Difference between revisions of "Template:Damage table/doc"
m (get out) |
(These don't have %s anymore) |
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:: fall off % | :: fall off % | ||
:: point blank | :: point blank | ||
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:: medium range | :: medium range | ||
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:: long range | :: long range | ||
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:: bodyshot | :: bodyshot | ||
:: headshot | :: headshot |
Revision as of 22:49, 5 March 2011
{{Damage table}}
stores damage and function time measurements on weapon pages.
Copy and paste example
You can add lines as needed from the parameter descriptions below.
{{Damage table | type = | damage = yes | point blank = | medium range = | long range = | long range % = | crit = | minicrit = | function times = yes | minicrit = | attack interval = | reload = }}
Parameters
Note: if a weapon has a different damage statistic that isn't present in the template, please post on the talk page and it will be added.
- damage
- function times
- Set to
yes
if either will be used. If the weapon does no damage, for example, remove this line (setting tono
will display it anyway).
- type
- The "shot type". Among common shot types are hitscan, projectile and particle.
- Damage parameters
- All are optional.
- ramp up
- ramp up %
- base
- fall off
- fall off %
- point blank
- medium range
- long range
- bodyshot
- headshot
- crit
- minicrit
- afterburn
- bleeding
splash damage
(set toyes
if any below are needed)- splash radius
- splash min %
- splash reduction
- selfdamage
selfdamage jump
(use for rocket launchers)
- Function time parameters
- All are optional.
- attack interval
- reload
- reload first
- reload more
- recharge
- effect time
- afterburn time
- bleeding time
- airblast cooldown
- max charge time
- zoom charge delay
- zoom headshot delay
accuracy cooldown