Difference between revisions of "Template:Damage table"
(updated template with German language) |
(updated template with German language) |
||
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<td colspan="2" style="background:#FFDDAD;">{{tooltip | <td colspan="2" style="background:#FFDDAD;">{{tooltip | ||
| 1 = {{lang | | 1 = {{lang | ||
+ | | de = Aufwertung pro Treffer | ||
| es = Metal aportado por impacto | | es = Metal aportado por impacto | ||
| ar = عدد التحسينات كل ضربة | | ar = عدد التحسينات كل ضربة | ||
Line 505: | Line 506: | ||
}} | }} | ||
| 2 = {{lang | | 2 = {{lang | ||
+ | | de = Diese Figur entspricht dem Verlust von Metall. | ||
| es = Éste número corresponde al Metal perdido. | | es = Éste número corresponde al Metal perdido. | ||
| ar = هذا إحصاء يتجاوب مع خسارة الميتل | | ar = هذا إحصاء يتجاوب مع خسارة الميتل | ||
Line 522: | Line 524: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | de = Metallkosten pro reparierendem Treffer | ||
| es = Coste de metal por reaparación | | es = Coste de metal por reaparación | ||
| ar = تكلفة الميتل بعد كل ضربة إصلاح | | ar = تكلفة الميتل بعد كل ضربة إصلاح | ||
Line 538: | Line 541: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | de = Metallkosten pro nachgeladener Munition | ||
| es = Coste de metal por recarga de munición | | es = Coste de metal por recarga de munición | ||
| ar = تكلفة الميتل لإعادة تشحين الأموو | | ar = تكلفة الميتل لإعادة تشحين الأموو | ||
Line 573: | Line 577: | ||
<tr> | <tr> | ||
<td colspan="3" style="background:#FFBD7E">{{lang | <td colspan="3" style="background:#FFBD7E">{{lang | ||
+ | | de = Explosionsschaden | ||
| es = Daño de explosión | | es = Daño de explosión | ||
| ar = ضرر الإنفجار | | ar = ضرر الإنفجار | ||
Line 587: | Line 592: | ||
<tr> | <tr> | ||
<td style="background:#FFDDAD;">{{lang | <td style="background:#FFDDAD;">{{lang | ||
+ | | de = Explosions Minimum | ||
| es = Explosión mínima | | es = Explosión mínima | ||
| ar = إنفجار خفيف | | ar = إنفجار خفيف | ||
Line 604: | Line 610: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | de = Schadensreduzierung | ||
| es = Reducción de daño | | es = Reducción de daño | ||
| ar = تقليل من الضرر | | ar = تقليل من الضرر | ||
Line 634: | Line 641: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | de = Selbstschaden | ||
| es = Daños autoinflingidos | | es = Daños autoinflingidos | ||
| ar = ضرر على اللاعب نفسه | | ar = ضرر على اللاعب نفسه | ||
Line 650: | Line 658: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | de = Selbstschaden ([[rocket jump/de|Raketensprung]]) | ||
| es = Daño autoinflingido ([[rocket jump/es|rocket jump]]) | | es = Daño autoinflingido ([[rocket jump/es|rocket jump]]) | ||
| ar = ([[rocket jump/ar|الروكيت جامب]]) ضرر على اللاعب نفسه | | ar = ([[rocket jump/ar|الروكيت جامب]]) ضرر على اللاعب نفسه | ||
Line 676: | Line 685: | ||
| <tr> | | <tr> | ||
<td colspan="3" style="background:#FFBD7E">{{lang | <td colspan="3" style="background:#FFBD7E">{{lang | ||
+ | | de = Heilung | ||
| en = Healing | | en = Healing | ||
| es = Curación | | es = Curación | ||
Line 688: | Line 698: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD">{{lang | <td colspan="2" style="background:#FFDDAD">{{lang | ||
+ | | de = Selbstheilung | ||
| es = Autocuración | | es = Autocuración | ||
| en = Self-healing | | en = Self-healing | ||
Line 702: | Line 713: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | de = Heilungs Menge | ||
| en = Healing amount | | en = Healing amount | ||
| pt-br = Quantidade de cura | | pt-br = Quantidade de cura | ||
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<td style="background:#FFDDAD;">{{tooltip | <td style="background:#FFDDAD;">{{tooltip | ||
| 1 = {{lang | | 1 = {{lang | ||
+ | | de = Heilung (im Gefecht) | ||
| es = Curación (en combate) | | es = Curación (en combate) | ||
| en = Healing (in combat) | | en = Healing (in combat) | ||
Line 721: | Line 734: | ||
}} | }} | ||
| 2 = {{lang | | 2 = {{lang | ||
+ | | de = Ziel hat in den letzten 10 Sekunden Schaden genommen | ||
| es = El objetivo ha recibido daño en los últimos 10 segundos | | es = El objetivo ha recibido daño en los últimos 10 segundos | ||
| en = Target has taken damage in the last 10 seconds | | en = Target has taken damage in the last 10 seconds | ||
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<td style="background:#FFDDAD;">{{tooltip | <td style="background:#FFDDAD;">{{tooltip | ||
| 1 = {{lang | | 1 = {{lang | ||
+ | | de = Heilung (nicht im Gefecht) | ||
| es = Curando (fuera de combate) | | es = Curando (fuera de combate) | ||
| en = Healing (out of combat) | | en = Healing (out of combat) | ||
Line 743: | Line 758: | ||
}} | }} | ||
| 2 = {{lang | | 2 = {{lang | ||
+ | | de = Ziel hat in den letzten 15 Sekunden keinen Schaden genommen | ||
| es = El objetivo no ha recibido daño en los últimos 15 segundos | | es = El objetivo no ha recibido daño en los últimos 15 segundos | ||
| en = Target has not taken damage in the last 15 seconds | | en = Target has not taken damage in the last 15 seconds | ||
Line 768: | Line 784: | ||
| <tr> | | <tr> | ||
<td colspan="3" style="background:#FFBD7E" id="Function_times">{{lang | <td colspan="3" style="background:#FFBD7E" id="Function_times">{{lang | ||
+ | | de = Funktionszeiten | ||
| es = Tiempos de función | | es = Tiempos de función | ||
| ar = أوقات العمل | | ar = أوقات العمل | ||
| en = Function times | | en = Function times | ||
− | |||
| fr = Temps de fonctionnement | | fr = Temps de fonctionnement | ||
| pl = Czasy funkcjonowania | | pl = Czasy funkcjonowania | ||
Line 785: | Line 801: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | de = Angriffs Intervall | ||
| es = Decadencia de Ataque | | es = Decadencia de Ataque | ||
| ar = فاصل الهجوم | | ar = فاصل الهجوم | ||
Line 802: | Line 819: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | de = Munitionsverbrauchs Intervall | ||
| es = Consumo de munición | | es = Consumo de munición | ||
| en = Ammo consumption interval | | en = Ammo consumption interval | ||
Line 816: | Line 834: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | de = Verspottungsdauer | ||
| es = Duración de la burla | | es = Duración de la burla | ||
| ar = مدة التانت | | ar = مدة التانت | ||
Line 832: | Line 851: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | de = Bereitmachungszeit | ||
| es = Tiempo de efectuación | | es = Tiempo de efectuación | ||
| ar = وقت الويندأب | | ar = وقت الويندأب | ||
Line 848: | Line 868: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | de = Nachladen | ||
| es = Recarga | | es = Recarga | ||
| ar = إعادة التشحين | | ar = إعادة التشحين | ||
Line 865: | Line 886: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | de = Nachladen (erstes) | ||
| es = Primera recarga | | es = Primera recarga | ||
| ar = إعادة التشحين (للذخيرة الأولى) | | ar = إعادة التشحين (للذخيرة الأولى) | ||
Line 882: | Line 904: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | de = Nachladen (fortlaufend) | ||
| es = Recarga consecutiva | | es = Recarga consecutiva | ||
| ar = إعادة التشحين (على التوالي) | | ar = إعادة التشحين (على التوالي) | ||
Line 899: | Line 922: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | de = Verbrauchsdauer | ||
| es = Consumo de tiempo | | es = Consumo de tiempo | ||
| ar = الوقت المستهلك | | ar = الوقت المستهلك | ||
Line 915: | Line 939: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | de = Maximale Tarndauer | ||
| es = Máxima duración de invisibilidad | | es = Máxima duración de invisibilidad | ||
| ar = مدة التخفي القصوى | | ar = مدة التخفي القصوى | ||
Line 931: | Line 956: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | de = Tarn-Übergangsdauer | ||
| en = Cloak fade time | | en = Cloak fade time | ||
| ar = مدة تلاشي التخفي | | ar = مدة تلاشي التخفي | ||
Line 947: | Line 973: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | de = Enttarn Verbrauchsdauer | ||
| es = Tiempo de desvanecimiento de desinvisibilidad | | es = Tiempo de desvanecimiento de desinvisibilidad | ||
| ar = مدة إعادة تلاشي التخفي | | ar = مدة إعادة تلاشي التخفي | ||
Line 963: | Line 990: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | de = Aufladezeit | ||
| es = Tiempo de recarga | | es = Tiempo de recarga | ||
| ar = وقت إعادة شحن | | ar = وقت إعادة شحن | ||
Line 980: | Line 1,008: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | de = Aufladen zur Aufladezeit | ||
| es = Duración de recarga | | es = Duración de recarga | ||
| ar = إعادة شحن لمدة نسبة | | ar = إعادة شحن لمدة نسبة | ||
Line 996: | Line 1,025: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | de = Effekt Dauer | ||
| es = Duración de efecto | | es = Duración de efecto | ||
| ar = مدة التأثير | | ar = مدة التأثير | ||
Line 1,013: | Line 1,043: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | de = Ablauf des geworfenen Items | ||
| es = Tiempo de desaparición del objeto caído | | es = Tiempo de desaparición del objeto caído | ||
| ar = مدة إنتهاء الأيتم المنزل | | ar = مدة إنتهاء الأيتم المنزل | ||
Line 1,029: | Line 1,060: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | de = Dauer der Blutung | ||
| es = Duración de la hemorragia | | es = Duración de la hemorragia | ||
| ar = مدة البليدينج | | ar = مدة البليدينج | ||
Line 1,046: | Line 1,078: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | de = Dauer des Nachbrennens | ||
| es = Duración de quemado | | es = Duración de quemado | ||
| ar = مدة أفتربيرن | | ar = مدة أفتربيرن | ||
Line 1,063: | Line 1,096: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | de = Luftstoß Abkühlung | ||
| es = Reutilización del airecomprimido | | es = Reutilización del airecomprimido | ||
| ar = مدة تبريد الإيربلاست | | ar = مدة تبريد الإيربلاست | ||
Line 1,080: | Line 1,114: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | de = Aktivierungszeit | ||
| en = Activation time | | en = Activation time | ||
| pt-br = Tempo de ativação | | pt-br = Tempo de ativação | ||
Line 1,092: | Line 1,127: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | de = Stürmen Ladedauer | ||
| en = Charge fill speed | | en = Charge fill speed | ||
| pt-br = Velocidade de enchimento da carga | | pt-br = Velocidade de enchimento da carga | ||
Line 1,104: | Line 1,140: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | de = Maximale Dauer des Sturms | ||
| es = Máximo tiempo de carga | | es = Máximo tiempo de carga | ||
| ar = أقصى فترة الشحن | | ar = أقصى فترة الشحن | ||
Line 1,121: | Line 1,158: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | de = Verzögerung der Zoom-Aufladung | ||
| es = Retraso de carga con zoom | | es = Retraso de carga con zoom | ||
| ar = التكبير في تأخير شحن | | ar = التكبير في تأخير شحن | ||
Line 1,138: | Line 1,176: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | de = Verzögerung der Kopfschuss Zoom-Aufladung | ||
| es = Retraso de disparo en la cabeza con zoom | | es = Retraso de disparo en la cabeza con zoom | ||
| ar = في تأخير طريق الرأس | | ar = في تأخير طريق الرأس | ||
Line 1,156: | Line 1,195: | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
| es = Recuperación de la dispersión de las balas | | es = Recuperación de la dispersión de las balas | ||
+ | | de = Erholung der Streuung | ||
| ar = سؤعة إسترجاع | | ar = سؤعة إسترجاع | ||
| en = Spread recovery | | en = Spread recovery | ||
Line 1,172: | Line 1,212: | ||
| <tr> | | <tr> | ||
<td colspan="2" style="background:#FFDDAD;">{{lang | <td colspan="2" style="background:#FFDDAD;">{{lang | ||
+ | | de = Gebäude Zerstörungs-Zeit | ||
| en = Building destroy time | | en = Building destroy time | ||
| pt-br = Tempo de destruição da construção | | pt-br = Tempo de destruição da construção | ||
Line 1,191: | Line 1,232: | ||
<td colspan="3" style="background:#dee8ed; font-size:80%; text-align:center;">{{lang | <td colspan="3" style="background:#dee8ed; font-size:80%; text-align:center;">{{lang | ||
| ar = القيم تقاس مقربة وتحدد بإختبارات الكوميونتي | | ar = القيم تقاس مقربة وتحدد بإختبارات الكوميونتي | ||
+ | | de = Werte sind ungefähre Angaben und wurden durch Tests der Community ermittelt. | ||
| en = Values are approximate and determined by community testing. | | en = Values are approximate and determined by community testing. | ||
| es = Los valores son aproximados y determinados por pruebas de la comunidad. | | es = Los valores son aproximados y determinados por pruebas de la comunidad. | ||
Line 1,203: | Line 1,245: | ||
</table><noinclude> | </table><noinclude> | ||
− | {{translation switching|es, ar, fr, pl, pt-br, ru, zh-hant}} | + | {{translation switching|de, es, ar, fr, pl, pt-br, ru, zh-hant}} |
{{documentation}} | {{documentation}} | ||
[[Category:Infobox templates|Damage table]] | [[Category:Infobox templates|Damage table]] | ||
</noinclude> | </noinclude> |
Revision as of 10:43, 8 March 2011
Function times | ||
---|---|---|
Values are approximate and determined by community testing. |
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Damage table/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: de, es, ar, fr, pl, pt-br, ru, zh-hant (add) |
{{Damage table}}
stores damage and function time measurements on weapon pages.
Examples
Add in parameter as needed from the lists below.
{{Damage table | type = [[Hitscan]] | damagetype = Bullet | rangetype = Ranged | damage = yes | ramp up = {{tooltip|10.5|Point blank}} / pellet | base = 6 / pellet | fall off = {{tooltip|3|Long range}} / pellet | pellet count = 10 | pellet spread = 30 | ramp up % = 175 | point blank = 90-105 | medium range = 10-40 | long range = 3-10 | crit = 18 / pellet | minicrit = {{tooltip|8.1|Long range}} - {{tooltip|14.2|Point blank}} / pellet | function times = yes | attack interval = 0.625 s | reload first = 0.76 s | reload more = 0.56 s }}
generates:
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 175% | 10.5 / pellet |
Base damage | 100% | 6 / pellet |
Maximum fall-off | 52.8% | 3 / pellet |
Pellet count | 10 | |
Point blank | 90-105 | |
Medium range | 10-40 | |
Long range | 3-10 | |
Pellet spread | 30:1 | |
Critical | 18 / pellet | |
Mini-crit | 8.1 - 14.2 / pellet | |
Function times | ||
Attack interval | 0.625 s | |
Reload (first) | 0.76 s | |
Reload (consecutive) | 0.56 s | |
Values are approximate and determined by community testing. |
{{Damage table | type = [[Projectile]] | damagetype = Explosive | rangetype = Ranged | damage = yes | base = 90 | ramp up % = 125 | ramp up = 112 | fall off = 48 | fall off % = 53 | point blank = 105-112 | medium range = 50-90 | long range = 45-60 | minicrit = 122-151 | crit = 270 | splash damage = yes | splash min % = 50 | splash radius = {{Tooltip|9.1 ft|146 HU}} | splash reduction = 1% / {{Tooltip|2.88|Hammer units}} | selfdamage = 27-89 | selfdamage jump = 27-46 | function times = yes | attack interval = 0.8 s | reload first = 0.92 s | reload more = 0.8 s }}
generates:
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Explosive | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 125% | 112 |
Base damage | 100% | 90 |
Maximum fall-off | 53% | 48 |
Point blank | 105-112 | |
Medium range | 50-90 | |
Long range | 45-60 | |
Critical | 270 | |
Mini-crit | 122-151 | |
Splash damage | ||
Minimum splash | 50% | 9.1 ft |
Damage reduction | 1% / 2.88 | |
Self-damage | 27-89 | |
Self damage (rocket jump) | 27-46 | |
Function times | ||
Attack interval | 0.8 s | |
Reload (first) | 0.92 s | |
Reload (consecutive) | 0.8 s | |
Values are approximate and determined by community testing. |
Usage notes:
- Preserve all previous values unless specified.
- Remove any unused parameter lines.
- Add the unit
s
after timing values. - Adjust the section title to reflect contents (e.g. Damage and function times or just Function times).
Parameters
Note: if a weapon has a different damage statistic that isn't present in the template, please post on the talk page and it will be added.
- identical
- For reskins: display a link to weapon(s) with identical statistics. The rest of the values will still have to be filled in.
- damage
- function times
- healing
- splash damage
- Set each to
yes
if attributes in that section will be used. If the weapon does no damage, for example, remove the line (setting tono
will display it anyway).
- type
- The "shot type". Among common shot types are hitscan, projectile and particle.
- damagetype
- rangetype
- The type of damage dealt by the weapon. Common values for damage type are bullet, explosive, and fire; rangetype should be ranged, melee, or untyped.
- effect
- A description of the weapon's effect (for example, "Gives the drinker Mini-Crits for the next 6 seconds").
- hatnote
- Set this parameter to hide the
{{see also}}
template and the 'Identical to:' hatnote (if shown). Useful when the damage table is used multiple times on the same page and the hatnote links become duplicated several times.
Damage parameters
All damage parameters are optional.
Parameter name | Notes |
---|---|
effect range | |
ramp up | |
ramp up % | defaults to 150 |
base | |
fall off | |
fall off % | defaults to 52.8 |
bullet count | for miniguns |
pellet count | for shotguns |
point blank | |
long range | |
flame close | |
flame far | |
flame far % | |
bodyshot | |
crit | |
minicrit | |
afterburn | |
afterburn minicrit | |
bleeding | |
bleeding minicrit | |
damage repaired | |
upgrade amount | |
metal cost repairing | |
metal cost reloading | |
selfdamage | |
selfdamage jump | for rocket launchers |
charge fill dmg | for buff weapons |
splash damage | Set to yes if any below are needed
|
splash radius | |
splash min % | |
splash reduction | |
healing | Set to yes if any below are needed
|
selfheal | |
heal amt | |
heal combat | Use this and the following ones for mediguns |
heal noncombat | |
heal noncombat % |
Function time parameters
All function time parameters are also optional.
Parameter name | Notes |
---|---|
attack interval | |
ammo interval | |
taunt duration | |
windup time | |
reload | |
reload first | shotguns, rocket launchers, etc. |
reload more | |
consumption time | |
cloak duration | |
cloak fade | |
decloak fade | |
recharge | |
recharge duration ratio | |
effect time | |
drop expiry | |
afterburn time | |
bleeding time | |
airblast cooldown | |
max charge time | |
zoom charge delay | |
zoom headshot delay | |
spread recovery | |
charge fill speed | |
activation time | |
beamconnect | mediguns |
beamdisconnect | mediguns |