Difference between revisions of "Template:Damage table"
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| fr = Nombre de balle pour 1 munition | | fr = Nombre de balle pour 1 munition | ||
| it = Numero di proiettli per una munizione | | it = Numero di proiettli per una munizione | ||
+ | | ja = 弾薬1ポイントあたりの弾丸数 | ||
| nl = Kogels per munitiepunt | | nl = Kogels per munitiepunt | ||
| pl = Liczba nabojów na 1 szt. amunicji | | pl = Liczba nabojów na 1 szt. amunicji | ||
Line 601: | Line 602: | ||
| sv = Kroppsträff | | sv = Kroppsträff | ||
| zh-hant = 命中身體 | | zh-hant = 命中身體 | ||
− | | ja = | + | | ja = ヘッドショット以外 |
| fi = Osuma kehoon | | fi = Osuma kehoon | ||
| ko = 몸샷 | | ko = 몸샷 | ||
Line 780: | Line 781: | ||
| sv = Skada reparerad per träff | | sv = Skada reparerad per träff | ||
| zh-hant = 每一擊修復量 | | zh-hant = 每一擊修復量 | ||
− | | ja = 回復量 | + | | ja = 回復量(修理) |
| fi = Vahinkoa korjattu per isku | | fi = Vahinkoa korjattu per isku | ||
| ko = 한발당 회복량 | | ko = 한발당 회복량 | ||
Line 818: | Line 819: | ||
| fr = Ce chiffre correspond à la perte de métal. | | fr = Ce chiffre correspond à la perte de métal. | ||
| it = Questa cifra corrisponde alla perdita in metallo. | | it = Questa cifra corrisponde alla perdita in metallo. | ||
+ | | ja = メタルを消費 | ||
| nl = Dit nummer correspondeert met het verlies in metaal | | nl = Dit nummer correspondeert met het verlies in metaal | ||
| pl = Taka sama ilość utraty metalu. | | pl = Taka sama ilość utraty metalu. | ||
Line 868: | Line 870: | ||
| fr = Coût en métal pour le rechargement de munitions | | fr = Coût en métal pour le rechargement de munitions | ||
| it = Costo in metallo per la ricarica delle munizioni | | it = Costo in metallo per la ricarica delle munizioni | ||
+ | | ja = 弾薬補充の消費メタル | ||
| nl = Metaalkosten voor herladen munitie | | nl = Metaalkosten voor herladen munitie | ||
| pl = Koszt metalu przy przeładowywaniu | | pl = Koszt metalu przy przeładowywaniu | ||
Line 931: | Line 934: | ||
| sv = Explosionsskada | | sv = Explosionsskada | ||
| zh-hant = 波擊傷害 | | zh-hant = 波擊傷害 | ||
− | | ja = | + | | ja = 爆風ダメージ |
| fi = Räjähdysvahinko | | fi = Räjähdysvahinko | ||
| ko = 스플래시 대미지 | | ko = 스플래시 대미지 | ||
Line 1,481: | Line 1,484: | ||
| fr = Durée maximum d'invisibilité | | fr = Durée maximum d'invisibilité | ||
| it = Durata massima dell'invisibilità | | it = Durata massima dell'invisibilità | ||
+ | | ja = 透明化持続時間 | ||
| nl = Maximale duur onzichtbaarheid | | nl = Maximale duur onzichtbaarheid | ||
| pl = Maks. czas trwania niewidzialności | | pl = Maks. czas trwania niewidzialności | ||
Line 1,505: | Line 1,509: | ||
| fr = Durée de disparition | | fr = Durée de disparition | ||
| it = Durata della dissolvenza dell'invisibilità | | it = Durata della dissolvenza dell'invisibilità | ||
+ | | ja = 透明化所要時間 | ||
| nl = Duur van ontzichtbaar worden | | nl = Duur van ontzichtbaar worden | ||
| pl = Czas włączania niewidzialności | | pl = Czas włączania niewidzialności | ||
Line 1,529: | Line 1,534: | ||
| fr = Durée de réapparition | | fr = Durée de réapparition | ||
| it = Durata della dissolvenza da rimozione dell'invisibilità | | it = Durata della dissolvenza da rimozione dell'invisibilità | ||
+ | | ja = 解除所要時間 | ||
| nl = Duur van zichtbaar worden | | nl = Duur van zichtbaar worden | ||
| pl = Czas wyłączania niewidzialności | | pl = Czas wyłączania niewidzialności | ||
Line 1,579: | Line 1,585: | ||
| fr = Recharge en ration de durée | | fr = Recharge en ration de durée | ||
| it = Rapporto ricarica e durata | | it = Rapporto ricarica e durata | ||
+ | | ja = ゲージ回復/透明化持続の時間比率 | ||
| nl = Herlaad tot duratie ratio | | nl = Herlaad tot duratie ratio | ||
| pl = Stosunek odnawiania do czasu trwania | | pl = Stosunek odnawiania do czasu trwania | ||
Line 1,653: | Line 1,660: | ||
| fr = Durée du Saignement | | fr = Durée du Saignement | ||
| it = Durata del sanguinamento | | it = Durata del sanguinamento | ||
+ | | ja = 流血時間 | ||
| nl = Duratie van bloeden | | nl = Duratie van bloeden | ||
| pl = Czas trwania krwawienia | | pl = Czas trwania krwawienia | ||
Line 1,775: | Line 1,783: | ||
| fr = Durée de recharge maximum | | fr = Durée de recharge maximum | ||
| it = Durata massima della carica | | it = Durata massima della carica | ||
+ | | ja = 最大チャージ時間 | ||
| nl = Maximale laad tijd | | nl = Maximale laad tijd | ||
| pl = Maksymalny czas ładowania siły strzału | | pl = Maksymalny czas ładowania siły strzału | ||
Line 1,799: | Line 1,808: | ||
| fr = Délai de chargement du Zoom | | fr = Délai de chargement du Zoom | ||
| it = Ritardo della carica dell'ingrandimento | | it = Ritardo della carica dell'ingrandimento | ||
+ | | ja = ズーム後、威力のチャージに要す時間 | ||
| nl = Zoom-in laadvertraging | | nl = Zoom-in laadvertraging | ||
| pl = Opóźnienie w ładowaniu się siły strzału | | pl = Opóźnienie w ładowaniu się siły strzału | ||
Line 1,823: | Line 1,833: | ||
| fr = Délai d'un tir en pleine tête en Zoom | | fr = Délai d'un tir en pleine tête en Zoom | ||
| it = Ritardo del colpo alla testa con ingrandimento | | it = Ritardo del colpo alla testa con ingrandimento | ||
+ | | ja = ズーム後、ヘッドショット判定発生時間 | ||
| nl = Zoom-in hoofdschotvertraging | | nl = Zoom-in hoofdschotvertraging | ||
| pl = Opóźnienie przed strzałem w głowę z przybliżeniem | | pl = Opóźnienie przed strzałem w głowę z przybliżeniem | ||
Line 1,847: | Line 1,858: | ||
| fr = Diffusion de la guérison | | fr = Diffusion de la guérison | ||
| it = Recupero dalla dispersione | | it = Recupero dalla dispersione | ||
+ | | ja = 精度回復 | ||
| nl = Spreidingsgenezing | | nl = Spreidingsgenezing | ||
| pl = Nabranie celności | | pl = Nabranie celności | ||
Line 1,890: | Line 1,902: | ||
| fr = Durée de destruction de bâtiment | | fr = Durée de destruction de bâtiment | ||
| it = Tempo di distruzione della costruzione | | it = Tempo di distruzione della costruzione | ||
+ | | ja = 破壊に必要な時間 | ||
| nl = Bouwsel vernietigingstijd | | nl = Bouwsel vernietigingstijd | ||
| pl = Czas niszczenia konstrukcji | | pl = Czas niszczenia konstrukcji |
Revision as of 03:07, 7 May 2011
Function times | ||
---|---|---|
Values are approximate and determined by community testing. |
This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Damage table/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: cs, de, es, ar, fr, it, nl, pl, pt-br, ru, sv, zh-hant, ja, fi, ko (add) |
{{Damage table}}
stores damage and function time measurements on weapon pages.
Examples
Add in parameter as needed from the lists below.
{{Damage table | type = [[Hitscan]] | damagetype = Bullet | rangetype = Ranged | damage = yes | ramp up = {{tooltip|10.5|Point blank}} / pellet | base = 6 / pellet | fall off = {{tooltip|3|Long range}} / pellet | pellet count = 10 | pellet spread = 30 | ramp up % = 175 | point blank = 90-105 | medium range = 10-40 | long range = 3-10 | crit = 18 / pellet | minicrit = {{tooltip|8.1|Long range}} - {{tooltip|14.2|Point blank}} / pellet | function times = yes | attack interval = 0.625 s | reload first = 0.76 s | reload more = 0.56 s }}
generates:
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 175% | 10.5 / pellet |
Base damage | 100% | 6 / pellet |
Maximum fall-off | 52.8% | 3 / pellet |
Pellet count | 10 | |
Point blank | 90-105 | |
Medium range | 10-40 | |
Long range | 3-10 | |
Pellet spread | 30:1 | |
Critical | 18 / pellet | |
Mini-crit | 8.1 - 14.2 / pellet | |
Function times | ||
Attack interval | 0.625 s | |
Reload (first) | 0.76 s | |
Reload (consecutive) | 0.56 s | |
Values are approximate and determined by community testing. |
{{Damage table | type = [[Projectile]] | damagetype = Explosive | rangetype = Ranged | damage = yes | base = 90 | ramp up % = 125 | ramp up = 112 | fall off = 48 | fall off % = 53 | point blank = 105-112 | medium range = 50-90 | long range = 45-60 | minicrit = 122-151 | crit = 270 | splash damage = yes | splash min % = 50 | splash radius = {{Tooltip|9.1 ft|146 HU}} | splash reduction = 1% / {{Tooltip|2.88|Hammer units}} | selfdamage = 27-89 | selfdamage jump = 27-46 | function times = yes | attack interval = 0.8 s | reload first = 0.92 s | reload more = 0.8 s }}
generates:
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Explosive | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 125% | 112 |
Base damage | 100% | 90 |
Maximum fall-off | 53% | 48 |
Point blank | 105-112 | |
Medium range | 50-90 | |
Long range | 45-60 | |
Critical | 270 | |
Mini-crit | 122-151 | |
Splash damage | ||
Minimum splash | 50% | 9.1 ft |
Damage reduction | 1% / 2.88 | |
Self-damage | 27-89 | |
Self damage (rocket jump) | 27-46 | |
Function times | ||
Attack interval | 0.8 s | |
Reload (first) | 0.92 s | |
Reload (consecutive) | 0.8 s | |
Values are approximate and determined by community testing. |
Usage notes:
- Preserve all previous values unless specified.
- Remove any unused parameter lines.
- Add the unit
s
after timing values. - Adjust the section title to reflect contents (e.g. Damage and function times or just Function times).
Parameters
Note: if a weapon has a different damage statistic that isn't present in the template, please post on the talk page and it will be added.
- identical
- For reskins: display a link to weapon(s) with identical statistics. The rest of the values will still have to be filled in.
- damage
- function times
- healing
- splash damage
- Set each to
yes
if attributes in that section will be used. If the weapon does no damage, for example, remove the line (setting tono
will display it anyway).
- type
- The "shot type". Among common shot types are hitscan, projectile and particle.
- damagetype
- rangetype
- The type of damage dealt by the weapon. Common values for damage type are bullet, explosive, and fire; rangetype should be ranged, melee, or untyped.
- effect
- A description of the weapon's effect (for example, "Gives the drinker Mini-Crits for the next 6 seconds").
- hatnote
- Set this parameter to hide the
{{see also}}
template and the 'Identical to:' hatnote (if shown). Useful when the damage table is used multiple times on the same page and the hatnote links become duplicated several times.
Damage parameters
All damage parameters are optional.
Parameter name | Notes |
---|---|
effect range | |
ramp up | |
ramp up % | defaults to 150 |
base | |
fall off | |
fall off % | defaults to 52.8 |
bullet count | for miniguns |
pellet count | for shotguns |
point blank | |
long range | |
flame close | |
flame far | |
flame far % | |
bodyshot | |
crit | |
minicrit | |
afterburn | |
afterburn minicrit | |
bleeding | |
bleeding minicrit | |
damage repaired | |
upgrade amount | |
metal cost repairing | |
metal cost reloading | |
selfdamage | |
selfdamage jump | for rocket launchers |
charge fill dmg | for buff weapons |
splash damage | Set to yes if any below are needed
|
splash radius | |
splash min % | |
splash reduction | |
healing | Set to yes if any below are needed
|
selfheal | |
heal amt | |
heal combat | Use this and the following ones for mediguns |
heal noncombat | |
heal noncombat % |
Function time parameters
All function time parameters are also optional.
Parameter name | Notes |
---|---|
attack interval | |
ammo interval | |
taunt duration | |
windup time | |
reload | |
reload first | shotguns, rocket launchers, etc. |
reload more | |
consumption time | |
cloak duration | |
cloak fade | |
decloak fade | |
recharge | |
recharge duration ratio | |
effect time | |
drop expiry | |
afterburn time | |
bleeding time | |
airblast cooldown | |
max charge time | |
zoom charge delay | |
zoom headshot delay | |
spread recovery | |
charge fill speed | |
activation time | |
beamconnect | mediguns |
beamdisconnect | mediguns |