Difference between revisions of "Team Fortress Wiki:3D Models/Classes"

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(+pyro)
(+demoman)
Line 1: Line 1:
 
== Progress ==
 
== Progress ==
{{Percentage bar|7|total=9|width=100%|border=none|color2=#eee}}
+
{{Percentage bar|8|total=9|width=100%|border=none|color2=#eee}}
 
<br/>
 
<br/>
 
{| class="wikitable grid" style="width: 100%;"
 
{| class="wikitable grid" style="width: 100%;"
Line 11: Line 11:
 
! class="header" width="10%" | Stitched image link
 
! class="header" width="10%" | Stitched image link
 
! class="header" | Notes
 
! class="header" | Notes
 +
|-
 +
| [[File:Leaderboard class demoman.png|30px]] [[Demoman]]
 +
<code>models.player.demo.mdl</code><br/>
 +
with <code>models\weapons\c_models\c_grenadelauncher\c_grenadelauncher.mdl</code>
 +
| (0.000000, 0.000000, 0.000000)<br/>(177.009430, 0.000000, 35.668327)
 +
|
 +
|
 +
|
 +
|
 +
| [[:File:Demoman RED 3D.jpg|RED]]{{md}}[[:File:Demoman BLU 3D.jpg|BLU]]
 +
| Uses 'taunt02' animation pose at frame 30 with 'evilHappy' flex set to 1
 
|-
 
|-
 
| [[File:Leaderboard class engineer.png|30px]] [[Engineer]]
 
| [[File:Leaderboard class engineer.png|30px]] [[Engineer]]

Revision as of 20:52, 20 February 2012

Progress

0.88888888888889
88%  


Class Initial rotation
Initial translation
Rotation offset (if required) Horizontal offset (if required) Vertical offset (if required) Recompiled model link (if required) Stitched image link Notes
Leaderboard class demoman.png Demoman

models.player.demo.mdl
with models\weapons\c_models\c_grenadelauncher\c_grenadelauncher.mdl

(0.000000, 0.000000, 0.000000)
(177.009430, 0.000000, 35.668327)
RED · BLU Uses 'taunt02' animation pose at frame 30 with 'evilHappy' flex set to 1
Leaderboard class engineer.png Engineer

models.player.engineer.mdl
with models\weapons\c_models\c_wrench\c_wrench.mdl

(0.000000, 0.000000, 0.000000)
(178.211273, 0.000000, 38.894253)
RED · BLU Uses 'SelectionMenu_Anim01' animation pose at frame 150
Leaderboard class heavy.png Heavy

models.player.heavy.mdl
with models\weapons\w_models\w_minigun.mdl

(0.000000, 0.000000, 0.000000)
(218.097900, 0.000000, 43.679760)
29 RED · BLU Uses 'selectionMenu_Idle' animation pose with 'upperAngry2' flex set to 1
Leaderboard class medic.png Medic

models.player.medic.mdl
with models\weapons\c_models\c_medigun\c_medigun.mdl

(0.000000, 0.000000, 0.000000)
(178.678879, 0.000000, 40.640923)
RED · BLU Uses 'taunt09' animation pose at frame 100
Leaderboard class pyro.png Pyro

models.player.pyro.mdl
with models\weapons\c_models\c_flamethrower\c_flamethrower.mdl

(0.000000, 0.000000, 0.000000)
(245.341858, 0.000000, 50.526932)
RED · BLU Uses 'selectionMenu_Anim01' animation pose
Leaderboard class scout.png Scout

models.player.scout.mdl
with models\weapons\w_models\w_scattergun.mdl

(0.000000, 0.000000, 0.000000)
(212.943314, 0.000000, 42.586338)
16 RED · BLU Uses 'selectionMenu_Anim01' animation pose
Leaderboard class sniper.png Sniper

models.player.sniper.mdl
with models\weapons\w_models\w_sniperrifle.mdl

(0.000000, 0.000000, 0.000000)
(232.197296, 0.000000, 42.706921)
RED · BLU Uses 'SelectionMenu_Anim01' animation pose
Leaderboard class soldier.png Soldier

models.player.soldier.mdl
with models\weapons\w_models\w_rocketlauncher.mdl

(0.000000, 0.000000, 0.000000)
(224.174896, 0.000000, 46.609577)
RED · BLU Uses 'marketing_pose_004' animation pose