos
 
     | ru = Цель не получала повреждений последние 15 секунд
 
     | ru = Цель не получала повреждений последние 15 секунд
 
     | sv = Målet har inte tagit skada i dom sista 15 sekunderna.
 
     | sv = Målet har inte tagit skada i dom sista 15 sekunderna.
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     | nl = Functietijden
 
     | nl = Functietijden
 
     | pl = Czasy funkcjonowania
 
     | pl = Czasy funkcjonowania
     | pt-br = Tempos de função
+
     | pt-br = Tempos de funções
 
     | ru = Время
 
     | ru = Время
 
     | sv = Funktionstider
 
     | sv = Funktionstider
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     | nl = Maximale duur onzichtbaarheid
 
     | nl = Maximale duur onzichtbaarheid
 
     | pl = Maks. czas trwania niewidzialności
 
     | pl = Maks. czas trwania niewidzialności
     | pt-br = Duração máxima de invisibilidade
+
     | pt-br = Duração máxima da camuflagem
 
     | ro = Durata maximă a pelerinei
 
     | ro = Durata maximă a pelerinei
 
     | ru = Время невидимости
 
     | ru = Время невидимости
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     | nl = Maximale laadtijd
 
     | nl = Maximale laadtijd
 
     | pl = Maksymalny czas ładowania siły strzału
 
     | pl = Maksymalny czas ładowania siły strzału
     | pt-br = Tempo de avanço máximo
+
     | pt-br = Tempo de investida máximo
 
     | ru = Максимальное время заряда
 
     | ru = Максимальное время заряда
 
     | sv = Maximal laddningstid
 
     | sv = Maximal laddningstid
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     | nl = Richtmoeheid
 
     | nl = Richtmoeheid
 
     | pl = Utrata celności po
 
     | pl = Utrata celności po
 +
    | pt-br = Fadiga da mira
 
     | ru = Усталость
 
     | ru = Усталость
 
     | sv = Sikte-utmattning  
 
     | sv = Sikte-utmattning  

Revision as of 04:12, 3 April 2012

Function times (in seconds)
Values are approximate and determined by community testing.

Template documentation [view] [edit] [history] [purge]

{{Damage table}} stores damage and function time measurements on weapon pages.

Examples

Add in parameter as needed from the lists below.

{{Damage table
| type               = [[Hitscan]]
| damagetype         = Bullet
| rangetype          = Ranged
| damage             = yes
|  ramp up           = {{tooltip|10.5|Point blank}} / pellet
|  base              = 6 / pellet
|  fall off          = {{tooltip|3|Long range}} / pellet
|  pellet count      = 10
|  pellet spread    = 30
|  ramp up %         = 175
|  point blank       = 90-105
|  medium range      = 10-40
|  long range        = 3-10
|  crit              = 18 / pellet
|  minicrit          = {{tooltip|8.1|Long range}} - {{tooltip|14.2|Point blank}} / pellet

| function times     = yes
|  attack interval   = 0.625 s
|  reload first      = 0.76 s
|  reload more       = 0.56 s
}}

generates:

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 175% 10.5 / pellet
Base damage 100% 6 / pellet
Maximum fall-off 52.8% 3 / pellet
Pellet count 10
Point blank 90-105
Medium range 10-40
Long range 3-10
Pellet spread 30:1
Critical 18 / pellet
Mini-crit 8.1 - 14.2 / pellet
Function times
Attack interval 0.625 s
Reload (first) 0.76 s
Reload (consecutive) 0.56 s
Values are approximate and determined by community testing.


{{Damage table
| type              = [[Projectile]]
| damagetype        = Explosive
| rangetype         = Ranged

| damage            = yes
|  base             = 90
|  ramp up %        = 125
|  ramp up          = 112
|  fall off         = 48
|  fall off %       = 53
|  point blank      = 105-112
|  medium range     = 50-90
|  long range       = 45-60
|  minicrit         = 122-151
|  crit             = 270
|  splash damage    = yes
|   splash min %     = 50
|   splash radius    = {{Tooltip|9.1 ft|146 HU}}
|   splash reduction = 1% / {{Tooltip|2.88|Hammer units}}
|   selfdamage       = 27-89
|   selfdamage jump  = 27-46

| function times   = yes
|  attack interval = 0.8 s
|  reload first    = 0.92 s
|  reload more     = 0.8 s
}}

generates:

See also: Damage
Damage and function times
Shot type Projectile
Damage type Explosive
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 125% 112
Base damage 100% 90
Maximum fall-off 53% 48
Point blank 105-112
Medium range 50-90
Long range 45-60
Critical 270
Mini-crit 122-151
Splash damage
Minimum splash 50% 9.1 ft
Damage reduction 1% / 2.88
Self-damage 27-89
Self damage (rocket jump) 27-46
Function times
Attack interval 0.8 s
Reload (first) 0.92 s
Reload (consecutive) 0.8 s
Values are approximate and determined by community testing.

Usage notes:

  • Preserve all previous values unless specified.
  • Remove any unused parameter lines.
  • Add the unit s after timing values.
  • Adjust the section title to reflect contents (e.g. Damage and function times or just Function times).

Parameters

Note: if a weapon has a different damage statistic that isn't present in the template, please post on the talk page and it will be added.

identical
For reskins: display a link to weapon(s) with identical statistics. The rest of the values will still have to be filled in.
damage
function times
healing
splash damage
Set each to yes if attributes in that section will be used. If the weapon does no damage, for example, remove the line (setting to no will display it anyway).
type
The "shot type". Among common shot types are hitscan, projectile and particle.
damagetype
rangetype
The type of damage dealt by the weapon. Common values for damage type are bullet, explosive, and fire; rangetype should be ranged, melee, or untyped.
effect
A description of the weapon's effect (for example, "Gives the drinker Mini-Crits for the next 6 seconds").
hatnote
Set this parameter to hide the {{see also}} template and the 'Identical to:' hatnote (if shown). Useful when the damage table is used multiple times on the same page and the hatnote links become duplicated several times.

Damage parameters

All damage parameters are optional.

Parameter name Notes
effect range
ramp up
ramp up % defaults to 150
base
fall off
fall off % defaults to 52.8
bullet count for miniguns
pellet count for shotguns
point blank
long range
flame close
flame far
flame far %
bodyshot
crit
minicrit
afterburn
afterburn minicrit
bleeding
bleeding minicrit
damage repaired
upgrade amount
metal cost repairing
metal cost reloading
selfdamage
selfdamage jump for rocket launchers
charge fill dmg for buff weapons
splash damage Set to yes if any below are needed
splash radius
splash min %
splash reduction
healing Set to yes if any below are needed
selfheal
heal amt
heal combat Use this and the following ones for mediguns
heal noncombat
heal noncombat %

Function time parameters

All function time parameters are also optional.

Parameter name Notes
attack interval
ammo interval
taunt duration
windup time
reload
reload first shotguns, rocket launchers, etc.
reload more
consumption time
cloak duration
cloak fade
decloak fade
recharge
recharge duration ratio
effect time
drop expiry
afterburn time
bleeding time
airblast cooldown
max charge time
zoom charge delay
zoom headshot delay
spread recovery
charge fill speed
activation time
beamconnect mediguns
beamdisconnect mediguns