Difference between revisions of "Template:Damage table"
m |
Eldkfwkd321 (talk | contribs) m |
||
Line 18: | Line 18: | ||
| ja = ダメージ | | ja = ダメージ | ||
| fi = Vahinko | | fi = Vahinko | ||
− | | ko = | + | | ko = 피해량 |
}} | }} | ||
}} | }} | ||
Line 67: | Line 67: | ||
| ja = 武器データ | | ja = 武器データ | ||
| fi = Vahinko ja toiminta-ajat | | fi = Vahinko ja toiminta-ajat | ||
− | | ko = | + | | ko = 피해량과 작동 시간 |
}} | }} | ||
| {{#if:{{{healing|}}} | | {{#if:{{{healing|}}} | ||
Line 88: | Line 88: | ||
| ja = 回復間隔 | | ja = 回復間隔 | ||
| fi = Parantaminen ja toiminta-ajat | | fi = Parantaminen ja toiminta-ajat | ||
− | | ko = | + | | ko = 치료와 작동 시간 |
}} | }} | ||
| {{lang | | {{lang | ||
Line 134: | Line 134: | ||
| ja = 弾丸タイプ | | ja = 弾丸タイプ | ||
| fi = Ampumistapa | | fi = Ampumistapa | ||
− | | ko = 발사 | + | | ko = 발사 형태 |
}} | }} | ||
</td> | </td> | ||
Line 221: | Line 221: | ||
| ja = ダメージ | | ja = ダメージ | ||
| fi = Vahinko | | fi = Vahinko | ||
− | | ko = | + | | ko = 피해량 |
}} | }} | ||
</td> | </td> | ||
Line 245: | Line 245: | ||
| ja = 最大ダメージ | | ja = 最大ダメージ | ||
| fi = Suurin vahinko | | fi = Suurin vahinko | ||
− | | ko = 최대 | + | | ko = 최대 피해량 상승 |
}} | }} | ||
</td> | </td> | ||
Line 272: | Line 272: | ||
| ja = 基本ダメージ | | ja = 基本ダメージ | ||
| fi = Perusvahinko | | fi = Perusvahinko | ||
− | | ko = 기본 | + | | ko = 기본 피해량 |
}} | }} | ||
</td> | </td> | ||
Line 299: | Line 299: | ||
| ja = 最小ダメージ | | ja = 最小ダメージ | ||
| fi = Minimivahinko | | fi = Minimivahinko | ||
− | | ko = 최대 | + | | ko = 최대 피해량 하락 |
}} | }} | ||
</td> | </td> | ||
Line 325: | Line 325: | ||
| zh-hans = 子弹消耗1弹药 | | zh-hans = 子弹消耗1弹药 | ||
| fi = Luotien määrä ammusta kohden | | fi = Luotien määrä ammusta kohden | ||
− | | ko = 탄약 | + | | ko = 탄약 하나의 탄환 개수 |
}} | }} | ||
</td> | </td> | ||
Line 351: | Line 351: | ||
| zh-hant = 散彈發數 | | zh-hant = 散彈發數 | ||
| fi = Haulien määrä | | fi = Haulien määrä | ||
− | | ko = | + | | ko = 탄환 개수 |
}} | }} | ||
</td> | </td> | ||
Line 494: | Line 494: | ||
| ja = 炎のダメージ | | ja = 炎のダメージ | ||
| fi = Liekkivahinko (läheltä) | | fi = Liekkivahinko (läheltä) | ||
− | | ko = 화염 | + | | ko = 화염 피해량 (근접) |
}} | }} | ||
| 2 = {{lang | | 2 = {{lang | ||
Line 512: | Line 512: | ||
| ja = 最近距離(0~200ユニット) | | ja = 最近距離(0~200ユニット) | ||
| fi = Läheltä (0-200 yksikköä) | | fi = Läheltä (0-200 yksikköä) | ||
− | | ko = 근접 범위 (0-200 | + | | ko = 근접 범위 (0-200 단위) |
}} | }} | ||
}}</td> | }}</td> | ||
Line 539: | Line 539: | ||
| ja = 火のダメージ(遠距離) | | ja = 火のダメージ(遠距離) | ||
| fi = Liekkivahinko (kaukaa) | | fi = Liekkivahinko (kaukaa) | ||
− | | ko = 화염 | + | | ko = 화염 피해량 (장거리) |
}} | }} | ||
| 2 = {{lang | | 2 = {{lang | ||
Line 557: | Line 557: | ||
| ja = 最大距離(384ユニット) | | ja = 最大距離(384ユニット) | ||
| fi = Maksimietäisyydeltä (384 yksikköä) | | fi = Maksimietäisyydeltä (384 yksikköä) | ||
− | | ko = 최대 거리 (384 | + | | ko = 최대 거리 (384 단위) |
}} | }} | ||
}}</td> | }}</td> | ||
Line 604: | Line 604: | ||
| ja = ヘッドショット以外 | | ja = ヘッドショット以外 | ||
| fi = Osuma kehoon | | fi = Osuma kehoon | ||
− | | ko = | + | | ko = 신체피격 |
}} | }} | ||
</td> | </td> | ||
Line 630: | Line 630: | ||
| ja = クリティカル | | ja = クリティカル | ||
| fi = Kriittinen osuma | | fi = Kriittinen osuma | ||
− | | ko = | + | | ko = 치명타 |
}}]] | }}]] | ||
</td> | </td> | ||
Line 656: | Line 656: | ||
| ja = ミニクリティカル | | ja = ミニクリティカル | ||
| fi = Mini-kriittinen | | fi = Mini-kriittinen | ||
− | | ko = | + | | ko = 소형 치명타 |
}} | }} | ||
</td> | </td> | ||
Line 704: | Line 704: | ||
| ja = 炎上(ミニクリティカル) | | ja = 炎上(ミニクリティカル) | ||
| fi = Tulivahinko (Mini-kriittinen) | | fi = Tulivahinko (Mini-kriittinen) | ||
− | | ko = 화염 ( | + | | ko = 화염 (소형 치명타) |
}} | }} | ||
</td> | </td> | ||
Line 756: | Line 756: | ||
| ja = 流血(ミニクリティカル) | | ja = 流血(ミニクリティカル) | ||
| fi = Verenvuoto (Mini-kriittinen) | | fi = Verenvuoto (Mini-kriittinen) | ||
− | | ko = 출혈 ( | + | | ko = 출혈 (소형 치명타) |
}} | }} | ||
</td> | </td> | ||
Line 853: | Line 853: | ||
| ja = 修理コスト | | ja = 修理コスト | ||
| fi = Metallia menetetään per korjaava isku | | fi = Metallia menetetään per korjaava isku | ||
− | | ko = | + | | ko = 1회 수리시 소모되는 금속 수치 |
}} | }} | ||
</td> | </td> | ||
Line 879: | Line 879: | ||
| zh-hans = 补充弹药金属消耗 | | zh-hans = 补充弹药金属消耗 | ||
| fi = Metallia menetetään ladatakseen ammukset | | fi = Metallia menetetään ladatakseen ammukset | ||
− | | ko = 탄약 | + | | ko = 탄약 재충전시 소모되는 금속 수치 |
}} | }} | ||
</td> | </td> | ||
Line 936: | Line 936: | ||
| ja = 爆風ダメージ | | ja = 爆風ダメージ | ||
| fi = Räjähdysvahinko | | fi = Räjähdysvahinko | ||
− | | ko = | + | | ko = 확산 피해 |
}} | }} | ||
</td> | </td> | ||
Line 958: | Line 958: | ||
| ja = 最少値 | | ja = 最少値 | ||
| fi = Minimi räjähdysvahinko | | fi = Minimi räjähdysvahinko | ||
− | | ko = 최소 | + | | ko = 최소 확산 피해 |
}} | }} | ||
</td> | </td> | ||
Line 983: | Line 983: | ||
| ja = ダメージ減衰 | | ja = ダメージ減衰 | ||
| fi = Vahingon vähennys | | fi = Vahingon vähennys | ||
− | | ko = | + | | ko = 피해량 감소 |
}} | }} | ||
</td> | </td> | ||
Line 1,006: | Line 1,006: | ||
| ja = 爆風範囲 | | ja = 爆風範囲 | ||
| fi = Räjähdysvahinkon kantama | | fi = Räjähdysvahinkon kantama | ||
− | | ko = | + | | ko = 확산 피해의 범위 |
}} | }} | ||
</td> | </td> | ||
Line 1,033: | Line 1,033: | ||
| ja = 自爆 | | ja = 自爆 | ||
| fi = Vahinkoa itselle | | fi = Vahinkoa itselle | ||
− | | ko = | + | | ko = 자가 피해 |
}} | }} | ||
</td> | </td> | ||
Line 1,057: | Line 1,057: | ||
| ja = 爆風によるジャンプ | | ja = 爆風によるジャンプ | ||
| fi = Vahinkoa itselle ([[rocket jump/fi|rakettihyppy]]) | | fi = Vahinkoa itselle ([[rocket jump/fi|rakettihyppy]]) | ||
− | | ko = | + | | ko = 자가 피해 ([[rocket jump/ko|로켓 점프]]) |
}} | }} | ||
</td> | </td> | ||
Line 1,091: | Line 1,091: | ||
| ja = 回復 | | ja = 回復 | ||
| fi = Parantamista | | fi = Parantamista | ||
− | | ko = | + | | ko = 치료 |
}} | }} | ||
</td> | </td> | ||
Line 1,114: | Line 1,114: | ||
| ja = 自分の回復 | | ja = 自分の回復 | ||
| fi = Itsensä parannusta | | fi = Itsensä parannusta | ||
− | | ko = | + | | ko = 자가 치료 |
}} | }} | ||
</td> | </td> | ||
Line 1,139: | Line 1,139: | ||
| ja = 回復量 | | ja = 回復量 | ||
| fi = Parannuksen määrä | | fi = Parannuksen määrä | ||
− | | ko = | + | | ko = 치료 수치 |
}} | }} | ||
</td> | </td> | ||
Line 1,165: | Line 1,165: | ||
| ja = 回復(戦闘中) | | ja = 回復(戦闘中) | ||
| fi = Parantamista (taistelutilanteessa) | | fi = Parantamista (taistelutilanteessa) | ||
− | | ko = | + | | ko = 치료 수치 (전투시) |
}} | }} | ||
| 2 = {{lang | | 2 = {{lang | ||
Line 1,181: | Line 1,181: | ||
| zh-hant = 在受到傷害的10秒內的情況 | | zh-hant = 在受到傷害的10秒內的情況 | ||
| fi = Kohteeseen on osunut vahinkoa viimeisen 10 sekunnin aikana | | fi = Kohteeseen on osunut vahinkoa viimeisen 10 sekunnin aikana | ||
− | | ko = | + | | ko = 10초 내에 목표물이 피해를 입었을 경우 |
}} | }} | ||
}} | }} | ||
Line 1,209: | Line 1,209: | ||
| ja = 回復(非戦闘中) | | ja = 回復(非戦闘中) | ||
| fi = Parantamista (taistelun ulkopuolella) | | fi = Parantamista (taistelun ulkopuolella) | ||
− | | ko = 치료 ( | + | | ko = 치료 (비전투시) |
}} | }} | ||
| 2 = {{lang | | 2 = {{lang | ||
Line 1,226: | Line 1,226: | ||
| zh-hant = 在15秒內沒受到傷害的情況 | | zh-hant = 在15秒內沒受到傷害的情況 | ||
| fi = Kohde ei ole kärsinyt vahinkoa viimeisen 15 sekunnin aikana | | fi = Kohde ei ole kärsinyt vahinkoa viimeisen 15 sekunnin aikana | ||
− | | ko = 15초간 | + | | ko = 15초간 목표물이 피해를 받지 않은 경우 |
}} | }} | ||
}} | }} | ||
Line 1,341: | Line 1,341: | ||
| ja = 罵倒の動作時間 | | ja = 罵倒の動作時間 | ||
| fi = Pilkan kesto | | fi = Pilkan kesto | ||
− | | ko = 도발 | + | | ko = 도발 지속 시간 |
}} | }} | ||
</td> | </td> | ||
Line 1,500: | Line 1,500: | ||
| zh-hant = 最長隱形時間 | | zh-hant = 最長隱形時間 | ||
| fi = Verhoutumisen maksimikesto | | fi = Verhoutumisen maksimikesto | ||
− | | ko = 최대 | + | | ko = 최대 은폐 지속 시간 |
}} | }} | ||
</td> | </td> | ||
Line 1,526: | Line 1,526: | ||
| zh-hant = 進入隱形時間 | | zh-hant = 進入隱形時間 | ||
| fi = Verhoutumiseen siirtymisaika | | fi = Verhoutumiseen siirtymisaika | ||
− | | ko = | + | | ko = 은폐 변환 시간 |
}} | }} | ||
</td> | </td> | ||
Line 1,552: | Line 1,552: | ||
| zh-hant = 解除隱形時間 | | zh-hant = 解除隱形時間 | ||
| fi = Verhoutumisen poistumisaika | | fi = Verhoutumisen poistumisaika | ||
− | | ko = | + | | ko = 은폐 해제 시간 |
}} | }} | ||
</td> | </td> | ||
Line 1,605: | Line 1,605: | ||
| zh-hant = 能量恢復率 | | zh-hant = 能量恢復率 | ||
| fi = Lataamisen ja keston suhde | | fi = Lataamisen ja keston suhde | ||
− | | ko = 재충전 | + | | ko = 재충전 지속 시간 비율 |
}} | }} | ||
</td> | </td> | ||
Line 1,632: | Line 1,632: | ||
| ja = 効果持続時間 | | ja = 効果持続時間 | ||
| fi = Vaikutusaika | | fi = Vaikutusaika | ||
− | | ko = 효과 | + | | ko = 효과 지속 시간 |
}} | }} | ||
</td> | </td> | ||
Line 1,657: | Line 1,657: | ||
| zh-hant = 丟下的物品消失時間 | | zh-hant = 丟下的物品消失時間 | ||
| fi = Pudonneen esineen vanhentuminen | | fi = Pudonneen esineen vanhentuminen | ||
− | | ko = | + | | ko = 떨어트린 무기의 만료 시간 |
}} | }} | ||
</td> | </td> | ||
Line 1,682: | Line 1,682: | ||
| zh-hant = 流血持續 | | zh-hant = 流血持續 | ||
| fi = Verenvuodon kesto | | fi = Verenvuodon kesto | ||
− | | ko = 출혈 | + | | ko = 출혈 지속 시간 |
}} | }} | ||
</td> | </td> | ||
Line 1,707: | Line 1,707: | ||
| ja = 炎上時間 | | ja = 炎上時間 | ||
| fi = Palamisen kesto | | fi = Palamisen kesto | ||
− | | ko = 화상 | + | | ko = 화상 지속 시간 |
}} | }} | ||
</td> | </td> | ||
Line 1,731: | Line 1,731: | ||
| zh-hant = 壓縮氣爆冷卻時間 | | zh-hant = 壓縮氣爆冷卻時間 | ||
| fi = Ilmapuhalluksen jäähtymisaika | | fi = Ilmapuhalluksen jäähtymisaika | ||
− | | ko = | + | | ko = 공기분사 재사용 시간 |
}} | }} | ||
</td> | </td> | ||
Line 1,830: | Line 1,830: | ||
| zh-hant = 狙擊鏡充電延遲 | | zh-hant = 狙擊鏡充電延遲 | ||
| fi = Latauksen odotusaika tarkentaessa | | fi = Latauksen odotusaika tarkentaessa | ||
− | | ko = | + | | ko = 조준경 충전 지연 |
}} | }} | ||
</td> | </td> | ||
Line 1,855: | Line 1,855: | ||
| zh-hant = 爆頭延遲 | | zh-hant = 爆頭延遲 | ||
| fi = Pääosuman odotusaika tarkentaessa | | fi = Pääosuman odotusaika tarkentaessa | ||
− | | ko = | + | | ko = 조준경 헤드샷 지연 |
}} | }} | ||
</td> | </td> | ||
Line 1,899: | Line 1,899: | ||
| sv = Sikte-utmattning | | sv = Sikte-utmattning | ||
| fi = Tähtäyksen väsyminen | | fi = Tähtäyksen väsyminen | ||
− | | ko = | + | | ko = 조준 피로 |
}} | }} | ||
</td> | </td> | ||
Line 1,958: | Line 1,958: | ||
| ja = これらはコミュニティのテストによって正確かつ大まかに計測されたものです。 | | ja = これらはコミュニティのテストによって正確かつ大まかに計測されたものです。 | ||
| fi = Luvut ovat yhteisön testaamia arvioita. | | fi = Luvut ovat yhteisön testaamia arvioita. | ||
− | | ko = 모든 값은 커뮤니티 | + | | ko = 모든 값은 커뮤니티 실험에 의해 결정된 근삿값입니다. |
}} | }} | ||
</td> | </td> |
Revision as of 05:19, 14 May 2011
Function times | ||
---|---|---|
Values are approximate and determined by community testing. |
![]() | This template uses translation switching. The correct language will be displayed automatically. Localized versions of this template (e.g. Template:Damage table/ru) are not necessary. Add your translations directly to this template by editing it. Supported languages for this template: cs, de, es, ar, fr, it, nl, pl, pt-br, ro, ru, sv, zh-hant, ja, fi, ko (add) |
{{Damage table}}
stores damage and function time measurements on weapon pages.
Examples
Add in parameter as needed from the lists below.
{{Damage table | type = [[Hitscan]] | damagetype = Bullet | rangetype = Ranged | damage = yes | ramp up = {{tooltip|10.5|Point blank}} / pellet | base = 6 / pellet | fall off = {{tooltip|3|Long range}} / pellet | pellet count = 10 | pellet spread = 30 | ramp up % = 175 | point blank = 90-105 | medium range = 10-40 | long range = 3-10 | crit = 18 / pellet | minicrit = {{tooltip|8.1|Long range}} - {{tooltip|14.2|Point blank}} / pellet | function times = yes | attack interval = 0.625 s | reload first = 0.76 s | reload more = 0.56 s }}
generates:
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 175% | 10.5 / pellet |
Base damage | 100% | 6 / pellet |
Maximum fall-off | 52.8% | 3 / pellet |
Pellet count | 10 | |
Point blank | 90-105 | |
Medium range | 10-40 | |
Long range | 3-10 | |
Pellet spread | 30:1 | |
Critical | 18 / pellet | |
Mini-crit | 8.1 - 14.2 / pellet | |
Function times | ||
Attack interval | 0.625 s | |
Reload (first) | 0.76 s | |
Reload (consecutive) | 0.56 s | |
Values are approximate and determined by community testing. |
{{Damage table | type = [[Projectile]] | damagetype = Explosive | rangetype = Ranged | damage = yes | base = 90 | ramp up % = 125 | ramp up = 112 | fall off = 48 | fall off % = 53 | point blank = 105-112 | medium range = 50-90 | long range = 45-60 | minicrit = 122-151 | crit = 270 | splash damage = yes | splash min % = 50 | splash radius = {{Tooltip|9.1 ft|146 HU}} | splash reduction = 1% / {{Tooltip|2.88|Hammer units}} | selfdamage = 27-89 | selfdamage jump = 27-46 | function times = yes | attack interval = 0.8 s | reload first = 0.92 s | reload more = 0.8 s }}
generates:
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage type | Explosive | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 125% | 112 |
Base damage | 100% | 90 |
Maximum fall-off | 53% | 48 |
Point blank | 105-112 | |
Medium range | 50-90 | |
Long range | 45-60 | |
Critical | 270 | |
Mini-crit | 122-151 | |
Splash damage | ||
Minimum splash | 50% | 9.1 ft |
Damage reduction | 1% / 2.88 | |
Self-damage | 27-89 | |
Self damage (rocket jump) | 27-46 | |
Function times | ||
Attack interval | 0.8 s | |
Reload (first) | 0.92 s | |
Reload (consecutive) | 0.8 s | |
Values are approximate and determined by community testing. |
Usage notes:
- Preserve all previous values unless specified.
- Remove any unused parameter lines.
- Add the unit
s
after timing values. - Adjust the section title to reflect contents (e.g. Damage and function times or just Function times).
Parameters
Note: if a weapon has a different damage statistic that isn't present in the template, please post on the talk page and it will be added.
- identical
- For reskins: display a link to weapon(s) with identical statistics. The rest of the values will still have to be filled in.
- damage
- function times
- healing
- splash damage
- Set each to
yes
if attributes in that section will be used. If the weapon does no damage, for example, remove the line (setting tono
will display it anyway).
- type
- The "shot type". Among common shot types are hitscan, projectile and particle.
- damagetype
- rangetype
- The type of damage dealt by the weapon. Common values for damage type are bullet, explosive, and fire; rangetype should be ranged, melee, or untyped.
- effect
- A description of the weapon's effect (for example, "Gives the drinker Mini-Crits for the next 6 seconds").
- hatnote
- Set this parameter to hide the
{{see also}}
template and the 'Identical to:' hatnote (if shown). Useful when the damage table is used multiple times on the same page and the hatnote links become duplicated several times.
Damage parameters
All damage parameters are optional.
Parameter name | Notes |
---|---|
effect range | |
ramp up | |
ramp up % | defaults to 150 |
base | |
fall off | |
fall off % | defaults to 52.8 |
bullet count | for miniguns |
pellet count | for shotguns |
point blank | |
long range | |
flame close | |
flame far | |
flame far % | |
bodyshot | |
crit | |
minicrit | |
afterburn | |
afterburn minicrit | |
bleeding | |
bleeding minicrit | |
damage repaired | |
upgrade amount | |
metal cost repairing | |
metal cost reloading | |
selfdamage | |
selfdamage jump | for rocket launchers |
charge fill dmg | for buff weapons |
splash damage | Set to yes if any below are needed
|
splash radius | |
splash min % | |
splash reduction | |
healing | Set to yes if any below are needed
|
selfheal | |
heal amt | |
heal combat | Use this and the following ones for mediguns |
heal noncombat | |
heal noncombat % |
Function time parameters
All function time parameters are also optional.
Parameter name | Notes |
---|---|
attack interval | |
ammo interval | |
taunt duration | |
windup time | |
reload | |
reload first | shotguns, rocket launchers, etc. |
reload more | |
consumption time | |
cloak duration | |
cloak fade | |
decloak fade | |
recharge | |
recharge duration ratio | |
effect time | |
drop expiry | |
afterburn time | |
bleeding time | |
airblast cooldown | |
max charge time | |
zoom charge delay | |
zoom headshot delay | |
spread recovery | |
charge fill speed | |
activation time | |
beamconnect | mediguns |
beamdisconnect | mediguns |